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Difference between revisions of "Dying Light"

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(Always fun these guys who have a universal system for the identification of double-barrel shotguns.)
 
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{{Infobox Video Game|{{PAGENAME}}
 
{{Infobox Video Game|{{PAGENAME}}
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|caption =  ''Offical Boxart''
 
|caption =  ''Offical Boxart''
 
|series= Dying Light
 
|series= Dying Light
|date= 2015
+
|date= January 27, 2015
 
|developer= Techland
 
|developer= Techland
 
|platforms= PC <br/> Xbox One <br/> Playstation 4
 
|platforms= PC <br/> Xbox One <br/> Playstation 4
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}}
 
}}
  
'''Dying Light''' is  is a 2015 survival horror video game developed by Polish video game developer Techland and published by Warner Bros. Interactive Entertainment for Microsoft Windows, Linux, PlayStation 4, and Xbox One. The game revolves around an undercover operative sent to infiltrate an infected-filled quarantine zone in the Turkish city of Harran. Firearms in game are rare in the game, but there are a few to find. In game, the models are detailed enough to have fictional engraved trades.
+
'''Dying Light''' is  is a 2015 survival horror video game developed by Polish video game developer Techland and published by Warner Bros. Interactive Entertainment for Microsoft Windows, Linux, PlayStation 4, and Xbox One. The game revolves around an undercover operative sent to infiltrate an infected-filled quarantine zone in the fictional city-state of Harran. While most of the game's combat is melee-focused, the player can purchase or find various firearms and their ammunition throughout the game. These weapons are as loud as they are powerful, however, often attracting especially dangerous zombies when they are used.  
  
 
'''The following weapons are featured in the video game ''Dying Light'':'''
 
'''The following weapons are featured in the video game ''Dying Light'':'''
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=Handguns=
 
=Handguns=
 
=="German 9mm Pistol"==
 
=="German 9mm Pistol"==
The "German 9mm Pistol" resembles a hybrid of the [[Heckler & Koch USP]] and [[SIG-Sauer P228]] with the addition of a slide mounted safety and [[Heckler & Koch USP Tactical]] adjustable sights, it has an 8-round magazine capacity. In the opening cutscene, Kyle Crane uses one by shooting one of Rais' men after being attacked by them. A unique version of the pistol called "Rais's Gun" can be also found in the game, which functions as a three-round burst pistol instead of the default semi-automatic variant.
+
The "German 9mm Pistol" resembles a hybrid of the [[Heckler & Koch USP]] and [[SIG-Sauer P228]] with the addition of a slide-mounted safety and [[Heckler & Koch USP Tactical]] adjustable sights. It has an 8-round magazine capacity. In the opening cutscene, Kyle Crane uses one by shooting one of Rais' men after being attacked by them. A unique version of the pistol called "Rais's Gun" can be also found in the game, which functions as a three-round burst pistol instead of the default semi-automatic variant.
 
[[File:USP9mm.jpg|350px|thumb|none|Heckler & Koch USP - 9x19mm]]
 
[[File:USP9mm.jpg|350px|thumb|none|Heckler & Koch USP - 9x19mm]]
 
[[Image:Sig-Sauer-P228.jpg|thumb|none|350px|SIG-Sauer P228 - 9x19mm]]
 
[[Image:Sig-Sauer-P228.jpg|thumb|none|350px|SIG-Sauer P228 - 9x19mm]]
 
[[File:Dying Light German 9mm Pistol.jpg|thumb|none|350px|The German 9mm Pistol]]
 
[[File:Dying Light German 9mm Pistol.jpg|thumb|none|350px|The German 9mm Pistol]]
 +
[[File:Dlp2282.jpg|500px|thumb|none|World model of the "German 9mm Pistol". Note the Beretta logo on the grip, which would prove that the pistol is not German but Italian.]]
 
[[File:Dying Light Rais's Gun.jpg|thumb|none|350px|Rais's Gun]]
 
[[File:Dying Light Rais's Gun.jpg|thumb|none|350px|Rais's Gun]]
 
[[File:Dlp228.jpg|500px|thumb|none|Crane holding the "German 9mm Pistol".]]
 
[[File:Dlp228.jpg|500px|thumb|none|Crane holding the "German 9mm Pistol".]]
[[File:Dlp2282.jpg|500px|thumb|none|World model of the "German 9mm Pistol". Note the Beretta logo on the grip]]
 
 
[[File:DyingLight RaisGun 1.jpg|600px|thumb|none|Crane wields Rais's pistol. This variant holds 24 rounds and is classified as an "orange" item, which is a pretty high quality.]]
 
[[File:DyingLight RaisGun 1.jpg|600px|thumb|none|Crane wields Rais's pistol. This variant holds 24 rounds and is classified as an "orange" item, which is a pretty high quality.]]
  
