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Difference between revisions of "Operation: Harsh Doorstop"
(Gonna call it here for now. I'll pick it up either later on tonight or tomorrow.) |
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{{Infobox Video Game|{{PAGENAME}} | {{Infobox Video Game|{{PAGENAME}} | ||
− | |name = Operation: Harsh Doorstop | + | |name = ''Operation: Harsh Doorstop'' |
|picture =OHD artwork.jpg | |picture =OHD artwork.jpg | ||
|caption = ''Official Artwork'' | |caption = ''Official Artwork'' | ||
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}} | }} | ||
− | '''Operation Harsh Doorstop''' is a free-to-play, tactical, first person shooter made as sort of tribute to games similar to the likes of ''[[Insurgency]]'', ''[[Rising Storm 2: Vietnam]]'', and ''[[Project Reality]]''. It is also being advertised as a type of sandbox game for the modding community, everything can be configured to the user's desire in the SDK. The current released build features multiple factions of various time periods, such as the Imperial German Army, North Vietnamese Army, and Middle Eastern Insurgents. | + | '''''Operation: Harsh Doorstop''''' is a free-to-play, tactical, first person shooter made as sort of tribute to games similar to the likes of ''[[Insurgency]]'', ''[[Rising Storm 2: Vietnam]]'', and ''[[Project Reality]]''. It is also being advertised as a type of sandbox game for the modding community, everything can be configured to the user's desire in the SDK. The current released build features multiple factions of various time periods, such as the Imperial German Army, North Vietnamese Army, and Middle Eastern Insurgents. |
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__TOC__<br clear=all> | __TOC__<br clear=all> | ||
+ | |||
=Pistols= | =Pistols= | ||
− | == | + | ==M1911A1== |
− | An [[ | + | An [[M1911A1]] appears as a primary weapon for the Squad Leaders for the (anachronistic for the era) WWI US Army faction, and as a sidearm for the WWII and Vietnam era US forces. |
− | + | [[File:M1911Colt.jpg|350px|thumb|none|WWII era Colt M1911A1 with parkerized finish - .45 ACP]] | |
− | [[File: | + | [[File:M1911Render.jpg|600px|thumb|none|A render of the M1911A1 model used in Operation Michael and Overlord, lacking any markings.]] |
− | [[File:OHD 1911.jpg|600px|thumb|none|An American officer wielding his trusty sidearm | + | [[File:M1911A1Render.jpg|600px|thumb|none|Ditto, but the Operation Rolling Stone version, slightly better markings and a correct pin layout for the rear frame.]] |
+ | [[File:OHD 1911.jpg|600px|thumb|none|An American officer wielding his trusty sidearm in WWI, presumably stolen out of the time warp that taught him a two-handed grip.]] | ||
[[File:OHD 1911Irons.jpg|600px|thumb|none|A look through the irons...]] | [[File:OHD 1911Irons.jpg|600px|thumb|none|A look through the irons...]] | ||
[[File:OHD 1911Reload1.jpg|600px|thumb|none|Inserting a fresh magazine]] | [[File:OHD 1911Reload1.jpg|600px|thumb|none|Inserting a fresh magazine]] | ||
[[File:OHD 1911Slidelock.jpg|600px|thumb|none|At least the slide locks back like it should.]] | [[File:OHD 1911Slidelock.jpg|600px|thumb|none|At least the slide locks back like it should.]] | ||
[[File:OHD 1911 Safety.jpg|600px|thumb|none|Whenever the player character unequips any sidearm, the character will always engage the safety, and also disengage it every time it is re-equipped.]] | [[File:OHD 1911 Safety.jpg|600px|thumb|none|Whenever the player character unequips any sidearm, the character will always engage the safety, and also disengage it every time it is re-equipped.]] | ||
− | |||
==Walther P38== | ==Walther P38== | ||
− | The [[Walther P38]] incorrectly appears under the nomenclature of "Luger P38" and | + | The [[Walther P38]] incorrectly appears under the nomenclature of "[[Luger]] P38" and was the sole sidearm for the Imperial German Army Squad Leader and Sniper until the more period-accurate [[1914 Mauser Pocket Pistol]] was added in the Multiplayer Modding Update, a more accurate choice would have been an actual [[Luger P08]] or a [[Mauser C96]]. However, it is more accurately depicted as the sidearm for the ''Wehrmacht''. |
− | |||
[[File:Mauser-P38.jpg|350px|thumb|none|Mauser production Walther P38 - 9x19mm]] | [[File:Mauser-P38.jpg|350px|thumb|none|Mauser production Walther P38 - 9x19mm]] | ||
− | [[File:OHD P38.jpg|600px|thumb|none|A German officer somehow wielding a P38 during | + | [[File:P38Render.jpg|600px|thumb|none|Behold, a P38!]] |
− | [[File:OHD P38 Irons.jpg|600px|thumb|none]] | + | [[File:OHD P38.jpg|600px|thumb|none|A German officer somehow wielding a P38 during WWI. A time traveler, perhaps?]] |
− | [[File:OHD P38 Reload1.jpg|600px|thumb|none]] | + | [[File:OHD P38 Irons.jpg|600px|thumb|none|The iron sights of this vintage piece.]] |
− | [[File:OHD P38 Slidelock.jpg|600px|thumb|none]] | + | [[File:OHD P38 Reload1.jpg|600px|thumb|none|Dry reloading a P38, flick the magazine release and simply swapping mags.]] |
+ | [[File:OHD P38 Slidelock.jpg|600px|thumb|none|And then running out of bullets.]] | ||
[[File:OHD P38Safety.jpg|600px|thumb|none|The officer flips the safety on his anachronistic sidearm.]] | [[File:OHD P38Safety.jpg|600px|thumb|none|The officer flips the safety on his anachronistic sidearm.]] | ||
− | ==Beretta | + | ==1914 Mauser Pocket Pistol== |
− | + | The [[1914 Mauser Pocket Pistol]] and/or [[Mauser_Pocket_Pistol#1914_Mauser_Pocket_Pistol|Mauser Taschenpistole M1914 ]] appears in game as "Mauser 1914" and is available to the Imperial German Army Squad Leader and Sniper after the Multiplayer Modding Update. It correctly feeds from an 8-round magazine of .32 ACP/7.65x17mmSR. | |
− | [[File: | + | [[File:1914MauserPocket.jpg|350px|thumb|none|Mauser Taschenpistole M1914 - 7.65x17mmSR]] |
− | [[File:OHD M9.jpg|600px|thumb|none|[[Call of Duty 4: Modern Warfare|"Your show sucks!"]]]] | + | [[File:OHD-1914 Mauser Pocket Pistol.jpg|600px|thumb|none|A Imperial German Army squad leader gets used to his more period-accurate handgun after the [[Timecop|time police]] took his P38.]] |
− | [[File:OHD M9Draw.jpg|600px|thumb|none|The user thumbs the hammer on | + | [[File:OHD-1914 Mauser Pocket Pistol sights.jpg|600px|thumb|none|Aiming down the sights of his Taschenpistole M1914.]] |
+ | [[File:OHD-1914 Mauser Pocket Pistol reload.jpg|600px|thumb|none|Still mad about losing his P38, he begrudgingly reloads his pistol with 8 rounds of slightly anemic .32 ACP.]] | ||
+ | [[File:OHD-1914 Mauser Pocket Pistol slide .jpg|600px|thumb|none|He finishes the reload by releasing the pistol's slide.]] | ||
+ | |||
+ | ==Smith & Wesson 59== | ||
+ | The [[Smith & Wesson 59]] appears mocked-up as a [[Mk 22 Mod 0 "Hush Puppy"]] under the name "Mk22 Mod 0", added in the Multiplayer Modding Update. It's only used by the American Vietnam Sniper class as a secondary weapon, replacing the [[M1911A1]] in that role. It holds a correct 14 rounds in a magazine. It also fires exclusively in semi-auto, with the real weapon's slide-locking lever being unusable. | ||
+ | [[File:Smith & Wesson 59.jpg|350px|thumb|none|Smith & Wesson 59 - 9x19mm Parabellum]] | ||
+ | [[File:MK 22 MOD 0 suppressor attached.jpg|350px|thumb|none|Mk 22 Mod 0 with suppressor attached - 9x19mm Parabellum]] | ||
+ | |||
+ | ==Beretta 92FS== | ||
+ | A [[Beretta 92FS]] (distinguished by the slightly more curved dust cover), standing in for the military issue [[Beretta M9]], appears as the sidearm to the Gulf War era US Army faction. Available only to Squad Leader and Marksman kits. | ||
+ | [[File:BerettaM92FS.jpg|350px|thumb|none|Beretta 92FS - 9x19mm]] | ||
+ | [[File:BerettaM9Render.jpg|600px|thumb|none]] | ||
+ | [[File:OHD M9.jpg|600px|thumb|none|[[Call of Duty 4: Modern Warfare|''"Your show sucks!"'']]]] | ||
+ | [[File:OHD M9Draw.jpg|600px|thumb|none|The user thumbs the hammer on their Beretta upon equipping it...]] | ||
[[File:OHD M9Safety.jpg|600px|thumb|none|...only to engage the safety and decocker while unequipping it.]] | [[File:OHD M9Safety.jpg|600px|thumb|none|...only to engage the safety and decocker while unequipping it.]] | ||
+ | |||
+ | ==Tokarev TT-33== | ||
+ | The [[Tokarev TT-33]] appears as "TT-33" and replaced the [[Makarov PM]] for the NVA and Insurgents Squad Leader in a September 2023 update. It correctly feeds from a 8-round mag of 7.62x25mm Tokarev. The inclusion of the Tokarev for the NVA faction is more historically plausible than the Makarov, as the Tokarev was supplied in much greater quantities to North Vietnam during the Vietnam War. | ||
+ | [[File:TT-33.jpg|350px|thumb|none|Tokarev TT-33 - 7.62x25mm Tokarev]] | ||
==Makarov PM== | ==Makarov PM== | ||
− | The [[Makarov]] appears as | + | The [[Makarov PM]] appears as a sidearm available to the NVA's Sniper, Russian military, and Insurgent faction. |
[[File:MakarovPM.jpg|350px|thumb|none|Makarov PM - 9x18mm]] | [[File:MakarovPM.jpg|350px|thumb|none|Makarov PM - 9x18mm]] | ||
− | [[File:OHD Makarov.jpg|600px|thumb|none|Back | + | [[File:MakarovRender.jpg|600px|thumb|none|The render of the PM. Despite the hammer being cocked, the trigger is still in the double-action position.]] |
− | [[File:OHD MakarovIrons.jpg|600px|thumb|none|Almost twenty some years after Vietnam | + | [[File:OHD Makarov.jpg|600px|thumb|none|Back in the past, an NVA soldier in the jungle brandishes his Makarov.]] |
