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Difference between revisions of "Fallout 4"
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[[File:800px-Fo4 Hunting Rifle.jpg|thumb|none|600px|A very cut-down model of the in-game hunting rifle, void of a stock and full under-barrel grip to allow room for mods. ]] | [[File:800px-Fo4 Hunting Rifle.jpg|thumb|none|600px|A very cut-down model of the in-game hunting rifle, void of a stock and full under-barrel grip to allow room for mods. ]] | ||
[[File:F4 R700 left.jpg|thumb|none|600px|A hunting rifle with a full stock, long barrel, and a scope.]] | [[File:F4 R700 left.jpg|thumb|none|600px|A hunting rifle with a full stock, long barrel, and a scope.]] | ||
− | The synthetic body and | + | The synthetic body and heavy barrel mods resemble that of a Remington Model 700 VTR. |
[[File:Remington700VTR.jpg|thumb|none|500px|Remington 700 VTR - .308 Winchester]] | [[File:Remington700VTR.jpg|thumb|none|500px|Remington 700 VTR - .308 Winchester]] | ||
[[File:F4 R700 modified1.jpg|thumb|none|600px|A version of the hunting rifle with a synthetic body, muzzle brake, VTR-style triangular barrel, 7-round extended magazine, and a unusable bipod.]] | [[File:F4 R700 modified1.jpg|thumb|none|600px|A version of the hunting rifle with a synthetic body, muzzle brake, VTR-style triangular barrel, 7-round extended magazine, and a unusable bipod.]] |
Revision as of 20:32, 15 November 2015
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Fallout 4 for current discussions. Content is subject to change. |
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The following weapons appear in the video game Fallout 4:
Overview
Fallout 4 introduces a new weapon modification system to the series. Unlike Fallout: New Vegas, which allowed the player to attach suppressors, extended magazines etc. to their gun, Fallout 4 gives the player the tools to completely rebuild a gun; typically the weapons have slots for the grip, barrel, barrel accessory, sights, receiver, magazine and stock. Each type of mod has associated stat modifiers, with some weapons able to completely alter their function depending on what mods are used. For example, a semi-auto weapon can be modified to be fullauto, or a stock and long barrel fitted to turn a pistol into an ersatz sniper rifle.
The most flexible weapons are the fictional "pipe" guns, presumably so called because they are crudely handmade, though they are vastly more durable than actual zipguns.
The weapon modification system is a crafting system, using basic resources derived from the usual "vendor trash" objects found in the game world; for example, a shovel can be used if wood or metal is required to make something. Bizarrely, most firearm modifications require the "adhesive" component, with the primary sources of this being duct tape, superglue and vegetable starch (no, really). Certain modifications also require the player to have adequate levels in specific skills; for weapons, these are "Gun Nut" and "Science!"
As in the Borderlands games, enemy weapons are procedurally generated and the name of a weapon is based on the accessories equipped to it; the system is rather less expansive, and rather than only assigning the weapon's highest-priority name prefix it generates a name which generally describes most or all of its accessories. Special "unique" weapons can also be found in the game world, with effects not found on standard weapons; some of these use the model for an existing weapon, while others are true one-offs.
Handguns
"10mm Pistol"
The fictional "10mm Pistol" returns as a rather common firearm throughout the game, chambered in the less-common 10mm Auto. The weapon no longer really resembles an ultra-chunky Desert Eagle as previous incarnations did. Modifications allow it to be converted to fully automatic fire, replacing the "10mm SMG" from previous installments, in addition to a variety of other options such as receivers with various bonuses, extended or quick-release magazines, and a selection of iron sights and optics. The long barrel mod restores the enormous chunky front end of the Fallout 3 and New Vegas incarnations.
Walther PPK
Smith & Wesson Model 29
The ".44 Pistol" is a Smith & Wesson Model 29, with grips from a Smith & Wesson Model 27. It is a powerful revolver that can be customised with various barrel lengths, though it is not nearly as flexible as the fictional "pipe" revolver.
