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Difference between revisions of "Red Dead Redemption"

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[[File:Lemat icon.jpg|thumb|none|300px|LeMat icon]]
 
[[File:Lemat icon.jpg|thumb|none|300px|LeMat icon]]
 
[[Image:LeMat RDR 2.jpg|thumb|none|600px|Official image of John Marston wielding the LeMat as a rebel in Mexico.]]
 
[[Image:LeMat RDR 2.jpg|thumb|none|600px|Official image of John Marston wielding the LeMat as a rebel in Mexico.]]
[[Image:RDR_Lemat_Screen.jpg|thumb|none|600px|Another image of the LeMat. This is used as a red loading screen in-game.]]
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[[Image:RDR_Lemat_Screen.jpg|thumb|none|600px|Another image of the LeMat. This is also used as a red loading screen in-game.]]
 
[[File:RDR LeMat (1).jpg|thumb|none|600px|John brandishing the LeMat late in the story.]]
 
[[File:RDR LeMat (1).jpg|thumb|none|600px|John brandishing the LeMat late in the story.]]
 
[[File:RDR LeMat (2).jpg|thumb|none|600px|Agent Ross holding John's LeMat, which shows a good profile view of it.]]
 
[[File:RDR LeMat (2).jpg|thumb|none|600px|Agent Ross holding John's LeMat, which shows a good profile view of it.]]

Revision as of 19:39, 6 March 2023

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Red Dead Redemption for current discussions. Content is subject to change.

Red Dead Redemption (2010)
Red Dead Redemption: Undead Nightmare (2010)


The following weapons appear in the video game Red Dead Redemption:


Handguns

Single Action Army

A Single Action Army, referred to as the "Cattleman Revolver", is the first handgun that the player starts with. John Marston fires the gun and other single action revolvers by cocking the hammer back but it is done very quickly and is very difficult to notice unless the camera is angled close to the gun while firing where John moves his thumb after each shot and a clicking sound is heard. The only time the revolver is fired without pulling the hammer back is in cut scenes. It uses Revolver Ammunition. It seems that from a technical point of view, it uses the same reloading system as all other revolvers in the game, which actually means that the ejector rod is never used, and discharged cartridges disappear in a mysterious way and new rounds are simply laid in their place.

Colt SAA "Artillery" model in .45 Long Colt.
An Uberti "Cattleman" replica.
Cattleman Revolver icon
Promotional image of John Marston aiming the SAA "Cattleman" against a background of locomotive exhaust.
A closeup of John pointing the revolver.
John in the Elegant Suit taking cover with the SAA in another promo image.
Deputy Jonah wields a Colt in the Armadillo jail.
Marshall Leigh Johnson is pretty good. This is one of the few times dual-wielding is seen in this game; it became a feature in the sequel.
Fighting Walton's gang at the Twin Rocks hideout with the Single Action Army.
John aiming the SAA - about to trade shots with a bandit.
The loading gate pops open for the reload, and John quickly pops in rounds in an overhand manner with his left hand.
John ends up finding out that the Mexican Army hasn't taken kindly to some of his efforts on behalf of the rebellion in the Neuvo Paraiso chapter.

Volcanic Repeater

The Volcanic Repeater is available at the gunsmith in Armadillo and is called the "Volcanic Pistol" in game. It behaves a lot like the Winchester, but with much less range and is more powerful than the Cattleman which is unusual considering the "Rocket Balls" it fired in reality are considered weaker than modern day .25 ACP. Uses Pistol Ammunition. When reloading, rounds are loaded into the ejection port instead of the front of the magazine.

Volcanic Pistol - .31 or .41 caliber.
Volcanic Pistol icon
Aiming the Volcanic while battling Mexican troops inside a cave.
As with the Henry, it has the generic gate-loading reload animation, which is incorrect for the Volcanic.
A suspicious rebelde holds up John with a Volcanic pistol.

Smith & Wesson Schofield Model 3

The player is presented with a Smith & Wesson Schofield Model 3 Revolver, called the "Schofield Revolver" in-game. It's basically a direct upgrade over the Cattleman (given to the player automatically by Landon Ricketts at the beginning of the Mexico portion of the game), and is almost as strong as the Volcanic. It uses Revolver Ammunition.

.45 Schofield with worn nickel finish.
Schofield Revolver icon
A pre-release image of Marston with the Smith & Wesson Schofield. He appears to be dressed in an early version of the Deadly Assassin Outfit here, which still has his original undershirt and red neckerchief, and no eyepatch.
Promo image of John fanning the S&W from the hip, as done in Dead Eye and while Dueling.
John aims his Model 3 at some particularly dangerous horseshoe prints.
A sombrero-ed John brandishing the S&W revolver inside El Presidio.

