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Difference between revisions of "Resident Evil Zero"

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(→‎"Magnum": I don't think that name appeared in-game.)
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=="Magnum"==
 
=="Magnum"==
The Sporting Int. Magnum Custom is a fictional magnum handgun chambered for the .50AE round and holds eight shots. It is powerful enough to kill virtually any enemy in one shot and is very effective against bosses. Its overall design resembles an [[M1911]]-type pistol.
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The "Magnum" is a fictional magnum handgun with an overall design resembling that of an [[M1911]]-type pistol. It is found on a corpse in the Umbrella lab. It uses Magnum Ammunition and holds eight shots. It is powerful enough to kill virtually any enemy in one shot and is very effective against bosses.
 
[[Image:RE0 magnum.jpg|thumb|none|600px|"A large handgun capable of firing powerful magnum rounds."]]
 
[[Image:RE0 magnum.jpg|thumb|none|600px|"A large handgun capable of firing powerful magnum rounds."]]
  

Revision as of 06:50, 18 December 2018

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Resident Evil Zero for current discussions. Content is subject to change.

Resident Evil Zero (2002)

Resident Evil Zero is the 2002 videogame prequel to Resident Evil. Following the release of Resident Evil (2002 VG), Capcom decided to make their next installment in the series a prequel. Resident Evil Zero puts players in the role of Rebecca Chambers, STARS Bravo team's medic, and a fugitive US Marine named Billy Coen as the two are forced to work together to survive a hellish night in the Raccoon Forest, setting the stage for the events of the first game.

Zero features several gameplay tweaks over its predecessor, most notably the removal of item boxes, which up until then had been a series staple. The game also allows the player to control both Billy and Rebecca simultaneously, or toggle passive or aggressive AI for one character, as well as the ability to modify certain weapons (a mechanic not seen since Resident Evil 2). The game was also the last title to feature the more traditional fixed camera mode, and marked the last appearance of zombies until Resident Evil 6 almost a decade later. Originally a GameCube exclusive, Capcom later ported the game to the Wii; a current-gen HD port, similar to what was done for Resident Evil was released in January of 2016 on Steam, the Xbox One, and the Playstation 4.

The following weapons were used in the videogame Resident Evil Zero:


Overview

Resident Evil Zero uses the classic Resident Evil fixed-camera gameplay, but has some interesting traits to it. There are two player characters, Rebecca Chambers and Billy Coen. Rebecca Chambers is a young rookie cop, while Billy Coen is a hardened soldier, meaning that Billy is significantly better at combat than Rebecca. Billy can fire certain weapons like the Magnums faster than Rebecca, since Rebecca is knocked back by the recoil for some of the heavier weapons.

Leech Hunter is a minigame unlocked after completing the main game once on any difficulty. Leech Hunter involves the player characters searching around the Umbrella Facility to collect Leech Charms. Players can exit the facility at any point whereupon the game will give the player a rank for how many are collected. There are a total of 100 Leech Charms. Getting an E Rank (0-29 charms) grants extra collectible ammo for the SMG in the main game. D Rank (30-59 charms) unlocks infinite ammo for the handguns. C Rank (60-89 charms) unlocks infinite ammo for the double-barreled Hunting Gun. B Rank (90-99 charms) unlocks the Magnum Revolver for use in the main game. Collecting all 100 charms grants the A Rank and unlocks infinite ammunition for all weapons and an infinite Molotov Cocktail.

Handguns

Beretta 92FS "Samurai Edge"

Rebecca Chambers and the members of S.T.A.R.S. Bravo team carry customized Beretta 92FS Brigadier pistols known as the "Samurai Edge". The Samurai Edge is used by all members of Bravo team, including Bravo Captain Enrico Marini. Interestingly, in the opening FMV, Rebecca's Samurai Edge sports an underbarrel rail, suggesting at least partial influence from the Beretta M9A1; this feature vanishes in-game and is not present on the weapon in Resident Evil, suggesting its inclusion is an oversight.

"Handgun Parts" can be found in the basement of the Umbrella Research Center, and can be used to customize either Rebecca or Billy's handgun. The upgrade consists of a handgun scope and a scope mount for the scope, and upgrading the pistols dramatically improves thire chances of landing critical shots on enemies.

