Grand Theft Auto: Vice City

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Grand Theft Auto: Vice City
Official Box Art
Release Date: 2002
Developer: Rockstar North
Publisher: 2K Games
Series: Grand Theft Auto
Platforms: Playstation 2
Genre: Third-Person Shooter

Grand Theft Auto: Vice City is sixth title in the Grand Theft Auto series and the first main entry since 2001's Grand Theft Auto III, developed by Rockstar North and published by Rockstar Games. It was released on 27 October 2002 for the PlayStation 2, on 12 May 2003 for Microsoft Windows, and on 31 October 2003 for the Xbox. Set within the fictional Vice City (based on Miami) in 1986, the game follows Tommy Vercetti following his release from prison. After he is caught up in an ambushed drug deal, he seeks out those responsible while building a criminal empire and seizing power from other criminal organizations in the city. The game's events follow on from Grand Theft Auto: Vice City Stories. Upon release, the game received critical acclaim, with praise particularly directed at its music, gameplay and open world design. However, the game also generated controversy, with criticism directed at the depiction of violence and racial groups.

The following weapons were used in the videogame Grand Theft Auto: Vice City:



Has a theme color of yellow. Can be put to good use while robbing a store.

Colt M1911A1

Called the 'Colt 45' in the original release and later renamed 'Pistol' in the 2.0 version, the M1911A1 appears as the game's first handgun. It is the most popular weapon in the game being used by the Vice City Police Department, all gang members, Patrol Invest Group (PIG) guards and many more. This is virtually the only weapon used by armed NPC's in free-roam outside of missions and sub-missions, the exceptions being the AmmuNation store shopkeepers, the Golfers and the soldiers around Fort Baxter (programmed similar to gangs) and Tommy's Gang after completing the storyline missions. Although it incorrectly uses a large magazine capacity of 17 rounds, it one of two firearm models to be recycled from Grand Theft Auto III, the other being the Remington 700.

Colt M1911A1 - .45 ACP
The In-game M1911A1.
M1911A1 HUD icon
Tommy armed with the M1911.
Tommy uses the M1911.
VCPD Officers armed with the M1911.
A "PIG" running with his M1911.
Tommy's men armed with the M1911.

Colt Python

Originally properly named 'Colt Python' only later to be renamed '.357' in the 2.0 version, the Colt Python appears as the sole revolver in the game, possibly meant as an homage to films like Dirty Harry and Taxi Driver (though in both instances the prominent revolvers therein were .44 Smith & Wesson Model 29s). Though sold in two out of the three AmmuNations, it is otherwise very rare in the game - It is not used by any NPC in the game except for the AmmuNation store-keeper in Downtown Vice City. It is a slow-firing, but extremely powerful handgun, usually being able to kill someone with one shot, except for SWAT, FBI and National Guardsmen with protective armor. Interestingly, Tommy uses one in the cutscene at the end of the mission Rub Out even if you don't have one in your inventory. It holds 6 rounds, and incorrectly ejects shells upon firing.

Colt Python Stainless Steel variant with 6" Barrel - .357 Magnum
The In-game Colt Python.
Colt Python HUD icon.
Tommy armed with the Colt Python.
Tommy uses the Colt Python.
Tommy armed with the Colt Python in the end cutscene of Rub Out.

Submachine Guns

Has a theme color of yellow. All can be used in drive-bys and can be fired to the front or sides while riding motorcycles. Interestingly, when fired from a vehicle, they all have the sound-bites of the Uzi, and a drastically much higher damage, so that one bullet will usually kill virtually every type of NPC.

Intratec TEC-9

The TEC-9 has a somewhat low rate of fire compared to other submachine guns in the game, moderate damage, and a high capacity magazine of 50 rounds. Used most prominently by Street Wannabes and low-level thug muscle in a few missions, but also by other gangs and the respawning Mafia attackers in Keep your friends close.

Intratec TEC-9 - 9x19mm
The In-game TEC-9.
TEC-9 HUD icon
Tommy armed with the TEC-9.
Tommy uses the TEC-9 on a motorcycle.


