Soldier of Fortune: Payback
Soldier of Fortune: Payback is a first-person shooter video game, the third in the Soldier of Fortune series. The game was released in 2007 by Activision for the PC, X360 and PS3 platforms and it was immediately banned in Germany due to the high level of violence and dismemberment.
The following weapons appear in the video game Soldier of Fortune: Payback:
Most single-wield Handguns can have the "secondary fire" button pressed to have Mason hold the pistol with two hands, this will cause the screen to zoom in slightly and reduce visual recoil when firing.
Handguns also have a special third reload animation, if the player completely empties the handgun's magazine, then holsters the pistol, Mason will hit the slide release off-screen after holstering the pistol, when brought out again, Mason will reload the pistol with a unique animation for racking the slide, as the slide is already forwards, a few of the primrary weapons also have these hidden third reload animations.
Beretta Px4 Storm
The Beretta Px4 Storm appear as M.40 in the game. It is fairly accurate with moderate damage. Holds 20 rounds and can be fitted with a sound suppressor. Using it in Akimbo mode can be very effective because it maintains the good accuracy and many bad guys can be neutralized before the 20+20 rounds run out.
Colt Rail Gun
The Colt Rail Gun appears in the game erroneously as the 1991A1 (The M1991A1 is a parkerized Series 80). It carries 10 rounds with no signs of an extended magazine. Can be wielded in "Akimbo" but cannot equip a suppressor.
Glock 19 (converted)
The Glock 19 is shown as a fully automatic machine pistol in the game. It is called 18C2 (obviously referring to the Glock 18) and can also be wielded in an akimbo fashion.
Although, the Glock 19 is not offered in automatic form by the manufacturer, it can be easily converted to fire fully automatic. Since the player's character is a heavily trained mercenary, it should be expected from him to be able to make the conversion.
Heckler & Koch Mark 23
One of the starting pistols in the game is the Heckler & Koch Mark 23. It is called Mk23 in the game and carries 12 rounds. Can be modified with a suppressor and the dual-wield can be unlocked later.
IMI/Magnum Research Desert Eagle Mark VII
The Desert Eagle Mark VII appears as .50AE in the game suggesting that it was modeled after the Mark XIX but it lacks the scope rails above the barrel. Despite this, it is still the most powerful handgun in the game but holds only 7 rounds (as the Mark XIX would). Can be dual-wielded for increased firepower.
Mason can't use it with two hands to reduce accuracy unlike most pistols, he insists on firing the handcannon one-handed.
Metal Storm VLE
Perhaps the first game ever to feature Metal Storm's concept prototype firearm, the VLE (Variable Lethality Law Enforcement) pistol. The weapon is a burst firing weapon, firing 3 rounds at a time. The weapon uses the barrels as the firearm mechanism and reloads by extracting the used barrels and inserting new one's containing the ammunition. Despite these differences, the weapon is quite powerful yet horribly slow to reload, as each barrel must be replaced to a total of 4 barrels. The weapon holds 18 rounds and appears as ALX in the game.
Like the Desert Eagle, the Alyx cannot be used with a two-handed grip.
Taurus Raging Bull
The Taurus Raging Bull chambered in .454 Casull is the only revolver featured in the game labeled simply as .454. Perhaps the most powerful sidearm in the game and is super accurate. Despite using .454 Casull Ammunition, the weapon, like the Desert Eagle has relatively low recoil for a gun of it's caliber and as such, it's unrealistically different from the real firearm. It carries 5 rounds in the cylinder but cannot be wielded akimbo. Despite clearly being a Raging Bull, it does not have a ventilated barrel rib.
Benelli M4 Super 90
The Benelli M4 Super 90 combat shotgun is labeled as the M1014 in the game, which is the USMC designation of the weapon in reality. It is a powerful semi-automatic shotgun. It carries 6 rounds and has much better range compared to the other shotguns and to benefit that, it is capable of being attached with either a reflex sight, EOTech Holographic sight (which is even renamed to a "Collimeter sight") and a Aimpoint red dot sight.
Mossberg 590 Compact Cruiser
The Mossberg 590 Compact Cruiser is featured in the game as the standard pump-action shotgun firing 12 gauge 00 Buckshots. The Mossberg 590 Compact Cruiser is named the CAWS-90 and appears with a non-removable Advanced Technology (ATI) shotgun foregrip. Despite the look of the recoil, the weapon can be fired rather quickly perhaps due to the handgrip. It incorrectly holds 7 shells and cannot be modified.
This weapon is infamously used by enemies in the last 3 missions, where enemies get an absurd damage boost, (Enemies on Easy kill the player faster than they do on the rest of the game on Normal.) to the point where the "CAWS-90" can instantly kill the player on Normal and kill them if they have sustained any damage beforehand on Easy.
