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Difference between revisions of "Counter-Strike Online"

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{{Infobox Video Game|{{PAGENAME}}
'''The following weapons are used in Counter-Strike Online '''
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|name = Counter-Strike Online (Asia)<br>Counter-Strike Nexon: Studio (Europe/America)
[[Image:CSOnline.jpg|thumb|right|300px|Counter-Strike Online (2008)]]
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|picture = CSOnline.jpg
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|caption =  ''Official Box Art''
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|series= [[Counter-Strike (disambiguation)|Counter-Strike]]
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|date= 2008
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|developer=Valve Corporation / Nexon Corporation
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|platforms=Microsoft Windows (PC)<br>
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|publisher= Valve Corporation / Nexon Corporation
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|genre=First-person shooter
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}}
  
Counter-Strike Online is a remake of Counter-Strike: Condition Zero targeted towards Asia's gaming market. It is being developed by Nexon Corporation with oversight from license-holder Valve Corporation. It uses a micropayment model that is managed by a custom version of the Steam back-end.  There are multiple regional versions of CSO.  They are: Taiwan, Hong Kong, China, Singapore, Japan, and Korea.
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{{VG Title}}
  
Weapons
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__TOC__<br clear="all">
  
Counter Strike Online features the same weapons that have appeared in Counter-Strike 1.6 and Condition Zero, and thus retain their models and names from those games.  They are further supplemented with some new weapons, such as the K1A, QBB-95, etc. Also included are new player models.  There are also fictional specially-remodeled weapons such as Double MP7A1, Double Night Hawk(Desert Eagle), and CV47(AK-47)-R60.  These are exclusive to one of the Zombie modes (Z-Mode 2) and appear in supply boxes, and the boxes themselves only appear in this mode.
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=Overview=
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Like in other ''Counter-Strike'' games, players can switch between left-handed and right-handed viewmodels, which are simple mirrors of each other. Third-person models are generally modeled true-to-life, but most of the viewmodels appears to animated in left-handed operation first, which would make operation awkward for many of the weapons in real life.
  
= Handguns =
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=Pistols=
== Glock 18 ==
 
Starting pistol for Terrorists.  Retains the "9x19mm Sidearm" name.  It is select-fire, capable of switching between semi-auto and 3-round burst fire.  The magazine holds an unrealistic 20-rounds of 9x19mm.  Low recoil and decent accuracy make up for low damage.  Note that the 3-round burst function exists in lieu of full-auto for balancing purposes.
 
[[Image:G18 comp.jpg|thumb|none|400px|[[Glock#Glock 18|Glock 18]] 9x19 mm]] 
 
[[Image:CSOGLOCK18.jpg|thumb|none|600px|9x19 mm Pistol]]
 
[[Image:Glock cso.jpg|thumb|none|600px|9x19 mm Pistol]]
 
[[Image:Game intro 5 bb15.jpg|thumb|none|800px|CT player Gerrard with a G18]]
 
[[Image:707.jpg|thumb|none|800px|CT player 707 Special Force with a G18]]
 
  
== H&K USP45 Tactical ==
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== Glock 17 ==
Starting pistol for Counter-Terrorists.  Referred to as the "KM .45 Tactical Pistol".  A decent starting weapon, with good power/accuracy, and moderate recoil balanced out by the smaller 12-round magazine.  Comes with a suppressor that can be attached/detached at will.
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A 2nd generation [[Glock 17]] (retextured model from ''Counter-Strike'') is named "9x19mm Sidearm" in game, it is the spawn weapon of the terrorist factionAs in ''Counter-Strike'', the weapon is sometimes called the “Glock 18”, however the developer has its full-auto mode replaced with a 3-round burst mode instead, as well as the model always lacks the fire selector (possibly on the other side of the weapon) and is incorrectly fed from a 20-round magazine, making it not a genuine Glock 18, but a modified Glock 17.
  
[[Image:Hk-usp45tac.jpg|thumb|none|400px|[[Heckler & Koch USP#Heckler & Koch USP Tactical|Heckler & Koch USP Tactical]] .45 ACP]]
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The weapon comes with a red edition and a variant called the "Battle Glock 18C" which can be fired in full-auto by right clicking the secondary fire key. Interestingly, the models of these variants are higher quality than the original weapon, and the markings on their slides belong to the Glock 18 instead of the Glock 17.
[[Image:CSOHKUSP45.jpg|thumb|none|400px|KM .45 Tactical Pistol]]
 
[[Image:CSOUSP.jpg|thumb|none|600px]]
 
[[Image:Game intro 5 ab12.jpg|thumb|none|800px|Terrorist player Jennifer with a USP45]]
 
[[Image:seals.jpg|thumb|none|800px|CT player DEVGRU with a USP45]]
 
  
== SIG P228 ==
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[[Image:Glock17EarlyModel.jpg|thumb|none|350px|Glock 17 - 9x19mm]]
The SIG P228, called the ".228 Compact" in the game, is a mid-range gun with moderate power and accuracy. Its magazine holds 13 rounds of .357SIG which are quite effective on Kevlar armour. This gun comes with no extra attachments or firing modes. Its chambering should technically make it a SIG Sauer P229, as the P228 is only available in 9mm.
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[[Image:Cso Glock.jpg|thumb|none|500px|9x19 mm Sidearm]]
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[[Image:De dust20587.jpg|thumb|none|500px|The Glock 17 ran dry.]]
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[[Image:CsGlock18.jpg|thumb|none|500px|purchase icon]]
  
[[Image:Sig-Sauer-P228.jpg|thumb|none|400px|[[SIG-Sauer P220 pistol series#SIG P228|SIG P228]] .9mm]]
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== Glock 18C ==
[[Image:p228 o.jpg|thumb|none|600px]]
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The actual [[Glock 18C]] appears only in game posters and selection icons of the 707th SMB and Gerrand.
  
== IMI Desert Eagle .50 AE ==
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[[Image:Glock18c 01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]
Referred to as the "Nighthawk .50 C" in games, and by many Counter-Strike players (version irrlevant) as the "Deagle".  Magazine holds 7 rounds of the powerful .50AE round, but suffers from high recoil and a lower rate of fire. Popular as a sidearm for snipers.
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[[Image:707.jpg|thumb|none|256px|an 707th Special Mission Battalion operative with a genuine Glock 18C]]
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[[Image:Gerrard cso.jpg|thumb|none|256px|Gerrand with a Glock 18C]]
  
[[Image:DesertEagle50AE.jpg|thumb|none|400px|[[Desert Eagle]] .50 AE]]
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== Heckler & Koch USP45 Tactical ==
[[Image:CSODE50.jpg|thumb|none|400px|Nighthawk .50C]]
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The [[Heckler & Koch USP Tactical]] returns from ''Counter-Strike'' and named "KM .45 Tactical Pistol" in game. It is the spawn pistol for the counter-terrorist faction and comes with a detachable silencer. The skin is taken from ''Condition Zero'' which has a strange blue finish.
[[Image:Deagle cso.jpg|thumb|none|500px]]
 
[[Image:Game intro 5 ab15.jpg|thumb|none|800px|Terrorist player David Black with a Desert Eagle]]
 
  
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This weapon has two variants, the red edition and the "Battle" edition.
  
=== Gold Desert Eagle .50 AE ===
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[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler & Koch USP Tactical - .45 ACP]]
An alternate skin for the Desert Eagle.
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[[Image:Usp sl.jpg|thumb|none|500px|KM .45 Tactical Pistol with silencer]]
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[[Image:De dust20568.jpg|thumb|none|500px|The USP ran dry.]]
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[[Image:CsUsp45.jpg|thumb|none|500px|The purchase icon shows that the gun is comes with black finish]]
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[[Image:Cso Jennifer.jpg|thumb|none|500px|Jennifer wielding a black USP]]
  
[[Image:DesertEagleGolden.jpg|thumb|none|400px|Gold Desert Eagle .50 AE]]
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== SIG-Sauer P228 ==
[[Image:gold deagle.jpg|thumb|none|600px]]
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The [[SIG-Sauer P228]] uses the same model from ''Counter-Strike'' and is called ".228 Compact" in-game. Once again, it is coded to use .357 SIG rounds, which in reality is actually the case for the P229 variant, but not for the P228 which is only available in 9x19mm.
  
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[[Image:Sig-Sauer-P228.jpg|thumb|none|350px|SIG-Sauer P228 - 9x19mm]]
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[[Image:De dust20417.jpg|thumb|none|500px|P228 in de_dust2]]
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[[Image:CsP228.jpg|thumb|none|500px|purchase icon]]
  
=== Double Desert Eagle ===
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== IMI Desert Eagle Mark XIX==
The dual Desert Eagles are exclusive to CSO's various zombie modes.  Has a faster rate of fire than a single DE, but you pay for it with even more recoil.
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The [[Desert Eagle]] is named "Nighthawk .50 C" in game. Appears as the one of the most powerful sidearm in game. Its model is almost identical to ''Counter-Strike: Source''.
  
[[Image:CSODDE.jpg|thumb|none|500px]]
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The weapon comes with a gold-plated variant, a red edition and an akimbo variant which is only available in Zombie modes.
[[Image:ddeagle.jpg|thumb|none|600px]]
 
  
== [[FN Five-seveN]] ==
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[[Image:DesertEagle50AE.jpg|thumb|none|400px|Desert Eagle - .50 AE]]
Called the "ES Five-Seven" in the game. It has high accuracy, high rate of fire, and minimal recoil for a single pistol, but unlike in real life, its 5.7x28mm rounds doesn't do much damage, even through armor.The magazine holds 20 rounds of 5.7x28mm.  This gun is only available to Counter Terrorists.  
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[[Image:Deagle cso2.jpg|thumb|none|500px|The Desert Eagle in de_dust2]]
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[[Image:De dust20607.jpg|thumb|none|500px|The Deagle runs empty]]
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[[Image:CsDeserteagle.jpg|thumb|none|500px|purchase icon of the Desert Eagle]]
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[[Image:Davidblack.jpg|thumb|none|500px|David Black with a Desert Eagle]]
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[[Image:Fernando.jpg|thumb|none|500px|Fernando with a Desert Eagle]]
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[[Image:CSODDE.jpg|thumb|none|500px|Akimbo, painted with jungle camo-]]
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[[Image:Cs assault0146.jpg|thumb|none|500px|Akimbo Deagles available in Zombie Modes]]
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[[Image:Ddeagle dryfire.jpg|thumb|none|500px|Akimbo Deagles being dry fired]]
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[[Image:DesertEagleGolden.jpg|thumb|none|400px|Golden [[Desert Eagle]] .50 AE]]
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[[Image:Dm dust20011.jpg|thumb|none|500px|Gold Desert Eagle]]
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[[Image:Deserteagleg.jpg|thumb|none|500px|purchase icon of the Golden Desert Eagle]]
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[[Image:Deaglered.jpg|thumb|none|500px|Red Deagle in first person.]]
  
