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Escape from Tarkov

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Escape from Tarkov for current discussions. Content is subject to change.

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The future is subject to change.

This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change.


Escape from Tarkov
Escape from Tarkov logo 1.jpg
Logo
Release Date: First alpha test - 1Q 2016
Developer: BattleState Games
Publisher: BattleState Games
Series: Russia 2028
Platforms: PC
Genre: Online first-person shooter / MMOFPS


Escape from Tarkov is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).

The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the Russia 2028 universe (same as Contract Wars). Set in 2016, Escape from Tarkov follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.

Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated "extract point" in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions.

A third non-aligned faction of desperate survivors called "Scavs" (short for "Scavengers") also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear.

Gunplay is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of unusual actions the player can perform with their weapons, such as chamberloading, ejecting individual rounds, and speed reloading that discards the original magazine. Ammo in particular needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.

The following weapons are used in the video game Escape from Tarkov:


Handguns

Glock 17

Introduced in February 2018, the Glock 17 can be purchased from the new "Mechanic" trader who was added in addition to the G17. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended stick magazines, and a drum magazine can be used with the Glock 17.

Glock 17 Gen 3 - 9x19mm
3D render of the vanilla Glock 17.
Left side and dissasembly renders of the G17.
A plethora of aftermarket Glock parts available from the Mechanic.
Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from Dredd.
Some custom G17s loaded with the different magazines.
Left side of the Glock 17 in the weapon configuration menu.
Right side of the Glock 17 in the weapon configuration menu.
Disassembled model of the Glock 17 in the weapon configuration menu.


Glock 18C

The Glock 18C is added in Patch 0.9.0.1580. It does not share with barrels and slides of Glock 17, but still accept its magazines and iron sights.

Glock 18C (3rd Generation) - 9x19mm
Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide
Loading the 50 round drum in the modified Glock 18C, fitted with scope mount and (now inferior) Dead Ringer rear sight
Left side of the Glock 18 in the weapon configuration menu.
Right side of the Glock 18 in the weapon configuration menu.
Another view of the Glock 18. Note the holes in the barrel and slide.

Makarov PB

The suppressed Makarov PB is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by the Trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare.

Makarov PB - 9x18mm Makarov
A preview of the Makarov PB.
The disassembled PB.
Left side of the PB in the weapon configuration menu.
Right side of the PB in the weapon configuration menu.
PB without silencer.
The Makarov PB in-game, warm from a few shots.
Releasing the drum magazine.
Sliding in a new one.

Makarov PM

The Makarov PM is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is fairly common loot in Military Cargo crates, Scavengers both Player and AI NPCs may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently only the grip and magazine can be removed from the weapon and an 80 round drum magazine is also available, albeit extremely rare.

Makarov PM - 9x18mm Makarov
Left side of the Makarov in the weapon configuration menu.
Right side.
The PM in-game.
Aiming at the sky.
Pulling out an empty magazine.
Inserting a new mag.
Pulling the slide.
Inspecting the pistol.
Ditto; other side.

MP-443 Grach

The MP-443 Grach fills the role of a mid-tier pistol found uncommonly in the game. The Russian BEAR faction will give PMCs the pistol in their stash in the latest patch when chosen. Scavs can also spawn with the pistol as well with a few magazines on hand, on occassion a Scav may have their Grach equipped with an under-barrel weaponlight. Currently the weapon cannot be suppressed but it can accept attachments via its underbarrel rail.

MP-443 Grach - 9x19mm
Pre-release stills of the MP-443 Grach.
The MP-443 Grach in the Unity engine.
Renders of the MP-443's details.
An early render of the handgun.
The MP-443 Grach with a torch.
Aiming the pistol.
Removing an empty mag.
Sliding in a new one.
The slide, a few frames away from returning to battery.

