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Aliens vs. Predator 2

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Aliens versus Predator 2 (2001)

Developed by Monolith Productions, Aliens vs. Predator 2 (AVP2) is the sequel to the original Aliens vs. Predator released in 1999. Set in the years 2330-2331, the game chronicles the insidious and explosive interactions between the species of Xenomorphs, Predators, and Humans on the planet LV-1201 after a smuggling accident sets off an alien outbreak on the human Weyland-Yutani facilities there.

This article will mostly cover the human weaponry depicted in the game, along with those introduced in the Primal Hunt expansion pack. All weapon names and calibers come from the original game manual.

The following weapons appear in the video game Aliens vs. Predator 2:

Human-usable Weaponry

M-4A4 Pistol

Unlike their movie counterparts, human characters in this game use this olive-drab-finished weapon as a sidearm.

It is apparently based off the Heckler & Koch Mk 23 Mod 0 pistol, the only differences from a normal Mk 23 is the lack of a threaded barrel and the olive-drab finished frame and slide. It sports a magazine that holds 12 rounds of .45 caliber ammunition (like the Mk 23) and is capable of firing both prefragmented anti-personnel ammo and APCR bullets, the latter of which sport a tungsten core that detaches from the main projectile body on impact and goes on to penetrate armor. It is a good sidearm but a lousy primary weapon barring headshots against certain opponents. The gun sports a laser aiming module that is unfortunately unusable ingame. In singleplayer it is most commonly seen among the orange-suited Weyland-Yutani containment team personnel.

All human character classes can use this weapon in multiplayer, and the Dunya character of the Corporates faction in the Primal Hunt expansion pack can use two at the same time in both singleplayer and multiplayer. Along with the shotgun, it is one of the few weapons available to human characters that ejects spent casings.

Heckler & Koch Mark 23 - .45 ACP. The handgun the M-4A4 is based on.
Yes, you really do have to face down one of these poster children of ugliness with nothing but this gun. Hope you've been practicing your headshots.
The slide's engraving reads ".45 Cal Auto", similar to the engravings on the Heckler & Koch Mk 23, though on the Mk 23 it reads "Cal. .45 Auto. Also note Mk 23 decocker and safety.
A Weyland-Yutani containment team member with an M-4A4 pistol. While the uniform and weapon might seem more suitable for putting down unruly prisoners than fending off Xenomorphs, the Weyland-Yutani complex on LV-1201 does in fact use convict labour, which becomes a plot point later in the game.
Bonus: This one's for Vasquez, you damn dirty alien!


This pump-action shotgun simply called "Shotgun", resembling a shortened Mossberg 590, can use both buckshot or armour-piercing slugs, and has a tube magazine capacity of 6 rounds. It has a bayonet-lug-type attachment point near the muzzle that cannot be used, a large heatshield on the barrel, and olive-drab furniture. It is effective against close to mid-range opponents with the buckshot and slugs respectively, but as with the movie, aliens that suffer almost any kind of injury will spray their acidic blood in all directions within a short radius in this game, so caution is advised when using this gun against aliens at close range.

Several character classes from both human factions in multiplayer carry this as a secondary weapon. It is also the personal weapon of Dr. Eisenberg, one of the main antagonists of the game. Strangely enough, the weapon's inventory icon depicts a version with a pistol grip and no buttstock, unlike the ingame model, and the weapon itself will always take the same time to reload or change the ammunition type carried, regardless of how much ammunition needs to be loaded or unloaded from the tube magazine.

