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Difference between revisions of "Talk:F.E.A.R."

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==Other Weapons==
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==Armacham 10mm HV Penetrator==
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Basically a nailgun, this weapon does a number on armor. The kill shot from this gun can pin foes to walls and what not in the oddest position if you aim right.
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[[Image:FEAR-PENET-1.jpg|400px|thumb|none|The player holding the Penetrator.]]
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[[Image:FEAR-PENET-2.jpg|400px|thumb|none|Reloading animation of the same weapon.]]
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==Armacham Type 7 Particle Beam weapon==
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A rather odd firearm, it fires a single beam of plasma, instantly evaporating most enemies, heavily damaging others.
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[[Image:FEAR-PARTBEAM.jpg|400px|thumb|none|The Type 7 PB in the game.]]
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==Obregon MP-50 Repeating Cannon==
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An extremely powerful Automatic Cannon is used in the game, it dukes out heavy damage and has a large magazine capacity of fifty 20mm rounds. Simply firing it causes enough noise to temporarily deafen the user.
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[[Image:FEAR-REPCAN.jpg|400px|thumb|none|The player holding the MP-50 RepCan.]]
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==Andra MOD-3 Multi-Rocket Launcher==
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A 3-shot burst Rocket launcher makes it into the game, resembling more of an assault rifle design than traditional over the shoulder rocket launchers.
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[[Image:FEAR-RL-1.jpg|400px|thumb|none|The MOD-3 Rocket Launcher in the game.]]
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[[Image:FEAR-RL-2.jpg|400px|thumb|none|Reloading the rocket launcher in the game.]]
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==AT-S Proximity Mine==
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High-damage proximity mine used by Replica forces. The player can carry up to five AT-S mines.
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[[Image:FEAR-PROX.jpg|400px|thumb|none|The proximity mine on the ground.]]
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==M77 Remote Bomb==
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When thrown, they will attach to any surface, including an enemy's body. They can be detonated freely by pressing the button of the remote.
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[[Image:FEAR-RB.jpg|400px|thumb|none|The remote bomb and the controller in F.E.A.R.]]
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=F.E.A.R.: Extraction Point=
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[[Image:FEAR-CD1.jpg|thumb|right|150px|''F.E.A.R.: Extraction Point (2006).]]
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F.E.A.R.: Extraction Point is the first expansion of the original game. The story starts off where the original game left off; after the explosion at "Origin Facility". The player's main goal is to reach the extraction point and escape from the Replica-controlled city.
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''Every weapon from F.E.A.R. also re-appears in the expansion with three new guns:''
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==Type-12 Laser Carbine==
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The Type-12 Laser Carbine fires a strong concentrated laser, allowing the player to cut their enemies to pieces. It appears in F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate, as well as being the counterpart to F.E.A.R. 2: Project Origin's Shark FL-3 Laser.
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[[Image:FEAR-EP-LASER-1.jpg|400px|thumb|none|The player holding the Type-12 LC in the game.]]
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[[Image:FEAR-EP-LASER-2.jpg|400px|thumb|none|This devastating weapon in action.]]
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==TG-2A Minigun==
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The minigun's bullets are weak, but this is easily compensated by the 1000 rounds per minute rate of fire. The rate of fire alone makes this a good weapon against heavy enemies, and an excellent weapon for tearing through a close range firefight. Also, the maximum ammunition is all held within the gun, so it never has to be reloaded.
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[[Image:FEAR-EP-MINIGUN.jpg|400px|thumb|none|The TG-A2 in F.E.A.R.: Extraction Point.]]
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==AP-5 Deployable Turret==
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The AP-5 Deployable Turret can stick to the floor or even to the walls. The device contains a single small automatic turret gun that will lock onto and fire upon any enemies that pass near it. Turrets have decent durability, and can take several hits from enemy fire before being destroyed.
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[[Image:FEAR-EP-TURRET.jpg|400px|thumb|none|The AP-5 Turret in F.E.A.R.: Extraction Point.]]
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=F.E.A.R.: Perseus Mandate=
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[[Image:FEAR-CD2.jpg|thumb|right|150px|''F.E.A.R.: Perseus Mandate (2007).]]
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F.E.A.R.: Perseus Mandate is the second and last expansion of F.E.A.R. The player controls a different character, and the events of this game take place during F.E.A.R. and Extraction Point.
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''Every weapon from F.E.A.R. & F.E.A.R.: Extraction Point also re-appears in the expansion with three new guns:''
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==K3-BT Grenade Launcher==
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The K3-BT Grenade Launcher is one of the most powerful weapons in the game as one single shot can cause instant death to most enemies.
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[[Image:FEAR-PM-GL.jpg|400px|thumb|none|The K3-BT in the game.]]
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==LP4 LAW==
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The LP4 LAW (Lightning Arc Weapon) is one of the most powerful weapons in the game as one shot will instantly kill most enemies. The shots also seek the enemy which means the player doesn't need to aim the weapon accurately. The only real drawbacks of the gun is the low rate of fire and the small 8 charge magazine.
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[[Image:FEAR-PM-LG-1.jpg|400px|thumb|none|The LP4 LAW in Perseus Mandate.]]
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[[Image:FEAR-PM-LG-2.jpg|400px|thumb|none|Shooting at the clone soldiers with the LP4 LAW.]]
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==VES Advanced Rifle==
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The VES Advanced Rifle is the standard issue weapon for the Nightcrawlers. It is manufactured by Vector Engineering Systems, an arch-rival of Armacham Technology Corporation (ATC). It has a 35-round magazine. Can be fired in full-auto and double-tap (2-round burst) modes. It also has a special night vision scope.
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[[Image:FEAR-PM-R1.jpg|400px|thumb|none|The VES Advanced Rifle in the game.]]
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[[Image:FEAR-PM-R2.jpg|400px|thumb|none|Reloading the VES Advanced Rifle.]]
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[[Image:FEAR-PM-R3.jpg|400px|thumb|none|The scope of the VES AR.]]
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==Discussion==
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== Needs some work ==
 
