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Resident Evil 2 (2019)

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Resident Evil 2 (2019) for current discussions. Content is subject to change.

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Unidentified

This article currently has one or more unidentified weapons.
If you can help identify any of the weapons labelled "unknown," please do so.


Resident Evil 2
Re2remaketitle.jpg
Title Image
Release Date: January 25, 2018
Developer: Capcom
Publisher: Capcom
Series: Resident Evil
Platforms: PC
Playstation 4
Xbox One
Genre: Survival Horror


Resident Evil 2 is a 2019 remake of the original 1998 Resident Evil 2, in the same vein as the 2002 Resident Evil remake, released on PC, PS4 and Xbox One. The remake features significantly updated graphics, new third-person gameplay, and a retold storyline. Players are able to play as Leon Scott Kennedy, Claire Redfield, and can also play as Ada Wong and Sherry Birkin during certain sections of the two player characters' campaigns. Additional modes featuring Hunk and Tofu are also included.

As in the original game, there are two scenarios for each player character.


The following weapons appear in the video game Resident Evil 2 (2019):

Overview

The 2019 remake uses the same grid-based inventory system of Resident Evil 7: Biohazard, and various weapons have different sizes instead of the generic inventory slots of the original. This forces the player to manage their loadouts carefully while also allowing space for ammo and various other items.

By default, most firearms take up one block of space, though large weapons take up two. Certain mods exist for some firearms, and fitting certain item onto them will confer some gameplay changes, as well as increasing their footprint in Leon or Claire's inventory, though these can be removed to reduce the weapon's profiles back to the standard 1x1 at the cost of their bonuses.

Like the previous entries, weapons in the same class share the same type of generic ammunition, while ones of different categories do not, regardless of their actual caliber in reality. Ammunition can be crafted with gunpowder found throughout the game, like in some of the previous games, with different mixes of varying grades of powder resulting in certain ammo types.

Many firearms make a return from the original title, though some don't or were replaced with a rough equivalent. Any weapons unlocked through DLCs or completing bonus challenges are placed into the item box and can be retrieved at any time, be that the start of a new game or a game already in progress. Taking a page from the 2002 remake of Resident Evil, the 2019 remake features items that can be used for self defense when being grabbed by enemies.

Handguns

Heckler & Koch VP70M

Like the original game, Leon starts the game with a Heckler & Koch VP70M in his inventory. It is called by the series' staple name for the gun, "Matilda". It uses Handgun Ammunition (9x19mm Parabellum rounds), and is underloaded to 12 rounds. The VP70 can be upgraded with an unrealistic 24 round extended magazine, the burst fire stock and a compensator to reduce recoil. True to life, the added stock enables it to fire in 3-round bursts, though slowly enough that quick taps could still produce single shots. Understandably, this goes away if the stock is ever detached.

The VP70M acts as Leon's "canon" sidearm, therefore he will always have it equipped during cutscenes regardless of loadout, or if it even being in his inventory, and will not have any modifications fitted.

Heckler & Koch VP70M with attached stock - 9x19mm
Inventory preview of the "Matilda". The in-game weapon description implies that it is Leon's personal carry gun rather than his RPD service weapon. Judging from the state of the RPD precinct when he arrived on the scene, it's likely that he wouldn't have been able to obtain his issued pistol even if he wanted.
The "Matilda" fully upgraded. Collecting the parts to upgrade it to this stage seems to be part of a cruel prank, as the items are scattered around seemingly random areas of the precinct, with the stock being hidden in the boot of a completely non-specific police cruiser in the parking lot.
RE2RemasterMatilda.jpg
RE2RemasterVP70 01.jpg
The "Matilda" in recoil.
RE2RemasterVP70 03.jpg

Mauser HSc

Ada Wong carries a Mauser HSc as her weapon of choice, known as the "Broom Hc" in-game. The player can use it in Ada's playable section, though its power is rather anemic and it has no upgrades. It holds 9 rounds of 9mm Handgun Ammo.

West Germany Mauser HSc with wooden grips - .32 ACP
Inventory preview of the "Broom Hc". Upon closer inspection, this seems to be the post-WWII, West Germany-made model, though the description more closely describes the second Army model manufactured during the Nazi regime instead. The design of the magazine baseplate matches with some real .380 ACP Mauser HSc magazines, though obviously not with the reference image above.
While trekking through the sewers, Ada takes aim at a nearby zombie with her HSc.
Having neutralized her enemy, Ada reloads her weapon.

