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Difference between revisions of "Resident Evil: Village"
PyramidHead (talk | contribs) (I come fresh from dodging hot bug ladies and super tall vampire ladies to bring hopefully good enough screenshots of the guns I've found so far) |
PyramidHead (talk | contribs) |
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=="LEMI"== | =="LEMI"== | ||
− | The LEMI is a slightly altered CZ 2075 RAMI with the trigger guard and hammer of the [[CZ-83]]. | + | The LEMI is a slightly altered CZ 2075 RAMI with the trigger guard and hammer of the [[CZ-83]]. It is the first firearm received and begins with a magazine capacity of 10 rounds. |
[[File:Cz2075rami.jpg|thumb|400px|none|CZ 2075 Rami - 9x19mm.]] | [[File:Cz2075rami.jpg|thumb|400px|none|CZ 2075 Rami - 9x19mm.]] | ||
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[[File:VillageLEMI.jpeg|thumb|none|600px|The LEMI selected in the inventory screen.]] | [[File:VillageLEMI.jpeg|thumb|none|600px|The LEMI selected in the inventory screen.]] | ||
[[File:VillageLEMIIdle.jpg|thumb|none|600px|Ethan sneaks around a village alley after meeting the locals.]] | [[File:VillageLEMIIdle.jpg|thumb|none|600px|Ethan sneaks around a village alley after meeting the locals.]] | ||
− | [[File:VillageLEMIAim.jpg|thumb|none|600px|"Aiming" the LEMI. Despite Ethan saying he | + | [[File:VillageLEMIAim.jpg|thumb|none|600px|"Aiming" the LEMI. Despite Ethan saying he received combat training following the events of the previous game, he still doesn't seem to grasp the concept of iron sights. Most weapons in the game are simply bought closer to the screen when aimed, which nonetheless tightens the spread of shots.]] |
[[File:VillageLEMIReload.jpg|thumb|none|600px|Reloading the LEMI. Reloads in ''Village'' are a bit more intricately animated compared to the previous game. Here, Ethan makes sure to retain the partially-full magazine of his pistol when performing a tactical reload, while he drops the magazine in an empty reload. Alas, it seems both magazines lack cartridges.]] | [[File:VillageLEMIReload.jpg|thumb|none|600px|Reloading the LEMI. Reloads in ''Village'' are a bit more intricately animated compared to the previous game. Here, Ethan makes sure to retain the partially-full magazine of his pistol when performing a tactical reload, while he drops the magazine in an empty reload. Alas, it seems both magazines lack cartridges.]] | ||
[[File:REV GMPLY 07.jpg|thumb|none|600px|The pistol seen in the Duke's Emporium main screen.]] | [[File:REV GMPLY 07.jpg|thumb|none|600px|The pistol seen in the Duke's Emporium main screen.]] | ||
=="Albert01 Chris"== | =="Albert01 Chris"== | ||
− | The heavily modified [[Beretta 92FS]] "Samurai Edge" that appeared in the [[Resident Evil 7: Biohazard|previous game]] returns for players who purchase the game's Deluxe Edition. It is now known as the "Albert01 Chris". | + | The heavily modified [[Beretta 92FS]] "Samurai Edge" that appeared in the [[Resident Evil 7: Biohazard|previous game]] returns for players who purchase the game's Deluxe Edition. It is now known as the "Albert01 Chris". It functions similarly to the weapon as it appeared used by Chris Redfield in the "Not a Hero" DLC with a 9-round capacity. |
− | |||
[[Image:Re7awp.jpg|thumb|none|500px|Official Tokyo Marui airsoft replica of the "Albert-01" from ''Resident Evil 7''.]] | [[Image:Re7awp.jpg|thumb|none|500px|Official Tokyo Marui airsoft replica of the "Albert-01" from ''Resident Evil 7''.]] | ||
[[File:REV GMPLY 05.jpg|thumb|none|600px|The Albert01 Chris pistol revealed as part of the Deluxe Edition by Game Producer Peter Fabiano in the ''Resident Evil'' January 2021 showcase online event.]] | [[File:REV GMPLY 05.jpg|thumb|none|600px|The Albert01 Chris pistol revealed as part of the Deluxe Edition by Game Producer Peter Fabiano in the ''Resident Evil'' January 2021 showcase online event.]] | ||
+ | [[File:Village92FS.jpg|thumb|none|600px|The pistol examined in Ethan's inventory.]] | ||
+ | [[File:Village92FSIdle.jpg|thumb|none|600px|Ethan stands idle with a souvenir from Louisiana.]] | ||
+ | [[File:Village92FSAim.jpg|thumb|none|600px|Taking aim at a wall.]] | ||
+ | [[File:Village92FSReload.jpg|thumb|none|600px|Reloading the "Albert01 Chris", [[Call of Duty: Modern Warfare (2019)|''Modern Warfare'']] style.]] | ||
=="USM-AI"== | =="USM-AI"== | ||
