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Difference between revisions of "Hot Dogs, Horseshoes & Hand Grenades/Manual-Loading Pistols"
(Created page with "Handguns in ''H3'' are split into eight categories, based on their method of operation: this page covers Breech Loading, Lever Action, Bolt Action (which are listed in the rif...") |
Pyr0m4n14c (talk | contribs) (→Mossberg Brownie: This one, on the other hand, I got new footage for. I'd known about it for a while, but just kept forgetting to actually show it off.) |
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− | + | =Manual-Loading Pistols= | |
+ | This page covers Breech Loading, Lever Action, Bolt Action, Muzzle Loading, and Derringer pistols. For more information on how handguns are categorised in ''H3'', see [[Hot Dogs, Horseshoes & Hand Grenades/Self-Loading Pistols|the previous subpage]]. | ||
==American Derringer Model 6== | ==American Derringer Model 6== | ||
− | Update #105 added several derringers to the game, with the [[American Derringer Model 1|American Derringer Model 6]] among them. Two variants are available - a standard version in .357 Magnum, and an engraved version in (of all things) .45-70 Government; amusingly enough, both of these are, in fact, factory options for the real pistol. | + | Update #105's first experimental build added several derringers to the game, with the [[American Derringer Model 1|American Derringer Model 6]] among them. Two variants are available - a standard version in .357 Magnum, and an engraved "XL" version in (of all things) .45-70 Government; amusingly enough, both of these are, in fact, factory options for the real pistol. |
[[File:AD M6.jpg|thumb|none|350px|American Derringer Model 6 - .45 Long Colt/.410 bore]] | [[File:AD M6.jpg|thumb|none|350px|American Derringer Model 6 - .45 Long Colt/.410 bore]] | ||
+ | [[File:H3VR ADM6 Right.jpg|thumb|none|600px|Inspecting the Model 6 out in the Hangar. At some point, one really has to question how big you can make a gun and still call it a "derringer".]] | ||
+ | [[File:H3VR ADM6 Left.jpg|thumb|none|600px|Looking at the other side reveals a warning that would be very useful if the in-game gun's safety was actually usable.]] | ||
+ | [[File:H3VR ADM6 Opening.jpg|thumb|none|600px|Flipping the barrels open; the lever just behind the trigger pivots down and forward as the barrels go up and back.]] | ||
+ | [[File:H3VR ADM6 Loading.jpg|thumb|none|600px|Loading in a pair of .357 Magnum rounds...]] | ||
+ | [[File:H3VR ADM6 Closing.jpg|thumb|none|600px|...and snapping the barrels shut.]] | ||
+ | [[File:H3VR ADM6 Aiming.jpg|thumb|none|600px|Taking aim at a steel popper target; being a "competition" derringer, the Model 6 has some rather surprisingly good sights.]] | ||
+ | [[File:H3VR ADM6 Firing.jpg|thumb|none|600px|Becoming the quite possibly the first person in any reality, virtual or otherwise, to ever fire an American Derringer Model 6 from a V-TAC barricade.]] | ||
+ | [[File:H3VR ADM6 Ejecting.jpg|thumb|none|600px|With that accomplishment comes spent brass; the Model 6's automatic extractor kicks it out in orderly fashion.]] | ||
+ | [[File:H3VR ADM6XL Left.jpg|thumb|none|600px|If the standard version's not quite flashy enough, why not try out the engraved, pearl-gripped "XL" variant?]] | ||
+ | [[File:H3VR ADM6XL Right.jpg|thumb|none|600px|The finish looks quite nice under the bright blue sky of (fittingly enough) the Grillhouse XL scene. Pay no attention to those bulletholes.]] | ||
+ | [[File:H3VR ADM6XL Opening.jpg|thumb|none|600px|Opening up the fancy Model 6, and revealing why the normal version was held so low in its corresponding shot - the uncharacteristically long barrels sweep out a rather wide arc as they open, and are thus liable to eclipse the edge of the screen.]] | ||
+ | [[File:H3VR ADM6XL Loading.jpg|thumb|none|600px|Loading up; largely the same as the version above, but with two .45-70 Government rounds instead. These particular ones are "High Grain" rounds (seemingly hard-cast flat-points), which function as the caliber's ''de facto'' HV round.]] | ||
+ | [[File:H3VR ADM6XL Cocking.jpg|thumb|none|600px|Since the previous version's set lacked one, here's a shot of the hammer being cocked. And, since the previous section had one, this set lacks a shot of the barrels being closed.]] | ||
+ | [[File:H3VR ADM6XL Aiming.jpg|thumb|none|600px|Aiming at a distant door; apart from the finish (which can, in fairness, impact visibility depending on the background), the sights are the same between the two variants.]] | ||
+ | [[File:H3VR ADM6XL Firing.jpg|thumb|none|600px|The recoil, however, is decidedly different. Even with the extended grip and barrels, there's not much that can be done to tame the kick of a full-powered rifle cartridge coming out of what is, at the end of the day, still a relatively small gun.]] | ||
+ | [[File:H3VR ADM6XL Ejecting.jpg|thumb|none|600px|Having survived both rounds with a right wrist that's still somehow intact, it's time to celebrate by testing the extractor's mettle. Even upside-down, it rises to the occasion.]] | ||
