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Difference between revisions of "Resident Evil 2 (2019)"

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==Browning Hi-Power Mark III==
 
==Browning Hi-Power Mark III==
The [[Browning Hi-Power Mark III]] appears in the game as the "JMB Hp3", with "Hp3" obviously being a reference to the actual name of the gun, Hi-Power Mark III, while "JMB" likely stands for John Moses Browning. It is the standard-issue sidearm of all non-S.T.A.R.S. RPD personnel, though Leon himself does not have access to it. It is available only during Claire's playthrough in the boot of a police car at the Parking Garage, where the stock of the Matilda is found during Leon's story, which requires a Car Key found near the Firing Range of the police station to unlock.  
+
The [[Browning Hi-Power Mark III]] appears in the game as the "JMB Hp3", with "Hp3" obviously being a reference to the actual name of the gun, Hi-Power Mark III, while "JMB" likely stands for John Moses Browning. It is the standard-issue sidearm of all non-S.T.A.R.S. RPD personnel, though Leon himself does not have access to it. It is available only during Claire's playthrough in the trunk of a police car at the Parking Garage, where the stock of the Matilda is found during Leon's story, which requires a Car Key found near the Firing Range of the police station to unlock.  
  
 
The JMB Hp3 has a 13-shot magazine in 9mm that can be upgraded with a 26-round extended magazine and a laser sight, which removes the need for focused aiming.
 
The JMB Hp3 has a 13-shot magazine in 9mm that can be upgraded with a 26-round extended magazine and a laser sight, which removes the need for focused aiming.

Revision as of 17:45, 30 January 2019

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Resident Evil 2 (2019) for current discussions. Content is subject to change.

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Unidentified

This article currently has one or more unidentified weapons.
If you can help identify any of the weapons labelled "unknown," please do so.


Resident Evil 2
Re2remaketitle.jpg
Title Image
Release Date: January 25, 2018
Developer: Capcom
Publisher: Capcom
Series: Resident Evil
Platforms: PC
Playstation 4
Xbox One
Genre: Survival Horror


Resident Evil 2 is a 2019 remake of the original 1998 Resident Evil 2, in the same vein as the 2002 Resident Evil remake, released on PC, PS4 and Xbox One. The remake features significantly updated graphics, new third-person gameplay, and a retold storyline.

As in the original game, the main player characters are Leon Scott Kennedy and Claire Redfield, and each of them have two A and B scenarios. Ada Wong and Sherry Birkin are also playable during certain sections of the two player characters' campaigns. Two minigames, "The 4th Survivor" featuring Hunk, and "The Tofu Survivor" featuring Tofu are also included (with less stringent unlock conditions).


The following weapons appear in the video game Resident Evil 2 (2019):

Overview

The 2019 remake uses the same grid-based inventory system of Resident Evil 7: Biohazard, and various weapons have different sizes instead of the generic inventory slots of the original. This forces the player to manage their loadouts carefully while also allowing space for ammo and various other items.

By default, most firearms take up one block of space, though large weapons take up two. Certain mods exist for some firearms, and fitting certain item onto them will confer some gameplay changes, as well as increasing their footprint in Leon or Claire's inventory, though these can be removed to reduce the weapon's profiles back to the standard 1x1 at the cost of their bonuses.

Like the previous entries, weapons in the same class share the same type of generic ammunition, while ones of different categories do not, regardless of their actual caliber in reality. Ammunition can be crafted with gunpowder found throughout the game, like in some of the previous games, with different mixes of varying grades of powder resulting in certain ammo types.

Many firearms make a return from the original title, though some don't or were replaced with a rough equivalent. Any weapons unlocked through DLCs or completing bonus challenges are placed into the item box and can be retrieved at any time, be that the start of a new game or a game already in progress. Taking a page from the 2002 remake of Resident Evil, the 2019 remake features items that can be used for self defense when being grabbed by enemies.

Handguns

Heckler & Koch VP70M

Like the original game, Leon starts the game with a Heckler & Koch VP70M in his inventory. It is called by the series' staple name for the gun, "Matilda". It uses Handgun Ammunition (9x19mm Parabellum rounds), and is underloaded to 12 rounds. The VP70 can be upgraded with an unrealistic 24 round extended magazine, the burst fire stock and a compensator to reduce recoil. True to life, the added stock enables it to fire in 3-round bursts, though slowly enough that quick taps could still produce single shots. Understandably, this goes away if the stock is ever detached.