Originally named 'Ingram Mac 10' and later shortened to just 'Mac' in the 2.0 version, the MAC-10 is a very rare weapon in the game, as it is never used by NPCs during any missions - It is only wielded by the storekeeper of the AmmuNation Store that sells the weapon in Vice Beach, but on the PC version only (On the PS2 version, he is unarmed). Interestingly, the game icon for this is actually a Micro Uzi. (Also interestingly, the opposite is the case for the 'Micro-SMG' in Grand Theft Auto: San Andreas, where the game weapon's model is a Micro Uzi while its' icon is that of a MAC-10). The same model also appears later in Grand Theft Auto: Liberty City Stories

The weapon also was originally supposed to have a silencer - The silenced version can be seen on the game's official website, and text strings in the game files also refer to the weapon as "Silenced Ingram". A MAC-10 with silencer does appear in Grand Theft Auto: Vice City Stories.

Ingram MAC-10 - 9x19mm
The In-game MAC 10.
MAC 10 HUD icon (which is actually a Micro Uzi)
Tommy armed with the MAC 10.
Tommy uses the MAC 10 from a motorcycle.


Known as the 'Uzi 9mm' in the original release and later incorrectly named 'Uz-I' in the 2.0 version, the IMI Uzi is considerably the second most popular weapon in the game, being used by some law enforcement officers (SWAT, Cheetah Undercover Officers), gang members such as Haitians and Cubans, Tommy's goons, and many more NPCs throughout the game. It has moderate damage and a very fast rate of fire and holds a 30 round magazine.

IMI Uzi - 9x19mm
The In-game Uzi.
Uzi HUD icon
Tommy armed with an Uzi.
Tommy uses the Uzi on a motorcycle.
One of Tommy's men armed with an Uzi.

Heckler & Koch HK94A3

Despite being referred to as 'MP5' and later shortened to just 'MP' in the 2.0 version, it is actually a converted Heckler & Koch HK94. With a high rate of fire, but slightly less than the Uzi's, and moderate magazine capacity of 30 rounds, it is one of the most effective weapons in the game. It can be found on FBI agents and National Guardsmen. Ricardo Diaz (voiced by Luis Guzmán) uses one when Tommy and Lance take over his mansion in Rub Out. Cam Jones (voiced by Greg Sims) and Hillary later uses the HK94 in The Job when robbing a bank.

The "Fake MP5", the Heckler & Koch HK94A3 Converted to full auto fire, shortened barrel and added third firing position on trigger pack - 9x19mm
The HK94 In-game.
HK94 HUD icon
Tommy armed with the HK94.
Tommy uses the HK94.
A HK94 sits on Ricardo Diaz's table.
Cam Jones (voiced by Greg Sims) with his HK94.


Has a theme color of dark green. When fired the shotgun shell can be erroneously seen leaving from the barrel in multiple directions.

Ithaca 37

Referred to as "Chrome Shotgun", the Ithaca 37 reliable shotgun with a fast rate of fire. It can be obtained by steeling a police cruiser. However, it is never used by an VCPD Officers.

Ithaca 37 with extended magazine tube - 12 Gauge
The Ithica 37 In-game.
Ithica 37 HUD icon
Tommy armed with the Ithaca 37.
Tommy using the Ithaca 37.
Diaz with his Ithaca 37.

Ithaca 37 "Stakeout"

Called the 'Stubby Shotgun', an Ithaca 37 "Stakeout" is obtainable. Its strengths are countered by a very poor range, leaving it at a disadvantage in firefights at medium ranges. It also has a lengthy pump sequence compared to other shotguns. It is an homage to a customized Ithaca 37 "Stakeout" used by Philip Michael Thomas in Miami Vice.

Customized Ithaca 37 Stakeout used in Miami Vice - 12 Gauge
The Stakeout In-game.
Stakeout HUD icon
Tommy armed with the Stakeout.
Tommy using the Stakeout.

Franchi SPAS-12

Known as 'Spaz Shotgun' and then later named 'S.P.A.S. 12' in the 2.0 version, the SPAS-12 is the most effective shotgun in the game. It has a high rate of fire and is the only shotgun to have a magazine capacity, holding 7 rounds. Only one Ammu-Nation store sells the gun, in Downtown, at the extremely high price of $4000. It can also be found at Escobar International Airport behind the Vice Surf billboard across from the EIA Main Terminal Building, and Vercetti Estate for the final mission Keep Your Friends Close...

Franchi SPAS-12 with stock folded - 12 Gauge
The In-game SPAS-12.
SPAS-12 HUD icon
Tommy with the SPAS-12.
Tommy using the SPAS-12.

