Discord-logo.jpg Join our Discord!
If you have been locked out of your account you can request a password reset here.

Alien: Isolation

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
Alien: Isolation (2014).

Alien: Isolation is a first-person horror/stealth game developed by Creative Assembly and published by SEGA of Europe since mid to late 2010 and was subjected to a story rewrite in the middle of 2013 following the poor reception of Aliens: Colonial Marines. It was officially announced in January of 2014 and released on October 7, 2014 for PC, Xbox 360, PS3, Xbox One and PS4, with other platforms such as OSX, Switch and mobile in later dates. Running under the proprietary Cathode engine, this game takes place sometime after the events of Alien.

As with Colonial Marines before it, the game featured numerous DLC bonus levels that take place in most of the game's timeframe, as well as before it. Two bonus levels that used to be exclusive to the pre-order editions of the game take place in an alternate version during the events of Alien. All of the DLCs do not contain any new weaponry.

The following weapons appear in the video game Alien: Isolation:


.357 Revolver

The .357 Revolver, manufactured by the fictional Spearhead Armoury, is the only sidearm featured in the game and is frequently used by the many human survivors and security personnel aboard Sevastopol Station, most notably Axel. Right after Amanda Ripley (the player character) enters an office in the Lorenz Systech Spire, she can acquire the .357 Revolver, which can be found on a table in said office. However, while the player cannot pick up any revolvers dropped by dead humans, they can loot the corpses for ammunition (even before the revolver is acquired).

Gameplay-wise, the .357 Revolver is a 6-round, semi-automatic revolver chambered for the fictional .357 LR cartridge and appears to be based on both the Chiappa Rhino 50DS and Mateba Model 6 Unica. Like both revolvers, it fires from the bottom chamber of the cylinder. Depending on the shot placement, the revolver has decent stopping power against human survivors, but may struggle considerably with taking down Seegson "Working Joes" synthetics, especially the heavily armored ones wearing Hazmat suits. As with all weapons in the game, its iron sights cannot be used and the revolver cannot fatally harm the Aliens encountered in the game. Unlike most video game portrayals of revolvers, the player actually uses the ejector rod to push out the bullets rather than simply shaking the revolver's cylinder downward. In addition, the revolver is reloaded one round at the time and the player must press (or hold) the reload button for each round they wish to insert into the cylinder. However, there are several unrealistic aspects of the revolver's reload animation. First of all, the player simply ejects all the rounds from the cylinder (regardless of whether or not all of them were fired) and the unfired rounds somehow magically hop back into the player's ammo pool. Second, the rounds ejected are all spent casings, even if there were unfired rounds still left in the chamber. Finally, the player swings the cylinder shut with the flick of the wrist rather than pushing it closed with the other hand, which can cause the cylinder to be misaligned and/or the revolver to malfunction.

Chiappa Rhino 50DS (5" barrel version), current production model with hard chrome plating - .357 Magnum
Mateba Model 6 Unica, 6" barrel - .357 Magnum
The in-game .357 Revolver model.
During his first encounter with Amanda, Axel confronts her armed with a .357 Revolver.
Note that the grips on Axel's revolver appear to be black rather than their normal brown, presumably because of the poor lighting.
A side view of Axel's revolver, showing the somewhat vague inscriptions on the barrel - "Spearhead Armoury .357 Revolver" and "Sevastopol Standard Security Issue."
Reloading the revolver.
Amanda encounters a Working Joe while proceeding to Seegson Communications.
Amanda picks up the revolver found in the Lorenz Systech Spire.
Amanda continues to insert rounds into the revolver as the dreaded Alien slowly rises to its feet. Note that the Alien model more closely resembles the one featured in Alien rather than the Aliens featured in Aliens and its sequels, which is part of an attempt to recreate the eerie, nostalgic, tensional atmosphere and look of Alien.
Marshall Waits (William Hope) confronts Amanda with his .357 Revolver during his first encounter with her. William Hope portrayed Lt. Gorman in Aliens.

Model 37-12 Shotgun

The Model 37-12 shotgun, manufactured by the fictional Henjin-Garcia, is carried by Marshal Waits' (William Hope) deputy, Ricardo, and several of the human survivors on the Sevastopol Station. The shotgun is first found on the lap of a dead human survivor in an abandoned hallway right after Amanda Ripley escapes from an Alien-infested Gemini Exoplanet Solutions module jettisoned into space. It is a 12 gauge, 4-round pump-action shotgun that can instantly kill a human with one shot (depending on the shot placement), severely damage Working Joes, and briefly stun the Xenomorph long enough for the player to retreat. Like the .357 Revolver, the player has to press (or hold) the reload button for each round they wish to insert in, although the player does not pump the shotgun after reloading from an empty tube. Strangely, while it features dual underbarrel internal tube magazines, Amanda Ripley never preforms an action to switch between them (although it is possible she could be only using one tube). The shotgun is based on the SWATriplex-18, a prototype shotgun designed in the 1970s by John W. Winter that was never mass-produced.

