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Difference between revisions of "Resident Evil: Revelations 2"

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A Makarov PM is the first firearm available to the player in the game's story mode; Claire acquires it and a holster from a dead guard during "Penal Colony." When asked by Moira Burton if she intends to use it, Claire replies that it's more reliable than some people. A Makarov is also the first handgun available to the player in Raid Mode. Appears as the MPM (Makarov PM).
 
A Makarov PM is the first firearm available to the player in the game's story mode; Claire acquires it and a holster from a dead guard during "Penal Colony." When asked by Moira Burton if she intends to use it, Claire replies that it's more reliable than some people. A Makarov is also the first handgun available to the player in Raid Mode. Appears as the MPM (Makarov PM).
 
[[Image:MakarovPM.jpg|thumb|400px|none|Makarov Pistol - 9x18mm]]
 
[[Image:MakarovPM.jpg|thumb|400px|none|Makarov Pistol - 9x18mm]]
[[Image:REREV2 PM 1.jpg|thumb|600px|none|Claire and Moire discover the Makarov pistol while looking for the keys.]]
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[[Image:REREV2 PM 1.jpg|thumb|600px|none|Claire and Moira discover the Makarov pistol while looking for the keys.]]
 +
[[Image:REREV2 PM 3.jpg|thumb|600px|none|Claire holds her Makarov at the cabin in Episode Two, hoping that ''Revelations 3'' will have proper ragdoll physics.]]
 +
[[Image:REREV2 PM 2.jpg|thumb|600px|none|Neil uses a Makarov in the beginning of Episode Two.]]
  
 
==Beretta 96FS "Samurai Edge" ==
 
==Beretta 96FS "Samurai Edge" ==

Revision as of 11:43, 4 March 2015

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The future is subject to change.

This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change.

File:RE Rev2 Logo.jpg
Resident Evil: Revelations 2 (2015)

Resident Evil: Revelations 2 is a survival horror video game for PC, Xbox 360, Xbox One, PS3 and PS4 systems. It is the sequel to Resident Evil: Revelations and will be released in 4 episodes. The story follows Claire Redfield and Moira Burton (daughter of Barry Burton) trying to escape from a prison island. The game takes place between Resident Evil 5 and 6.

The following weapons can be seen in the game Resident Evil: Revelations 2:


Pistols

Makarov PM

A Makarov PM is the first firearm available to the player in the game's story mode; Claire acquires it and a holster from a dead guard during "Penal Colony." When asked by Moira Burton if she intends to use it, Claire replies that it's more reliable than some people. A Makarov is also the first handgun available to the player in Raid Mode. Appears as the MPM (Makarov PM).

Makarov Pistol - 9x18mm
Claire and Moira discover the Makarov pistol while looking for the keys.
Claire holds her Makarov at the cabin in Episode Two, hoping that Revelations 3 will have proper ragdoll physics.
Neil uses a Makarov in the beginning of Episode Two.

Beretta 96FS "Samurai Edge"

Barry Burton's heavily customized version of the "Samurai Edge" returns. It has a different compensator and brown grips this time.

Airsoft replica of Barry's Samurai Edge - Fake .40 S&W
Barry Burton carrying his own custom "Samurai Edge".
Barry Burton engaging one of the afflicted with his own custom "Samurai Edge".
Barry with his custom Beretta. Notice how the cursor does not disappear during cutscenes.
Barry fires the Samurai Edge near the end of the first episode. The different compensator and brown grips are visible in this shot.
When switching to the Samurai Edge, Barry will do a quick brass check.

Glock 18C

Jessica's Glock 18 from the previous game returns in Raid mode.

Glock 18C - 9x19mm

"Tri-shot"

Sherry Birkin's custom-made machine pistol from Resident Evil 6 is one of several guns returning for Resident Evil Revelations 2, again as the Tri-shot. It is available in Raid Mode.

SIG-Sauer P220 Sport - .45 ACP
Beretta 93R - 9x19mm
Jill Valentine holds the "Tri-Shot" pistol.

Heckler & Koch USP Compact

Though labeled as P10, the name of the German police version of the USP Compact, it doesn't seem to have the sloped base plate on the magazine despite having the shorter barrel.

Heckler & Koch USP Compact - 9x19mm

Revolvers

Colt Anaconda

The Colt Anaconda with a 6" barrel and grey-ish finish appears in Raid Mode as the "Anaconda".

Colt Anaconda with 6" barrel - .44 Magnum

Colt Python

Barry's custom revolver from Resident Evil Remake returns as the "Magnum Python".

Colt Python - .357 Magnum

Mateba Model 6 Unica

Mateba Model 6 Unica with 5" Barrel - .357 Magnum

Smith & Wesson Model 329PD

The Smith & Wesson Model 329PD is another Magnum usable in Raid Mode.

Smith & Wesson Model 329PD - .44 Magnum
Claire armed with a Smith & Wesson Model 329PD revolver.

