Metal Gear Solid: Peace Walker
Nice, but where's the trigger?
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Metal Gear Solid: Peace Walker is a game set four years after the events of Portable Ops. The game received outstanding reception, almost topping the success of the Guns of the Patriots. Peace Walker also received the Best of Show and Best PSP Game awards during the 2009 Tokyo Game Show.
See the discussion page for fictional weapons.
The following weapons are used in the game Metal Gear Solid: Peace Walker:
Mk. 22 Mod 0 "Hush Puppy" (Smith & Wesson Model 39)
A Mk. 22 Mod 0 (Navy modified Smith & Wesson Model 39) modified into a tranquillizer gun. A suppressor has been fitted and further upgrades in the game increases its durability before it wears out.
A normal M1911A1 is found as well as the custom M1911A1 Big Boss uses in Metal Gear Solid 3: Snake Eater. A suppressor can be fitted from Rank 2 and 4 onwards for the normal and custom version respectively, further upgrades in the game increases its durability before it wears out.
A Makarov PM serves as the most inconspicuous handgun carrying a S rank, increasing camouflage rating compared to other firearms. Zadornov carries one during the comic cutscenes.
The 6P9 PB is a modified Makarov PM that contains an integral suppressor that never wears out during gameplay.
Mauser M712 Schnellfeuer
The Mauser M712 Schnellfeuer with a 10-round magazine is available in the game, though it's simply called "C96".
Smith & Wesson Model 19
The Smith & Wesson Model 19 gains a longer barrel at Rank 3 reducing recoil and Rank 4 introduces a laser sight.
The Leuchtpistole is in the game. Further upgrades introduce a stock to mitigate recoil. This turns the Leuchtpistole into a Sturmpistole.
The Sturmpistole is a WWII German flare pistol, modified to shoot grenades in lieu of standard flares.
The modified FP-45 Liberator appears as the "EZ Gun", which fires special rounds that either recover LIFE or PSYCHE, most beneficial during CO-OP gameplay, and the "Strike Marker", which functions just like its em-placed and thrown counterparts (except that you use the gun to launch the marker, of course). The pistol is equipped with a built-in suppressor that never wears off. The PSYCHE version, for some reason, required Big Boss to get Paz to fall asleep during a hangout at the beach and pat her down to get the blueprints for development, despite being able to simply deliver it to him while on-base and on-duty.
Besides the LIFE or PSYCHE variants, there were also Support beacon guns that shared a similar design to the EZ gun, although unlike the prior two, the two weren't explicitly identified as such in-game.
The MAC-10 is available in two forms without an extended barrel with can be equipped with a suppressor and one with an extended barrel including shroud for increased accuracy.
The Thompson makes an appearance in it's M1928A1 variant, though it can be upgraded to the original M1928 variant with a vertical foregrip for increased stability and a 50 round drum magazine. The "Tommy Gun's" inclusion could be a throwback to The Pain's own M1928 in Metal Gear Solid 3: Snake Eater
Heckler & Koch MP5A2
An early MP5A2 variant with a "slimline" handgun and a straight box magazine is present in the game and can be attached with a suppressor.
Heckler & Koch MP5SD2
The integrally suppressed version of the MP5A2 is also available. Unlike its detachable counterpart, this suppressor does not wear out.
Česká Zbrojovka SA Vz. 61 "Skorpion"
The ČZ SA Vz.61 "Škorpion" appears as "Uz61" in the game. Holds only 20 rounds, but can be used in conjunction with the shield.
The M16A1 is Big Boss' preferred weapon during cutscenes and can be fitted with a suppressor, grenade launcher, shotgun and/or laser sight.
Colt Model 653
The Model 653 can be fitted with a suppressor, grenade launcher or shotgun.
A highly modified AR-15 platform used by The Boss in Metal Gear Solid 3: Snake Eater. Carries an "infinity shaped" drum magazine granting infinite ammo. For unknown reasons, you have to knock Kazuhira Miller unconscious during a get-together at a beach and pat him down to get the blueprints to develop it, despite being capable of delivering it to Big Boss in person without it.
The AK-47 is called an "RK-47" and can be fitted with a GP-25 grenade launcher. For some reason, the reloading animation uses the charging handle animation of AR-15 rifles, despite other AK rifles using a correct animation.
The Hungarian AMD-63 appears as "AMD63" in the game, although it is implied to actually be the Romanian version, the Pistolia Militarea Model 1963.
A Hungarian AMD-65 is called an "ADM65" in game and is a AK-type carbine with folding wire stock and vertical foregrip. Just like the Thompson, this weapon is a Throwback from MGS3, sometimes seen carried by a few members of the Ocelot Unit.