+ | |||
+ | ==Brügger & Thomet VP9== | ||
+ | The [[Brügger & Thomet VP9]] was added in the Meatmas 2023 update. Much like the earlier-added [[Welrod]], it is a suppressed bolt-action pistol, though it is notably less silent than the Welrod (as it uses a conventional detachable suppressor, instead of the Welrod's unique interchangeable baffle system) - though also more lethal. | ||
+ | [[File:VP9.jpg|thumb|none|450px|Brügger & Thomet VP9 (later model) - 9x19mm Parabellum]] | ||
+ | [[File:H3VR BT VP9 Left.jpg|thumb|none|600px|Opening up the next gift box, and discovering a nice, subtle tool of the trade.]] | ||
+ | [[File:H3VR BT VP9 Right.jpg|thumb|none|600px|The veterinary trade, that is - "VP" stands for "Veterinary Pistol", as its stated purpose is to humanely, quietly put down sick animals.]] | ||
+ | [[File:H3VR BT VP9 Loading.jpg|thumb|none|600px|This, of course, necessitates an 8-round detachable magazine - illness can spread quickly on a farm, after all. Might need to put down several, to stop the red from spreading.]] | ||
+ | [[File:H3VR BT VP9 Chambering.jpg|thumb|none|600px|Chambering a round; like the Welrod it's derived from, the VP9 has reference marks (a pair of red dots, in this case) to let the user know when the bolt is properly locked.]] | ||
+ | [[File:H3VR BT VP9 Aiming.jpg|thumb|none|600px|Taking aim; the sights are quick to acquire, and have a nice degree of contrast. Some animals have to be put down from a bit of a distance, after all - they may be... dangerous, acting erratic. Out of line, so to speak.]] | ||
+ | [[File:H3VR BT VP9 Cycling.jpg|thumb|none|600px|Cycling out a spent case. Should probably pick that up - wouldn't want the... ''farm owners'', to have to see such a grim reminder of what happened to their beloved ''livestock''.]] | ||
+ | [[File:H3VR BT VP9 Suppressor.jpg|thumb|none|600px|Should probably also have put this on first. Don't want to draw too much attention to such... unpleasant business.]] | ||
+ | [[File:H3VR BT VP9 Suppressed.jpg|thumb|none|600px|There we go, much better. The sights even clear it, too.]] | ||
+ | [[File:H3VR BT VP9 Firing.jpg|thumb|none|600px|This way, nobody will hear a thing when you do what needs to be done. It's nothing personal, mind - just business, putting down ''animals'' that're causing trouble.]] | ||
+ | [[File:H3VR BT VP9 Ejecting.jpg|thumb|none|600px|Pushing the (animated) magazine release midway through a reload. Probably want to keep a hold of that empty mag - the, uh, ''vet's office'' doesn't want its ''doctors'' leaving things behind. It's terribly unpleasant to think about, and they don't like leaving any reminders about this side of their business - hurts their public image, so they say. Best to just keep their ''euthanasia'' deniable.]] | ||
==COP 357== | ==COP 357== | ||
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==Flintlock Pistol== | ==Flintlock Pistol== | ||
− | Update #81 brought in the game's first muzzle-loading firearm (barring the [[GP-25]], if you want to get pedantic), a .69-caliber [[Flintlock Pistol]] of supposed 18th century origin; it uses a completely proprietary code-base (the most complex of any firearm in the game), with a wide variety of possible interactions and results (whether beneficial or otherwise). It is referred to as the "Heavy Flintlock" due to its large caliber being shared by the [[Brown Bess]] musket, as opposed to using a smaller "pistol-caliber" ball. | + | Update #81 brought in the game's first muzzle-loading firearm (barring the [[GP-25]], if you want to get pedantic), a .69-caliber [[Flintlock Pistol]] of supposed 18th century origin; it uses a completely proprietary code-base (the most complex of any firearm in the game), with a wide variety of possible interactions and results (whether beneficial or otherwise). It is referred to as the "Heavy Flintlock" due to its large caliber being shared by the [[Brown Bess Flintlock Musket|Brown Bess]] musket, as opposed to using a smaller "pistol-caliber" ball. |
[[File:New Land Pattern flintlock 65 cal.jpg|thumb|none|350px|New Land Pattern flintlock pistol - .65 caliber. Somewhat similar to the pistol in-game]] | [[File:New Land Pattern flintlock 65 cal.jpg|thumb|none|350px|New Land Pattern flintlock pistol - .65 caliber. Somewhat similar to the pistol in-game]] | ||
[[File:H3VR Flintlock Pistol Left.jpg|thumb|none|600px|Examining the flintlock pistol; unlike the reference image, this one lacks brass fittings, and has a rounded butt.]] | [[File:H3VR Flintlock Pistol Left.jpg|thumb|none|600px|Examining the flintlock pistol; unlike the reference image, this one lacks brass fittings, and has a rounded butt.]] | ||