Browning Hi-Power Mark III

The Browning Hi-Power Mark III appears in the game as the "JMB Hp3", with "Hp3" obviously being a reference to the actual name of the gun, Hi-Power Mark III, while "JMB" likely stands for John Moses Browning. It is the standard-issue sidearm of all non-S.T.A.R.S. RPD personnel, though Leon himself does not have access to it. It is available only during Claire's playthrough in the boot of a police car at the Parking Garage, where the stock of the Matilda is found during Leon's story, which requires a Car Key found near the Firing Range of the police station to unlock.

The JMB Hp3 has a 13-shot magazine in 9mm that can be upgraded with a 26-round extended magazine and a laser sight, which removes the need for focused aiming.

Browning Hi-Power Mark III - 9x19mm
Note the missing external extractor on the weapon model.
Knowing his end is close, Lt. Marvin Branagh forces Leon to leave without him at gunpoint.

Desert Eagle Mark XIX

A black Desert Eagle Mark XIX with custom wood grips and a modified safety reminiscent of the Mark I Desert Eagle's "tear-drop" safety lever appears as the "Lightning Hawk". While very similar to the original Desert Eagle from Resident Evil 2, its model is not based on the item sprite of the original. It is available exclusively to Leon, and can be obtained in the S.T.A.R.S. office after a somewhat lengthy treasure hunt. It can be upgraded with a long barrel and a red dot sight that, oddly, behaves like a laser sight. The long barrel also increases its size from 1 slot to 2. Hunk starts with a Desert Eagle in "The 4th Survivor".

True to the other magnum pistols of the series, it is incredibly powerful but is hampered by its rare MAG Ammo, which are .50 AE rounds.

IMI Desert Eagle Mark XIX - .50 AE.
Lightning Hawk airsoft replica
Inventory preview of the "Lightning Hawk".
A fully-kitted "Lightning Hawk". Note how the "Long Barrel" is not quite the Desert Eagle's, though it does take some heavy design cues from the real deal. The railed top added by the barrel is also anachronistic as of the game's setting; the Mark XIX was relatively new as of 1998 and had a dovetail top acting as a scope mount, with Picatinny rail integration being first introduced during the late-2000s.
Finding himself in one of Umbrella's many absurdly huge underground complexes, Leon brandishes a "Lightning Hawk". Unfortunately both modifications were missed at the time of taking this screenshot.
Leon aiming his "Lightning Hawk" at a particularly threatening door. Like most other handguns, however, Leon will wield the Lightning Hawk one-handed in dark areas in tandem with a flashlight.
Realizing brute force doesn't work and he'd just wasted a precious Magnum round, Leon inserts a new magazine into his hand cannon.
Having made further progress in another playthrough, Leon readies a fully-modded "Lightning Hawk" in anticipation of an upcoming boss fight. From the looks of it, the new slide and barrel are blued instead of chromed, giving the weapon a two-tone appearance matching that of the original.
Leon aiming his pimped-out "Lightning Hawk", giving a clear look at the huge red dot sight.

M1911A1

The M1911A1 from Resident Evil 7 reappears as a B-scenario exclusive weapon for Leon, under the same name, "M19". The M1911 uses "Large-caliber Handgun Ammo", or .45 ACP rounds, which are exclusive to B-scenario exclusive weapons. Unlike the Matilda, the M1911A1 cannot be upgraded.

Pre-War Colt M1911A1 - .45 ACP
Para-Ordnance LDA with exposed hammer (single stack 7.45) - .45 ACP

Beretta 92FS "Samurai Edge"

The S.T.A.R.S (Special Tactics And Rescue Service) standard-issue "Samurai Edge" custom Beretta 92FS Brigadier makes a comeback as both preorder DLC and game clear reward: the original basic model is unlocked by getting an S-rank clear of either campaign on either difficulty, Jill's and Chris' are given for free with pre-ordered editions of the game, and Wesker's model is exclusive to pre-orders of the Deluxe edition.

All four are superior to the standard unmodified VP70M in every way, the pre-order threes in the form of enhanced damage (Wesker's), aiming "focus" speed (Chris'), and draw time (Jill's), on top of having greater basic magazine size, while the original model has infinite ammo. The first three gradually become overshadowed once the player finds modifications for their regular guns, however.