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==Colt 1851 Navy (Cartridge Conversion)==
 
==Colt 1851 Navy (Cartridge Conversion)==
The [[Colt_1851_Navy#Colt_1851_.28Cartridge_Conversion.29|Colt 1851 Navy]] appears as the "Ranger" in the game, exclusive to ''The Following'' expansion pack. It is essentially the same gun from ''[[Call_of_Juarez:_Gunslinger#Colt_1851_Navy_.28Cartridge_Conversion.29|Call of Juarez: Gunslinger]]'', another game developed by Techland.
+
The [[Colt_1851_Navy#Colt_1851_.28Cartridge_Conversion.29|Colt 1851 Navy]] appears as the "Ranger" in the game, exclusive to ''The Following'' expansion pack. It is essentially the same gun from ''[[Call_of_Juarez:_Gunslinger#Colt_1851_Navy_.28Cartridge_Conversion.29|Call of Juarez: Gunslinger]]'', another game developed by Techland. Unlike that game, it's somehow fired in double action while aiming down sights.  
 
[[Image:Richards-navy-1851.jpg|thumb|none|400px|Colt 1851 Navy with a cartridge conversion. This is a reproduction imported by Cimmaron Arms.]]
 
[[Image:Richards-navy-1851.jpg|thumb|none|400px|Colt 1851 Navy with a cartridge conversion. This is a reproduction imported by Cimmaron Arms.]]
 
[[File:DyingLight Ranger 2.jpg|600px|thumb|none|Crane explores Old Town armed with a "Ranger" revolver.]]
 
[[File:DyingLight Ranger 2.jpg|600px|thumb|none|Crane explores Old Town armed with a "Ranger" revolver.]]
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[[File:Dying Light Last Wish 2.jpg|600px|thumb|none|The Last Wish dropped on the ground.]]
 
[[File:Dying Light Last Wish 2.jpg|600px|thumb|none|The Last Wish dropped on the ground.]]
  
==Smith & Wesson Schofield Model 3==
+
==IMI/Magnum Research Desert Eagle Mark XIX==
The [[Smith & Wesson Schofield|Smith & Wesson Schofield Model 3]] revolver with golden engravings, gold plated parts, and pearl grips appears as the "Quickshooter" and is a special quest reward in ''The Following''.
+
A current production model [[Desert Eagle Mark XIX]] (as indicated by its top Picatinny rail and throwback safety design) with a blued finish and somewhat diminutive suppressor was added in December 2020 as part of the Classified Operation Bundle DLC pack. The magnum handgun is known as the "Torn Whisper" and, despite having been modeled after the .50 AE version of the Desert Eagle, holds an incorrect 8 rounds per magazine.
[[Image:S&WSchofieldright.jpg|thumb|none|401px|Smith & Wesson Schofield Model 3 - .45 Schofield]]
+
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Magnum Research (MRI) Desert Eagle Mark XIX, current production model with Picatinny railed barrel and different safety catch - .50 AE]]
[[File:DyingLight Quickshooter 2.jpg|600px|thumb|none|Crane wields the unique revolver. This gun, just like all the other revolvers, is a reference to Techland's previous game; ''[[Call of Juarez: Gunslinger]]''.]]
+
[[File:DyingLight TornWhisper (1).jpg|600px|thumb|none|The "Torn Whisper" as it appears in-game. ]]
[[File:DyingLight Quickshooter 1.jpg|600px|thumb|none|Crane reloads the "Quickshooter" with a speed-loader.]]
+
[[File:DyingLight TornWhisper (2).jpg|600px|thumb|none|Crane, feeling like a true action movie hero, holds the Desert Eagle while atop a building. ]]
[[File:DyingLight Quickshooter 3.jpg|600px|thumb|none|The "Quickshooter" dropped on the ground.]]
+
[[File:DyingLight TornWhisper (3).jpg|600px|thumb|none|Aiming down the magnum handgun's iron sights, which appear ever-so-slightly misaligned. ]]
 +
[[File:DyingLight TornWhisper (4).jpg|600px|thumb|none|Firing a round. The skimpiness of the handgun's suppressor can be excused by the fact that this Desert Eagle seemingly fires 9mm Parabellum, as the size and shape of the ejected brass casing would suggest. ]]
 +
[[File:DyingLight TornWhisper (6).jpg|600px|thumb|none|Eight rounds later and the handgun needs to be reloaded. In this freezeframe, Crane drops the old magazine (which is clearly still full of bullets).]]
 +
[[File:DyingLight TornWhisper (7).jpg|600px|thumb|none|Crane inserts a fresh magazine, providing a good view of the Desert Eagle's side (and fictitious markings) as he does so. Note also that the handgun's slide does not lock back on an empty magazine and that Crane does not chamber a round at any point during the animation.]]
  
 
==Remington 1890==
 
==Remington 1890==
A unique [[Remington 1875|Remington 1890]] revolver with engravings, gold plated parts, and ivory grips can be found in ''The Following'', appearing as the "Six-shooter".
+
A unique [[Remington 1875|Remington 1890]] revolver with engravings, gold plated parts, and ivory grips can be found in ''The Following'', appearing as the "Six-shooter". Like the other two revolvers, it can inaccurately fire in double action while aiming down sights.  
 
[[Image:Ub90Police.jpg|thumb|none|400px|Uberti replica of a Remington 1890 - .45 Long Colt]]
 
[[Image:Ub90Police.jpg|thumb|none|400px|Uberti replica of a Remington 1890 - .45 Long Colt]]
 
[[File:DyingLight Six-shooter 2.jpg|600px|thumb|none|Crane discovers the "Six-shooter" in a chest deep in a booby trapped cave.]]
 
