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Palworld

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Palworld for current discussions. Content is subject to change.



Palworld
PW-Box.jpg
Promotional art
Release Date: January 19, 2024
Developer: Pocketpair
Publisher: Pocketpair
Platforms: Xbox One
Xbox Series X/S
PC
Genre: Action


Palworld is a multiplayer, open-world survival game released on January 19, 2024. A core mechanic of this game is catching Pals, creatures that inhabit the game's setting, in a very similar manner to the Pokémon series, though it more heavily resembles open world survival games such as ARK: Survival Evolved and The Legend of Zelda: Breath of the Wild in terms of overall gameplay.


The following weapons appear in the video game Palworld:


Overview

In Palworld, players are able to craft weapons. These weapons can be used by humans and Pals alike. Different tiers of weapons exist; Common, Uncommon, Rare, Epic and Legendary. This all have different damage values and magazine capacities, although they all share the same model as the Common version of said weapon (meaning that the 7-round M1911 magazine can hold up to 16). Shiney and boss versions of Pals are larger than the standard versions, and thus their weapons are also scaled up. Captured humans cannot fire their their weapons in combat even if there were able to before being captured.

Handguns

Colt M1911A1

A rusty Colt M1911A1 with an extended threaded barrel appears as "Makeshift Handgun". It is of similar size to the LAR Grizzly Pistol, and has a hodgepodge of replacement parts attached to it. The M1911A1 has a capacity of six rounds and somehow is able to use the same "Coarse Ammo" that the musket uses.

Pre-War Colt M1911A1 - Commercial Model known as the "Colt Government Model" - .45 ACP
The in-game icon for the "Makeshift Handgun". It can be crafted at level 25 for 35 Ingot, 10 High Quality Pal Oil and 30 Fiber.
A new player character with the M1911AA1 on an unfamiliar beach. The slide has ventilation holes milled into it, trigger guard removed (and makeshift trigger) and split grip with cable tied around the hole, which also appears to be compressing the grip safety. The hammer and some of the interior appear to be colored the same bright red as the rear sight, suggesting they are cobbled together and not original parts.
Aiming. Note the wingnut with two dots acting as a rear sight.
Another player aiming with the M1911A1, showing the left side of it.
A player firing, showing the tilting barrel and spent casing.
Start of the reload: the character pushes the magazine release (or the general area, as their hand doesn't come close enough to actually touch it). Note the slide always locks back when reloading, regardless of if there was still remaining ammunition or not.
About to load a "new" magazine, which is always the empty model. There is strangely always a round floating in the open ejection port, which lines up with the top of the magazine when it is inserted.
Loading from the other side, giving a view of some of the internals.
The player character about to toggle the slide release; the slide release doesn't actually engage with the slide during the reload and the player actually appears to be flicking the safety lock.

Safari Arms M1911

Another craftable pistol, which most closely resembles the Safari Arms M1911, is available to the pistol after leveling up further. Simply called "Handgun", it shares the same animations as the "Makeshift Handgun". It has a capacity of eight rounds and uses generically named "Handgun Ammo", which appears to be modeled after .45 ACP. It commonly appears in the hands of Rayne Syndicate Thugs, PIDF Guards, and the Wandering Traders.

Safari Arms Matchmaster with custom grips - .45 ACP
Satin Nickel M1911A1 - .45 ACP.
The in-game icon for the "Handgun". It can be crafted at level 29 for 50 Ingot and 15 High Quality Pal Oil.
A player with the "Handgun". Unlike the "Makeshift Handgun", it appears to lack almost all external hardware necessary for it to function. There is no slide stop, no safety lock, no grip safety and the magazine release appears to be a tiny nub inset from the grip.
Other side. For some reason there is a notch for the slide stop on this side as well.
Dropping the magazine during the reload. In the exact opposite of the "Makeshift Handgun", the magazine is always loaded when reloading, regardless of how many rounds were expended. Note the full length guide rod (which appears to be longer than the tilted barrel here).
About to load a new magazine. The inside of the pistol is unfortunately just a flat texture, which is the case for both the magazine well...
...and the ejection port.

Shotguns

Double-barreled Shotgun

Samuel Buckley & Company/Anson & Deeley Side by Side Shotgun - 12 gauge.

Pump-action Shotgun

The Benelli M3 appears in the game as the "Pump-action shotgun". As its name implies, it can only fire in pump-action and not semi-auto. It is craftable at tier 42 on the tech tree for 30x Refined Ingot, 20x Polymer, 40x Carbon Fiber. It is also seen in the hands of various NPCs and enemies, including Rayne Syndicate Hunters and Burley Mercs.

Benelli M3 Super 90 - 12 gauge
In game render of the pump-action shotgun

Rifles

Lifmunk's Submachine Gun

The Lifmunk can wield a small submachine gun as its special ability.

The Lifmunk wields its SMG.

AKMN

A scaled down AKMN with an AK-47 dust cover makes an appearance as a weapon exclusive to Tanzees when using their Tanzee’s Assault Rifle special ability. This appears to have been partially inspired by this promotional clip for the movie: Rise of the Planet of the Apes.