Mossberg 590 - 12 gauge
The AVP2 shotgun mostly resembles this model but with olive-drab furniture and a shortened barrel, tube magazine, barrel shroud, along with an unusually large front sight.
A fine "boomstick" for most close encounters of the wrong kind, except this particular aggressor, a Heavy Predator, has an equally deadly Combistick coupled with obscene amounts of health and a highly dangerous Plasmacaster weapon.
Despite being alone in one of the more Xenomorph-infested parts of the Primary Operations Complex on LV-1201 that is slowly being turned into another Alien hive, Corporal Harrison still finds time to admire the muzzle attachment on his shotgun, which appears to be nothing more than a rectangular metal tab with two holes with one of them attached to the bayonet lug.
A pump-action shotgun near its fallen and decaying former owner, which due to the limitations of the game engine does not look very similar to the first-person model. This is one of the few corpses you encounter in this section of the first level, and your squadmates elsewhere remark that they "don't see any bodies" despite seeing signs of "definite heat." Based on what Corporal Harrison encounters later, this poor sod had it lucky.

M41A Pulse Rifle

The iconic M41A Pulse Rifle makes an appearance in this game. Chambered for M309 10x24mm caseless ammunition, with an implausibly large 99-round magazine (often downloaded to 95 to prevent stoppages) and an underslung grenade launcher firing M40 30mm grenades, this firearm can be found among all human factions (Colonial Marines, Weyland-Yutani security, and the Iron Bears mercenaries) throughout the game, both in singleplayer and multiplayer. The pump-action grenade launcher is never seen reloading, and the LED round counter is non-functional in this game. Unlike the movie, its rounds are less useful against armoured opponents such as Praetorian Aliens or other armoured humans in this game.

M41A Pulse Rifle from Aliens
Firing at Alien Drones with the M-41A Pulse Rifle. Surprisingly enough, shooting at their legs in singleplayer is more effective at stopping them than shooting at their heads, since you deal no extra damage by doing the latter and doing the former is likely to blow off their legs and leave them crawling slowly, whereupon you can finish them at your leisure.
Private Duke and Sergeant Hall of the Colonial Marines with their Pulse Rifles.
Bonus: A younger General Vassili Rykov of the USCM, leader of the Iron Bears and the main antagonist of the Predator campaign, reacts to being targeted by a Predator while carrying a Pulse Rifle.

M56 Smartgun

The M56 Smartgun appears in this game. It is chambered for M250 10x28mm caseless rounds, and draws from a single ammo pool with a maximum capacity of 750 rounds. Thanks to its motion sensing guidance system it automatically locks onto moving targets, and can see through a Predator's cloaking device. It is however limited to unguided fire when using night vision, and takes a moment to start firing. It is also a terrible ammunition-hog and is fairly inaccurate even with the lock-on enabled.

The Smartgun is used by all human factions in singleplayer (and is commonly issued to Combat Synthetics), but is available only to the Corporal Harrison character of the Marine faction in multiplayer. Considered a "heavy weapon," player characters can only walk while this gun is equipped in multiplayer.

M56 Smart Gun. This particular version is the one carried by Vasquez in the film.
"Let's rock!"
Blazing away with the Smartgun at a horde of Aliens. The trigger is a red button near Corporal Harrison's left thumb, and for some reason the developers saw fit to include a quarter-second delay as Harrison reaches for and presses the trigger to start firing.
An Iron Bears mercenary with an M56 Smartgun firing away with an enormous muzzle flash.

M240 Flamethrower

The M240 Flamethrower appears in this game, and is among the most effective weapons against Xenomorphs (the game itself takes a moment to remind the player of this when playing as an Alien). Using napalm from a single ammo pool it strangely never needs to change canisters. Originally it could carry up to 600 units of napalm, but fan outcry caused it to be patched, with the result being that directly hitting opponents with the flame stream was now more damaging than the damage over time from burning, and the maximum ammo capacity was lowered to 150. Additionally, while the inventory icon for the weapon shows the original M-16 carry handle on the top, no such carry handle is visible on the in-game models.

In singleplayer it is a favorite among Weyland-Yutani Hazmat containment troopers. In multiplayer only the Johnson character of the Marine faction, along with the Dunya and Ivan characters of the Corporates faction, can use it if character classes are enabled.