The VP70M acts as Leon's "canon" sidearm, therefore he will always have it equipped during cutscenes regardless of loadout, or if it even being in his inventory, and will not have any modifications fitted.

Heckler & Koch VP70M with attached stock - 9x19mm
Inventory preview of the "Matilda". The in-game weapon description implies that it is Leon's personal carry gun rather than his RPD service weapon. Judging from the state of the RPD precinct when he arrived on the scene, it's likely that he wouldn't have been able to obtain his issued pistol even if he wanted.
The "Matilda" fully upgraded. Collecting the parts to upgrade it to this stage seems to be part of a cruel prank, as the items are scattered around seemingly random areas of the precinct, with the stock being hidden in the boot of a completely non-specific police cruiser in the parking lot.
Leon about to cap a zombie in the library with his "Matilda", now that keeping quiet in libraries a foregone notion.
After taking a few shots to neutralize his foe, he then reloads the "Matilda" with fresh ammo.
Later that day, Leon encounters some sewer zombies while retrieving one of several oddly chess-themed electrical plugs.
After showing his enemy what for, Leon tops his "Matilda" up with a new mag.

Mauser HSc

Ada Wong carries a Mauser HSc as her weapon of choice, known as the "Broom Hc" in-game. The player can use it in Ada's playable section, though its power is rather anemic and it has no upgrades. It holds 9 rounds of 9mm Handgun Ammo.

West Germany Mauser HSc with wooden grips - .32 ACP
Inventory preview of the "Broom Hc". Upon closer inspection, this seems to be the post-WWII, West Germany-made model, though the description more closely describes the second Army model manufactured during the Nazi regime instead. The design of the magazine baseplate matches with some real .380 ACP Mauser HSc magazines, though obviously not with the reference image above.
While trekking through the sewers, Ada takes aim at a nearby zombie with her HSc.
Having neutralized her enemy, Ada reloads her weapon.

Browning Hi-Power Mark III

The Browning Hi-Power Mark III appears in the game as the "JMB Hp3", with "Hp3" obviously being a reference to the actual name of the gun, Hi-Power Mark III, while "JMB" likely stands for John Moses Browning. It is the standard-issue sidearm of all non-S.T.A.R.S. RPD personnel, though Leon himself does not have access to it. It is available only during Claire's playthrough in the trunk of a police car at the Parking Garage, where the stock of the Matilda is found during Leon's story, which requires a Car Key found near the Firing Range of the police station to unlock.

The JMB Hp3 has a 13-shot magazine in 9mm that can be upgraded with a 26-round extended magazine and a laser sight, which removes the need for focused aiming.

Browning Hi-Power Mark III - 9x19mm
Inventory preview of the "JMB Hp3". The laser sight comes with the gun itself when found. Note the missing external extractor on the weapon model.
Inventory preview of the fully-modified "JMB Hp3".
Claire aiming her "JMB Hp3" at a zombie in the morgue, showing off the huge laser dot.
Claire reloads her handgun after dealing with the risen dead. Her Hi-Power has been modded with an extended mag in this shot, which explains the doubled capacity.
Knowing his end is close, Lt. Marvin Branagh forces Leon to leave without him at gunpoint.

Desert Eagle Mark XIX

A black Desert Eagle Mark XIX with custom wood grips and a modified safety reminiscent of the Mark I Desert Eagle's "tear-drop" safety lever appears as the "Lightning Hawk". While very similar to the original Desert Eagle from Resident Evil 2, its model is not based on the item sprite of the original. It is available exclusively to Leon, and can be obtained in the S.T.A.R.S. office after a somewhat lengthy treasure hunt. It can be upgraded with a long barrel and a red dot sight that, oddly, behaves like a laser sight. The long barrel also increases its size from 1 slot to 2. Hunk starts with a Desert Eagle in "The 4th Survivor".

True to the other magnum pistols of the series, it is incredibly powerful but is hampered by its rare MAG Ammo, which are .50 AE rounds.

