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Difference between revisions of "Arma: Armed Assault"
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[[Image:Arma_queens_gambit.jpg|thumb|right|320px|''ArmA: Queen's Gambit'' (2007)]] | [[Image:Arma_queens_gambit.jpg|thumb|right|320px|''ArmA: Queen's Gambit'' (2007)]] | ||
− | ''ArmA: Armed Assault'' (also known as ''ArmA: Combat Operations'' in North America and simply referred to as "ArmA") is the first installment of the [[ArmA]] series, considered as the spiritual successor to the original ''[[Operation Flashpoint]]''. It was released in North America on May 4, 2007. | + | '''''ArmA: Armed Assault''''' (also known as ''ArmA: Combat Operations'' in North America and simply referred to as "ArmA") is the first proper installment of the ''[[ArmA]]'' series, considered as the spiritual successor to the original ''[[Operation Flashpoint]]''. It was released in North America on May 4, 2007. |
The storyline revolves around a war in the fictional island of Sahrani, which was divided into two regimes; Democratic Republic of Sahrani - DRS in the north, and Kingdom of South Sahrani in the south. The player takes the role of a United States Army soldier fighting with his platoon and collaborating with the Royal Army Corps of Sahrani (RACS, based on the Saudi Arabian Army) against the Sahrani Liberation Army (SLA, based on the Yemeni Army). Like ''[[Operation Flashpoint]]'', the campaign also allows players to fight as a Special Forces Operative, a Main Battle Tank crewman and a Helicopter Transport/Attack pilot. | The storyline revolves around a war in the fictional island of Sahrani, which was divided into two regimes; Democratic Republic of Sahrani - DRS in the north, and Kingdom of South Sahrani in the south. The player takes the role of a United States Army soldier fighting with his platoon and collaborating with the Royal Army Corps of Sahrani (RACS, based on the Saudi Arabian Army) against the Sahrani Liberation Army (SLA, based on the Yemeni Army). Like ''[[Operation Flashpoint]]'', the campaign also allows players to fight as a Special Forces Operative, a Main Battle Tank crewman and a Helicopter Transport/Attack pilot. | ||
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==Makarov PM== | ==Makarov PM== | ||
− | The [[ | + | The [[Makarov PM]] is the standard sidearm for the SLA faction in-game. |
[[file:MakarovPM.jpg|thumb|400px|none|Makarov PM - 9x18mm Makarov]] | [[file:MakarovPM.jpg|thumb|400px|none|Makarov PM - 9x18mm Makarov]] | ||
[[file:ArmaMakarov.jpg|thumb|400px|none|In-game ''Makarov PM''.]] | [[file:ArmaMakarov.jpg|thumb|400px|none|In-game ''Makarov PM''.]] | ||
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==Makarov PB== | ==Makarov PB== | ||
− | The suppressed [[ | + | The suppressed [[Makarov PB]] is used by SLA commandos. It is referred to as the ''69P'' in-game. |
[[file:Pb-1.jpg|thumb|400px|none|Makarov PB with integral suppressor - 9x18mm Makarov]] | [[file:Pb-1.jpg|thumb|400px|none|Makarov PB with integral suppressor - 9x18mm Makarov]] | ||
[[file:W makarovSD CA.jpg|thumb|400px|none|In-game ''Makarov PM''.]] | [[file:W makarovSD CA.jpg|thumb|400px|none|In-game ''Makarov PM''.]] | ||
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==Heckler & Koch MP5SD6== | ==Heckler & Koch MP5SD6== | ||
− | The suppressed [[ | + | The suppressed [[Heckler & Koch MP5SD6]] is used by RACS Royal Commando's, firing semi-automatic, with three-round bursts or full-automatic. |
[[File:H%26KMP5SD6.jpg|thumb|none|400px|Heckler & Koch MP5SD6 with Stock Extended and 3-round trigger group - 9x19mm]] | [[File:H%26KMP5SD6.jpg|thumb|none|400px|Heckler & Koch MP5SD6 with Stock Extended and 3-round trigger group - 9x19mm]] | ||
[[File:ArmaMP5SD6.jpg|thumb|none|400px|In-game ''MP5SD6''.]] | [[File:ArmaMP5SD6.jpg|thumb|none|400px|In-game ''MP5SD6''.]] | ||
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=Assault Rifle and Carbines= | =Assault Rifle and Carbines= | ||
+ | ==AK-74== | ||
+ | The [[AK-74]] is the main weapon of the SLA. It can be fitted with a [[GP-series_grenade_launcher#GP-25|GP-25 Grenade Launcher]]. It fires in semi-automatic or full-automatic. | ||
+ | [[File:AK-74_NTW_12_92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]] | ||