Assault Rifles / Carbines

Has a theme color of orange. Allows aiming option by clicking the secondary fire mode button.

Ruger Mini-14F

Originally called 'Ruger' in the original release and later strangely renamed 'Kruger' in the 2.0 version, the Ruger Mini-14F is the first assault rifle encountered in the game. It has a slow rate of fire and somewhat inaccurate with moderate damage. Tommy and Lance use two of these weapons to cover Diaz during a drug deal gone wrong with the Cubans. It is also used during the mission All Hands on Deck when Colonel Cortez's (voiced by Robert Davi) sailor's wield these, and Tommy has one too. The weapon's original design featured a wooden finish and full length barrel. The redesign in the 2.0 version has a darker tone and a shortened barrel.

Stainless Steel Ruger Mini-14F - 5.56x45mm (.223 Remington)
The original In-game Ruger with wooden finish.
The redesigned In-game 'Kruger' after the original release.
Ruger HUD icon
Tommy uses the original wooden finished Ruger.
Tommy uses the redesigned Ruger.
Lance Vance with the redesigned Ruger.

Colt Model 733

Incorrectly named the 'M4', the Colt Model 733 appears as the game's second assault rifle. Although obviously a Colt 733, identifying the weapon as a M4 Carbine would be anachronistic as the game takes place in 1986 and the designation "M4" was not introduced until 1994. The Colt 733 is mainly seen in the hands of National Guardsmen at Fort Baxter. Tommy and Lance use Model 733's during their assault on Diaz's Mansion in Rub Out. The weapon has a high rate of fire average damage rate. Its magazine holds 30 rounds.

Colt Model 733 AKA the "M16A2 Commando" - 5.56x45mm NATO
The In-game Colt Model 733.
Colt Model 733 HUD icon
Tommy armed with the Colt 733.
Tommy using the Colt 733.
Nathional Guardsmen armed with the Colt 733.

Sniper Rifles

Has a theme color of pink. Allows telescopic sight view by clicking the secondary fire button.

Remington 700

Referred to as just 'Sniper Rifle', the Remington 700 is the second weapon to be recycled from Grand Theft Auto III. It shares all attributes to the Remington in GTA III, including having to aim the rifle to fire it.

Remington 700 - 7.62x51mm
The In-game Remington 700.
Remington 700 HUD icon
Tommy armed with the Remington 700.
Looking through the scope of the Remington 700.

Heckler & Koch SR9(T)

Originally named 'PSG1' and later changed to '.308 Sniper' in the 2.0 version, the Heckler & Koch SR9(T) appears as an advanced sniping weapon in the game. It uses a 7 round magazine and a laser magnifying scope (which is more accurate in the long run), and can destroy a car with a whole magazine. The in-game HK appears to be modeled after the mockup SR9(T) from Sniper. This configuration is an anachronism, as the SR9 series was not introduced until after the 1989 import ban. The redesign of the HK for the 2.0 version added a nonfunctional suppressor and longer magazine, although retaining the same ammo capacity.

Heckler & Koch HK91 made to look like an SR9(T) - 7.62x51mm
The original HK SR9 In-game model.
The redesigned 2.0 version of the HK SR9 with suppressor and extended magazine.
HK SR9 HUD icon
Tommy with the original HK SR9 in a pre-release screenshot.
Tommy with the redesigned HK SR9.
Looking through the scope of the HK SR9.

Heavy Weapons

Has a theme color of purple. Carrying such a weapon will slow down your speed and prevent you from jumping and sprinting.

M60 machine gun

Possibly as an homage to John Rambo, the M60 machine gun is a rare heavy weapon to come across. It is first used in the mission Phnom Penh '86 where Tommy uses a helicopter mounted M60, which he later takes off the Heli for use in combat and keeps the weapon after the mission. It can be found in Little Haiti at Phil's place after completing Boomshine Saigon and also at Fort Baxter. The weapon holds 100 rounds, and can easily take down vehicles and can kill a person in one shot.

M60 machine gun - 7.62x51mm
The in-game M60. Note how the belt is depicted as feeding from the right side instead of the left, and the front sight is modeled backwards.
M60 HUD icon
Tommy armed with the M60.
Tommy using the M60.