IMI Desert Eagle Mark XIX - .50 AE.
Lightning Hawk airsoft replica
Inventory preview of the "Lightning Hawk".
A fully-kitted "Lightning Hawk". Note how the "Long Barrel" is not quite the Desert Eagle's, though it does take some heavy design cues from the real deal. The railed top added by the barrel is also anachronistic as of the game's setting; the Mark XIX was relatively new as of 1998 and had a dovetail top acting as a scope mount, with Picatinny rail integration being first introduced during the late-2000s.
Finding himself in one of Umbrella's many absurdly huge underground complexes, Leon brandishes a "Lightning Hawk". Unfortunately both modifications were missed at the time of taking this screenshot.
Leon aiming his "Lightning Hawk" at a particularly threatening door. Like most other handguns, however, Leon will wield the Lightning Hawk one-handed in dark areas in tandem with a flashlight.
Realizing brute force doesn't work and he'd just wasted a precious Magnum round, Leon inserts a new magazine into his hand cannon.
Having made further progress in another playthrough, Leon readies a fully-modded "Lightning Hawk" in anticipation of an upcoming boss fight. From the looks of it, the new slide and barrel are blued instead of chromed, giving the weapon a two-tone appearance matching that of the original.
Leon aiming his pimped-out "Lightning Hawk", giving a clear look at the huge red dot sight.

M1911A1

The M1911A1 from Resident Evil 7 reappears as a B-scenario exclusive weapon for Leon, under the same name, "M19". The M1911 uses "Large-caliber Handgun Ammo", or .45 ACP rounds, which are exclusive to B-scenario exclusive weapons. Unlike the Matilda, the M1911A1 cannot be upgraded.

Pre-War Colt M1911A1 - .45 ACP
Para-Ordnance LDA with exposed hammer (single stack 7.45) - .45 ACP
Inventory preview of the "M19". Note how the overly bulgy trigger guard is all wrong for a M1911 variant.
Leon aiming his "M19", gangsta-style, at a zombie outside the precinct.
Having put down his aggressor, Leon reloads his "M19".
Aiming the "M19" in the dark has the light coming from out of nowhere under the pistol.

Beretta 92FS "Samurai Edge"

The S.T.A.R.S (Special Tactics And Rescue Service) standard-issue "Samurai Edge" custom Beretta 92FS Brigadier makes a comeback as both preorder DLC and game clear reward: the original basic model is unlocked by getting an S-rank clear of either campaign on either difficulty, Jill's and Chris' are given for free with pre-ordered editions of the game, and Wesker's model is exclusive to pre-orders of the Deluxe edition.

All four are superior to the standard unmodified VP70M in every way, the pre-order threes in the form of enhanced damage (Wesker's), aiming "focus" speed (Chris'), and draw time (Jill's), on top of having greater basic magazine size, while the original model has infinite ammo. The first three gradually become overshadowed once the player finds modifications for their regular guns, however.

Original Model

Official Tokyo Marui airsoft replica of the Beretta 92FS "Samurai Edge" from the Resident Evil video game series.
Inventory preview of the original Samurai Edge. Whatever "Kendo Custom, Phase 2" is, it certainly does wonders by giving the pistol unlimited brass to plink.
Leon taking aim with the original 'Edge.
Reloading the original model.

Wesker's Model

Official Tokyo Marui airsoft replica of Albert Wesker's Beretta 92FS "Samurai Edge" from the Resident Evil video game series.
Inventory preview of Wesker's Samurai Edge. Apparently replacing the lower frame with a brick of inox increases a Beretta's stopping power.
Leon taking aim with Wesker's Samurai Edge.
Reloading Wesker's model.

Chris' Model

"Samurai Edge Kai M92F Kendo S.T.A.R.S. Custom Chris Redfield Model" airsoft pistol.
Inventory preview of Chris' Samurai Edge, a gun that he himself is never actually seen using. Fun fact: Chris had lost his own Samurai Edge during the Mansion incident, and used Jill's throughout the first game instead. Even then, the Samurai Edge he lost is a normal one, not one customized with a blue slide.
Leon taking aim with Chris' Samurai Edge.
Reloading Chris' model.