[[Image:FN-Five-seveN.jpg|thumb|none|500px|[[FN FiveseveN|FN Five-SeveN]] 5.7x28 mm]]
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== FN Five-seveN ==
[[Image:CSOFN57.jpg|thumb|none|400px|ES Five-seveN]]
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The [[FN Five-seveN]] is named "ES Five-Seven" in game, a weapon exclusive to the counter-terrorists. The model is retextured from ''Counter-Strike'' with a darker finish. As in all the previous ''Counter-Strike'' games, the skins of the Five-seveN were based on the original model which is no longer produced.
[[Image:Fn57.JPG|thumb|none|175px|Fn Five-SeveN in game]]
 
  
=== [[Beretta 92 pistol series#Beretta 92G Elite II|Beretta 92G Elite II (Dual)]] ===
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[[Image:FN-Five-seveN.jpg|thumb|none|350px|FN Five-seveN - 5.7x28 mm]]
The Beretta 92G Elite II is a dual-wielded weapon, called the '.40 Dual Elite' in the game. The guns are only available to the Terrorist faction, where they are used as back up sidearms. They can sometimes be used as a primary weapon set in the first three rounds or so.  It has a very high rate of fire and good accuracy, at the cost of high bullet spread under sustained fire.  The magazines each hold 15 rounds of 9mm.  Since there are 2 guns, it takes longer than normal to reload them.
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[[Image:De dust20449.jpg|thumb|none|500px|FN Five-SeveN in game]]
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[[Image:De dust20580.jpg|thumb|none|500px|The empty Five-Seven]]
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[[Image:CsFiveseven.jpg|thumb|none|500px|purchase icon]]
  
[[Image:Beretta92GEliteII.jpg|thumb|none|450px|[[Beretta 92 pistol series#Beretta 92G Elite II |Beretta 92G]] 9x19 mm]]
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== Beretta 92G Elite II ==
[[Image:40ber.JPG|thumb|none|600px|Dual Beretta 92G Elite II's in game]]
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A pair of [[Beretta 92G Elite II]] is featured as a weapon and named ".40 Dual Elite" in game, even though the pistols are not chambered in .40 S&W, the .40 caliber variant being the Beretta 96G. Probably a homage to John Woo or Chow Yun Fat. The dual pistols are purchasable by the terrorists, as the equivalent to the CTs' FN Five-seveN. The model is the same as in ''Condition Zero''.
[[Image:ara_1337s.jpg|thumb|none|600px|Terrorist player Asia Red Army with dual elites]]
 
  
== [[Colt Anaconda]] ==
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[[Image:Beretta92GEliteII.jpg|thumb|none|350px|Beretta 92G - 9x19 mm]]
The Colt Anaconda appears in-game chambered in .50AE and possessing a seven-round cylinder. The Anaconda is quite powerful and fires with decent accuracy and speed, making it a good high-powered choice of sidearm.
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[[Image:De dust20498.jpg|thumb|none|500px|Dual Beretta 92G Elite IIs in game]]
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[[Image:De dust20630.jpg|thumb|none|500px|The empty Dual Berettas]]
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[[Image:Asiaredarmy.jpg|thumb|none|500px|a member of the Asia Red Army wielding his akimbo Berettas]]
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[[Image:CsElites.jpg|thumb|none|500px|purchase icon of the dual Elites]]
  
[[Image:Colt-Anaconda Revolver.jpg|thumb|400px|none|[[Colt Anaconda]] .50 AE]]
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== Strayer Voigt Infinity ==
[[Image:Ana.JPG|thumb|200px|Colt Anaconda in game|none]]
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The [[Strayer Voigt Infinity]] comes with some color variants and three akimbo configurations. Appears as one of the most diverse weapon and considered one of the most accurate pistols in game. The akimbo variants have secondary firing modes (firing in gangsta stance)  which does high rate of fire as the SMGs, although the pistols are relatively inaccurate when firing in bursts. The models have uncocked hammers, which means they couldn't be fired in real-life as the 1911 type pistols are single-action.
  
''I seriously think this is simply a different model for the Desert Eagle in one of the CSO versions. Thoughts and comments?  Come to the discussion page, and take this message with you.''
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[[Image:SVI Infinity.jpg|thumb|350px|none|Strayer Voigt Infinity pistol - 9x23mm Winchester]]
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[[Image:Chngirl.jpg|thumb|none|500px|Mei with an Infinity Black]]
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[[Image:De dust20420.jpg|thumb|none|500px|Infinity Silver in game.]]
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[[Image:De dust20589.jpg|thumb|none|500px|The Infinity Silver goes empty]]
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[[Image:Spade_cso.jpg|thumb|none|500px|Spade with an Infinity Silver.]]
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[[Image:Infinityss.jpg|thumb|none|500px|purchase icon of the Infinity Silver]]
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[[Image:Infinred.jpg|thumb|none|500px|Infinity Red]]
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[[Image:3 infinity(s).jpg|thumb|none|500px|Akimbo configurations.]]
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[[Image:Infinity gang fire.jpg|thumb|none|500px|The Infinity(s) in secondary firing mode. Reminds of Unreal Tournament Enforcers...]]
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[[Image:CsInfinity.jpg|thumb|none|500px|Purchase icon of the dual Infinity]]
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[[Image:Blair.jpg|thumb|none|500px|Blair with Akimbo Infinitys]]
  
== [[AMT Automag Pistol Series#AMT Automag V|AMT Automag V]] ==
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== Luger P08 ==
The Automag V is a skin for the Nighthawk.50C in the Korean version.
 
  
[[Image:AMTAutoMagV.jpg|thumb|none|500px|[[AMT Automag Pistol Series#AMT Automag V|AMT Automag V]] .50 AE]]
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The [[Luger P08]] is named simply "Luger" in game, it also comes with gold and silver finishes as well as two upgrade variants. It is the most powerful 9mm caliber pistol in game, but it has low capacity and is not very accurate. It's one of the WW2 classic weapon in game.
  
[[Image:Automag2.JPG|thumb|none|250px|Automag V in game]]
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The Silver Luger is only available in Zombie Mode 3 and usable by Blair only. It is effective against zombies due to its high knock-back power and higher capacity (15 rounds).
  
== Dual SVI Infinity (Dual Infinity/Dual Infinity Custom/Dual Infinity Custom2) ==
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Another note is that the Luger has the distinction of being the only handgun in the game held with an appropriate grip, rather than the default "Valve character" teacupping grip.  
The Infinities come in five variants through three sets of two guns each. The Infinities are rather fast and hold a combined total of 30 .45ACP rounds. The Infinities can be fired normally for speed or turned sideways and fired "gangsta" style for heightened accuracy. Each Infinity variant is long-slide and has a visibly ported barrel. The three "normal" variants are a blued pistol, a chrome pistol, and a black-framed pistol with a red slide. The highest upgrade for the guns makes both guns fully colored (one yellow, one red) and equipped with a large under-barrel attachment, apparently including a flashlight.
 
  
[[Image:Infinity.jpg|thumb|500px|none|[[M1911 pistol series#Strayer Voigt Infinity|Strayer Voigt Infinity 1911]] .45 ACP]]
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[[Image:P08Luger1917.jpg|thumb|350px|none|Luger P08 - 9x19mm]]
[[Image:Infinity_cso.jpg|thumb|none|800px|Black and White]]
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[[Image:De dust20742.jpg|thumb|none|500px|First Person View]]
[[Image:infin o.jpg|thumb|none|800px|Black and White]]
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[[Image:De dust20743.jpg|thumb|none|500px|The Luger goes empty.]]
[[Image:infin ex1.jpg|thumb|none|800px|Red and White,feed with 40 rounds.As the first variant of the dual infinitys.They're higher accuracy and shooting speed than the origin ones ]]
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[[Image:Luger purchase.jpg|thumb|none|500px|purchase icon of the Luger.]]
[[Image:infin ex2.jpg|thumb|none|800px|Gold and Red,feed with 40 rounds.As the final variant of the dual infinitys.Whether in firepower, shooting speed, or even accuracy are higher than the upper guns.]]
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[[Image:DM dust20014.jpg|thumb|none|500px|Luger Gold in first person view.]]
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[[Image:Lugerg.jpg|thumb|none|500px|purchase icon of the Luger Gold.]]
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[[Image:Cso Lugers.jpg|thumb|none|500px|An Silver Luger picked up by a male character in Assault]]
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[[Image:Lugers.jpg|thumb|none|500px|purchase icon of the Luger Silver.]]
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[[Image:Choijiyoon p08.jpg|thumb|none|256px|Choijiyoon with a Luger]]
  
== SVI Infinity (Infinity Silver/Infinity Red/Infinity Black) ==
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== Flintlock Pistol ==
The Silver Infinity hold 8 rounds of .45 ACP, and it is an pistol balances accuracy and firepower.
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A [[Flintlock Pistol]] is featured in game and is called "Divine Lock". With this weapon the player can usually kill an enemy with one shot (except for zombies and monsters), although its projectile velocity is quite slow and the weapon is very inaccurate due to the lack of rifling, as well as it has lower rate of fire than many “normal” sidearms in game (firing a shot then reloaded), making it very inconvenient to use in any game modes.
  
[[Image:infin black.jpg|thumb|none|800px|Black.As the second variant of the Infinity Silver,feed with 8 rounds and it has higher damage than the Silver ones. ]]
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The gun is modeled after the "KTW Flintlock Pistol (G.Washington)" airsoft spring pistol (note the “ASGK” marking engraved on the gun), while that replica is based on the British made Hawkins 1748 pistol, implying that the pistol was the personal sidearm of the first US president.
[[Image:infin red.jpg|thumb|none|800px|Red.The first variant of the Infinity Silver,feed with 15 rounds]]
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[[Image:infin silver.jpg|thumb|none|800px|silver]]
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[[Image:Sparroflintlock.jpg|thumb|400px|none|Flintlock Pistol - .67 Caliber]]
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[[Image:Musket cso.jpg|thumb|500px|none|First person view]]
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[[Image:DM dust2 20120409 1744500.jpg|thumb|500px|none|Loading an iron bead into the muzzle]]
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[[Image:DM dust2 20120409 1744430.jpg|thumb|500px|none|Pulling the hammer]]
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[[Image:Cso Musket.jpg|thumb|500px|none|purchase icon]]
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== AMT Automag V ==
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The [[AMT Automag V]] is named "Automag V" in game. It has lower accuracy and rate of fire than the Desert Eagle, but is cheaper.
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Comes with an anti-zombie variant called "Balrog-I", which can fire incendiaries via a pump-action mechanism by using the secondary firing function.
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[[Image:AMTAutoMagV.jpg|thumb|400px|none|AMT Automag V - .50 AE]]
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[[Image:Cso Amg.jpg|thumb|500px|none|Automag V in ''Counter-Strike Online'']]
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[[Image:Automag slide.jpg|thumb|500px|none|Chambering the gun while drawing]]
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[[Image:Amg shoot.jpg|thumb|500px|none|Firing the Automag V]]
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[[Image:Automag reload.jpg|thumb|500px|none|Reloading]]
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[[Image:Csoo Automag.jpg|thumb|500px|none|Purchase icon]]
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[[Image:Henry automag.jpg|thumb|300px|none|Henry carries an Automag V]]
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[[Image:BalrogI.jpg|thumb|500px|none|Balrog-I in-game, note the hammer is uncocked.]]
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== Mauser M712 Schnellfeuer ==
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The [[Mauser M712 Schnellfeuer]] is named "Mauser C96" in-game. It fires in full auto only, and is fed with a 10 round magazine but is coded to use 9mm rounds, which is incorrect since the latter could only be used on the Mauser C96 "Red 9". This was likely done on purpose so that it can share ammunition with other 9x19mm weapons.
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[[File:712good.jpg|thumb|400px|none|Mauser M712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]
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[[Image:SAS broomhandle.jpg|thumb|350px|none|SAS operative aiming with a Mauser Broomhandle]]
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== Colt M1911A1 ==
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The [[M1911A1]] comes with a 7+1 round magazine.
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[[Image:M1911Colt.jpg|thumb|350px|none|WWII issued M1911A1 - .45 ACP]]
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== Calico M950 ==
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The [[Calico M950]] is called the “M950” in game, it fires in semi-automatic and is fed with 50 rounds. Come with two upgraded variants.
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 +
[[Image:CalicoM950.jpg|thumb|400px|none|Calico M950 - 9x19mm]]
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== Calico M950A ==
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The [[Calico M950A]] is called the “M950 Attack” in game, appears as the "upgraded" variant of the M950. It is attached with a usable scope, fed with 58 rounds and can be fires in full-auto.
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 +
[[Image:Calico-M950A.jpg|thumb|400px|none|Calico M950A - 9x19mm]]
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 +
== FN FNP-45 ==
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The [[FNP-45]] appears in the game.
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 +
[[File:FNP45.jpg|thumb|none|350px|FN FNP-45 Silver slide - .45 ACP]]
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 +
== Duck's Foot Pistol ==
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An 19th century “Duck's Foot” hand-held Volley gun is introduced to the game. Erroneously described as chambers for 12 Gauge buckshots.
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 +
=Revolvers=
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== Colt Anaconda==
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The [[Colt Anaconda]] is named simply "Anaconda" in game and modified to feed with seven .50 AE rounds. Appears as the first revolver in game.
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 +
[[Image:Colt Anaconda HQ.jpg|thumb|none|400px|Colt Anaconda with 6" barrel - .44 Magnum]]
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[[Image:Colt revolver in game.jpg|thumb|none|500px|First Person View]]
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[[Image:CsAnaconda.jpg|thumb|none|500px|purchase icon]]
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== Colt King Cobra ==
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The [[Colt King Cobra]] in game is modified to use 7 rounds of .50 AE cartridges. It is equipped with a scope. Comes with a gold-plated variant.
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 +
[[Image:ColtKingCobra.jpg|thumb|400px|none|Colt King Cobra - .357 Magnum]]
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[[Image:Cso Kingcobra.jpg|thumb|500px|none|purchase icon]]
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== Colt Python ==
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The [[Colt Python]] is available in-game. It is coded to use .357 SIG rounds in-game instead of .357 Magnum.
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 +
[[File:Python6in.jpg|thumb|none|400px|Colt Python with 6 inch barrel and nickel finish - .357 Magnum]]
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 +
== “Skull-1” ==
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A custom revolver called "Skull-1" appears to be a modified [[MP-412 REX]]. It's a break-frame double-action revolver designed for anti-zombie purposes and available to fire in "sharpshooting mode" or "burst firing mode". The weapon is chambered in .50 Anti-Zombie rounds and has 7 rounds in its cylinder. It features shells auto-ejecting via reloading. There's an akimbo variant called "Skull-2".
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 +
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]
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[[Image:DM dust20000.jpg|thumb|none|500px|Skull-1 in game]]
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[[Image:DM dust20002.jpg|thumb|none|500px|Skull-1 being reloaded]]
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[[Image:Skull1.jpg|thumb|none|500px|Purchase icon of the Skull-1]]
  
