Call of Juarez: Gunslinger
Call of Juarez: Gunslinger is a first-person shooter video game developed by Techland and published by Ubisoft, released for PC, Xbox Live Arcade, and PSN on May 22, 2013. The game is not a follow-on from any previous Call of Juarez game's plot. However, in-game secrets reveal that the main antagonists were in the employ of Juan "Juarez" Mendoza between the events of the first two Call of Juarez games. Gunslinger focuses on aging bounty hunter Silas Greaves as he recounts his exploits in a saloon, telling the tale of how he sought revenge against those who committed a great wrong against him in the past, meeting many figures from the Old West along the way. The game is narrated by Silas and actually takes place in the imagination of one of the bar patrons listening to him, allowing for many amusing and surreal sequences.
The game's graphics have a slightly cel-shaded style to them, along with a screen border designed to make the game look like a cheap colour illustration in a dime novel.
The following guns are seen in the video game Call of Juarez: Gunslinger:
Call of Juarez: Gunslinger features a variant of the standard two-weapon system, with the player character able to carry one pistol and one long gun at a time, along with a limited supply of dynamite. The game features an experience system which allows additional skills to be unlocked with points gained by shooting enemies and chaining combos, with an unlock granted for each level attained. The game has three skill trees with 12 skills each; Gunslinger grants pistol skills (including dual-weilding) and extra combo abilities, Trapper mostly focuses on shotgun skills and dynamite, and Ranger on long ranged combat and the rifle. Each tree includes two "legendary" weapon upgrades, which will retexture all weapons of that type used by Silas, and grant them improved stats.
Several of the Wild West figures the game includes are fought in duels, which use a different system to the rest of the game. Here, the player controls a 'focus circle' they must keep on their opponent for accuracy, and Silas' hand which must be kept close to his weapon for a faster draw.
The Remington 1890, referred to as the "Six-Shooter," is the most common handgun in the game, and is used by Silas Greaves and various outlaws during duels. It is the most balanced of the three revolvers, having moderate range, speed, power and accuracy, and is a starting weapon in most levels. The upgraded version is referred to as the "Inlaid Six-Shooter". It is anachronistic for about half the game.
The Colt 1851 Navy, called the "Ranger," is the game's most powerful and long-ranged handgun, but also the slowest-firing. It is largely based on the revolver used in the film The Good, The Bad, and The Ugly as ammunition is inserted via a loading gate, and has similar rear sights. The reload animation is more or less the same from the Remington 1890 and it has a squareback trigger guard of the very early production Colt Navy revolvers. The upgraded version is known as the "Engraved Ranger".
Smith & Wesson Schofield
The Smith & Wesson Schofield, called the "Quickshooter," is the rarest of the game's handguns; it is extremely fast-firing and the break-open mechanism means it is quick to reload, but accuracy and power are both mediocre. John Wesley Hardin uses two Schofields in chest holsters during Silas' duel with him. The upgraded version is known as the "Ivory-Handled Quickshooter".
Colt Single Action Army
A Colt Single Action Army appears on the ammo boxes for the revolvers.
Remington Model 1889
A double-barrel shotgun is available; while the game calls it a 10 gauge Whitney, it appears to actually be a Remington Model 1889. It is shown with dual side-by-side triggers, and is always fired one barrel at a time, the game correctly showing it with one hammer down if it has been shot once. The shotgun is first encountered in the second level when Silas Greaves makes his getaway from prison; the first one found is said to belong to Bob Ollinger. In the real-life version of the escape, Billy the Kid was said to have fatally shot deputy Ollinger with his own weapon; in the game, Silas instead defeats him in a duel. It is anachronistic for the first part of the game. The upgraded version is known as the "Silver Shotgun."
A sawed-off version is also available (known as the "Sawed-Off Shotgun"), which can be equipped to the pistol slot; one of the Trapper skills allows this to be dual-wielded like any other pistol weapon. The final Trapper skill grants a "loaded shotgun" in focus mode, which effectively makes both shotgun variants belt-fed as long as focus is active.
Colt Model 1878 Shotgun
The Colt Model 1878 Shotgun appears on the ammo box for shotguns.
Winchester Model 1892
The Winchester Model 1892 is the first long gun available, called the "Rifle;" the first one is thrown to Silas by Billy the Kid during the defense of Billy's farmhouse. It is incorrectly shown being loaded by inserting cartridges into the bottom of the receiver instead of the loading port. It is anachronistic for about half of the game. The upgraded version is known as the "Golden Rifle".
Winchester Model 1892 "Mare's Leg"
A sawed-off version of the Winchester Model 1892 (referred as the "Sawed-off Rifle") similar to the classic "Mare's Leg" but with a full stock is also available. Supposedly, this version was done in real-life to allow it to be accessed quicker in the event one stumbled onto a bear or mountain lion, and was mainly used by farmers, cowboys, and ranchhands. It is not particularly clear what it is for in the game: it is the only weapon that has no "legendary" upgrade, and still takes up the long gun weapon slot. It shares the same incorrect loading animation as the full-length version.
Winchester Model 1866 "Yellow Boy"
The Winchester Model 1866 "Yellow Boy" appears on the ammo box for rifles.
Hand cranked Gatling Guns are encountered several times throughout the story, often used by Silas' enemies. While used by enemies they are fired in bursts with reloading pauses, but when controlled by the player they instead feature a somewhat unlikely overheating mechanic and infinite ammunition. At one point in the story it is commented on that Silas seems to encounter an awfully large number of them, to which Silas protests that he is simply telling it how it was.
Silas can make use of sticks of dynamite. One of the many "special" enemies can be seen with a belt of dynamite strapped around his gut.