Borchardt C-93

The Borchardt C-93 is the first "new age" handgun available as the "Semi-Automatic Pistol". It holds seven shots and can be first purchased at the gunsmith in Escalera once the player gets to Mexico. It is also Dutch van der Linde's preferred sidearm. A free one can be obtained if the player clears out the Fort Mercer bandit hideout after the mission 'We'll Be Together In Paradise'. Uses Pistol Ammunition.

Borchardt C-93 - 7.65x25mm Borchardt.
Semi-Automatic Pistol icon
Introducing a Mexican soldier to handgun technology from the last century.
After cleaning up Casa Madrugada, John reloads his Borchardt.
Tugging the toggle lock.
Dutch with his C-93 in Cochinay. The grip appears slightly slanted rearwards, likely to fit with the same animations used by the other self-loading pistols. The trigger and triggerguard are also significantly changed from the real Borchardt.

Colt New Army & Navy

The Colt New Army & Navy appears, named the "Double Action Revolver" in-game. It is the fastest firing revolver in the game, and also happens to be good in the way of damage. It also reloads a little faster than the Schofield and LeMat. It becomes available after completing the Tezoro Azul hideout and uses Revolver Ammunition. There is also a gold-plated version.

Colt New Army & Navy, US revolver from 1892 until adoption of M1909 New Service variant - .38 Long Colt
Double Action Revolver icon
Official Rockstar image of John loading up the Colt New Army & Navy revolver. This is used as a loading screen in-game. The sawn-off double barrel shotgun is also visible on his back holster.
The Colt double-action in the Tesoro Azul church.
John taking cover with the Colt revolver during a standoff with Dutch. This is one of the few instances in game where his finger is off the trigger.

LeMat Revolver

A LeMat Revolver (referred to by its real name) is available at the gunsmith's shop in Escalera after the Mexican missions. It holds 9 shots, and the underbarrel shotgun is not usable. It is incorrectly depicted as a break action revolver like the Schofield, even though the gun is still visibly a cap & ball revolver, which would make a top-break mechanism nonsensical. It uses Revolver Ammunition and is one of the rare weapons.

Reproduction LeMat 1861 (Cavalry version) - .36 or .44 caliber.
LeMat icon
Official image of John Marston wielding the LeMat as a rebel in Mexico.
Another image of the LeMat. This is also used as a red loading screen in-game.
John brandishing the LeMat late in the story.
Agent Ross holding John's LeMat, which shows a good profile view of it.
Showing off the top-break conversion during the reload animation.

Mauser C96 "Broomhandle"

The Mauser C96 "Broomhandle" is called the "Mauser Pistol" in game. It holds an incorrect 15 shots (instead of 10) and is first available at the gunsmith in Blackwater. It uses Pistol Ammunition. It is one of the rare (or just really expensive) weapons. The Mauser C96 seen in-game fires fully-automatically; it is anachronistic as the first full-auto C96 variant did not exist before the late 1920s. The fire-rate in multiplayer is much lower than in single player, most likely for balance reasons.

Pre-War 7.63x25mm Mauser C96 "Broomhandle".
Mauser icon
A promotional image of the Savvy Merchant outfit where Marston urges Norman Deek onward in the mission 'Hanging Bonnie MacFarlane' with the Mauser.
Giving a Bollard gangster a gutshot with the C96.
The bolt locks back at the start of a reload...
...and it drops forward as John thumbs in an invisible stripper clip of ammo.

FN Model 1903

Edgar Ross gives John a FN Browning 1903 pistol with pearl grips in the mission "Bear One Other Man's Burdens". Called the "High Power Pistol" in-game, it is distinguishable from the Colt 1903 Hammerless by its longer barrel and slide. It uses Pistol ammunition.

FN Browning Model 1903 Pistol - 9x20mm Browning Long
High Power Pistol icon
"Oh, Mister Marston, one more thing. This is for you."
Edgar Ross "gives" John an FN 1903 pistol in a most unsafe manner.
An unfazed John grabs the 1903 away.
Mexican soldiers line up a victim for execution aptly at the Pistolero shop in Escalara. The officer has the FN pistol.