Unlike the remake of Resident Evil (2002), ammunition for the handgun is kept as boxes of bullets instead of magazines; this is presumably due to there being two handguns in the game.

Official Tokyo Marui airsoft replica of the Beretta 92FS "Samurai Edge" from the Resident Evil video game series.
"The standard equipment for S.T.A.R.S. officers. It uses 9mm parabellum rounds."
Rebecca aims her handgun in-game.
File:RE0 STARS custom.jpg
"A custom handgun that's been fitted with a scope for greater accuracy. These modifications should make it easier to hit a target's weak point."

M1911/Beretta 92 Hybrid

A fictional handgun with the overall design of an M1911 but with a Beretta 92-style cutaway slide is Billy Coen's primary sidearm. It holds fifteen rounds of 9mm ammunition and is described as a standard issue weapon. It is slightly more powerful than Rebecca's Samurai Edge, having better damage and better critical hit rate.

Pre-War Colt M1911A1 - .45 ACP
Beretta 92 - 9x19mm
"A standard army-issue handgun. It uses 9mm parabellum rounds."
Billy aims his handgun in-game.

"Magnum"

The "Magnum" is a fictional magnum handgun with an overall design resembling that of an M1911-type pistol. It is found on a corpse in the Umbrella lab. It uses Magnum Ammunition and holds eight shots. It is powerful enough to kill virtually any enemy in one shot and is very effective against bosses.

"A large handgun capable of firing powerful magnum rounds."

Taurus Raging Bull

A Taurus Raging Bull with a 5 inch barrel and wood grips is used in the final cutscene to land the final blow to the Queen Leech. It can be unlocked for use in gameplay by completing Leech Hunter with a B rank, after which it can be found in a room in the first area of the game, the Ecliptic Express. It is called "Magnum Revolver" in-game, uses Magnum ammunition, and has a 5-shot capacity.

Taurus Raging Bull - .44 Magnum
"A magnum revolver containing enhanced parts like a new cylinder and frame. Its tremendous firepower makes it more of a hand cannon than a handgun."

Shotguns

Over and Under Shotgun

A Over and Under Shotgun can be found on the train. It is more powerful than the later Pump-Shotgun but obviously limited to two rounds. It is called the "Hunting Gun", and earlier versions of the game incorrectly call it "Hunting Rifle".

Browning O/U - 12 gauge
"A shotgun used for hunting. There's a design carved on the barrel ["forestock" on the PC version]. This model can only be loaded with 2 shells at a time."
Billy aims the Hunting Gun in-game.

Pump-Action Shotgun

A fictional pump-action shotgun with wood furniture and an extended barrel and magazine tube can be found inside the training facility. It deals less damage than the Hunting Gun and has a wider spread, but has a significantly larger capacity at 7 rounds.

"A conventional pump-action shotgun."
Billy aims the Shotgun in-game.

Others

Heckler & Koch MP5

A submachine gun that appears to be more or less a heavily altered Heckler & Koch MP5 is unlocked for use after beating the game with an A or S rank on Normal or Hard. Like the MAC-11 in Resident Evil 2, the SMG counts ammo in percentage form, with every three shots equating to 1% of ammo. Getting an E Rank in Leech Hunter will add additional ammunition to the main game, giving one extra magazine to Rebecca and scattering more throughout the game.

Heckler & Koch MP5A3 - 9x19mm
"A small sub-machinegun. It uses its own type of ammo magazine."
File:RE0 smg2.jpg
Billy (in bonus costume) with the unlockable SMG.

Hybrid Grenade Launcher

The Grenade Launcher in game is a fictional design that resembles a cross between an Arwen 37, a DefTech 37mm launcher, and a Milkor MGL while having the folding stock of a SPAS-12.

ARWEN 37 - 37mm
Defense Technologies/Federal Laboratories launcher 37mm with fixed stock
Milkor MGL fitted with Armson OEG reflex sight - 40x46mm
Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge
"A large grenade launcher featuring a revolver-style chamber."
Billy aims the Grenade Launcher in-game.

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