+ | [[File:OHD MakarovIrons.jpg|600px|thumb|none|Almost twenty-some years after Vietnam, his Russian counterpart finally gives us a look down the sights in 1991.]] | ||
[[File:OHD MakarovReload.jpg|600px|thumb|none|Flashing back to Vietnam, the NVA soldier performs a retention reload on the PM.]] | [[File:OHD MakarovReload.jpg|600px|thumb|none|Flashing back to Vietnam, the NVA soldier performs a retention reload on the PM.]] | ||
− | [[File:OHD MakarovSlideLock.jpg|600px|thumb|none|In his excitement, he neglected the fact that it only holds | + | [[File:OHD MakarovSlideLock.jpg|600px|thumb|none|In his excitement, he neglected the fact that it only holds eight rounds. ]] |
− | [[File:OHD MakarovEmptyReload.jpg|600px|thumb|none|[[Half-Life 2|"Don't forget to reload, Dr. Freeman."]]]] | + | [[File:OHD MakarovEmptyReload.jpg|600px|thumb|none|[[Half-Life 2|''"Don't forget to reload, Dr. Freeman."'']]]] |
[[File:OHD MakarovSlideRack.jpg|600px|thumb|none|Racking the slide, chambering the fresh round.]] | [[File:OHD MakarovSlideRack.jpg|600px|thumb|none|Racking the slide, chambering the fresh round.]] | ||
− | + | ==MP-443 Grach== | |
+ | The [[MP-443 Grach]] appears in game as the same name, it is currently only available to the OPFOR faction in the shooting range and incorrectly holds 15 rounds in a magazine. | ||
+ | [[File:PYa Grach modern.jpg|350px|thumb|none|MP-443 "Grach", modern version - 9x19mm]] | ||
+ | |||
==Glock 19 Gen 5== | ==Glock 19 Gen 5== | ||
A [[Glock 19]] appears exclusively as a sidearm for the PMC faction at the date of this writing. Appropriately named "Triarc" in game, due to it sporting an aftermarket Triarc slide. For obvious reasons, it lacks animations as far as engaging the safety or cocking the hammer is concerned. | A [[Glock 19]] appears exclusively as a sidearm for the PMC faction at the date of this writing. Appropriately named "Triarc" in game, due to it sporting an aftermarket Triarc slide. For obvious reasons, it lacks animations as far as engaging the safety or cocking the hammer is concerned. | ||
− | + | [[File:G19 Gen5 FS.jpg|350px|thumb|none|Glock 19 Gen 5 - 9x19mm]] | |
− | [[File: | + | [[File:Glock19render.jpg|600px|thumb|none|A better look at the Gen 5 frame.]] |
+ | [[File:TriarcGlockSlide.jpg|600px|thumb|none|A close up render of the slide, showing the Triarc markings.]] | ||
[[File:OHD G19.jpg|600px|thumb|none|Generic PMC operator wielding his Franken-Glock 19 during his 80th deployment to the Middle East.]] | [[File:OHD G19.jpg|600px|thumb|none|Generic PMC operator wielding his Franken-Glock 19 during his 80th deployment to the Middle East.]] | ||
[[File:OHD G19Irons.jpg|600px|thumb|none|A look through the tritium sights.]] | [[File:OHD G19Irons.jpg|600px|thumb|none|A look through the tritium sights.]] | ||
[[File:OHD G19Reload.jpg|600px|thumb|none|The operator reloads his Glock at his own leisure. Note the Glock logo on the grip.]] | [[File:OHD G19Reload.jpg|600px|thumb|none|The operator reloads his Glock at his own leisure. Note the Glock logo on the grip.]] | ||
− | [[File:OHD G19SlideLock.jpg|600px|thumb|none]] | + | [[File:OHD G19SlideLock.jpg|600px|thumb|none|And now it's out of ammo.]] |
− | [[File:OHD G19EmptyReload.jpg|600px|thumb|none]] | + | [[File:OHD G19EmptyReload.jpg|600px|thumb|none|Fix that by dropping the mag...]] |
− | [[File:OHD Glock19EmptyReload2.jpg|600px|thumb|none]] | + | [[File:OHD Glock19EmptyReload2.jpg|600px|thumb|none|Stuff a new one in...]] |
− | [[File:OHD G19SlideRelease.jpg|600px|thumb|none|The operator | + | [[File:OHD G19SlideRelease.jpg|600px|thumb|none|And then thumbing the slide release with the off hand.]] |
+ | |||
+ | ==Agency Arms Glock 19 Gen 3== | ||
+ | A [[Glock 19]] with a custom slide and Agency Arms modifications with a tan frame appears as the "Glock 19 Afterburner" and is exclusive to the PMC Squad Leader kit. Mods include a stippled frame, a ported barrel, suppressor height sights, aftermarket trigger and extended magazine baseplates (that don't do anything since the capacity is still the standard 15 rounds). | ||
+ | [[File:Glock 19 urban.jpg|thumb|none|350px|Agency Arms customized Glock 19 - 9x19mm]] | ||
+ | [[File:Harshdoor g19 (5).jpg|thumb|none|600px|A BLUFOR operator holds his tricked out Glock 19]] | ||
+ | [[File:Harshdoor g19 (2).jpg|thumb|none|600px|Aiming down the suppressor height sights.]] | ||
+ | [[File:Harshdoor g19 (1).jpg|thumb|none|600px|Swapping magazines. Note that the extended baseplates do not in fact extend the weapon's capacity.]] | ||
+ | [[File:Harshdoor g19 (3).jpg|thumb|none|600px|About to drop an empty magazine. Note the ported barrel.]] | ||
+ | [[File:Harshdoor g19 (4).jpg|thumb|none|600px|Dropping the slide with the slingshot method.]] | ||
+ | |||
+ | ==TRIARC TRI-11== | ||
+ | The [[TRIARC TRI-11]] in Government length appears as the "TRIARC 2011" as a secondary weapon for the PMC faction Anti-Tank kit. It holds 17 rounds in its magazines and reuses animations from the [[M1911A1]]. | ||
+ | [[File:Triarctri11govmnt.jpg|thumb|none|350px|TRIARC Systems TRI-11 Government - 9x19mm]] | ||
+ | [[File:Harshdoor 2011 (1).jpg|thumb|none|600px|Drawing the TRI-11 comes with a nice animation where the safety is flicked off, a rare sight in games.]] | ||
+ | [[File:Harshdoor 2011 (2).jpg|thumb|none|600px|Unfortunately, what is not nice is the operator's grip on the handgun. Someone should teach him to ride that safety and point his thumbs toward the target.]] | ||
+ | [[File:Harshdoor 2011 (3).jpg|thumb|none|600px|Aiming down the sights shows that the fiber optic front sight doesn't really show up as bright as in real life.]] | ||
+ | [[File:Harshdoor 2011 (4).jpg|thumb|none|600px|The reload animations are also taken from the M1911A1, and so is the lack of trigger discipline.]] | ||
+ | [[File:Harshdoor 2011 (5).jpg|thumb|none|600px|About to release the slide on an empty reload.]] | ||
+ | [[File:Harshdoor 2011 (6).jpg|thumb|none|600px|Being done with his daily dose of shooting at nothing in particular, the BLUFOR operator puts his 2011 on safe and holsters it.]] | ||
+ | |||
+ | =Revolvers= | ||
+ | |||
+ | ==Colt New Service== | ||
+ | The [[Colt New Service]]/[[Colt New Service|M1909]] appears as two guns in-game: the "Revolver .38", a single-action only revolver that is currently only available in the "Training" map, and the "Revolver .45" in double-action and is available to the Insurgent Medic kit as a secondary weapon. Unlike the real weapon, each variant is stuck in its respective action, and the player cannot switch between single-action or double-action modes of operation. | ||
+ | [[File:ColtNewService45LC.jpg|350px|thumb|none|Colt New Service - .45 LC]] | ||
+ | [[File:Coltnewservice-ohd.jpg|600px|thumb|none|An Insurgent Medic pulls out their great grandpa's Colt New Service.]] | ||
+ | [[File:Coltnewservice-ohd-ads.jpg|600px|thumb|none| He tests out his sights on the sand.]] | ||
+ | [[File:Coltnewservice-ohd-eject.jpg|600px|thumb|none|The Medic starts to eject some .45 LC rounds, a rather rare sight for this part of the world.]] | ||
+ | [[File:Coltnewservice-ohd-load.jpg|600px|thumb|none|He loads one round into the cylinder.]] | ||
+ | |||
+ | ==Smith & Wesson Model 586== | ||
+ | The [[Smith & Wesson Model 586]] appears in game under its real name and fires in double-action. It's currently only available in the shooting range, but is seen holstered on some PMC character models. | ||
+ | [[File:S&W Mod586.jpg|350px|thumb|none|Smith & Wesson Model 586 - .357 Magnum]] | ||
+ | [[File:Smith&Wesson586-ohd.jpg|600px|thumb|none|A PMC Squad Leader enjoys a range day with his privately purchased S&W 586.]] | ||
+ | [[File:Smith&Wesson586-ohd-ads.jpg|600px|thumb|none|Using the iron sights of the "fedora of the gun world".]] | ||
+ | [[File:Smith&Wesson586-ohd-eject.jpg|600px|thumb|none|He ejects rounds from the cylinder.]] | ||
+ | [[File:Smith&Wesson586-ohd-load.jpg|600px|thumb|none|He loads some loose .357 Magnum rounds.]] | ||
− | =Rifles | + | =Rifles and Carbines= |
− | + | ==M16A2== | |
− | The M16A2 is correctly depicted as the standard issue rifle for the Gulf War US forces. As per usual, it is capable of semi auto and three-round burst. | + | The [[M16A2]] is correctly depicted as the standard issue rifle for the Gulf War US forces. A grenadier variant is also available. As per usual, it is capable of semi-auto and three-round burst. |
− | [[File:M16A2.jpg||thumb|none| | + | [[File:M16A2.jpg||thumb|none|450px|M16A2 - 5.56x45mm NATO]] |
+ | [[File:M16A2 Render.jpg|600px|thumb|none|[[Generation Kill|"''Word to the motherf**kin' street, yo!''"]]]] | ||
[[File:OHD M16A2.jpg|600px|thumb|none|The M16A2 in all its glory, we should all be fairly familiar with how this rifle works.]] | [[File:OHD M16A2.jpg|600px|thumb|none|The M16A2 in all its glory, we should all be fairly familiar with how this rifle works.]] | ||
[[File:OHD M16A2irons.jpg|600px|thumb|none|A look through the irons, not as obstructive as some games incorrectly depict them being.]] | [[File:OHD M16A2irons.jpg|600px|thumb|none|A look through the irons, not as obstructive as some games incorrectly depict them being.]] | ||
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==M16A1== | ==M16A1== | ||