Jill's Model

"Samurai Edge A1 Jill Valentine Model" airsoft pistol.
Inventory preview of Jill's Samurai Edge. Jill never canonically used this pistol either.
Leon taking aim with Jill's Samurai Edge.
Reloading Jill's model.

Heckler & Koch USP9

Hunk uses a two tone Heckler & Koch USP9 in "The 4th Survivor", named "MUP" in-game. It has a 16-round capacity, and uses 9mm rounds.

Heckler & Koch USP9 with two-tone finish - 9x19mm
Inventory preview of the "MUP". It's highly unlikely to be a USP40 or 45, since while most pistols obtainable use generic 9mm ammunition, there is .45 ACP in this game, which it's not compatible with.
En route to his extraction point, Hunk takes aim at three zombies standing in his way.
Hunk reloading his "MUP".

Glock 17

Annette Birkin uses what appears to be a Glock 17 during cutscenes. During a flashback, it is seen that the pistol was originally used by William Birkin, before being picked up by Annette. It appears to be a new model and not one recycled from Resident Evil 7: Biohazard, as it lacks the (fake) vents on the slide.

3rd Generation Glock 17 - 9x19mm
Annette holds the Glock after shooting Ada Wong in the central NEST chamber.
She then falls to the ground, dead, giving us a clear look of the flat slide top with no fake vents in sight.

Revolvers

Smith & Wesson Bodyguard

Claire starts her campaign with the Smith & Wesson Bodyguard revolver, known under the name "SLS 60". It is a 5-shot 9mm revolver that's barely more than a peashooter, and is reloaded by Claire replacing spent rounds one by one. It can be upgraded with a Reinforced Frame that allows the revolver to fire High-Powered Rounds; said rounds are .357 rounds, and the Reinforced Frame parts consist of a new barrel, a new cylinder, and a new synthetic grip, meaning that the upgrade effectively changes the gun's caliber. It can also be upgraded with a Speed Loader, which greatly increases reload speed.

Like Leon's VP70M, the Bodyguard is Claire's "canon" sidearm, meaning she will always have it equipped during cutscenes regardless of her current loadout, even if it's stashed away in an item box.

Smith & Wesson Bodyguard - .38 Special
Inventory preview of the "SLS 60".
Inventory preview of the fully-modded "SLS 60".
Claire takes aim at the newly-zombified gas station clerk with her "SLS 60". Like Leon, she will always use this one-handed stance in tandem with a flashlight when aiming in a dark area.
With the clerk dead, Claire reloads her revolver while seriously resisting the urge to shoplift. Without a speedloader, Claire will replace the rounds manually like Leon and her brother Chris in later games, though with less gusto.
A while later, Claire is separated from Leon en route to the RPD precinct. Here she is using the revolver's normal two-handed grip.
Reloading the "SLS 60" with a speedloader uses the same animation as without, only faster, and the loader itself is hidden behind Claire's hand.
Having found the Reinforced Parts that somebody hid in the sewers for whatever reason, Claire decides to have a test run of her refurbished revolver.
Reloading the tricked-out "SLS 60". Note the option to use High-Powered rounds. The game seems to "store" loaded magazines of alternative ammo in a pocket dimension when unused, since swapping between them deducts nothing from the player's inventory.

Single Action Army

The Colt Single Action Army returns from the original Resident Evil 2 and appears as a B-scenario exclusive weapon for Claire, under the name "Quickdraw Army". The SAA uses .45 ACP, or "Large-caliber Handgun Ammo", like the M1911A1. Claire fans the weapon when firing, giving it a rapid firing speed, though the reload has to be done round-by-round.

Colt Single Action Army - .45 Long Colt

Unidentified Revolver

RPD Chief Brian Irons is seen using a revolver to threaten Claire in the Gamescom 2018 trailer.

Submachine Guns

Ingram MAC-11

The MAC-11 can be found in Claire Redfield's campaign, under the name "MQ 11". It uses "Submachine Gun Ammo", or .380 ACP rounds, and has a 24-round capacity that can be upgraded to 50. It can be equipped with a suppressor that also unfolds the stock, which reduces the time it takes for the crosshair to settle and blooms less when moving. The suppressor also renders the gun virtually silent at range, meaning most enemies are not alerted to your presence unless firing right next to them. It also increases the MQ 11's inventory footprint to 2 slots, instead of 1.