Steyr AUG A1
The AUG A1 is called the "SUG" in game, its reception in MSF is well liked and becomes the service rifle of Outer Heaven in the Metal Gear universe. This weapon is anachronistic, because it was not developed until 1977 and the game takes place in '74.
Heckler & Koch G11
The G11 is noted in game for its high accuracy and rate of fire. The prototype variant depicted in game is the second prototype of the G11 developed around 1975. Although technically anachronistic due to the date, the small amount of time between the events of the game and the real life date render this inconsequential.
FN FAL Paratrooper
The Fabrique Nationale FAL Paratrooper can be upgraded to have a shorter barrel for easier handling and equipped with a laser sight at Rank 4.
The Ithaca 37 makes an appearance with a sawed-off stock and barrel. further upgrades fit the gun with an extended magazine tube, a suppressor, a rifle scope, full-length barrel, and a full stock. It is also the under-barrel shotgun attachment for the Colt M16A1 and Model 653.
Heckler & Koch CAWS
The Heckler & Koch CAWS shotgun's in-game description says that this it is a "Prototype full-auto shotgun. Its outstanding capacity and firing speed make it the most powerful shotgun in the world". It is anachronistic, because it was developed in the 1980s.
The "Twin Barrel" is a 12 Gauge Double Barreled Shotgun. It initially starts off as a regular length 12 Gauge Double Barreled Shotgun. Rank 2 saws the barrel and stock off. The other ranks reduce the reload time of the gun, weight and kickback. It also had two types of ammunition. The usual lethal slugs, and rubber slugs that only knock the enemy out.
The Franchi SPAS-12 is another usable shotgun in the game. Appears in semi-automatic mode. Another anachronistic weapon in the game, as it was not developed until 1979.
The Soviet Union's official sniper rifle at the time of the game. It is the exact same as in Metal Gear Solid: Portable Ops and MGS3 in terms of design and use, at early levels at least. In mid levels, the SVD Dragunov obtains an extended magazine, granting 10 extra rounds. At its full development, it gets equipped with an anachronistic 1980s NSPUM (1PN58) night vision scope; it does not appear to be the earlier NSPU (1PN34) since there is a circle (representing a switch) at the top of the scope mounting; on an NSPU it would be at the bottom.
Walther WA 2000
Another usable sniper in the game is the WA 2000 The in-game description says that it's hard to handle but very accurate. Can penetrate armor with a single shot. Anachronistic as it was not developed until 1982.
In the gameplay trailer it's equipped with a suppressor and has a large (20 rounds) magazine. It can penetrate the helmet of a soldier with one shot; also, a shot in the arm from this gun seems to be deadly.
The M1-C is another usable sniper rifle in the game.
The Remington 700 appears as M700 in the game.
The PTRD-41 is a powerful weapon but holds only one round.
The PTRS-41 rifle appears as "PTRS1941" and fires in semi-auto. Has a 5-round magazine capacity.
The PKM is available in hand-held or vehicle-mounted varieties. Upgrades shorten the barrel, increase damage and fitted with larger magazine box.
The RPK is used mainly be Soviet soldiers in the game.
The M60 is a devastating weapon but also significantly reduces the player's mobility. It produces higher recoil than many other small arms and has a very low rate of fire. Can be upgraded to reduce its length which also reduces weight.
Snake (without any clothes on the upper body apart from 2 bullet belts) is seen firing the DShKm in a screenshot. In the final game itself, it was frequently used by the Peace Sentinels at strategically important locations, such as Catarata de la Muerta and Fuerte la Ladera.
The MG3 is a very powerful machine gun and an excellent choice against heavy targets such as armored vehicles, tanks and helicopters.
Stoner 63 in light machine gun configuration appears in-game called "M63A1". Further upgrades fit the gun with shortened barrel, larger magazine box and armor piercing rounds.
GE M134 Minigun
This man-portable Minigun has a very good fire-power and an amazing rate of fire however it slows down the player heavily. And like everybody should know, a man-portable Minigun is very unrealistic.
The M203 can be attached to the M16A1 or Model 653 and fires either high explosive or smoke grenades.
Can be mounted on the AK-47. Anachronistic, as it was not introduced until 1978.
The RPG-7 also makes an appearance in the game. It is obtained by the player and used by the enemies near the end of the game.It is one of the launchers of the game that can be unlocked. It also has a PGO-7 scope attached to it for accurate aimming.Like in most MGS games it is always used by Snake.