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==Colt 1851 Navy (Cartridge Conversion)== | ==Colt 1851 Navy (Cartridge Conversion)== | ||
− | What appears to be a [[Colt 1851 (Cartridge Conversion)]] with grooved cylinder, shortened loading lever, deep black trim, and pearl/ivory grips appears as a miniature in a version of the game's collector's edition. In game it is called the "M1851 Wolfsbane". | + | What appears to be a [[Colt 1851 (Cartridge Conversion)]] with grooved cylinder, shortened loading lever, deep black trim, and pearl/ivory grips appears as a miniature in a version of the game's collector's edition. In game, it is called the "M1851 Wolfsbane". |
− | |||
[[Image:Richards-navy-1851.jpg|thumb|none|400px|Colt 1851 Navy with a cartridge conversion. This is a reproduction of the gun used by [[Eli Wallach]] in ''[[The Good, The Bad, and The Ugly]]'' and imported by Cimmaron Arms.]] | [[Image:Richards-navy-1851.jpg|thumb|none|400px|Colt 1851 Navy with a cartridge conversion. This is a reproduction of the gun used by [[Eli Wallach]] in ''[[The Good, The Bad, and The Ugly]]'' and imported by Cimmaron Arms.]] | ||
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[[file:Komrad 12.jpg|thumb|none|400px|Komrad 12 - 12 gauge]] | [[file:Komrad 12.jpg|thumb|none|400px|Komrad 12 - 12 gauge]] | ||
− | ==Winchester M1897== | + | ==Winchester M1897 Trench Gun== |
− | The [[Winchester Model 1897]] is used by Ethan as his primary shotgun. It can be bought at the Duke's Emporium. | + | The [[Winchester Model 1897]] is used by Ethan as his primary shotgun. It can be bought at the Duke's Emporium. It is the first shotgun found and starts with a capacity of 5 shells. |
− | |||
[[Image:1897.jpg|thumb|none|400px|Winchester Model 1897 "Trench Gun" with Parkerized finish - 12 gauge]] | [[Image:1897.jpg|thumb|none|400px|Winchester Model 1897 "Trench Gun" with Parkerized finish - 12 gauge]] | ||
[[File:REV GMPLY 03.jpg|thumb|none|600px|Ethan engages lycans in the castle dungeon.]] | [[File:REV GMPLY 03.jpg|thumb|none|600px|Ethan engages lycans in the castle dungeon.]] | ||
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==Over-Under Shotgun== | ==Over-Under Shotgun== | ||
− | An over-under shotgun of unknown make and model returns from previous game. | + | An [[12 Gauge Over/Under Shotgun|over-under shotgun]] of unknown make and model returns from the previous game. It used by several Human survivors in the village. |
− | |||
[[Image:Baikal-7.jpg|thumb|none|400px|Baikal MP-27M-1C O/U - 12 gauge]] | [[Image:Baikal-7.jpg|thumb|none|400px|Baikal MP-27M-1C O/U - 12 gauge]] | ||
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==AK Rifle== | ==AK Rifle== | ||
− | An [[AK]]-type carbine with a Magpul stock, suppressor, foregrip, red dot scope, and laser sight is available at the Duke's Emporium | + | An [[AK]]-type carbine known as the "Dragoon" fitted with a Magpul stock, suppressor, foregrip, red dot scope, and laser sight is available at the Duke's Emporium. |
[[File:AK-47 with Magpul M-4 stock.jpg|thumb|none|500px|AK-47 with Magpul CTR buttstock - 7.62x39mm]] | [[File:AK-47 with Magpul M-4 stock.jpg|thumb|none|500px|AK-47 with Magpul CTR buttstock - 7.62x39mm]] | ||
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==SIG Sauer MCX SBR== | ==SIG Sauer MCX SBR== | ||
The [[SIG-Sauer MCX]] carbine appears in the game as the "WCX". It can be customized with a foregrip and red dot sight. | The [[SIG-Sauer MCX]] carbine appears in the game as the "WCX". It can be customized with a foregrip and red dot sight. | ||
− | |||
[[File:SIG MCX 11.5.jpg|thumb|none|450px|SIG-Sauer MCX SBR with 11.5" barrel - 5.56x45mm NATO]] | [[File:SIG MCX 11.5.jpg|thumb|none|450px|SIG-Sauer MCX SBR with 11.5" barrel - 5.56x45mm NATO]] | ||
[[File:REV GMPLY 12.jpg|thumb|none|600px|The MCX carbine as a weapon icon at the Duke's Emporium supply screen.]] | [[File:REV GMPLY 12.jpg|thumb|none|600px|The MCX carbine as a weapon icon at the Duke's Emporium supply screen.]] |
Revision as of 03:35, 8 May 2021
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Resident Evil: Village for current discussions. Content is subject to change. |
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Resident Evil: Village is a first-person survival horror video game, the tenth main installment of the Resident Evil series. It is a direct sequel to Resident Evil 7: Biohazard.