 
= Shotguns =
 
= Shotguns =
== Benelli M3 ==
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Reffered to as the "Leone 12 Gauge Super". Although it's select-fire in real life, it's locked to pump-action in all versions of CS.  It is a very underused weapon, and best used in close quarters combat, as long as you keep in mind its range limitations.  Tube magazine holds a generous 8 rounds of 12 gauge buckshot.
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== Benelli M3 Super 90 ==
[[Image:F1ead049.jpg|thumb|none|500px|[[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] 12 gauge]]
+
The [[Benelli M3 Super 90]] returns from ''Counter-Strike'' and is named "Leone 12 Gauge Super" in game. It is the cheapest shotgun in game and suitable for close-quarter battle. As in all of the previous games, it is only available in pump-action.
[[Image:CSOBenelliM3.jpg|thumb|none|800px|Leone 12 gauge Super]]
+
 
[[Image:m3 o.jpg|thumb|none|800px]]
+
[[Image:Benelli M3 pistol grip.jpg|thumb|none|450px|Benelli M3 Super 90 - 12 gauge]]
 +
[[Image:M3 cso.jpg|thumb|none|500px|The M3 Shotgun in de_dust2]]
 +
[[Image:CsM3.jpg|thumb|none|500px|purchase icon]]
  
 
== Benelli M4 Super 90 ==
 
== Benelli M4 Super 90 ==
The experimental version of the M1014 JSCS appears as the "Leone YG1264 Auto Shotgun". Doesn't do as much damage as the M3, but makes up fro it with a high fire rate. Tube magazine holds 7 rounds of 12-gauge, and can be reloaded very quickly.
+
The [[Benelli M4 Super 90]] (a.k.a XM1014) is named "Leone YG1264 Auto Shotgun" in game, using the ''Condition Zero'' model. It does lower damage but has the highest rate of fire than any other shotguns.
[[Image:Benelli m4 2.jpg|thumb|none|500px|[[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] 12 gauge]]
+
 
[[Image:CSOBenelliM4Super90.jpg|thumb|none|800px|Leone YG1264 Auto Shotgun]]
+
Comes with a red edition and a variant called the "Balrog-XI". The Balrog-XI can use Dragon's Breath rounds after the user firing a several rounds.
[[Image:1014 o.jpg|thumb|none|800px]]
+
 
[[Image:Game intro 5 ab9.jpg|thumb|none|800px|Terrorist player Vigilante Corps with an M1014]]
+
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]
[[Image:sas_cso.jpg|thumb|none|800px|CT player SAS with an M1014]]
+
[[Image:De dust20428.jpg|thumb|none|500px|First Person View]]
 +
[[Image:CsXm1014.jpg|thumb|none|500px|purchase icon]]
 +
[[Image:Cso VC.jpg|thumb|none|500px|a member of the Vigilante Corps with an M4 Shotgun]]
 +
[[Image:M1014red.jpg|thumb|none|500px|The Red M1014 in first person]]
 +
 
 +
== Daewoo USAS-12 ==
 +
The [[Daewoo USAS-12]] is a fully automatic shotgun with a 20-round drum magazine, available for the terrorists only. Although it is considered powerful at close range, it is unstable to use.
 +
 
 +
Comes with a variant called the "USAS12 Camo". This variant does higher damage,  higher rate of fire and has lighter weight, suitable to use in Zombie modes. The shotgun also has an anti-zombie variant called the "Skull-11". It comes with a 28 round drum mag, a pair of tactical lights and an unusable Aimpoint Comp red rot sight. The Skull-11 have two functions, "Buckshot mode" and "Slug mode". When using "Slug mode", the user can hit targets at longer distances, but the rate of fire will be greatly reduced, turning it to a semi-automatic weapon.
 +
 
 +
[[Image:Usas-12.jpg|thumb|none|450px|USAS 12 full auto shotgun - 12 gauge]]
 +
[[Image:USAS-12 cso.jpg|thumb|none|500px|USAS-12 in game]]
 +
[[Image:CsUsas12.jpg|thumb|none|500px|purchase icon of the USAS-12]]
 +
[[Image:De vostok cz0003.jpg|thumb|none|500px|The camouflaged version of the USAS-12]]
 +
[[Image:De vegas0018.jpg|thumb|none|500px|firing the camouflaged USAS-12]]
 +
[[Image:Usas12camo.jpg|thumb|none|500px|purchase icon of the camouflaged USAS-12]]
 +
[[Image:Skull11.jpg|thumb|none|500px|Skull-11 in First person view]]
 +
[[Image:Skull11 load.jpg|thumb|none|500px|Loading a drum while reloading]]
 +
 
 +
== Winchester Model 1887 ==
 +
The [[Winchester Model 1887]] is named "M1887" in game, possibly modeled after a Norinco copy. It is quite useful for hunting zombies thanks to its high knock-back effect. Most variants of M1887 in the game feature ''Terminator 2'' style flip-cocking animations after firing a shot. Although most of them (except the "Maverick" variant) didn't have their cocking levers enlarged, which would possibly break the users' fingers when they try to flip-cock them in real-life. And due to the weapons weren't sawn-off yet, the user would be very awkward to do so.
 +
 
 +
The M1887 also comes with two gold-plated variants (Gold Edition and CSOGS Edition), Elegant, Christmas and Maverick. The "M1887 Maverick" is unique as it is the only shotgun that is listed in the handgun class. The Maverick version is also a sawn-off variant and its capacity is reduced to 6 rounds as a result.
 +
 
 +
[[Image:PaulNewmanShotgunActual.jpg|thumb|none|450px|Winchester M1887 - 12 gauge]]
 +
[[Image:T2heroShotgun1.jpg|thumb|none|450px|Sawn-off Winchester M1887 Terminator 2 style - 12 gauge]]
 +
[[Image:Cso M1887.jpg|thumb|none|500px|First person view]]
 +
[[Image:M1887 firing.jpg|thumb|none|500px|The player cocking the shotgun]]
 +
[[Image:M1887 insert.jpg|thumb|none|500px|Inserting 12-gauge buckshot shells]]
 +
[[Image:CsM1887.jpg|thumb|none|500px|purchase icon of the Winchester Shotgun]]
 +
[[Image:M1887 Gold.jpg|thumb|none|500px|Gold plated version of M1887]]
 +
[[Image:M1887g.jpg|thumb|none|500px|purchase icon of the Golden Winchester]]
 +
[[Image:1887xmas.jpg|thumb|none|500px|"Christmas" variant of the Model 1887]]
 +
[[Image:M1887maverick.jpg|thumb|none|500px|"Maverick" variant of the Model 1887]]
 +
 
 +
== Sawed-off Double Barreled Shotgun ==
 +
A sawed-off side by side [[12 Gauge Double Barreled Shotgun]] is called “Double-Barrel” (also known as the “DBarrel”) in game. It is powerful, but has the lowest capacity out of all shotguns. It's also the weapon which has the highest knock-back effect in the game.
  
== [[USAS-12 Shotgun|USAS 12]] ==
+
There's a variant called the "Quad Barrel". The "Quad Barrel" is a shotgun with four barrels, it's only available in Zombie mode 3 and usable by the heroine only. The Quad Barrel could fire 4 shells each time when the user hold on the secondary fire key. Another variant is called the "Triple Barrel", it shares most performances as the "Quad Barrel" except of the lack of a fourth barrel. The Triple Barrel is only obtainable via upgrade events.
A fully automatic shotgun.  Loaded with a 20-round detachable drum magazine, allowing a faster reload than the conventional tube mag shotguns.
 
[[Image:USAS12.jpg|thumb|none|500px|[[USAS-12 Shotgun|USAS 12]] full auto shotgun 12 gauge]]
 
[[Image:CSOUSAS12.jpg|thumb|none|800px|]]
 
[[Image:usas12 (2).jpg|thumb|none|800px|USAS-12 in game]]
 
  
 +
[[Image:SBS-Shotgun ManOnFire.jpg‎|thumb|none|400px|Sawed-off Double Barreled Shotgun - 12 gauge]]
 +
[[Image:CsoDbarrel.jpg|thumb|none|500px|The "DBarrel" in-game]]
 +
[[Image:Dbarrel shells.jpg|thumb|none|500px|Inserting shells]]
 +
[[Image:CsDbarrel.jpg|thumb|none|500px|purchase icon of the double-barreled shotgun]]
 +
[[Image:Tbarrel.jpg|thumb|none|500px|The Triple-Barreled Shotgun in game]]
  
=== Skin variation: Jungle Magic Thunder ===
+
== Kel-Tec KSG ==
A special camouflaged version of the USAS12 known as the "Jungle Magic Thunder".  Has a special firing sound akin to the sound of thunder, and not only does it fire faster than the regular USAS12, it does even more damage per load, making it the most powerful shotgun in CSO.
+
The [[Kel-Tec KSG]] 12 gauge is fed with 15 rounds in game. It is incorrectly reloaded by placing all the 15 shells in a single tube instead of both tubes.  
[[Image:Usas12 camo.jpg|thumb|none|800px| Jungle Magic Thunder skin variation in game]]
 
  
== Winchester Model 1887(Shining hunter) ==
+
This shotgun comes with two upgrade variants, a gold-plated variant and a heavily modified version known as the "Thanatos 11".
The classic M1887 lever-action shotgun.  High damage per load, rivaling the USAS12.  Tube magazine holds 8 rounds of 12-gauge.
 
  
[[Image:Winchester1887shotgun.jpg|thumb|none|500px|[[Winchester Model 1887|Winchester M1887]] 12 gauge]]
+
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]
[[Image:Csonew gun.png|thumb|none|500px|]]
+
[[Image:De dust20004.jpg|thumb|none|500px|KSG-12 in game]]
[[Image:M1887 cso.jpg|thumb|none|800px]]
+
[[Image:Ksg12 cso.jpg|thumb|none|500px|Purchase icon]]
[[Image:1887 cso.jpg|thumb|none|800px]]
 
  
 +
== Franchi SPAS-12 ==
 +
The [[Franchi SPAS-12]] has a several configurations in game. The original model is described as the civilian version. It lacks a buttstock and fires in pump-action only.
  