M240 Flamethrower from Aliens
Torching an unsuspecting Weyland-Yutani prison guard with the M240 flamethrower. While a devastating short-ranged weapon, Corporal Harrison needs to spend a few seconds igniting the pilot light when drawing the flamethrower before being able to fire.
Weyland-Yutani Hazmat troopers with M240 flamethrowers desperately trying to contain an outbreak of facehuggers the Marine player character, Corporal Andrew Harrison, started.
Bonus: Kill me . . . kill me . . .
A cocooned victim about to give a most horrific birth. As with the movie, the M240 flamethrower is an excellent weapon against chestbursters when checking cocooned victims for loot.

M92 Grenade Launcher

This revolving grenade launcher has a 6-shot capacity and may be reloaded by removing and replacing its entire ammunition drum. It can load 4 types of munitions: timed fuse grenades, proximity mines that stick to most surfaces and detonate when something comes near, EMP grenades that stun any living creature caught in its radius, and spider mines that use miniature robotic legs to scuttle towards anything moving nearby, of which the first of these is the only non-fictional type. It seems it could be based on the RG-6 grenade launcher.

RG-6 grenade launcher - 40mm. What the M92 could be based on.
Preparing to demolish some Xenomorph eggs with the M92 grenade launcher. The text on the side of the weapon reads "Pull Lever," along with "M5 Rocket Propelled Grenade Launcher." Despite this description, the grenades have a very steep ballistic curve, with no trace of any rocket propulsion. They also leave no trace of casings in the drum, which may make them caseless grenades similar to VOG-25 40mm grenades in real life.
Firing EMP grenades at a Runner Alien in the Zeta Site Predator outpost ruins. This fictional grenade type can stun any creature caught in its blast radius and temporarily disable any electronic devices affected targets may be carrying, including a Predator's cloaking and energy reserves.
General Rykov (left) of the Iron Bears mercenaries ordering two of his subordinates around. The mercenary in the middle, Specialist Ivan, is armed with an M92 Grenade Launcher.

M-6B Rocket Launcher

An anti-vehicular weapon, this rocket launcher has a tube capacity of three rockets, and can fire unguided or tracking rockets, the latter of which require a short period of time to acquire a target. While seemingly out of place in game with almost no vehicular threats, the rockets have an excellent splash damage radius and can clear small groups of advancing Aliens with one shot. Contrary to what the game manual claims, tracking rockets can also track stationary targets (unlike the M56 Smartgun).

This weapon is used in one location by Combat Synthetics in the Predator campaign. In multiplayer only the Jones character of the Marines faction can use this weapon. Considered a heavy weapon by the game, player characters using this weapon in multiplayer can only walk when it is equipped.

Confronting an Exosuit-clad Ivan, an Iron Bears mercenary, with an M-6B Rocket Launcher using tracking rockets.
An M-6B Rocket Launcher next to some Iron Bears mercenary armour, much better duds than the Convict Labourer uniform Corporal Harrison was forced into earlier.

M-90 Minigun

A fictional tri-barrelled rotary machine gun with a joystick-syle grip and M60-style handguard, it fires armour-piercing ammunition from a single ammo pool of up to 900 rounds (which it can deplete in about twenty seconds, translating to a firing rate of around 2700 rounds per minute). It offers an unparalleled damage-per-second ratio for a ranged weapon ingame, but its enormous muzzle flash obscures a player's crosshairs in first person view when fired. Despite the M60-style handguard, ingame characters will not actually hold the weapon by the handguard, but by a nonexistent "chainsaw grip." This is due to the animations for the Smartgun being reused for the Minigun.

It is another commonly deployed weapon among Combat Synthetics in the game, and is exclusively available to the Dmitri character of the Corporates faction in multiplayer. Considered a heavy weapon by the game, player characters can only walk in multiplayer when this weapon is equipped.

The M-90 Minigun next to some ammunition.
The Minigun is one of the few weapons able to penetrate a Praetorian's damage-reducing armour, but its blindingly-large muzzle flash can prove problematic for accurate fire.
Combat Synthetics (androids built and equipped for military uses) with M-90 Miniguns trying to stem a tsunami of Xenomorphs. Like all other characters in the game, they hold the Minigun by its nonexistent "chainsaw grip."

