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Talk:Fallout: New Vegas

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Shouldn't this be part of the Fallout 3 page? Unless I'm mistaken it's just an add on to that game and not something stand alone.Rockwolf66 00:48, 1 April 2010 (UTC)

No, Fallout New Vegas is NOT a DLC for Fallout 3. It's a new game developed by Obsidian but they are using the same gaming engine that Bethesta used for Fallout 3. But this is a different game. Excalibur01
Thanks for the correction Excaliber. Rockwolf66 02:19, 1 April 2010 (UTC)

How come it seem like there are less gun's up? With the new IGN interview that came out I would have thought that the new guns would be up already.King of the Waste 06:07, 2 May 2010 (UTC)

Well you could post the link to that interview instead of just whinning about it...--74.177.136.251 02:06, 3 May 2010 (UTC)


The Sturdy caravan shotgun, and the Mercenary's grenade rifle are unique weapon of ordinary guns the Caravan Gun and Grenade Launcher


Chey Tac Intervention?

doesnt this look like a Chey Tac Intervention [http://fallout.wikia.com/wiki/File:FNV_Antimateriel_Rifle.png ]--Gran28 08:26, 13 June 2010 (UTC)

It kinda does Excalibur01 14:36, 13 June 2010 (UTC)

Yeah but it looks like it has a wooden grip and stock. Its cool how the developers are taking modern weapons and making them fit the retro mood by putting wood parts on them, like they did with the M60 and M16 clone

and the G3 (in game called the R91 Assault Rifle)

It's not really a G3 since it fires the 5.56 NATO Excalibur01 02:27, 14 June 2010 (UTC)


It also looks like a PTRS, sorta BeardedHoplite 02:24, 16 June 2010 (UTC)

No, it's a PGM Hecate II

Wasn't the R91 a HK 53?

Grenade Rifle

Yo, the "Mercenary 40mm Grenade Rifle" is just the unique version, part of a pre-order package from Worst Buy. The normal version will probably be called "grenade rifle" or something

Seriously, can't they just call it a "grenade launcher"? Excalibur01 04:30, 15 June 2010 (UTC)
according to the fallout wiki it is called a grenade launcher

Something from E3

I saw something on E3 for this game that looked like a china lake pump action grenade launcher.--FIVETWOSEVEN 23:44, 15 June 2010 (UTC)

Weapon Degneration

I hope they take out the weapon degeneration in this game. That really sucked in Fallout 3. I would get into a firefight and not pull out my Chinese Assault Rifle because even though I had over 500 rounds of ammunition it was almost broken so I didn't want to use it unless necessary so I had to use some other weapon of which I had almost no ammo for.--Gunkatas 00:34, 16 June 2010 (UTC)

The game would be way to easy without weapon disintegration. And it makes it more realistic. I just think its good that they have you maintain your weapon, while in other games you can fire off thousands of rounds of ammunition and the gun functions normally

also most of the guns are 200 years old and survived world war 3 so there not in prime conduction

I remember in fallout 3 fire rate would get lower damage go down a little bit and accuracy suffered, i kind of wish theyd introduce weapon jams though, it seems no games have jamming.

Actually Fallout 3 kinda did have a jam system. You take a gun out or reload it and there's an animation to simulate a misfed or something and you see your character rack the slide or charging handle again after taking the weapon out because it's in poor condition. What I do find interesting is the Realism mode which means everything including ammo has weight now and healing takes more time instead of instant heal. I am glad for new weapons. It kinda pissed me off that we didn't have M16s all around but instead G3s as the American rifles. It's like in their universe, American adapted a G3 variant that fires 5.56 instead of the M16. Excalibur01 03:21, 16 June 2010 (UTC)

Also there are already two games I can tell you of that have weapon jamming too. S.T.A.L.K.E.R (because I am that much of a stalker whore :D) and farcry 2. Farcry 2 has jam animations, but stalker only gets you to reload if your gun jams. 5t3v0

I know America's Army 2 has jamming. 3 most likely does too. Far Cry 2 was fun but you just had to switch out your weapon every other mission to get around the jamming.

What a game hasn't done is have you fire your gun and in the middle of shooting, you jam or get a stovepipe and then animate your character clearing the jam. All the time, a jam happens after you reload. You just see your character rack the charging handle once or twice and then you're good to go. Excalibur01 02:57, 17 June 2010 (UTC)

1887

That 1887 does not look like an 1887 to me. I can't see a lever action on it, and it looks like it's ejecting from the bottom. I do see a hammer or something on it, but judging by the overall appearance I'd say it's based more on an Ithaca.

-Trailer clearly shows a lever action being worked -k9870


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