=== Gold Winchester Model 1887(Shining hunter) ===
+
The "SPAS-12 Deluxe" variant attaches a metallic folding stock, and can be fired in either pump-action or semi-automatic. Another variant, the "SPAS-12 Cobra", is fitted with a fixed stock and a laser designator mounted on the weapon's upper receiver. It can be fired in pump-action or semi-automatic. The "SPAS-12 Maverick" is another variant which fed from a 20-round detachable box magazine and available in semi-automatic only, it features a metallic stock which is permanently trussed up with a rope.
The Gold-plated version of the M1887.
 
  
[[Image:1887 g.jpg|thumb|none|800px]]
+
[[Image:FSpas12orign.jpg|thumb|450px|none|SPAS-12 without stock - 12 hauge]]
 +
[[Image:Franchi-SPAS12.jpg|thumb|450px|none|SPAS-12 with stock folded and butt-hook removed - 12 gauge]]
 +
[[Image:Spas12 fixed.jpg|thumb|450px|none|SPAS-12 with fixed stock - 12 gauge]]
 +
[[Image:SPAS12CSO.jpg|thumb|500px|none|The original SPAS-12 in game]]
 +
[[Image:Spas12 icon.jpg|thumb|500px|none|Purchase icon of the SPAS-12]]
 +
[[Image:Spas12ex.jpg|thumb|500px|none|Purchase icon of the SPAS-12 Deluxe]]
 +
[[Image:Spas12ex2.jpg|thumb|500px|none|Purchase icon of the SPAS-12 Cobra]]
 +
[[Image:SPAS12 guy.jpg|thumb|500px|none|Raven with a SPAS-12]]
  
== Sawed-off Double Barreled Shotgun (Twin Silver Wolves) ==
+
== UTAS UTS-15 ==
Two rounds of 12-gauge buckshot in a compact weapon. Although it only holds 2 rounds, they can be fired off quickly, followed by a quick reload, making it an excellent closer-quarters weapon.
+
The [[UTAS UTS-15]], a Turkish bullpup pump-action shotgun is available in game as the "UTS-15"; it has the highest rate of fire of all pump-action shotguns in-game. It is incorrectly reloaded by placing all the 15 shells in a single tube instead of both tubes.
  
[[Image:SBS-Shotgun ManOnFire.jpg‎|thumb|none|500px|[[12 Gauge Double Barreled Shotgun|Sawed-off Double Barreled Shotgun]] 12 gauge]]
+
Comes with a few variations and a heavily modified version called the "Janus 11".
[[Image:Dbarrel (2).jpg‎|thumb|none|800px]]
+
 
[[Image:Dbarrel.jpg‎|thumb|none|800px]]
+
[[Image:UTAS UTS-15.jpg|thumb|450px|none|UTAS UTS-15 - 12 gauge]]
 +
[[Image:Utascso.jpg|thumb|500px|none|First Person view]]
 +
[[Image:Cso Uts15.jpg|thumb|500px|none|purchase icon]]
 +
 
 +
== Pancor Jackhammer Mk3A1 ==
 +
The [[Pancor Jackhammer]] Mk3A1 appears as the "PJ MK3A1", using a 10 round mag.
 +
 
 +
[[File:Jackhammer.jpg|thumb|none|450px|Pancor Jackhammer Mk3A1 - 12 5auge]]
 +
[[File:Mk3a1 hammer.jpg|500px|thumb|none|First Person View]]
 +
 
 +
== Norinco QBS-09 ==
 +
The [[QBS-09]] is fed with 5 rounds.
 +
 
 +
[[File:Qbs-09.jpg|450px|thumb|none|QBS-09 - 12 gauge]]
 +
 
 +
= Submachine Guns =
  
= Sub-machine Guns =
 
 
== Steyr TMP ==
 
== Steyr TMP ==
The TMP is a rapid firing, short ranged weapon available only to the Counter Terrorists.  Referred to as the 'Schmidt Machine Pistol' in game. It has low damage output per shot, but makes up for it with a high rate of fire. It comes with an integrated suppressor.
+
The [[Steyr TMP]] is named "Schmidt Machine Pistol" in game. It is a low cost sub-machine gun with an integrated suppressor for the Counter-Terrorists. Model is from ''Condition Zero''.
 +
 
 +
The gun also comes with a variant called the "TMP Dragon" which is only obtainable in the Year of Dragon.
 
   
 
   
[[Image:SteyrTMP.jpg|thumb|none|500px|[[Steyr TMP]] 9x19 mm]]
+
[[Image:SteyrTMP.jpg|thumb|none|350px|Steyr TMP - 9x19 mm]]
[[Image:CSOSTEYRTMP.jpg|thumb|none|800px|Schmidt Submachine gun]]
+
[[Image:TMP CSO.jpg|thumb|none|500px|First Person View]]
[[Image:tmp o.jpg|thumb|none|800px]]
+
[[Image:Cso Tmpdragon.jpg|thumb|none|500px|First person view of the TMP Dragon]]
 +
[[Image:Tmpdragon.jpg|thumb|none|500px|purchase icon of the TMP Dragon]]
  
 
== Ingram Mac-10 ==
 
== Ingram Mac-10 ==
Available only to Terrorists.  The MAC-10 retains its name since the company that held the rights to the name went bankrupt. This is a .45ACP machine pistol. Great damage per shot with a good rate of fire. Its high recoil and and below-average accuracy make it a difficult weapon to master.  Magazine holds 30 rounds of .45ACP.
+
Unlike most of other guns, the [[MAC-10]] retains its name because the company holding the rights to the name went bankrupt. It's an equivalent to the TMP, as the low cost sub-machine gun for the Terrorist faction. The weapon model is from ''Counter-Strike'', which erroneously shows the gun as a closed-bolt weapon.
  
[[Image:IngramMAC10.jpg|thumb|none|500px|[[MAC-10#MAC-10 |MAC-10]] .45 ACP]]
+
[[Image:IngramMAC10.jpg|thumb|none|350px|MAC-10 - .45 ACP]]
[[Image:CSOMAC10.jpg|thumb|none|800px|Ingram Mac-10]]
+
[[Image:Cso mac10.jpg|thumb|none|500px|MAC-10 in de_dust2]]
[[Image:mac10 o.jpg|thumb|none|800px]]
+
[[Image:CsMac10.jpg|thumb|none|500px|purchase icon]]
[[Image:militia cso.jpg|thumb|none|800px|Terrorist player Midwest Militia with a MAC-10]]
 
  
 
== Heckler & Koch MP5A5 ==
 
== Heckler & Koch MP5A5 ==
Called the "K&M Submachine Gun". Magazine holds 30 rounds of 9mmGood damage, medium-high rate of fire, good accuracy, and a reasonable price make this a widely used SMG.
+
The [[Heckler & Koch MP5A5]] returns from ''Counter-Strike'' (with different front sight) and named "KM Submachine Gun" in game. It is the SMG with the most balanced performances in game and is the symbol weapon of many special operations forcesAs in ''Counter-Strike'' and ''Condition Zero'', the first person model shows that the weapon's extractor is at the wrong side, it shouldn't be on the same side which the charging handle is located.
  
[[Image:H&KMP5A5.jpg|thumb|none|500px|[[Heckler & Koch MP5#Heckler & Koch MP5A5|Heckler & Koch MP5A5]] 9x19 mm]]
+
It comes with a "Chinese Year Edition", a gold-plated variant and a "Battle" variant. All of these variants have higher knock-power than the original weapon.
[[Image:CSOHKMP5A5.jpg|thumb|none|800px|KM Submachine Gun]]
 
[[Image:mp5 o.jpg|thumb|none|800px|]]
 
[[Image:Game intro 5 bb13.jpg|thumb|none|800px|CT player Thunder Squad with an MP5]]
 
  
 +
[[Image:H&KMP5A5.jpg|thumb|none|400px|Heckler & Koch MP5A5 - 9x19 mm]]
 +
[[Image:Mp5 (2).jpg|thumb|none|500px|First person view]]
 +
[[Image:CsMp5.jpg|thumb|none|500px|purchase icon]]
 +
[[Image:Sozo.jpg|thumb|none|500px|A Thunder Squad operative with an MP5]]
 +
[[Image:Mp5tiger.jpg|thumb|none|500px|a "Chinese new year" edition of the MP5, with white tiger-stripe foregrip and a doll humping the back of the gun.]]
 +
[[Image:CsMp5tiger.jpg|thumb|none|500px|purchase icon of the White tiger MP5]]
 +
[[Image:MP5 gold.jpg|thumb|none|500px|Gold plated version of the MP5, it features a wooden handguard, charging handle and pistol grip]]
 +
[[Image:Mp5g.jpg|thumb|none|500px|purchase icon of the Golden MP5]]
  
=== MP5 Tiger ===
+
== Heckler & Koch UMP45 ==
An alternate version of the MP5 that was available in limited numbers for Chinese New Year of 2010, the current year of the Tiger. Comes with a white tiger pattern on the forearm, and a white tiger doll resting on the rear sight and receiver.
+
The [[Heckler & Koch UMP45]] is named "KM UMP45" in game. Appearing to filled the lack of firepower of the MP5. It's a weapon from ''Counter-Strike''. Just like the MP5, the extractor is at the wrong side, it shouldn’t be on the same side which the charging handle is located. And the bolt will magically locks back during reloads.
  
[[Image:Mp5 tiger.jpg|thumb|none|800px]]
+
The weapon also comes with an Anti-zombie variant which called the "Skull-3". It is chambered in .45 Anti-Zombie rounds and featured with a 35 round mag, Aimpoint Comp Scope, undetachable suppressor and also can be dual-wielded. Another variant is called the "UMP45 Snake" which can be obtained via special events only.
  
== Heckler & Koch UMP ==
+
[[Image:UMP 45.jpg|thumb|none|450px|Heckler & Koch UMP45 - .45 ACP]]
Decent accuracy and range make this a more powerful parallel with the MP5A5, but its 25-round magazine and a very slow rate of fire makes this a gun that's only used by players who are experienced with it or who are new to the game and do not know about its drawbacks.
+
[[Image:UMP45CS.jpg|thumb|none|500px|The UMP45 in-game]]
 
+
[[Image:CsUmp45.jpg|thumb|none|500px|purchase icon]]
[[Image:UMP 45.jpg|thumb|none|450px|[[Heckler & Koch UMP#Heckler & Koch UMP |Heckler & Koch UMP45]] .45 ACP]]
+
[[Image:Skull3.jpg|thumb|none|500px|First person view of Skull-3]]
[[Image:CSOHKUMP45.jpg|thumb|none|800px|KM UMP45]]
+
[[Image:Skull3 reload.jpg|thumb|none|500px|The user prepares to threw away the mag while reloading]]
[[Image:ump45 o.jpg|thumb|none|800px]]
+
[[Image:Skull3 dual.jpg|thumb|none|500px|Akimbo Skull-3(s)]]
 +
[[Image:Skull3 icon.jpg|thumb|none|500px|Purchase icon of the Skull-3]]
  
 
== FN P90 ==
 
== FN P90 ==
Referred to as the "ES C90". Magazine holds a generous 50 rounds of 5.7x28mm. The gun's medium-short range, medium power, and good rate of fire makes this a great CQB weapon.
+
The [[P90]] returns from ''Counter-Strike'' named "ES C90" in game. It has high penetration power, high rate of fire and also high capacity but it does low damage and is expensive. It also comes with a "Chinese Year Edition". The model is the original ''Counter-Strike'' P90 with front ripped from ''Counter-Strike: Source'' model.
  