SIG-Sauer P226R

The SIG-Sauer P226R is primarily issued to the USEC Faction of which PMCs will get some in their stash when the faction is chosen. The weapon also is available for Scavengers albeit sometimes missing its front and rear sight and rarely equipped with an underbarrel weaponlight. Unlike MP-443 it can be suppressed and fitted with compact reflex sights via either aftermarket slide rail or scope mounts.

SIG-Sauer P226R - 9x19mm
3D render of the SIG-Sauer P226R.
The pistol, disassembled .
The P226 with a torch and a (nice) MRE Meal 18.
Reloading a tricked-out P226.
Custom P226R in customization menu

Tokarev TT-33

The Tokarev TT-33 is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round of which 7 types are available. Additionally the TT-33 can be outfitted with a "home-spun" threaded barrel and an home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later.

A gold-plated TT-33 with custom wooden grips is the back-up weapon of Scav Boss "Dealmaker" ("Reshala", which in Russian slang also means "executor"). Aside from its appearance, it's identical to a regular TT and considered more like a valuable trophy than a weapon, and still valued less than Reshala's primary weapon, a modified AK-102.

Tokarev TT-33 - 7.62x25mm
A preview of the Tokarev.
Details of the TT.

Stetchkin APS

The Stechkin APS along with the specially silenced variant Stechkin APB were introduced in the 0.8 patch. While the base APS is quite unpopular sidearm due of its high recoil and poor ballistics of 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon which is surprisingly effective against unarmored targets.

The standard APS is also a common sidearm amongst the Scav Raiders.

Stetchkin APS - 9x18mm
Stetchkin's Automatic Pistol in configuration menu
Performing magazine check

Stechkin APB

Stetchkin APB - 9x18mm
APB fitted with wire stock in configuration menu

SR-1MP

The SR-1MP is Russian special forces pistol "kit" that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. It is the only 9x21mm weapon in the game so far.

SR-1M - 9×21mm Gyurza
SR-1MP - 9×21mm Gyurza
3D render of the SR-1MP pistol with and without the full rail kit and suppressor.
An SR-1M with some smoke trailing out of the pipe.
Reloading.
The fully kitted out SR-1MP, or "Shrimp" as it is nicknamed among English-speaking players.
Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).

Beretta M9A3

The Beretta M9A3 was added in 0.12 patch.

Beretta M9A3 - 9x19mm.
Beretta M9A3 in game.

FN Five-seveN

The FN Five-seveN MK2 was added in 0.12 patch.

FN Five-seveN Mark 2 - FN 5.7×28mm.
Holding a default Five-seveN is player's hideout
Loading new magazine, full of SS190 rounds

Submachine Guns

Heckler & Koch MP5

The H&K MP5 is available in the game. Currently it is not used by normal Scavengers, often wielded by Raiders and can acquired by PMCs via the trader "Peacekeeper" from the start. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model. It comes available in two variants initially, a MP5A4 and a MP5SD5 both of which are fitted with fixed stocks and only differing slightly in price value. Players can customize the MP5 extensively by removing the Fixed Stock for a collapsible Stock however it cannot mount under-barrel attachments such as flashlights or grips without removing and installing a rail. A 50 round drum magazine is also available.

Heckler & Koch MP5A4 - 9x19mm
Heckler & Koch MP5SD5 - 9x19mm
Official rendering of the MP5A4.
Renders of the MP5SD5 and MP5SD6.
Disassembly of the MP5SD6.
The MP5A4 inside of the Factory.
Pinky-promising the charging handle that it'll be locked back.
Inserting a fresh 9mm stick magazine.
Loading an X-Products drum magazine into a MP5SD5.
HK-slapping the MP5SD.

Heckler & Koch MP5K

The Heckler & Koch MP5K was added in 0.12 patch. Also MP5K is sold at the first Loyalty Lvl in the Peacemaker.

Heckler & Koch MP5K - updated with the Navy Trigger Group - 9x19mm.
Official rendering of the MP5K.