− | The [[M16A1]] is available to the Vietnam era US forces. | + | The [[M16A1]] is available to the Vietnam era US forces and is used by the American Rifleman. A variant with a Colt 3x20 scope was initially unusable but was added for the the Marksman kit in a later update. It uses 20-round STANAG magazines, which are taped together "jungle style". |
− | [[File:M16A1.jpg|thumb|none| | + | [[File:M16A1.jpg|thumb|none|450px|M16A1 - 5.56x45mm NATO]] |
+ | [[File:M16A1 render.jpg|600px|thumb|none|The variant with a Colt 3x20 scope available to the Marksman.]] | ||
[[File:OHD M16A1.jpg|600px|thumb|none|GI Joe with his M16A1 in the rice paddies. He just needs to keep an ear open for the trees.]] | [[File:OHD M16A1.jpg|600px|thumb|none|GI Joe with his M16A1 in the rice paddies. He just needs to keep an ear open for the trees.]] | ||
− | [[File:OHD M16A1Irons.jpg|600px|thumb|none|Checking the irons on the M16A1]] | + | [[File:OHD M16A1Irons.jpg|600px|thumb|none|Checking the irons on the M16A1.]] |
− | [[File:OHD M16A1Reload.jpg|600px|thumb|none|Reloading his A1 | + | [[File:OHD M16A1Reload.jpg|600px|thumb|none|Reloading his A1. The taped mags are sadly not usable in the game.]] |
[[File:OHD M16A1Boltrelease.jpg|600px|thumb|none|Releasing the bolt on his new rifle.]] | [[File:OHD M16A1Boltrelease.jpg|600px|thumb|none|Releasing the bolt on his new rifle.]] | ||
[[File:OHD M16A1Boltcheck.jpg|600px|thumb|none|The GI tilts his rifle to check the bolt, this at least gives us a good view of the upper receiver to confirm it is indeed an A1, and not a C7 style upper.]] | [[File:OHD M16A1Boltcheck.jpg|600px|thumb|none|The GI tilts his rifle to check the bolt, this at least gives us a good view of the upper receiver to confirm it is indeed an A1, and not a C7 style upper.]] | ||
+ | |||
+ | ==XM177E1== | ||
+ | The [[XM177]] carbine is used by the Vietnam-era American Grenadier class replacing the M16A1 mentioned above in the September 2023 update for the game. Like its older brother the M16A1, it feeds from a 20-round STANAG magazine but is not taped together "jungle style". | ||
+ | [[File:Colt 609-XM1771E1.jpg|350px|thumb|none|Colt Model 609 / XM177E1 - 5.56x45mm NATO]] | ||
+ | [[File:OHD-Xm177.jpg|600px|thumb|none|A [[Apocalypse_Now|very unfortunate son]] holds his brand new XM177E1.]] | ||
+ | [[File:OHD-Xm177-irons.jpg|600px|thumb|none|He checks out the iron sights, salty that the squad Marksman gets a scope.]] | ||
+ | [[File:OHD Xm177-reload.jpg|600px|thumb|none|Pulling out the 20-round STANNAG out of his XM177 carbine.]] | ||
+ | [[File:OHD-Xm177-mag-relase.jpg|600px|thumb|none|Finishing his reload by pressing the bolt release on his XM177.]] | ||
==AK-74== | ==AK-74== | ||
An [[AK-74]] is available as the main rifle to the Russian military and Insurgent factions. Oddly enough, it is a standard AK-74 that is fitted with an AK-74M's handguard, and is fitted with a fixed black synthetic stock much like the Bulgarian produced variant. | An [[AK-74]] is available as the main rifle to the Russian military and Insurgent factions. Oddly enough, it is a standard AK-74 that is fitted with an AK-74M's handguard, and is fitted with a fixed black synthetic stock much like the Bulgarian produced variant. | ||
− | [[File:AK-74 NTW 12 92.jpg|thumb|none| | + | [[File:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm <br>A proper Russian made AK-74 for comparison]] |
− | [[File:BulgarianAK-74.jpg|thumb|none| | + | [[File:BulgarianAK-74.jpg|thumb|none|450px|A Bulgarian produced AK-74 - 5.45x39mm <br>It seems to bear a significant resemblance to the one in-game.]] |
+ | [[File:AK74render.jpg|600px|thumb|none|Render of the AK-74 in the game's SDK.]] | ||
[[File:OHD AK74.jpg|600px|thumb|none|The AK-74 in the hands of a Russian soldier deployed somewhere in the Middle East or in Central Asia.]] | [[File:OHD AK74.jpg|600px|thumb|none|The AK-74 in the hands of a Russian soldier deployed somewhere in the Middle East or in Central Asia.]] | ||
[[File:OHD AK74Irons.jpg|600px|thumb|none|A look through the tried and true irons.]] | [[File:OHD AK74Irons.jpg|600px|thumb|none|A look through the tried and true irons.]] | ||
− | [[File:OHD AK74Reload.jpg|600px|thumb|none|The Russian grunt | + | [[File:OHD AK74Reload.jpg|600px|thumb|none|The Russian grunt reloads his AK-74 in the classic Soviet dominant-hand style.]] |
[[File:OHD AK74Bolt.jpg|600px|thumb|none|When swapping out an empty mag for a fresh one, he then uses the same hand to charge the bolt.]] | [[File:OHD AK74Bolt.jpg|600px|thumb|none|When swapping out an empty mag for a fresh one, he then uses the same hand to charge the bolt.]] | ||
==M1 Garand== | ==M1 Garand== | ||
− | The [[M1 Garand]] is available to the US WWII era faction | + | The [[M1 Garand]] is available to the Rifleman and Grenadier kits of the US WWII era faction. |
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]] | [[File:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]] | ||
− | [[File:OHD M1Garand.jpg|600px|thumb|none| | + | [[File:M1GarandRender.jpg|600px|thumb|none|A Garand haunted by a loaded and unloaded clip.]] |
− | [[File:OHD M1Garand Irons.jpg|600px|thumb|none|A look through the Garand's iconic iron sights]] | + | [[File:OHD M1Garand.jpg|600px|thumb|none|On the harsh fields of Monte Cassino, a GI totes his Garand into battle.]] |
− | [[File:OHD M1Garand Reload.jpg|600px|thumb|none|A new | + | [[File:OHD M1Garand Irons.jpg|600px|thumb|none|A look through the Garand's iconic iron sights.]] |
+ | [[File:OHD M1Garand Reload.jpg|600px|thumb|none|A new en-bloc clip being inserted, the Garand is also capable being reloaded without expending the entire clip.]] | ||
==M14== | ==M14== | ||
− | The [[M14]] is usable by the US Vietnam Squad Leader kit, it is also capable of being fired in full auto as well. | + | The [[M14]] is usable by the US Vietnam Squad Leader kit, it is also capable of being fired in full-auto as well. |
− | [[File:M14 rifle.jpg|thumb|none|450px|M14 | + | [[File:M14 rifle.jpg|thumb|none|450px|M14 - 7.62x51mm]] |
+ | [[File:M14Render.jpg|600px|thumb|none|Yep, that's an M14.]] | ||
[[File:OHD M14.jpg|600px|thumb|none|One of the classic battle rifles back in its old stomping grounds.]] | [[File:OHD M14.jpg|600px|thumb|none|One of the classic battle rifles back in its old stomping grounds.]] | ||
[[File:OHD M14Irons.jpg|600px|thumb|none|A look through the familiar sights.]] | [[File:OHD M14Irons.jpg|600px|thumb|none|A look through the familiar sights.]] | ||
Line 116: | Line 189: | ||
[[File:OHD M14Bolt.jpg|600px|thumb|none|...the GI now slingshotting the bolt into battery.]] | [[File:OHD M14Bolt.jpg|600px|thumb|none|...the GI now slingshotting the bolt into battery.]] | ||
− | ==M1A1 | + | ==M1A1 Carbine== |
− | The [[M1A1 Carbine]] also appears available to the Medic kit | + | The [[M1A1 Carbine]] also appears available to the Medic kit of the US WWII era faction. |
[[File:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine - .30 Carbine]] | [[File:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine - .30 Carbine]] | ||
+ | [[File:M1CarbineRender.jpg|600px|thumb|none|He was just a rookie trooper and he surely shook with pride...]] | ||
[[File:OHD M1A1Carbine.jpg|600px|thumb|none|A US Medic with an M1A1 Carbine while lurking through some local settlement.]] | [[File:OHD M1A1Carbine.jpg|600px|thumb|none|A US Medic with an M1A1 Carbine while lurking through some local settlement.]] | ||
[[File:OHD M1A1Carbine Irons.jpg|600px|thumb|none|A look through the rear peep sight.]] | [[File:OHD M1A1Carbine Irons.jpg|600px|thumb|none|A look through the rear peep sight.]] | ||
[[File:OHD M1A1Carbine Reload.jpg|600px|thumb|none|The medic takes the initiative to reload his carbine...]] | [[File:OHD M1A1Carbine Reload.jpg|600px|thumb|none|The medic takes the initiative to reload his carbine...]] | ||
− | [[File:OHD M1A1Carbine Reload2.jpg|600px|thumb|none|...and then charges the carbine | + | [[File:OHD M1A1Carbine Reload2.jpg|600px|thumb|none|...and then charges the carbine.]] |
==Springfield M1903== | ==Springfield M1903== | ||
− | The [[Springfield M1903]] is used as the main service rifle of the WWI era US forces, and used by the Sniper kit | + | The [[Springfield M1903]] is used as the main service rifle of the WWI era US forces, and used by the Sniper kit of the WWII US faction. |
[[File:M1903Mark1.jpg|450px|thumb|none|Springfield M1903 Mk 1 - .30-06 Springfield]] | [[File:M1903Mark1.jpg|450px|thumb|none|Springfield M1903 Mk 1 - .30-06 Springfield]] | ||
[[File:M1903 scoped.jpg|450px|thumb|none|Springfield M1903A1 with 7.8x Unerti scope- .30-06 Springfield]] | [[File:M1903 scoped.jpg|450px|thumb|none|Springfield M1903A1 with 7.8x Unerti scope- .30-06 Springfield]] | ||
− | [[File:OHD 1903.jpg|600px|thumb|none|A | + | [[File:1903Render.jpg|600px|thumb|none|Render of the Springfield M1903 and its sniper variant]] |
− | [[File:OHD 1903 Irons.jpg|600px|thumb|none]] | + | [[File:OHD 1903.jpg|600px|thumb|none|A Doughboy threatens the far off tree line with a M1903.]] |
− | [[File:OHD 1903 Bolt.jpg|600px|thumb|none|The | + | [[File:OHD 1903 Irons.jpg|600px|thumb|none|Sighting it in with the skinny original M1903 sights.]] |
− | [[File:OHD 1903 Reload.jpg|600px|thumb|none|Currently, all bolt action rifles available in the base game are reloaded one round at a time, even if all rounds fully expended.]] | + | [[File:OHD 1903 Bolt.jpg|600px|thumb|none|The Doughboy works the bolt on his issued rifle.]] |
