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Talk:Operation: Harsh Doorstop

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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The section will be used as a sort of honorable mentions for the weapons featured in higher quality faction mods for the game. Given some mods re-use base game weapons/assets, albeit some exceptions will be made if there is a significant difference, pure vanilla weapons will be excluded in this section.


Australian and New Zealand Army Corps

This section will be covering the ANZAC faction mod. It is based on the 1st ATF (Australian Task Force), and also features New Zealand SAS Regiment operatives in the Vietnam War, as evidenced in the kit names. Link to the mod can be found here.

Pistols

FN Browning Hi-Power

The Browning Hi-Power is available to most kits in the ANZAC team. The animations are re-used from the M1911A1.

Browning Hi-Power - 9x19mm
The ATF squad leader with his sidearm.
Look through the irons.
Saving the half expended magazine.
Objectively the best 9mm pistol on the planet, anyone? Designed by John Moses Browning himself, of course.
Slide still locks back, like it should.
Reloading the empty Hi-Power.
Aaand bring it on home!


Assault Rifles & Battle Rifles

M16A1

The M16A1 returns, in the form of a mock up trying to pass for an XM16E1. Exclusive to the ATF Squad Leader kit. This time in wrapped in a sling, fitted with an (unusable) M7 bayonet and a Colt 3x20 scope. A variant sporting a Tiger Stripe pattern with an M203 is also available to the SASR Grenadier Kit.

M16A1 - 5.56x45mm
A proper XM16E1 listed for comparison's sake.
The ATF (No, not THAT one.) squad leader with his customized A1.
Look-see down the Colt scope.
Note how the strap is obscuring the bolt release, the opposite of the Commando in Call of Duty: Black Ops
Now it's clipping through.
At least the side shot gives us a better view of the M7 bayonet attached to the lug.
M16A1Scope (7).jpg
Yep. No C7 upper here, we're all good to go here, Boss.
M16A1 M203 (1).jpg
M16A1 M203 (2).jpg
The leaf sight is still there at least.
Has a slightly different reload animation.
Slapping the bolt release. Exclusive to the vanilla M16A2 grenadier's animation.


L1A1 SLR

The L1A1 is available to most kits in the ANZAC. It is correctly depicted as semi-automatic only, a shortened variant with foregrip is available to the SASR Pointman kit, the same carbine variant fitted with a scope is exclusive to the SASR Marksman kit.

L1A1 SLR - 7.62x51mm NATO
The SLR at the ready.
Look through the SLR's sights.
The reload animation, recycling the SA-58's animations
New mag...
...checking the empty ejection port.
"Clank!", goes the bolt release.
The Carbine variant wielded by the Pointman.
Reloading, which gives us a nice view of the foregrip.
The Kiwi SASR guy finds himself on the side of the mountain where Operation Red Wings went down at.
A view through the scope, and doesn't appear to be a sign of SEAL Team 10 needing backup anywhere.


Submachine Guns

Owen Submachine Gun

The classic Owen Submachine Gun is useable to the ATF Medic kit. It appears to feature its own custom animations.

Owen Submachine Gun - 9x19mm
The Owen at the ready.
A look through the off set irons.
Out with the old...
...and in with the new.
Charging the bolt back.

Sterling L34A1

The Sterling L34A1 is available to the SASR Specialist kit. The animations are taken from the FG-42, which explains why it doesn't exactly line up properly.

Sterling L34A1 - 9x19mm
Mr. ANZAC Soldier Man with his integrally suppressed Sterling
Like usual, a look through the irons.
And this is where the FG-42's animations kinda, well...
...yeah.

Machine Guns

L2A1

The L2A1 appears standard to the ATF Auto Rifleman. Like the MGs in game, it can only be fired via aiming down sights, or using point shooting.

L2A1 - 7.62x51mm NATO
The Auto Rifleman with his L2A1 at the low ready.
Irons, clearly not dissimilar to the SLR's.
Point shooting the L2A1.
New mag comin' through.
The reload is also re-used from the SA-58's empty anims. Regardless if it's empty or not.