[[File:DyingLight Six-shooter 2.jpg|600px|thumb|none|Crane discovers the "Six-shooter" in a chest deep in a booby trapped cave.]]
 
[[File:DyingLight Six-shooter 1.jpg|600px|thumb|none|After each shot, Crane cocks the hammer of his single-action piece.]]
 
[[File:DyingLight Six-shooter 1.jpg|600px|thumb|none|After each shot, Crane cocks the hammer of his single-action piece.]]
 
[[File:DyingLight Six-shooter 3.jpg|600px|thumb|none|Crane with the "Six-shooter" revolver.]]
 
[[File:DyingLight Six-shooter 3.jpg|600px|thumb|none|Crane with the "Six-shooter" revolver.]]
 +
 +
==Smith & Wesson Schofield Model 3==
 +
The [[Smith & Wesson Schofield|Smith & Wesson Schofield Model 3]] revolver with golden engravings, gold plated parts, and pearl grips appears as the "Quickshooter" and is a special quest reward in ''The Following''. Like the "Ranger," it can inaccurately fire in double action while aiming down sights.
 +
[[Image:S&WSchofieldright.jpg|thumb|none|401px|Smith & Wesson Schofield Model 3 - .45 Schofield]]
 +
[[File:DyingLight Quickshooter 2.jpg|600px|thumb|none|Crane wields the unique revolver. This gun, just like all the other revolvers, is a reference to Techland's previous game; ''[[Call of Juarez: Gunslinger]]''.]]
 +
[[File:DyingLight Quickshooter 1.jpg|600px|thumb|none|Crane reloads the "Quickshooter" with a speed-loader.]]
 +
[[File:DyingLight Quickshooter 3.jpg|600px|thumb|none|The "Quickshooter" dropped on the ground.]]
  
 
=Submachine Guns=
 
=Submachine Guns=
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=Shotguns=
 
=Shotguns=
 
==Double Barreled Shotgun==
 
==Double Barreled Shotgun==
A [[12 Gauge Double Barreled Shotgun]] appears in the game as the "Double-Barrel Shotgun", it has the expected 2 shell capacity and prior to The Following DLC, was the only shotgun available in the game at the time. It has the highest amount of firepower per shot of any other gun, but has a very large spread, making it only effective at close range.
+
A [[12 Gauge Double Barreled Shotgun]] appears in the game as the "Double-Barrel Shotgun". Prior to The Following DLC, this was the only shotgun available in the game. It deals very high damage but has a very wide spread and has to be reloaded frequently; in other words, the weapon embodies a typical "video game double-barreled shotgun" almost perfectly. The double-barrel has several variants that can be found or crafted throughout the game and its DLC, although they are statistically identical to the base weapon:
 +
*Rusty Shotgun - A well-used shotgun with faded, dirty wooden furniture and plenty of visible rust
 +
*Composite Shotgun - A version of the weapon with a black polymer handguard and stock
 +
*Golden Double-Barrel Shotgun - An extra-glamorous gold-plated shotgun
 +
*Oathbreaker - An old-fashioned double-barrel with intricate engravings and a leather stock cover; craftable blueprint introduced in the Vintage Gunslinger Bundle (December 2017) 
 +
*Sandstorm - A shotgun featuring a bloody bandage wrapped around the stock and custom paint job; craftable blueprint introduced in Content Drop #10 (May 2018)
 +
 
 
[[File:Winchester-Model-21.jpg|thumb|none|500px|Winchester Model 21 - 12 gauge]]
 
[[File:Winchester-Model-21.jpg|thumb|none|500px|Winchester Model 21 - 12 gauge]]
[[File:Dying Light Double-Barrel Shotgun.jpg|thumb|none|500px|The Double-Barrel Shotgun]]
+
[[File:Dying Light Double-Barrel Shotgun.jpg|thumb|none|600px|The Double-Barrel Shotgun as it appears in-game.]]
[[File:Dlsg.jpg|600px|thumb|none|Crane holding a Double-Barrel Shotgun.]]
+
[[File:DyingLight DoubleBarrel reload1.jpg|600px|thumb|none|Holding his trusty shotgun at the hip, Crane soaks in the sunshine while a zombie (or two) shambles towards him.]]
[[File:Dlsg2.jpg|600px|thumb|none]]
+
[[File:DyingLight DoubleBarrel ADS.jpg|600px|thumb|none|"Aiming" the shotgun. As with some of the game's other guns, Crane doesn't exactly look down the sights.]]
 +
[[File:DyingLight DoubleBarrel firing.jpg|600px|thumb|none|Demonstrating the power of the Boomstick by turning the head of a zombie into a fine red mist.]]
 +
[[File:DyingLight DoubleBarrel hip.jpg|600px|thumb|none|Reloading the shotgun; it starts, refreshingly, with Crane operating the top-break lever.]]
 +
[[File:DyingLight DoubleBarrel reload2.jpg|600px|thumb|none|Ejecting a pair of shells. The shells are modeled as unfired, however, and the same animation is used regardless if one or both barrels are fired.]]
 +
[[File:DyingLight DoubleBarrel reload3.jpg|600px|thumb|none|Inserting a new pair of shells.]]
 +
[[File:DyingLight DoubleBarrel reload4.jpg|600px|thumb|none|Closing the shotgun. Zombies ([[Doom (VG)#12 Gauge Double Barreled Shotgun|and, for that matter, demons]]) everywhere tremble in fear. ]]
 +
[[File:DyingLight RustyShotgun 1.jpg|600px|thumb|none|Worldmodel of the Rusty Shotgun. ]]
 +
[[File:DyingLight RustyShotgun 2.jpg|600px|thumb|none|Crane wields the weather-beaten shotgun. The gun functions perfectly despite the generous coating of rust seen on it.]]
 +
[[File:DyingLight Sandstorm.jpg|600px|thumb|none|The Sandstorm shotgun as it appears in-game, complete with a hygienic used bandage stock wrapping and German WW2 tank-esque barrel ring kill markings.]]
 +
[[File:DyingLight Sandstorm 2.jpg|600px|thumb|none|First-person view of the Sandstorm.]]
 +
[[File:DyingLight Oathbreaker.jpg|600px|thumb|none|The old-school Oathbreaker shotgun skin, complete with a vintage leather stock cover and fancy patterning. ]]
 