[[Image:FNP90Side.jpg|thumb|none|500px|[[FN P90|FN P90 PDW]] 5.7x28 mm]]
+
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 PDW - 5.7x28 mm]]
[[Image:CSOFNP90.jpg|thumb|none|800px|ES C90]]
+
[[Image:P90 ingame.jpg|thumb|none|500px|First Person]]
[[Image:p90 cso.jpg|thumb|none|800px]]
+
[[Image:CsP90.jpg|thumb|none|500px|purchase icon of the P90]]
 +
[[Image:P90Lapin dust2.jpg|thumb|none|500px|The P90Lapin in game]]
 +
[[Image:P90lapin.jpg|thumb|none|500px|purchase icon of the P90 Lapin]]
  
 
== Heckler & Koch MP7A1 ==
 
== Heckler & Koch MP7A1 ==
Can be converted between pistol mode (iron sights up, stock and foregrip retracted) and SMG mode (sights down, Zeiss Z-point sight installed, stock and foregrip extended). Magazine holds 20 rounds of 4.6x30mm.
+
The [[Heckler & Koch MP7A1]] appears as the most compact SMG in game, but is only fed with a 20-round magazine. It can be switched between "A mode" (which changes the firing stance to teacupping, an extremely dangerous way to fire the weapon) and "B mode" (the user will disables the iron sights to installs the Zeiss sight and uses the buttstock and the foregrip to better controls the weapon). In A mode, the rate of fire is extremely high, while in B mode, the rate of fire will be greatly reduced, turning it to a semi-automatic carbine. But at the same time, the accuracy is increased and the scope is usable.
  
[[Image:Hk mp7 b-1-.jpg|thumb|none|500px|[[Heckler & Koch MP7A1|Heckler & Koch MP7A1 PDW]] 4.6x30 mm with Zeiss Z-Point sight. This MP7 shown in SMG configuration.]]
+
The weapon comes with a high-capacity variant called the "MP7A1 60R" which fed with a 40-round magazine (60 rounds in game) and an akimbo variant which only available in Zombie modes.
[[Image:CSOHKMP7A1.jpg|thumb|none|800px|MP7A1]]
 
[[Image:Mp7 pistol.jpg|thumb|none|800px|MP7A1 in Pistol mode Reload(Note the magazine)]]
 
[[Image:Mp7 pistol idle.jpg|thumb|none|800px|MP7A1 in Pistol mode]]
 
[[Image:Mp7 pistol hq.jpg|thumb|none|800px|MP7A1 in Pistol mode HQ]]
 
[[Image:Mp7 car.jpg|thumb|none|800px|MP7A1 in SMG mode]]
 
[[Image:Mp7 car hq.jpg|thumb|none|800px|MP7A1 in SMG mode HQ]]
 
  
 +
[[Image:H&K MP71A1.jpg|thumb|none|400px|Heckler & Koch MP7A1 PDW - 4.6x30 mm]]
 +
[[Image:Hk mp7 b-1-.jpg|thumb|none|450px|Heckler & Koch MP7A1 PDW with Zeiss Z-Point sight - 4.6x30 mm]]
 +
[[Image:De dust20433.jpg|thumb|none|500px|MP7A1 in Pistol mode]]
 +
[[Image:De dust20434.jpg|thumb|none|500px|MP7A1 in SMG mode]]
 +
[[Image:CsMp7a1.jpg|thumb|none|500px|purchase icon of the MP7A1]]
 +
[[Image:Mp7 reload ex.jpg|thumb|none|500px|an extended mag variation. note the longer mag]]
 +
[[Image:Mp7a1ammo60r.jpg|thumb|none|500px|purchase icon of the MP7A1 Extended]]
 +
[[Image:Girl with MP7.jpg|thumb|none|500px|Michaela with an HK MP7A1]]
 +
[[Image:DMP7A1S.jpg|thumb|none|500px|dual wielding variation]]
  
 +
== M1921 Thompson ==
 +
The [[M1921 Thompson]] is named "Thompson Chicago" in game. Also comes with a gold plated variant. It's powerful and has high capacity, also has lower price than many SMGs. It's also one of the WW2 classic weapon in game but has erroneously shown as a closed-bolt weapon.
  
=== MP7A1 Expend ===
+
The gun is also comes with two upgrade variants. The Janus-3 is a heavily-modified variant of the Thompson, it comes with a fake holographic sight, and a M1A1-like charging handle. Interestingly, "[[Public Enemies]]" inscriptions can be seen on these weapons' receivers.
Differs from the standard MP7A1 by having a 60-round magazine. (Note the 40-round mag model in the screenshots). Unlike the regular MP7, it cannot converted between pistol and SMG modes.
 
  
 +
[[Image:Colt 1921A Thompson2.jpg|thumb|none|450px|Colt M1921A Thompson with 50-round drum magazine - .45 ACP]]
 +
[[Image:DM dust20010.jpg|thumb|none|500px|M1921 in game]]
 +
[[Image:De dust20002 2.jpg|thumb|none|500px|Gold-plated version]]
 +
[[Image:Thompson cso.jpg|thumb|none|500px|purchase icon of the Thompson]]
 +
[[Image:Thompsongold.jpg|thumb|none|500px|purchase icon of the Golden Thompson]]
 +
[[Image:Janus3.jpg|thumb|none|500px|Janus-3 in-game.]]
 +
[[Image:Janus3_2.jpg|thumb|none|500px|Janus-3 in secondary firing mode.]]
  
[[Image:Mp7 expend.jpg|thumb|none|800px|MP7A1 Expend version(60 rounds)]]
+
== KRISS Vector SMG ==
[[Image:Mp7 reload ex.jpg|thumb|none|800px|MP7A1 Expend version(60 rounds)reload(note the magazine)]]
+
The [[KRISS Vector]] is named "Kriss Super V" in game, comes with an unusable holographic sight, a detachable suppressor and an akimbo configuration. Its firepower is equal to the UMP45 and the Thompson. Although it's cheaper, low recoil, accurate and has very high rate of fire.
  
 +
The “Dual Kriss Custom” is the modified version of the dual wielding variant, the weapons were fitted with extended barrels with barrel shrouds and only used by the heroine in Zombie Mode 3.
  
=== Double MP7A1 ===
+
[[Image:Krisssuperv.jpg|thumb|none|450px|TDI Vector - .45 ACP]]
Exclusive to Zombie Mode 2,3 and Zombie Union modes. Each MP7 feeds from a 40-round magazine.
+
[[Image:De dust20419.jpg|thumb|none|500px|Kriss with silencer]]
 +
[[Image:CsKriss.jpg|thumb|none|500px|purchase icon of the Kriss]]
 +
[[Image:Marinegirl.jpg|thumb|none|500px|Lucia carries a TDI Vector]]
 +
[[Image:Cso Dualkriss.jpg|thumb|none|500px|First Person View of the Akimbo Kriss(es)]]
 +
[[Image:Dualkriss.jpg|thumb|none|500px|purchase icon of the Dual Kriss(es)]]
  
[[Image:Dmp7a1.jpg|thumb|none|800px]]
+
== Heckler & Koch MP5K PDW ==
 +
The Balrog III is based on the [[Heckler & Koch MP5K]] PDW. The model comes with an EO-Tech holographic sight.
  
== Daewoo K1A ==
+
[[Image:MP5K-PDW.jpg|thumb|none|450px|Heckler & Koch MP5K PDW - 9x19mm]]
Although classified as a sub-machine gun by the South Korean Army, this is a compact carbine feeding from a 30-round magazine of 5.56x45mm rounds.  The power and range of an assault rifle, with the mobility of an SMG.
+
[[Image:Balrogiii.jpg|thumb|none|500px|First Person]]
  
[[Image:Carbine_Daewoo_K1.jpg|thumb|none|500px|[[Daewoo K1 / K2|Daewoo K1A]] 5.56x45 mm NATO]]
+
== MP40 ==
[[Image:CSOK1A.jpg|thumb|none|500px|K1A]]
+
The [[MP40]] appears in the game. It has an incredibly higher rate of fire than the real one and is erroneously shown as a closed-bolt weapon.
[[Image:K1a cso.jpg|thumb|none|800px]]
 
[[Image:Game intro 5 bb14.jpg|thumb|none|800px|CT player Criss with a K1A]]
 
  
 +
[[Image:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm]]
  
=== Dragon K1A/K1ASE ===
+
== Sten Mk II ==
The Dragon K1A is an alternate version of the standard K1A. Note the blue dragon pattern on the reciever.
+
The [[Sten Mk II]] retains its name in game. The model has erroneously shown it as a closed-bolt weapon.
  
[[Image:Csonew gun.png|thumb|none|800px|K1ASE]]
+
[[Image:Unitsten2.jpg|thumb|none|450px|Sten Mk II - 9x19mm]]
[[Image:k1ase.jpg|thumb|none|800px]]
 
  
== Gold M1928 Thompson(Super fanatics) ==
+
== IMI Mini Uzi ==
The famous "Chicago Typewriter".  Great rate of fire and damage, while feeding from a 50-round drum magazine.
+
The IMI [[Mini Uzi]] appears as the “Uzi”, also comes with a dual wielded variant.
  
[[Image:M1928.jpg|thumb|none|500px|[[Thompson Submachine Gun#M1928/M1928A1 Thompson|M1928 Thompson]] with 50-round drum magazine .45 ACP]]
+
[[File:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini-Uzi - 9x19mm]]
[[Image:m1928_cso.jpg|thumb|none|800px]]
 
  
== TDI Vector (Thunder Police)==
+
== KBP PP-2000 ==
The TDI Vector is a .45ACP sub-machine gun with an excellent rate of fire, good power, and minimal recoil thanks to its unique recoil reduction system and the low placement of the barrel, which helps reduce muzzle climb.  Feeds from a 30-round magazine.  Comes with a detachable suppressor.
+
The [[PP-2000]] appears, using a 44-round mag.
  
[[Image:KrissSuperV.jpg|thumb|none|500px|[[TDI Vector]] .45 ACP]]
+
[[File:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm]]
[[Image:Kriss unsli.jpg|thumb|none|800px|without sliencer]]
 
[[Image:Kriss sil.jpg|thumb|none|800px|with sliencer]]
 
  
== Water Gun(Thriller Mercury)==
+
== Izhmash PP-19 Bizon-2 ==
The Thriller Mercury is a high-tech product. Under its lightweight body is a turbine system that allows the innocent-looking gun to fire water harder than bullets.
+
The [[PP-19 Bizon-2]] appearing in the game is a 9mm Para variant, fed with 64 rounds. The safety is modeled on the safe position.
  
[[Image:watergun.jpg|thumb|none|800px]]
+
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]
  
 +
== Sterling SMG ==
 +
The [[Sterling SMG]] appears in the game and is fitted with a bayonet.
  
 +
[[File:SterlingSMG.jpg|thumb|none|400px|Sterling Mk.4 - 9x19mm]]
  
= Assault Rifles =
+
= Assault & Battle Rifles =
  
 
== AK-47 ==
 
== AK-47 ==
Called the CV-47 in the game. The gun can shoot through very thin walls and doors and is seen as a safe buy due to its cheap and effective build. It is standard issue (if you have the correct funds) for all terrorists. A disciplined trigger finger is a must, as its great accuracy quickly erodes under sustained fire.
+
The [[AK-47]] returns from ''Counter-Strike'' and named "CV-47" in game. As the most favorable rifle for the terrorist faction. Just like its real-life counterpart, It's powerful and cheap, but inaccurate when fired fully-automatic.
  