− | [[File:OHD 1903 Sniper.jpg|600px|thumb|none]] | + | [[File:OHD 1903 Reload.jpg|600px|thumb|none|Currently, all bolt-action rifles available in the base game are reloaded one round at a time, even if all rounds fully expended.]] |
− | [[File:OHD 1903 Scope.jpg|600px|thumb|none]] | + | [[File:OHD 1903 Sniper.jpg|600px|thumb|none|The time-travelling Unerti scope strikes the Doughboy here in France.]] |
+ | [[File:OHD 1903 Scope.jpg|600px|thumb|none|And behold, the thin reticle of this 1930s vintage optic.]] | ||
==Karabiner 98k== | ==Karabiner 98k== | ||
− | The [[Karabiner 98k]] is | + | The [[Karabiner 98k]] is anachronistically used by the Imperial German Army, presumably standing in for the [[Gewehr 1898]]. More accurately, it is also used by the Rifleman, Medic, Grenadier, and Sniper kits of the ''Wehrmacht''. |
[[File:Karabiner-98K.jpg|450px|thumb|none|Karabiner 98k - 7.92x57mm Mauser]] | [[File:Karabiner-98K.jpg|450px|thumb|none|Karabiner 98k - 7.92x57mm Mauser]] | ||
[[File:Mauser K98 Sniper.jpg|450px|thumb|none|Karbiner 98k with a ZF-42 scope]] | [[File:Mauser K98 Sniper.jpg|450px|thumb|none|Karbiner 98k with a ZF-42 scope]] | ||
− | [[File:OHD Kar98k.jpg|600px|thumb|none|A | + | [[File:Kar98kRender.jpg|600px|thumb|none|Render of the scoped and unscoped K98.]] |
− | [[File:OHD Kar98kIrons.jpg|600px|thumb|none]] | + | [[File:OHD Kar98k.jpg|600px|thumb|none|A Imperial German uses the rifle of his son a few decades early.]] |
+ | [[File:OHD Kar98kIrons.jpg|600px|thumb|none|And enjoys the luxury of a hooded front sight, a rare thing in 1916.]] | ||
[[File:OHD Kar98kBolt.jpg|600px|thumb|none|The German soldier working the bolt on his anachronistic Karabiner]] | [[File:OHD Kar98kBolt.jpg|600px|thumb|none|The German soldier working the bolt on his anachronistic Karabiner]] | ||
[[File:OHD Kar98kReload.jpg|600px|thumb|none|Inserting one round at a time...]] | [[File:OHD Kar98kReload.jpg|600px|thumb|none|Inserting one round at a time...]] | ||
− | [[File:OHD Kar98kSafety.jpg|600px|thumb|none|The soldier flicks the safety | + | [[File:OHD Kar98kSafety.jpg|600px|thumb|none|The soldier flicks the safety off his rifle, this happens every time he equips it, but never when he unequips it.]] |
[[File:OHD Kar98Sniper.jpg|600px|thumb|none|His sniper counterpart featuring the scoped variant of the rifle.]] | [[File:OHD Kar98Sniper.jpg|600px|thumb|none|His sniper counterpart featuring the scoped variant of the rifle.]] | ||
[[File:OHD Kar98Sniper Scope.jpg|600px|thumb|none|A view through the scope.]] | [[File:OHD Kar98Sniper Scope.jpg|600px|thumb|none|A view through the scope.]] | ||
==FG42/II== | ==FG42/II== | ||
− | The [[FG42]] appears available to the Auto Rifleman kit | + | The [[FG42]] appears available to the Auto Rifleman kit of the WWII Germany faction. |
[[File:FG 42 II.jpg|350px|thumb|none|FG42/II - 7.92x57mm Mauser]] | [[File:FG 42 II.jpg|350px|thumb|none|FG42/II - 7.92x57mm Mauser]] | ||
− | [[File:OHD FG42.jpg|600px|thumb|none|A German soldier with his rather uncommon rifle | + | [[File:FG42Render.jpg|600px|thumb|none|Side profile of the FG42/II in the SDK.]] |
+ | [[File:OHD FG42.jpg|600px|thumb|none|A German soldier with his rather uncommon rifle sometime in the mid-1940s.]] | ||
[[File:OHD FG42Irons.jpg|600px|thumb|none|A look through the FG42's irons, unfortunately no variant with the optic exists at this time.]] | [[File:OHD FG42Irons.jpg|600px|thumb|none|A look through the FG42's irons, unfortunately no variant with the optic exists at this time.]] | ||
[[File:OHD FG42Reload.jpg|600px|thumb|none|He then reloads his paratrooper rifle...]] | [[File:OHD FG42Reload.jpg|600px|thumb|none|He then reloads his paratrooper rifle...]] | ||
[[File:OHD FG42Reload2.jpg|600px|thumb|none|...inserting a fresh mag...]] | [[File:OHD FG42Reload2.jpg|600px|thumb|none|...inserting a fresh mag...]] | ||
[[File:OHD FG42Bolt.jpg|600px|thumb|none|...and pulls the charging handle, you all know how these work.]] | [[File:OHD FG42Bolt.jpg|600px|thumb|none|...and pulls the charging handle, you all know how these work.]] | ||
+ | |||
+ | ==StG 44== | ||
+ | The [[StG 44]] was added in the Multiplayer Modding Update, replacing the aforementioned [[FG42]] for the ''Wehrmacht'' Auto Riflemen kit, | ||
+ | [[File:Sturmgewehr 44.jpg|450px|thumb|none|StG 44 - 7.92x33mm Kurz]] | ||
+ | |||
+ | ==AK-47 Type II== | ||
+ | The [[AK-47#AK-47|AK-47 Type II]] is available to the NVA, Insurgents, and Russian military factions' medic kits. | ||
+ | [[File:AK-47 type II Part DM-ST-89-01131.jpg|450px|thumb|none|AK-47 Type II with a slab sided magazine - 7.62x39mm]] | ||
+ | [[File:AK-47Render.jpg|600px|thumb|none|The render of the AK, the metal stock bracket confirming it as a Type II.]] | ||
+ | [[File:OHD AK47.jpg|600px|thumb|none|The AK-47 in the hands of an NVA soldier.]] | ||
+ | [[File:OHD AK47Irons.jpg|600px|thumb|none|Iron sights...]] | ||
+ | [[File:OHD AK47 Reload.jpg|600px|thumb|none|And a fairly typical reload, swap mags...]] | ||
+ | [[File:OHD AK47 BoltPull.jpg|600px|thumb|none|...and charge it with the firing hand.]] | ||
+ | |||
+ | ==AKM== | ||
+ | The [[AKM]] is available to the NVA, Insurgents, and Russian military factions Rifleman and Grenadier, and Anti-Tank Rifleman class for the Insurgents and Russian military, replacing the previously mentioned [[AK-47#AK-47|AK-47 Type II]] after the September 2023 update to the game. | ||
+ | [[File:AKMRifle.jpg|thumb|450px|none|AKM - 7.62x39mm]] | ||
+ | [[File:AKMRender.jpg|600px|thumb|none|The render of the AKM.]] | ||
+ | |||
+ | ==SKS== | ||
+ | Available to the NVA and Insurgent teams, the [[SKS]] is used by the NVA Squad Leader and Marksman and exclusive to the Insurgent AT Rifleman. | ||
+ | [[File:Simonov-Russian-SKS45.jpg|450px|thumb|none|Simonov SKS - 7.62x39mm]] | ||
+ | [[File:SKSRender.jpg|600px|thumb|none|The render of the SKS in the SDK.]] | ||
+ | [[File:OHD SKS.jpg|600px|thumb|none|Guarding a delicate village with an SKS.]] | ||
+ | [[File:OHD SKS SingleReload.jpg|600px|thumb|none|If you haven't expended the entire magazine, the player character is capable of reloading it one round at a time.]] | ||
+ | [[File:OHD SKS ClipReload.jpg|600px|thumb|none|Then if the weapon is completely empty, it's capable of being reloaded with a ten-round stripper clip.]] | ||
+ | [[File:OHD SKS Scope.jpg|600px|thumb|none|The scoped variant available to the NVA Marksman kit.]] | ||
+ | [[File:OHD SKS Scopes.jpg|600px|thumb|none|A look through the scope.]] | ||
+ | [[File:OHD SKS Sniper Irons.jpg|600px|thumb|none|With some scoped weapons, you do have the option to still use the iron sights for closer engagements.]] | ||
+ | |||
+ | ==DSA SA-58 OSW== | ||
+ | Exclusive to the PMC team, the [[DSA SA58 OSW|DSA SA-58 OSW]] appears as the primary weapon of the Squad Leader. | ||
+ | [[File:DSA-SA-58-OSW.jpg|450px|thumb|none|DSA SA-58 OSW - 7.62x51mm NATO]] | ||
+ | [[File:SA58Render.jpg|600px|thumb|none|As seen in the render, it is fitted with an AR-15 buffer tube adapter and LMT Crane stock, it also feeds from standard 20 round magazines.]] | ||
+ | [[File:OHD SA-58 (1).jpg|600px|thumb|none|In normal gameplay, the SA-58 uses an EOTech holographic sight. For reasons unknown, the SDK does not show the optics when viewed on certain weapons.]] | ||
+ | [[File:OHD SA-58 (2).jpg|600px|thumb|none|Except this one, the standard PMC EXPS-3.]] | ||
+ | [[File:OHD SA-58 (3).jpg|600px|thumb|none|Tactically reloading by juggling mags.]] | ||
+ | [[File:OHD SA-58 (4).jpg|600px|thumb|none|And then ending this circus routine by locking one in place.]] | ||
+ | [[File:OHD SA-58.jpg|600px|thumb|none|Unlike some of the guns in the game, the merc actually checks the bolt when it's actually ''empty''.]] | ||
+ | [[File:OHD SA-58 (5).jpg|600px|thumb|none|The merc hitting the bolt release on his FAL variant, as opposed to pulling the charging handle.]] | ||
+ | |||
+ | ==Daniel Defense Mk 18 SBR== | ||
+ | The [[Mk 18 Mod 1|Daniel Defense Mk 18 SBR]] was available to the Squad Leader and is still the primary Rifleman kits of the PMC faction. The Squad Leader's version sports a suppressor, while the Rifleman's does not. The in-game model appears to have Colt-style markings on the lower receiver, while it has a Daniel Defense marked upper receiver. | ||
+ | [[File:Dd-mk18-factory.JPG|450px|thumb|none|Daniel Defense SBR, to which the pistol grip and RIS are taken from - 5.56x45mm NATO]] | ||
+ | [[File:Mk18Render.jpg|600px|thumb|none|The render of the Mk 18. It's fitted with the PMC special EXPS-3 holographic sight, Magpul CTR stock, TangoDown stubby grip, a DD overmolded grip, and a DD A1 BUIS front sight with KAC 300m folding rear, and OKAY Industry Surefeed mags.]] | ||
+ | [[File:OHD MK18.jpg|600px|thumb|none|Out in the fun.]] | ||
+ | [[File:OHD MK18Sight.jpg|600px|thumb|none|A look through the EOTech.]] | ||
+ | [[File:OHD MK18-2.jpg|600px|thumb|none|Reloading the unsuppressed Mk 18 by yanking out the mag...]] | ||
+ | [[File:OHD MK18Reload.jpg|600px|thumb|none|... and then stuffing a new one in the gun. Note our nice Daniel Defense branded upper.]] | ||
+ | [[File:OHD MK18Boltcheck.jpg|600px|thumb|none|And slapping the bolt release.]] | ||
+ | |||
+ | ==M4A1== | ||
+ | The [[M4A1]] appears as the "M4A1 M203 Rifle". It replaced the odd custom Dissipator-style AR-15/M203 combo. There is also a variant with a hybrid optic, consisting of a 4x ACOG scope with a red dot sight mounted on top for closer encounters. | ||