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[[File:H3VR Flintlock Pistol Fire.jpg|thumb|none|600px|To use as a projectile, of course! (And yes, this Sosig is on fire, as the flintlock is perfectly capable of igniting targets close enough to the muzzle when not loaded with an actual projectile.)]] | [[File:H3VR Flintlock Pistol Fire.jpg|thumb|none|600px|To use as a projectile, of course! (And yes, this Sosig is on fire, as the flintlock is perfectly capable of igniting targets close enough to the muzzle when not loaded with an actual projectile.)]] | ||
[[File:H3VR Flintlock Pistol Rod.jpg|thumb|none|600px|Ouch.]] | [[File:H3VR Flintlock Pistol Rod.jpg|thumb|none|600px|Ouch.]] | ||
+ | |||
+ | ==Heckler & Koch P11== | ||
+ | The [[Heckler & Koch P11]] was added in the Meatmas 2023 update; this makes it the game's first underwater firearm, though it uses its standard above-water ammunition in-game, effectively making it a simple integrally-suppressed pepperbox. | ||
+ | [[File:Hk p11-1.jpg|thumb|none|350px|Heckler & Koch P11 - 7.62x36mm]] | ||
+ | [[File:H3VR P11 Left.jpg|thumb|none|600px|Opening up another box, and receiving... a pistol grip?]] | ||
+ | [[File:H3VR P11 Right.jpg|thumb|none|600px|Sure doesn't look like a complete gun, at any rate.]] | ||
+ | [[File:H3VR P11 Safe.jpg|thumb|none|600px|Notably, the P11's safety spawns engaged, unlike most of the game's pistols; the green ring indicates that it's on...]] | ||
+ | [[File:H3VR P11 Safety.jpg|thumb|none|600px|...while the disappearance of this ring means that it's on, provided that "it" is now used in reference to the gun itself.]] | ||
+ | [[File:H3VR P11 Barrels.jpg|thumb|none|600px|Yes, "on" is an apt word - the backs of the barrels have brass electrical contacts instead of firing pin holes, while the projection at the bottom of the pistol's grip is a battery. This never runs out in-game, likely due in no small part to the absolutely ridiculous amount of firing you'd have to do to actually drain it.]] | ||
+ | [[File:H3VR P11 Loading.jpg|thumb|none|600px|Sliding the barrel cluster into place. The lever in front of the safety is used to lock them into place, with the semi-circular cutout on the cluster's large rectangular brass lug serving as the interface for this.]] | ||
+ | [[File:H3VR P11 Aiming.jpg|thumb|none|600px|Aiming; the simple 3-dot setup is nice and easy to read - important when you're working in dark, murky waters. No water around here except the frozen variety, though, so that'll have to do.]] | ||
+ | [[File:H3VR P11 Firing.jpg|thumb|none|600px|Attempting to shoot some of said frozen water out of the sky; this attempt is foiled by the tree's hitbox. And definitely not just poor aiming skills and a failure to realize just how slowly this thing's projectiles move. Just the hitbox, I swear.]] | ||
+ | [[File:H3VR P11 Muzzle.jpg|thumb|none|600px|Taking a look at the muzzles in rather ill-advised fashion; each barrel comes with a foil seal to keep water out, which is broken when the relevant round is fired.]] | ||
+ | [[File:H3VR P11 Removing.jpg|thumb|none|600px|As such, once you've had your five, the whole barrel cluster ceases to be of use - you can either drop it, or ship it back to H&K for reloading.]] | ||
==Heizer Defense DoubleTap== | ==Heizer Defense DoubleTap== | ||
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==Heizer Defense PAK1== | ==Heizer Defense PAK1== | ||
The [[Heizer Defense PAK1]] made its media debut in Update #102's first experimental build, going by the name "PK1" in-game. | The [[Heizer Defense PAK1]] made its media debut in Update #102's first experimental build, going by the name "PK1" in-game. | ||
− | [[File:PAK1.jpg|thumb|none|350px|Heizer Defense PAK1 - 7.62x39mm]] | + | [[File:PAK1 Grooved.jpg|thumb|none|350px|Heizer Defense PAK1 - 7.62x39mm]] |
[[File:H3VR PAK1 Left.jpg|thumb|none|600px|Nope, that caliber note isn't a typo; this thing really exists, and it's actually chambered in 7.62x39mm. Hence the name - it's short for "'''P'''ocket '''AK'''".]] | [[File:H3VR PAK1 Left.jpg|thumb|none|600px|Nope, that caliber note isn't a typo; this thing really exists, and it's actually chambered in 7.62x39mm. Hence the name - it's short for "'''P'''ocket '''AK'''".]] | ||
[[File:H3VR PAK1 Right.jpg|thumb|none|600px|The other side is much the same, so a pull of the weapon's somewhat long double-action trigger has been added for variety.]] | [[File:H3VR PAK1 Right.jpg|thumb|none|600px|The other side is much the same, so a pull of the weapon's somewhat long double-action trigger has been added for variety.]] | ||
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[[File:H3VR PAK1 Ejecting.jpg|thumb|none|600px|Excitedly cracking the PAK open to reload and continue the demonstration, before remembering that that was the only round provided.]] | [[File:H3VR PAK1 Ejecting.jpg|thumb|none|600px|Excitedly cracking the PAK open to reload and continue the demonstration, before remembering that that was the only round provided.]] | ||
[[File:H3VR PAK1 Throwing.jpg|thumb|none|600px|But hey, if it's a shattered window you're after, you can at least take solace in the fact that there's more than one way to break glass with a gun.]] | [[File:H3VR PAK1 Throwing.jpg|thumb|none|600px|But hey, if it's a shattered window you're after, you can at least take solace in the fact that there's more than one way to break glass with a gun.]] | ||