WY-102 Sniper Rifle

A fictional weapon based loosely (but obviously) on the Walther WA 2000 with a huge barrel extension. It is the only human weapon with a zoom feature ingame, this sniper rifle can have up to 30 rounds in reserve and does not need to change magazines, though it is also limited to semi-automatic fire only. Because of its extreme power (capable of killing all multiplayer characters in 2 shots or less) and generous ammunition capacity, fan outcry eventually caused the developers to reduce the rifle's maximum ammunition capacity to only 10 rounds, as well as to remove the ingame crosshair when a player is not using the scope. These changes were only of limited effectiveness, however, as the rifle's long barrel acted as a "pseudo-crosshair" allowing players to use it unscoped with reasonable accuracy at short to medium range.

Only the Ichiro and Dunya characters in multiplayer, of the Marines and Corporates factions respectively, can use this weapon in multiplayer if character classes are enabled.

Walther WA 2000 - .300 Win Mag
Icon for the Weyland-Yutani WY-102, see how similar it is to the above weapon.
The 1st person model of the WY-102 shows the distinctive twin struts of a WA2000 above and below the barrel, with the lower one mounting the handguard. The weapon has a large digital scope that swings into position when used, and a curious cylinder-like structure in the middle of the gun which rotates when it is fired. The WY-102 Sniper Rifle is another human-usable weapon capable of penetrating a Praetorian Alien's armour without having to use special ammunition.
Looking at an Alien Queen with the WY-102's scope.
Combat Synthetics with WY-102 Sniper Rifles. Being military androids built for combat against Alien forces, they can easily heft what could well be futuristic anti-materiel rifles with one hand.


APC-mounted Miniguns

The APC seen in Aliens makes an appearance in this game, and its twin-linked turreted miniguns appear as well. In this iteration they actually fire (unlike the movie) and provide valuable fire support in one mission. If the player makes the mistake of antagonizing an APC in one of the missions in the Predator campaign, they will find that the APC's miniguns are just as effective against Predators as they are against Xenomorphs.

Several detached APC turrets are also seen as heavy-duty sentry guns around the perimeter of the Forward Observations Pods ingame as well. Unlike the movie, the APC's upper turret will not drop down to the rear of the APC when entering low-clearance areas.

The APC and its mounted miniguns shooting at offscreen Xenomorphs. Corporal Harrison, the Marine player character, can be seen in the left side of the picture.

Minigun Emplacement

A four-barrelled minigun mounted on a stationary platform, this weapon is mounted in certain levels of the Primal Hunt expansion pack and comes with a 900 round capacity. Its capabilities are similar to the M-90 Minigun though its muzzle flash is not as extreme, which is plausible since the emplaced minigun has longer barrels than the man-portable M-90 Minigun, and guns with longer barrels generally give off less muzzle flash when fired than guns of the same caliber with shorter barrels do in reality.

Fitted with flight yoke styled grips and actual iron sights (which the mobile version does not have) this is a good weapon for defending an area.
Defending the main cargo lift of Forward Observation Pod 5 from hordes of Xenomorphs with the Minigun and a battery of Sentry Guns.

UA571-C Remote Automated Sentry System

The UA571-C Remote Automated Sentry System makes an appearance as the Sentry Gun ingame. In addition to the standard tripod-mounted version, several ceiling-mounted variants are seen. While fragile and unable to defend themselves against attacks from behind, they are capable of seeing through a Predator's cloak and do rapid damage. In the Primal Hunt expansion pack, players using human characters can take up to two tripod-mounted Sentry Guns with them. In this version they carry limited ammunition and are capable of overheating, requiring a cool-down period every so often.

A tripod-mounted Sentry Gun on the ground. These are often placed around the singleplayer levels to ambush the Alien or Predator player characters. This is also the version that can be picked up in the Primal Hunt expansion pack.
A ceiling-mounted Sentry Gun. This particular specimen was hacked to target a nearby Weyland-Yutani security guard.

