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Delta Force: Urban Warfare

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Delta Force: Urban Warfare
Release Date: 2002
Developer: Rebellion
Publisher: NovaLogic
Platforms: Playstation
Genre: First-Person Shooter, Stealth

Delta Force: Urban Warfare is a console spin-off in the Delta Force series developed by Rebellion.

Instead of large battles, the game is about solo infiltration missions, with an in-depth stealth system, especially for the PS1. (The player can start leaving blood trails if hurt, allowing enemies to track the player and the player can drag bodies as well as throw their knife as an alternative attack.)

While the game gave the player more actions than even the PC titles, this came at a cost of an awkward control scheme. (For instance, pressing L2 leans left, tapping it has the player do a short dodge-hop to the left and pressing it while holding Triangle changes fire mode, which the D-PAD can also be used for, even the relatively basic action of reloading, requires holding Triangle and then pressing R1 and holding Triangle is also the interact function.)

Several of the game's weapons would be recycled for Rainbow Six: Lone Wolf.

The following weapons appear in the video game Delta Force: Urban Warfare:


Para Ordance P-14

The Para Ordance P-14 appears as the game's handgun, with the same controls as changing the fire mode on other weapons, the suppressor can be freely attached and detached from the weapon, it is the only normal weapon that is never used by enemies or found in the environment (outside of the bonus firing range level) meaning it sees little use.

Para-Ordnance P-14 - .45 ACP
Holding the Para Ordance P-14.
A side view of the P-14 as seen via crawling.
Holding the Para Ordance P-14 with no suppressor.
A side view of the P-14 as seen via crawling with no suppressor.
The P-14 in a cutscene.


Franchi SPAS-12

The Franchi SPAS-12 appears firing in semi-automatic. A weird quirk is that the player actually has the hold the reload button down to fully reload the shotgun, with shells being inserted as the player holds the button down.

Franchi SPAS-12 with butt hook attached to stock - 12 Gauge
The SPAS-12 in-game.
Crawling with the SPAS-12.
The world model of the SPAS-12.

Submachine Guns


The IMI Uzi loaded with 25-round magazines appears as the most common weapon used by enemies in the early game.

IMI Uzi - 9x19mm Parabellum
Holding the Uzi.
Crawling with the Uzi.
The world model of the Uzi.

Heckler & Koch MP5

An unknown model of the Heckler & Koch MP5 appears as one of the submachine guns.

Heckler & Koch MP5A5 - 9x19mm Parabellum
Holding the MP5.
Crawling with the MP5.
The world model of the MP5.

Heckler & Koch MP5SD2

The H&K MP5SD2 appears as one of the submachine guns, it seemingly has no third person model as even in cutscenes where John holds it, it uses the normal MP5 model.

Heckler & Koch MP5SD2- 9x19mm
The MP5SD2 in-game.
Side view of the MP5SD2.

Assault Rifles

Colt Model 727

The series mainstay Colt Model 727, named "M4" in-game, is sometimes equipped with an M203 grenade launcher as usual for the series or a Knight's Armament Masterkey shotgun. Enemies are only ever equipped with the M203 version and will occasionally fire it at the player.

Colt Model 727 "M16A2 Government Carbine" - 5.56x45mm NATO
M203 grenade launcher - 40x46mm
KAC Masterkey - 12 gauge
The M727 used by the player. The gas in the window is the result of a Tear Gas M203 round which is used exclusively as part of an objective in the first mission.
A side view of the 727.
The 727 with the Masterkey.
A side view of the 727 with the Masterkey.

Machine Gun

FN M249

The FN M249 SAW appears as the LMG of the game.

FN M249 SAW - 5.56x45mm NATO
The M249.
Side view of the M249.

Sniper Rifles

Barrett M82A1

The Barrett M82A1 appears with a suppressor and a night vision scope for a Sniper Scope-style sniping section.

Barrett M82A1 - .50 BMG
Holding the M82A1 in-game.
The Night Vision scope.
The Barrett in a cutscene.

Galil Sniper Rifle

The Galil Sniper Rifle appears as the weapon of enemy snipers in the sniping section, it is never usable by the player.

IMI Galil Sniper - 7.62x51mm NATO



A Flashbang Grenade appears as one of two grenades in the game, the same model is used for one-off Smoke Grenade as well as a nearly completely cut tear gas grenade. (Which only appears in the Firing Range level after the credits.)

A Flashbang dropped on the ground.

M26 grenade

The M26 hand grenade appears as the "Frag Grenade", enemies will occasionally use it against the player.

M26 hand grenade
A M26 hand grenade dropped on the ground.

Milkor MGL

The Milkor MGL is called the "MGL", it only appears in the final missions of the game.

Milkor MGL 40mm
The MGL in-game.
Crawling with the MGL.


A Rocket Launcher called the "LAW" that doesn't resemble a LAW appears only in the last "Level" of the game. (More of a glorified cutscene where the player fires it once.)

M72A2 LAW - 66mm
Holding the LAW.
The LAW's scope.


C4 appears as a placable explosive, the player must place a detonator near C4 to be able to detonate it. (Via pressing X to enter a special mode where the other face buttons are used to remotely detonate the C4 individually.)

C4 Placed on a wall.
Placing a Detonator next to the C4 so it can be remotely detonated.


A generic mine appears in-game as one of the explosives, it can either be placed on walls like the C4 or dropped at your feet when selected as a weapon quickly, the briefing of the first mission mentions claymores, so it's possible the mines were originally ment to be claymores.

A mine placed on the ground.

See Also

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