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Difference between revisions of "Resident Evil 7: Biohazard"
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[[File:Re7 Shotgun Reload.jpg|thumb|none|600px|Not letting this stop him, Ethan loads some more shells into the Remington. The animation here is unique, in that Ethan will always have shells in his hand equal to the number needed to reload the shotgun; his hand will be empty when the cycle is completed, but he'll also pump the shotgun at the end, regardless of whether or not there was already a round chambered. This (and the sound effect which plays) are both nods to ''Resident Evil 4.'']] | [[File:Re7 Shotgun Reload.jpg|thumb|none|600px|Not letting this stop him, Ethan loads some more shells into the Remington. The animation here is unique, in that Ethan will always have shells in his hand equal to the number needed to reload the shotgun; his hand will be empty when the cycle is completed, but he'll also pump the shotgun at the end, regardless of whether or not there was already a round chambered. This (and the sound effect which plays) are both nods to ''Resident Evil 4.'']] | ||
[[File:Re7 Shotgun ADS.jpg|thumb|none|600px|Careful not to let a Safe Room wall get the best of him, Ethan demonstrates his idea of aiming the shotgun, which apparently consists of squinting at the side of it. Somehow, this results in the cross hair narrowing, though not as much as it does on the handguns.]] | [[File:Re7 Shotgun ADS.jpg|thumb|none|600px|Careful not to let a Safe Room wall get the best of him, Ethan demonstrates his idea of aiming the shotgun, which apparently consists of squinting at the side of it. Somehow, this results in the cross hair narrowing, though not as much as it does on the handguns.]] | ||
− | [[File:Re7 Shotgun Idle.jpg|thumb|none|600px|When not aiming, the shotgun's | + | [[File:Re7 Shotgun Idle.jpg|thumb|none|600px|When not aiming, the shotgun's cross hair is a more traditional FPS pattern icon, as shown here.]] |
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+ | ==Unknown Over-Under Shotgun== | ||
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+ | An over-under shotgun of unknown make is used by Ethan as a counterweight to acquire the Remington 870 early in the game. The shotgun itself is broken and cannot be used. | ||
+ | |||
+ | |||
+ | [[File: Re7 Broken Shotgun.jpg|thumb|none|600px|Ethan finds the broken shotgun, and realizes this will allow him to have the Remington and use it too.]] | ||
Revision as of 01:43, 28 January 2017
The future is subject to change. This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change. |
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Resident Evil 7: Biohazard is an upcoming First Person Shooter and ninth numbered installment in the main-line Resident Evil video game series. Set after the events of Resident Evil 6 the player is given control of Ethan Winters, who is looking for his missing wife, Mia, after receiving a mysterious message instructing him to travel to Louisiana. Things quickly become complicated due to a series of horrific biological experiments gone wrong, and Ethan finds himself fighting for his life against the violent, brutal Baker family.
The game is notable for being the first mainline series game not set in traditional third-person; instead, this title is a first-person shooter. It was released on January 24, 2017.
Handguns
Glock 17
A Glock 17 is seen in the hands of Ethan, after taking it from a sheriff's Deputy, shortly before the first fight with Jack Baker. It appears to be a 2nd Gen Glock because it lacks the accessory rail. It also has a 10 round capacity, which is inaccurate for an LEO to be carrying; 10-round magazines do exist for the Glock 17, but they are intended for civilian customers in states with magazine capacity restrictions.
M1911A1
An M1911A1 is featured, first seen being picked up by Ethan in an early trailer. As shown in a pre-release demo, it is referred to as the "M19 Handgun", where it can (rather strangely) be found in a toilet filled with blood, after said toilet is drained. When Ethan picks up the handgun, he performs a brass check, confirming that it is, in fact, chambered; as Ethan has only one hand during this sequence in the final game, the animation doesn't exist. As of the demo, the 1911A1 has no animations for its hammer, meaning it functions in incorrect DAO mode; this is especially jarring since Ethan's first act was to chamber a round, which should have automatically cocked the hammer. It also incorrectly features a hinge style trigger rather than a conventional 1911 straight pull trigger. Also as of the demo, it uses 9mm ammo, although whether this will change on the final game's release is unknown.
Shotguns
Remington 870
A Remington 870 is seen in a cutscene during the game's opening. Ethan can later acquire one by completing a puzzle similar to one from the original Resident Evil. In combat, the shotgun is the most practical weapon, able to kill Molders in one well-placed shot. Ammo drops are randomized, though, and can be scarce, so care should be exercised when using the Remington.
Unknown Over-Under Shotgun
An over-under shotgun of unknown make is used by Ethan as a counterweight to acquire the Remington 870 early in the game. The shotgun itself is broken and cannot be used.