The NeoStead 2000 Shotgun is labeled as the CQC.729 in Payback. It opts for a dual feed system, 6 shots to a single tube totaling to 12 shots in total, making it the largest capacity shotgun in the game. Despite being labeled and designed as a 12 gauge, the shells being reloaded appear to be the same size as a .410 shotgun shell yet it still remains incredibly powerfull.
Like the Pistols, all submachine guns with a foregrip can have the "secondary fire" button pressed to have Mason use the foregrip, this will cause the screen to zoom in slightly and reduce hipfire recoil.
The Agram 2000 (which is a Croatian submachine gun based on the Beretta M12) appears as AMP-9 in the game. It can be fitted with a suppressor, but cannot be dual-wielded. Also incorrectly holds 30 rounds, while the real weapon accepts 22- or 32-round magazines.
FN P90 Tactical
The P90 Tactical (not to be confused with P90TR) appears in the game as P90. A Reflex, Red Dot, and EOTech sight can be mounted to the weapon along with a suppressor.
Heckler & Koch MP5SD2
The H&K MP5SD2 appears as "MP5SD5" in the game. It lacks the 3-round burst option on the selector, but fires in 3-round burst instead of semi-auto. The H&K MP5SD2 can be modified with either a reflex sight, Holographic sight or red dot sight.
Heckler & Koch MP7 Hybrid
The Heckler & Koch MP7 is one of the initial starting submachine gun's in the game. It appears to be a hybrid of several different guns: it has the hump in front of the top rail which is a mount for a detachable front sight of the 4th PDW prototype, the thicker curved butt pad of the original pre A1 model MP7, and the pistol grip texture of the MP7A1. It holds 40 rounds and offers extreme accuracy. Despite this, the weapon is not very powerful in the game, often taking several shots to down a single foe on the harder difficulties. It can incorrectly fire in 3-round burst mode instead of the semi-auto.
The MP7 can be modified with a suppressor, reflex sight, holographic sight and red dot sight. It can also be wielded in Akimbo. Appears in the game as the PDW-7.
KBP Instrument Design Bureau PP-2000
The PP-2000 submachine gun appears as SR-2007 in the game. The sound suppressor is the only available attachment for this weapon.
The TDI Vector is one of the first selectable weapons in the game. It is modeled after the prototype of the weapon, noted by the different stock and the fact that the game was released in 2007, one year after the appearance of the very first prototype.
Although the prototype had a rate of fire of 1500 rounds per minute, the one in the game fires so slowly that even a bolt-action rifle would beat it. The weapon also incorrectly holds 28 rounds. Can be fitted with suppressor and various sights. Referred to as SV.45ACP.
Assault Rifles / Battle Rifles
Like the previously mentioned Pistols and Submachine Guns, the player must press the secondary fire key to have Mason actually use any attached foregrips.
Colt Model 901
The Colt Model 901 appears as the "M16A3", and is incorrectly capable of full-auto and 3-round burst fire (the real weapon can only switch between full-auto and semi-auto). While it does appear with a carrying handle and rear sights if brought into a mission without a scope, versions of the weapon dropped by enemies appear without the carrying handle or back-up rear sights. It can be modified with grip, M203 grenade launcher, various sights and suppressor.
JP Enterprises LRP-07
The JP Enterprises LRP-07 appears as the CAR-12 in the game. Holds 20 rounds and fires in semi-auto only. The normally slotted handguard of the LRP-07 is solid on the game model.
The SCAR-L appears as the TCW-L in the game and is fitted with an M16-style buttstock. It can be modified with MK13 Mod 0 grenade launcher, fore-grip, various sights and suppressor. Fires only in full-auto.
The FN SCAR-H appears as TCW-H in the game. It offers better stopping power than the "Light" version, but holds only 20 rounds. It can be modified with reflex scope, Holographic sight, red dot scope, electro-optical sight, ACOG, rifle scope and foregrip but cannot accept a sound suppressor, nor a grenade launcher.
Heckler & Koch G36KV
The G36KV is the first assault rifle the player can select along with the AK-47. Can be modified with grip, M203 grenade launcher (which is incorrect and odd, since the AG36 is available in the game), reflex sight, holographic sight, ACOG, rifle scope, red dot scope and suppressor. It incorrectly fires in 3-round burst mode, while in real life only the 2-round burst mode can be present on some special models. Appears as G36E in the game.
Heckler & Koch HK416
The HK416 can be modified with AG36 grenade launcher, foregrip, various sights and suppressor. Like many other weapons in the game, it incorrectly fires in 3-round burst mode instead of the semi-auto.
Appears as the 516 in Payback.