Original Model

Official Tokyo Marui airsoft replica of the Beretta 92FS "Samurai Edge" from the Resident Evil video game series.
Inventory preview of the original Samurai Edge. Whatever "Kendo Custom, Phase 2" is, it certainly does wonders by giving the pistol unlimited brass to plink.
Leon taking aim with the original 'Edge.
Reloading the original model.

Wesker's Model

Official Tokyo Marui airsoft replica of Albert Wesker's Beretta 92FS "Samurai Edge" from the Resident Evil video game series.
Inventory preview of Wesker's Samurai Edge. Apparently replacing the lower frame with a brick of inox increases a Beretta's stopping power.
Leon taking aim with Wesker's Samurai Edge.
Reloading Wesker's model.

Chris' Model

"Samurai Edge Kai M92F Kendo S.T.A.R.S. Custom Chris Redfield Model" airsoft pistol.
Inventory preview of Chris' Samurai Edge, a gun that he himself is never actually seen using. Fun fact: Chris had lost his own Samurai Edge during the Mansion incident, and used Jill's throughout the first game instead. Even then, the Samurai Edge he lost is a normal one, not one customized with a blue slide.
Leon taking aim with Chris' Samurai Edge.
Reloading Chris' model.

Jill's Model

"Samurai Edge A1 Jill Valentine Model" airsoft pistol.
Inventory preview of Jill's Samurai Edge. Jill never canonically used this pistol either.
Leon taking aim with Jill's Samurai Edge.
Reloading Jill's model.

Heckler & Koch USP9

Hunk uses a two tone Heckler & Koch USP9 in "The 4th Survivor", named "MUP" in-game. It has a 16-round capacity, and uses 9mm rounds.

Heckler & Koch USP9 with two-tone finish - 9x19mm

Glock 17

Annette Birkin uses what appears to be a Glock 17 during cutscenes. It appears to be a new model and not one recycled from Resident Evil 7: Biohazard, as it lacks the (fake) vents on the slide.

3rd Generation Glock 17 - 9x19mm
Annette holds the Glock after shooting Ada Wong in the central NEST chamber.
She then falls to the ground, dead, giving us a clear look of the flat slide top with no fake vents in sight.

Revolvers

Smith & Wesson Bodyguard

Claire starts her campaign with the Smith & Wesson Bodyguard revolver, known under the name "SLS 60". It is a 5-shot 9mm revolver that's barely more than a peashooter, and is reloaded by Claire replacing spent rounds one by one. It can be upgraded with a Reinforced Frame that allows the revolver to fire High-Powered Rounds; said rounds are .357 rounds, and the Reinforced Frame parts consist of a new barrel, a new cylinder, and a new synthetic grip, meaning that the upgrade effectively changes the gun's caliber. It can also be upgraded with a Speed Loader, which greatly increases reload speed.

Smith & Wesson Bodyguard - .38 Special
Claire quickly reloads her Bodyguard, facing down mutant G-Birkin.

Single Action Army

The Colt Single Action Army returns from the original Resident Evil 2 and appears as a B-scenario exclusive weapon for Claire, under the name "Quickdraw Army". The SAA uses .45 ACP, or "Large-caliber Handgun Ammo", like the M1911A1. Claire fans the weapon when firing, giving it a rapid firing speed, though the reload has to be done round-by-round.

Colt Single Action Army - .45 Long Colt

Unidentified Revolver

RPD Chief Brian Irons is seen using a revolver to threaten Claire in the Gamescom 2018 trailer.

Submachine Guns

Ingram MAC-11

The MAC-11 can be found in Claire Redfield's campaign, under the name "MQ 11". It uses "Submachine Gun Ammo", or .380 ACP rounds, and has a 24-round capacity that can be upgraded to 50 rounds. It can be equipped with a suppressor that also unfolds the weapons stock, which reduces the time it takes for the crosshair to settle and is less effected when moving, the suppressor also nullifies most gunshot noise to a minimum, meaning most enemies are not alerted to your presence, it does however increase the size to 2 slots, instead of 1.

RPB Industries M11A1 - .380 ACP
Claire shooting with MAC 11 against William Birkin in Gamescom 2018 Demo

Heckler & Koch MP5A3

An MP5A3 with its iron sights replaced by an optic appears in-game as the "LE 5" submachine gun. It is the default weapon of Hunk in the "The 4th Survivor" mode, and is unlockable in the main campaigns by getting an S-rank clear on Hardcore difficulty. Like the MAC-11, it uses .380 ACP "Submachine Gun Ammo", and holds 32 rounds. MP5s have never been offered in .380ACP, or with 32 round magazines. The unlockable version exclusively has infinite ammunition. It has a wide tropical handguard combined with textures from the original "slimline" one.