Enfield L85A1

Scattered through the levels are a variety of magazines, one of which features an Enfield L85A1 with a Susat scope on the cover. Coincidentally, L85A1s were used as set dressing aboard the Sulaco in Aliens.

L85A1 with SUSAT scope - 5.56x45mm NATO
It's doubtful that flamethrowers are "standard issue" in anywhere but fiction...

Trivia: Dark Angel Cameo

For reasons unknown, the 10th episode of the 2nd Season of Dark Angel, titled "Brainiac," featured a brief gameplay cameo of AVP2 (both the Aliens vs. Predator franchise and the Dark Angel TV series are owned by 20th Century Fox). It originally aired on Jan. 11, 2002, not long after the game's original release in reality. A few short clips of ingame footage (from the Marine player character's perspective only) are seen in the episode, with the game itself serving as a minor plot element.

A few unrealistic aspects can be seen here. First, AVP2 was never released as an arcade title, and as such never had an arcade cabinet, as it would be exceedingly difficult to play a fast-paced FPS game with only a joystick and the three side buttons depicted in the episode. Next, the cameo gameplay switches between AVP2's levels and multiplayer/singleplayer modes in the space of a few seconds, something that isn't possible in the actual game. Finally, the series is set in 2019, and AVP2 was released in 2001, which would make it a decidedly "retro" title by that time (and the unnamed arcade it's depicted in isn't specifically labelled a "retro" arcade either).

On a side note, the director of Dark Angel, James Cameron, also directed Aliens (which would form half of the basis for the AVP franchise). What role he had in the decision to include AVP2's cameo on his show, or what he thought of such a decision, is unknown.

The M6-B Rocket Launcher being used in the AVP2 cameo on Dark Angel. This is actually footage from a multiplayer match, as evidenced by the "kill feed" text at the middle top of the screen.
The M56 Smartgun being used against Runner and Drone Xenomorph varieties on Dark Angel. This footage is set in the second-to-last level of the Marine singleplayer campaign of AVP2, but apparently the player was just playing a multiplayer match not 5 seconds earlier.
The iconic M41A Pulse Rifle being used against a pack of Drone Xenomorphs on Dark Angel. Apparently the player then switched to the last segment of the first level of the Marine singleplayer campaign within 3 seconds of the previous clip.
Vid Kid (Noel Callahan): "God, how many times have you played this before?"
Brainiac (Michael Bower): "Um, never. You might want to move."
As before, AVP2 was never released as an arcade title in reality, so the arcade cabinet seen here was almost certainly custom-built for this one episode. The depicted control configuration of a joystick and a few side buttons was clearly not designed for an FPS game originally intended to be played with a mouse and keyboard, plus the need to have specific keys mapped for the various ingame functions unique to whether the player character was an Alien, Marine, or Predator. The presence of a child around a game rated for players 17+ years of age in reality was likely a jab at how real-life content ratings do little to keep minors from accessing mature content.
Max (Jessica Alba): "So forget the cheap shots, because, even if that were true, it wouldn't matter. Because this is not about me."
Alec (Jensen Ackles): "Max?"
Max: "What?"
Alec: "Or maybe it is about you."
In this shot, Max and Alec are about to discover Brain's "calling card" on the AVP2 arcade machine. The two "sub-screens" underneath the large main screen are very unconventional for an arcade cabinet. Furthermore, the background of the "score screen" is actually just the view of the Marine player character looking up at the sky of the multiplayer level seen in the first clip, while holding a combat knife. The text on the sides of the cabinet reads "SHOW DOWN" but in a vertical orientation, with the AVP2 logo beneath it.
A close-up on the AVP2 arcade cabinet and its score screen (the real AVP2 did not have a score screen outside of multiplayer, and even that was not recorded for future reference like arcade machines do). The highest score left by Brain is what tips off Alec that someone is trying to get Alec's and Max's attention. In the background is a drawing of what appears to be a "Geodude" from the monstrously popular Pokemon media franchise, which started in 1998. This means that by Dark Angel's setting of the year 2019, this arcade is really "retro."

See Also

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