[[File:DyingLight GoldShotgun.jpg|600px|thumb|none|Crane approaches his buggy while wielding a gold plated shotgun in ''The Following'' expansion.]]
 
[[File:DyingLight GoldShotgun.jpg|600px|thumb|none|Crane approaches his buggy while wielding a gold plated shotgun in ''The Following'' expansion.]]
 +
 +
==="Hellbeast"===
 +
A handmade variant of the Double-Barrel Shotgun known as the "Hellbeast" was introduced to the game in February 2020 as part of the 5th Anniversary Bundle DLC pack. It is a crude weapon constructed from bits of metal, duct tape, batteries, tin cans, and scrap electronics; despite this, it is actually ''more'' powerful and can fire faster than the standard double-barrel.
 +
[[File:DyingLight Hellbreath .jpg|600px|thumb|none|The "Hellbeast" as it appears in-game. It is visually similar to the standard double-barrel, albeit skeletonized and held together with a combination of rough welds, cloth straps, and willpower.]]
 +
[[File:DyingLight Hellbreath (1).jpg|600px|thumb|none|Crane holds the Hellbeast at the hip while surveying the horizon. ]]
 +
[[File:DyingLight Hellbreath (2).jpg|600px|thumb|none|Aiming down the Hellbeast's rifle-type iron sights. This also provides a clear view of the salvaged top-break lever.]]
 +
[[File:DyingLight Hellbreath (4).jpg|600px|thumb|none|Demonstrating the DIY double-barrel versus a "Viral" zombie. Despite its name and the fact that each trigger-pull is accompanied by a large burst of flame and a shockwave, the Hellbeast neither deals fire damage nor sets enemies on fire.]]
  
 
=="Hunting Shotgun"==
 
=="Hunting Shotgun"==
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=Assault Rifles=
 
=Assault Rifles=
 
=="Police Rifle"==
 
=="Police Rifle"==
The "Police Rifle" in-game appears to mainly resemble a [[Bushmaster ACR]] receiver with incorporated elements of a [[SIG SG 556]], such as the SG 556's foregrip, iron sights, pistol grip, and charging handle/ejection port. It is semi-automatic and holds 20 rounds, in addition it features a Heckler & Koch-styled fixed stock and a 20-round STANAG magazine.
+
The "Police Rifle" in-game appears to mainly resemble a [[Bushmaster ACR]] receiver with incorporated elements of a [[SIG-Sauer SIG556]], such as the SIG556's foregrip, iron sights, pistol grip, and charging handle/ejection port. It also features a Heckler & Koch-styled fixed stock, fires in semi-automatic, and uses 20-round STANAG magazines.  
 
 
 
[[File:ACR2012.jpg|thumb|none|500px|Remington ACR 2012 ver with 16.5" barrel, tan finish - 5.56x45mm NATO]]
 
[[File:ACR2012.jpg|thumb|none|500px|Remington ACR 2012 ver with 16.5" barrel, tan finish - 5.56x45mm NATO]]
[[Image:Sig556 classic.jpg|thumb|none|500px|SIG SG 556 Classic - 5.56x45mm]]
+
[[Image:Sig556 classic.jpg|thumb|none|500px|SIG-Sauer SIG556 Classic - 5.56x45mm]]
[[File:Dl5562.jpg|500px|thumb|none|Crane holding the "Police Rifle".]]
+
[[File:DyingLight PoliceRifle (2).jpg|600px|thumb|none|Worldmodel of the Police Rifle. ]]
 +
[[File:DyingLight PoliceRifle (3).jpg|600px|thumb|none|Crane holds the Police Rifle, glad to finally have some heavy firepower on his side. ]]
 +
[[File:DyingLight PoliceRifle (4).jpg|600px|thumb|none|Aiming down the rifle's iron sights. Often done in video games to give the player a larger field of view while aiming, the rear aperture is excessively large.]]
 +
[[File:DyingLight PoliceRifle (5).jpg|600px|thumb|none|Dropping an empty 20-round magazine. ]]
 +
[[File:DyingLight PoliceRifle (6).jpg|600px|thumb|none|Crane then slams in a new one...]]
 +
[[File:DyingLight PoliceRifle (1).jpg|600px|thumb|none|...and yanks on the right-side charging handle. ]]
 
[[File:Dlsg556.jpg|500px|thumb|none|One of the Tower's survivors holding the "Police Rifle".]]
 