+ | |||
+ | ==High Standard Derringer== | ||
+ | Added in the first experimental build of Update #105, the [[High Standard Derringer]] is the game's first derringer chambered in .22 Magnum, and only its third weapon (and its second "real" one) to use the round at all. | ||
+ | [[File:Hg-modern144l.jpg|thumb|none|350px|High Standard Derringer, white plastic grips - .22 Magnum]] | ||
+ | [[File:H3VR HS22 Left.jpg|thumb|none|600px|Giving the Derringer a nice close look; the markings are mostly accurate, sans the "HIGH STANDARD" trademark and logo on the barrels (with the "DERRINGER" text below it being shifted up to take its place). Its formal model designation is "DM-101" (one of 3 models produced - the earlier D-100 and contemporary D-101 were available only in .22 LR); the game simply calls it the "HS22".]] | ||
+ | [[File:H3VR HS22 Right.jpg|thumb|none|600px|Seeing as the right side of the barrel block is, in reality, only marked with the manufacturer's information (as shown in the reference image), the only marking on this side is the serial number on the frame - "074283".]] | ||
+ | [[File:H3VR HS22 Opening.jpg|thumb|none|600px|Popping open the HS22; the game's derringers were upgraded in this update, with interpolation between the open and closed states, and animated extractors where appropriate.]] | ||
+ | [[File:H3VR HS22 Loading.jpg|thumb|none|600px|The .22 Magnum round itself was likewise updated with a new model; many of the loadings are now spitzer-pointed, and use non-heeled bullets.]] | ||
+ | [[File:H3VR HS22 Aiming.jpg|thumb|none|600px|Aiming; for being a derringer, the High Standard's sights are surprisingly usable. Granted, they're not exactly being held to their manufacturer's name, but still.]] | ||
+ | [[File:H3VR HS22 Firing.jpg|thumb|none|600px|Firing off a tracer; while .22 Magnum isn't the most powerful round out there, it's got some decent pep to it - especially for a gun this small. Also note the red mark on the floor - this isn't a spark or a ricochet, but the reflection of the tracer on the well-polished floor.]] | ||
+ | [[File:H3VR HS22 Ejecting.jpg|thumb|none|600px|Repeat that process one more time, and this is the logical result. The upgraded .22 Magnum model features burn marks on the case; while not visible here, they also have struck primers.]] | ||
=="IPSICK 2011"== | =="IPSICK 2011"== | ||
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[[File:H3VR IPSICK Firing.jpg|thumb|none|600px|Firing the pistol produces less recoil than one might expect, thanks in part to the massive dry-erase-marker-sword of compensators on the end; a side effect of this is that the muzzle flash completely obscures the user's view of more or less everything.]] | [[File:H3VR IPSICK Firing.jpg|thumb|none|600px|Firing the pistol produces less recoil than one might expect, thanks in part to the massive dry-erase-marker-sword of compensators on the end; a side effect of this is that the muzzle flash completely obscures the user's view of more or less everything.]] | ||
[[File:H3VR IPSICK Ejecting.jpg|thumb|none|600px|Dumping out a spent case. Was this shot taken on a whim? Or was it meticulously tried and retried, time and time again, until a perfect frame was captured? You'll never know. Unless you check the page's edit summary, that is.]] | [[File:H3VR IPSICK Ejecting.jpg|thumb|none|600px|Dumping out a spent case. Was this shot taken on a whim? Or was it meticulously tried and retried, time and time again, until a perfect frame was captured? You'll never know. Unless you check the page's edit summary, that is.]] | ||
+ | |||
+ | ==Mossberg Brownie== | ||
+ | The [[Mossberg Brownie]] was added in Update #105's first experimental build, marking its first ever media appearance; it is referred to as the "Blondie", in keeping with the game's proclivity towards food-related puns (blondies being the non-chocolate counterpart of brownies). | ||
+ | [[File:Mossberg Brownie.jpg|thumb|none|350px|Mossberg Brownie - .22 Long Rifle]] | ||
+ | [[File:H3VR Brownie Left.jpg|thumb|none|600px|Taking a ''really'' close look at the Brownie, showing off the spoofed markings - it was apparently made by "O.F. BOSSMERG & DAUGHTERS" out of "NEWTON, BOS U.S.A".]] | ||
+ | [[File:H3VR Brownie Right.jpg|thumb|none|600px|The pistol's other side; while the trademarks on the other side are obfuscated, the patent date over here is completely normal.]] | ||
+ | [[File:H3VR Brownie Opening.jpg|thumb|none|600px|Popping open the Brownie, and getting a good view of the extractor. This is a non-standard part - the original Brownie design had no extractor at all, instead featuring a slot for a removable sheet-metal ejector rod (the small rectangle on the top-left side of the frame, visible in the first image, is the end of this).]] | ||