+ | [[File:ArmaAK74.jpg|thumb|none|500px|In-game ''AK-74''.]] | ||
+ | [[File:Arma ak-74 holding 1.jpg|thumb|none|600px|The player holding a Izhmash AK-74.]] | ||
+ | [[File:Arma ak-74 holding 2.jpg|thumb|none|600px|The player holding a Izhmash AK-74.]] | ||
+ | [[File:Arma ak-74 aim.jpg|thumb|none|600px|The player aiming a Izhmash AK-74.]] | ||
+ | [[File:Arma ak-74 world.jpg|thumb|none|600px|World Model of a Izhmash AK-74.]] | ||
+ | [[File:ArmaAK74-GP25.jpg|thumb|none|400px|In-game ''AK-74 + GP-25''.]] | ||
+ | [[File:Arma ak-74 gp-25 holding 1.jpg|thumb|none|600px|The player holding a Izhmash AK-74 + GP-25.]] | ||
+ | [[File:Arma ak-74 gp-25 holding 2.jpg|thumb|none|600px|The player holding a Izhmash AK-74 + GP-25.]] | ||
+ | [[File:Arma ak-74 gp-25 aim.jpg|thumb|none|600px|The player aiming a Izhmash AK-74 + GP-25.]] | ||
+ | [[File:Arma ak-74 gp-25 world.jpg|thumb|none|600px|World Model of a Izhmash AK-74 + GP-25.]] | ||
+ | |||
+ | ==AKS-74== | ||
+ | The [[AKS-74]], fitted with a PSO-1 scope and used by the SLA Especas Marksman class, is introduced in the 1.04 update. | ||
+ | [[File:AKS-74.jpg|thumb|none|400px|AKS-74 - 5.45x39mm]] | ||
+ | [[File:ArmaAKS74-PSO.jpg|thumb|none|400px|In-game ''AKS-74 PSO1''.]] | ||
+ | [[file:Arma aks-74 pso1 holding 1.jpg|thumb|none|600px|The player holding a Izhmash AK-74 + PSO-1.]] | ||
+ | [[file:Arma aks-74 pso1 holding 2.jpg|thumb|none|600px|The player holding a Izhmash AK-74 + PSO-1.]] | ||
+ | [[file:Arma aks-74 pso1 aim.jpg|thumb|none|600px|The player aiming a Izhmash AK-74 + PSO-1.]] | ||
+ | [[file:Arma aks-74 pso1 world.jpg|thumb|none|600px|World Model of a Izhmash AK-74 + PSO-1.]] | ||
+ | |||
+ | ==AKS-74U== | ||
+ | The [[AKS-74U]] is used by SLA Helicopter and Vehicle Crewman, as well as by Especas operatives. The Especas Saboteur class use a model referred to as the ''AKS-74UN'' and fitted with a PBS-4 Cound suppressor. It is erroneously listed as a "submachine gun" in-game, although understandable due to it's small length compared to most assault rifles or carbines. | ||
+ | [[File:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]] | ||
+ | [[File:ArmaAK74U.jpg|thumb|none|400px|In-game ''AKS-74U''.]] | ||
+ | [[file:Arma aks-74u holding 1.jpg|thumb|none|600px|The player holding a Izhmash AKS-74U.]] | ||
+ | [[file:Arma aks-74u holding 2.jpg|thumb|none|600px|The player holding a Izhmash AKS-74U.]] | ||
+ | [[file:Arma aks-74u holding aim.jpg|thumb|none|600px|The player aiming a Izhmash AKS-74U.]] | ||
+ | [[file:Arma aks-74u holding world.jpg|thumb|none|600px|World Model of a Izhmash AKS-74U.]] | ||
+ | |||
+ | [[File:Suppressed AKS-74U with folded stock.jpg|thumb|none|450px|AKS-74U with folded stock and suppressor - 5.45x39mm]] | ||
+ | [[File:ArmaAK74UN.jpg|thumb|none|400px|In-game ''AKS-74UN''.]] | ||
+ | [[file:Arma aks-74u sd holding 1.jpg|thumb|none|600px|The player holding a Izhmash AKS-74UN.]] | ||
+ | [[file:Arma aks-74u sd holding 2.jpg|thumb|none|600px|The player holding a Izhmash AKS-74UN.]] | ||
+ | [[file:Arma aks-74u sd aim.jpg|thumb|none|600px|The player aiming a Izhmash AKS-74UN.]] | ||
+ | [[file:Arma aks-74u sd world.jpg|thumb|none|600px|World Model of a Izhmash AKS-74UN.]] | ||
+ | |||
==Colt M4 Carbine== | ==Colt M4 Carbine== | ||
− | The standard-issue weapon for the US in-game is the original [[ | + | The standard-issue weapon for the US in-game is the original [[M4 Carbine]], which fires in either semi-automatic or with three-round bursts, unlike the later M4A1 which can fire at full-automatic. It is available with either standard ironsights, M68 Aimpoint CCO or a Trijicon ACOG, as well as the [[M203 grenade launcher|M203A1 Grenade Launcher]]. |
[[File:ColtM4 FirstVersion.jpg|thumb|none|400px|Original M4 Carbine - 5.56x45mm NATO]] | [[File:ColtM4 FirstVersion.jpg|thumb|none|400px|Original M4 Carbine - 5.56x45mm NATO]] | ||
[[file:Arma m4 holding 1.jpg|thumb|none|600px|The player holding a Colt M4 Carbine.]] | [[file:Arma m4 holding 1.jpg|thumb|none|600px|The player holding a Colt M4 Carbine.]] | ||
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==Colt M4A1 Carbine== | ==Colt M4A1 Carbine== | ||