[[File:Dlsg556.jpg|500px|thumb|none|One of the Tower's survivors holding the "Police Rifle".]]
 +
 +
==="HTU 'Guardian' Rifle"===
 +
The "HTU 'Guardian' Rifle", which was added in February 2021 as part of the Harran Tactical Unit Bundle DLC pack, is essentially a hybrid of the "Police Rifle" and an [[M4 Carbine]]. It features the former's SIG556 foregrip and right side charging handle (allowing it to reuse the Police Rifle's animations) combined with an AR-15-style collapsing stock, "birdcage" flash hider, forward assist, and railed handguard. The 'Guardian' uses 25-round magazines and fires in 3-round bursts.
 +
[[File:ColtM4.jpg|400px|thumb|none|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]
 +
[[File:DyingLight HTURifle (2).jpg|600px|thumb|none|The HTU 'Guardian' Rifle as it appears in-game. ]]
 +
[[File:DyingLight HTURifle (3).jpg|600px|thumb|none|Crane holds the pseudo-M4 Carbine, providing a clearer view of its M4-style magazine release and fire selector (which does correctly seem to be set to burst).]]
 +
[[File:DyingLight HTURifle (1).jpg|600px|thumb|none|Aiming down the Guardian's iron sights. ]]
  
 
=="Military Rifle"==
 
=="Military Rifle"==
The "Military Rifle" appears to resemble a [[Bushmaster ACR]] much more, it is fully-automatic and uses a 30-round STANAG magazine along with a [[Heckler & Koch MP5]]-styled retractable stock and a different foregrip.
+
The "Military Rifle" appears to resemble a [[Bushmaster ACR]] much more. It is fully-automatic and uses a 30-round STANAG magazine along with a [[Heckler & Koch MP5]]-styled retractable stock and a different foregrip.
 
[[File:ACR2012.jpg|thumb|none|500px|Remington ACR 2012 ver with 16.5" barrel, tan finish - 5.56x45mm NATO]]
 
[[File:ACR2012.jpg|thumb|none|500px|Remington ACR 2012 ver with 16.5" barrel, tan finish - 5.56x45mm NATO]]
[[File:Dlcarb.jpg|500px|thumb|none|Crane holding the "Military Rifle".]]
+
[[File:DyingLight MilitaryRifle (2).jpg|600px|thumb|none|The "Military Rifle" as it appears in-game. ]]
[[File:Dlcarb3.jpg|500px|thumb|none|World models of "Police Rifles" and a "Military Rifle".]]
+
[[File:DyingLight MilitaryRifle (3).jpg|600px|thumb|none|Crane channels his inner GI as he points his rifle at the wall of a building. ]]
[[File:Dlcarb2.jpg|500px|thumb|none|Rais holding a "Military Rifle" (with stock and sights of a Police Rifle) at Crane.]]
+
[[File:DyingLight MilitaryRifle (4).jpg|600px|thumb|none|Aiming down the Military Rifle's AK-esque iron sights, although the rear sight is (again) too wide for practical use. ]]
 +
[[File:DyingLight MilitaryRifle (5).jpg|600px|thumb|none|Having put down a few more of the undead for good, Crane reloads the rifle. ]]
 +
[[File:DyingLight MilitaryRifle (6).jpg|600px|thumb|none|Inserting a new magazine, this time containing 30 rounds. ]]
 +
[[File:DyingLight MilitaryRifle (1).jpg|600px|thumb|none|Crane charges the weapon, oblivious to the fact that there's already a round in the chamber. ]]
 +
[[File:Dlcarb2.jpg|500px|thumb|none|Rais pointing a "Military Rifle" (with stock and sights of a Police Rifle) at Crane.]]
 
[[File:Dlgl.jpg|500px|thumb|none|Two Turkish Soldiers in the intro holding "Military Rifles". Note that the one on the right has an under-barrel attachment resembling a [[FN EGLM#FN 40GL|FN 40GL]] grenade launcher.]]
 
[[File:Dlgl.jpg|500px|thumb|none|Two Turkish Soldiers in the intro holding "Military Rifles". Note that the one on the right has an under-barrel attachment resembling a [[FN EGLM#FN 40GL|FN 40GL]] grenade launcher.]]
 
[[File:Dying Light Harran Military Rifle.jpg|600px|thumb|none|Crane armed with a "Harran Military Rifle". The blueprint for this weapon skin was added in Content Drop #0.]]
 