+ | [[File:M4A1 ACOG.jpg|thumb|none|450px|M4A1 with RIS foregrip and ACOG scope - 5.56x45mm NATO]] | ||
+ | [[File:Sopmod m4 m203 06.jpg|thumb|none|450px|M4A1 with M68 Aimpoint sight and M203A2 grenade launcher - 5.56x45mm NATO / 40x46mm]] | ||
+ | [[File:M4A1Render.jpg|600px|thumb|none|M4A1 in-engine render.]] | ||
+ | |||
+ | ==Heckler & Koch HK417== | ||
+ | The [[HK417]] appears with two variants, the "HK417A2 20"" that features a Schmidt & Bender LPVO and a Trijicon RMR on the side of the scope ring on a Geissele Automatics mount for the PMC Marksman kit and the "HK417A2 13"" with a KAC Stubby foregrip and a red-dot sight mounted on a riser as an alternate primary weapon for the PMC Rifleman kit, replacing the SA58 for that kit. The 20-inch variant used by the Marksman kit was later replaced by the CMMG Endeavor Mk3. | ||
+ | [[File:HK417 16.jpg|450px|thumb|none|Heckler & Koch HK417 with sights removed and 16" barrel - 7.62x51mm NATO]] | ||
+ | [[File:HK417 12.jpg|450px|thumb|none|Heckler & Koch HK417 with 12" barrel - 7.62x51mm NATO]] | ||
+ | [[File:HK417Render.jpg|600px|thumb|none|The SDK render of the HK417, it is fitted with a Keymod freefloat rail, with a BCM Gunfighter Mod 3 foregrip grip mounted below.]] | ||
+ | [[File:OHD HK417 (1).jpg|600px|thumb|none|Far out in the wilds outside the city, a PMC Marksman watches the flank with his 417.]] | ||
+ | [[File:OHD HK417 (2).jpg|600px|thumb|none|Yanking out the mag...]] | ||
+ | [[File:OHD HK417 (3).jpg|600px|thumb|none|Loading in a fresh one, appreciating the translucent mag rendered in properly.]] | ||
+ | [[File:OHD HK417 (4).jpg|600px|thumb|none|A view through the scope...]] | ||
+ | [[File:OHD HK417 (5).jpg|600px|thumb|none|...and a look through the RMR as well.]] | ||
+ | [[File:OHD HK417 (7).jpg|600px|thumb|none|Reloading properly by yanking out the mag, putting a new one in...]] | ||
+ | [[File:OHD HK417 (11).jpg|600px|thumb|none|...and giving it a slap...]] | ||
+ | [[File:OHD HK417 (12).jpg|600px|thumb|none|...then surely enough to our surprise, he also checks if the bolt was seated correctly! For some reason, the selector is on safe.]] | ||
+ | [[File:OHD HK417 (13).jpg|600px|thumb|none|As part of the stow animation, he starts to close the ejection port cover.]] | ||
+ | [[File:OHD HK417 (14).jpg|600px|thumb|none|Then in the draw animation, he opens the ejection port.]] | ||
+ | |||
+ | =Submachine Guns= | ||
+ | |||
+ | ==Heckler & Koch MP5A5== | ||
+ | The [[MP5A5]] is available to the Medic kit of the PMC Faction. | ||
+ | [[File:H&KMP5A5.jpg|450px|thumb|none|H&K MP5A5 - 9x19mm]] | ||
+ | [[File:MP5A5Render.jpg|600px|thumb|none|Render of the MP5A5 with a Midwest Industries MLOK handguard.]] | ||
+ | [[File:OHD MP5A4 (1).jpg|600px|thumb|none|The merc with relatively modified, but barebones MP5A5. Maybe customization will come later?]] | ||
+ | [[File:OHD MP5A4 (2).jpg|600px|thumb|none|A look through the open v-notch setting on rear diopter sight.]] | ||
+ | [[File:OHD MP5A4 (3).jpg|600px|thumb|none|Doing a quick reload here... (with terrible trigger discipline!)]] | ||
+ | [[File:OHD MP5A4 (4).jpg|600px|thumb|none|Locking the bolt back, y'all know what's coming, don't you?]] | ||
+ | [[File:OHD MP5A4 (6).jpg|600px|thumb|none|Inserting a topped off magazine.]] | ||
+ | [[File:OHD MP5A4 (7).jpg|600px|thumb|none|The moment you've all been waiting for. Because it wouldn't be a proper modern shooter if it didn't feature the HK slap, now would it?]] | ||
+ | |||
+ | ==Hecker & Koch MP7A1== | ||
+ | Like the MP5 above, the [[Heckler & Koch MP7A1]] is exclusive to the PMCs, but this time limited to the AT Rifleman kit | ||
+ | [[File:H&K MP71A1.jpg|450px|thumb|none|H&K MP7A1 - 4.6x30mm]] | ||
+ | [[File:MP7A1Render.jpg|600px|thumb|none|The render of the MP7A1, for reasons, some weapons that have optics are currently missing when viewed in the SDK.]] | ||
+ | [[File:OHD MP7A1 (1).jpg|600px|thumb|none|An antitank gunner hides in the backrooms with a fancy MP7.]] | ||
+ | [[File:OHD MP7A1 (2).jpg|600px|thumb|none|And its even fancier EXPS.]] | ||
+ | [[File:OHD MP7A1 (3).jpg|600px|thumb|none|And a very elaborate reload, follow along now. Hit the mag release, drop the mag...]] | ||
+ | [[File:OHD MP7A1 (4).jpg|600px|thumb|none|Replace the mag...]] | ||
+ | [[File:OHD MP7A1 (5).jpg|600px|thumb|none|Or in this case do a non-empty mag swap and hold an entire 40 rounder in between your ring and pinkie finger.]] | ||
+ | [[File:OHD MP7A1 (6).jpg|600px|thumb|none|Shove it in further...]] | ||
+ | [[File:OHD MP7A1 (8).jpg|600px|thumb|none|...until it clicks.]] | ||
+ | [[File:OHD MP7A1 (9).jpg|600px|thumb|none|And then drops the bolt.]] | ||
+ | |||
+ | ==M1A1 Thompson== | ||
+ | The iconic [[M1A1 Thompson]] is available exclusively to the US WWII era Squad Leader kit. | ||
+ | [[File:M1sb.jpg|450px|thumb|none|M1A1 Thompson - .45 ACP]] | ||
+ | [[File:M1A1Render.jpg|600px|thumb|none]] | ||
+ | [[File:OHD M1A1 Thompson.jpg|600px|thumb|none|The US NCO guards his position with his M1A1 Thompson.]] | ||
+ | [[File:OHD M1A1 ThompsonI Irons.jpg|600px|thumb|none|A view through the Thompson's rear peep sight.]] | ||
+ | [[File:OHD M1A1 Thompson Reload.jpg|600px|thumb|none|As is part of the ''[[Post Scriptum]]''/''[[Day of Infamy]]'' Compact, one must tap his loaded mag on the side of a Thompson for his reload animation.]] | ||
+ | |||
+ | ==M3A1 Grease Gun== | ||
+ | The [[M3A1 Grease Gun]] appears available to the Medic kit in the Vietnam US faction. | ||
+ | [[File:Grease3 2.jpg|450px|thumb|none|M3A1 Grease Gun - .45 ACP]] | ||
+ | [[File:M3A1Render.jpg|600px|thumb|none|Behold, a Gun of Grease.]] | ||
+ | [[File:OHD GreaseGun.jpg|600px|thumb|none|A Medic wielding his Grease Gun, feeling a bit shafted.]] | ||
+ | [[File:OHD GreaseGunIrons.jpg|600px|thumb|none|A view through the peep sight.]] | ||
+ | [[File:OHD GreaseGunReload.jpg|600px|thumb|none|Swapping mags.]] | ||
+ | [[File:OHD GreaseGunReload2.jpg|600px|thumb|none|New one going in.]] | ||
+ | [[File:OHD GreaseGunBoltPull.jpg|600px|thumb|none|Pulling the bolt back, bringing it back in the fight.]] | ||
+ | |||
+ | ==MP 40== | ||
+ | Like its American counterpart, the [[MP 40]] is also available to the ''Wehrmacht'' Squad Leader. | ||
+ | [[File:MP40 Bakelite.jpg|450px|thumb|none|MP 40 with a brown bakelite lower receiver - 9x19mm]] | ||
+ | [[File:MP40Render.jpg|600px|thumb|none]] | ||
+ | [[File:OHD MP40.jpg|600px|thumb|none|A German ''Wehrmacht'' officer wielding his MP 40, on the lookout for the likes of [[Band of Brothers|Easy Company]].]] | ||
+ | [[File:OHD MP40Irons.jpg|600px|thumb|none|Sighting it in, having a good bit of field of view eaten by the user's hand.]] | ||
+ | [[File:OHD MP40Reload.jpg|600px|thumb|none|Removing the old mag...]] | ||
+ | [[File:OHD MP40Reload2.jpg|600px|thumb|none|Locking the bolt in the safety notch while still holding onto the old mag...]] | ||
+ | [[File:OHD MP40Reload3.jpg|600px|thumb|none|Inserting a fresh mag...]] | ||
+ | [[File:OHD MP40Reload4.jpg|600px|thumb|none|And then dropping the bolt out of the safety notch.]] | ||
+ | |||
+ | ==PPSh-41== | ||
+ | The Soviet [[PPSh-41]] appears in game for both the NVA and Insurgents Anti-tank classes with a 71-round drum magazine,. | ||
+ | [[File:PPsh-41 Drum Right.jpg|450px|thumb|none|PPSh-41 with drum magazine - 7.62x25mm Tokarev]] | ||
+ | |||
+ | =Sniper Rifles= | ||
+ | ==SVD Dragunov== | ||
+ | The [[SVD Dragunov]] appears as the standard rifle of the Insurgent and Russian Marksman class. | ||
+ | [[File:SVD Rifle.jpg|450px|thumb|none|SVD Dragunov - 7.62x54mmR]] | ||
+ | [[File:SVDRender.jpg|600px|thumb|none|The render of a Russian classic.]] | ||
+ | [[File:OHD SVD.jpg|600px|thumb|none|A Russian soldier provides overwatch on the streets of Godknowswhereistan with his Dragunov at the ready.]] | ||
+ | [[File:OHD SVDScope (2).jpg|600px|thumb|none|Our friend here got bored, so decided to make himself a dummy target.]] | ||
+ | [[File:OHD SVDIrons.jpg|600px|thumb|none|Fortunately for him, he actually has some common sense to also utilize the weapon's irons.]] | ||
+ | [[File:OHD SVDReload.jpg|600px|thumb|none|After shooting off some steam, he decides the best course of action is to insert a new magazine...]] | ||
+ | [[File:OHD SVDReload2.jpg|600px|thumb|none|...and seat the mag.]] | ||
+ | [[File:OHD SVDEmpty.jpg|600px|thumb|none|As seen, the weapon is correctly depicted with its bolt locking back when empty.]] | ||
+ | |||
+ | ==M40== | ||
+ | The [[M40 Sniper Rifle|M40]] is available to the Sniper kits of US forces both in Vietnam and the Gulf War era. | ||
+ | [[File:M40 1.jpg|450px|thumb|none|M40 Sniper Rifle - 7.62x51mm NATO]] | ||
+ | [[File:M40A1Render.jpg|600px|thumb|none|The render of the M40.]] | ||
+ | [[File:OHD M40A1.jpg|600px|thumb|none|A grunt with his sniper rifle trying to enjoy a [[Good Morning, Vietnam|good morning]].]] | ||
+ | [[File:OHD M40A1Scope.jpg|600px|thumb|none|Note the slightly too modern reticle, mil-dots weren't really popular on scope designs until later in the 1990s.]] | ||
+ | [[File:OHD M40A1Bolt.jpg|600px|thumb|none|Working the bolt...]] | ||
+ | [[File:OHD M40A1Reload.jpg|600px|thumb|none|...and topping off the rifle.]] | ||
=Machine Guns= | =Machine Guns= | ||
==PKM== | ==PKM== | ||