Heckler & Koch MP5A3 with SEF trigger group - 9x19mm
Heckler & Koch MP5A3 with original "slimline" forearm - 9x19mm
Inventory preview of the "LE 5", the "LE" likely stands for "Law Enforcement", which is appropriate considering the MP5's general users. Note the hybrid tropical/slimline handguard.
Leon taking aim with the "LE 5". Despite the mounted scope, it doesn't offer the instant snap-to-aim capability of a modified Lightning Hawk.
Having spent his previous mag at nothing in particular, Leon clicks in another 32 rounds that he materialized from out of thin air. Unlike most depictions of MP5 variants in media, Leon and Claire settle for a gentle swipe of the charging handle instead of performing an HK slap.

Shotguns

Remington 870

Leon can acquire a Remington 870 in a pistol grip configuration early on in the game. It is known as the W-870 in-game and is initially found with a 4-round tube magazine which can later be upgraded to 8 rounds along with an extended barrel for a tighter spread, as well as a full stock for reduced recoil. Interestingly, it starts with black polymer furniture, but this is switched out for wood as the gun is upgraded.

In Leon's campaign, gun shop owner Robert Kendo appears to carry a Remington 870. In "The 4th Survivor", Hunk also starts with a fully upgraded 870.

Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge
Remington 870 Express with TacStar pistol grip - 12 gauge
Remington 870 Police Magnum customized with extended magazine tube - 12 gauge
Inventory preview of the "W-870".
A fully tricked-out "W-870". Fun fact: despite the longer forend practically doubling the weapon's capacity, Leon will still put in only 4 new shells upon reloading from empty.
Leon training his "W-870" on one of the local anklebiters.
After (hopefully) disposing of the threat, Leon puts a new shell into his shotgun.
Later that day, Leon finds himself in one of Umbrella's absurdly-huge underground complexes with a surprisingly less tactical shotgun.
Not that that matters, Leon racks the pump after loading in a new shell. Despite the doubled tube capacity, the reloading animation remains unchanged.

Launchers

M79

Claire can find an M79 grenade launcher in her campaign. Named "GM 79", the grenade launcher starts with a pistol grip and fixed iron sights, which can be upgraded with a full length stock that reduces recoil and allows shots to travel in a more stable trajectory. The fixed stock upgrade also adds a (essentially cosmetic) leaf sight to the weapon, and increases the inventory size of the weapon from 1 slot to 2. Unlike the original game which had explosive rounds as a third option, this new rendition only allows Flame and Acid Rounds to be used.

M79 Grenade Launcher
Claire RE2Re M79.jpg
Claire, with the M79. It might be a bad idea to carry it with the leaf sight flipped up.

M202 FLASH

The M202 FLASH is obtainable near the endgame as the "Anti-tank Rocket" launcher, during the boss fight against Mr. X. It fills the role of the FIM-92 Stinger from the original title, perhaps due to the developers wising up to the fact that the Stinger is air-craft lock-on only, and not a free-firing weapon.

Visually, it is roughly identical to the real steel, though it lacks the front and rear tube covers. There is no extra ammunition for this weapon, though it does have a reload animation observable in the Model Viewer.

M202A1 FLASH - 66mm
Inventory preview of the "Anti-tank Rocket" launcher.

Saab Bofors Dynamics AT4

The Saab Bofors Dynamics AT4 appears in the game as the "ATM-4". It has unlimited ammunition, and can be unlocked by completing Leon's scenario A/B on Hardcore with an S+ ranking.

M136 AT4 Anti-Tank recoilless launcher - 84mm
Inventory preview of the "ATM-4". The description is actually wrong here: the AT-4 is not a rocket launcher despite popular belief. The projectile itself lacks a rocket motor, therefore the weapon is technically a recoilless rifle.
Leon aiming the "ATM-4" at a nearby wall.

Others

Flamethrower

Leon can acquire a flamethrower in the Umbrella facility.

Spark Shot

Claire can acquire the Spark Shot in the Umbrella facility.

Orion Flare Gun

In the Umbrella facility, Annette Birkin uses what appears to be an Orion flare gun enlarged to 40mm caliber to fire acid rounds at the mutated William.

Orion flare gun - 25mm

Explosives


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