− | The full-automatic [[ | + | The full-automatic [[M4A1 Carbine]] also appears in-game, mounting either standard ironsights, the M68 Aimpoint CCO or a Trijicon ACOG, as well as the [[M203 grenade launcher|M203A1 Grenade Launcher]]. The M4A1 Carbine used by Special Forces operatives also mounts a KAC QDSS-NT4 suppressor and a Surefire Tactical Flashlight. All models except the latter are fitted with an AN/PEQ-2 IR Designator. |
[[file:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm NATO]] | [[file:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm NATO]] | ||
[[File:ArmaM4A1S-CCO.jpg|thumb|400px|none|In-game ''M4A1 QDS CompM2''.]] | [[File:ArmaM4A1S-CCO.jpg|thumb|400px|none|In-game ''M4A1 QDS CompM2''.]] | ||
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==Colt M16A2== | ==Colt M16A2== | ||
− | The [[ | + | The [[M16A2]] is the standard-issue weapon of the RACS in-game, available with only standard ironsights, although it can be fitted with an [[M203 grenade launcher|M203 Grenade Launcher]]. It can be fired at either semi-automatic or with three-round bursts. |
[[File:M16A2.jpg|thumb|400px|none|M16A2 Rifle - 5.56x45mm NATO]] | [[File:M16A2.jpg|thumb|400px|none|M16A2 Rifle - 5.56x45mm NATO]] | ||
[[File:ArmaM16A2.jpg|thumb|400px|none|In-game ''M16A2''.]] | [[File:ArmaM16A2.jpg|thumb|400px|none|In-game ''M16A2''.]] | ||
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==Colt M16A4== | ==Colt M16A4== | ||
− | The [[ | + | The [[M16A4]] is introduced with the 1.04 update, and standard in the ''Queen's Gambit'' expansion pack, where it is used primarily by the USMC. It can be fitted with a Trijicon ACOG or standard ironsights and the [[M203 grenade launcher|M203A2 Grenade Launcher]], although all models are equipped with the AN/PEQ-2 IR Designator. |
[[File:M16A4withANPEQ%26ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System), fitted with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG - 5.56x45mm NATO]] | [[File:M16A4withANPEQ%26ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System), fitted with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG - 5.56x45mm NATO]] | ||
[[File:ArmaM16A4.jpg|thumb|400px|none|In-game ''M16A4''.]] | [[File:ArmaM16A4.jpg|thumb|400px|none|In-game ''M16A4''.]] | ||
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==Heckler & Koch G36== | ==Heckler & Koch G36== | ||
− | The [[ | + | The [[Heckler & Koch G36]], fitted with a ZF 3x4° dual optical sight, is carried by the RACS Royal Marksman class. It can be fired at semi-automatic, in (incorrect) three-round bursts and full-automatic. |
[[File:HKG36.jpg|thumb|none|400px|Heckler & Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]] | [[File:HKG36.jpg|thumb|none|400px|Heckler & Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]] | ||
[[File:ArmaG36.jpg|thumb|none|400px|In-game ''G36''.]] | [[File:ArmaG36.jpg|thumb|none|400px|In-game ''G36''.]] | ||
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==Heckler & Koch G36K== | ==Heckler & Koch G36K== | ||
− | The [[ | + | The [[Heckler & Koch G36K]], fitted with a ZF 3x4° dual optical sight, is used by the Mercenary Team Leader class. It can be fired at semi-automatic, in (also incorrect) three-round bursts and full-automatic. |
[[File:H&K-G36K.jpg|thumb|none|400px|Heckler & Koch G36K with ZF 3x4° dual optical sight - 5.56x45mm NATO]] | [[File:H&K-G36K.jpg|thumb|none|400px|Heckler & Koch G36K with ZF 3x4° dual optical sight - 5.56x45mm NATO]] | ||
[[File:ArmaG36K.jpg|thumb|none|400px|In-game ''G36 K''.]] | [[File:ArmaG36K.jpg|thumb|none|400px|In-game ''G36 K''.]] | ||
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[[File:Arma g36c aim.jpg|thumb|none|600px|The player aiming a Heckler & Koch G36C.]] | [[File:Arma g36c aim.jpg|thumb|none|600px|The player aiming a Heckler & Koch G36C.]] | ||
[[File:Arma g36c world.jpg|thumb|none|600px|World Model of a Heckler & Koch G36C.]] | [[File:Arma g36c world.jpg|thumb|none|600px|World Model of a Heckler & Koch G36C.]] | ||
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=Sniper Rifles= | =Sniper Rifles= | ||
==Barrett M107== | ==Barrett M107== | ||
− | The [[ | + | The [[Barrett M107]] was introduced in the v1.04 update. |
[[file:Berrett_M107.jpg|thumb|400px|none|Barrett M107 long range sniper rifle with Leupold Mark 4 scope - .50 BMG]] | [[file:Berrett_M107.jpg|thumb|400px|none|Barrett M107 long range sniper rifle with Leupold Mark 4 scope - .50 BMG]] | ||