+ | [[File:H3VR Brownie Loading.jpg|thumb|none|600px|Loading in some .22 LR hollowpoints - these are the newer models, with more appropriate features (including proper heeled bullets) and a less glossy finish.]] | ||
+ | [[File:H3VR Brownie Closing.jpg|thumb|none|600px|Snapping the barrels (and the trigger mechanism) shut. Oddly, the breech latch seems to be missing; given that this is the component which holds the pistol shut, this is understandably a bit worrying.]] | ||
+ | [[File:H3VR Brownie Aiming.jpg|thumb|none|600px|This conspicuously-absent component also explains the uncharacteristically open, clear sight picture - these would be decent sights for a modern handgun, nevermind a .22 derringer from 1920. The "rear sight notch" here is actually the channel that the breech latch is supposed to sit in; the real pistol's latch has a shallower groove in it that serves as a rear sight instead.]] | ||
+ | [[File:H3VR Brownie Firing.jpg|thumb|none|600px|Switching to dominant-eye aiming, and trying to score some Brownie points.]] | ||
+ | [[File:H3VR Brownie Struck.jpg|thumb|none|600px|Cracking the Brownie open again after firing all 4 rounds, showing off the proper struck primers of the new .22 LR model. It also shows off...]] | ||
+ | [[File:H3VR Brownie Ejecting.jpg|thumb|none|600px|...the automatic extractor. It may not be a standard feature, but it sure does a heck of a job speeding up reloads.]] | ||
+ | [[File:H3VR Brownie Fixed.jpg|thumb|none|600px|All less-than-okay jokes aside, the full release of Update #107 added the missing barrel latch.]] | ||
+ | [[File:H3VR Brownie Latch.jpg|thumb|none|600px|It even works! Also visible here is the rotary striker, another once-missing piece that was added in the same update.]] | ||
+ | [[File:H3VR Brownie Sights.jpg|thumb|none|600px|Sadly, this does make the sight picture a little less clear. A worth sacrifice in the name of making the gun actually work properly.]] | ||
==Remington 1866 Derringer== | ==Remington 1866 Derringer== | ||
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[[File:H3VR M95 Melon.jpg|thumb|none|600px|Engaging the target from a derringer-suitable range (read: within loogie-hocking distance) produces more satisfactory results.]] | [[File:H3VR M95 Melon.jpg|thumb|none|600px|Engaging the target from a derringer-suitable range (read: within loogie-hocking distance) produces more satisfactory results.]] | ||
[[File:H3VR M95 Ejecting.jpg|thumb|none|600px|Dumping out the two spent cases; with the round fired only being a .41 Short, the watermelon made a full recovery in record time.]] | [[File:H3VR M95 Ejecting.jpg|thumb|none|600px|Dumping out the two spent cases; with the round fired only being a .41 Short, the watermelon made a full recovery in record time.]] | ||
+ | [[File:H3VR M95 Giant.jpg|thumb|none|600px|With the addition of a re-imagined Meatmas Snowglobe scene in Update #106 came this - just beyond the snowglobe itself lies a giant-sized version of the Model 95. Or rather, a normal-sized one, since the entire map takes place inside a snowglobe on a coffee table.]] | ||
+ | [[File:H3VR M95 Inside.jpg|thumb|none|600px|The derringer is, interestingly enough, fully-modeled; you can rent out the firing pin channels for $600.00 a month plus utilities. It's not a bad deal, as long as you can put up with all the people shooting ''[[James Bond]]'' intro sequences in your driveway.]] | ||
+ | [[File:H3VR M95 Fight.jpg|thumb|none|600px|The homeowners would later report hearing [[Metal Gear Rising: Revengeance|"Rules of Nature"]] playing softly from somewhere in the room.]] | ||
==Remington Rolling Block Model 1871 Navy== | ==Remington Rolling Block Model 1871 Navy== | ||
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==Sharps Model 1C== | ==Sharps Model 1C== | ||
− | The [[Sharps Pepperbox]], more specifically the Model 1C variant, was one of the derringers added in Update #105; it is the first firearm in the game chambered for the concurrently-added .22 Short cartridge. | + | The [[Sharps Pepperbox]], more specifically the Model 1C variant, was one of the derringers added in the first experimental release of Update #105; it is the first firearm in the game chambered for the concurrently-added .22 Short cartridge. |
[[File:Sharps Model 1.jpg|thumb|none|350px|Sharps Model 1C - .22 Short]] | [[File:Sharps Model 1.jpg|thumb|none|350px|Sharps Model 1C - .22 Short]] | ||
+ | [[File:H3VR Pepperbox Left.jpg|thumb|none|600px|Admiring the game's second quad-barreled derringer. Or the first, depending on which timeline you're talking about.]] | ||
+ | [[File:H3VR Pepperbox Right.jpg|thumb|none|600px|The near-identical opposite side; bar the pins and screws (and the markings being written the other way), the Sharps is pretty much completely symmetrical.]] | ||
+ | [[File:H3VR Pepperbox Opening.jpg|thumb|none|600px|Opening up the barrel cluster - while most derringers are break-action, the Sharps uses a less common sliding-barrel system.]] | ||