Heckler & Koch XM8
The XM8 appears as the XAR-4 and is a PS3/Xbox 360 exclusive weapon. It cannot be used in the PC version, only accessible with mods. An XM8 with M203 can be seen in Miller's hands during the first mission.
The XM8 can be fitted with various precision sights, a suppressor, and, incorrectly, the M203 grenade launcher.
The IMI MTAR-21 is another PS3/Xbox 360 exclusive weapon. It cannot be used in PC version. only accessible with mods. Appears as TAR-20 in the game.
The AK-47 is one of the few weapons to retain its original designation in the game. It is the preferred weapon of the terrorist. It is always fitted with accessory rails, even if there are no sights equipped. Can only be fired in full-auto mode.
Metal Storm AICW
The AICW is a cut weapon, but it's still in the game files. It is only accessible with mods and it has an invisible scope for no reason.
Crye Associates MR-C
The MR-C is a cut weapon, but it's still in the game files. It can be only be accessed with mods. The texture of the under-barrel grenade launcher is missing when it's attached. The weapon's name is "MissingText" which suggests that it was dropped from the game during the early stages of the development.
Fabrique Nationale F2000
The FN F2000 is a cut weapon, while the model and textures exist in the game's files, it's sound effects weren't set to be used with the weapon,it lacked animations and it had no scope texture for it's unique scope, it is possible restore the weapon via modding and having it use pre-existing animations from other weapons.
The Barrett XM500 appears as TS-50 in the game. It holds 10 rounds and deals extremely high damage but cannot be modified.
Heckler & Koch SL8
The H&K SL8 appears as CR8 in the game. Can be fitted with red dot scope, EOTech holo-sight, sound suppressor, ACOG and rifle scope.
Kel-Tec RFB Target
The Kel-Tec RFB Target appears as "ACR-2" in the game. It is unlockable by using a cheat.
Every good first person shooter needs at least one bolt-action sniper rifle. In Payback, the M40A3 fulfills that role. It holds 5 rounds (in a fictional, miniature box magazine, not to mention that only the M40A5 is fed from box magazines) and can be fired slowly, but these are balanced with the high accuracy and extreme power the rifle offers. Like with many other weapons in the game, its stock has been altered for an unknown reason. This weapon cannot be modified.
FN M249E2 SAW
The FN M249E2 SAW appears with a 100-round ammo can in the game. Can be fitted with a reflex scope, holographic sight and red dot scope.
FN MK 48 Mod 0
The MK 48 Mod 0 machine gun appears as M48 SAW in the game. Its stock has been altered and the carrying handle and RIS foregrip removed. It can be fitted with a reflex scope, holographic sight and red dot scope.
The heavily modified PKM appears as PK41 in the game. It has been modified with a shorter barrel, a full stock and a smaller carrying handle to resemble the PKP Pecheneg, the modernized version of the PKM. This is the most accurate machine gun in the game due to the slow rate of fire and small kickback. It cannot accept any attachments.
The RPK appear as the PKR-47 in the game. It holds only 45 rounds but the box magazine can be quickly changed to a fresh one. This weapon cannot be modified.
The Browning M2HB was a cut weapon, unused voice lines indicate it was supposed to be encountered in the first mission and Mason has some animations for using it.
FN MK 13
The FN MK 13 grenade launcher appears on the SCAR-L rifle. The overall shape of the MK 13 is based on the late model (even though it has a black finish like the early variant), but the trigger guard us from the early version.
Heckler & Koch AG-C
Milkor MGL Mk 1L
The Milkor MGL Mk 1L multi-shot grenade launcher appear as AGL-6P in the game. It appears with a riot stock, probably to reduce weight. It is always fitted with an Armson OEG reflex sight which cannot be changed or removed.
It is used by various NPCs in the game, notably, enemy soldiers using it in the final 3 missions of the gmae use magic "AGL-6P"'s that convinently vanish on death, despite them using them to rush the player at close-range for an instant kill, (due to the damage boost) Gavin, the infamous boss of the second-to-last mission, is a bullet sponge boss fight, where he uses one capable of also instantly killing the player. (unlike the rest of the game where an AGL-6P grenade will only damage most of Mason's health.)
The RPG-7V is the best choice when dealing with large groups of enemies, tanks or helicopters. A well aimed shot will always be rewarded with flying legs and arms.
Mk2 Fragmentation Hand Grenade
The Mk 2 hand grenade is the game's resident frag grenade. Mason can carry up to 10 grenades.
M18 Smoke Grenade
The M18 Smoke Grenade can only be used in the multiplayer part to lay down smoke screens.
M84 Stun Grenade
The M84 stun grenade can only be used in the multiplayer part.
Fictional incendiary grenade that can only be used in the multiplayer part.