[[file:ArmaM107.jpg|thumb|400px|none|In-game ''M107.]] | [[file:ArmaM107.jpg|thumb|400px|none|In-game ''M107.]] | ||
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[[File:Arma m82 world.jpg|thumb|none|600px|World Model of a Barrett M107.]] | [[File:Arma m82 world.jpg|thumb|none|600px|World Model of a Barrett M107.]] | ||
− | == | + | ==SVD Dragunov== |
− | The [[ | + | The [[SVD Dragunov]] is the standard-issue sniper rifle for the SLA in-game. |
[[File:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov with PSO-1 scope - 7.62x54mmR]] | [[File:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov with PSO-1 scope - 7.62x54mmR]] | ||
[[File:ArmaSVD.jpg|thumb|none|400px|In-game ''SVD Dragunov''.]] | [[File:ArmaSVD.jpg|thumb|none|400px|In-game ''SVD Dragunov''.]] | ||
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==Mark 12 Mod 0 Special Purpose Rifle== | ==Mark 12 Mod 0 Special Purpose Rifle== | ||
− | The [[Mk 12 Special Purpose Rifle|Mk 12 Mod 0 SPR]] is used by US and Mercenary designated marksmen. The Mk 12 can be loaded with a 30-round magazine, though it | + | The [[Mk 12 Special Purpose Rifle|Mk 12 Mod 0 SPR]] is used by US and Mercenary designated marksmen. The Mk 12 can be loaded with a 30-round magazine, though it erroneously uses a model of a 20-round magazine. |
[[Image:Mk12Mod0.jpg|thumb|400px|none|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Parker & Hale bipod - 5.56x45mm NATO]] | [[Image:Mk12Mod0.jpg|thumb|400px|none|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Parker & Hale bipod - 5.56x45mm NATO]] | ||
[[file:ArmaMk12.jpg|thumb|400px|none|In-game ''Mk12 SPR''.]] | [[file:ArmaMk12.jpg|thumb|400px|none|In-game ''Mk12 SPR''.]] | ||
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[[File:Arma m24 world.jpg|thumb|none|600px|World Model of a Remington M24 Sniper Weapon System.]] | [[File:Arma m24 world.jpg|thumb|none|600px|World Model of a Remington M24 Sniper Weapon System.]] | ||
− | == | + | ==KSVK== |
The [[KSVK sniper rifle|KSVK]] was introduced in the v1.04 update as the counterpart to the [[Barrett_M82#Barrett_M107|Barrett M107]]. | The [[KSVK sniper rifle|KSVK]] was introduced in the v1.04 update as the counterpart to the [[Barrett_M82#Barrett_M107|Barrett M107]]. | ||
[[File:Ksvk.jpg|thumb|none|400px|KSVK sniper rifle - 12.7x108 mm]] | [[File:Ksvk.jpg|thumb|none|400px|KSVK sniper rifle - 12.7x108 mm]] | ||
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[[File:Arma m249 world.jpg|thumb|none|600px|World Model of a FN M249-E2 SAW.]] | [[File:Arma m249 world.jpg|thumb|none|600px|World Model of a FN M249-E2 SAW.]] | ||
− | == | + | ==PKM== |
− | The [[ | + | The [[PKM]] is the standard-issue machine gun for SLA forces. It is also mounted in SLA machine gun nests, on the back of the Datsun and Hilux "Technicals", and door-mounted on the Mi-17 Transport Helicopter. |
[[File:HungarianPKM.jpg|thumb|none|400px|PKM with latest version of Flash hider - 7.62x54mmR]] | [[File:HungarianPKM.jpg|thumb|none|400px|PKM with latest version of Flash hider - 7.62x54mmR]] | ||
[[File:ArmaPKM.jpg|thumb|none|400px|In-game ''PKM''.]] | [[File:ArmaPKM.jpg|thumb|none|400px|In-game ''PKM''.]] | ||
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=Launchers= | =Launchers= | ||
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==FGM-148 Javelin== | ==FGM-148 Javelin== | ||
The [[FGM-148 Javelin]] is used by USMC anti-tank gunners. Funnily enough, not only the Command Launch Unit (CLU) have a rather generic tracking system, the animation shows the rocket apparently being launched with the CLU! A waste of $125,000. | The [[FGM-148 Javelin]] is used by USMC anti-tank gunners. Funnily enough, not only the Command Launch Unit (CLU) have a rather generic tracking system, the animation shows the rocket apparently being launched with the CLU! A waste of $125,000. | ||
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[[File:Arma m16a2 m203 world.jpg|thumb|none|600px|World Model of a Colt M16A2 + M203.]] | [[File:Arma m16a2 m203 world.jpg|thumb|none|600px|World Model of a Colt M16A2 + M203.]] | ||