− | [[File:PKM-mg.jpg| | + | The [[PKM]] is a standard MG for the Russian armed forces, and is also used by the Insurgents. |
+ | [[File:PKM-mg.jpg|450px|thumb|none|PKM - 7.62x54mmR]] | ||
+ | [[File:PKMRender.jpg|600px|thumb|none]] | ||
+ | [[File:OHD PKM.jpg|600px|thumb|none|A Russian machine gunner on a long walk in the desert, lugging his PKM with him.]] | ||
+ | [[File:PKM PointShoot.jpg|600px|thumb|none|The Russian soldier looking around his PKM, maybe optimal for point blank engagements or just want to squeeze off a sporadic shot group?]] | ||
+ | [[File:OHD PKMProne.jpg|600px|thumb|none|The soldier goes prone with his PKM, getting us a better look in normal gameplay.]] | ||
+ | [[File:OHD PKMIrons.jpg|600px|thumb|none|A look down the irons. This is actually one of the only ways to actually fire an MG in game, the alternative is point shooting.]] | ||
+ | [[File:OHD PKMReload.jpg|600px|thumb|none|After slinging some hot lead down range, he feels it's a good idea to open the feed tray.]] | ||
+ | [[File:OHD PKMReload2.jpg|600px|thumb|none|Then places a fresh belt of brass(!) 7.62x54mmR]] | ||
==M60== | ==M60== | ||
− | [[File:M60GPMG.jpg| | + | The [[M60]] is available to the Vietnam and Gulf War US forces in the game. |
+ | [[File:M60GPMG.jpg|450px|thumb|none|M60 - 7.62x51mm]] | ||
+ | [[File:M60Render.jpg|600px|thumb|none|A render of the M60.]] | ||
+ | [[File:OHD M60.jpg|600px|thumb|none|Come on, admit it. You were expecting a Vietnam screenshot for this one.]] | ||
+ | [[File:M60 PointShoot.jpg|600px|thumb|none|The US Grunt decides to shoot this way, he'll just use the tracers to walk his shots in.]] | ||
+ | [[File:OHD M60Irons.jpg|600px|thumb|none|A nice look-see of The Pig's iron sights.]] | ||
+ | [[File:OHD M60Prone.jpg|600px|thumb|none|The American grunt goes prone with his M60, hope the sand doesn't cause stoppages.]] | ||
+ | [[File:OHD M60Reload.jpg|600px|thumb|none|Opening the feed tray to replace his semi-expended belt.]] | ||
+ | [[File:OHD M60Reload2.jpg|600px|thumb|none|Behold, the new belt of 7.62x51mm M80 rounds!]] | ||
==Madsen Machine Gun== | ==Madsen Machine Gun== | ||
− | [[File: | + | A [[Madsen]] appears for the Machine Gunner kit of the Imperial German Army. |
+ | [[File:Madsen Model 1907.jpg|thumb|none|450px|Brazilian contract Madsen, 1907 pattern - 7x57mm Mauser]] | ||
+ | [[File:MadsenGun.jpg|600px|thumb|none|A render of a century-old classic.]] | ||
+ | [[File:OHD MadsenGun.jpg|600px|thumb|none|A German gunner wanders the French village with his Danish machine gun, true multiculturalism.]] | ||
+ | [[File:Madsen PointShoot.jpg|600px|thumb|none|The Imperial German soldier doing the closest thing to hip-firing with his Madsen.]] | ||
+ | [[File:OHD MadsenGunIrons.jpg|600px|thumb|none|A view through the Madsen's sights.]] | ||
+ | [[File:OHD MadsenGunReload.jpg|600px|thumb|none|The German soldier swapping out the magazine on his Madsen.]] | ||
+ | [[File:OHD MadsenGun Charging.jpg|600px|thumb|none|He then charges the weapon by pulling the crank handle.]] | ||
==Chauchat Mle. 1915== | ==Chauchat Mle. 1915== | ||
− | [[File:Chauchat without sights.jpg| | + | The [[Chauchat]] appears available to the US WWI Machine Gunner kit. |
+ | [[File:Chauchat without sights.jpg|450px|thumb|none|Chauchat Mle 1915 - 8x50mmR Lebel]] | ||
+ | [[File:ChauchatRender.jpg|600px|thumb|none|SDK render of the model.]] | ||
+ | [[File:OHD Chauchat.jpg|600px|thumb|none|A Doughboy wanders a French field with his French automatic rifle, being slightly less multicultural.]] | ||
+ | [[File:Chauchat PointShoot.jpg|600px|thumb|none|The Doughboy sweeps through the trenches with his Chauchat, not exactly the right weapon for the job.]] | ||
+ | [[File:OHD ChauchatIrons.jpg|600px|thumb|none|The sights kinda leave a lot to be desired, but you have to make do with what you've got.]] | ||
+ | [[File:OHD Chauchat reload.jpg|600px|thumb|none|The Doughboy reloading his Chauchat.]] | ||
==RPD== | ==RPD== | ||
− | [[File:RPD-Light-Machine-Gun.jpg| | + | The [[RPD]] is only available to the NVA faction Auto Rifleman kit. |
+ | [[File:RPD-Light-Machine-Gun.jpg|450px|thumb|none|RPD Light Machine Gun - 7.62x39mm]] | ||
+ | [[File:RPDRender.jpg|600px|thumb|none|RPD with the bipod deployed.]] | ||
+ | [[File:OHD RPD.jpg|600px|thumb|none|Papa-san guards his rice paddy with his RPD.]] | ||
+ | [[File:RPD PointShoot.jpg|600px|thumb|none|An NVA soldier pointing his RPD around, looking for any GIs.]] | ||
+ | [[File:OHD RPD Irons.jpg|600px|thumb|none|Aided by a decent enough sight picture.]] | ||
+ | [[File:OHD RPD Prone.jpg|600px|thumb|none|And by getting down and dirty in the mud.]] | ||
+ | [[File:OHD RPD Reload.jpg|600px|thumb|none|Reloads start with cracking the top cover open...]] | ||
+ | [[File:OHD RPD Reload2.jpg|600px|thumb|none|Unlatching the belt box...]] | ||
+ | [[File:OHD RPD Reload3.jpg|600px|thumb|none|Replacing the belt box/drum...]] | ||
+ | [[File:OHD RPD BoltPull.jpg|600px|thumb|none|And then charging it.]] | ||
− | == | + | ==MG 42== |
+ | The [[MG 42]] is usable by the ''Wehrmacht'' Machine Gunner kit. | ||
[[File:MG42.jpg|350px|thumb|none|MG42 - 7.92x57mm Mauser]] | [[File:MG42.jpg|350px|thumb|none|MG42 - 7.92x57mm Mauser]] | ||
+ | [[File:MG42Render.jpg|600px|thumb|none]] | ||
+ | [[File:OHD MG42.jpg|600px|thumb|none|A beleaguered German gunner wanders the outskirts of Monte Cassino with his MG 42.]] | ||
+ | [[File:MG42 PointShoot.jpg|600px|thumb|none|The German machine gunner practicing the (probably) unorthodox machine gun point shooting technique with his buzzsaw.]] | ||
+ | [[File:OHD MG42Irons.jpg|600px|thumb|none|Squatting down with his MG, lining up the sights.]] | ||
+ | [[File:OHD MG42Prone.jpg|600px|thumb|none|And firing wildly into the mud, because why not?]] | ||
+ | [[File:OHD MG42Reload.jpg|600px|thumb|none|We need an excuse to reload, like opening up the top cover...]] | ||
+ | [[File:OHD MG42Reload2.jpg|600px|thumb|none|...and stuffing in a new belt.]] | ||
==Browning M1919A4== | ==Browning M1919A4== | ||
− | [[File:M1919A4.jpg|350px|thumb|none|Browning | + | Like the MG 42, the [[Browning M1919A4]] is standard to the US WWII Machine Gunner. |
+ | [[File:M1919A4.jpg|450px|thumb|none|Browning M1919A4 - .30-06 Springfield]] | ||
+ | [[File:Browning1919Render.jpg|600px|thumb|none|Someone stole my stock!]] | ||
+ | [[File:OHD Browning1919.jpg|600px|thumb|none|Ah well, a GI must make do.]] | ||
+ | [[File:M1919 PointShoot.jpg|600px|thumb|none|A US gunner also copies his German counterpart.]] | ||
+ | [[File:OHD BrowningM1919Irons.jpg|600px|thumb|none|Aiming it by the power of hope and dreams.]] | ||
+ | [[File:OHD Browning1919Sweep.jpg|600px|thumb|none|Reloading by opening up the top cover and sweeping the feed tray of any links. Which we technically shouldn't have with a cloth belt.]] | ||
+ | [[File:OHD BrowningM1919Reload.jpg|600px|thumb|none|Loading up a new belt...]] | ||
+ | [[File:OHD Browning1919Reload2.jpg|600px|thumb|none|And slapping the top cover down.]] | ||
+ | |||
+ | ==Browning Automatic Rifle M1918A2== | ||
+ | The classic [[M1918A2 BAR|Browning M1918A2]] available to the US Auto Rifleman. | ||
+ | [[File:BAR.jpg|350px|thumb|none|Browning M1918A2 - .30-06 Springfield]] | ||
+ | [[File:BARRender.jpg|600px|thumb|none|none]] | ||
+ | [[File:OHD BAR.jpg|600px|thumb|none|Climbing up the hill, our trusty GI has one friend, his BAR.]] | ||
+ | [[File:OHD BAR Irons.jpg|600px|thumb|none|And the sights of the BAR.]] | ||
+ | [[File:OHD BAR Reload.jpg|600px|thumb|none|And charging the bolt of the BAR.]] | ||
+ | [[File:OHD BAR Reload2.jpg|600px|thumb|none|And the loading of a mag in the BAR, have I said BAR enough yet?.]] | ||
+ | |||
+ | =Launchers= | ||
+ | |||
+ | ==M203 Grenade Launcher== | ||
+ | The [[M203]] appears exclusive to the Grenadier kit for 1990s US and PMC teams. | ||
+ | [[File:M16A2 M203.jpg|450px|thumb|none|M16A2 with an M203 - 5.56x45mm/40x46mmSR]] | ||
+ | [[File:M4Block2M203A1.jpg|450px|thumb|none|M4A1 Block II with an underslung M203A1, similar configuration to the one seen in game - 5.56x45mm/40x46mmSR]] | ||
+ | [[File:M16A2GrenadierRender.jpg|600px|thumb|none|The classic M16A2 with a M203.]] | ||
+ | [[File:M4A1GrenadeRender.jpg|600px|thumb|none|The M4A1 Block II look-alike with an underslung M203A1.]] | ||
+ | [[File:OHD M16M203.jpg|600px|thumb|none|The US grenadier admires his A2 with the M203 mounted to it.]] | ||
+ | [[File:OHD M16M203Irons.jpg|600px|thumb|none|Now a look through the leaf sight.]] | ||
+ | [[File:OHD M16M203Reload.jpg|600px|thumb|none|After lobbing a 40 mike-mike down range, he starts to dump the expended shell.]] | ||
+ | [[File:OHD M16M203Reload2.jpg|600px|thumb|none|Loading a brand new shell.]] | ||
+ | [[File:OHD M16M203Reload3.jpg|600px|thumb|none|Closing the tube on a new shell, ready to cause indirect, or direct fire support.]] | ||
+ | [[File:OHD M4A1Grenadier (9).jpg|600px|thumb|none|And the modern ''thing'' with its 203.]] | ||
+ | [[File:OHD M4A1Grenadier (10).jpg|600px|thumb|none|Same sight picture.]] | ||
+ | [[File:OHD M4A1Grenadier (11).jpg|600px|thumb|none|Same bada bing...]] | ||
+ | [[File:OHD M4A1Grenadier (12).jpg|600px|thumb|none|Bada boom...]] | ||
+ | [[File:OHD M4A1Grenadier (13).jpg|600px|thumb|none|Fuhgetaboutit.]] | ||
+ | |||
+ | ==M7 Rifle Grenade Launcher== | ||
+ | Available only to the WWII US Grenadier kit, the [[M7 Rifle Grenade Launcher]] appears as their secondary weapon. | ||
