Fallout 2: A Post-Nuclear Role-Playing Game
Fallout 2 is the sequel of the critically acclaimed turn based role-playing game Fallout. It was developed by Black Isle Studios, the creators of the original game and published by Interplay in 1998. This sequel featured slightly more weapons than its predecessor and also included weapon upgrades/mods, which have later returned in Fallout: New Vegas.
Almost every weapon in the game can fire in burst mode. In the Fallout Universe, "burst" means that the characters fire short, controlled bursts and not that the actual weapon is capable of firing bursts!
The following weapons make an appearance in the video game Fallout 2:
The Mauser C96 appears as "9mm Mauser" in the game. It holds 7 rounds instead of 10-round capacity and the player's character cannot be ordered to fire it in short bursts. It's in-game weight is 3 pounds, which is rounded up from the real world version. The Mauser can be found in New Reno Arms as well as being used by the guards of the merchant, Willy.
In-game description: A Mauser M/96 in 9x19mm Parabellum. In excellent condition. Extremely accurate.
Smith & Wesson Model 29
The Smith & Wesson Model 29 with 4" barrel appears as ".44 Magnum Revolver" in the game. It is one of the most powerful one handed weapons, but holds only 6 rounds. It can fire .44 Magnum JHP and .44 Magnum FMJ rounds. It's in-game weight is 5 pounds, substantially heavier than its real world counterpart. It can be upgraded with a speedloader for increased reload speed. The 29 can be found on characters such as Eldridge and Happy Harry. Its in-game description contains an unmistakable reference:
In-game description: Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk?
A nickel plated M1911A1 with brown grips can be seen on the cover of the "Guns and Bullets" magazine but it does not appear as a usable weapon in this Fallout (it returned in both Fallout Tactics and New Vegas, however).
IMI/Magnum Research Desert Eagle Mark VII
(Technically it is a Mark VII / Mark XIX hybrid, because the model has scope rails but lacks the fluted barrel.) The Desert Eagle Mark VII holds 8 rounds and cannot be fired in short bursts. Can be upgraded with extended magazines to boost up the capacity to 20 bullets. At 4 pounds, the Desert Eagle weighs roughly the same as its real world counterpart. The Desert Eagle is relatively easy to find in the game, carried by characters such as Tyler and Tubby.
In-game description: An ancient Desert Eagle pistol, in .44 magnum. Interest in late 20th century films made this one of the most popular handguns of all times.
LAPD 2019 "Blaster"
The LAPD 2019 "Blaster" from the film Blade Runner appears in the game as ".223 Pistol". It is the most powerful pistol in the game, the only drawback is the 5-round capacity. This gun was also featured in Fallout, and later in Fallout: New Vegas (in the latter game it is modeled with only one trigger) The .223 pistol is more common than it was in Fallout, as it can be bought from merchants such as Eldridge, Buster and Mai Da Chiang.
In-game description: A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill.
M3A1 "Grease Gun"
The M3A1 "Grease Gun" appears with a 30-round capacity and fires ".45 Caliber" rounds. Can be fired in single shot or 8-round burst modes. The in-game weight is 7 pounds, which is a pound ligher than the real version. It can be found on some raiders between Vault City and Broken Hills.
In-game description: This submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the "Grease Gun" was simple and cheap to manufacture so there are still quite a few still in use.
The Thompson M1928 is called by it's nickname "Tommy Gun" in the game. Fires ".45 Caliber" rounds from a 50-round drum. It can be fired in 10-round bursts or one shot at a time. The Thompson can be found on bouncers at the Desperado and Shark Club. In contrast to the real Thompson's notorious 10.8 pound weight, the Fallout 2 Thompson weighs a mere 7.
In-game description: This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 50 round drum magazine.
The FN P90 appears as the "H&K P90c". Two P90s exist in the Fallout universe and this one is manufactured by Heckler & Koch (the other P90, the FN P90 actually appeared in Fallout Tactics). It holds 24 bullets and fires 10mm rounds. When the burst attack mode is selected, it sends a devastating tsunami of 12 rounds at its target. It weighs 8 pounds, an increase in weight that can be attributed to the Fallout world's lack of oil and thus plastic. It also uses -1 PA contrary to other weapons for firing it. The P90 can be found in the Robber's Cave random encounter, and is sold by Mai Da Chiang at the Red 888 guns.
In-game description: The Heckler & Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout, and compact design, make it easy to control. The durable P90c is prized for its reliability, and high firepower in a ruggedly-compact package.
Heckler & Koch G11 K2
Fallout 2 was one of the first video games to feature Heckler & Koch's futuristic looking assault rifle, the G11. Two versions are available: The "H&K G11" is the default with 50-round capacity and 5-round burst mode. The "H&K G11E" is the more advanced version with an extended barrel and upgraded scope. It also uses 50-round magazines and fires 8 rounds when the burst attack mode is selected. Its in-game weight is 8 pounds, which is accurate even though the in-game version appears to be made of metal instead of plastic. The G11 can be found on people such as Frog Morton and Felix.
In-game description: This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity.
