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Difference between revisions of "Resident Evil 3 (2020 VG)"
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=Fictional Weapons= | =Fictional Weapons= | ||
− | ==Nemesis' Flamethrower== | + | ==The Nemesis' Flamethrower== |
− | One of the Nemesis' new weapons to be revealed is a custom-made flamethrower. Due to his strength, he is able to wield it one-handed, in addition to a large fuel tank mounted behind him. He is able to use it traditionally by spraying streams of fire, along with using it like a sort of "fire sword", | + | One of the Nemesis' new weapons to be revealed is a custom-made flamethrower. Due to his superhuman strength and dexterity, he is able to wield it one-handed with deadly efficiency, in addition to a large fuel tank mounted behind him. He is able to use it traditionally by spraying streams of fire to cover an area with fire, along with using it like a sort of "fire sword", using bursts of fire, along with the bulk of the weapon itself, to deal damage by swinging it around. |
− | In the recent trailers, the weapon has a brief cooldown period where the Nemesis must allow the weapon to vent out heat: making him temporarily unable to use it. He is also shown using it as a club upon it's destruction, where despite being disconnected from it's fuel source: it violently explodes everytime he strikes | + | In the recent trailers, the weapon has a brief cooldown period after repeated use where the Nemesis must allow the weapon to vent out heat: making him temporarily unable to use it and vulnerable. He is also shown using it as a club upon it's destruction, where despite being disconnected from it's fuel source: it violently explodes everytime he strikes the floor with it. |
[[File:RE3RNemesisFT.jpg|thumb|none|500px|A pre-release screenshot of the Nemesis brandishing his new toy. We're starting to think he got sick of most of his one-shot attacks being easily evaded with a dodge-roll in the previous game.]] | [[File:RE3RNemesisFT.jpg|thumb|none|500px|A pre-release screenshot of the Nemesis brandishing his new toy. We're starting to think he got sick of most of his one-shot attacks being easily evaded with a dodge-roll in the previous game.]] | ||
[[File:RE3RNemesisFT2.jpg|thumb|none|500px|A pre-release screenshot of the flame thrower's muzzle. Its like his movie-iconic minigun, only infinitely more terrifying to fight against.]] | [[File:RE3RNemesisFT2.jpg|thumb|none|500px|A pre-release screenshot of the flame thrower's muzzle. Its like his movie-iconic minigun, only infinitely more terrifying to fight against.]] | ||
[[File:RE3RNemesisFTcd.jpg|thumb|none|500px|The Nemesis raises his flamethrower, as it cools down. This is evident by the glowing-hot rods to the side of the gun.]] | [[File:RE3RNemesisFTcd.jpg|thumb|none|500px|The Nemesis raises his flamethrower, as it cools down. This is evident by the glowing-hot rods to the side of the gun.]] | ||
− | [[File:RE3RNemesisFTclb.jpg|thumb|none|500px|Slightly miffed but undeterred by the destruction of his weapon and his current, flaming predicament: the Nemesis saunters towards Jill with his IED club | + | [[File:RE3RNemesisFTclb.jpg|thumb|none|500px|Slightly miffed but undeterred by the destruction of his weapon and his current, flaming predicament: the Nemesis saunters towards Jill with his IED club to give her a strongly-worded complaint about the destruction of his private property.]] |
− | ==Nemesis' Rocket Launcher== | + | ==The Nemesis' Rocket Launcher== |
The Nemesis' rocket launcher has been given a facelift. Rather than looking like a custom Stinger missile launcher: this time it now looks like a weaponized [https://en.wikipedia.org/wiki/Super_Scope Nintendo Super Scope]. So far, the gun's bore size is noticeably smaller than the original, perhaps to better reflect it's role as a portable missile launcher, is painted olive drab rather than grey with blood spatters all over it, and now comes in with a laser aiming module. | The Nemesis' rocket launcher has been given a facelift. Rather than looking like a custom Stinger missile launcher: this time it now looks like a weaponized [https://en.wikipedia.org/wiki/Super_Scope Nintendo Super Scope]. So far, the gun's bore size is noticeably smaller than the original, perhaps to better reflect it's role as a portable missile launcher, is painted olive drab rather than grey with blood spatters all over it, and now comes in with a laser aiming module. | ||
Revision as of 11:51, 27 February 2020
The future is subject to change. This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change. |
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Resident Evil 3 (2020 VG) for current discussions. Content is subject to change. |
Resident Evil 3 is the 2020 remake of the 1998 video game Resident Evil 3: Nemesis. The game uses the same engine as the 2019 Resident Evil 2 remake. It includes a 1v4 multiplayer component known as Resident Evil Resistance.
Pistols
Beretta 92FS
The Beretta 92FS appears in Resistance.
Glock 19
Jill Valentine uses a Glock 19, seemingly replacing her STARS custom Beretta 92FS from the original game.
Heckler & Koch USP
The Heckler & Koch USP returns from RE2 Remake's 4th Survivor.
Shotguns
Benelli M3 Super 90
Jill is seen using a Benelli M3 Super 90 modified with the collapsible stock of an M4. It may be modeled after an airsoft version of the M3 produced by CYMA.
Remington 870
A Remington 870 appears in the game.
Submachine Guns
Heckler & Koch MP5A3
The Heckler & Koch MP5A3 from the RE2 Remake returns in Resistance.
Ingram MAC-11
The Ingram MAC-11 from the RE2 Remake returns in Resistance.
Assault Rifles
Colt Model 933
Carlos Oliveira is seen using a Colt Model 933, replacing his M4A1 from the original game. Its now also appears as the standard weapon of the UBCS.
As of the current trailers, the in-game version appears to use a Knight's Armament railed handguard with a vertical grip, and A2 rear iron sights. A bit of a radical (albeit much more sensible) shift from the excessively tacticool M4A1 from the original game. Oddly enough that in some posters Carlos' rifle has an Aimpoint on it like in the original.
Launchers
M202A1 FLASH
During the trailers, Carlos is briefly seen discarding an M202A1 FLASH rocket launcher, before making his way over to Jill.
M32A1
During the trailers, Jill is seen using an M32A1 grenade launcher against the Nemesis, replacing the fictional "Hk-P" break-top grenade launcher from the original game. This is anachronistic, as Milkor USA MGLs (as evidenced by the M4-style stock, railed handguard and top receiver, and tan finish) were not issued until 2004, 6 years after the events of the game.
Fictional Weapons
The Nemesis' Flamethrower
One of the Nemesis' new weapons to be revealed is a custom-made flamethrower. Due to his superhuman strength and dexterity, he is able to wield it one-handed with deadly efficiency, in addition to a large fuel tank mounted behind him. He is able to use it traditionally by spraying streams of fire to cover an area with fire, along with using it like a sort of "fire sword", using bursts of fire, along with the bulk of the weapon itself, to deal damage by swinging it around.
In the recent trailers, the weapon has a brief cooldown period after repeated use where the Nemesis must allow the weapon to vent out heat: making him temporarily unable to use it and vulnerable. He is also shown using it as a club upon it's destruction, where despite being disconnected from it's fuel source: it violently explodes everytime he strikes the floor with it.
The Nemesis' Rocket Launcher
The Nemesis' rocket launcher has been given a facelift. Rather than looking like a custom Stinger missile launcher: this time it now looks like a weaponized Nintendo Super Scope. So far, the gun's bore size is noticeably smaller than the original, perhaps to better reflect it's role as a portable missile launcher, is painted olive drab rather than grey with blood spatters all over it, and now comes in with a laser aiming module.