+ | [[File:M1 garand M7.jpg|450px|thumb|none|M7 Rifle Grenade Launcher - 22mm]] | ||
+ | [[File:M1a2-rifle-grenade-adapter.jpg|450px|thumb|none|Mk 2 training grenade fitted with M1A2 22mm rifle grenade projection adapter.]] | ||
+ | [[File:M7LauncherRender.jpg|600px|thumb|none]] | ||
+ | [[File:OHD M7Grenade.jpg|600px|thumb|none|A USGI with the M7 loaded with the M1A2 adapter and ready to go on his Garand.]] | ||
+ | [[File:OHD M7Reload.jpg|600px|thumb|none|Now preparing to attach a new one...]] | ||
+ | [[File:OHD M7Reload2.jpg|600px|thumb|none|...and now that it's seated to the desired amount of pressure he wanted, time for the finishing touch...]] | ||
+ | [[File:OHD M7Pin.jpg|600px|thumb|none|...he pulls the pin, but that's not all, not just yet.]] | ||
+ | [[File:OHD M7Chamber.jpg|600px|thumb|none|Lastly, cycling the bolt. Or in this case a live .30-06. Don't try this at home, kids.]] | ||
+ | |||
+ | ==Gewehrgranatgerat 41== | ||
+ | Like the launcher above, the [[Gewehrgranatengerät]] is exclusive to the ''Wehrmacht'' Grenadier as well. | ||
+ | [[File:Gewehrgranatgerat 41.jpg|450px|thumb|none|Gewehrgranatgerat attached to a Karabiner 98k.]] | ||
+ | [[File:Kar98kGrenadeRender.jpg|600px|thumb|none]] | ||
+ | [[File:OHD K98kGrenade.jpg|600px|thumb|none|The grenadier admiring his rifle, grenade and his rifle mounted grenade.]] | ||
+ | [[File:OHD K98kGrenadeReload.jpg|600px|thumb|none|Putting a new grenade in the cup.]] | ||
+ | [[File:OHD K98kGrenadeChamber.jpg|600px|thumb|none|And chambering a fresh new 8mm Mauser blank. Hopefully.]] | ||
+ | |||
+ | ==GP-30M== | ||
+ | The [[GP-30M]] appears as an underslung weapon on the AK-74, usable to Russian and Insurgent Grenadier kits. | ||
+ | [[File:Russian GP-30 40mm caseless grenade launcher & grenades.jpg|450px|thumb|none|GP-30M - 40mm]] | ||
+ | [[File:GP30MRender.jpg|600px|thumb|none]] | ||
+ | [[File:OHD GP30Deploy.jpg|600px|thumb|none|Deploying the GP-30M's leaf sight.]] | ||
+ | [[File:OHD GP30Deploy2.jpg|600px|thumb|none|Now fully deployed, and ready for action.]] | ||
+ | [[File:OHD GP30 Aim.jpg|600px|thumb|none|Pointing the GP-30M.]] | ||
+ | [[File:OHD GP30Sight.jpg|600px|thumb|none|A look through the leaf sight. ]] | ||
+ | [[File:OHD GP30Reload.jpg|600px|thumb|none|Inserting a new VOG shell. ]] | ||
+ | |||
+ | ==M79 Grenade Launcher== | ||
+ | The [[M79]] is available for the US Vietnam forces, only accessible to the Grenadier kit. | ||
+ | [[File:M79-Grenade-Launcher.jpg|450px|thumb|none|M79 Grenade Launcher - 40x46mm]] | ||
+ | [[File:OHD M79.jpg|600px|thumb|none|The GI with his Thumper back in the jungle.]] | ||
+ | [[File:OHD M79Irons.jpg|600px|thumb|none|Strangely enough, the leaf sights aren't usable here.]] | ||
+ | [[File:OHD M79Reload.jpg|600px|thumb|none|Dumping the spent shell...though the primer hasn't been struck at all.]] | ||
+ | [[File:OHD M79Reload2.jpg|600px|thumb|none|Inserting a new 40mm shell.]] | ||
+ | |||
+ | ==M136 AT4== | ||
+ | The [[AT-4]] is used by the PMC and 1990s US Anti-Tank kits, unlike the Insurgent's RPG-7, it is a disposable launcher, and cannot be reloaded. | ||
+ | [[File:AT-4Launcher.jpg|450px|thumb|none|M136 AT4 - 84mm]] | ||
+ | [[File:AT4Render.jpg|600px|thumb|none]] | ||
+ | [[File:OHD AT4.jpg|600px|thumb|none|An AT soldier with his trusty AT4.]] | ||
+ | [[File:OHD AT4Irons.jpg|600px|thumb|none|And the sights of the AT4.]] | ||
+ | |||
+ | ==RPG-18== | ||
+ | An [[RPG-18]] is available exclusive to the Russian Anti-Tank kit. | ||
+ | [[File:RPG-18Open.jpg|450px|thumb|none|RPG-18 - 64mm]] | ||
+ | [[File:RPG18Render.jpg|600px|thumb|none]] | ||
+ | [[File:OHD RPG-18 (1).jpg|600px|thumb|none|Going on a night walk, the Russian AT guy brings his RPG-18 along.]] | ||
+ | [[File:OHD RPG-18 (2).jpg|600px|thumb|none|Deploying the tube...]] | ||
+ | [[File:OHD RPG-18 (3).jpg|600px|thumb|none|...now deployed.]] | ||
+ | [[File:OHD RPG-18 (4).jpg|600px|thumb|none|A look through the RPG-18's sights, to destroy the dastardly telephone pole.]] | ||
+ | |||
+ | ==RPG-7== | ||
+ | The [[RPG-7]] is usable to AT kits in the NVA and Insurgent factions. | ||
+ | [[File:Rpg-7-1-.jpg|450px|thumb|none|RPG-7 - 40mm]] | ||
+ | [[File:RPG7Render.jpg|600px|thumb|none]] | ||
+ | [[File:OHD RPG7.jpg|600px|thumb|none|An insurgent whips out his trusty RPG-7.]] | ||
+ | [[File:OHD_RPG7_Irons.jpg|600px|thumb|none|And its rather highly raised up rear sight.]] | ||
+ | [[File:OHD RPG7 Reload.jpg|600px|thumb|none|Doesn't stop it from being as effective as you'd expect.]] | ||
+ | |||
+ | =Explosives= | ||
+ | |||
+ | ==Model 16 Stielhandgranate== | ||
+ | The classic [[Model 16 Stielhandgranate|potato masher]] appears for both WWI and WWII German factions. World War II-era ''Wehrmacht'' solders would most likely use the newer [[Model 24 Stielhandgranate]] or [[Model 43 Stielhandgranate]]. | ||
+ | [[File:M16stick.jpg|350px|thumb|none|Model 16 Stielhandgranate]] | ||
+ | [[File:OHD PotatoMasher.jpg|600px|thumb|none|The German soldier prepares to put his [[Team Fortress 2|non-Mann Co. branded Caber]] to use.]] | ||
+ | |||
+ | ==Mk 2 Hand Grenade== | ||
+ | The [[Mk 2 Hand Grenade]] is useable to both WWI US faction and their WWII incarnation. | ||
+ | [[File:MK2 grenade DoD.jpg|250px|thumb|none|Mk 2 Hand Grenade]] | ||
+ | [[File:OHD MK2Grenade.jpg|600px|thumb|none|A Doughboy gazes at his time travelling pineapple.]] | ||
+ | |||
+ | ==F-1 Hand Grenade== | ||
+ | An [[F-1 Hand Grenade]] is available to the Russian and Insurgent factions. | ||
+ | [[File:Deactivated f1.jpg|250px|thumb|none|F-1 Hand Grenade]] | ||
+ | [[File:OHD F1Grenade.jpg|600px|thumb|none|A Russian conscript enjoys seeing the grenade of his forefathers.]] | ||
+ | |||
+ | ==M26 Hand Grenade== | ||
+ | An [[M26 Hand Grenade]] is available to Vietnam era US forces. | ||
+ | [[File:M26 Grenade.jpg|250px|thumb|none|M26 Fragmentation Grenade]] | ||
+ | [[File:OHD M26Grenade.jpg|600px|thumb|none|A GI tells a tree to go screw itself in the most direct way possible.]] | ||
+ | |||
+ | ==Type 67 Stick Grenade== | ||
+ | Available to the NVA, the [[Type 67 stick grenade]] is standard to most of the faction's kits. | ||
+ | [[File:Type67Grenade.jpg|350px|thumb|none]] | ||
+ | [[File:OHD Type67Grenade.jpg|600px|thumb|none|A NVA soldier tells GI to go home in the most direct way possible.]] | ||
+ | |||
+ | ==M67 Hand Grenade== | ||
+ | The [[M67 Hand Grenade]] is available to the US Gulf War and PMC teams. | ||
+ | [[File:Baseball.jpg|250px|thumb|none|M67 Fragmentation Grenade]] | ||
+ | [[File:OHD M67Frag.jpg|600px|thumb|none|A US soldier tells the insurgents his strongly worded opinion in 3 to 7 seconds or less.]] | ||
+ | |||
+ | ==RDG-2 Smoke Grenade== | ||
+ | The [[RDG-2 smoke grenade]] is available to most kits of the Russian, NVA, and Insurgent factions. | ||
+ | [[File:RDG-2.jpg|350px|thumb|none|RDG-2 Smoke Grenade]] | ||
+ | [[File:OHD RGD2Smoke.jpg|600px|thumb|none|An insurgent prepares to signal the boys with his fancy smoke candle.]] | ||
+ | |||
+ | ==M18 Smoke Grenade== | ||
+ | The [[M18 Smoke Grenade]] is available to the US Vietnam and Gulf War, as well as PMC, factions. | ||
+ | [[File:M18green.jpg|350px|thumb|none|M18 Smoke Grenade (Green)]] | ||
+ | [[File:OHD M18SmokeGrenade.jpg|600px|thumb|none|A GI sights in the napalm strike with his M18.]] | ||
+ | |||
+ | =Cut/Unused Weapons= | ||
+ | The following weapons can be found in the SDK, but are currently not accessible by normal means. | ||
+ | |||
+ | =Rifles= | ||
+ | |||
+ | ==AK-105== | ||
+ | [[File:AK-105.jpg|thumb|none|450px|AK-105 5.45x39mm]] | ||
+ | [[File:AK-105Render.jpg|600px|thumb|none]] | ||
+ | |||
+ | ==AS Val== | ||
+ | [[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]] | ||
+ | [[File:ASValRender.jpg|600px|thumb|none]] | ||
+ | |||
+ | ==Heckler & Koch G36C== | ||
+ | [[File:Hkg36c.jpg|thumb|none|450px|H&K G36C - 5.56x45mm NATO]] | ||
+ | [[File:G36CRender.jpg|600px|thumb|none]] | ||
+ | |||
+ | ==CMMG Endeavor Mk3== | ||
+ | [[File:EndeavorRender.jpg|600px|thumb|none]] | ||
+ | |||
+ | ==Barrett M107== | ||
+ | [[File:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]] | ||
+ | [[File:BarrettRender.jpg|600px|thumb|none]] | ||
+ | |||
+ | =Machine Guns= | ||
+ | ==DP-28== | ||
+ | [[File:DP-28.jpg|thumb|none|450px|DP-28 - 7.62x54mmR]] | ||
+ | [[File:DP28Render.jpg|600px|thumb|none]] | ||
+ | |||
+ | =Shotguns= | ||
+ | ==Winchester 1897== | ||
+ | [[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester 1897 - 12 gauge]] | ||
+ | [[File:1897Render.jpg|600px|thumb|none]] | ||
+ | |||
+ | [[Category:Video Game]] | ||
+ | [[Category:First-Person Shooter]] | ||
+ | [[Category:War]] |
Latest revision as of 01:47, 15 April 2024
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Operation: Harsh Doorstop for current discussions. Content is subject to change. |
|
Operation: Harsh Doorstop is a free-to-play, tactical, first person shooter made as sort of tribute to games similar to the likes of Insurgency, Rising Storm 2: Vietnam, and Project Reality. It is also being advertised as a type of sandbox game for the modding community, everything can be configured to the user's desire in the SDK. The current released build features multiple factions of various time periods, such as the Imperial German Army, North Vietnamese Army, and Middle Eastern Insurgents.