[[Image:AK-47.jpg|thumb|none|500px|[[AK-47]] 7.62x39mm]]
+
It comes with a gold-plated variant and a "special dragon edition" which can perform tactical reloads. In Zombie Modes, a high-capacity variant of the AK is also available. It is fed with a 60 round magazine (a U-shaped magazine that never being standard issued in the Soviet/Russian Armed Forces, but in reality, it can hold 100 rounds), fitted with black furniture and with Aimpoint Comp scope attached on the rifle's upper handguard, it also does very high damage against zombies and has higher rate of fire than the original AK.
[[Image:CSOAK47.jpg|thumb|none|500px|CV-47]]
 
[[Image:Ak47_cso.jpg|thumb|none|800px]]
 
[[Image:Ak o.jpg|thumb|none|800px]]
 
[[Image:Ak47 hq.jpg|thumb|none|800px|CV-47 hq(looks like an AKM)]]
 
[[Image:Game intro 5 ab4.jpg|thumb|none|800px|Terrorist player Guerilla Warfare with an AK-47]]
 
[[Image:L337 cso.jpg|thumb|none|800px|Terrorist player Elite Crew with an AK-47]]
 
  
 +
[[Image:AK47WeWereSoldiersHeroGun.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]
 +
[[Image:De dust20519.jpg|thumb|none|500px|In-game screenshot, note the selector is set to semi]]
 +
[[Image:CV-47 icon.jpg|thumb|none|500px|The purchase icon of the AK-47.]]
 +
[[Image:Pirategirl AK.jpg|thumb|none|200px|Michaela carries an AK.]]
 +
[[Image:G akm.jpg|thumb|none|500px|Gold plated version of the AK, note that the model is based on the "AKM" mentioned below instead of the AK-47.]]
 +
[[Image:Ak47g.jpg|thumb|none|500px|The purchase icon of the Golden AK.]]
 +
[[Image:Black AK Long Mag.jpg|thumb|none|500px|High-capacity magazine, Aimpoint and synthetic stock/grip/foregrip, which is only available in Zombie Modes.]]
 +
[[Image:Ak47dragon.jpg|thumb|none|500px|"Purgatory" variant, with a flaming skull painted on the receiver.]]
 +
[[Image:akred.jpg|thumb|none|600px|The Red "AKM" in-game.]]
  
 +
=== "AKM" ===
 +
The "AKM" (possibly manufactured by some Ex-eastern bloc states) also appears in game and exclusive to the terrorist faction as the equivalent to the HK416. It is not modeled after an actual [[AKM]], but after an AK-47 fitted with synthetic furniture, as well as an [[AK-74M]]/[[AK-103]] style handguard. The weapon seems to have better performances than its elder brother.
  
=== Gold AK-47===
+
[[Image:AK47-PolyTechLegend.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]
A gold-plated version of the AK-47 boasts higher damage output than a standard AK-47.
+
[[Image:Cso akm.jpg|thumb|none|500px|“AKM” in first person. In contrast to the “CV-47”, the selector is set to safe]]
 +
[[Image:Akm reload.jpg|thumb|none|500px|“AKM” being reloaded]]
 +
[[Image:Cso akmm.jpg|thumb|none|500px|purchase icon]]
  
[[Image:CSOAKG.jpg|thumb|none|800px]]
+
== IMI Galil ARM ==
[[Image:Hlmv 2010-06-11 13-57-15-94.jpg|thumb|none|800px|]]
+
The [[Galil ARM]] returns from ''Counter-Strike'' and is named "IDF Defender" in game. It has the stats of the 5.56x45mm variant. This weapon is available for the terrorist faction only and is one of the cheapest rifle in game, performances are fair. The weapon has a ''Condition Zero'' model on original ''Counter-Strike'' animations. The 5.56x45mm NATO version of the Galil ARM is seen in the purchase icon, and is also the gun the "Battle Galil" and the "Galil Maverick" are based on.
  
 +
Comes with a variant called the "Battle Galil" which has a correct arc magazine. The “Galil Maverick” is a variant which uses “jungle-style” magazines, it has faster reload speed than any other variants.
  
 +
[[Image:Galilarm-05.jpg|thumb|none|600px|IMI Galil ARM - 7.62x51mm NATO. Note the thicker, straight box magazine]]
 +
[[Image:GalilARM-2.jpg|thumb|none|600px|IMI Galil ARM - 5.56x45mm NATO]]
 +
[[Image:De dust20495.jpg|thumb|none|600px|First Person]]
 +
[[Image:IDF Defeder.jpg|thumb|none|600px|Purchase icon shows that the weapon is a Galil 5.56 ARM]]
 +
[[Image:Galilcustom.jpg|thumb|none|600px|"Battle" variant of the Galil]]
 +
[[Image:Sas galil.jpg|thumb|none|400px|SAS operative with a "Battle Galil"]]
  
=== AK-47 Long Magazine(60R) ===
+
== GIAT FAMAS F1 ==
Exclusive to the Zombie modes. The wooden furniture of the standard AK-47 has been replaced with polymer. In addition to the 60-round magazine, a small magnified reflex sight has been installed in front of the rear sight.
+
The [[FAMAS F1]] is renamed as "Clarion 5.56" in game, it is one of the cheapest rifle for the counter-terrorist faction and the equivalent to the Galil. It's able to fire in 3 round burst, has low recoil and high rate of fire but also low capacity. Retextured model from ''Counter-Strike''.
[[Image:CSOAK47LM.jpg|thumb|none|500px]]
 
[[Image:Csolongak.png|thumb|none|800px]]
 
[[Image:60r.jpg|thumb|none|800px]]
 
  
 +
Comes with a variant called the "Battle FAMAS".
  
 +
[[Image:FAMAS-F1.jpg|thumb|none|500px|FAMAS F1 - 5.56x45 mm NATO]]
 +
[[Image:De dust20414.jpg|thumb|none|500px|FAMAS in game]]
 +
[[Image:Clarion.jpg|thumb|none|600px|purchase icon]]
 +
[[Image:Famascustom.jpg|thumb|none|600px|The "Battle" variant of the FAMAS F1]]
  
=== Purgatory AK-47 ===
+
== SIG SG552 Commando ==
Special variant of the AK-47. Note the flaming skull adorning the receiver. Has a different and faster reload animation than the other AK's.
+
The [[SIG SG 552 Commando]] is named "Krieg 552" in game and is only available for the terrorist faction. Appears as one of the assault rifles with the highest rate of fire. Effective in close to middle ranges but has low accuracy due to its unmanageable recoil. It has an original ''Counter-Strike'' model with ''Condition Zero'' scope.
  
[[Image:akd.jpg|thumb|none|800px]]
+
[[Image:SIG SG552.jpg|thumb|500px|none|SIG SG 552 Commando - 5.56x45 mm NATO]]
[[Image:akdre.jpg|thumb|none|800px|reloading (fast)]]
+
[[Image:Cso Eta.jpg|thumb|none|600px|a member of the National Liberation Campaign wielding an unscoped SG552]]
 +
[[Image:De dust20554.jpg|thumb|none|600px|SG552 in Dust2]]
 +
[[Image:Krieg552.jpg|thumb|none|600px|purchase icon]]
  
== AKM ==
+
== Steyr AUG A1 ==
The AKM is a skin for the CV-47 in the Korean version.
+
The [[Steyr AUG A1]] is named "Bullpup" in game. Available for the Counter-Terrorists faction as an equivalent to the SG552. It has high rate of fire and good accuracy, effective in medium to long range. It's a weapon from ''Counter-Strike''.
[[Image:AKMRifle.jpg‎|thumb|none|500px|[[AK-47#AKM|AKM]] 7.62x39 mm, Stamped Steel Receiver w/ slant muzzle brake]]
 
[[Image:CSO090212 newskin.jpg|thumb|none|500px|]]
 
[[Image:akm o.jpg|thumb|none|800px|]]
 
  
== IMI Galil ARM==
+
[[Image:Steyr-AUG.jpg|thumb|none|500px|Steyr AUG - 5.56x45 mm NATO]]
The IMI Galil, called the "IDF Defender" in-game, is another gun which is considered a safe buy when money is an issue. Its 35-round magazine gives the player an extra edge when in an intense battle. The weapon has a medium range and less power than other rifles (such as the AK-47). Unlike the AK-47, the Galil's recoil can be more controllable and spraying a little more accurate. As this weapon is a carryover from 1.6/CZ, it still retains its incorrect 25-round magazine model from the 7.62x51mm variant, the Galatz.
+
[[Image:De dust20426.jpg|thumb|none|500px|]]
 +
[[Image:Bullpup.jpg|thumb|none|600px|purchase icon, note the strange scope]]
  
[[Image:Galil.jpg|thumb|none|500px|[[Galil]] 5.56x45 mm NATO]]
+
== Colt M4A1 Carbine ==
[[Image:CSOIMIGalil.jpg|thumb|none|800px|IDF Defender.  Note the 35 round mag]]
+
The [[M4A1]] returns from ''Counter-Strike'', and the counterpart to the Terrorists' AK-47. Model is ripped from ''Counter-Strike: Source''. As in ''Counter-Strike'' and ''Counter-Strike: Source'', the user will incorrectly chambers the weapon by pulling the forward assist instead of the charging handle, and the dust cover will close automatically after firing a shot, these errors had also occurred in most of the AR-15 based weapons in game.  
[[Image:galil o.jpg|thumb|none|800px|Note the incorrect 25-rounder.]]
 
  
== FAMAS ==
+
The M4A1 has 6 variants, most of them has attachable suppressors with the exception of M4A1 Scope and M4A1 Dark Knight, which zooms in instead. The gold-plated variants (Gold Edition and CSOGS Edition) has a foregrip and tactical light attached to its RIS handguard while the M4A1 Dragon has "speed reloading" feature if it is paired with the Dragon Knife.  
Referred to by its French nickname, the "Clarion". The FAMAS F1 is a low cost rifle for the Counter Terrorist. It is fairly cheap to buy, with an accurate three shot burst fire. The gun has medium-low range, with medium power. When used in full auto mode, the gun is very inaccurate, with the gun better used in close quarter combat.  
 
  
[[Image:Famas.jpg|thumb|none|500px|[[FAMAS|FAMAS F1]] 5.56x45 mm NATO]]
+
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine - 5.56x45 mm NATO]]
[[Image:CSOFAMAS.jpg|thumb|none|800px|Clarion 5.56]]
+
[[Image:De dust20425.jpg|thumb|none|600px|M4A1 with silencer]]
[[Image:famas o.jpg|thumb|none|800px]]
+
[[Image:De dust20424.jpg|thumb|none|600px|M4A1 in game]]
 +
[[Image:Maverick.jpg|thumb|none|600px|purchase icon of the M4A1]]
 +
[[Image:Saf.jpg|thumb|none|600px|a SAF soldier holding an M4A1 in de_airstrip]]
 +
[[Image:PLA M4.jpg|thumb|none|600px|a PLA Special Operations Forces operator wielding an M4A1 in de_train]]
 +
[[Image:M4camo.jpg|thumb|none|600px|Camouflaged M4A1 Carbine, equipped with a scope ]]
 +
[[Image:M4a1g.jpg|thumb|none|600px|purchase icon of the camouflaged M4]]
 +
[[Image:De dust20671.jpg|thumb|none|600px|The Golden M4A1 in game]]
 +
[[Image:M4a1gold.jpg|thumb|none|600px|gold-plated M4A1 purchase icon]]
 +
[[Image:M4a1dragon.jpg|thumb|none|600px|an "Ice dragon" is painted on the side of the gun, probably in contrast to the flaming skull AK.]]
 +
[[Image:M4a1red..jpg|thumb|none|600px|Red M4A1 in first person]]
  
== SIG SG552 Commando ==
+
== Daewoo K1A ==
A carbine with high fire rate, the magazine holds 30 rounds of 5.56 mm ammunition. Comes standard with an attached scope.
+
The [[Daewoo K1A]], a Korean Carbine classified as SMG in game is available for the Counter-Terrorist faction only. It has similar firepower and high rate of fire which equal the assault rifles. It can also effective at long range.
  