RPB Industries M11A1 - .380 ACP
Inventory preview of the "MQ 11". Unlike in most videogames, Claire does use the paracord strap as a foregrip in-game.
Inventory preview of the fully-kitted "MQ 11".
Claire facing down the fearsome Mr. X in the RPD precinct. Bringing him down onto one knee with this weak of a weapon is no small feat.
Wasting no time at all, Claire reloads her "MQ 11".
After finding the final upgrade piece in the S.T.A.R.S. office, Claire takes a moment to try out her now-tactical SMG.
Reloading the modded "MQ 11". Note the long mag clipping into Claire's hand.

Heckler & Koch MP5A3

An MP5A3 with its iron sights replaced by an optic appears in-game as the "LE 5" submachine gun. It sports a wide tropical handguard with the checkering texture of the original "slimline" one. It is the default weapon of Hunk in the "The 4th Survivor" mode, as well as his fellow USS operatives, and is unlockable in the main campaigns by getting an S-rank clear on Hardcore difficulty. Like the MAC-11, it uses .380 ACP "Submachine Gun Ammo", and holds 32 rounds. The unlockable version exclusively has infinite ammunition.

The .380 ACP chambering and 32-round capacity are inadvisable, though not technically impossible for an MP5; while 32-round magazines and .380 ACP chambering have never been factory options for any MP5 variant, 9x19mm firearms can chamber and fire .380 ACP ammunition (though they typically fail to cycle it, due to the .380 round's lower pressure), and 30-round MP5 magazines can fit 32, though overloading them as such can cause feeding issues, and make loading them into the weapon rather difficult.

Heckler & Koch MP5A3 with SEF trigger group - 9x19mm
Heckler & Koch MP5A3 with original "slimline" forearm - 9x19mm
Inventory preview of the "LE 5", the "LE" likely stands for "Law Enforcement", which is appropriate considering the MP5's general users. Note the hybrid tropical/slimline handguard and partially-extended stock, though its absence from the receiver rails suggests that this is actually as far out as it goes.
Leon taking aim with the "LE 5". Despite the mounted scope, it doesn't offer the instant snap-to-aim capability of a modified Lightning Hawk.
Having spent his previous mag at nothing in particular, Leon clicks in another 32 rounds that he materialized from out of thin air. Unlike most depictions of MP5 variants in media, Leon and Claire settle for a gentle swipe of the charging handle instead of performing an HK slap.

Shotguns

Remington 870

Leon can acquire a Remington 870 in a pistol grip configuration early on in the game. It is known as the W-870 in-game and is initially found with a 4-round tube magazine which can later be upgraded to 8 rounds along with an extended barrel for a tighter spread, as well as a full stock for reduced recoil. Interestingly, it starts with black polymer furniture, but this is switched out for wood as the gun is upgraded.

In Leon's campaign, gun shop owner Robert Kendo appears to carry a Remington 870. In "The 4th Survivor", Hunk also starts with a fully upgraded 870.

Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge
Remington 870 Express with TacStar pistol grip - 12 gauge
Remington 870 Police Magnum customized with extended magazine tube - 12 gauge
Inventory preview of the "W-870".
A fully tricked-out "W-870". Fun fact: despite the longer forend practically doubling the weapon's capacity, Leon will still put in only 4 new shells upon reloading from empty.
Leon training his "W-870" on one of the local anklebiters.
After (hopefully) disposing of the threat, Leon puts a new shell into his shotgun.
Later that day, Leon finds himself in one of Umbrella's absurdly-huge underground complexes with a surprisingly less tactical shotgun.
Not that that matters, Leon racks the pump after loading in a new shell. Despite the doubled tube capacity, the reloading animation remains unchanged.

Launchers

M79

Claire can find an M79 grenade launcher in her campaign. Named "GM 79", the grenade launcher starts with a pistol grip and fixed iron sights, which can be upgraded with a full length stock and leaf sight combo that reduces recoil and allows shots to travel in a more stable trajectory, and tightens the crosshair. The upgrade increases the inventory size of the weapon from 1 slot to 2. Unlike the original game which had explosive rounds as a third option, this new rendition only allows Flame and Acid Rounds to be used.