Heckler & Koch MP7

The Heckler & Koch MP7 is added in the 0.10.5 update. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from with 20, 30 and 40 round magazines. Only MP7A2 can mount foregrips of which the A1 variant cannot.

Heckler & Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm
Heckler & Koch MP7A2 with RAL8000 finish - 4.6x30mm
HK MP7A1 in the configuration menu. Its stock currently is slided in to save the space in inventory

PP-19-01 Vityaz

The PP-19-01 Vityaz is a 9x19mm sub-machine gun and currently is not used by Scavengers. It can be acquired by PMCs from purchasing it from the Trader Prapor at level 1 reputation and the BEARS Faction receives the weapon with the "Prepare to Escape" and "Escape from Darkness" editions. Currently the weapon is the cheapest of the SMGs and the earliest the player can modify extensively. The SMG initially had vicious recoil; this has been rectified in subsequent patches.

PP-19-01 "Vityaz-SN" - 9x19mm
3D render of the Vityaz-SN.
The weapon with the stock folded.
The disassembled Vityaz.
Reloading a suppressed PP-19.
Strong-arming the bolt to rechamber the SMG.

Saiga 9

The Saiga 9, a semi-automatic carbine variant, was added which is now used by Scavs with 10 round magazines that are interchangeable with regular 30 round magazines. It can be identified as a civilian weapon by its 16 inch barrel and semi-automatic only fire mode, but can still utilize many of the attachments that can be mounted onto the PP-19-01.

Saiga 9 - 9x19mm
Right side render of the Saiga 9.
Left side of a Saiga 9 with a railed dust cover.

Kedr PP-91

There are two variants of the Kedr PP-91 in-game, the standard "Kedr" and the "Kedr-B". The "B" variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the "Kedr" is infrequently used by AI Scavs in world and can be bought from the trader Prapor, the "Kedr-B" can be bartered from Prapor with various items.

Currently the "Kedr" as of the current patch has been nerfed considerably from previous patches, with its damage against armor almost nil even with AP ammunition, additionally it cannot use PMM ammunition and is restricted to the older PBM ammunition type as far AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.

Kedr PP-91 - 9x18mm Makarov
FPS view of the PP-91.
Left side views of the SMG.
Views of the right.
Reloading a well-equipped PP-91. Note how the bolt locks back on empty.
Releasing the bolt by tugging the charging handle.
About to unfold the stock on a Kedr-B.

Klin PP-9

The Klin PP-9 is another special variant of the Kedr that is available from Prapor for purchase via bartering items and as of the current patch does not spawn on AI Scavengers. It has slightly different recoil patterns than the "Kedr" and has a 900 RPM fire rate but can utilize the same attachments and magazines and use PBM and PMM AP ammunition.

Klin PP-9 - 9x18mm PMM
3D render of the Klin PP-9.
3D render of the Klin PP-9.
3D render of the Klin PP-9.

SIG-Sauer MPX

The SIG-Sauer MPX is available for use by PMCs and scav raiders and can bought by the trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options. It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels and magazines.

SIG-Sauer MPX, Gen 1 - 9x19mm
SIG-Sauer MPX, prototype model - 9x19mm. Image used to show the stock.
3D render of the SIG-Sauer MPX.
The MPX, disassembled.
Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.

SIG-Sauer MPX-SD

SIG-Sauer MPX-SD, Gen 1 - 9x19mm
Right side of an integrally suppressed MPX.
Inserting a fresh one into an MPX-SD.
Thumbing in the bolt release paddle.