[[Image:SIG SG552.jpg|thumb|500px|none|[[SIG SG 550#SIG SG 552|SIG SG 552 Commando]] 5.56x45 mm NATO]]
+
It has a Dragon painted variant called the "K1ASE" which does higher damage and has better accuracy plus rate of fire. Another variant is called the “K1A Maverick”, it features a foregrip and uses jungle-style magazines.
[[Image:CSOSIGSG552.jpg|thumb|none|800px|Krieg 552]]
 
[[Image:552o.jpg|thumb|none|800px]]
 
[[Image:Game intro 5 ab8.jpg|thumb|none|800px|Terrorist player National Liberation Campaign with an SG552(out of scope)]]
 
  
== Steyr AUG ==
+
[[Image:Carbine_Daewoo_K1.jpg|thumb|none|500px|Daewoo K1A - 5.56x45 mm NATO]]
The AUG fires 5.56 mm ammunition from a 30 round magazine. It is equipped with a 1.5 magnification scope. It use a translucent magazine, which allows quick viewing of the remaining rounds.
+
[[Image:K1A Ingame.jpg|thumb|none|600px|K1A in First Person View]]
[[Image:Steyr-AUG.jpg|thumb|none|500px|[[Steyr AUG]] 5.56x45 mm NATO]]
+
[[Image:CsK1a.jpg|thumb|none|600px|purchase icon of the K1A]]
[[Image:CSOSTEYRAUG.jpg|thumb|none|800px|Bullpup]]
+
[[Image:Criss.jpg|thumb|none|600px|Criss with a K1A]]
[[Image:aug o.jpg|thumb|none|800px]]
+
[[Image:K1ASE cso.jpg|thumb|none|600px|A K1A with an awkward dragon painted on side, called "K1ASE".]]
 +
[[Image:CsK1ase.jpg|thumb|none|600px|purchase icon of the Dragon K1A]]
 +
[[Image:Guerilla k1a.jpg|thumb|none|500px|Guerrilla fighter with a "K1A Maverick".]]
  
== Colt M4A1 Carbine ==
+
== Heckler & Koch XM8 ==
The most popular weapon for counter terrorist. The M4A1 uses a 30 round magazine of 5.56 mm rounds, and is mainly used as a mid range gun. Somewhat contradictingly, equiping the silencer to improves accuracy, allowing for decent long-range fire.
+
The [[XM8]] in game can be convert freely between the carbine variant and the sharpshooter variant, as the free-edition rifle for the terrorist faction. It has high rate of fire and light weight, but is slightly inaccurate when firing in bursts. Comes with a usable scope.
  
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|[[M16 rifle series#M4/M4A1 Carbine|Colt M4A1 Carbine]] 5.56x45 mm NATO]]
+
[[Image:Xm8 rightmed.jpg|thumb|none|500px|Heckler & Koch XM8 Carbine - 5.56x45 mm NATO]]
[[Image:CSOCOLTM4A1.jpg|thumb|none|500px|Maverick M4A1 Carbine]]
+
[[Image:XM8 Sharpshooter.PNG|thumb|none|500px|Heckler & Koch XM8 Sharpshooter 5.56x45 mm NATO]]
[[Image:m4 unsli.jpg|thumb|none|800px|M4A1 without sliencer]]
+
[[Image:De dust20651.jpg|thumb|none|500px|XM8 Carbine]]
[[Image:M4a1 hq unsli.jpg|thumb|none|800px|M4A1 HQ without sliencer]]
+
[[Image:Xm8 bolt.jpg|thumb|none|600px|Pulling the bolt of the XM8]]
[[Image:m4 sli.jpg|thumb|none|800px|M4A1 with sliencer]]
+
[[Image:Xm8c.jpg|thumb|none|600px|purchase icon of the XM8 carbine]]
[[Image:M4a1 hq sli.jpg|thumb|none|800px|M4A1 HQ with sliencer]]
+
[[Image:XM8 Change barrel.jpg|thumb|none|600px|changing barrel into Sharpshooter variant]]
[[Image:Game intro 5 bb7.jpg|thumb|none|800px|CT player Devil Squad with an M4]]
+
[[Image:XM8 Sharpshooter.jpg|thumb|none|600px|XM8 Sharpshooter in first person view]]
[[Image:gign.jpg|thumb|none|800px|CT player GIGN with an M4A1]]
 
  
=== Camouflage M4A1 Carbine ===
+
== FN SCAR ==
An M4A1 with a camouflage pattern and equipped with a scope, to allow usage with greater accuracy. It may have some other gameplay advantages.
+
The [[FN SCAR]] in game can be convert freely between the SCAR-L and the SCAR-H. It's available for the Counter-Terrorists as a free-edition rifle and is the equivalent to the Terrorists' XM8. The SCAR-L has a higher rate of fire and accuracy, making it effective in medium range. The SCAR-H is powerful but has a low capacity and heavy weight, making it mostly effective at close range.
  
[[Image:CsoCamouflage M4A1 Carbine.jpg|thumb|none|500px|Camouflage M4A1 Carbine ]]
+
[[Image:Scar l-1.jpg|thumb|500px|none|Fabrique Nationale SCAR-L with Aimpoint CompM2 scope and Grippod foregrip - 5.56x45 mm NATO]]
[[Image:CsoCamouflage M4A1 Carbine 1.jpg|thumb|none|800px|Camouflage M4A1 Carbine ]]
+
[[Image:FN_SCAR_-1-.jpg|thumb|none|600px|Fabrique Nationale SCAR-H with Aimpoint CompM2 scope and Grippod foregrip - 7.62x51 mm NATO]]
 +
[[Image:Scar.jpg|thumb|none|600px|Purchase icon of the SCAR L]]
 +
[[Image:Cso Scar l.jpg|thumb|none|500px|SCAR L in first person]]
 +
[[Image:Scar L reload.jpg|thumb|none|600px|Reloading the SCAR L]]
 +
[[Image:Scarl.jpg|thumb|none|600px|Purchase icon of the SCAR H]]
 +
[[Image:Scar change barrel.jpg|thumb|none|600px|Changing barrel into SCAR H]]
 +
[[Image:SCAR H ingame.jpg|thumb|none|600px|SCAR H]]
 +
[[Image:Cso Sat.jpg|thumb|none|600px|an Special Assault Team operative wielding an FN SCAR H in de_aztec]]
  
=== Gold M4A1 Carbine ===
+
== Norinco QBZ-95 ==
The golden M4A1 is a gold-plated M4A1 with a similarly gold-plated flashlight and foregrip. It has heightened accuracy and damage, making it a versatile and high-power weapon.
+
The [[QBZ-95]] is fed with a 75 round drum magazine, appears as the "QBB95" and belongs to the MG class in game. This "MG" has similar features as the assault rifles (although the QBZ-95 itself is already an assault rifle) and also has cheap price.
  
[[Image:m4 gold unsli.jpg|thumb|none|800px|without silencer]]
+
It comes with a high-capacity variant called the "QBB95EX". This variant is fed with 80 rounds and with 400 rounds spare ammo, suitable to use in zombie modes. Another variant is called the "Battle QBB95". It increases the magazine capacity to 100 rounds and has higher rate of fire.  
[[Image:m4 gold1 sli.jpg|thumb|none|800px|with sliencer]]
 
  
=== Ice dragon M4A1 Carbine ===
+
[[Image:Type95-1.jpg|thumb|none|500px|Norinco QBZ-95 - 5.8x42mm Chinese]]
The Ice dragon M4A1 is a cosmetic variant of the original weapon. When paired with another weapon (the Agrimonia blade) the Ice Dragon M4A1 has a faster reload speed.
+
[[Image:Type95lmg.jpg|thumb|none|500px|Norinco QBB-95 for comparison - 5.8x42mm Chinese. Note the differences on the handguard, the charging handle, the barrel and the trigger guard, also the QBZ-95 doesn’t features a bipod]]
 +
[[Image:De dust20463.jpg|thumb|none|600px|Type 95 in game]]
 +
[[Image:Ma aliceblue.jpg|thumb|none|600px|Alice in Blue faction with a Type 95]]
 +
[[Image:CsQbb95.jpg|thumb|none|600px|purchase icon of the “QBB95”, note the box magazine.]]
 +
[[Image:Qbb95ex.jpg|thumb|none|500px|a variation named "QBB95ex" in game]]
 +
[[Image:Qbb95 reload.jpg|thumb|none|600px|Removing the drum magazine of a Type 95 while reloading]]
 +
[[Image:CsQbb95ex.jpg|thumb|none|600px|purchase icon of the QBB95ex]]
 +
[[Image:T95ex.jpg|thumb|none|500px|The "Battle QBB95"]]
  
[[Image:m4 ice2.jpg|thumb|none|800px|without sliencer]]
+
== Sage Mk 14 Mod 0 EBR ==
[[Image:m4 ice1.jpg|thumb|none|800px|with sliencer]]
+
The [[Mk 14 Mod 0]] Enhanced Battle Rifle is named "M14 EBR" in game. Appear as the most powerful "assault rifle" in game. The rifle is accurate when firing in single, but is bulky, has a low rate of fire, and low capacity.
  
== Heckler & Koch HK416 ==
+
It also comes with an Anti-Zombie sniper rifle variation which called "Skull 5", the rifle fires 5.56 Anti-Zombie round and fed with 24 rounds in “jungle-style” magazines. Another variant which called the "Skull-4" is also based on the EBR. The Skull-4 is a dual-wielded weapon which chambered in 5.56 Anti-Zombie round, with EO-Tech holographic sights installed and fires in semi-automatic only, these rifles were totally fed with 48 rounds. Those anti-zombie variations are possibly modified [[Ruger Mini-14]]s with EBR receivers and parts.
The HK 416 is a skin for the Maverick M4A1 carbine exclusive to the Korean version.
+
 
 +
[[Image:M14EBR.jpg|thumb|none|500px|Mk 14 Mod 0 Enhanced Battle Rifle - 7.62x51 mm NATO with a Harris bipod and vertical RIS foregrip.]]
 +
[[Image:CsoEbr.jpg|thumb|none|600px|The enhanced battle rifle in game]]
 +
[[Image:Ma riflemanblue.jpg|thumb|none|400px|The blue faction rifleman with an M14 EBR]]
 +
[[Image:M14ebr cso.jpg|thumb|none|600px|purchase icon]]
 +
[[Image:Mini14gb-f.jpg|thumb|none|500px|Steel Ruger Mini-14 GB-F ("Government Barrel, Folding Stock") - 5.56x45mm]]
 +
[[Image:Skull5_2.jpg|thumb|none|600px|Skull-5 used in "Deadend"]]
 +
[[Image:Skull5.jpg|thumb|none|600px|purchase icon of the "Skull 5"]]
 +
[[Image:Skull4.jpg|thumb|none|600px|First Person model of the "Skull-4", of course dual wielding assault rifles are not suitable weapons to be used in real-life, the user will suffers huge recoil and will be nearly impossible to aim, also he/she will loses physical strength quickly due to the rifles’ heavy weight and might probably having a problem during reloading.]]
 +
[[Image:Skull4 reload.jpg|thumb|none|600px|Reloading the "Skull-4"]]
 +
[[Image:Gerrard Dualebrs.jpg|400px|thumb|none|Gerrard with his akimbo EBRs]]
  
[[Image:Hk416-1.jpg|thumb|none|500px|[[Heckler & Koch HK416]] 5.56x45 mm NATO with 10 inch barrel]]
+
== FN F2000 ==
[[Image:Hk416-2.jpg|thumb|none|500px|Heckler & Koch HK416 5.56x45 mm NATO with 14.5 inch barrel]]
+
The [[FN F2000]] is named simply as "F2000" in game. Recoil is low, comes with a zoomable scope.
[[Image:CSO090212 newskin.jpg|thumb|none|500px|]]
 
[[Image:Csohk416.jpg|thumb|none|500px|]]
 
[[Image:hk416 o.jpg|thumb|none|800px|with sliencer]]
 
[[Image:0907 Wallpaper 1 800x600.jpg|thumb|none|800px|Wallpaper for Zombie Union Mode, Devil Squad with an HK 416]]
 
  
== Heckler & Koch XM8 ==
+
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]
Can be converted between a baseline carbine variant and a sharpshooter variant.
+
[[Image:Csonew gun.png|thumb|none|500px|an advertisement showing new items, including the F2000.]]
 +
[[Image:DM dust20007.jpg|thumb|none|600px|First person view]]
 +
[[Image:CsF2000.jpg|thumb|none|600px|Purchase icon]]
  
=== XM8 - L ===
+
== IMI Tavor TAR-21 ==
Uses a 30 round magazine of 5.56 mm ammunition. It comes with an attached scope to increase accuracy. According to the different situations the gun can switch between sharpshooter mode or carbine mode.
+
The [[IMI Tavor TAR-21]] is named simply as "TAR-21" in game. Comes with an EO-Tech holographic sight. This rifle has high rate of fire but low recoil, and even has high knock-back power against zombies. The weapon has a very similar reloading animation wth the TAR21 in ''[[Call of Duty: Modern Warfare 2]]''.  
  