FN FAL "G Series"
The FN FAL "G Series" is one of the most powerful weapons in the game, however it has some drawbacks; it fires the "7.62mm" rounds, which are one of the rarest ammunition types in the game and also holds only 20 rounds. The "FN FAL" is the factory version which fires in 10-round bursts. Its in-game weight is 9 pounds, which is roughly accurate. It can be upgraded with a night-vision scope to negate the aiming penalties at night or in caves. The "FN FAL HPFA" (High Power Full Automatic) fires in 20-round bursts, ergo empties the whole magazine is one turn and has better firepower, but eats through ammo. The FN FAL is used by Hubologists as well as a single Enclave soldier at Navarro.
In-game description: This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation.
In the Fallout Universe, the Enfield XL70E3 is an advanced assault rifle developed in the late 20nd century just before the Great War. It fires "5mm" rounds from a 20-round box magazine. Due to it being a prototype weapon, the XL70 is hard to find, but it may be found on some random encounter merchants outside of San Francisco.
In-game description: This was an experimental weapon at the time of the war. Manufactured, primarily, from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools.
Heckler & Koch CAWS
The Heckler & Koch CAWS holds 10 shells and appears as "HK CAWS" in the game. It weighs a mere 5 pounds, substantially lighter than its real world version. This is the second most common shotgun, with the sawed-off double barrel being first, subsequently it is used by various NPC's.
In-game description: The CAWS, short for Close Assault Weapons System, shotgun is a useful tool for close-range combat. The bullpup layout gives the weapon a short, easily handleable length while still retaining enough barrel length for its high velocity shells.
The Pancor Jackhammer is a usable combat shotgun with a 10-shell capacity and decent damage. The characters can be ordered to fire a single shell, or five shells at a time. Its in-game weight is 12 pounds, which is heavier than the remaining Jackhammer, presumablly due to lack of plastic. The Pancor can be found on some Hubologists as well as some Enclave troops.
In-game description: The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced and easy to control.
Sawed-Off Double-Barreled Shotguns
The game features two different sawed-off SxS shotguns, one being the "Scattergun", and the other being the "Winchester Widowmaker". Both have similar stats, and fire 12 gauge shells. The latter's name is, interestingly enough, a reference to the Winchester Model 1911 long-recoil semi-auto shotgun, which received the nickname "Widowmaker" due to its unique charging mechanism (a checkered section of the barrel) leading to instances of users attempting to free stuck cases by placing the weapon on the ground, forcing the barrel downwards, and in some cases, inadvertently shooting themselves in the face with it.
In Fallout 2, the Barrett M82A1 anti-materiel sniper rifle has been converted to a heavy support weapon called the "Bozar" with a scope and firing ".223 FMJ" bullets. It has a 30-round magazine and can be fired in 15-round bursts only. The model features a wooden pistol grip and a modified handguard. The Bozar can be found in places such as New Reno Arms as well as the guards to Buster's store in the NCR.
In-game description: The ultimate refinement of the sniper's art. Although, somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements.
The T52 machine gun, the prototype to the M60, appears in the game. It has no sights and the buttstock and grip have been replace with wooden parts. This weapon can only be fired in 10-round bursts. The T52 is a very rare weapon, and can be found on some claim jumpers near Redding.
In-game description: This relatively light machine gun was prized by militaries around for world for its high rate of fire. This reliable, battlefield-proven design, was used on vehicles and for squad level fire-support.
Enfield L86A1 LSW
The Enfield L86A1 appears as "Light Support Weapon" in the game and is listed as a "Big Gun". It has a longer barrel and a non-removable SUSAT scope. Holds 30-rounds and can only be fired in 10-round bursts. the LSW is used by the claim jumpers near Redding, as well as sold by Buster at his shop in the NCR.
In-game description: This squad-level support weapon has a bullpup design. The bullpup design makes it difficult to use while lying down. Because of this it was remanded to National Guard units. It, however, earned a reputation as a reliable weapon that packs a lot of punch for its size.
Fallout games are popular for featuring an enjoyable mix of real-life and fictional weapons. Here is the list of the fictional weapons:
- The Colt 6520 is a 10mm semi-automatic pistol manufactured by Colt. Has a 12-round magazine. Another of their products is the Colt Rangemaster, a .223 hunting rifle.
- The 14mm Pistol is a high-power handgun made by SIG-Sauer (appears as "Sig-Sauer").
- Heckler & Koch is the manufacturer of the devastating MP9, a 10mm submachine gun and the descendant of the MP5.
- The AK-112 is a new variant of the AK-47 firing 5mm rounds from a 24-round box magazine, eventually considered aged and was scheduled to be replaced just prior to the Great War.
- Two powerful shotguns appear in the game made by Winchester. The City-Killer is a bullpup combat shotgun with a 12-round capacity. The Widowmaker is a sawed-off double-barreled shotgun. Winchester is also the designer and manufacturer of the P94 Plasma Rifle.
- The Glock 86 Plasma Pistol is made by Glock, and especially by Gaston Glock. His consciousness was somehow transferred into an advanced artificial intelligence and in this new form before the Great War, Gaston Glock continued to design weapons.