P90

P90 was added in 0.12 patch. In the game available a classic version with a sight, a triple rail, and an aftermarket EFFEN 90 flat top upper reciever. In addition, a unique silencer is available

FN P90 - FN 5.7x28mm
FN P90 TR - FN 5.7x28mm
Official rendering of the P90
Official rendering of the P90TR
Official rendering of the P90 with flat rail
Holding a default P90, equipped with the factory reflex sight
Reloading. The magazine is transparent, but because of lighting it's hard to see it, looking on a static picture
Looking through the factory reflex sight
Customized P90TR. With the exception of sight (the player replaced EOTech with PK-06 for some reasons), this version is identical to infamous P90 DEVGRU variant from Contract Wars, the developer's previous videogame, which is technically a prequel to Escape from Tarkov
Reloading tge modified P90TR
Procedure of checking the chamber of P90 involving a quick partial ejection of a magazine with the immediate moving of the charging handle to partially open tge chamber. Nice detail, but can't be fully seen on a static image

PS90

In addition to the original P90, a civilian version PS90 is available, featuring a green frame and an elongated barrel

FN PS90 - FN 5.7x28mm
PS90 promo

Assault Rifles

AS Val

The AS Val is a late-game weapon available from the trader Prapor of which it can only be bought with bartering items. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with very high armor penetration. In addition it has the fastest rate of fire at 900 RPM of which only the Kedr and Klin SMG variants have.

AS Val - 9x39mm
AS Val in configuration menu. Left side.
AS Val in configuration menu. Right side
The AS Val in first-person.
Iron sights.
The Val with its magazine removed.
Placing in a new one.
Rechambering the AS Val.
Inspecting the right side.
And the left.
An AS Val without its dust cover.

ADAR 2-15

The ADAR-2-15, a Russian AR-15 with SVD-patterned wood furniture, is added in patch 0.11. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1.

ADAR 2-15 - 5.56x45mm
ADAR 2-15 fitted with 10-round Magpul PMAG and Magpul MBUS rear sight in configuration menu. Rear sight is sold separately
Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.

M4A1

The M4A1 is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. A one point in development, the M4A1 was the only 5.56mm weapon available; however, as of recent patches, it now has competition in the form of the AK-101 and AK-102, ADAR-2-15, DT MDR and H&K HK416.

Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the "classic" M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the "standard" M4A1 became the rifle's default configuration, with the previous build being renamed the "M4A1 SOPMOD I".

Colt M4A1 - 5.56x45mm NATO
A 3D render of the customized M4A1, with its various modifiable/replaceable components separated.
A customized M4A1 in a pre-release trailer.
Loading a Surefire quad-stack 60-round magazine into the rifle.
An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a "non-ready to fire" weapon. Low-profile gasblocks became a "must-have" modification for a many players.
The "Standard" M4A1 introduced in patch 0.8.3 in the configuration menu. Player now must install a railed handguard in order to fit their M4A1 with front grips, LAMs, and/or flashlights.
An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes requires their specific mounts in order to be mounted on a accessory rail.
The "LVOA" variant, sold by dealer Mechanic. Aside of War Sport LVOA-S handguard this build includes Vltor MUR-1S upper receiver and Vltor EMOD stock

Mk 18 Mod 0

The list of modifications for M4A1 also includes a 10.5-inch barrel, effectively turning it into a Mk 18 Mod 0. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.

Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO
A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.

AK-74

The AK-74, specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO.

The AKS-74 (AKS-74N variant) and a proper AK-74M were added in the 0.8 patch. The 0.11 patch added an original AK-74 and AKS-74 variant without the "N" prefix as a cheaper alternative.

AK-74 - 5.45x39mm
The AK-74 in configuration menu.
Right side.
The AK-74 in-game.
Aiming down the sights.
Pulling an empty 30-round magazine out.
Rocking in a new one.
Pulling the charging handle.
Looking at one side of the rifle.
And the other.
3D render of the AK-74 with polymer furniture and a GP-34.

AKS-74

Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular scavs, while the modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards and fitted with railed TRAX 1 handguard, PK-06 sight and PWS 5.45 muzzle brake

AKS-74 - 5.45x39mm

AK-74M

The most popular AK-74 variant among both scavs and players (and, thus, most popular weapon in the game period). The only downside is inability to mount some of aftermarket stocks, which are designed specifically for fixed stock AKs (such as Magpul Zhukov).