Rifles

Spencer Model 1860 Carbine

The rifle that the player starts with is a Spencer Model 1860 Carbine, called the "Repeating Carbine" in-game. The weapon has a somewhat slow rate of fire compared to later repeaters. It holds 7 shots and uses Repeater Ammunition. Despite the fact that the real Spencer is loaded from a tube magazine in the butt-stock, the game depicts the rifle as a seven-round repeating breech-loader.

Spencer 1860 Carbine - .56-56 RF.
A promo image of John clutching his Spencer while taking fire.
John aiming the Model 1860 during the Pleasance House raid in 'Political Realities in Armadillo.'
All of the repeating carbines have a generic reload where John thumbs in rounds through the receiver, regardless of if this is possible in actuality. It's also not particularly well synced with any of the lever action weapons.
Irish armed with a Spencer carbine in Fort Mercer.

Winchester 1892 Saddle Ring Carbine

The Winchester 1892 Saddle Ring Carbine is called the "Winchester Repeater" in-game. This is the second rifle that the player gets, it can either be purchased from the gunsmith in Armadillo or received during an early mission soon after. Holds 10 shots and is a very reliable long arm for a good portion of the game. It uses Repeater Ammunition.

Winchester 1892 Saddle Ring Carbine - .32WCF/.38-40/.44-40/.25-20.
Bill Williamson "implores" Marston to leave Fort Mercer at gunpoint of a Winchester Carbine in the opening sequence.
"Somebody was so busy killing people they went and dropped their gun."
John retrieves an 1892 in the mission Spare the Rod, Spoil the Bandit.
A dark, but closeup of the Winchester 1892 with its action open. The hammer is static; the bolt phases through it.
John using the 1892 Carbine during a cleanup of Fort Mercer from banditos.
Blindfiring the 1892 around a blown out wall.
Cycling the action.
The action also stays open during the reload animation.

1873 Trapdoor Springfield Cavalry Carbine

A 1873 Trapdoor Springfield Cavalry Carbine can be purchased from the gunsmith in Thieves' Landing and is called the "Springfield Rifle" in-game. The only real flaw is that expensive Rifle Ammunition is largely unavailable on enemies until late in the Mexican chapter. It unrealistically holds four shots instead of one and it appears that John Marston works the gun like a bolt action between shots (he flips the trapdoor up closes it then the hammer gets cocked with no animation). It uses Rifle Ammunition.

Replica Springfield Model 1873 Cavalry Carbine "Trapdoor Springfield" built by Uberti Arms - .45-70.
Mountain Man Marston with the M1873 Cavalry Carbine. The metal has something of bronzed, red-like finish.
Reloading the Trapdoor during the raft ride down the San Luis River.

Krag-Jørgensen Rifle

The Krag-Jørgensen Rifle can first be purchased at the gunsmith in Escalera, but can be seen in the hands of Mexican soldiers long before then, and is called the "Bolt Action Rifle" in game. This weapon has a fast reload rate thanks to the stripper clips (a feature only very few Krags modified with the Parkhurst Device could use) and is also pretty powerful. The firing speed is about the same as the Henry Repeater but the range is slightly improved. It holds 5 shots and uses Rifle Ammunition.

US Property Marked Krag-Jørgensen Model 1896 Rifle - .30-40 Krag
Mexican soldiers armed with Krag–Jørgensen rifles greet John as he seeks out Coronel Allende. Note that the soldiers may also carry the Winchester M1892 in this scene due to the game's dynamic loadouts for NPCs.
A closer view of the Krag's action and distinct side-loading magazine. A more appropriate choice of Federal troops during the game's setting in the midst of revolution would likely be a Mauser design.
Working the Krag's bolt while fighting Allende's troops later on.
The reload also shows John stuffing rounds into the top; the magazine cover is static.

1860 Henry Rifle

The player can obtain a 1860 Henry Rifle, called the "Henry Repeater" in-game. This is the third repeating rifle that the player gets. It is first available in Mexico while doing a side quest, which leads into a gang hideout side mission. It holds 12 shots and has a faster firing and reload speed than the Winchester Repeater (although in real life it should be exactly the opposite), though the stopping power is equal. Uses Repeater Ammunition. The reloading process itself is extremely strange, since the lever leans down and the rounds are loaded into a nonexistent port on the right side of the receiver.

Henry 1860 - .44 RF.
Promo image of John leaning out of a stagecoach with the Henry repeater.
Pursuing a bounty with the Henry 1860 at night in the snowy part of Tall Trees.
Reloading the Henry repeater after dealing with some miscreants at the ghost town of Tumbleweed. Note his gloves are missing from the default outfit here, due to a bug.