[[File:Arma m16a4 m203 world.jpg|thumb|none|600px|World Model of a Colt M16A4 + M203.]] | [[File:Arma m16a4 m203 world.jpg|thumb|none|600px|World Model of a Colt M16A4 + M203.]] | ||
− | [[File:Arma m16a4 acog m203 world.jpg|thumb|none|600px|World Model of a Colt | + | [[File:Arma m16a4 acog m203 world.jpg|thumb|none|600px|World Model of a Colt M16A4 + M203 + ACOG.]] |
==RG-6 Grenade Launcher== | ==RG-6 Grenade Launcher== | ||
− | The [[RG-6 grenade launcher | + | The [[RG-6 grenade launcher]], referred to by its GRAU index designation '''6G30''' in-game, was introduced in the ''Queens Gambit'' expansion pack for use by the SLA; it is not used by any units by default, and commands in the editor must be used to obtain it. Unlike the original ''Operation Flashpoint'', its sights cannot be used. |
− | [[File: | + | [[File:Rg 6-1.JPG|thumb|none|400px|RG-6 / 6G-30 Grenade Launcher - 40mm Caseless]] |
+ | [[File:ArmaRG-6.jpg|thumb|none|600px|The player character "holding" an RG-6, his hands incredibly poorly aligned with the weapon in question.]] | ||
+ | [[File:ArmaRG-6thirdperson.jpg|thumb|none|600px|A RG-6 being held by an NPC, who doesn't seem to be doing that much better of a job.]] | ||
+ | [[File:ArmaRG-6ground.jpg|thumb|none|600px|At least the ground knows how to hold it properly.]] | ||
+ | [[File:ArmaRG-6ground2.jpg|thumb|none|600px|Except when it doesn't; sometimes the RG-6's cylinder will simply vanish from the world model.]] | ||
+ | |||
+ | == RPG-7== | ||
+ | The [[RPG-7]] is the main antitank weapon for the SLA. It is referred to as the ''RPG-7V'' in-game, and can fire both PG-7V Single-stage HEAT and PG-7VR Tandem HEAT rockets. | ||
+ | [[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]] | ||
+ | [[File:ArmaRPG7.jpg|thumb|none|400px|In-game ''RPG-7V Launcher''.]] | ||
+ | [[File:Arma rpg-7 holding 1.jpg|thumb|none|600px|The player holding an RPG-7 (if you can really call this "holding").]] | ||
+ | [[File:Arma rpg-7 holding 2.jpg|thumb|none|600px|The player holding an RPG-7.]] | ||
+ | [[File:Arma rpg-7 aim.jpg|thumb|none|600px|The player aiming an RPG-7.]] | ||
+ | [[File:Arma rpg-7 world.jpg|thumb|none|600px|World Model of an RPG-7.]] | ||
==SA-7 Grail (9K32 Strela)== | ==SA-7 Grail (9K32 Strela)== | ||
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[[File:800px-SA-7.jpg|thumb|none|400px|SA-7 Grail launcher and missile - 72mm]] | [[File:800px-SA-7.jpg|thumb|none|400px|SA-7 Grail launcher and missile - 72mm]] | ||
[[File:ArmaStrela.jpg|thumb|none|400px|In-game ''9K32 Strela Launcher''.]] | [[File:ArmaStrela.jpg|thumb|none|400px|In-game ''9K32 Strela Launcher''.]] | ||
− | [[File:Arma ig holding 1.jpg|thumb|none|600px|The player holding a SA-7 Grail (9K32 Strela).]] | + | [[File:Arma ig holding 1.jpg|thumb|none|600px|The player holding a SA-7 Grail (9K32 Strela). Note the considerable amount of clipping and the completely ignored pistol grip and trigger, once again due to animation re-use.]] |
[[File:Arma ig holding 2.jpg|thumb|none|600px|The player holding a SA-7 Grail (9K32 Strela).]] | [[File:Arma ig holding 2.jpg|thumb|none|600px|The player holding a SA-7 Grail (9K32 Strela).]] | ||
[[File:Arma ig aim.jpg|thumb|none|600px|The player aiming a SA-7 Grail (9K32 Strela).]] | [[File:Arma ig aim.jpg|thumb|none|600px|The player aiming a SA-7 Grail (9K32 Strela).]] | ||
[[File:Arma ig world.jpg|thumb|none|600px|World Model of a SA-7 Grail (9K32 Strela).]] | [[File:Arma ig world.jpg|thumb|none|600px|World Model of a SA-7 Grail (9K32 Strela).]] | ||
− | == | + | ==Training Set Guided Missile M134== |
− | + | An M134 guided missile trainer standing in for an [[FIM-92 Stinger]] is used by the US and RACS forces in-game. It is also seen in a static twin-turret mount. | |
− | [[ | + | [[Image:M134 Stinger.jpg|thumb|none|400px|Training Set Guided Missile M134, a tracking and acquisition training device for the FIM-92 Stinger - 70mm]] |
− | [[File: | + | [[Image:Trainer-v-BCU.jpg|thumb|none|400px|Training Set Guided Missile M134 training battery compared to FIM-92 Stinger Battery Coolant Unit.]] |
− | [[File:Arma | + | [[File:ArmaStinger.jpg|thumb|none|400px|In-game M134 guided missile trainer.]] |
− | [[File:Arma | + | [[File:Arma stinger holding 1.jpg|thumb|none|600px|The player holding an M134 guided missile trainer. Note the projecting training battery.]] |