+ | [[File:H3VR Pepperbox Loading.jpg|thumb|none|600px|Loading in a quartet of .22 Shorts. Copper-coated hollowpoints are a fair bit more modern than the Model 1C (or any of Sharps' pepperboxes, really), but they work. (In-game, at least - the IMFDB makes no claim that loading modern ammunition in a brass-framed gun from the 1860s will result in anything good.)]] | ||
+ | [[File:H3VR Pepperbox Muzzles.jpg|thumb|none|600px|Taking the opportunity to look down the barrels of a loaded firearm, revealing the fully-modeled rifling. Hey, at least it technically can't fire in this state.]] | ||
+ | [[File:H3VR Pepperbox Closing.jpg|thumb|none|600px|Sliding the barrels closed, and quietly wondering if an underbarrel variant would be feasible. It just seems like a good fit, [[M203|for some reason]].]] | ||
+ | [[File:H3VR Pepperbox Cocking.jpg|thumb|none|600px|Cocking the hammer - the lights haven't gone out, this is just a different range booth.]] | ||
+ | [[File:H3VR Pepperbox Aiming.jpg|thumb|none|600px|More specifically, it's a range booth that the RSO isn't paying attention to, hence why the targets are placed on the shooting bench and made out of glass. The sights aren't much to look at, but on a gun like this, they're not really meant to be.]] | ||
+ | [[File:H3VR Pepperbox Firing.jpg|thumb|none|600px|Opening up an already-opened glass bottle even more.]] | ||
+ | [[File:H3VR Pepperbox Ejecting.jpg|thumb|none|600px|With all 4 bottles' entropy successfully increased, the gun runs empty. Being essentially a shorter .22 LR (or rather, the .22 LR being a longer version of a longer version of it), the .22 Short shares the same details, including the scorched case neck and struck primer.]] | ||
==Signal 9 Defense Reliant== | ==Signal 9 Defense Reliant== | ||
− | Known simply as the "S9R", the Signal 9 Defense Reliant derringer makes its media debut in ''H3'', courtesy of Update #105. The in-game weapon is chambered in .32 ACP, and uniquely includes the real weapon's unusual feature of a spare speedloader in the bottom of the grip, along with its integrated underbarrel (or rather, under-barrels) laser sight. | + | Known simply as the "S9R", the [[Signal 9 Defense Reliant]] derringer makes its media debut in ''H3'', courtesy of Update #105's first experimental build. The in-game weapon is chambered in .32 ACP, and uniquely includes the real weapon's unusual feature of a spare speedloader in the bottom of the grip, along with its integrated underbarrel (or rather, under-barrels) laser sight. |
[[File:Reliant.jpg|thumb|none|350px|Signal 9 Defense Reliant - .32 ACP]] | [[File:Reliant.jpg|thumb|none|350px|Signal 9 Defense Reliant - .32 ACP]] | ||
+ | [[File:H3VR Reliant Left.jpg|thumb|none|600px|Examining the Reliant. Being shaped like it is, it's somewhat reliant on other objects to provide a sense of scale, as not shown here.]] | ||
+ | [[File:H3VR Reliant Right.jpg|thumb|none|600px|It's also reliant on a right-side view to show any markings whatsoever; rather than being a copyright-sensitive sanitization, this is accurate to the real thing. Not like it'd be necessary to remove the trade dress anyway; Signal 9 Defense isn't in business anymore.]] | ||
+ | [[File:H3VR Reliant Opening.jpg|thumb|none|600px|Operating the weapon is dead-simple; apart from the trigger, it's only reliant on one control - the little catch on the side that holds the barrels in place.]] | ||
+ | [[File:H3VR Reliant Loading.jpg|thumb|none|600px|Loading the pistol, courtesy of one of its proprietary 4-round speedloaders; it's not reliant on these, but they do make the process faster.]] | ||
+ | [[File:H3VR Reliant Closing.jpg|thumb|none|600px|Shutting the barrels; this can be done with a simple push of the touchpad/joystick, for those who don't want to be reliant on dubiously-reasonable gun-flicking.]] | ||
+ | [[File:H3VR Reliant Spare.jpg|thumb|none|600px|For those reliant on a greater volume of fire than a 4-shot derringer, a spare speedloader can be stored in the base of the grip; this doubles as a finger rest, and brings the weapon's profile into line with the reference image. Coding this was apparently quite a task - code-wise, the gun apparently thinks this is a magazine that it can't feed from.]] | ||
+ | [[File:H3VR Reliant Aiming.jpg|thumb|none|600px|Aiming at an IPSC-style target; the sights are a typical modern 3-dot style - not what one would usually associate with a derringer, but good for those who've become reliant on the high-contrast irons of most modern pistols.]] | ||
+ | [[File:H3VR Reliant Laser.jpg|thumb|none|600px|For quicker point-shooting, there's also the integrated laser. It's helpful, but try to avoid becoming reliant on it - lasers won't always be available, especially for those who use a variety of different guns.]] | ||
+ | [[File:H3VR Reliant Firing.jpg|thumb|none|600px|Sending off a couple rounds. While its lack of a self-loading action does make it a bit lighter, and less reliant on consistent ammo and a strong grip for reliable cycling, it does make the recoil somewhat stouter than a typical .32.]] | ||