AK-74M - 5.45x39mm

AK-100 Series

With exception to the counter-balanced AK-107/108 rifles, the AK-100 family of rifles was brought into Escape From Tarkov with the 0.8 patch. The AK-101 and its shorter AK-102 variant are the first, and so far only 5.56mm AK variants on offer. The AK-103 and AK-104 are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The AK-105 is an intermediary between the AKS-74U and AK-74, offering reduced barrel length without having the increased recoil of the Krinkov.

AK-101

AK-101 - 5.56x45mm

AK-102

AK-102 - 5.56x45mm

AK-103

AK-103 - 7.62x39mm

AK-104

AK-104 - 7.62x39mm

AK-105

AK-105 - 5.45x39mm

AKM

Several flavors of the AKM are available in the game, the first and foremost being the original AKM with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an "AKMN" variant with the scope mount bracket on the left side of the receiver.

AKM - 7.62x39mm
3D renders of the AKM.
Render of the AKMN, equipped with the rear sight leaf and PBS-1 suppressor of the AKMB.
A tacticool AKM in game.
Setting the fire selector to full-auto, confirming it isn't one of the civilian models.
Charging the AKM.

AKMS

The AKMS with the underfolding stock, which can be folded to take up less inventory space, is also available. As with the regular AKM, there is a "AKMSN" variant with the side rail for mounting optics or a sight rail.

AKMS - 7.62x39mm
3D render of the AKMS with its stock folded.
Rocking a magazine into an AKMS, note the sling mount on the folding stock.

Molot Vepr-KM

The VEPR-KM / VPO-136 semi-automatic only carbine, a civilian variant of the AKM appears as well. It lacks the slant muzzle brake and is semi-automatic only, and is a bit cheaper in-game and is used by Scavs. Fires the same 7.62x39mm ammunition as its select fire counterparts.

Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm
Unity render of the VEPR-KM.

Molot VPO-209

Finally, the Molot VPO-209 semi-automatic shotgun appears. The VPO-209 is another civilian variant of the AKM that is meant to be easy to acquire for civilian ownership in Russia, as it legally falls under the less-restricted category of shotguns rather than semi-automatic rifles, which are far more restricted. It has a smoothbore barrel (with "paradox rifling" on the last 120mm) and fires the .366 TKM cartridge. While it boasts incredible power it has atrocious recoil and the .366 TKM rounds have notoriously bad penetration that cannot even penetrate class 2 armor reliably.

Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with "paradox rifling" on the last 120mm of the barrel) sold in Russia under the shotgun license.
Closeup of the VPO-209's receiver, with a short magazine. The real VPO-209 normally uses modified 30-round AKM magazines restricted to hold ten .366 TKM rounds.
"Custom" VPO-209 in the customization menu. Such stripped down "two-o'-nines" are noticeably common amongst Scavs and unfortunately for players, the lacking stock does not affect bot's accuracy at all, but makes the weapon near to unusable in hands of a player

AKS-74U

The AKS-74U is one of the earliest and cheaper weapons that can purchased from the trader "Prapor" at the earliest level of reputation. They are somewhat uncommonly used by Scavs both AI and Player, who prefer Grach pistols, MP-133s, and 153s. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco. There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. In addition, the only muzzle device compatible with the UB is the PBS-4, and the weapon retains the RPK-style rear sight, but has the leaf sight itself removed.

AKS-74U - 5.45x39mm
3D render of the AKS-74U.
AKS-74U in-game.
AKS-74U parts rendering.
Actuating the AKS-74U's fire selector.
Reloading a quad-stack 60 rounder magazine.
Charging the carbine.

Heckler & Koch HK416 A5

The Heckler & Koch HK416 A5 is added in patch 0.11. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 pounds per minute. Default 14.5 inch barrel fitted with flip-up front sight can be replaced by a short 11 inch barrel, the HK Quad Rail handguard is also available. Currently this is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation, and also sometimes is used by NPC Scav Raiders in short barrel configuration.