The following weapons appear in the video game Operation: Harsh Doorstop:
Pistols
M1911A1
An M1911A1 appears as a primary weapon for the Squad Leaders for the (anachronistic for the era) WWI US Army faction, and as a sidearm for the WWII and Vietnam era US forces.
Walther P38
The Walther P38 incorrectly appears under the nomenclature of "Luger P38" and was the sole sidearm for the Imperial German Army Squad Leader and Sniper until the more period-accurate 1914 Mauser Pocket Pistol was added in the Multiplayer Modding Update, a more accurate choice would have been an actual Luger P08 or a Mauser C96. However, it is more accurately depicted as the sidearm for the Wehrmacht.
1914 Mauser Pocket Pistol
The 1914 Mauser Pocket Pistol and/or Mauser Taschenpistole M1914 appears in game as "Mauser 1914" and is available to the Imperial German Army Squad Leader and Sniper after the Multiplayer Modding Update. It correctly feeds from an 8-round magazine of .32 ACP/7.65x17mmSR.
Smith & Wesson 59
The Smith & Wesson 59 appears mocked-up as a Mk 22 Mod 0 "Hush Puppy" under the name "Mk22 Mod 0", added in the Multiplayer Modding Update. It's only used by the American Vietnam Sniper class as a secondary weapon, replacing the M1911A1 in that role. It holds a correct 14 rounds in a magazine. It also fires exclusively in semi-auto, with the real weapon's slide-locking lever being unusable.
Beretta 92FS
A Beretta 92FS (distinguished by the slightly more curved dust cover), standing in for the military issue Beretta M9, appears as the sidearm to the Gulf War era US Army faction. Available only to Squad Leader and Marksman kits.
Tokarev TT-33
The Tokarev TT-33 appears as "TT-33" and replaced the Makarov PM for the NVA and Insurgents Squad Leader in a September 2023 update. It correctly feeds from a 8-round mag of 7.62x25mm Tokarev. The inclusion of the Tokarev for the NVA faction is more historically plausible than the Makarov, as the Tokarev was supplied in much greater quantities to North Vietnam during the Vietnam War.
Makarov PM
The Makarov PM appears as a sidearm available to the NVA's Sniper, Russian military, and Insurgent faction.
MP-443 Grach
The MP-443 Grach appears in game as the same name, it is currently only available to the OPFOR faction in the shooting range and incorrectly holds 15 rounds in a magazine.
Glock 19 Gen 5
A Glock 19 appears exclusively as a sidearm for the PMC faction at the date of this writing. Appropriately named "Triarc" in game, due to it sporting an aftermarket Triarc slide. For obvious reasons, it lacks animations as far as engaging the safety or cocking the hammer is concerned.
Agency Arms Glock 19 Gen 3
A Glock 19 with a custom slide and Agency Arms modifications with a tan frame appears as the "Glock 19 Afterburner" and is exclusive to the PMC Squad Leader kit. Mods include a stippled frame, a ported barrel, suppressor height sights, aftermarket trigger and extended magazine baseplates (that don't do anything since the capacity is still the standard 15 rounds).
TRIARC TRI-11
The TRIARC TRI-11 in Government length appears as the "TRIARC 2011" as a secondary weapon for the PMC faction Anti-Tank kit. It holds 17 rounds in its magazines and reuses animations from the M1911A1.
Revolvers
Colt New Service
The Colt New Service/M1909 appears as two guns in-game: the "Revolver .38", a single-action only revolver that is currently only available in the "Training" map, and the "Revolver .45" in double-action and is available to the Insurgent Medic kit as a secondary weapon. Unlike the real weapon, each variant is stuck in its respective action, and the player cannot switch between single-action or double-action modes of operation.
Smith & Wesson Model 586
The Smith & Wesson Model 586 appears in game under its real name and fires in double-action. It's currently only available in the shooting range, but is seen holstered on some PMC character models.
Rifles and Carbines
M16A2
The M16A2 is correctly depicted as the standard issue rifle for the Gulf War US forces. A grenadier variant is also available. As per usual, it is capable of semi-auto and three-round burst.
M16A1
The M16A1 is available to the Vietnam era US forces and is used by the American Rifleman. A variant with a Colt 3x20 scope was initially unusable but was added for the the Marksman kit in a later update. It uses 20-round STANAG magazines, which are taped together "jungle style".
XM177E1
The XM177 carbine is used by the Vietnam-era American Grenadier class replacing the M16A1 mentioned above in the September 2023 update for the game. Like its older brother the M16A1, it feeds from a 20-round STANAG magazine but is not taped together "jungle style".
AK-74
An AK-74 is available as the main rifle to the Russian military and Insurgent factions. Oddly enough, it is a standard AK-74 that is fitted with an AK-74M's handguard, and is fitted with a fixed black synthetic stock much like the Bulgarian produced variant.
M1 Garand
The M1 Garand is available to the Rifleman and Grenadier kits of the US WWII era faction.
M14
The M14 is usable by the US Vietnam Squad Leader kit, it is also capable of being fired in full-auto as well.
M1A1 Carbine
The M1A1 Carbine also appears available to the Medic kit of the US WWII era faction.
Springfield M1903
The Springfield M1903 is used as the main service rifle of the WWI era US forces, and used by the Sniper kit of the WWII US faction.
Karabiner 98k
The Karabiner 98k is anachronistically used by the Imperial German Army, presumably standing in for the Gewehr 1898. More accurately, it is also used by the Rifleman, Medic, Grenadier, and Sniper kits of the Wehrmacht.
FG42/II
The FG42 appears available to the Auto Rifleman kit of the WWII Germany faction.
StG 44
The StG 44 was added in the Multiplayer Modding Update, replacing the aforementioned FG42 for the Wehrmacht Auto Riflemen kit,
AK-47 Type II
The AK-47 Type II is available to the NVA, Insurgents, and Russian military factions' medic kits.
AKM
The AKM is available to the NVA, Insurgents, and Russian military factions Rifleman and Grenadier, and Anti-Tank Rifleman class for the Insurgents and Russian military, replacing the previously mentioned AK-47 Type II after the September 2023 update to the game.
SKS
Available to the NVA and Insurgent teams, the SKS is used by the NVA Squad Leader and Marksman and exclusive to the Insurgent AT Rifleman.
DSA SA-58 OSW
Exclusive to the PMC team, the DSA SA-58 OSW appears as the primary weapon of the Squad Leader.
Daniel Defense Mk 18 SBR
The Daniel Defense Mk 18 SBR was available to the Squad Leader and is still the primary Rifleman kits of the PMC faction. The Squad Leader's version sports a suppressor, while the Rifleman's does not. The in-game model appears to have Colt-style markings on the lower receiver, while it has a Daniel Defense marked upper receiver.
M4A1
The M4A1 appears as the "M4A1 M203 Rifle". It replaced the odd custom Dissipator-style AR-15/M203 combo. There is also a variant with a hybrid optic, consisting of a 4x ACOG scope with a red dot sight mounted on top for closer encounters.
Heckler & Koch HK417
The HK417 appears with two variants, the "HK417A2 20"" that features a Schmidt & Bender LPVO and a Trijicon RMR on the side of the scope ring on a Geissele Automatics mount for the PMC Marksman kit and the "HK417A2 13"" with a KAC Stubby foregrip and a red-dot sight mounted on a riser as an alternate primary weapon for the PMC Rifleman kit, replacing the SA58 for that kit. The 20-inch variant used by the Marksman kit was later replaced by the CMMG Endeavor Mk3.
Submachine Guns
Heckler & Koch MP5A5
The MP5A5 is available to the Medic kit of the PMC Faction.
Hecker & Koch MP7A1
Like the MP5 above, the Heckler & Koch MP7A1 is exclusive to the PMCs, but this time limited to the AT Rifleman kit
M1A1 Thompson
The iconic M1A1 Thompson is available exclusively to the US WWII era Squad Leader kit.
M3A1 Grease Gun
The M3A1 Grease Gun appears available to the Medic kit in the Vietnam US faction.
MP 40
Like its American counterpart, the MP 40 is also available to the Wehrmacht Squad Leader.
PPSh-41
The Soviet PPSh-41 appears in game for both the NVA and Insurgents Anti-tank classes with a 71-round drum magazine,.
Sniper Rifles
SVD Dragunov
The SVD Dragunov appears as the standard rifle of the Insurgent and Russian Marksman class.
M40
The M40 is available to the Sniper kits of US forces both in Vietnam and the Gulf War era.
Machine Guns
PKM
The PKM is a standard MG for the Russian armed forces, and is also used by the Insurgents.
M60
The M60 is available to the Vietnam and Gulf War US forces in the game.
Madsen Machine Gun
A Madsen appears for the Machine Gunner kit of the Imperial German Army.
Chauchat Mle. 1915
The Chauchat appears available to the US WWI Machine Gunner kit.
RPD
The RPD is only available to the NVA faction Auto Rifleman kit.
MG 42
The MG 42 is usable by the Wehrmacht Machine Gunner kit.
Browning M1919A4
Like the MG 42, the Browning M1919A4 is standard to the US WWII Machine Gunner.
Browning Automatic Rifle M1918A2
The classic Browning M1918A2 available to the US Auto Rifleman.
Launchers
M203 Grenade Launcher
The M203 appears exclusive to the Grenadier kit for 1990s US and PMC teams.
M7 Rifle Grenade Launcher
Available only to the WWII US Grenadier kit, the M7 Rifle Grenade Launcher appears as their secondary weapon.
Gewehrgranatgerat 41
Like the launcher above, the Gewehrgranatengerät is exclusive to the Wehrmacht Grenadier as well.
GP-30M
The GP-30M appears as an underslung weapon on the AK-74, usable to Russian and Insurgent Grenadier kits.
M79 Grenade Launcher
The M79 is available for the US Vietnam forces, only accessible to the Grenadier kit.
M136 AT4
The AT-4 is used by the PMC and 1990s US Anti-Tank kits, unlike the Insurgent's RPG-7, it is a disposable launcher, and cannot be reloaded.
RPG-18
An RPG-18 is available exclusive to the Russian Anti-Tank kit.
RPG-7
The RPG-7 is usable to AT kits in the NVA and Insurgent factions.
Explosives
Model 16 Stielhandgranate
The classic potato masher appears for both WWI and WWII German factions. World War II-era Wehrmacht solders would most likely use the newer Model 24 Stielhandgranate or Model 43 Stielhandgranate.
Mk 2 Hand Grenade
The Mk 2 Hand Grenade is useable to both WWI US faction and their WWII incarnation.
F-1 Hand Grenade
An F-1 Hand Grenade is available to the Russian and Insurgent factions.
M26 Hand Grenade
An M26 Hand Grenade is available to Vietnam era US forces.
Type 67 Stick Grenade
Available to the NVA, the Type 67 stick grenade is standard to most of the faction's kits.
M67 Hand Grenade
The M67 Hand Grenade is available to the US Gulf War and PMC teams.
RDG-2 Smoke Grenade
The RDG-2 smoke grenade is available to most kits of the Russian, NVA, and Insurgent factions.
M18 Smoke Grenade
The M18 Smoke Grenade is available to the US Vietnam and Gulf War, as well as PMC, factions.
Cut/Unused Weapons
The following weapons can be found in the SDK, but are currently not accessible by normal means.