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Grand Theft Auto: San Andreas

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Grand Theft Auto: San Andreas
Official Box Art
Release Date: 2004
Developer: Rockstar North
Publisher: 2K Games
Series: Grand Theft Auto
Platforms: PlayStation 2
Xbox 360
Genre: Third-Person Shooter

Grand Theft Auto: San Andreas is a 2004 open world action-adventure video game developed by Rockstar North and published by Rockstar Games. It is the fifth main entry in the Grand Theft Auto series and a follow-up to Grand Theft Auto: Vice City.

Set in 1992, in the fictional state of San Andreas (based primarily on California and Nevada), players control Carl "CJ" Johnson, a former leader of the Grove Street Families street gang. Drawn back to his home city of Los Santos following the murder of his mother, CJ finds his family and neighborhood threatened by rival gangs and corrupt police officers. Hoping to avert disaster, CJ embarks on a quest across San Andreas to rebuild the Grove Street Families and protect his loved ones.

The following weapons appear in the video game Grand Theft Auto: San Andreas:


Continuing the Vice City experience, San Andreas uses less accurate weapon models than real-life counterparts. This also applies to the new guns.


Colt M1911A1

This weapon was originally going to be a Glock 17, but for some reason Rockstar forgot to render it as such. However, the Glock 17 can be seen in numerous cut scenes. Instead, they left in the old M1911A1 render from Grand Theft Auto III and Vice City. Called the "9mm", it is used by all members of the San Andreas Law Enforcement community and by many criminals in-game. Unrealistically, this weapon carries 17 rounds in a magazine (like the Glock it was supposed to be), and isn't very powerful. When the player reaches the "Hitman" skill level, CJ can wield two of these pistols at once (as does every Ammu-Nation vendor should the player decide to provoke him). A suppressed version is also available for use in the game. It does more damage but uses a different ammunition type than the regular "9mm" and cannot be dual-wielded.

The HUD icon appears to be a generic Glock design rather than the M1911, most likely a ghost of the original render for the "Pistol".

In-game Ammu-Nation gun stores sell the standard M1911A1 and/or 30 rounds for $200, while the suppressed M1911A1 retails at a much pricier $600 for either the suppressed handgun and/or 30 rounds, possibly making this game title the first where a handgun's suppressor is worth more than the handgun itself. The standard M1911A1 becomes available at Ammu-Nation after the Doberman mission, while the suppressed version also requires that the Gray Imports mission be completed.

Black Colt M1911A1 - .45 ACP
"Take it, hold it, love it."
The Ammu-Nation vendor presents a "9mm".
Carl fires the pistol early in the game.
At the "Hitman" skill level, he gets the opportunity to discharge dual M1911s.
In contrast to most in-game characters, police officers and casino guards fire the M1911 with two hands. This is reflected at the left of this screencap, where a motorcycle cop fires at CJ, at the expense of getting shot in the back by a GSF member.
"The choice of the professional."
The Ammu-Nation vendor presents a "Silenced 9mm".
- "Where'd you get that?"
- "Same place I buy my pants, holmes. This is America!"

IMI/Magnum Desert Eagle

The Desert Eagle appears under its real name and is, fittingly, the most powerful handgun in the game, possessing a true-to-life seven-round magazine capacity. Catalina (the main antagonist of Grand Theft Auto III, who makes an appearance as an allied, but annoying, character in San Andreas) uses one in some missions given by her to CJ, and one of this game's major antagonists, Officer Eddie Pulaski (voiced by Chris Penn), carries one during the mission High Noon. CJ is seen holding one during the final mission "End of the Line". Cesar Vialpando uses one in a mission during the Los Santos riots (the in-game counterpart of the real-life 1992 Los Angeles riots), as does CJ's brother Sweet. The Grove Street Families gang members can also obtain these, complete with an MP5 and a knife, instead of their standard M1911A1, if the player finds and sprays the Grove Street Families logo onto 100 hidden graffiti gang tags in the game world.

The Desert Eagle's base price at Ammu-Nation is $1200 for the gun and/or 15 rounds of total ammunition, and is unlocked after the mission You've Had Your Chips. This game would also mark the Desert Eagle's first usable appearance in the GTA series as a whole, but this title turned out to be the last time the gun would appear in the series under its real name.