Hand Held GE M134

The Hand Held M134 Minigun can be bought off from Phil Cassidy after you complete Boomshine Saigon. It has an incredible rate of fire and can annihilate most vehicles in almost less than a second around a certain radius and will easily mow down anyone in sight. The weapon is an homage to iconic action films of the 1980's and early 90's which feature the hand held minigun, such as Predator and Terminator 2: Judgment Day.

Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgement Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm NATO
Minigun HUD icon
Tommy armed with the Minigun.
Tommy using the Minigun.


Simply known as 'Rocket Launcher', the RPG-7 is the most effective weapon against helicopters and vehicles. It will take anything out with one shot. It uses the same aiming system as the M72 LAW in Grand Theft Auto III. It can be purchased from Phil's Place in Little Haiti after completing Boomshine Saigon and can be found at the Hooker Inn in Viceport.

RPG-7 - 40mm
The RPG-7 In-game.
RPG-7 HUD icon
Tommy armed with the RPG-7.
Aiming the RPG-7.


A hand held flamethrower appears in the game, and can set anything flammable on fire. Like the flamethrower in Grand Theft Auto III, it does not resemble any actual flamethrower and seems to be entirely fabricated for the game.

The Flamethrower In-game.
Flamethrower HUD icon
Tommy using the flamethrower.



Like Grand Theft Auto III, the hand grenade in the game is the M67 hand grenade but with a black skin. The M67 comes in two different versions: a regular version with a timed fuse and a version that uses a detonator called 'Remote Grenade'.

M67 fragmentation grenade.
The M67 In-game.
M67 HUD icon
Tommy using the M67.

M7 CS Gas Grenade

Known simply as 'Tear Gas', the M7 CS gas grenade appears as a slow and difficult weapon to use against enemies. Once thrown, it omits a big grey cloud which slowly kills anything around it. If Tommy enters the cloud, his health will quickly diminish. It can be found behind the Washington Beach Police Station. It only appears in the original PlayStation 2 version. It was removed from the 2.0 version likely because it is difficult to use, hardly is used, and cause the game to lag.

M7 CS gas grenade
The M7 CS In-game.
M7 CS HUD icon
Tommy uses the M7 CS.


Hughes M230 Chain Gun and AGM-114 Hellfire ATGM (AH-64 Apache mounted)

The Hunter attack helicopter (based on the Hughes AH-64 Apache) is armed with an M230 Chain Gun in a chin mount, and wing mounts containing eight AGM-114 Hellfire anti-tank guided missiles in two packs of four, as well as two non-functional Hydra 70mm rocket pods. The helicopter can be found within Fort Baxter and at the helipad in Ocean Beach when all storyline missions are completed and all hidden packages are collected. The helicopter can be used for vigilante missions, called Brown Thunder (a spoof on the film, Blue Thunder).

Hughes M230 Chain Gun - 30mm
Apache weapon wing - 4x AGM-114 Hellfire ATGM on the left, 19-cell Hydra 70mm FFAR pod on the right.
The Hunter attack helicopter armed with M230 Chain Gun and AGM-114 Hellfire ATGM.

Guns inside AmmuNation

Guns on the shelves/racks in AmmuNation stores are: IMI Galil, FAMAS, H&K G3A3, AK-47, H&K MP5K, Steyr AUG, Tommy Gun, IMI Uzi, Intratec TEC-DC9, various versions of the Calico series of machine pistols, Walther MPL, Spectre M4, Colt Model 733, as well as various shotguns and bolt-action rifles.

A lot of guns on the shelves/racks. Also can been seen prominently on the wall are several aforementioned weapons available for purchase by the player - Colt Python, MP5, the Franchi SPAS-12, a Colt Model 733 Carbine and the Heckler & Koch SR9.
The Riot version of the Ithaca 37 shotgun, Winchester Model 70, Double Barreled Shotgun, M40 Sniper Rifle, Remington 700PSS, Winchester Model 1200 with pistol grip, Mossberg 500 Bullpup, Mossberg 500 Cruiser fitted with foregrip, and some Ruger rifles along with semi-auto rifles seen on the gun rack in AmmuNation stores.

Non-Gameplay Weapons

The game originally intended on using a lot more weapons which were eventually cut. However, many of these models appear in the game's cutscenes and can still be found within the game's files.

Desert Eagle

The Desert Eagle was originally intended to be in the game but was likely replaced with the Colt Python. However, it can still be seen in a few mission cutscenes such as being wielded by Ricardo Diaz to shoot his VCR in Supply & Demand, the ending cutscene in Rub Out being used by Lance Vance to kill Diaz, and the opening cutscene for The Shootist being duel wielded by Phil Cassidy at the shooting range. This weapon would later appear in Grand Theft Auto: San Andreas.