== Needs some work ==
  

Revision as of 22:59, 21 February 2011

Other Weapons

Armacham 10mm HV Penetrator

Basically a nailgun, this weapon does a number on armor. The kill shot from this gun can pin foes to walls and what not in the oddest position if you aim right.

File:FEAR-PENET-1.jpg
The player holding the Penetrator.
File:FEAR-PENET-2.jpg
Reloading animation of the same weapon.

Armacham Type 7 Particle Beam weapon

A rather odd firearm, it fires a single beam of plasma, instantly evaporating most enemies, heavily damaging others.

File:FEAR-PARTBEAM.jpg
The Type 7 PB in the game.

Obregon MP-50 Repeating Cannon

An extremely powerful Automatic Cannon is used in the game, it dukes out heavy damage and has a large magazine capacity of fifty 20mm rounds. Simply firing it causes enough noise to temporarily deafen the user.

File:FEAR-REPCAN.jpg
The player holding the MP-50 RepCan.

Andra MOD-3 Multi-Rocket Launcher

A 3-shot burst Rocket launcher makes it into the game, resembling more of an assault rifle design than traditional over the shoulder rocket launchers.

File:FEAR-RL-1.jpg
The MOD-3 Rocket Launcher in the game.
File:FEAR-RL-2.jpg
Reloading the rocket launcher in the game.

AT-S Proximity Mine

High-damage proximity mine used by Replica forces. The player can carry up to five AT-S mines.

File:FEAR-PROX.jpg
The proximity mine on the ground.

M77 Remote Bomb

When thrown, they will attach to any surface, including an enemy's body. They can be detonated freely by pressing the button of the remote.

File:FEAR-RB.jpg
The remote bomb and the controller in F.E.A.R.

F.E.A.R.: Extraction Point

File:FEAR-CD1.jpg
F.E.A.R.: Extraction Point (2006).