+ | [[File:H3VR Reliant Ejecting.jpg|thumb|none|600px|Popping the gun open; thankfully, it has an automatic extractor, so it's not reliant on slower, fiddlier methods of ejection like manual ejector rods or well-sharpened fingernails.]] | ||
+ | [[File:H3VR Reliant Reloading.jpg|thumb|none|600px|Throwing in the spare grip-stored speedloader; you'd do well to get this process down pat, especially if you're not reliant on spawn-locking for spare ammo. Note the bronze-colored bit below the barrels; this is the back end of the laser.]] | ||
+ | [[File:H3VR Reliant Speedloader.jpg|thumb|none|600px|Tossing the speedloader up for some impromptu target practice; it'd be an unenviable situation to be reliant on a gun like this for shooting a small, fast-moving target, but the skill's something better to have and not need than need and not have. Not sure it's worth the cost of an almost-certainly-unobtainium speedloader for a no-longer-produced gun, though.]] | ||
+ | [[File:H3VR Reliant Hit.jpg|thumb|none|600px|Also, this should go without saying, but if you're planning on trying this trick, you'd best make sure you're not dependent on that particular range for target practice, because you're probably getting kicked out. <br> <br> ...what?]] | ||
==Thompson Center Arms Contender== | ==Thompson Center Arms Contender== | ||
− | The 12th alpha build of Update #52 added a [[Thompson Center Arms Contender]] pistol chambered in .45-70 Government, with a curious combination of a wooden forearm and a synthetic grip. Interestingly, it uses the same code-base as the earlier-added [[Orion Flare Gun]], due to the near-identical manual of arms. | + | The 12th alpha build of Update #52 added a [[Thompson Center Arms Contender]] pistol chambered in .45-70 Government, with a curious combination of a wooden forearm and a synthetic Pachmayr grip. Interestingly, it uses the same code-base as the earlier-added [[Orion Flare Gun]], due to the near-identical manual of arms. |
− | [[File: | + | [[File:Contender Mixed.jpg|thumb|none|350px|Thompson Center Arms Contender with Pachmayr grip - .45 LC / .410 bore. Similar to the in-game gun.]] |
[[File:H3VR Contender.jpg|thumb|none|600px|When faced with the threat of a giant evil hotdog trying to monetize Christmas, always keep your handcannon handy.]] | [[File:H3VR Contender.jpg|thumb|none|600px|When faced with the threat of a giant evil hotdog trying to monetize Christmas, always keep your handcannon handy.]] | ||
[[File:H3VR Contender Open.jpg|thumb|none|600px|Opening up the breech.]] | [[File:H3VR Contender Open.jpg|thumb|none|600px|Opening up the breech.]] | ||
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[[File:H3VR Whizzbanger Pin.jpg|thumb|none|600px|Pointing a [[Gepard PDW]] at the monstrosity; not to rid the world of it, mind you, but to use it: another feature added to the Whizzbanger in Update #71 was the ability to hit the firing pin with bullets fired from other weapons. Rube Goldberg machines, anyone?]] | [[File:H3VR Whizzbanger Pin.jpg|thumb|none|600px|Pointing a [[Gepard PDW]] at the monstrosity; not to rid the world of it, mind you, but to use it: another feature added to the Whizzbanger in Update #71 was the ability to hit the firing pin with bullets fired from other weapons. Rube Goldberg machines, anyone?]] | ||
− | + | {{H3VR}} | |
+ | |||
+ | [[Category:Subpages of Hot Dogs, Horseshoes & Hand Grenades]] |
Latest revision as of 16:35, 21 February 2024
Manual-Loading Pistols
This page covers Breech Loading, Lever Action, Bolt Action, Muzzle Loading, and Derringer pistols. For more information on how handguns are categorised in H3, see the previous subpage.
American Derringer Model 6
Update #105's first experimental build added several derringers to the game, with the American Derringer Model 6 among them. Two variants are available - a standard version in .357 Magnum, and an engraved "XL" version in (of all things) .45-70 Government; amusingly enough, both of these are, in fact, factory options for the real pistol.
Brügger & Thomet VP9
The Brügger & Thomet VP9 was added in the Meatmas 2023 update. Much like the earlier-added Welrod, it is a suppressed bolt-action pistol, though it is notably less silent than the Welrod (as it uses a conventional detachable suppressor, instead of the Welrod's unique interchangeable baffle system) - though also more lethal.
COP 357
The full release of Update #85 added a pair of derringers, the more modern (and useful) of which was a COP 357.
Flintlock Pistol
Update #81 brought in the game's first muzzle-loading firearm (barring the GP-25, if you want to get pedantic), a .69-caliber Flintlock Pistol of supposed 18th century origin; it uses a completely proprietary code-base (the most complex of any firearm in the game), with a wide variety of possible interactions and results (whether beneficial or otherwise). It is referred to as the "Heavy Flintlock" due to its large caliber being shared by the Brown Bess musket, as opposed to using a smaller "pistol-caliber" ball.