IMI Desert Eagle Mark VII - .357 Magnum. This is the most commonly seen Desert Eagle pistol in films before 1999. The re-designed safety lever and slide release, clearly visible in this picture, are the main visual differences between this variant and the earlier Mark I.
"Hope you kick some ass."
The Ammu-Nation vendor presents a Desert Eagle.
Sweet racks the slide of a Desert Eagle during the cutscene just before game's final mission, End of the Line.


Ithaca 37

Simply called the "Shotgun" in-game, the Ithaca 37 with shorter barrel makes a return from Grand Theft Auto: Vice City and is the basic shotgun carried by some cops and many gang members and enemies in the game. The in-game model is specifically the redesigned one featured in re-releases of Vice City. In San Andreas, CJ and Catalina each use one of these weapons during the Small Town Bank mission.

As with other pump-action shotguns in the 3D universe of GTA games, the Ithaca 37 is treated as being single-shot, with the pump animation counting as a reload animation, which means CJ never loads new shells into the tube magazine (likely due to gameplay simplification carried over from Grand Theft Auto III). As is typical for this firearm type in video games, the Ithaca 37 has a slow rate of fire, but is fairly effective at close quarters. The Ithaca 37 is also incorrectly depicted as ejecting a spent shell as it fires rather than after it's pumped, due to the pumping animation being treated by the game engine as a reload animation.

The Ithaca 37 can be purchased at Ammu-Nation for a base price of $600, for the shotgun and/or 15 shells, and is unlocked for purchase there after completion of the Doberman mission.

Airsoft KTW Ithaca Model 37 with short barrel.
The Ithaca 37's in-game model. The rendered weapon deviates from its real-life counterpart in that it has a longer forend and a further-back positioned trigger assembly.
"Try out your purchase in our firing range."
The Ammu-Nation vendor takes a moment to remind the player about the firing range minigame after selling CJ a "Shotgun." According to a continuously looping commercial playing on the store's P.A. system, Ammu-Nation's firing ranges feature the "faces of famous commie pinkos" that are nevertheless not actually present on those ranges.

Sawn-off Double Barreled Shotgun

Called the "Sawnoff Shotgun" in-game, this gun fires more quickly than the Ithaca 37, and when the "Hitman" skill level is reached, CJ can use two of these weapons at once. However, its range is limited, and it is limited to two shots due to it being a double-barreled shotgun. On the other hand, this is the only in-game shotgun with a realistic reload animation, at least until CJ can dual-wield them. Likely due to the game's engine, firing the sawed off shotgun will incorrectly eject casings.

This shotgun becomes available for purchase at Ammu-Nation gun stores at a base price of $800 for the gun and/or 12 shells, and requires that both the Doberman and Just Business missions be completed to be unlocked.

Sawn-off Double Barreled Shotgun - 12 gauge
The Sawn-off Double Barreled Shotgun's in-game model.
"I have a piece for every occasion."
The Ammu-Nation vendor presents a "Sawnoff Shotgun".

Franchi SPAS-12

The Franchi SPAS-12 is called the "Combat Shotgun", and is the quickest-firing shotgun in the game due to its semi-automatic nature. Its tube magazine capacity is seven shells, one less than its real-life counterpart, but rather unrealistically, CJ can fully reload the gun by seemingly stuffing one shell into its right side. Officer Tenpenny (voiced by Samuel L. Jackson), a crooked cop and the game's main antagonist, holds one during the last mission of the game.

The SPAS-12 can be bought at Ammu-Nation at a base price of $1000 for the gun and/or 10 shells, and is unlocked for purchase there after completing the You've Had Your Chips mission.

Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge
The in-game model for the SPAS-12. This model was reused from the re-release versions of Grand Theft Auto: Vice City, and features a number of differences from the real SPAS-12 such as the magazine tube exceeding the barrel, a shorter forend, stylized front sight and a strange small tube protruding underneath the actual magazine tube of the shotgun. Due to the model using the same textures on both sides, it will appear that the SPAS-12 has two ejection ports.
"Works well in a crowded area."
The Ammu-Nation vendor presents a "Combat Shotgun".
Tenpenny holds Carl at gunpoint with a grossly undersized SPAS-12 during the nearly final moments of the game.

