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Difference between revisions of "Resident Evil: Revelations 2"
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=Submachine Guns= | =Submachine Guns= | ||
− | == | + | =="AB-50"== |
− | The model is taken from ''[[Resident Evil 6]]''. Its name, the MP-AB50, an abbreviation of "Machine-Pistol, Ammo Box 50," its name in ''Resident Evil 6 | + | The model is taken from ''[[Resident Evil 6]]''. Its name, the MP-AB50, an abbreviation of "Machine-Pistol, Ammo Box 50," its name in ''Resident Evil 6''. Claire can acquire one in Episode 2. Along with the PM, it is one of the first weapons available to the player in Raid Mode; a version with a more ridiculously extended magazine called the MP-AB50G is the weapon's unique variant, and boasts a higher capacity and gold finish. |
[[File:RugerMP9smg.jpg|thumb|none|400px|Ruger MP9 (with stock folded) - 9x19mm]] | [[File:RugerMP9smg.jpg|thumb|none|400px|Ruger MP9 (with stock folded) - 9x19mm]] | ||
− | [[Image: | + | [[Image:REREV2 AB50 3.jpg|thumb|none|600px|Claire reloads the AB50 in Episode Two during the standoff at the village. The AB50 is much more useful in Story Mode. Pedro is seen in the background using a Merkel double barrel shotgun.]] |
+ | [[Image:REREV2 AB50 2.jpg|thumb|none|600px|HUNK takes out a group of zombies.]] | ||
+ | [[Image:REREV2 AB50 1.jpg|thumb|none|600px|Moira reloads the Golden AB50. Apparently, she has no problem using guns in Raid Mode.]] | ||
− | == | + | =="AF"== |
The other SMG from ''Resident Evil 6'' is also in the game, again as the Machine-Pistol/Accurate-Fire (MP-AF). It is used by the soldiers who abduct Claire and Moira in the opening cutscene, and has apparently replaced its cousin the MP5 as the standard icon for the "machine pistol" class of weapons in Raid Mode. | The other SMG from ''Resident Evil 6'' is also in the game, again as the Machine-Pistol/Accurate-Fire (MP-AF). It is used by the soldiers who abduct Claire and Moira in the opening cutscene, and has apparently replaced its cousin the MP5 as the standard icon for the "machine pistol" class of weapons in Raid Mode. | ||
[[File:Hk ump9.jpg|thumb|none|400px|Heckler & Koch UMP9 - 9x19mm]] | [[File:Hk ump9.jpg|thumb|none|400px|Heckler & Koch UMP9 - 9x19mm]] | ||
− | + | [[Image:Revelations_2_UMP-9.jpg|thumb|none|601px|Mysterious masked soldiers abduct Claire and Moira from a TerraSave event during the game's first cutscene, wielding AF SMGs in the standard BSAA configuration from ''Resident Evil 6''.]] | |
− | [[Image:Revelations_2_UMP-9.jpg|thumb|none| | ||
==M1A1 Thompson== | ==M1A1 Thompson== |
Revision as of 11:38, 4 March 2015
The future is subject to change. This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change. |
Resident Evil: Revelations 2 is a survival horror video game for PC, Xbox 360, Xbox One, PS3 and PS4 systems. It is the sequel to Resident Evil: Revelations and will be released in 4 episodes. The story follows Claire Redfield and Moira Burton (daughter of Barry Burton) trying to escape from a prison island. The game takes place between Resident Evil 5 and 6.
The following weapons can be seen in the game Resident Evil: Revelations 2:
Pistols
Makarov PM
A Makarov PM is the first firearm available to the player in the game's story mode; Claire acquires it and a holster from a dead guard during "Penal Colony." When asked by Moira Burton if she intends to use it, Claire replies that it's more reliable than some people. A Makarov is also the first handgun available to the player in Raid Mode. Appears as the MPM (Makarov PM).
Beretta 96FS "Samurai Edge"
Barry Burton's heavily customized version of the "Samurai Edge" returns. It has a different compensator and brown grips this time.
Glock 18C
Jessica's Glock 18 from the previous game returns in Raid mode.
"Tri-shot"
Sherry Birkin's custom-made machine pistol from Resident Evil 6 is one of several guns returning for Resident Evil Revelations 2, again as the Tri-shot. It is available in Raid Mode.
Heckler & Koch USP Compact
Though labeled as P10, the name of the German police version of the USP Compact, it doesn't seem to have the sloped base plate on the magazine despite having the shorter barrel.
Revolvers
Colt Anaconda
The Colt Anaconda with a 6" barrel and grey-ish finish appears in Raid Mode as the "Anaconda".
Colt Python
Barry's custom revolver from Resident Evil Remake returns as the "Magnum Python".
Mateba Model 6 Unica
Smith & Wesson Model 329PD
The Smith & Wesson Model 329PD is another Magnum usable in Raid Mode.
Shotguns
"Hydra"
The Hydra triple-barreled shotgun introduced in Resident Evil 5 is available in Raid Mode.
Merkel Model 147 SL
The second weapon Claire acquires during the main game is a Merkel Model 147 SL double-barrel shotgun, called the "M147S." She takes it from another dead guard; it's also available in Raid Mode.
TOZ-194
The TOZ-194 appears with a top-folding stock.
Submachine Guns
"AB-50"
The model is taken from Resident Evil 6. Its name, the MP-AB50, an abbreviation of "Machine-Pistol, Ammo Box 50," its name in Resident Evil 6. Claire can acquire one in Episode 2. Along with the PM, it is one of the first weapons available to the player in Raid Mode; a version with a more ridiculously extended magazine called the MP-AB50G is the weapon's unique variant, and boasts a higher capacity and gold finish.
"AF"
The other SMG from Resident Evil 6 is also in the game, again as the Machine-Pistol/Accurate-Fire (MP-AF). It is used by the soldiers who abduct Claire and Moira in the opening cutscene, and has apparently replaced its cousin the MP5 as the standard icon for the "machine pistol" class of weapons in Raid Mode.
M1A1 Thompson
The "Chicago Typewriter" from Resident Evil 4 is available in Raid mode, although its model is somewhat altered. It is also shown with drum magazines, while the real M1A1 wasn't designed to accept drum mags.
Assault Rifles
AK-74
The AK-74 appears as "AK-7" and is a Raid Mode exclusive weapon. The "High Roller" with golden finish also returns.
Knight's Armament Company SR-47
Barry comes equipped with quite an arsenal to rescue his daughter - this includes a custom Colt Python, a custom Beretta in .40 S&W, and a Knight's Armament SR-47 assault rifle.
Sniper Rifles
"Anti Materiel Rifle"
The frankengun "AMR" makes a return from RE6. It is very powerful but spare ammo cannot be carried for it.
Mosin Nagant M1891/30
SVD Dragunov
The Dragunov SVD rifle returns from Resident Evil 6, this time as a useable sniper rifle, filling the role of the H&K PSG-1 from the first Revelations. Called the "Rifle-SVD" (this game apparently taking after the 3DS version of the first one and naming weapons after their class), the SVD features gorgeous cherry-wood furniture, meaning it is not a 100% recycle of the model from Resident Evil 5.