− | [[File:Arma | + | [[File:Arma stinger holding 2.jpg|thumb|none|600px|The player holding an M134 guided missile trainer.]] |
− | [[File:Arma | + | [[File:Arma stinger aim.jpg|thumb|none|600px|The player aiming an M134 guided missile trainer.]] |
+ | [[File:Arma stinger world.jpg|thumb|none|600px|World Model of the M134 guided missile trainer.]] | ||
=Explosives= | =Explosives= | ||
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The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] is door-mounted on the UH-60 Blackhawk and is the primary armament of the AH-6 "Little Bird" used by the US and RACS. It is referred to in-game as the M134 and can be fired at 2000 or 4000 rpm. | The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] is door-mounted on the UH-60 Blackhawk and is the primary armament of the AH-6 "Little Bird" used by the US and RACS. It is referred to in-game as the M134 and can be fired at 2000 or 4000 rpm. | ||
[[File:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A - 7.62x51mm NATO]] | [[File:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A - 7.62x51mm NATO]] | ||
− | [[File:ArmaGAU17-AH6.jpg|thumb|none| | + | [[File:ArmaGAU17-AH6.jpg|thumb|none|600px|In-game GAU-17/A mounted on US ''AH-6''.]] |
[[File:ArmaGAU17-UH60.jpg|thumb|none|600px|In-game GAU-17/A mounted on US ''UH-60''.]] | [[File:ArmaGAU17-UH60.jpg|thumb|none|600px|In-game GAU-17/A mounted on US ''UH-60''.]] | ||
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[[File:ArmaZU23.jpg|thumb|none|600px|In-game four-barreled ZU-23 mounted on SLA ''Shilka''.]] | [[File:ArmaZU23.jpg|thumb|none|600px|In-game four-barreled ZU-23 mounted on SLA ''Shilka''.]] | ||
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[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] | ||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:War]] | [[Category:War]] |
Latest revision as of 15:09, 16 December 2023
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ArmA: Armed Assault (also known as ArmA: Combat Operations in North America and simply referred to as "ArmA") is the first proper installment of the ArmA series, considered as the spiritual successor to the original Operation Flashpoint. It was released in North America on May 4, 2007.
The storyline revolves around a war in the fictional island of Sahrani, which was divided into two regimes; Democratic Republic of Sahrani - DRS in the north, and Kingdom of South Sahrani in the south. The player takes the role of a United States Army soldier fighting with his platoon and collaborating with the Royal Army Corps of Sahrani (RACS, based on the Saudi Arabian Army) against the Sahrani Liberation Army (SLA, based on the Yemeni Army). Like Operation Flashpoint, the campaign also allows players to fight as a Special Forces Operative, a Main Battle Tank crewman and a Helicopter Transport/Attack pilot.
An expansion pack called ArmA: Queen's Gambit was released on September 28 in the same year and features new weapons, new characters (including Mercenaries and Partisans), new missions, two new storylines and gameplay improvement.
The following weapons appear in the video game ArmA: Armed Assault and its expansion pack, ArmA: Queen's Gambit:
Sidearms
Beretta M9
The Beretta M9 is the standard issue sidearm for both the US and RACS factions. An M9 fitted with AAC EVOLUTION 9mm suppressor is also available for Special Forces operators. Trivia: The expression "STFU" is engraved on the M9's slide in-game, and is the initials for "Shut The F*** Up".
Makarov PM
The Makarov PM is the standard sidearm for the SLA faction in-game.
Makarov PB
The suppressed Makarov PB is used by SLA commandos. It is referred to as the 69P in-game.
Submachine Guns
Heckler & Koch MP5A5
The H&K MP5A5 is the standard-issue weapon for the RACS Helicopter and Vehicle crewman, with the ability to fire semi-automatic, with three-round bursts or full-automatic.
Heckler & Koch MP5SD6
The suppressed Heckler & Koch MP5SD6 is used by RACS Royal Commando's, firing semi-automatic, with three-round bursts or full-automatic.
Assault Rifle and Carbines
AK-74
The AK-74 is the main weapon of the SLA. It can be fitted with a GP-25 Grenade Launcher. It fires in semi-automatic or full-automatic.