The Phoenix Connection

The iconic Terrorist faction from Counter-Strike are also available via a playable faction thanks to the modding community. The mod can be found here.

Pistols

SIG-Sauer P229 Legion

The SIG-Sauer P229 Legion is a standard sidearm for all kits, with the exception of the Squad Leader, Marksman, and Sniper kits.

SIG P229 Legion - 9x19mm
The Phoenix terrorist looking for Bomb Site A in de_cbble, I mean Monte Cassino.
He's now watching Mid via his sights.
SIG P229 Legion (2).jpg
SIG P229 Legion (3).jpg
SIG P229 Legion (4).jpg
SIG P229 Legion (5).jpg
SIG P229 Legion (6).jpg
SIG P229 Legion (7).jpg

Desert Eagle Mark XIX

The trusty hand cannon, just like in the original game, it's an exclusive sidearm to the Squad Leader kit.

Desert Eagle Mark XIX - .50 AE
Squad Lead finally did enough eco rounds to treat himself to something nice.
Hope he's been practicing his aim, gotta hit those One Deags to make it count after all.
Gotta reload the mag, ammo ain't cheap either.
Putting in a topped off mag of .50 AE (presumably).
Ah crap, well at least he's still got enough to buy some ammo. Wait, where's the buy zone anyway?
New mag in...
...and the moment right before the slide release.


Submachine Guns

MAC-10

A tricked out MAC-10 is available to the Specialist kit. It looks to be bearing Cobray markings on the receiver. As well as featuring a Pan AV Ultra Dot sight, or at least one of its many knock offs.

Ingram MAC-10 w/a Sionics suppressor- .45 ACP
Hello, it'd like a Big MAC-10 and a side of .45 ACP and/or 9mm, please.
You can tell this man is a true eco player. As evidenced via his choice in Amazon special weapon sights.
Who knew you'd have to frequently swap mags on a SMG with a high cyclic rate?
Saving that partially emptied mag for seconds.
New fresh meal of hot lead ready for serving!
Now time for an empty reload, get excited because it's gonna get weird!
Another fresh mag in.
In case you didn't notice, this re-uses the MP7A1's reload animations. He somehow incorrectly drops the bolt forward by hitting a non-existent bolt release.

Intratec TEC-9

The TEC-9 is another kit specific weapon, a back up to the Marksman and Sniper. However, unlike its CSGO counterpart, this one is capable of select-fire.

Intratec TEC-9 - 9x19mm
Our Sniper got lost on his way to de_dust, and now has his ghetto blaster drawn in pure confusion.
Checking his sights to make sure that those pesky CTs aren't lurking about.
Totally not the start of a reload, I mean, uh. Woah guys look, inspect animation of my 500 dollar skin I unboxed! Oh wait..
Here comes that second magazine.
Flinging the mag about, because he doesn't care who's teeth he ends up knocking out.
Our East Bloc friend here about to finish up.
And charging back his open bolt SMG.


Assault Rifles & Battle Rifles

Colt Model 723

A Colt 723 is available to the tertiary Rifleman kit. As seen in the screens, it's fitted with an Aimpoint 2000 reflex sight mounted to a picatinny adapter in the carry handle. Despite being modeled with a standard safe-semi-auto selector markings, it is somehow able to be set to semi, full auto, and 3-round burst. While four position lowers do exist (i.e. Colt Model 708/M16A2 "Enhanced"), it's more plausible the user is manually performing burst fire while on automatic.

Colt Model 723 w/Gov't profile barrel. - 5.56x45mm NATO
The Phoenix man shows off his newly modified M4A1-S, but it seems he traded out the suppressor for the Aimpoint.
Looking through the tube-dot-sight.
Pretty bog standard reload for your AR platform, right?
About to pull it out.
Tapping it to make sure it's secured.
Aaaand releasing the bolt.
Fortunately, bolt check gives us confirmation that it's indeed a Colt 723, thanks to the C7 style upper finally showing itself.