Shotguns

"Hydra"

The Hydra triple-barreled shotgun introduced in Resident Evil 5 is available in Raid Mode.

Resident Evil 5 Hydra Shotgun
Barry with the Hydra.

Merkel Model 147 SL

The second weapon Claire acquires during the main game is a Merkel Model 147 SL double-barrel shotgun, called the "M147S." She takes it from another dead guard; it's also available in Raid Mode.

Merkel Model 147 SL - 12 gauge
HUNK holds the Model 147.
Claire reloads the shotgun in the prison complex.
Now in Raid Mode, Claire aims the "Gravedigger", a special variant of this shotgun. It has a unique name but looks exactly the same as the stock M147S. It can also hold 3 shells at a time. The previous game also had similar problems with the Hydra.

TOZ-194

The Russian TOZ-194 shotgun appears with a top-folding stock. Claire can acquire one in Episode Two, which has a 5-shot capacity and 2 upgrade slots.

TOZ-194 - 12 gauge
Jill Valentine holds the TOZ-194. The stock is not made up, it can be found on certain variants of this shotgun.
Claire fires the TOZ at a group of zombies. The muzzle flash stays for a slightly longer time than it should. This problem persists with most of the guns in the game. Also, Capcom's idea of "Throwback Map Pack" is some levels from RE6 and REV1...

Submachine Guns

"AB-50"

The model is taken from Resident Evil 6. Its name, the MP-AB50, an abbreviation of "Machine-Pistol, Ammo Box 50," its name in Resident Evil 6. Claire can acquire one in Episode 2. Along with the PM, it is one of the first weapons available to the player in Raid Mode; a version with a more ridiculously extended magazine called the MP-AB50G is the weapon's unique variant, and boasts a higher capacity and gold finish.

Ruger MP9 (with stock folded) - 9x19mm
Claire reloads the AB50 in Episode Two during the standoff at the village. The AB50 is much more useful in Story Mode. Pedro is seen in the background using a Merkel double barrel shotgun.
HUNK takes out a group of zombies.
Moira reloads the Golden AB50. Apparently, she has no problem using guns in Raid Mode.

"AF"

The other SMG from Resident Evil 6 is also in the game, again as the Machine-Pistol/Accurate-Fire (MP-AF). It is used by the soldiers who abduct Claire and Moira in the opening cutscene, and has apparently replaced its cousin the MP5 as the standard icon for the "machine pistol" class of weapons in Raid Mode.

Heckler & Koch UMP9 - 9x19mm
Mysterious masked soldiers abduct Claire and Moira from a TerraSave event during the game's first cutscene, wielding AF SMGs in the standard BSAA configuration from Resident Evil 6.

M1A1 Thompson

The "Chicago Typewriter" from Resident Evil 4 is available in Raid mode, although its model is somewhat altered. It is also shown with drum magazines, while the real M1A1 wasn't designed to accept drum mags.

M1A1 Thompson with 30-round magazine - .45 ACP
Barry Burton wields a Thompson submachine gun.
Jill engages an elite enemy with her Tommy Gun.

Assault Rifles

AK-74

The AK-74 appears as "AK-7" and is a Raid Mode exclusive weapon. The "High Roller" with golden finish also returns.

AK-74 - 5.45x39mm
Pre-order bonus character and always ultimate badass HUNK fires the AK-74. Notice how it is modeled with a hooded front sight.
HUNK reloads the AK-74.
Claire wields a "High Roller". This variant is shown with a correct open sight.

Knight's Armament Company SR-47

Barry comes equipped with quite an arsenal to rescue his daughter - this includes a custom Colt Python, a custom Beretta in .40 S&W, and a Knight's Armament SR-47 assault rifle.

File:Sr47.jpg
KAC SR-47 with bipod - 7.62x39mm
File:Rev247.jpg
Quite possibly the first appearance of this gun in any media
Barry holds the SR-47 after arriving to the island.

Sniper Rifles

"Anti Materiel Rifle"

The frankengun "AMR" makes a return from RE6. It is very powerful but spare ammo cannot be carried for it.

AMR - 12.7mm
HUNK attempts a timed mission in a fictional European country, armed with a fictional anti-materiel rifle.
The AMR's reticle as HUNK engages a regular and an Elite enemy.

Mosin Nagant M1891/30

Mosin Nagant M91/30 - 7.62x54mm R
Barry Burton with the Mosin on his back.

SVD Dragunov

The Dragunov SVD rifle returns from Resident Evil 6, this time as a useable sniper rifle, filling the role of the H&K PSG-1 from the first Revelations. Called the "Rifle-SVD" (this game apparently taking after the 3DS version of the first one and naming weapons after their class), the SVD features gorgeous cherry-wood furniture, meaning it is not a 100% recycle of the model from Resident Evil 5.

SVD Dragunov Sniper Rifle - 7.62x54mmR
HUNK's SVD lacks the front sight and cheek rest for some reason.
The Dragunov's reticle, trying to pass for a PSO-1 reticle.

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