Submachine Guns

Note: All weapons in this category can be used one-handed in a drive-by shooting. The TEC-9 and the Micro Uzi are categorized in-game as "Micro SMGs" when in reality they would be classified as machine pistols. They are treated as being generally inaccurate and relying on volume of fire to hit targets in this game.

Intratec TEC-9

Appearing in this game as the "Tec9", Intratec TEC-9s are uncommonly used by Grove Street Families gangbangers and assorted criminals in the game, with a magazine capacity of 50 rounds. Sweet, Ryder, and Big Smoke are seen using these weapons as well during missions when they are performing drive-by shootings. Once CJ reaches the "Hitman" skill level, he can use two TEC-9s at once.

The TEC-9 is the cheapest automatic weapon in the game at a base price of $300 for the gun and/or 60 rounds of total ammunition, and is unlocked for purchase at Ammu-Nation gun stores once the Doberman mission is completed.

As with Vice City 2.0, it uses the same TEC-9 Mini with a pseudo barrel extension model.

Intratec TEC-9 - 9x19mm
Intratec TEC-9 Mini with barrel extension - 9x19mm Parabellum
The Intratec TEC-9's in game model, with a 30-round magazine that is supposed to hold 50 rounds. Note that it still uses the same mocked up barrel extension model from Vice City.
"If the cops ask, you didn't get it here, okay?"
The Ammu-Nation vendor presents a "Tec9."

IMI Micro Uzi

The Micro Uzi appears in the game as the "Micro-SMG", and is used by some gang members and SWAT, with slightly better range than the TEC-9 and a similar magazine capacity of 50 rounds. It is always shown with jungle-style taped magazines in the game (which may explain its high capacity, although CJ, of course, never switches the magazines). Like the TEC-9, the Micro Uzi can be dual-wielded once CJ reaches the "Hitman" skill level.

The icon for the weapon shows a MAC-10 with what looks like a left-side charging handle for some unknown reason. Another interesting detail is that the same icon subsequently used for the MAC-10 in LCS and VCS. Apparently, the MAC-10 was excluded from the game at an early stage of development, along with a number of other Vice City weapons.

The Micro Uzi sells for a base price of $500 for the gun and/or 60 rounds of total ammunition, and can be purchased from Ammu-Nation gun stores once the Doberman mission is completed.

Carl can also purchase two Madd Dogg label t-shirts from Victim which have a Micro Uzi design on them.

Micro Uzi with 20 round magazine - 9x19mm
The in-game model of the Micro Uzi, with two taped-together 20-round magazines that somehow hold 50 rounds.
"Love your country? Buy a gun."
The Ammu-Nation vendor presents a "Micro SMG."

Heckler & Koch HK94A3

Simply called "SMG" in-game, the HK94A3 is more accurate than either of the in-game machine pistols while doing slightly more damage per bullet, and sports a realistic 30-round magazine capacity. The converted Heckler & Koch HK94A3 is used by Russians and Mafia thugs alike, random gang members, FBI Agents, and the Grove Street Families gang members as well if the player has found and sprayed over the 100 hidden graffiti tags. Some LSPD SWAT Officers are seen carrying them as well. Like the other fully-automatic long guns in the game, a single reload animation is used that has no regard for the need to lock back and then release the charging handle when reloading from an empty magazine for real MP5s. Furthermore, no users of the in-game HK94A3 extend the retractable buttstock, but still brace it against their shoulders while it's still fully retracted, which in real life would make the gun awkward to handle and likely preclude use of the gun's iron sights due to leaving no place for a proper cheek weld.

The HUD icon for some reason displays a SMG with a straight magazine resembling the HK51 carbine, although the in-game model uses a curved one, as in Vice City.

The HK94A3 retails for a base price of $2000 for the gun and/or 90 rounds of total ammunition, and requires that both the Doberman and Robbing Uncle Sam missions be completed before becoming available for purchase at Ammu-Nation gun stores. The gun is also unique in that it is the only firearm with its own unique sales category, that being "SMGs."