Remington Rolling Block Sporting Rifle

A Remington Rolling Block Sporting Rifle fitted with a "Long Malcolm" scope is the player's first sniper rifle and is called the "Rolling Block Rifle" in-game. The player picks it up during a job for the Mexican military. It's single shot and uses Sniper Rifle Ammunition.

Remington Rolling Block Rifle - .45 caliber
Reddeadlongmalcom1.jpg
Remington Rolling Block in-game, during the mission Empty Promises.
View down the Malcolm scope.
Reloading the Rolling Block. As with the Grand Theft Auto games, the rifle will still reload while aiming.
Abraham Reyes also shows some decent marksmanship skills with the Remington rifle.

Evans Repeating Rifle

An Evans Repeating Rifle is available and is classified as a rare weapon according to Rockstar's website. It is called the "Evans Repeater" in-game. It is first available for purchase at the gunsmith in Blackwater. It carries 22 rounds. In reality, the .44 Evans Long had a capacity of 26 rounds, whereas the .44 Evans Short carried 34. It has practically the same power as the Winchester and Henry but with just double the capacity and a somewhat faster reload speed. It uses Repeater Ammunition.

Evans Repeating Rifle - .44 Evans Short
An Evans-equipped John and the Cavalry Captain taking cover during the assault on Cochinay.
A good profile view of the Evans held up against a tree.
John reloading the carbine with the lever open.

Carcano M91/38 Short Rifle

The "Carcano Rifle" in-game is depicted as an M91/38 Short Rifle very similar to the one used by Lee Harvey Oswald. This is rather anachronistic, seeing as the M91/38 model wasn't produced until (as the name implies) 1938; a more appropriate choice would be an original M91 Long Rifle or similar Mannlicher M1895 carbine. It is first available for purchase from the gunsmith in Blackwater. It is basically a combination of the Rolling Block Rifle and Bolt Action Rifle. It holds five shots rather than six in real life and uses Sniper Rifle Ammunition. Interestingly, the rifle is depicted in game as having a straight bolt handle, which would make it impossible to cycle the weapon with the scope attached. The use of stripper clips would also be impossible with the scope mounted; the real sniper Carcanos used a left-shifted scope for this. An anachronistic feature of the Carcano's scope is it has a duplex style reticule, as most scopes produced in the day were wire cross hairs. In other words, the reticule should have looked much like the Remington Rolling Block's scope reticule.

Carcano M91/38 - 6.5x52 mm.
Promotional image of a suited-up Marston using the Carcano sniper rifle in Mexico.
A closeup of the Carcano slung on John's back.
The view through the Carcano's scope against lakewater.
John reloading the M91/38 - while hard to see here, the bolt is pulled back.

Sharps 1874 Long Range

The Sharps 1874 Long Range is called the "Buffalo Rifle" in-game. It is the most powerful rifle in the game (hence the name) and can be purchased after getting Rank 5 in the Master Hunter challenges. The weapon reloads pretty fast and only fires one shot at a time. When used from cover there is an annoying glitch where John will reload while exposed to gunfire rather than loading another shot while in cover. It uses Rifle Ammunition. This rifle is a reference to the movie The Outlaw Josey Wales which was a big inspiration for the game, including John Marston’s likeness to Josey.

Sharps 1874 Long Range rifle w/ 34" barrel, Vernier peep sight, and Lyman Beach front sight - .45-70.
Hunting the most dangerous game with the Sharps 1874 rifle.
Quickly loading in another round.

Modified Mauser 1918 T-Gewehr Anti-Tank Rifle

The DLC Pack "Liars and Cheats" contains a new weapon called the Explosive Rifle, which appears to be a modified Mauser T-1918 Gewehr Anti-Tank Rifle with the metal bipod and wooden pistol grip removed, as well as having a shorter barrel. The gun has tremendous power as it causes instant overkill upon impact. As its name implies, it uses explosive rounds instead of its real armor-piercing ammunition. The game describes it as an experimental weapon, although the T-Gewehr was not developed until 1917, and the first use of the tanks that led to its appearance itself happened a year earlier.

Mauser 1918 T-Gewehr Rifle, 13.2mm (.525), Single Shot.
Photoshopped Modified 1918 T-Gewehr, with shortened barrel and removed bipod and pistol grip.
A U.S. Army character holds the truncated T-Gewehr in multiplayer, in a time (shortly) before the actual existence of tanks.