IMI Desert Eagle Mark I - .357 Magnum
The Desert Eagle In-game.
Ricardo Diaz with his Desert Eagle in the opening cutscene to Supply & Demand.
Lance Vance armed with the Desert Eagle in the end cutscene of Rub Out.
Phil Cassidy using two Desert Eagles in the opening cutscene to The Shootist.

Colt Python Snub Nose

Called 'pstsnub' in the game files, a Colt Python Snub Nose was intended to be in the game but was cut, likely because a snub version of the Python would not have made any difference.

Colt Python Snub Nose with 2.5" barrel - .357 Magnum
The game's Colt Python Snub Nose model.

Wildey Hunter

Incorrectly referred to as 'Silver Colt 1911' and 'coltsil' in the games files, a Wildey Hunter was cut from the game: the developers appear to have assumed the Wildey's long barrel extension was an integral suppressor. Most likely it was cut because the stealth missions associated with it could not be finished in time for release, given that a suppressed pistol does turn up in San Andreas.

Wildey Hunter, 8" barrel - .475 Wildey Magnum
The game's Wildey Hunter model.

Heckler & Koch MP5K

Known as 'MP5K' and 'mp5short' in the game files, the Heckler & Koch MP5K was originally intended to be used in the game and even had itss own HUD icon. The weapon was cut, but the model can be seen in the game's opening cutscene being used by one of the Thugs who ambushes Tommy.

Heckler & Koch MP5K - 9x19mm
The game's MP5K model.
MP5K HUD icon.
A thug armed with the MP5K.

Colt Carbine

The original PlayStation 2 version features the Colt Carbine as the model for the 'M4'. In the 2.0 version it can be seen in multiple cutscenes, only to be replaced by the Model 733 once game play starts. This model's front sight is modeled correctly, unlike the gameplay Model 733 that has the front sight mounted backwards. The Colt Carbine is first seen being used by one of the Thugs in the game's opening cutscene when Tommy gets ambushed. Tommy and Lance Vance are later seen arming themselves with the Colt Carbines in the opening cutscene of Rub Out only to be replaced by the Model 733 once gameplay begins. It is finally seen in the games ending cutscene to Keep your friends close when Tommy reunites with Ken Rosenberg.

Colt Model 653 "M16A1 Carbine" - 5.56x45mm
The Colt Carbine In-game.
A Thug sneaks around with a Colt Carbine in the game's opening.
The Thug with the Colt Carbine.
Tommy and Lance with the Colt Carbines.
Tommy sights down his Colt carbine.
Tommy with the Colt Carbine.

Steyr AUG A1

One assault rifle cut from the game was the Steyr AUG A1 simply known as 'steyr' in the game files. It is unknown why this weapon was cut, but it was likely to eliminate weapons with counterparts that had the same functions. Nevertheless, it is seen among other guns in the racks inside Ammu-Nation.

Steyr AUG A1 - Austrian Army Version - 5.56x45mm
The game's Steyr AUG A1 model.


An artwork of Phil Cassidy shows him armed with an AK-47.

AK-47 - 7.62x39mm
Game art of Phil Cassidy holding an AK-47. This art also is used as one of loadscreens in the PS2 version.


The recycled "AK-47" model from Grand Theft Auto III, the Romanian WASR-2, can be found in the game files only on the PC version. It is likely it was only present as a placeholder.

Romanian WASR-2 AK clone.
The game's AK model.

Defense Technologies 37mm Gas Gun

The Defense Technologies 37mm Gas Gun was originally intended as a grenade launcher in the game but was cut.

DefTech 1315 - 37mm
The game's DefTech model.


The same cut land mine from Grand Theft Auto III can be found in the game files. It was dropped again for an unknown reason.

The game's Mine model.

See Also

Grand Theft Auto Franchise
3D Universe Grand Theft Auto III (2001) • Grand Theft Auto: Vice City (2002) • Grand Theft Auto: San Andreas (2004) • Grand Theft Auto: Liberty City Stories (2005) • Grand Theft Auto: Vice City Stories (2006)
HD Universe Grand Theft Auto IV (2008) • Grand Theft Auto V (2013)

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