Heckler & Koch HK416 A5 with 14.5 inch barrel and black finish - 5.56x45mm
File:Eft hk416a5 unmoded menu.jpg
HK416 A5 in its default configuration in modification menu.
Default HK416 A5 in the hands of a player character.
Heckler & Koch HK416 A5 with 11 inch barrel and black finish - 5.56x45mmm
HK416 A5 fitted with 11 inch barrel and Quad Rail handguard in modification menu. This hanguard can be fitted on a 14.5 inch barrel as well, but due the bug both front sights would be flipped up if no optic is used
Short barreled HK416 A5 in the field.

Desert Tech Micro Dynamic Rifle

The 5.56 version of Desert Tech Micro Dynamic Rifle is added in patch 0.11.7. This is the first bullpup weapon, featured in the game. The 7.62x51 NATO version of MDR is also confirmed and expected in further updates.

Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO

ShAK-12

The ShAK-12 was added in 0.12 patch. For ShAK-12 will be available special suppressor .

ShAK-12 - 12.7x55mm
ShAK-12 in game

Lone Star Armory TX-15 DML

The Lone Star Armory TX-15 DML was added in 0.12 patch. The TX-15 is a semi-automatic rifle based on the AR-15 from Lone Star Armory.

TX-15 - 5.56x45mm.


Battle Rifles

DSA SA58 OSW

The DSA SA58 OSW chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.

DSA SA58 OSW Carbine - 7.62x51mm NATO

SKS

The SKS is available in Escape from Tarkov and is available in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present.

SKS - 7.62x39mm
Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm
Chinese SKS with aftermarket Tapco Intrafuse Stock System furniture - 7.62x39mm
3D render of a disassembled SKS.
Note that the stripper clip is not currently in the game.
Renders of both flavors of the Simonov.
Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the configuration menu. This chassis allows to install any AR-15 type collapsible stock
The OP-SKS without a scope, in idle. Note the black bolt on this version.
Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.
Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.
Inserting a new one, which appears to be empty.
Sending the bolt home.

Springfield Armory M1A SOCOM 16

Introduced in the 0.8 patch, the M1A SOCOM 16 is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.

M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)
Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO
M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO
M1A in an EBR Chassis System, fitted with Trjicon ACOG sight in the configuration menu
Long barreled M1A in a Troy MCS (dubbed in game as "SASS") with an EOTech holographic sight and Magpul CTR stock in the configuration menu. This chassis system allows installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights

VPO-101 "Vepr Hunter"

The VPO-101 "Vepr Hunter", a Russian AK-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor.

VPO-101 Vepr HUNTER - 7.62x51mm NATO
The VPO-101 Vepr Hunter in the customization menu.
Taking out a 5-round magazine for an ammo check.

Machine Guns

RPK-16

The RPK-16 was added in patch 0.11. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil.

A modified RPK-16 is one of weapons used by Killa, a dangerous Scav boss located on map Interchange.

RPK-16 - 5.45x39mm
A relatively bog-standard RPK-16 with 95-round drum magazine in weapon configuration menu.
A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.

Shotguns

Baikal MP-133

The Baikal MP-133 is a pump-action shotgun which is commonly used by Scavengers as a primary weapon and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. A set of barrel lengths and magazine tubes can be purchased from Skier at various reputation levels and many of the attachments that can be fitted with both the MP-133 and the MP-153 are interchangeable in the current patch. Currently a somewhat infamous weapon modification of the weapon, dubbed the "Pentalight" allows the weapon to mount up to 5 weaponlights onto the weapon at one time with the correct attachments.