F.E.A.R.: Extraction Point is the first expansion of the original game. The story starts off where the original game left off; after the explosion at "Origin Facility". The player's main goal is to reach the extraction point and escape from the Replica-controlled city.



Every weapon from F.E.A.R. also re-appears in the expansion with three new guns:



Type-12 Laser Carbine

The Type-12 Laser Carbine fires a strong concentrated laser, allowing the player to cut their enemies to pieces. It appears in F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate, as well as being the counterpart to F.E.A.R. 2: Project Origin's Shark FL-3 Laser.

File:FEAR-EP-LASER-1.jpg
The player holding the Type-12 LC in the game.
File:FEAR-EP-LASER-2.jpg
This devastating weapon in action.

TG-2A Minigun

The minigun's bullets are weak, but this is easily compensated by the 1000 rounds per minute rate of fire. The rate of fire alone makes this a good weapon against heavy enemies, and an excellent weapon for tearing through a close range firefight. Also, the maximum ammunition is all held within the gun, so it never has to be reloaded.

File:FEAR-EP-MINIGUN.jpg
The TG-A2 in F.E.A.R.: Extraction Point.

AP-5 Deployable Turret

The AP-5 Deployable Turret can stick to the floor or even to the walls. The device contains a single small automatic turret gun that will lock onto and fire upon any enemies that pass near it. Turrets have decent durability, and can take several hits from enemy fire before being destroyed.

File:FEAR-EP-TURRET.jpg
The AP-5 Turret in F.E.A.R.: Extraction Point.

F.E.A.R.: Perseus Mandate

File:FEAR-CD2.jpg
F.E.A.R.: Perseus Mandate (2007).

F.E.A.R.: Perseus Mandate is the second and last expansion of F.E.A.R. The player controls a different character, and the events of this game take place during F.E.A.R. and Extraction Point.



Every weapon from F.E.A.R. & F.E.A.R.: Extraction Point also re-appears in the expansion with three new guns:



K3-BT Grenade Launcher

The K3-BT Grenade Launcher is one of the most powerful weapons in the game as one single shot can cause instant death to most enemies.

File:FEAR-PM-GL.jpg
The K3-BT in the game.

LP4 LAW

The LP4 LAW (Lightning Arc Weapon) is one of the most powerful weapons in the game as one shot will instantly kill most enemies. The shots also seek the enemy which means the player doesn't need to aim the weapon accurately. The only real drawbacks of the gun is the low rate of fire and the small 8 charge magazine.

File:FEAR-PM-LG-1.jpg
The LP4 LAW in Perseus Mandate.
File:FEAR-PM-LG-2.jpg
Shooting at the clone soldiers with the LP4 LAW.

VES Advanced Rifle

The VES Advanced Rifle is the standard issue weapon for the Nightcrawlers. It is manufactured by Vector Engineering Systems, an arch-rival of Armacham Technology Corporation (ATC). It has a 35-round magazine. Can be fired in full-auto and double-tap (2-round burst) modes. It also has a special night vision scope.

File:FEAR-PM-R1.jpg
The VES Advanced Rifle in the game.
File:FEAR-PM-R2.jpg
Reloading the VES Advanced Rifle.
File:FEAR-PM-R3.jpg
The scope of the VES AR.

Discussion

Needs some work

This page needs some work with ingame pictures of the weapons.

btw the USP40 can hold 13 rounds.--FIVETWOSEVEN 02:22, 29 March 2010 (UTC)

I think it is a USP 9mm. It doesn't do a lot of damage and it has a high capacity

Actually, take a look at this page [[1]] and read the column on the right. See the part where it says .40S&W? GamerfreakB7

Too bad the texture says .45. Just played it this weekend.-protoAuthor

The model is a USP .45. you can tell because the USP .45 has a slightly extended finger rest on the end of the magazine, where as the USP 9mm/.40 s&w dont. pics for comparison on this page:http://world.guns.ru/handguns/hg11-e.htm - V1scera

So it could also be the 9mm. The problem is because this is in a game and since the developers don't say which caliber, it could be either the 40 or the 9mm. And for pics to compare, you should have just directed us to the actual USP page on the site Excalibur01 22:00, 1 November 2010 (UTC)

Just played it last night, It's diffidently a USP45, If you look closely you can make out "HK USP .45 Auto" on the right side of the slide. :)

G3 or SL8?