AKS-74
The AKS-74, fitted with a PSO-1 scope and used by the SLA Especas Marksman class, is introduced in the 1.04 update.
AKS-74U
The AKS-74U is used by SLA Helicopter and Vehicle Crewman, as well as by Especas operatives. The Especas Saboteur class use a model referred to as the AKS-74UN and fitted with a PBS-4 Cound suppressor. It is erroneously listed as a "submachine gun" in-game, although understandable due to it's small length compared to most assault rifles or carbines.
Colt M4 Carbine
The standard-issue weapon for the US in-game is the original M4 Carbine, which fires in either semi-automatic or with three-round bursts, unlike the later M4A1 which can fire at full-automatic. It is available with either standard ironsights, M68 Aimpoint CCO or a Trijicon ACOG, as well as the M203A1 Grenade Launcher.
Colt M4A1 Carbine
The full-automatic M4A1 Carbine also appears in-game, mounting either standard ironsights, the M68 Aimpoint CCO or a Trijicon ACOG, as well as the M203A1 Grenade Launcher. The M4A1 Carbine used by Special Forces operatives also mounts a KAC QDSS-NT4 suppressor and a Surefire Tactical Flashlight. All models except the latter are fitted with an AN/PEQ-2 IR Designator.
Colt M16A2
The M16A2 is the standard-issue weapon of the RACS in-game, available with only standard ironsights, although it can be fitted with an M203 Grenade Launcher. It can be fired at either semi-automatic or with three-round bursts.
Colt M16A4
The M16A4 is introduced with the 1.04 update, and standard in the Queen's Gambit expansion pack, where it is used primarily by the USMC. It can be fitted with a Trijicon ACOG or standard ironsights and the M203A2 Grenade Launcher, although all models are equipped with the AN/PEQ-2 IR Designator.
Heckler & Koch G36
The Heckler & Koch G36, fitted with a ZF 3x4° dual optical sight, is carried by the RACS Royal Marksman class. It can be fired at semi-automatic, in (incorrect) three-round bursts and full-automatic.
Heckler & Koch G36K
The Heckler & Koch G36K, fitted with a ZF 3x4° dual optical sight, is used by the Mercenary Team Leader class. It can be fired at semi-automatic, in (also incorrect) three-round bursts and full-automatic.
Heckler & Koch G36C
The Heckler & Koch G36C is used by the RACS Royal Guard class. For some reason, even though possible, the G36C is fitted with a standard carry handle/ZF 3x4° dual optical sight instead of its original rail-top carry handle as seen below, and also erroneously features a three-round burst fire mode.
Sniper Rifles
Barrett M107
The Barrett M107 was introduced in the v1.04 update.
SVD Dragunov
The SVD Dragunov is the standard-issue sniper rifle for the SLA in-game.
Mark 12 Mod 0 Special Purpose Rifle
The Mk 12 Mod 0 SPR is used by US and Mercenary designated marksmen. The Mk 12 can be loaded with a 30-round magazine, though it erroneously uses a model of a 20-round magazine.
Remington M24 Sniper Weapon System
The M24 SWS is the standard issue sniper rifle for the US and RACS forces in-game, and features a woodland camouflage scheme.
KSVK
The KSVK was introduced in the v1.04 update as the counterpart to the Barrett M107.
Machine Guns
FN M240G
The M240G is used as a General Purpose Machine Gun (GMPG) by the US forces, as well as the standard-issue machine gun for the RACS. Note that whilst the M240G is correct for the USMC forces depicted in-game, the M240B would be more accurate for the US Army faction. It is also mounted in both US and RACS machine gun nests.
FN M249-E2 SAW
The M249-E2 SAW is used by the US Automatic Rifleman class.
PKM
The PKM is the standard-issue machine gun for SLA forces. It is also mounted in SLA machine gun nests, on the back of the Datsun and Hilux "Technicals", and door-mounted on the Mi-17 Transport Helicopter.
Launchers
FGM-148 Javelin
The FGM-148 Javelin is used by USMC anti-tank gunners. Funnily enough, not only the Command Launch Unit (CLU) have a rather generic tracking system, the animation shows the rocket apparently being launched with the CLU! A waste of $125,000.
GP-25 Grenade Launcher
The GP-25 Grenade Launcher is mounted on SLA AK-74s.
M136 AT4
The M136 AT4 is the standard anti-tank weapon for the US and RACS forces. It is erroneously depicted as reloadable despite the real-life AT4 being a disposable, "fire and forget" weapon. The reload animation also depicts the imaginary warhead as being loaded into the front of the weapon, making one suspect the reload animation is copied from the SLA RPG-7V. This errors are also depict in Operation Flashpoint.
M203 / KAC M203A1 / M203A2 Grenade Launchers
The M203 is featured in three different models in-game: the original M203 fitted on the RACS M16A2, the M203A1 fitted on the US M4 and M4A1 Carbines, as well as the M203A2 fitted on the USMC M16A4.