The Heckler & Koch HK94A3 converted to full auto fire, shortened barrel, and added third firing position on trigger pack, a very common stand-in for real MP5s in movies. - 9x19mm
HK51 - 7.62x51mm
HUD icon of the "SMG." Notice the straight magazine akin to an HK51.
"A gun is the only true friend you'll ever need."
The Ammu-Nation vendor presents an "SMG." As can be seen in this screenshot, the handguard appears to have accessory rails on it, which would have been anachronistic for the game's 1992 time period.

Assault Rifles

AK Hybrid

The in-game "AK47" actually is an amalgamation of various AK derivatives. It is mainly based on the Type I AK-47, with its true identity evidenced by lacking of its buttstock and pistol grip mounting brackets (unlike later models), and by the early AK slab sided magazine. At the same time, it has a 2nd or 3rd gen. model receiver (the thumb reliefs over magazine are visible), with a Type 56's hooded front sight, and has a longer barrel resembling the 'Target' variant of the Type 84S. The three-hole handguard also resembles the Zastava M70. It also has an additional rear sight (resembling the aftermarket aperture sights).

It is uncommonly used by gang members in the game. A rusty old one is also used by CJ during a first-person rail-shooting segment in the Reuniting the Families mission. Sweet also uses it in two of the missions. Due to the fact that the AK-47 uses the same reload animation as the Colt Model 733, CJ is shown to pull a nonexistent charging handle along the top of the weapon (when in fact the handle is on the real-life weapon's right side). On a side note, the AK-47 is unrealistically depicted as being 2/3rds long as CJ is tall, and also for some reason does only slightly more damage than the in-game HK94A3, which is an SMG rather than an assault rifle.

The AK-47 can be bought for a base price of $3500 for the gun and/or 120 rounds of total ammunition. Completion of the Lure mission is needed to unlock it for purchase at Ammu-Nation gun stores.

Type I AK-47, early stamped receiver with slab sided magazine - 7.62x39mm
Type 84S "Target" Rifle - 5.56x45mm
In-game model of the "AK47"; note how the fire selector is incorrectly set to semi-auto.
"It's all fresh out of the crates."
The Ammu-Nation vendor presents the "AK47".

Colt Model 733

Making a return from Grand Theft Auto: Vice City, the Colt Model 733 is once again called an "M4," which it is not thanks to the weapon's shortened barrel. As was the case in Vice City, the name "M4" is anachronistic, since the game is set in 1992. Although early prototypes of the M4 existed as far back as 1986, the weapon did not enter large-scale production until 1994. The Model 733 has a magazine capacity of 50 rounds despite being modelled with a 30-round STANAG magazine, and is used by the San Andreas National Guard, as well as some of Big Smoke's thugs when CJ attacks his crack fortress. The Model 733 is more accurate and does the same damage as the Type 56 along with sharing the same ammo pool, which is unrealistic since the real-life weapons use very different ammunition. Another error this weapon inherited from Vice City is that the front sight is modelled on backwards.

The Colt Model 733 can be purchased for a base price of $4500 for the gun and/or 150 rounds of total ammunition, and is unlocked for purchase at Ammu-Nation gun stores after the Yay-Ka-Boom-Boom mission is completed.

Colt Model 733 - 5.56x45mm
The Colt Model 733's in-game model, with a backwards front sight and a 30-round STANAG that somehow holds 50 rounds.
"They all lost their serial numbers."
The Ammu-Nation vendor presents the "M4."

Sniper Rifles

Note: The rifles in this section are unique in that they do not have a Weapon Skill stat, so no amount of practice will make using them easier for CJ. Likely due to gameplay simplification inherited from Grand Theft Auto III regarding manually-operated weapons, these rifles also do not have animations showing users loading the next round by working the action, never show users loading new ammunition into the guns, and are treated as drawing from a single ammunition pool with a short delay and sound between shots, which represents the user working the action.

Marlin Model 336

Called the "Rifle" or "Country Rifle" in the game, the Marlin Model 336 has no scope and fires slowly, but is very accurate, does more damage per shot than the in-game assault rifles can, and benefits from a moderate amount of zoom when aimed, although the zoom is not as useful as the actual sniper rifle's scope. Its cumbersome nature is reflected by how the Model 336 is the cheapest rifle in-game, selling for a base price of only $1000 for the gun and/or 20 rounds of total ammunition. It is first seen in the Body Harvest mission, in the hands of violently isolationist survivalists working on a farm CJ has to steal a combine harvester from, and completing the same mission also unlocks the rifle for purchase at Ammu-Nation gun stores. The game files refer to this weapon as "cuntgun".