M79 Grenade Launcher
Inventory preview of the "GM 79". From the checkered pattern on the pistol grip, it seems like this was a purpose-made part for the launcher, rather than a hacked off full-length stock.
Inventory preview of the fully-modded "GM 79".
Whilst trekking through the deserted RPD precinct, Claire takes aim with her "GM 79" at a particularly gruesome sight.
Her new foe dealt with, Claire slots a new grenade into her pirate launcher.
Adding the full-length stock onto the "GM 79" also gives it a leaf sight, which corresponds to giving the player a tighter crosshair, making it clearer as to where the grenades will land.

M202 FLASH

The M202 FLASH is obtainable near the endgame as the "Anti-tank Rocket" launcher, during the boss fight against Mr. X. It fills the role of the FIM-92 Stinger from the original title, perhaps due to the developers wising up to the fact that the Stinger is air-craft lock-on only, and not a free-firing weapon. It could also be a continuity nod to it's use in Resident Evil 1 and 3.

Visually, it is roughly identical to the real steel, though it lacks the front and rear tube covers. There is no extra ammunition for this weapon, though it does have a reload animation observable in the Model Viewer.

M202A1 FLASH - 66mm
Inventory preview of the "Anti-tank Rocket" launcher.
Leon facing down a mutated Mr. X with the "Anti-tank Rocket" launcher. The tubes will empty one by one according to the amount of rockets fired.

Saab Bofors Dynamics AT4

The Saab Bofors Dynamics AT4 appears in the game as the "ATM-4". It has unlimited ammunition, and can be unlocked by completing Leon's scenario A/B on Hardcore with an S+ ranking.

M136 AT4 Anti-Tank recoilless launcher - 84mm
Inventory preview of the "ATM-4". The description is actually wrong here: the AT-4 is not a rocket launcher despite popular belief. The projectile itself lacks a rocket motor, therefore the weapon is technically a recoilless rifle.
Leon aiming the "ATM-4" at a nearby wall.

Others

Handheld M134 Minigun

Claire can acquire what looks to be a modified M134 Minigun in the track control room during her escape from the Umbrella underground complex. It holds 400 rounds and cannot be resupplied, likely because similar to Leon's M202 FLASH, it too is a "boss" weapon. A variant with unlimited ammunition can be unlocked for use by getting a Hardcore S+ ranking on either of Claire's scenarios.

Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgment Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm NATO
Inventory preview of the "Minigun". Note the absent power source and all-too-tiny ammo box.
Claire hoists up the "Minigun" in anticipation of an upcoming boss fight, while Sherry looks on with palpable concern. Exactly how 400 rounds of 7.62x51mm NATO can fit inside that lunchbox of an ammo can is never made clear. Not that Claire minds, though, since now she too has a big gatling cannon to contend with her brother.

Flamethrower

Leon can acquire a flamethrower in the Sewers.

Spark Shot

Claire can acquire the Spark Shot in the Umbrella facility.

Orion Flare Gun

In the Umbrella facility, Annette Birkin uses what appears to be an Orion flare gun enlarged to 40mm caliber to fire acid rounds at the mutated William.

Orion flare gun - 25mm

Explosives

M26 Fragmentation Grenade

The M26 hand grenade appears in the game simply as the "Hand Grenade". It can be thrown to decimate large mobs of enemies, on top of being classified as a sub-weapon, allowing the player to use one to break free of an enemy's grasp.

M26 High-Explosive Fragmentation hand grenade
Inventory preview of the "Hand Grenade".

M84 Stun Grenade

The M84 stun grenade appears in the game simply as the "Flash Grenade". It can be thrown to disorient large mobs of enemies, and is especially effective against Lickers as the loud explosion temporarily disables their sense of hearing. It is also classified as a sub-weapon, allowing the player to use one to break free of an enemy's grasp.

M84 stun grenade
Inventory preview of the "Flash Grenade". It is unknown how it produces the bright flash considering the lack of holes on the casing, and the fact that the grenade itself is not destroyed to produce the blast.

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