FN FAL

Available to the primary Rifleman kit, the FN FAL "G Series" makes an appearance. Somewhat similar to the ANZAC L1A1 seen above, this one is accurately depicted as select-fire. Given it's an FAL, it, too re-uses the SA-58's reload animations from the base game.

FN FAL "G Series" - 7.62x51mm NATO
A terrorist from Eastern Europe wielding his "right arm" of the free world.
View through the rear sight.
The good old L-shape reload.
Locking it in too.
Sending the bolt home.

SIG SG 552

A SIG SG-552 is used by the Medic kit. It differs slightly from its CS counter part, most notably the lack of the ACOG style sight from the original source material.

SIG SG 552 with optics rail attached. - 5.56x45mm NATO
A Phoenix medic going AFK real quick with his Swissgewehr.
Now back before getting vote kicked from the lobby, his first act is to aim down the sights.
Doing a retention reload.
In goes the new one...
Spetsnaz style on a non AK variant.
New mag.
Underhanding the bolt, despite not using the bolt release on the side.


Galil ARM

The classic Galil ARM is available to the Light Machine Gunner kit. It somehow holds 50 rounds despite using a standard 30 round magazine.

Galil ARM - 5.56x45mm NATO
The Galil in low ready position, as per usual with weapons classified as MGs.
Viewing though the sights.
Going prone. An interesting detail is that receiver is marked "ACTION ARMS S AUTO GALIL CAL .308 WIN MODEL 329 IMI-ISRAEL".
Point shooting, gives it more so a standard hip fire position like in most FPS games.
Reloading.
New mag in.
A "Spetsnaz" style reload, as shared from the SIG SG 552 and AKS-74UN
The magazine, now being locked in.
Followed by an underhand reload, probably not the most ideal way to charge a Galil.


AKS-74UN

The AKS-74UN is used by the AT Rifleman, it's fitted with a Leapers UTG MNT-973 dovetail mount accompanied by a Kobra sight.

AKS-74UN - 5.45x39mm
The Phoenix member goes on a relaxing stroll in Afghanistan, which is instantly ruined with his tumor of an attachment on the Krink's dovetail.
It's got a Kobra, which is neat I think.
Saving the magazine, gotta repack 'em later on you know?
Rocking and locking.
Performing a "Spetsnaz" reload again at "incredible hihg speeds".
He more calmly rocks the newest one in.
Also finishing off with an underhand.


Sniper Rifles

Heckler & Koch G3SG/1

The G3SG/1 used by the Marksman kit. It's capable of fully automatic fire, however it appears to be around 500 RPM, it could be to emulate the G3's slow rate of fire in the original game.

H&K G3/SG-1- 7.62x51mm NATO
The fan favorite, classic accurized G3, second only to the PSG-1.
Looking through the scope, probably an 8x?
Reloading at incredibly high speeds yet again.
Locked right in..
Now locking the bolt back.
Ditto, but reaching for the now empty mag.
Now the new one's in
The world famous HK slap, ladies and gentlemen.


Accuracy International AWM

As all CS players are familiar with, the Accuracy International AWM is available to the Sniper kit.

Accuracy International AWM - .300 Win Mag
He got lost on the way to de_piranesi
View through the scope
Unfortunately, the bolt on the model is not animated.
Mag out...
...and mag in

Deleted Weapons

Custom Dissipater AR-15 with M203

Artwork of an M16A4 rifle with ACOG scope, KAC M5 RIS handguard, and M203 grenade launcher - 5.56x45mm / 40x46mm
Custom Ar15 "M4A1 grenadier" in SDK
Behold, the desert dustbowl and the Grenadier's abomination rifle.
Hey, functional M203 though, that's nice.
Reloading by grabbing the old mag...
Putting in a new one...
Palming the bolt release...
And tilting the rifle to make sure the bolt's gone home, and to question just what was done to this poor M4.

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