RG-6 Grenade Launcher
The RG-6 grenade launcher, referred to by its GRAU index designation 6G30 in-game, was introduced in the Queens Gambit expansion pack for use by the SLA; it is not used by any units by default, and commands in the editor must be used to obtain it. Unlike the original Operation Flashpoint, its sights cannot be used.
RPG-7
The RPG-7 is the main antitank weapon for the SLA. It is referred to as the RPG-7V in-game, and can fire both PG-7V Single-stage HEAT and PG-7VR Tandem HEAT rockets.
SA-7 Grail (9K32 Strela)
The SA-7 Grail is used as an anti-aircraft weapon by the SLA in-game, where it is referred to as the 9K32 Strela. It is also mounted on a static twin-turret mount.
Training Set Guided Missile M134
An M134 guided missile trainer standing in for an FIM-92 Stinger is used by the US and RACS forces in-game. It is also seen in a static twin-turret mount.
Explosives
M15 Anti-Tank Mine
The M15 is used by both US and RACS factions in-game.
M67 Fragmentation Grenade
The M67 is used by both US and RACS factions.
RGD-5 Fragmentation Grenade
The RGD-5 is used by the SLA faction, but erroneously referred to as the "RGO"
TM-46
The TM-46 anti-tank mine is used by both US and RACS factions in-game.
Emplaced Weapons
BGM-71 TOW
The BGM-71 TOW, mounted on the M220 Tripod, is used as a static anti-tank weapon by the US and SLA in-game. It is also mounted on the turret of the M1025 Humvee.
Browning M2HB
The Browning M2HB appears in numerous configurations in the game. It is used by the US as static, mounted on an M3 tripod and a stand. (The RACS also use a stand-mounted M2HB). It is also the primary weapon of the M1126 Stryker Infantry Carrier Vehicle (ICV), and is mounted on the bow of the Rigid-Hull Inflatable Boat (RHIB) and on the turret of the RACS 4 x 4 carrier, the US M1025 Humvee and M939 5t Truck, the M113 Armoured Personnel Carrier (also used by the RACS) and the Commander's Hatch of the M1A1 Abrams Main Battle Tank.
DShkM
The DShKM is used by the SLA as static. It is also mounted on the back of the Datsun and Hilux "Technicals", the turret of the UAZ-469 and the Commander's Hatch of the T-72 (also used by the RACS), although the NSVT would be more accurate for the latter.
FN M240C
The M240C machine gun is mounted coaxially on the M1A1 Abrams Main Battle Tank.
General Electric GAU-8/A Avenger
The A-10 Thunderbolt is introduced in the 1.04 update, mounting a General Electric GAU-8/A Avenger.
General Dynamics GAU-17/A
The General Dynamics GAU-17/A is door-mounted on the UH-60 Blackhawk and is the primary armament of the AH-6 "Little Bird" used by the US and RACS. It is referred to in-game as the M134 and can be fired at 2000 or 4000 rpm.
General Dynamics GAU-12/U
The General Dynamics GAU-12/U is mounted on the AV-8B Harrier.
General Dynamics M197 Vulcan
The GD M197 Vulcan is mounted on the US AH-1Z Viper helicopter. Erroneously though, sometimes the Viper is referred to as the "AH-1W Super Cobra" in-game, the variant which the AH-1Z is based on. Also, it will be more accurate to see the AH-64 Apache or AH-64D Apache Longbow used by the US Army faction.
General Electric M61 Vulcan
The M61 Vulcan is mounted on the M163 Vulcan Air Defense System (VADS) used by the US and RACS.
Gryazev-Shipunov GSh-30-1
The Gryazev-Shipunov GSh-30-1 is mounted on the Su-34 and Su-34B "Fullback" fighter jets used by the SLA.
KBP Instrument Design Bureau AGS-30 Plamya
The AGS-30 Playma is used by the SLA, either tripod-mounted as static or on the turret of the UAZ-469. In both configurations, it is fitted with a PAG-17 scope.
KPVT
The KPVT is mounted on the turret of the SLA BRDM Amphibious Armoured Car.
Mark 19 Mod 3 Automatic Grenade Launcher
The Mk 19 Mod 3 is used by the US as static, mounted on an M3 tripod. It can also be mounted on the turret of the M1025 Humvee, the stern of the Rigid-Hull Inflatable Boat (RHIB) and as the main gun of the M1126 Stryker Infantry Carrier Vehicle (ICV).
Shipunov 2A42
The Shipunov 2A42 is mounted on the BMP-2 Infantry Fighting Vehicle and Ka-50 Ground Attack Helicopter used by the SLA forces.
ZiD PKT
The PKT is mounted coaxially on the T-72 Main Battle Tank used by both RACS and SLA factions in-game, as well as on the SLA's BMP-2 Infantry Fighting Vehicle and BRDM Amphibious Armored Car.
ZU-23
A four-barreled ZU-23 is mounted on the SLA ZSU-23-4 Shilka self-propelled anti-aircraft gun.