[[File:Dying Light Harran Military Rifle.jpg|600px|thumb|none|Crane armed with a "Harran Military Rifle". The blueprint for this weapon skin was added in Content Drop #0.]]
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==PKT Machine Gun==
 
==PKT Machine Gun==
T90s are shown as Turkish military tanks in the game's introduction, most likely fitted with [[PK Machine Gun|PKT machine gun]]s.
+
T-90s are shown as Harran military tanks in the game's introduction, most likely fitted with [[PK Machine Gun|PKT machine gun]]s.
 
[[Image:Machine_gun_PKT.jpg|thumb|none|500px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]
 
[[Image:Machine_gun_PKT.jpg|thumb|none|500px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]
 
[[File:Dlt90.jpg|500px|thumb|none]]
 
[[File:Dlt90.jpg|500px|thumb|none]]
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==Gryazev-Shipunov GSh-30-1==
 
==Gryazev-Shipunov GSh-30-1==
Mig 29s most likely fitted with with [[Gryazev-Shipunov GSh-30-1]]s regularly patrol the skies above Sector 0. Despite the deployments being attributed to the Turkish Ministry of Defense, they seem to use Russian-made vehicles when Turkey uses exclusively NATO equipment in real life.
+
Mig 29s most likely fitted with with [[Gryazev-Shipunov GSh-30-1]]s regularly patrol the skies above Sector 0.  
 
[[Image:GSH30 1.jpg |thumb|none|500px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30mm]]
 
[[Image:GSH30 1.jpg |thumb|none|500px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30mm]]
  

Latest revision as of 15:11, 26 January 2024

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Dying Light
Dying light.jpg
Offical Boxart
Release Date: January 27, 2015
Developer: Techland
Publisher: Warner Bros. Interactive Entertainment
Series: Dying Light
Platforms: PC
Xbox One
Playstation 4
Genre: Survival Horror


Dying Light is is a 2015 survival horror video game developed by Polish video game developer Techland and published by Warner Bros. Interactive Entertainment for Microsoft Windows, Linux, PlayStation 4, and Xbox One. The game revolves around an undercover operative sent to infiltrate an infected-filled quarantine zone in the fictional city-state of Harran. While most of the game's combat is melee-focused, the player can purchase or find various firearms and their ammunition throughout the game. These weapons are as loud as they are powerful, however, often attracting especially dangerous zombies when they are used.

The following weapons are featured in the video game Dying Light:



Handguns

"German 9mm Pistol"

The "German 9mm Pistol" resembles a hybrid of the Heckler & Koch USP and SIG-Sauer P228 with the addition of a slide-mounted safety and Heckler & Koch USP Tactical adjustable sights. It has an 8-round magazine capacity. In the opening cutscene, Kyle Crane uses one by shooting one of Rais' men after being attacked by them. A unique version of the pistol called "Rais's Gun" can be also found in the game, which functions as a three-round burst pistol instead of the default semi-automatic variant.

Heckler & Koch USP - 9x19mm
SIG-Sauer P228 - 9x19mm
The German 9mm Pistol
World model of the "German 9mm Pistol". Note the Beretta logo on the grip, which would prove that the pistol is not German but Italian.
Rais's Gun
Crane holding the "German 9mm Pistol".
Crane wields Rais's pistol. This variant holds 24 rounds and is classified as an "orange" item, which is a pretty high quality.

"American 9mm Pistol"

The "American 9mm Pistol" appears to be loosely based on the Browning BDA 380 with elements of a Bersa Thunder 9, it has a 15-round capacity.

Browning BDA 380 - .380 ACP (Years of production: 1980-1997)
Bersa Thunder 9 - 9x19mm
The American 9mm Pistol
Crane holding the "American 9mm Pistol".
World model of an "American 9mm Pistol".

Colt 1851 Navy (Cartridge Conversion)

The Colt 1851 Navy appears as the "Ranger" in the game, exclusive to The Following expansion pack. It is essentially the same gun from Call of Juarez: Gunslinger, another game developed by Techland. Unlike that game, it's somehow fired in double action while aiming down sights.

Colt 1851 Navy with a cartridge conversion. This is a reproduction imported by Cimmaron Arms.
Crane explores Old Town armed with a "Ranger" revolver.
Crane reloads the customized 1851 Navy.
Crane wields the "Last Wish", a unique version of the 1851 added in Content Drop #1. Consecutive headshots increase the damage of this variant. With 5 headshots in a row, the last bullet in the cylinder will kill anything with a massive explosion.
The Last Wish dropped on the ground.

IMI/Magnum Research Desert Eagle Mark XIX

A current production model Desert Eagle Mark XIX (as indicated by its top Picatinny rail and throwback safety design) with a blued finish and somewhat diminutive suppressor was added in December 2020 as part of the Classified Operation Bundle DLC pack. The magnum handgun is known as the "Torn Whisper" and, despite having been modeled after the .50 AE version of the Desert Eagle, holds an incorrect 8 rounds per magazine.

