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Resident Evil Zero

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Resident Evil Zero for current discussions. Content is subject to change.

Resident Evil Zero (2002)

Resident Evil Zero is the 2002 videogame prequel to Resident Evil. Following the release of Resident Evil (2002 VG), Capcom decided to make their next installment in the series a prequel. Resident Evil Zero puts players in the role of Rebecca Chambers, STARS Bravo team's medic, and a fugitive US Marine named Billy Coen as the two are forced to work together to survive a hellish night in the Raccoon Forest, setting the stage for the events of the first game.

Zero features several gameplay tweaks over its predecessor, most notably the removal of item boxes, which up until then had been a series staple. The game also allows the player to control both Billy and Rebecca simultaneously, or toggle passive or aggressive AI for one character, as well as the ability to modify certain weapons (a mechanic not seen since Resident Evil 2). The game was also the last title to feature the more traditional fixed camera mode, and marked the last appearance of zombies until Resident Evil 6 almost a decade later. Originally a GameCube exclusive, Capcom later ported the game to the Wii; a current-gen HD port, similar to what was done for Resident Evil was released in January of 2016 on Steam, the Xbox One, and the Playstation 4.

The following weapons were used in the videogame Resident Evil Zero:


Beretta 92FS "Samurai Edge"

Rebecca Chambers and the members of S.T.A.R.S. Bravo team carry customized Beretta 92FS Brigadier pistols known as the "Samurai Edge". The Samurai Edge is used by all members of Bravo team, including Bravo Captain Enrico Marini. Interestingly, in the opening FMV, Rebecca's Samurai Edge sports an underbarrel rail, suggesting at least partial influence from the Beretta M9A1; this feature vanishes in-game and is not present on the weapon in Resident Evil, suggesting its inclusion is an oversight.

"Handgun Parts" can be found in the basement of the Umbrella Research Center, and can be used to customize either Rebecca or Billy's handgun. The upgrade consists of a handgun scope and a scope mount for the scope, and upgrading the pistols dramatically improves thire chances of landing critical shots on enemies.

Unlike the remake of Resident Evil (2002), ammunition for the handgun is kept as boxes of bullets instead of magazines; this is presumably due to there being two handguns in the game.

Official Tokyo Marui airsoft replica of the Beretta 92FS "Samurai Edge" from the Resident Evil video game series.
"The standard equipment for S.T.A.R.S. officers. It uses 9mm parabellum rounds."
Rebecca aims her handgun in-game.
File:RE0 STARS custom.jpg
"A custom handgun that's been fitted with a scope for greater accuracy. These modifications should make it easier to hit a target's weak point."

M1911/Beretta 92 Hybrid

This fictitious handgun is Billy Coen's primary sidearm. It holds fifteen rounds of 9mm ammunition and is described as a standard issue weapon. The design is fictional, it's overall features are that of an M1911 but it has a Beretta 92-style cutaway slide.

Pre-War Colt M1911A1 - .45 ACP
Beretta 92 - 9x19mm
"A standard army-issue handgun. It uses 9mm parabellum rounds."
Billy aims his handgun in-game.

Over and Under Shotgun

A Over and Under Shotgun can be found on the train. It is more powerful than the later Pump-Shotgun but obviously limited to two rounds. It is called the "Hunting Gun", and earlier versions of the game incorrectly call it "Hunting Rifle".

Browning O/U - 12 gauge
"A shotgun used for hunting. There's a design carved on the barrel ["forestock" on the PC version]. This model can only be loaded with 2 shells at a time."
Billy aims the Hunting Gun in-game.

Pump-Action Shotgun

A fictional pump-action shotgun with wood furniture and an extended barrel and magazine tube can be found inside the training facility. It can hold seven rounds of 12 gauge ammunition.

"A conventional pump-action shotgun."
Billy aims the Shotgun in-game.

Heckler & Koch MP5

After beating the game, the player unlocks this submachine gun. This weapon is more or less a heavily altered Heckler & Koch MP5.

It also bares a striking resemblance to the SIG-Sauer MPX, which was conceived 12 years after the game was released.

Heckler & Koch MP5A3 - 9x19mm
SIG-Sauer MPX - 9x19mm - A weapon designed on 2013 and released on 2015, over 10 years after the game was released.
"A small sub-machinegun. It uses its own type of ammo magazine."
File:RE0 smg2.jpg
Billy (in bonus costume) with the unlockable SMG.

Hybrid Grenade Launcher

The Grenade Launcher in game is a fictional design that resembles a cross between an Arwen 37, a DefTech 37mm launcher, and a Milkor MGL while having the folding stock of a SPAS-12.

"A large grenade launcher featuring a revolver-style chamber."
Billy aims the Grenade Launcher in-game.

"Magnum"

The Sporting Int. Magnum Custom is a fictional magnum handgun chambered for the .50AE round and holds eight shots. It is powerful enough to kill virtually any enemy in one shot and is very effective against bosses. Its overall design resembles an M1911-type pistol.

"A large handgun capable of firing powerful magnum rounds."

Taurus Raging Bull

A Taurus Raging Bull with a 5 inch barrel and wood grips is unlocked after completing the Leech Hunter mission with 90-99 leech charms collected. It is also used in the closing cutscene to dispatch the Queen Leech. It apparently was just lying around.

Taurus Raging Bull - .44 Magnum
"A magnum revolver containing enhanced parts like a new cylinder and frame. Its tremendous firepower makes it more of a hand cannon than a handgun."

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