AKMN - 7.62x39mm
A pair of Tanzees with AKMs in a pre-release screenshot. The selector has been changed from semi-auto position to full-auto in the game proper.
A Tanzee with his AKM. Note the scale between the Pal and human (also note his chest tuft can be seen clipping inside the dust cover).
Another Tanzee pulling out his AKM at out of thin air the start of his ability.
Ditto after flipping the rifle, giving a look at the left side of the rifle. Note the dovetail appears to be a more modern one such as the ones seen mounted on the late 90's versions of the AK-74M.
Armed and ready.
Letting loose. Note no casings are ejected nor are any bullets ever seen. The Tanzee fires about three or four bursts before its ability is exhausted.
Left side.

Assault Rifle

Palworld's "Assault Rifle" is an indistinct original design, albeit with some resemblance to the SIG-Sauer SIG556 HOLO. The stock's buttpad also comes off of an FN SCAR.

A player character holds the Assault Rifle.

Charleville Musket

A Charleville Musket, simply referred to as "musket" can be used by the player at Tech Tier 21, crafted using 25 ingots, 30 wood and 5 high quality pal oil.

Charleville Musket Mle 1766 - .69 caliber
In-game render of the musket.
A player character with the musket in front of a distraught Mozzarina.
Other side of the musket in the hands of another player.
Close-up of the markings, which are based on real markings and read: Manuf Lmp de St. Etienne.
A huge plume of smoke from firing.
Start of the reload; tossing the cartridge into the air then catching it and pouring powder into pan. Note the player character doesn't tear it at all, and in addition, the strange color and shape of the cartridge, which makes it look like a metal tube instead of paper cylinder.
Smacking the action to full-cock. Cocking the hammer before loading the barrel is not a technique recommended in reality.
Dropping a cartridge into the muzzle.
Finally, pulling out the ram-rod, flipping it upside down, and pushing the cartridge down.

Sharps Rifle/Spencer 1860

The in-game "Single-Shot Rifle" is modeled after the both the Sharps Rifle and the Spencer 1860. According to its marking, the rifle is called a "Sheynin Repeating Rifle", as well as "Model 1865".

Spencer repeating rifle - .56-56 Spencer rimfire
Modern Sharps Rifle Gemmer Model 1874 - 45-70 Government
The in-game icon for the rifle. It can be crafted at level 36 for 20 Refined Ingot and 5 Polymer.
A player character with the rifle.
Another player aiming.
Closeup of the ladder sights.
Start of the reload; working the lever.
Ejecting a spent casing...
...and loading a new one.
Ditto from the other side.
Closeup of the markings which include "A. SHEYNIN & SONS Co", as well as a patent date of March 6, 1860.

Machine Guns

Browning M2

The Browning M2 appears as "Mounted Machine Gun" and can be built as a defense for the player's base at tech level 40 for 30x Ingot, 10x Nail, 15x Cement. It was featured being used by Lamballs in official trailers and images.

Browning M2HB on M3 tripod - .50 BMG.
A crew of Lamball Browning M2 gunners.

Handheld Minigun

A gigantic minigun can be unlocked for the pal Grizzbolt, simply referred to as Grizzbolt's Minigun. It is also seen in the hands of the equally massive Rayne Syndicate Crushers and slightly smaller Black Marketeers.

Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgment Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm NATO
Grizzbolt carrying a handheld minigun in an official screenshot.
Captured through a glitch, Zoe Rayne and her Grizzbolt pose with the minigun in-game. The tower bosses use the same animations and programming their normal Pal counterparts and thus are compatable with the abilities the player can unlock for said Pals.
Left side.
Player view when aiming.
Firing.
Closeup of the barrels of the minigun in the hands of a captured Rayne Syndicate Crusher.
Scale comparison between the player and the Crusher. Note for some reason the captured Black Marketeer doesn't get his, although no captured humans are able to fire their weapons anyway.
An aggroed Black Marketeer with his minigun.
Closeup of the markings. The side inscription reads: "Beware of Machine Gun Dog" (which is possibly a strange reference to a parody "beware of dog" sign where the dog has a minigun strapped to its back). The magazine reads: "500 CARTRIDGES 50 cal Moundet Gun".

Launchers

China Lake

A heavily modified China Lake can be seen wielded by the Mossanda. It features a pistol grip, detachable drum magazine, and vertical foregrip while having no stock present.

China Lake Launcher - 40x46mm
The in-game icon of Mossanda's Grenade Launcher.

Rocket Launcher

Explosives

M67 Hand Grenade

The M67 Hand Grenade is craftable in the game. It comes in four variants; "Frag Grenade", "Ice Grenade", "Shock Grenade" and "Incendiary Grenade". It is also seen in the hands of Rayne Syndicate Grenadiers.

M67 hand grenade
The "Frag Grenade" icon.
A player character somehow holding the M67 hand grenade in his open palm.
Aiming the grenade. Note the player never pulls the pin nor does the spoon ever eject from the grenade.
Closeups of the inscriptions on the top and side of the grenade.
The other grenade icons seen in the game (from left to right, Ice, Shock and Incendiary). As of release, they still use the same model as the "Frag Grenade" when held by the player character.
A captured Rayne Syndicate Grenadier with his M67 grenade.

Other

"Decal Gun"

Icon for the "Decal Gun".

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