Marlin Model 336 - .30-30
The in-game model of the Marlin Model 336.
"Some deer take 30 rounds to bring down."
The Ammu-Nation vendor presents the "Rifle", while obliquely referring to its possible non-hunting uses with a wink and a grin.

Remington 700

The Remington 700 is simply called "Sniper Rifle" in the game, does nearly twice as much damage as the Marlin Model 336, and has an actual sniper scope. The Remington 700 retails for a shocking base price of $5000 for the gun itself and/or 10 rounds of total ammunition, making it the most expensive firearm in the game. It is first given to CJ so he can cover allies with sniper fire during the mission Pier 69, and also becomes available for purchase at Ammu-Nation gun stores after completing that same mission.

Remington 700 BDL - .308 Winchester (7.62x51mm)
The in-game model of the Remington 700, showing the complete lack of a bolt.
"Perfect for killing, pure and simple."
The $5000 asking price is around 5 times as much as this rifle would retail for in the US in real life, suggesting that it either comes with an extremely high quality scope, or it is simply for game balance given how powerful it is
CJ holds the rifle as if it had a pistol grip, while doing his best to ignore a Loco Syndicate member's weird attempt of a handstand behind him. Note how the HUD icon shows a Heckler & Koch PSG-1 instead of a Remington 700.

Heavy Weapons

Handheld GE M134

The most powerful weapon in the game, this weapon is used 3 times by CJ - first when protecting Zero's (David Cross) store from Berkley's planes, again while attacking the container ship in San Fierro Bay, and then again to take out two National Guard Hunter helicopters in the "Up, Up, and Away" level. It can also be found in Mike Toreno's (James Woods) ranch house after the mission "Vertical Bird".

Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgement Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm NATO
CJ aims near an M134 Minigun.
Carl hefts a Minigun while assaulting the massive crack palace that makes up the game's last set piece.


The RPG-7 is the basic rocket launcher in the game, and CJ uses one several times in the game, notably in "Are You Going To San Fierro?" to shoot down a police chopper, and in "Toreno's Last Flight".

RPG-7 - 40mm

SA-7 Grail

Called the "Heat Seeking Rocket Launcher" in the game, this weapon can lock onto enemy vehicles (including, strangely, pedal bicycles), making this weapon more effective than the Rocket Launcher at shooting down helicopters. It resembles an SA-7 Grail.

SA-7 Grail - 72mm
The unrealistically short "Heat Seeking Rocket Launcher".


A fictional handheld flamethrower that scorches anyone in front of it. It has a short range and can carry a maximum of 300 "units" of napalm with 50 "units" per "magazine," but has no reload animation, implying that the developers forgot to make the weapon use a single ammunition pool instead. The flamethrower's first and most memorable appearance is in the mission Are You Going to San Fierro?.


Thrown Weapons


The standard hand grenade in the game is the M67. They can be bought at Ammu-Nation gun stores for the unbelievable base price of $300 for a five-pack, and are unlocked for purchase after the Doberman mission is completed.

M67 fragmentation grenade.
The in-game model of the "Grenade."

M7 CS Gas Grenade

The M7 CS gas grenade appears in the game, where it is called simply "Tear Gas".

M7 CS gas grenade
In-game model of the M7. Markings can clearly be read.

Molotov Cocktail

One of the types of thrown weapons in the game. Molotovs are a potent weapon and are often times more effective than grenades at taking out large groups of enemies as their flames spread over a wider radius. Molotovs can also set alights NPCs who are standing behind walls (somehow).

In-game model of the Molotov Cocktail.

Satchel Charges

Satchel Charges are a remote-detonated explosive, and are called "Remote Explosives" in the game. When satchel charges are planted, the player gains a detonator in an additional weapon slot; by triggering the detonator, the charges explode. Satchel charges can be detonated from any distance, and with any time delay, assuming they still exist. They are first used by CJ in the Against All Odds mission. They are available for purchase at the Ammu-Nation after completing that mission, for a base price of $2000 each.

In-game model of the Satchel Charge.