Baikal MP-133 - 12 gauge
Renders of various MP-133 setups.
Early footage of the Baikal.
Acquiring a basic pattern MP-133 in early footage.
The Baikal MP-133 with a PK-06 reflex sight, in-game.
Chamberloading the shotgun.
The character holds the receiver with his right hand while returning the pump forward.
Topping off the magazine tube.

Baikal MP-153

The Baikal MP-153 is a semi-automatic 12 gauge shotgun and is very popular amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments such as magazine tubes, pistol grips and stocks are interchangeable with the MP-133 and MP-153.

Baikal MP-153 - 12 gauge
MP-153 for practical shooting - 12 Gauge
3D renders of the Baikal MP-153.
The MP-153, disassembled.
The semi-automatic Baikal in-game.
Dropping a 12-gauge shell into the chamber in an overhand manner.
Reloading the rest of the shells into the tube mag.

Saiga 12K

The Saiga 12K is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon often times missing the dust cover. Unlike most shotguns it features a folding stock allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control as a number of grips can be attached with the appropriate weapon mounts. Both five and ten round magazines are available as of the latest patch.

Saiga 12K - 12 gauge
Early render of the Saiga-12.
The final model.
Rendering with some parts removed...
...some other parts taken off...
The shotgun with most parts stripped off.
Note the Baikal-manufactured shells.
Almost-first person view of the Saiga-12.
Reloading a dust-coverless Saiga.
Rechambering the shotgun with an underhanded technique.

Remington 870

Another addition of the 0.8 update, the Remington 870 is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch.

Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge
Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge
Remington 870 with a sawed-off barrel and stock - 12 gauge
Remington 870 Express Tactical - 12 gauge
Default Remington 870, identical to its Police Magnum version
Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with a Ghost Ring rear sight. This build is similar to the Express Tactical version
Reloading the sawed-off Remington 870

TOZ-106

A fairly atypical shotgun design, the TOZ-106 is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded it is the smallest shotgun that can fit inside the Secure Container Gamma. It is another popular Scav weapon with players often nicknaming it the "Blunderbuss" for its loud signature report when fired at range, and feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size.

TOZ-106 - 20 gauge
MTs 20-01 - 20 gauge
The handy TOZ-106 inside the Factory
Aiming the shotgun.
Working the action.
Taking out a spent mag.
And in with a loaded one.
Closing the bolt.

Sniper Rifles

SV-98

The Izhmash SV-98 becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items, it doesn't officially become purchasable until level 3 reputation where it costs nearly 100,000 roubles. It comes standard without optics, a 10 round magazine and a bipod fitted by default. Most of maps in the current game are not made for the large magnification scopes and most players fit smaller 3x and 4x magnification scopes to the weapon. It can utilize only three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing and LPS GzH which is a lightened match round with heightened velocity.

SV-98 - 7.62x54mmR
Early Unity renders of the SV-98.
Pre-release image of the SV-98 equipped with a Leupold HAMR sight.
Image of the rifle from a gameplay trailer.
Aiming and cycling the action.
Ejecting a spent round out of the SV-98.
Reloading the sniper rifle.

Lobaev DVL-10

The Lobaev DVL-10 comes in two variants in the game, the standard version and a integrally suppressed version known as the "SABOTEUR". It is an exceedingly rare sniper rifle that uses 7.62x51mm ammunition and becomes available from Skier at late reputation levels. Like the SV-98 most maps are not compatible with the larger magnification and so players fit smaller 3-4x magnification scopes to compensate.

File:DVL-10M2.jpg
Lobaev DVL-10 - 7.62×51mm NATO
Various renderings of the Lobaev DVL-10.
The sniper rifle, taken apart.
Right side view of the DVL-10.
Unity render of the suppressed version with the stock folded.
The DVL-10 in-game.
Reloading.
Opening the bolt, note the ejected case.

Mosin-Nagant M91/30

The Mosin-Nagant M91/30 sniper rifle is added to the game in the 0.10 update. It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed Nagant M1895 revolvers). Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.

Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.