Single-shot disposable anti-tank rocket launcher. You'll occasionally use this in cutscenes, where you'll get a good representation of the launcher's flip-up sights. With each upgrade, the LAW will get a firepower boost, along with a different color scheme, except for the last and final upgrade where it becomes longer, still retaining the black paint job. Unlike most procurable weapons in the game, it does not require that the player get design specs to develop it. A M72 LAW was also taken by several FSLN soldiers in the ending cutscene for the find the FSLN Comandante mission early in Chapter 1, with Big Boss later using it to take out Kidnapper drones, as well as attempting to take out the Chrysalis weapon before learning of its improbably quick evasive maneuvers.
The FIM-43 Redeye appears in the game as a guided missile launcher. Being an early version of it, its lock-on computer is weaker and takes a considerable time to lock-on targets. Can be dumb-fired or fired after locking on. Lock-on works on both air and ground targets, despite the real weapon only being capable of engaging airborne targets.
The M202 FLASH's in-game description: A rocket launcher loaded with four rockets that can be fired one after another, allowing the user to deliver massive firepower in a hurry. Anachronistic, as it was not developed until 1978.
Carl Gustav M2
Powerful recoilless rifle with an optic for precise launches. Has a longer reload time than the other single-shot rocket launchers since there is a spent casing that needs to be removed before a new shell can be loaded. Available in 3 variants. The first, and default variant fires standard AT rounds. The second is a non-lethal version that fires Fulton Recovery Devices, allowing you to capture enemies or liberate prisoners from a safe distance away. The third, denoted by a yellow launcher body, fires HE rounds rather than AT rounds, and sacrifices some damage for extra area-of-effect.
The prototype version of the FIM-92A Stinger, as it is known today. Although the concept was technically created in 1968, and initial testing began in 1972, full scale testing as prototypes were not developed until 1978 due to some flaws in the system. Its warhead is slightly more powerful, along with the lock-on computer, taking slightly more than one second to lock. Once fired, the missile behaves exactly like the FIM-43's.
Another usable heavy weapon is the M47 Dragon launcher. Although technically anachronistic due to being released in 1975 in real life, the small time frame between the two renders it inconsequential.
Hedgehogs were multiple spigot mortar weapons that were often launched by ships in Britain as depth charges. Several were fitted onto the Cocoon AI weapon, with the weapons system also being modified by Huey so as to allow it to operate on land (as Huey explained in a briefing file on the Cocoon).
Airsoft gas charger grenade
A grenade with a thin, smooth cylindrical body is used as the model for smoke grenades, almost the same model used in Metal Gear Solid 4. This appears to be based on a grenade-shaped gas bottle for Airsoft guns, such as the one shown below.
M112 C4 Demolition Charge
The M112 Demolition Charge is a remote detonated explosive with devastating power. Like in many video games, it can be detonated by shooting it, however the real-life C4 will not explode when shot at or set on fire, something that's ironically commented on in-game. It played a major role in-story with the Barricade mission, where Big Boss, its development having ordered by his second-in-command Kazuhira Miller in its use for the mission based on intel supplied by the FSLN child soldier Chico, used it to destroy a barricade at the Aldea de los Despiertos village to access a back route after an encounter with a tank forced him to find an alternate route due to its tank blast causing a train car to block the tunnel. It also was utilized during the alternate route mission, where MSF soldiers blew up a portion of a wall connecting Selva de la Leche and Selva de la Muerte's bottom cliff in the event that Big Boss needed a shortcut back. The C4 also ran on a timer, as hinted at by the ticking sounds. It also saw use in sabotage/equipment theft missions.
The M18A1 Claymore Mine appears as a weapon the player can set for ambushing enemies. It was also a major factor in some extra ops, including two dedicated to disarming claymores and two rescue missions where the prisoner is positioned near claymore mines.
M15 Anti-tank Mine
The M15 anti-tank mine can be used to temporarily disable vehicles and kill anyone close to the explosion.
M67 Hand Grenade
The standard frag grenades seen in game are M67 hand grenades. Apparently, even Soviet soldiers use the weapon instead of the Soviet standard-issue grenade RGD-5.
The Tanegashima, a 16th-century Japanese muzzle-loading black powder matchlock arquebus, is an unlockable weapon ingame. Its low damage and single-shot nature coupled with a lengthy reload time makes it fairly useless in combat, but similar to its Metal Gear Solid 4 incarnation, each hit scored against an enemy soldier has a 1 in 3 chance of summoning a tornado that will send the soldier flying skyward (effectively removing him from the level), to be picked up by a helicopter and recruited into Militaires Sans Frontieres (Big Boss' ingame PMC).