Magnum Research (MRI) Desert Eagle Mark XIX, current production model with Picatinny railed barrel and different safety catch - .50 AE
The "Torn Whisper" as it appears in-game.
Crane, feeling like a true action movie hero, holds the Desert Eagle while atop a building.
Aiming down the magnum handgun's iron sights, which appear ever-so-slightly misaligned.
Firing a round. The skimpiness of the handgun's suppressor can be excused by the fact that this Desert Eagle seemingly fires 9mm Parabellum, as the size and shape of the ejected brass casing would suggest.
Eight rounds later and the handgun needs to be reloaded. In this freezeframe, Crane drops the old magazine (which is clearly still full of bullets).
Crane inserts a fresh magazine, providing a good view of the Desert Eagle's side (and fictitious markings) as he does so. Note also that the handgun's slide does not lock back on an empty magazine and that Crane does not chamber a round at any point during the animation.

Remington 1890

A unique Remington 1890 revolver with engravings, gold plated parts, and ivory grips can be found in The Following, appearing as the "Six-shooter". Like the other two revolvers, it can inaccurately fire in double action while aiming down sights.

Uberti replica of a Remington 1890 - .45 Long Colt
Crane discovers the "Six-shooter" in a chest deep in a booby trapped cave.
After each shot, Crane cocks the hammer of his single-action piece.
Crane with the "Six-shooter" revolver.

Smith & Wesson Schofield Model 3

The Smith & Wesson Schofield Model 3 revolver with golden engravings, gold plated parts, and pearl grips appears as the "Quickshooter" and is a special quest reward in The Following. Like the "Ranger," it can inaccurately fire in double action while aiming down sights.

Smith & Wesson Schofield Model 3 - .45 Schofield
Crane wields the unique revolver. This gun, just like all the other revolvers, is a reference to Techland's previous game; Call of Juarez: Gunslinger.
Crane reloads the "Quickshooter" with a speed-loader.
The "Quickshooter" dropped on the ground.

Submachine Guns

"Flea SMG"

The "Flea SMG" appears to be mainly resembled to be an IMI Uzi with elements of an Heckler & Koch MP7, such as its stock. It appears in the DLC entitled The Following in full-automatic and can hold 40 rounds. The SMG also appears with golden and camouflage variants.

IMI Uzi - 9x19mm
Heckler & Koch MP7A1 - 4.6x30mm

"Barrel SMG"

The "SMG" appears as a resembled hybrid of a Intratec TEC-9 and a M3 "Grease Gun". Also appearing in The Following, it fires in full-automatic and holds a 45 round capacity. Additional variants of the weapons include in gold, spray-paint, and engraved.

M3 "Grease Gun" - .45 ACP.
Intratec TEC-9 - 9x19mm

Shotguns

Double Barreled Shotgun

A 12 Gauge Double Barreled Shotgun appears in the game as the "Double-Barrel Shotgun". Prior to The Following DLC, this was the only shotgun available in the game. It deals very high damage but has a very wide spread and has to be reloaded frequently; in other words, the weapon embodies a typical "video game double-barreled shotgun" almost perfectly. The double-barrel has several variants that can be found or crafted throughout the game and its DLC, although they are statistically identical to the base weapon:

  • Rusty Shotgun - A well-used shotgun with faded, dirty wooden furniture and plenty of visible rust
  • Composite Shotgun - A version of the weapon with a black polymer handguard and stock
  • Golden Double-Barrel Shotgun - An extra-glamorous gold-plated shotgun
  • Oathbreaker - An old-fashioned double-barrel with intricate engravings and a leather stock cover; craftable blueprint introduced in the Vintage Gunslinger Bundle (December 2017)
  • Sandstorm - A shotgun featuring a bloody bandage wrapped around the stock and custom paint job; craftable blueprint introduced in Content Drop #10 (May 2018)
Winchester Model 21 - 12 gauge
The Double-Barrel Shotgun as it appears in-game.
Holding his trusty shotgun at the hip, Crane soaks in the sunshine while a zombie (or two) shambles towards him.
"Aiming" the shotgun. As with some of the game's other guns, Crane doesn't exactly look down the sights.
Demonstrating the power of the Boomstick by turning the head of a zombie into a fine red mist.
Reloading the shotgun; it starts, refreshingly, with Crane operating the top-break lever.
Ejecting a pair of shells. The shells are modeled as unfired, however, and the same animation is used regardless if one or both barrels are fired.
Inserting a new pair of shells.
Closing the shotgun. Zombies (and, for that matter, demons) everywhere tremble in fear.
Worldmodel of the Rusty Shotgun.
Crane wields the weather-beaten shotgun. The gun functions perfectly despite the generous coating of rust seen on it.
The Sandstorm shotgun as it appears in-game, complete with a hygienic used bandage stock wrapping and German WW2 tank-esque barrel ring kill markings.
First-person view of the Sandstorm.
The old-school Oathbreaker shotgun skin, complete with a vintage leather stock cover and fancy patterning.
Crane approaches his buggy while wielding a gold plated shotgun in The Following expansion.

"Hellbeast"

A handmade variant of the Double-Barrel Shotgun known as the "Hellbeast" was introduced to the game in February 2020 as part of the 5th Anniversary Bundle DLC pack. It is a crude weapon constructed from bits of metal, duct tape, batteries, tin cans, and scrap electronics; despite this, it is actually more powerful and can fire faster than the standard double-barrel.