Unusable Weapons

Glock 17

A 1st-generation Glock 17 is used in various cutscenes, including but not limited to the beginning cutscene of the game and the ending cutscene of the final mission. The Glock is also seen in the holsters of all police officers, including Tenpenny, Pulaski and Hernandez. The policeman's costume, which can be obtained in the game, also includes a holstered Glock. It is also seen in "The Introduction" (a short film using the game's engine, explaining what happened immediately before CJ came back to Los Santos), where it is used by CJ himself to rob a pedestrian in Liberty City, by Salvatore Leone (Frank Vincent) to threaten Ken Rosenberg (William Fichtner), and by Officer Jimmy Hernandez to kill Officer Ralph Pendelbury on the orders of Tenpenny.

The Glock's appearance in game presumably explains why the M1911 was given an incorrect 17-round magazine and is referred to as a "9mm Pistol" - the Glock model was, most likely, intended to be used as the standard pistol, but for some reason, the M1911 model from Grand Theft Auto III and Vice City was not replaced on the actual in-game weapon. A different model for the weapon would later finally replace the M1911 in the next year's Grand Theft Auto: Liberty City Stories.

While the Glock is modeled on the earlier 1st-generation model, the texture is taken from a 3rd-generation model as noted by the thumb reliefs; the Glock's third generation wouldn't be offered until 1998. Similar errors are also later found in both Liberty City Stories, which uses a 1st-gen frame with a 3rd-gen railed dust cover, and in Grand Theft Auto IV, where the pistol is based on a Glock 17 with 17 rounds of 9mm ammo, but has the texture of the 15-shot .40 S&W Glock 22.

Glock 17 (1st Generation) - 9x19mm
Glock 17 (3rd Generation) - 9x19mm
HUD icon of the "Pistol". Notice that it resembles a generic Glock design and not an M1911.
Glock 17 in-game model. Note that the frame texture includes the thumb rests of the Gen 3.
Mike Toreno (voiced by James Woods) holds a Glock on CJ during one of Jizzy B's missions.
Much later in the game, CJ proceeds to return the favor.

Colt Python

The Colt Python from Grand Theft Auto: Vice City has been rescaled and appears as a display outside the Ammu-Nation shop in Los Santos.

Colt Python Stainless Steel variant with 6" Barrel - .357 Magnum
Ammu-Nation in Market, Los Santos.
Colt Python with 4" Barrel and factory wood grips - .357 Magnum
Images of what appear to be short-barreled Colt Python revolvers can also be seen on some ammunition boxes.


In the final mission "End of the Line", a statue of Big Smoke can be seen holding an Uzi submachine gun. The Uzi was replaced (apparently by the Micro Uzi) before the game's release along with the early appearance for Big Smoke.

IMI Uzi - 9x19mm
Beta image of Grove St. gang members with Uzis.
A statue of Big Smoke holding an Uzi along with an Ithaca 37.

M16A2 (mockup)

During the mission Stowaway, a CIA agent is seen holding a more detailed and camouflaged M16A2 fitted with a 20-round magazine, rather than the Model 733 used in gameplay. This is the same M16A2 mockup from Manhunt, only with another texture. It can also be seen on a Los Santos Civilian Defense Force flag in Colonel Fuhrberger's house during the mission "Home Invasion." It is however impossible to be obtained, unless the players modifies the game's files.

Colt M16A2 - 5.56x45mm
A secret agent with his camo M16A2.

Browning M2HB

An unusable Browning M2HB is seen mounted on the rear of the "Launch", a military patrol boat.

Browning M2HB - .50 BMG
The M2HB in the mission "Vertical Bird".

Hughes M230 Chain Gun and AGM-114 Hellfire ATGM (AH-64 Apache mounted)

San Andreas, like Vice City, features a version of the Hughes AH-64 Apache, known as the "Hunter". It has an M230 Chain Gun in a chin mount, and wing mounts containing eight AGM-114 Hellfire missiles in two packs of four, as well as two non-functional Hydra 70 rocket pods. It is used in a few missions during flying school. When all flying school missions are completed with gold medals, the Hunter spawns at Verdant Meadows Airfield and inside Easter Basin Naval Station. You can also use this for vigilante missions, although these missions are called "Brown Thunder" instead (a spoof on the film Blue Thunder).