SWATTriplex-18 - 12 gauge
The in-game Model 37-12 model.
Ricardo with his Model 37-12 during Waits' first encounter with Amanda Ripley.
Amanda finds a dead human survivor with the Model 37-12 resting on his lap.
While heading down to the Alien nest inside the Central Reactor, Amanda helplessly pumps her shotgun as a fellow Facehugger proceeds to latch onto her face. Although Amanda technically falls unconscious during the attack animation, all Facehugger attacks are instakills due to the difficulty of portraying the entire impregnation process. When the image is blown up, note the inscription on the receiver of the shotgun, which vaguely reads, "Henjin-Garcia". What appears to be "103F" can be seen further down the shotgun, just right below the manufacturer inscription.
Amanda with the Model 37-12 shotgun at the ready as she approaches a sealed elevator door.

Custom Flamethrower

A custom flamethrower like the one from Alien appears in the Crew Expendable and Sole Survivor DLC, which are set on the USCSS Nostromo during the events of Alien. The flamethrower also appears in the main game and possibly due to time limitations and such, the flamethrower and the one in the DLCs share the same animation model. It can be found in the Solomons Habitation Tower after Amanda Ripley speaks with Marlow and Marshal Waits announces his plan to defeat the Alien. Ellen Ripley (voiced by Sigourney Weaver), Captain Dallas (voiced by Tom Skerritt), and Parker (voiced by Yaphet Kotto) all carry the custom flamethrowers in the DLC. Unlike many of the weapons in the game, the flamethrower actually has an effect on the Alien, as a small burst of flames can force it to temporarily retreat into Sevastopol's vents, giving the player enough time to escape and/or move about the area for a limited amount of time without interference from the Alien itself. However, as with all weapons, it cannot fatally harm the Alien. Interestingly, when using the flamethrower on synthetics, they may occasionally say, "Most animals retreat from fire. I am not an animal," referring to a line spoken by Ash in Alien.

Screen-used flamethrower from Alien. Image from Prop Store of London.
The in-game flamethrower model.
Ellen Ripley picks up the flamethrower resting on the table at the bridge area of the Nostromo.
Amanda Ripley picks up the flamethrower in Marshal Waits' storage room in the Solomons Habitation Tower. Barely any differences between the two flamethrowers, despite the fact that they were rigged by different people during different time periods.
Amanda engages into a head-on battle with the Alien using her flamethrower. In order to maintain the look and atmosphere of the original 1979 film, all of the technology, including the airlocks and digital devices, appearing in the game are designed to appear futuristic with consideration for the technological restrictions of the late 1970s-early 1980s.
After burning a portion of the Alien nest, Amanda reloads her flamethrower by switching gas tanks. The reloading animation only takes into account the red tank and not the other tank for some reason. Anyone that watched Aliens may find many of the game's rare references to the 1986 sequel during Amanda's journey down the depths of the nest, especially this moment.

Bolt Gun

Designed by Chief W. Porter, the fictional "Bolt Gun", which appears to be a futuristic and larger version of a captive bolt pistol, can be first found in the Chief Engineer's Office in the Maintenance Deck when Amanda proceeds down to the Central Reactor after talking to APOLLO. The bolt gun appears to be firing anchored bolts (referred to as "Watasumi Expanding Bolts" in-game) and appears to have parts based off the cattle prods used by the Nostromo crew in Alien (especially the barrel and the battery park taped to the front of the weapon). In the game's universe, the bolt gun is likely used by engineers for repair operations and is a single-shot projectile weapon that can instantly kill the Working Joes equipped with Hazmat suits and anything weaker than it. In order to fire the projectile weapon, the player must hold the trigger for a few seconds to charge it and then release the trigger when ready to fire, making the weapon difficult to use in close quarters. In addition, the Bolt Gun is unable to lethally harm the Aliens as with all the weapons in-game and is too slow and cumbersome to use against the small, but nimble Facehuggers. However, the Bolt Gun, similar to the Shotgun, is powerful enough to briefly incapacitate the Alien.

Amanda acquires the Bolt Gun while inside the Chief Engineer's Office.
Amanda demonstrates the effectiveness of the Bolt Gun against a Hazmat suit-equipped Working Joe with a charged bolt to the head.
Amanda reloads her Bolt Gun by pumping it forward, which releases the compressed gas used to launch the bolt, and inserting a new bolt into the chamber as she pumps it backwards, thus closing the Bolt Gun's chamber.

Futuristic Pipe Bomb

In a flashback to the Anesidora crew's journey to LV-426, Marlow (the player character for this section) uses what appears to be a remotely detonated and futuristic pipe bomb to clear a pile of rocks obstructing the path of his crewmates.

Marlow attaches the pipe bomb to a rock in preparation for detonation. As in most video games, some sort of invisible sci-fi force allows the placement of explosives on almost any surface, regardless of gravity and whether or not the surface is flat and/or smooth enough.
Marlow holds the detonator right before clearing the rocks for his fellow crewmen.

See Also

Do Not Sell My Personal Information