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Difference between revisions of "Far Cry 5"

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(Added new weapons seen in relatively recent trailers/gameplay releases.)
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==LPO-50 Flamethrower==
 
==LPO-50 Flamethrower==
 
The artistically licensed [[LPO-50 flamethrower]] from Far Cry 3 and 4 returns in the fifth installment, totally identical to its predecessors both in model and in gameplay performance.
 
The artistically licensed [[LPO-50 flamethrower]] from Far Cry 3 and 4 returns in the fifth installment, totally identical to its predecessors both in model and in gameplay performance.
 +
[[File:LPO main.jpg|thumb|none|400px|LPO-50 flamethrower]]
 
[[Image:FC52 LPO50.jpg|thumb|none|600px|The deputy missed his barbecue and decided to roast some cultists for dinner instead.]]
 
[[Image:FC52 LPO50.jpg|thumb|none|600px|The deputy missed his barbecue and decided to roast some cultists for dinner instead.]]
  

Revision as of 21:48, 16 December 2017

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Far Cry 5 for current discussions. Content is subject to change.

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The future is subject to change.

This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change.


Far Cry 5
FarCry5 Teaser Poster.jpg
Teaser Poster
Release Date: February 27, 2018
Developer: Ubisoft
Publisher: Ubisoft
Series: Far Cry
Platforms: PS4
Xbox One
PC
Genre: First-person shooter


Far Cry 5 is the fifth main installment in the Far Cry series, set to be released in February, 2018. Whether it will be connected to the series' previous installments is yet to be revealed.

Far Cry 5 sees the player take control of an unnamed sheriff's deputy in the fictional county of Hope, Montana, in the United States. There, the deputy finds him or herself in conflict with Eden's Gate, a militarized doomsday cult led by radical preacher Joseph Seed and his immediate family. Unlike all of the series' games but Far Cry 2, the protagonist in 5 is silent and customizable.

The game heavily expands on features introduced in previous games - most notably, armed airplanes and helicopters are now available for the player. The player may once again carry up to four firearms of no particular type. However, a fifth slot is added for melee weapons, now part of their own category and usable for more than just button attacks, and a sixth for utility items like the repair tool (which no longer occupies a weapon slot.)


The following weapons appear in the video game Far Cry 5:


Pistols

SIG-Sauer P226R

The SIG-Sauer P226R appears in game as the "P226".

SIG-Sauer P226R (Two-Tone) - 9x19mm
A very patriotic two-tone P226 seen in the store, though its description acknowledges how antithetical the weapon itself is to its paint scheme.
The deputy witnesses explosive carnage while holding a heavily customized and suppressed P226

Smith & Wesson Model 629

The Smith & Wesson Model 629 returns as the ".44 Magnum", although this time around it is the standard variant rather than the Stealth Hunter of Far Cry 3 & 4.

Smith & Wesson Model 629 - .357 Magnum
The deputy trains his Model 629 on a bull, but seems more content in allowing his dog Boomer to fight the animal rather than engage it himself.

Smith & Wesson SW1911

An M1911A1-style pistol, mostly modeled after the Smith & Wesson SW1911, appears as the "1911". Though Far Cry 3 and Far Cry 4 also used the "1911" name, they instead featured the Kimber Warrior. The base variant is relatively uncustomized, but extensive modification is available. By default, it is equipped with an 8-round magazine.

Smith & Wesson SW1911 - .45 ACP
Render of Far Cry 5's "1911", with the aforementioned scope mount (though no scope) attached.
The 1911 in the store, seen here without a railed frame, thus confirming that both the rail frame and scope rail are separate attachments.
A custom variant seen in the store with a very patriotic two-tone gold and black color scheme and a compensator, referred to as the "1911 Extended 'Golden Aerie'". The two latter terms probably refer to the weapon's attachments and paint scheme, and do not indicate that it is a "Signature" variant as seen in previous games.
The deputy holds the 1911 in its base form.
The deputy then aims down the 1911's iron sights. It is noteworthy that he was actually parachuting while this screenshot was taken, meaning the deputy is somehow able to accurately aim a handgun with two-hands while parachuting, or so the demo footage would say.
A 1911 fitted with a suppressor resembling a SilencerCo Osprey.

Submachine Guns

CZ Skorpion Vz.61

The Sa. Vz.61 Skorpion returns in Far Cry 5 as the "Skorpion." Like the MAC-10, it is part of the "sidearm" class of weapons, allowing it to be fired while the deputy is driving a vehicle or on a zipline. The model appears to be taken from Ghost Recon: Wildlands.

CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP
A custom-skinned Skorpion seen in the store. As is consistent with many weapons in the game, it has a patriotic flair to its skin, despite being a Czechoslovakian weapon.

Ingram MAC-10

The MAC-10 appears as the "SMG-11", as it has in several other Ubisoft titles (in initial Far Cry 5 demos, however, it was called the "M11A1", clearly attempting to distinguish it as a MAC-11, which it is not.) Markings on the MAC-10 indicate it is the 9x19mm variant, and in-game it has a 32 round magazine that accurately reflects that fact.

