Fallout: A Post-Nuclear Role-Playing Game
The following guns were used in the video game Fallout
Colt 6520 10mm Pistol
Based on the revolver from the cover of the comic Hard Boiled, the Colt 6520 Autoloading pistol is known for its durability and reliability, with individual weapons known to have survived well over 150 years of sun, sand, wind, and nuclear fallout. Its simple design allows it to be repaired with very simple tools, a great asset to those wandering the wasteland. The 6520 is given to you at the start of the game, and is relatively common to find.
SIG-Sauer 14mm Pistol
An Switzerland SIG-Sauer 14mm handgun, likely designed for long-range pistol hunting or target shooting. It was imported to the United States from the European Commonwealth before the war. Decently common early on in the survivor era after The Great War, but the number of working units have swiftly declined. The 14mm Pistol is relatively good, but is beaten by guns such as the .223 Pistol. The gun can be bought from traders such as Neil or Smitty.
The 9mm Mauser is a very rare small gun. So rare that only one is obtainable in Fallout, that one place being the corpse of Gizmo, the casino owner in Junktown. The 9mm Mauser is a little easier to find in Fallout 2, though.
Desert Eagle .44
The Desert Eagle really serves as an excellent mid-game pistol, offering higher damage than the old 10mm, and a fairly common ammo type. It out-ranges the .44 Magnum Revolver by a bit, and carries 2 more rounds in a magazine, but the .44 Magnum does more damage and can be fired for fewer AP. Great until you can get your hands on a Needler Pistol or .223 Pistol. Could be replaced by the 14mm Pistol, but only with an armor-piercing fix patch. The Desert Eagle is sold by traders such as Killian and Smitty and is carried by some members of the Khans.
The .223 is the god of all the handguns. It does more damage than any other non-energy pistol, and fires a .223 FMJ round, which has the best DR modifier and second-best AC modifier of any ammo type. The only downside is the low ammo capacity, a paltry 5 rounds. Even the 14mm and .44 revolver hold more ammo. Still, with .223 a common caliber and the damage on the .223 pistol being astronomical, it's easily one of the best weapons in the game. It is based on Deckard's handgun from Blade Runner. You can get the .223 pistol by completing the quest given to you by Irwin, in the Hub.
The Winchester Widowmaker shotgun is a double-barreled 12 gauge shotgun with a mahogany grip. It also comes in a sawed-off variant. It has decent damage, but terrible range. Still, it is an all-around good weapon for early in the game. The Widowmaker is easy to find, sold by most weapon vendors and is carried by the guards at Junktown.
The City-Killer is a pretty powerful close-range weapon, outclassing pretty much every other small arm except the AK-112 loaded with JHP rounds. There are better options for destroying enemies at close range, but the combat shotgun's ammo type is far more common and efficient compared to 5mm or flamer fuel. Getting the City-Killer though, is more difficult. It can be purchased at either the Gun Runners or Jake in the Hub.
H&K MP9 10mm SMG
It's considered to be one of the finest weapons in the world. The single shot is acceptable, instantly making the 6520 pistol useless, and the burst mode is excellent. The MP9 is easy to control, and can dish out more punishment than other firearms in its size category. Consequently, it is highly popular among people requiring a powerful but compact source of firepower with low maintenance requirements. This weapon is vital amongst freelance-mercs as it can spew death at close range. It is an excellent weapon early in the game and can shred unarmored foes. It is very deadly at close range. Ammo can be found almost anywhere.
AK-112 5mm Assault Rifle
The AK-112 was an old military model of supposedly Soviet origin that was in service during the early 21st century. Chambered for 5mm ammunition, it utilizes a 24-round magazine and is capable of firing single-shot or in bursts. This weapon was eventually considered aged and was scheduled to be replaced, just prior to the Great War. Finding a AK-112 isn't too hard, sold by merchants such as Jake and Morpheus, it can also be stolen from Brotherhood of Steel recruits at Lost Hills.
Colt Rangemaster Hunting Rifle
The Colt Rangemaster is probably the first rifle you'll get your hands on in the game, and is chambered for common .223 ammo. The rifle is good for early game usage, but after a while it is outdone by weapons such as the DKS-501. The Rangemaster can be found easily, as raiders usually carry it when you're level 3 to 7 and Kenji, the assasin sent to kill Killian in Junktown, also carries one.
DKS-501 Sniper Rifle
This rifle allows the user to do insane damage to the critical body areas, if player has the stats to back it up. The Sniper Rifle does not share the same reduction in accuracy when enemies close in as the Scoped Hunting Rifle. The Sniper Rifle boasts good damage, max range, and ammo for it is quite common. It has two glaring flaws however - it has a small ammo capacity, and costs an extra AP to fire. This means targeted shots, although accurate, take 7 AP to fire. The DKS-501 can be found on the robots guarding the Glow, as well as it being sold by Jake.
Red Ryder BB Gun
The Red Ryder BB gun has good magazine capacity, but it is almost useless in-game because of a very low damage potential. The special "Limited Edition" version however has damage well above the hunting rifle, despite a much lower AP cost. In a nod to Christmas Story both versions do bonus damage when used for aimed shots against eyes.
Flambe 450 Flamer
The Flamer is a sort of middle ground between the big guns. It has the shortest range of any big gun, but does quite a bit more damage per shot compared to miniguns. Fire resistance is often lower than Normal resistance, so a flamer can usually do more damage to an enemy in Power Armor than a minigun, and has less danger to the user compared to the BigBazooka Rocket launcher. Floaters, especially, have very low Fire resistance. The only downside to the flamer is the heavy ammo, which weighs 10 pounds for a cluster of 10 shots. The Flamer can be found on Barry the mutant, as well as being sold by Jake.
Rockwell CZ53 Personal Minigun
A Rockwell CZ53 personal minigun. A multi-barreled chaingun firing 5mm ammunition at over 6,000 RPM. The favorite weapon of the Mariposa super mutants. When the Great War struck, it was already an aging design and was slowly being replaced by the more advanced Avenger miniguns. Based on the GE M134 Minigun. The minigun is commonly found on super mutants, specifically the ones at the Cathedral and at the Mariposa Military Base.
Rockwell BigBazooka Rocket Launcher
In Fallout, this weapon was very useful, capable of doing massive damage to clustered targets from a long-range. In Fallout 2 however, by the time the player finds the weapon and can access a consistent supply of ammo for it, they're likely near the end of the game, where enemies tend to wear power armor of some sort. Even then, the effective-yet-oddly-designed armor piercing rockets it uses can slice through most Enclave contingents with one or two blasts. Most enemies, including deathclaws and aliens, though, have very little explosion resistance, making packs excellent targets. Using this on a locked door will destroy the door but you can still walk through it, Probably based on the M47 Dragon rocket launcher. The BigBazooka is only found on some merchants, such as Jake or Zack from the Gun Runners.