M1911A1
An M1911A1 is in the hands of a U.S soldier on the cover of Guns & Bullets.
Submachine Guns
Thompson Submachine Gun
The "Submachine Gun" is a cross between the M1928 Thompson and M1A1 Thompson. Some modifications can give it an original Cutts compensator and an even larger 100 round drum magazine.
Shotguns
12 Gauge Double Barreled Shotgun
With a high enough level in the "Gun Nut" skill it is possible to develop the same unsawing technology from Metal Gear Solid: Peace Walker and turn the sawed-off shotgun into a regular 12 Gauge Double Barreled Shotgun, giving it long barrels and a full stock.
Sawed-Off Double Barreled Shotgun
The "shotgun" starts out life as a Sawed-off Double Barrel Shotgun. Modifications allow it to have its barrels sawed off even shorter to a pistol sized hand-cannon, or to reattach a wooden stock to reduce recoil.
"Combat Shotgun"
The "Combat Shotgun" like previous games is also heavily based on the PPSh-41 but instead of ridiculously having a drum magazine at the muzzle-end, it now has a magazine from a Browning Automatic Rifle in the proper place. In addition it has a wooden foregrip resembling the forend of a pump-action shotgun, complete with a "magazine tube" which is presumably supposed to be the gas tube.
Rifles
Brown Bess Flintlock Musket
A statue of a Minuteman holding a Brown Bess Flintlock Musket can be seen outside the town of Sanctuary: mannequins of Redcoats, a mural and a banner in the Freedom Museum show the same weapon.
M1 Carbine
In the live-action, opening cinematic, a US infantryman, presumably a Marine, fighting in the Pacific Theater in 1945 is running with an M1 Carbine. Another can be seen on the mural and banner in Freedom Museum.
M1 Garand
A US Marine with a bayonet-equipped M1 Garand rifles can be seen on a mural and banner in the Freedom Museum.
Galil ARM
During the live-action, opening cinematic, a Chinese soldier can be seen holding a Galil ARM during the invasion of Alaska. The gun was probably meant to represent the "Chinese Assault Rifle" from Fallout 3.
Remington Model 700
The Remington Model 700 appears as the "Hunting Rifle".
The synthetic body and heavy barrel mods resemble that of a Remington Model 700 VTR.
Machine Guns
Handheld M134 Minigun
A handheld rotary gun similar to a GE M134 Minigun can be found in the game, useable by the player character and found in the hands of elite enemies. It has a massive 500-round under-barrel drum similar to the "Sasha" configuration from Team Fortress 2, though the drum is shorter and deeper. In-game it is said to be chambered for 5mm rounds, even smaller than the XM214 Microgun, which is odd considering it is the size of a regular 7.62mm minigun.
The weapon can be customised in several ways, the most substantial of which gives it three barrels, improving accuracy and turning it into a weapon very similar to the General Dynamics GAU-19/A.
M1918A2 Browning Automatic Rifle
The mural and banners in the Freedom Museum depict another of the WW2 troops with an M1918A2 Browning Automatic Rifle, specifically a late-war version with a carry handle.
Launchers
"Broadsider"
A hand-held cannon made from what appears to be an 18th century muzzle-loading swivel gun is one of the unique weapons in the game; it can only be acquired through a remarkably silly mission involving helping a group of robots to launch the museum frigate USS Constitution from her berth in Boston Naval Dockyard.
"Missile Launcher"
The "Missile Launcher" appears to be loosely based on the RPG-7, with the rear sight and trigger group of a PIAT. Oddly, the lower furnishings of the front end of the tube, the foregrip and the diagonal section just behind the muzzle seem to modelled after the Heckler & Koch MP7.
Mounted weapons
Browning M2
In the Freedom Museum mural, what appears to be an M26 Pershing tank is visible firing its cannon to the right of the group of WW2 Marines, the mounted Browning M2 on the commander's hatch just about visible through the muzzle flash.
Browning M2 Aircraft
Browning M2 Aircraft heavy machine guns can be seen in the ventral ball turret of a B-24 Liberator bomber during the introduction.