Actually, the G2A2 rifle isn't SL-8. The receiver is totaly diferent, eg. the cocking handle is'nt on its top, but it's on the side. I think it's something like G3 (referred in the name of the gun) fitted with SL-8 stock and handguard. oh, and just I added some ingame pics. --Silver Eagle 17:32, 6 April 2010 (UTC)

The lower reciever does look more of a mash between a G3 and a G36. Excalibur01
This gun is whole a mash, indeed. You can see it on those pictures. Everything exept upper receiver looks like taken from an SL. It's possible that Armachan bought some older G3s or G33s (or a license to produce them) for Replicas, and upgraded them to be more ergonomic (or just more "cool") using kits from SL-8. --Silver Eagle 20:31, 6 April 2010 (UTC)

You mean G36 right? Cause the only gun that's a G33 is a Glock. And the developers most likely just mashed together guns for the hell of it. Excalibur01

No, i meant HK33 :) - a G3 reworked for 5,56 x45 ammo.

see [[2]] --Silver Eagle 12:34, 5 May 2010 (UTC)

I know what the HK33 and 53 are. They don't have a G in front of them Excalibur01

Sub Machine Gun

Wow really? I disagree. MP5 with the surefire light fore-end. Since the MP-10 is a crappy knock off how can the SMG be based only of that one and not the original? 99.149.119.235 07:22, 19 June 2010 (UTC)Furious Oyster

-Agreed. It's based on an MP5 with a Surefire flashlight fore-end. It has little resemblance to the MP-10.

-Take a good look at the more angular shape, the appearance of the receiver, the shape of the weapon entirely; It's too squat to be an MP5, and while it does bear SOME resemblance, it's far closer to looking like an MP-10 than an MP5.

EDIT: And let's be fair, I never said the MP-10 was crappy, just a knock off. GamerfreakB7

F.E.A.R

Should've included an extra period at the end of the page title...I'm going to redirect it to this page unless you can somehow rename this page 66.66.145.165 23:16, 12 August 2010 (UTC)

I just noticed that. Why is there no PERIOD at the end of R. Excalibur01 23:24, 12 August 2010 (UTC)

Update

I have added some screenshots, the grenades and the new weapons in the two expansions. Now the page should be complete. --bozitojugg3rn4ut 13:28, 20 February 2011 (UTC)

And I have taken all the stuff that AREN'T based on real world weapons. A Laser gun isn't a firearm. A portable turret isn't a firearm unless we see a gun that is based off a real gun attached to it Excalibur01 17:11, 20 February 2011 (UTC)

Okay so You say that a minigun, a rocket launcher or that assault rifle with the red scope is NOT a firearm. How come the AVP2 page has a flamethrower, a fictional minigun, a turret and other stuff like that? Or the electric gun and other unrealistic weapons in Crysis 2? Just sayin...
The AVP2 page has those weapons because some of them (such as the rocket launcher and flamethrower) are plausible in real life. The others, such as the minigun and turret, have been used in movies before and have had actual props built for them. --Mazryonh 17:17, 21 February 2011 (UTC)

Because there are more consensus with the mods. For a film, we can bring up weapons like that flamethrower because it is real. A game based on the film's weapon might count. Also there aren't a lot of mods here to go deleting fictional weapons Excalibur01 03:53, 21 February 2011 (UTC)

You could at least move them to this page not to delete them... it took me three days to get the screens/upload/edit them... :( --bozitojugg3rn4ut 10:08, 21 February 2011 (UTC)

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