Ingram MAC-10.jpg
The SMG-11 in the store, without its front strap. The display on the left also proves that its icon, originally thought to be a Cobray M11/9, is in fact just an image of the same MAC-10 stretched horizontally and rendered in a vector format.
The deputy fires his MAC-10 (clearly in 9mm caliber as evidenced by the text seen behind the receiver) at some cultists from the cabin of the May Family Widowmaker, a big rig that suspiciously resembles Optimus Prime. Meanwhile, a bobblehead of Vaas, Far Cry 3's principal antagonist, stares menacingly at the machine pistol.
The MAC-10 is seen again, this time heavily customized with a suppressor, custom rail mount, and a red-dot sight. Note the 32 round capacity, which is correct for a 9x19mm MAC-10.


MP40

The MP40 is also set to appear - like most of the game's weapons, it has extensive customization options available, including (rather strangely) the addition of a MIL-STD-1913 rail and modernized optics. A rather unusual weapon for the Montana setting, where an American M3 "Grease Gun" or Thompson would make more sense, it is nonetheless more plausible than the appearance of the MG42, Steyr MP34, or Mauser M712 Schnellfeuer in Kyrat.

MP40 - 9x19mm
Render of Far Cry 5's MP40. Note the extremely out of place aftermarket rail, which seemingly confirms the Far Cry team's love of "modernizing" old German weapons (like the MG42 and Steyr MP34 in Far Cry 4.)

Assault Rifles

"AR-C"

A seemingly fictional rifle known as the "AR-C" is available. It appears to be like the previous games' "AK47" and POF P416, being the standard weapon for most enemies and allies. Though an amalgamation of different AR-15 type rifles, it is not seemingly based on a particular weapon model. The weapon has semi, auto, and burst fire available. The weapon has one of the largest attachment pools in the game.

Render of Far Cry 5's "AR-C".
The deputy takes cover under fire, giving him a decent view of his AR-C's left side.
He later takes aim directly down the weapons flip-up irons, though being on a radio tower, wonders if an optic would've been more effective. He's also very thankful he won't need to disconnect a cell jammer this time around.

AR-CL

A sub-variant of the AR-C, known as the AR-CL, is classified in-game as a sniper rifle, and is semi-auto only unlike its select-fire parent. Like the base gun, it has several different attachments available.

The AR-CL seen in the store.
A customized AR-CL with a suppressor. In game it is also classified as the "AR-C", meaning it is very possibly the result of customization, and not a separate or "unique" weapon.


Shotguns

Baikal MP-133

The Baikail MP-133 with wooden furniture and aftermarket iron sights returns as the "M133", the principal pump-action shotgun in Far Cry 5.

FABARM SDASS Tactical - 12 Gauge
The deputy holds his recently acquired MP-133, having claimed it from a dead cultist who no longer had a need for it.

Double Barrel Shotgun

A Double Barrel Shotgun is among Far Cry 5's new shotguns, appearing as the "D2" (a name taken from Far Cry 4's sawed-off double barrel shotgun.) However, in Far Cry 5, the "D2" includes both a full-sized and sawed-off shotgun, rather than just the latter.

1960s Era Commercial Stevens hammerless side by side shotgun - 12 gauge

Sawed-Off Double Barrel Shotgun

A Sawed-Off Double Barrel Shotgun, like the original that appeared in Far Cry 4, is also available as a sub-variant of the "D2". This time around, it's an actual shotgun and not a cut-down .700 Nitro elephant rifle. It also appears to have been manufactured as is (evidenced by its full set of ironsights and standard rather than cut down pistol grip.) Thus, it is actually just a short double-barrel shotgun with a pistol grip rather than a true "sawed-off."

Remington Spartan Sawed-off Shotgun - 12 Gauge
Render of Far Cry 5's sawed-off "D2", showcasing the fact that it's an actual shotgun this time.

Sniper Rifles

CZ550

A rifle mostly based on the CZ 550, specifically the Magnum variant, appears as the "308 Carbine." It has a significantly shorter barrel than it should for a proper CZ 550. Additionally, the CZ 550 Magnum specifically was never produced in .308 Winchester (other CZ 550 models were, but have a considerably different appearance than Far Cry 5's rendition.)

CZ 550 Magnum - .375 H&H Magnum
The CZ with a custom paint scheme as seen in the store.


Desert Tactical HTI

The Desert Tactical Hard Target Interdiction (HTI) appears as the "MBP .50"

Desert Tech Hard Target Interdiction - .50 BMG
Render of Far Cry 5's "MBP .50"
The MBP .50 seen in the store.

Machine Guns

M249 SAW

The M249 SAW in paratrooper configuration is among Far Cry 5's new light machine guns, apparently replacing the weird FN Minimi variant "MKG" from previous titles.