Set some years after the events in Louisiana, players once again control Ethan Winters, who is trying to live a quiet life with his wife Mia following the nightmare in Dulvey. Soon after welcoming their daughter Rosemary into the world, the Winters' peaceful existence is shattered when their former ally Chris Redfield kidnaps Rosemary for reasons unknown. Ethan heads to a mysterious Eastern European village to find his daughter and seek answers, but soon finds himself venturing into another terrifying journey.
The following weapons appear in the video game Resident Evil: Village:
Pistols
"LEMI"
The LEMI is a slightly altered CZ 2075 RAMI with the trigger guard and hammer of the CZ-83. It is the first firearm received and begins with a magazine capacity of 10 rounds.
"Albert01 Chris"
The heavily modified Beretta 92FS "Samurai Edge" that appeared in the previous game returns for players who purchase the game's Deluxe Edition. It is now known as the "Albert01 Chris". It functions similarly to the weapon as it appeared used by Chris Redfield in the "Not a Hero" DLC with a 9-round capacity.
"USM-AI"
A heavily customized Brügger & Thomet USW-A1, fitted with a wire stock, mini red-dot sight, suppressor and flashlight appears as the "USM-AI".
M1911 variant
An M1911 variant is featured as the "M1911".
Wildey
The Wildey magnum pistol appears as the "S.T.A.K.E".
MBA Gyrojet
The MBA Gyrojet appears, simply titled the "Rocket Pistol".
Revolvers
Magnum Research BFR
The Magnum Research BFR appears as the "Handcannon PZ". It uses sniper rifle ammo as shared by the F2, granting it immense stopping power.
What appears to be a Colt 1851 (Cartridge Conversion) with grooved cylinder, shortened loading lever, deep black trim, and pearl/ivory grips appears as a miniature in a version of the game's collector's edition. In game, it is called the "M1851 Wolfsbane".
Submachine Guns
Sa vz. 61 Skorpion
The Sa vz. 61 Skorpion is featured as the "V61 Custom". A custom version with long carbine barrel, drum magazine, and wooden buttstock in the style of an SVD Dragunov (the standard Skorpion's fixed stock looks different) appears as a miniature in a version of the game's collector's edition. Its appearance may have been inspired by this custom Skorpion.
Shotguns
Remington Model 870 Tactical
A shortened Remington Model 870 with railed sight rib and pump handle appears in the game as the "W870 TAC" shotgun. It can be customized with a foregrip and tactical stock.
Saiga-12 Tactical
A Saiga-12 shotgun with railed forearm appears in the game as the "SYG-12". It can be customized with a long barrel, a drum magazine, and a red dot sight.
Winchester M1897 Trench Gun
The Winchester Model 1897 is used by Ethan as his primary shotgun. It can be bought at the Duke's Emporium. It is the first shotgun found and starts with a capacity of 5 shells.
Over-Under Shotgun
An over-under shotgun of unknown make and model returns from the previous game. It used by several Human survivors in the village.
Assault Rifles
AK Rifle
An AK-type carbine known as the "Dragoon" fitted with a Magpul stock, suppressor, foregrip, red dot scope, and laser sight is available at the Duke's Emporium.
SIG Sauer MCX SBR
The SIG-Sauer MCX carbine appears in the game as the "WCX". It can be customized with a foregrip and red dot sight.
Bolt-Action Rifles
FR F2
The FR F2 is used by Ethan as his primary bolt-action rifle. The rifle doesn't have the black cheek rest.
Explosives
M79 grenade launcher
An ornately decorated M79 grenade launcher appears as the "GM 79".
TM-46 anti-tank mine
A TM-46 anti-tank mine appears as the "Mine". It acts as a remote detonation-type mine against enemies that go near it.