Hughes M230 chain gun - 30mm
Apache weapon wing - 4x AGM-114 Hellfire ATGM on the left, 19-cell Hydra 70mm FFAR pod on the right.
A Hunter attack helicopter in San Andreas. A major difference from Vice City (and the real Apache) is the Hunter in SA is a single-seat helicopter.

Guns Inside Ammu-Nation

Guns on the shelves/racks in Ammu-Nation are: Steyr AUG, Galil 7.62, Charter Arms AR-7 Explorer, Galil AR, various revolvers, Calico M950, MAC-10, Spectre-HC, IMI Micro Uzi, Heckler & Koch MP5K, IMI Uzi, Calico M110, Intratec TEC-9, Type 56, FAMAS F1, Thompson (M1921AC or M1928), and Heckler & Koch SR9(T).

Just like GTA Vice City, the displayed weapons are different in The Definitive Edition; they are a mix of guns from the remastered trilogy (GTA III, Vice City and San Andreas). Some guns from Grand Theft Auto V can also be seen in this game.

P.A. System Voice: "Welcome to Ammu-Nation! You've made the smartest decision of your life. You've come to a gun shop! We hope you get everything you need to feel real manly and patriotic!"
Anytime the player visits an Ammu-Nation store, their ears will be constantly assaulted by a highly satirical looping pro-gun commercial that, among other things, says the store will accept "a wad of American currency, conflict diamonds, or your daughter" in lieu of a background check. The store also requires only a ten-minute waiting period between the purchase and the actual physical transfer of a firearm from seller to buyer.
Here we see additional Type 56s and Uzis, as well as Type 56-1 rifles, M16A1, Heckler & Koch G3A3, Colt Model 733 carbines without their barrels, Walther MPL, and Heckler & Koch HK94A3.
Images of Z-M LR 300 rifles can be seen on some ammunition boxes. This is an anachronism, since the LR 300 was developed in 2000.
The front display of the San Fierro Ammu-Nation features the Steyr AUG A3-based "Military Rifle", Type 56-2-based "Assault Rifle Mk II", Saiga 12-based "Heavy Shotgun", and Knight's Armament M110 SASS-based "Assault Sniper" from GTA V.

Stainless Steel M1911A1

One of the loading screens shows Tenpenny armed with a stainless steel M1911 variant, probably a Springfield Armory Mil-Spec M1911A1.

Springfield M1911-A1 Mil-Spec Stainless Steel version with black grips - .45 ACP
Tenpenny with the pistol.

Ingram MAC-10

Although it does not appear in the game itself, the Ingram MAC-10 can be seen on one of the official artworks. Also, the HUD icon of the "Micro-SMG" depicts a MAC-10 instead of the Micro Uzi rendered in-game. The MAC-10 was removed from the game at an early stage of development, along with a number of other Vice City weapons.

Ingram MAC-10 open bolt submachine gun - 9x19mm

HUD icon of the "Micro SMG," depicting an Ingram MAC-10

Big Smoke with a full-sized Uzi, Sweet with an MAC-10, and Ryder with a (rather generic) AK. Also note the Glock pistol. This artwork is also used in some versions of the game as a loading screen (but with the image of Smoke removed).

Heckler & Koch MP5K

The Heckler & Koch MP5K was originally going to appear in the game, but was cut for unknown reasons. It can be found in the game files with a dirty texture, similar to the Colt Commando in the mission Stowaway. Its silhouette can be seen on crates in the aforementioned mission.

Heckler & Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm
The definitely-not-alien CIA agent takes personal offense as Carl attempts to take one of their MP5Ks for himself.

Generic AK-style Rifle

One of the official artwork shows a rifle based on the AK, but oddly with a straight magazine and an M16-style carrying handle.

Airsoft Jing Gong Black AK-47
Ryder with a rather crudely drawn rifle. Note the carry handle and ejection port and the incorrectly straight magazine.

Flintlock Pistol (DE)

The same Mike Tristano & Co. Flintlock Pistol prop from Vice City is prominently displayed inside the driving school in the Definitive Edition.

Mike Tristano & Co. flintlock pistol movie prop
Don't ask what's going on here.

Unidentified Howitzer

What appears to be a generic WW2 or Vietnam War era howitzer is owned by Colonel Fuhrberger and can be seen inside his home during "Home Invasion".

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