Shotguns

Colt Model 1878 Shotgun

A Colt Model 1878 double barrel shotgun can be bought at the Armadillo gunsmith, found at the Tesoro Azul hideout, or acquired during the missions "A Frenchman, a Welshman, and an Irishman" and "Remember My Family".

Colt Model 1878 reproduction - 12 Gauge
RDR 1878 Shotgun.jpg
The Model 1878 on the shoulder of a peasant during a rebel gathering in Chuparosa, in addition to some Springfield Trapdoors and Krag rifles.

Sawed Off Shotgun

A Sawed-Off Shotgun Can be bought at the Thieves' Landing Gunsmith. In Undead Nightmare, it's given to John by Marshal Johnson.

SBS-Shotgun ManOnFire.jpg
The description for the sawn-off as seen on the official website
The sawn-off inside the derelict mansion at Tumbleweed. Note its hammerless design as opposed to the unmodified double-barreled shotgun.

Browning Auto-5

The Browning Auto-5 shotgun, called the "Semi-auto Shotgun" in-game, holds 5 rounds and can be bought from the Gunsmith at Escalera for $1000 after completing "We Shall Be Together in Paradise" and unlocking access to Mexico.

Browning Auto-5 (pre WWII) - 12 gauge
Clearing the Treasure Hunter gang from Gaptooth Breech with the Auto-5.
It also shares the generic repeater reload animation, with John stuffing cartridges in seemingly from the top.

Winchester Model 1897

A Winchester Model 1897 is obtained during the mission "And the Truth Will Set You Free", used by a thug. A gold version exists in multiplayer.

Winchester 1897 Field shotgun - 12 Gauge
Taking out the Winchester 1897 to defend Beecher's Hope from the bird menace.
The reload shows John chamberloading it, with the pump pulled back.

Blunderbuss

A Blunderbuss is available in the DLC Undead Nightmare. This antique weapon (as Marston himself reminds) is loaded with pieces of the undead, and causes the zombies to explode. It's good for taking out small groups and clusters in this regard, but the downside is that no undead pieces can be collected for crafting blunderbuss ammo.

Blunderbuss Flintlock
John receives the Blunderbuss from Nigel West Dickens.
John aims the Blunderbuss, intent on making horse blunderbussery a thing.
John flees the zombie infested town, with his Blunderbuss in hand.
John fights off an infected cougar with the Blunderbuss strapped to his back.

Others

Gatling Gun

The Gatling Gun is first used in the mission "The Assault on Fort Mercer." It is not fitted with any kind of feeding device and has no visible supply of ammo: in line with video game logic, this means it cannot run out of ammunition.

British M1865 Gatling Gun at the Royal Artillery Museum with hopper feed - .58 Rimfire / .50-70
Gatling gun being fired.
John prepares to unleash hell after sneaking a Gatling in a wagon into Fort Mercer.
John re-mans the Gatling to defend Fort Mercer from a counterattack from the Williamson Gang.

Cannon

First used in the mission "The Gates of El Presidio" where it is where it is mounted on several locations throughout the fortress. It is depicted as a breech loader firing cast iron balls and seems to based of off large caliber Armstrong Guns. It can also be used in multiplayer and the DLC Undead Nightmare.

John blasting enemies with the Cannon.

Browning M1917

Despite being listed by the game makers as the anachronistic Browning Gun, the weapon is depicted as sharing many qualities with the more period appropriate Maxim gun. It is used mounted on a prototype Minerva armored truck in the mission "And You Will Know The Truth" and damaged at the end of the mission when the armored truck tips over. Dutch van der Linde uses one at his fort in Cochinay against John Marston and the U.S. Army in the mission "And The Truth Will Set You Free". One can also be found on the roof of a building in El Matadero.

Browning M1917 - .30-06
John firing the Browning.
A Browning on a roof in El Matadero.

Cut Weapons

Colt 1851 Navy

The Colt 1851 Navy appeared as the "Walker Revolver" before it was cut from the game. Its texture can be found in the game files.

Colt 1851 Navy - .36 caliber.
John holding the 1860 Navy.

Smith & Wesson No. 3 Russian Model

What appears to be a Smith & Wesson No. 3 Russian Model appeared as the "Top Break Revolver" before it was cut from the game, possibly because of its resemblance to the Schofield. Its texture can be found in the game files.

Uberti No 3 New Model Russian Top Break - replica of the Smith & Wesson No. 3 Russian Model - .44 Russian/.45 Long Colt
John holding the New Model No. 3 Russian Model Pattern.

See Also


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