The "Hellbeast" as it appears in-game. It is visually similar to the standard double-barrel, albeit skeletonized and held together with a combination of rough welds, cloth straps, and willpower.
Crane holds the Hellbeast at the hip while surveying the horizon.
Aiming down the Hellbeast's rifle-type iron sights. This also provides a clear view of the salvaged top-break lever.
Demonstrating the DIY double-barrel versus a "Viral" zombie. Despite its name and the fact that each trigger-pull is accompanied by a large burst of flame and a shockwave, the Hellbeast neither deals fire damage nor sets enemies on fire.

"Hunting Shotgun"

The "Hunting Shotgun" appears in The Following DLC, mainly resembling a Remington 870 with a ribbed barrel and ghost ring-styled sights. It holds 6 rounds, functions as a pump shotgun, and is effective at medium range.

Remington 870 Express - 12 gauge

"Semi Automatic Shotgun"

The "Semi Automatic Shotgun" also appears in The Following DLC, mostly resembling a Benelli M3 Super 90 with hybrid elements of a SPAS-12. It holds 8 rounds, fires in semi-automatic, and is effective at close range.

Benelli M3 Super 90 - 12 gauge
Franchi SPAS-12 with stock removed – 12 gauge
Crane about to accept the reward for rescuing a survivor from the GRE elite soldiers. He's wielding the "Rusty Spine", which was added as a craftable skin for the semi auto shotgun in a free Halloween (2017) update. While the reward is pretty much worthless at this point, Crane is happy he only needs a few more Requisition Packs to unlock the costume and finally be able to cosplay as these goons...
The sights of the shotgun are slightly misaligned. Silhouettes of an MP5, M16, Glock, and Desert Eagle are pictured on the gun store sign.

Assault Rifles

"Police Rifle"

The "Police Rifle" in-game appears to mainly resemble a Bushmaster ACR receiver with incorporated elements of a SIG-Sauer SIG556, such as the SIG556's foregrip, iron sights, pistol grip, and charging handle/ejection port. It also features a Heckler & Koch-styled fixed stock, fires in semi-automatic, and uses 20-round STANAG magazines.

Remington ACR 2012 ver with 16.5" barrel, tan finish - 5.56x45mm NATO
SIG-Sauer SIG556 Classic - 5.56x45mm
Worldmodel of the Police Rifle.
Crane holds the Police Rifle, glad to finally have some heavy firepower on his side.
Aiming down the rifle's iron sights. Often done in video games to give the player a larger field of view while aiming, the rear aperture is excessively large.
Dropping an empty 20-round magazine.
Crane then slams in a new one...
...and yanks on the right-side charging handle.
One of the Tower's survivors holding the "Police Rifle".

"HTU 'Guardian' Rifle"

The "HTU 'Guardian' Rifle", which was added in February 2021 as part of the Harran Tactical Unit Bundle DLC pack, is essentially a hybrid of the "Police Rifle" and an M4 Carbine. It features the former's SIG556 foregrip and right side charging handle (allowing it to reuse the Police Rifle's animations) combined with an AR-15-style collapsing stock, "birdcage" flash hider, forward assist, and railed handguard. The 'Guardian' uses 25-round magazines and fires in 3-round bursts.

Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm
The HTU 'Guardian' Rifle as it appears in-game.
Crane holds the pseudo-M4 Carbine, providing a clearer view of its M4-style magazine release and fire selector (which does correctly seem to be set to burst).
Aiming down the Guardian's iron sights.

"Military Rifle"

The "Military Rifle" appears to resemble a Bushmaster ACR much more. It is fully-automatic and uses a 30-round STANAG magazine along with a Heckler & Koch MP5-styled retractable stock and a different foregrip.

Remington ACR 2012 ver with 16.5" barrel, tan finish - 5.56x45mm NATO
The "Military Rifle" as it appears in-game.
Crane channels his inner GI as he points his rifle at the wall of a building.
Aiming down the Military Rifle's AK-esque iron sights, although the rear sight is (again) too wide for practical use.
Having put down a few more of the undead for good, Crane reloads the rifle.
Inserting a new magazine, this time containing 30 rounds.
Crane charges the weapon, oblivious to the fact that there's already a round in the chamber.
Rais pointing a "Military Rifle" (with stock and sights of a Police Rifle) at Crane.
Two Turkish Soldiers in the intro holding "Military Rifles". Note that the one on the right has an under-barrel attachment resembling a FN 40GL grenade launcher.
Crane armed with a "Harran Military Rifle". The blueprint for this weapon skin was added in Content Drop #0.

Mounted Weapons

DShK Machine Gun

A DShK heavy machine gun can be seen on a photo in Rais's hotel room.

DShKM on tripod - 12.7x108mm
Photo of Rais and his team.

PKT Machine Gun

T-90s are shown as Harran military tanks in the game's introduction, most likely fitted with PKT machine guns.

PKT machine gun with 250-round ammo drum - 7.62x54mm R
Dlt90.jpg
Dlt902.jpg

Gryazev-Shipunov GSh-30-1

Mig 29s most likely fitted with with Gryazev-Shipunov GSh-30-1s regularly patrol the skies above Sector 0.

Gryazev-Shipunov GSh-30-1 with ammo belt - 30mm



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