Heckler & Koch P11
The Heckler & Koch P11 was added in the Meatmas 2023 update; this makes it the game's first underwater firearm, though it uses its standard above-water ammunition in-game, effectively making it a simple integrally-suppressed pepperbox.
Heizer Defense DoubleTap
The Heizer Defense DoubleTap was the first weapon to be added to the Meatmas 2020 Advent Calendar event, specifically the 9x19mm ported version.
Heizer Defense PAK1
The Heizer Defense PAK1 made its media debut in Update #102's first experimental build, going by the name "PK1" in-game.
High Standard Derringer
Added in the first experimental build of Update #105, the High Standard Derringer is the game's first derringer chambered in .22 Magnum, and only its third weapon (and its second "real" one) to use the round at all.
"IPSICK 2011"
Added in Update #95, the "IPSICK 2011" is an M1911-pattern racegun, visually reminiscent of the STI's 2011 series; in keeping with the update's theme of "cursed guns", it is a rather exaggerated-looking example of such a pistol, with purple wrap-around grips, a bright red C-More-style "YOLOgraphic" sight, a titanium nitride-coated barrel, and a multi-colored stack of daisy-chained compensators about as long as the entire slide. Furthermore, instead of being a mag-fed semi-auto as one would expect, it is a single-shot break-action pistol. Chambered in .50 BMG.
Mossberg Brownie
The Mossberg Brownie was added in Update #105's first experimental build, marking its first ever media appearance; it is referred to as the "Blondie", in keeping with the game's proclivity towards food-related puns (blondies being the non-chocolate counterpart of brownies).
Remington 1866 Derringer
The second derringer added with the release of Update #85 was an ornately-decorated Remington 1866 Derringer, going by its alternate name of "Model 95" in-game. Holding just two manually-indexed rounds of the rather anemic .41 Short cartridge (with poor accuracy to boot), the Remington holds the somewhat dubious honor of being quite possibly the least useful firearm in the game - while the the earlier-added Volcanic Repeater does slightly less damage per shot, it has fourfold the capacity and enough accuracy to put all eight of those rounds into one side of a barn, a claim the Model 95 can't make in complete honesty.
The Remington Rolling Block pistol is one of the available firearms in-game, added through Update #32; with the release of two additional Rolling Blocks (both rifles) in Update #91, the pistol got a slight rework in the form of a slight change to its controls (going from swipes to clicks on the user's touchpad/joystick to cock the hammer and open/close the action) and a rescaling of its model.
Sharps Model 1C
The Sharps Pepperbox, more specifically the Model 1C variant, was one of the derringers added in the first experimental release of Update #105; it is the first firearm in the game chambered for the concurrently-added .22 Short cartridge.
Signal 9 Defense Reliant
Known simply as the "S9R", the Signal 9 Defense Reliant derringer makes its media debut in H3, courtesy of Update #105's first experimental build. The in-game weapon is chambered in .32 ACP, and uniquely includes the real weapon's unusual feature of a spare speedloader in the bottom of the grip, along with its integrated underbarrel (or rather, under-barrels) laser sight.
Thompson Center Arms Contender
The 12th alpha build of Update #52 added a Thompson Center Arms Contender pistol chambered in .45-70 Government, with a curious combination of a wooden forearm and a synthetic Pachmayr grip. Interestingly, it uses the same code-base as the earlier-added Orion Flare Gun, due to the near-identical manual of arms.
Triple Action Thunder
The Triple Action Thunder was added on Day 4 of the Meatmas 2020 Advent Calendar event. It is the fourth pistol chambered in .50 BMG added to the game, and the first with a real-world counterpart.
Volcanic Repeater
The Volcanic Repeater is one of the firearms added in the Wurstworld update. It's based on an early Smith and Wesson produced Navy model, with iron frame over the later brass frame, and is chambered for .41 caliber "Rocket Ball" rounds, which are (correctly) rather anemic.
Welrod Mk IIA
The long-requested Welrod was added on day 13 of the Meatmas 2020 Advent Calendar event. It is the game's first bolt-action pistol that isn't a chopped down rifle, and one of the only known media depictions of the Welrod that accurately depicts its use of replaceable wipes that degrade with use; this is reflected in both the firing sound (with the first shot on a fresh set of wipes being near-totally silent apart from the firing pin, and the tenth being roughly as loud as an ordinary suppressed pistol) and the model of the baffles (which visibly wear out over time).
"Whizzbanger"
A weapon that vehemently resists all attempts at conventional classification, the "Whizzbanger" is arguably the strangest addition brought along by the 2019 April Fools' Day update - and that's saying something for an update that also added Sosigs with glowing red clown noses that bleed confetti. Based on a Pimp My Gun photo believed to have originated from 4chan, the Whizzbanger consists of an RIS foregrip, attached to which are a pair of scope mount-esque rings in front of a spring-loaded firing pin, meant to be struck with a provided mallet (though just about anything - other objects, walls, enemies, etc. - will also do the job). To top it all of, the cartridge of choice for this monstrosity is, of all things, .50 BMG (which is presumably why it sits with the anti-materiel rifles in the item spawner). Update #71 furthered this insanity by adding a 3rd, smaller ring to the front of the device, and allowing it to take attachments. Including suppressors.