The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader "Mechanic" will trade a modified Obrez rifle that has a pictanny rail attached to the rearsight with a threaded 220mm barrel to accept suppressors.

Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R
Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R
Mosin Nagant M38 Carbine - 7.62x54mm R
Mosin Nagant M91/30 "Obrez" - 7.62x54mm R
Mosin Nagant "Archangel" with 10-round detachable magazine - 7.62x54mmR
Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters
Sniper version of Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only a sniper version of M91/30 can be fitted with a Kotchetov PU mount, otherwise player must aquire a specific rail interface, installed on rear sight post in order to fit his Mosin with a magnifying optic
Mechanic's custom Obrez. Judging by barter items, required for the trade (two default Mosin barrels and a reciever of a sniper one) this one was crafted from not one, but two rifles. Because of sniper variant's reciever, this Obrez still can be equipped with original PU scope, although it requires player to detach rail interface. Also, the presence front sight is likely based on the Gletcher M1891 pneumatic obrez copy

Remington Model 700

The Remington Model 700 was added in Update 0.11. It is chambered in .308 Winchester, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed.

Remington Model 700 (1970s Production) - .308 Winchester
A default Model 700 in the configuration menu. Note the shorter, 20-inch treaded barrel, compatible with the most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.
A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top,

Remington R11 RSASS

The Remington RSASS is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have designed a modification of the weapon known as the "Mini-SASS", an ultra-compact battle rifle variant which is identical in size to some of the larger SMGs.

Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO
A suppressed Remington RSASS in idle.
Inserting a new 7.62 NATO PMag.
Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.

VSS Vintorez

The VSS Vintorez is a special sniper rifle available as early Prapor Level 2 for trade items but becoming more accesible at level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS VAL and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates.

VSS Vintorez - 9x39mm
3D render of the VSS being charged.
Ditto, but this time with the dust cover and scope off.
Full profile views of the Vintorez.
The disassembled VSS, note the two types of ammunition.
The VSS in-game.

SVDS

The SVDS, a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazine, any pistol grip and rear sight, compatible with AK series, as well as any optic or mount, that can be attached on Warsaw Pact dovetail mount.

SVDS - 7.62x54mm R

Grenades & Explosives

F-1 Hand Grenade

The F-1 hand grenade is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased at Level 4 Prapor reputation for roubles.

F-1 High-Explosive Fragmentation hand grenade

RDG-2 Smoke Grenade

The RDG-2 smoke grenade is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.

RDG-2 smoke grenade

RGD-5 Hand Grenade

The RGD-5 hand grenade is the least damaging of the three explosive grenades and is also the heaviest, having the shortest throwing distance and smallest blast radius, this makes it ideal for use inside enclosed spaces. However to compensate for its lack of damage, it is also the cheapest and easiest to find with Prapor trading RGD-5s for one Energy Saving Lightbulb at level 2 reputation and can be purchased for roubles at level reputation. It is also the most common grenade found inside Grenade Box's and sometimes found in the pockets or vests of AI Scavs.

RGD-5 High-Explosive Fragmentation hand grenade
RGD-5 hand grenade in-game.
RGD-5 hand grenade in-game.
RGD-5 hand grenade in-game.

M67 Hand Grenade

The M67 is available from the trader Peacekeeper, where it can be barted from him for two "Zibbo Lighters", only later being available from him upon completion of a quest. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its "middle of the road" status, bridging the power and throw gap between the RGD-5 and F-1.

M67 Fragmentation Hand Grenade

Zarya-2 Stun Grenade

The Russian Zarya-2 stun grenade is added to the game in Patch 0.9.0.1580.

Zarya-2 stun grenade

Mounted weapons

AGS-30

The AGS-30 was added in 0.12 patch.

AGS-30 on tripod - 30x29mm

Kord heavy machine gun

The Kord was added in 0.12 patch.

Kord heavy machine gun with ammo box - 12.7x108mm.

See Also


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