M249 SAW Paratrooper - 5.56x45mm NATO
Examining the death and destruction just released by the M249.

M60E4

The M60E4 appears as a new machine gun. Cultist heavy gunners now use it instead of the customized PKM from previous games. A strange modified variant of the M60E4 also appears mounted on some vehicles.

M60E4 - 7.62x51mm NATO
The deputy clears a house with his M60E4, not realizing how less-than-ideal a general purpose machine gun is for such a task.
Aiming down the sights of the M60E4.

Launchers

Airtronic RPG-7

The Airtronic RPG-7 appears in Far Cry 5, taking over the role of the regular RPG-7 from previous games. The Airtronic RPG is actually appropriate for the setting, and arguably more so than even the original Soviet variant, as it is an American-produced weapon. It was likely also shifted to take advantage of the new customization system, as the Airtronic RPG is a rather modular platform.

Airtronic RPG-7 - 40mm
A resistance prepares to fire his Airtronic RPG-7 in a pre-release teaser.
A resistance member works on a pickup with his Airtronic RPG-7 casually slung over his back. Even in the United States, this is an unusual sight.

LPO-50 Flamethrower

The artistically licensed LPO-50 flamethrower from Far Cry 3 and 4 returns in the fifth installment, totally identical to its predecessors both in model and in gameplay performance.

LPO-50 flamethrower
The deputy missed his barbecue and decided to roast some cultists for dinner instead.

M79 Grenade Launcher

The M79 returns from Far Cry 4 with its stock still sawed-off, but barrel fully intact. Additionally, it retains the mystical machinery that allows its front sight to magically flip up on its own whenever the user aims down its sights. Like its previous iteration, the game classifies it as a sidearm, thus allowing it to be fired one-handed from a vehicle or zip line.

M79 - 40x46mm
The deputy holds his M79, paying little mind to the fact that a fellow resistance member stands directly in front of him.
He later finds his M79 incredibly useful while simultaneously fighting and ziplining, bolstered by its magical pop-up front sight.

Explosives

M26 Hand Grenade

The M26 Hand Grenade once again appears as Far Cry 5's fragmentation grenade of choice, and retains the egg-timer ticking sound heard when thrown in the previous two games.

M26 High-Explosive Fragmentation hand grenade
The M26 as it appears in Far Cry 5.

Dynamite

Sticks of Dynamite are available as thrown explosives, thrown in the same manner as grenades. Dynamite has a longer fuse than grenades, but also creates a much larger explosion, and is especially effective at destroying vehicles.

Far Cry 5's Dynamite.

Mounted Weapons

Browning M2HB

The Browning M2HB appears as the game's standard heavy machine gun, mounted on both cultist technicals and in static positions.

Browning M2HB - .50 BMG
The deputy liberates Fall's End from cultists with the help of a .50 BMG heavy machine gun. It's a shame he couldn't also liberate this screenshot from its terrible resolution.

Browning M2 Aircraft

Nick Rye's "Rye and Sons Hydroplane" is shown armed with two Browning M2 Aircraft machine guns alongside unguided bombs and rockets. These M2s are oddly in the "flexible" configuration - one intended to be manned directly by support gunners inside aircraft and thus able to rotate, despite Rye's plane using them as wing-mounted forward facing machine guns, where the "fixed" configuration M2s would be more appropriate. Of course, because his plane is a custom job, it's likely that the flexible mount variants were simply all that was available.

Browning M2 Aircraft, Flexible - .50 BMG
A Browning M2 Aircraft mounted on Nick Rye's plane. It is clearly not in the standard fixed configuration, but then again, neither is his plane.

Mounted M60E4

The game's handheld M60E4 also exists in a very unusual configuration as a mounted weapon, with spade grips jarringly attached to the back of the stock. Why the cultists chose to do that over using an M60D or simply mounting unmodified M60E4s to their vehicles instead is not confirmed.

M60E4 - 7.62x51mm NATO
The cultist technical seen in this pre-release screenshot has the strange mounted M60E4 variant on it
The abomination of an M60E4 seen mounted on the custom "Death Wish" vehicle.

Other

Cover Weapons

The game's extended cover artwork features a large number of weapons, some of which are taken directly from the game and others which are different in game or simply do not appear at all.

The left half of the extended cover (too large to post on IMFDb.) The game's Sawed-off Double Barrel Shotgun ("D2"), Smith & Wesson Model 629 (".44 Magnum"), and "AR-C" are depicted. Additionally, a regular Colt M1911A1, Mossberg 590 with extended magazine tube, M4A1 sans flash hider, SIG-Sauer MPX, and several Mk 2 Hand Grenades are shown.
The right half of the cover. Again seen are several "AR-C"s, Mk 2 Hand Grenades, a Mossberg 590, and an M4A1. Unique to this half of the cover are the two RPG-7s, a SA Vz.61 Skorpion, Beretta 92SB, what looks like a Mossberg 590 Cruiser, and an unidentified rifle mostly out of the shot on the far right.

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