[[Image:Xm8 rightmed.jpg|thumb|none|500px|[[Heckler & Koch XM8]] 5.56x45 mm NATO]]
+
[[Image:Tavor-tar.jpg‎|thumb|none|500px|IMI Tavor TAR-21 - 5.56x45mm NATO]]
[[Image:XM8 s1.gif|thumb|none|450px|Heckler & Koch XM8 5.56x45 mm NATO]]
+
[[Image:CsoTar21.jpg|thumb|none|600px|First person]]
[[Image:CSOHKXM8.jpg|thumb|none|800px|XM-8 (Basic version)]]
+
[[Image:CsTar21.jpg|thumb|none|600px|purchase icon]]
[[Image:CSOXM8.jpg|thumb|none|800px]]
 
[[Image:CSOXM81.jpg|thumb|none|800px]]
 
[[Image:m8 cso.jpg|thumb|none|800px|XM8 Carbine]]
 
[[Image:m8 hq.jpg|thumb|none|800px|XM8 Carbine HQ]]
 
  
=== XM8 - H ===
+
== Colt M16A4 ==
+
The [[M16A4]] retains its name in game. Painted with desert camo and with foregrip installed. It is only available for the counter-terrorist faction. The weapon is only be able to fire in 3 round burst. Recommended for use in middle range engagements.
Uses a 30 round magazine of 5.56 mm ammunition. It comes with an attached scope to increase accuracy. According to the different situations the gun can switch between sharpshooter mode or carbine mode.
 
  
[[Image:XM8 s4.gif|thumb|none|500px|Heckler & Koch XM8 5.56x45 mm NATO]]
+
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]]
[[Image:CSOHKXM8H.jpg|thumb|none|800px|XM-8 (Enhanced version)]]
+
[[Image:Garrerd with m16a4.jpg|thumb|none|500px|The promotion poster shows Gerrard is wielding with an M16A4]]
[[Image:m8 shooter.jpg|thumb|none|800px|XM8 Sharpshooter]]
+
[[Image:Cso m16a4.jpg|thumb|none|600px|First Person view of the M16A4]]
[[Image:m8 shooter hq.jpg|thumb|none|800px|XM8 Sharpshooter HQ]]
+
[[Image:CSO M16A4 Reload.jpg|thumb|none|500px|Inserting a new mag onto the M16A4]]
 +
[[Image:CsM16a4.jpg|thumb|none|600px|purchase icon]]
  
== FN SCAR ==
+
== Izhmash AN-94 ==
Can be converted between the standard-length SCAR-L and the SCAR-H CQC.
+
The [[AN-94]] retains its name in game and is only available for the Terrorist faction, as the equivalent of the M16A4. The weapon's only be able to fire in a fast 2 round burst. It's very accurate and has a better performance than its counterpart, effect in middle ranges. The in-game weapon is poorly modeled as the modeler didn't has its magazine slanted to the right. The weapon has a similar tactical reloading animation as the AN-94 appearing in ''[[Battlefield 3]]'' and ''[[Battlefield 4]]''.
  
=== FN SCAR - L ===
+
[[Image:An94-1.jpg|thumb|none|500px|[[AN-94]] - 5.45x39mm]]
Can be used in accordance with different situations, as it can be switched from and assault rifle with a 30 round magazine of 5.56mm bullets to an automatic rifle with a 20 round magazine of 7.62 mm bullets.
+
[[Image:Sas with an-94.jpg|thumb|none|500px|The promotion poster shows an SAS operative wielding an AN-94]]
 +
[[Image:De dust20665.jpg|thumb|none|500px|The AN-94 in game.]]
 +
[[Image:CsAn94.jpg|thumb|none|600px|purchase icon]]
  
[[Image:Scar l-1.jpg|thumb|500px|none|[[FN SCAR#FN SCAR-L|Fabrique Nationale SCAR-L]] 5.56x45 mm NATO with Aimpoint CompM2 scope and Grippod foregrip]]
+
== Haenel Sturmgewehr 44 ==
[[Image:CSOFNSCARL.jpg|thumb|none|500px|SCAR (Basic version)]]
+
The [[Sturmgewehr 44]] is available in game with two upgraded variants and a gold-plated variant. The overall performences are similar to the "CV-47", as it's very inaccurate when firing in bursts and has lower rate of fire than many modern assault rifles.
[[Image:CSOSCARL.jpg|thumb|none|800px]]
 
[[Image:scar l o.jpg|thumb|none|800px|SCAR L]]
 
[[Image:scar l hq.jpg|thumb|none|800px|SCAR L HQ]]
 
  
=== FN SCAR - H ===
+
[[Image:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm Kurz]]
The 7.62 mm SCAR variant with a 20 round magazine.
+
[[Image:DM_dust20030.jpg|thumb|none|600px|First Person]]
 +
[[Image:Cso Stg44.jpg|thumb|none|500px|Purchase icon]]
 +
[[Image:Jennifer Sturmgewehr.jpg|thumb|none|500px|Jennifer armed with an StG44]]
 +
[[Image:Alin_Sturmgewehr.jpg|thumb|none|300px|Alin with an StG44]]
  
[[Image:FN_SCAR_-1-.jpg|thumb|none|500px|[[FN SCAR#FN SCAR-H|Fabrique Nationale SCAR-H]] 7.62x51 mm NATO with Aimpoint CompM2 scope and Grippod foregrip]]
+
== Norinco QBZ-95B ==
[[Image:CSOFNSCARH.jpg|thumb|none|500px|SCAR (Enhanced version)]]
+
The [[QBZ-95B]] is a shortened carbine variant of the PLA standard issue rifle, the QBZ-95. Because the weapon stat files are derived from the Galil, it has a 35 round magazine and is coded to use 5.56mm NATO rounds instead of 5.8mm. The weapon a has high rate of fire but also high recoil, suitable to use in close-quarter battles. It is also the one of the cheapest rifles in game after Galil, which costs about $2,100.
[[Image:scar h o.jpg|thumb|none|800px|SCAR H]]
 
[[Image:scar hq.jpg|thumb|none|800px|SCAR H HQ]]
 
[[Image:Game intro 5 bb8.jpg|thumb|none|800px|CT player Special Assault Team with an SCAR H]]
 
Note the folding handle
 
  
== FN F2000(Navigator) ==
+
[[Image:Qbz-95carb s.jpg|thumb|none|500px|QBZ-95B - 5.8x42mm]]
Known in game as The Navigator. The F2000 uses a 30 round magazine of 5.56 mm bullets.
+
[[Image:Qbz95b3.jpg|thumb|none|600px|first person model]]
 +
[[Image:Cso Qbz95b.jpg|thumb|none|500px|purchase icon]]
 +
[[Image:707 Type 95.jpg|thumb|300px|none|An South Korean 707th SMB operative carrying a QBZ-95B]]
  
[[Image:F2000.jpg‎|thumb|none|500px|[[FN F2000]] 5.56x45mm NATO]]
+
== Heckler & Koch HK416 ==
[[Image:CsoF2000.JPG|thumb|none|500px|FN F2000 5.56x45mm NATO]]
+
The [[HK416]] retains its name in game and exclusive to the counter-terrorist faction. It comes with a usable suppressor and shares similar performances as the M4A1.
[[Image:Csonew gun.png|thumb|none|500px|]]
 
[[Image:Csom134f2000.jpg|thumb|none|500px| ]]
 
[[Image:f2000 o.jpg|thumb|none|800px]]
 
  
== IMI Tavor TAR-21 ==
+
Comes with a variant called “Janus-5” which features a foregrip and use Magpul P-MAGs.
The TAR-21 is a skin for the F2000 exclusive to the Korean version.
 
  
[[Image:Tavor-tar.jpg|thumb|none|500px|[[IMI Tavor TAR-21]] 5.56x45mm NATO]]
+
[[Image:Heckler and Koch 416.jpg|thumb|none|500px|Heckler & Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]
 +
[[Image:Cso hk416.jpg|thumb|none|500px|HK 416 in game]]
 +
[[Image:Cso 416 suppressed.jpg|thumb|none|500px|HK 416 with silencer]]
 +
[[Image:Cso Reload1.jpg|thumb|none|500px|HK 416 being reloaded (Note that the dust cover is closed)]]
 +
[[Image:Suppessor 416.jpg|thumb|none|500px|Installing silencer]]
 +
[[Image:Cso Hk4166.jpg|thumb|none|500px|Purchase icon]]
  
== L85A2 ==
+
== Enfield L85A2 ==
The L85A2 is a skin exclusive to the Korean version,
+
The [[L85A2]] is exclusive to the Counter-Terrorist faction. Erroneously comes with 3-round burst function.
  
[[Image:Sal8.jpg|thumb|none|500px|[[SA80|L85A2]] 5.56x45 mm NATO]]
+
[[Image:L85A2Iron.jpg|thumb|none|500px|L85A2 - 5.56x45mm NATO]]
[[Image:Csol85fnc.jpg|thumb|none|450px| ]]
+
[[Image:Cso Sa80.jpg|thumb|none|500px|In-game screenshot. Seeing that the L85 is not mirrored here, it is likely animated with left-handed operation first. In reality, holding the L85 left-handed is extremely dangerous, as the operator will injured by spent shells and heat gas. They will also have problem reloading as the magazine release and the bolt catch are on the left side of the receiver.]]
[[Image:l85a2 o.jpg|thumb|none|800px|]]
+
[[Image:L85 bolt.jpg|thumb|none|500px|The L85A2 being drawn by its operator.]]
 +
[[Image:L85 magin2.jpg|thumb|none|500px|Inserting the new mag.]]
 +
[[Image:L85 boltcatch.jpg|thumb|none|500px|Bolt catch.]]
 +
[[Image:Cso L85a22.jpg|thumb|none|500px|Purchase icon]]
  
 
== FN FNC ==
 
== FN FNC ==
The FNC is a skin for the IDF Denfender exclusive to the Korean version.
+
The [[FN FNC]] belongs to the terrorist faction as their equivalent of the L85A2. This rifle has moderate accuracy and a controllable rate of fire.
[[Image:Fn-fnc-1-.jpg|thumb|none|500px|[[FN FNC]] 5.56x45 mm NATO]]
+
 
[[Image:Csol85fnc.jpg|thumb|none|450px| ]]
+
[[Image:Fn-fnc-1-.jpg|thumb|none|500px|FN FNC - 5.56x45mm NATO]]
[[Image:fnc o.jpg|thumb|none|800px|]]
+
[[Image:Cso fnc.jpg|thumb|none|500px|FNC in game]]
 +
[[Image:Fnc reload.jpg|thumb|none|500px|The FNC being reloaded]]
 +
[[Image:Fnc boltpull.jpg|thumb|none|500px|Pulling the charging handle]]
 +
[[Image:Cso Fncc.jpg|thumb|none|500px|Purchase icon]]
 +
[[Image:Pirate FNC.jpg|thumb|none|300px|Michaela armed with an FN FNC]]
 +
 
 +
== Colt M16A1 ==
 +
The [[M16A1]] is an exclusive weapon for the counter-terrorist faction. Comes with a 30 plus 1 round magazine and has selective fire function. The weapon is accurate but is hard to control when firing in bursts, effective in middle ranges. The rifle has a "Expert" variant, which can perform buttstrokes in close-quarter combat. The first person model of the M16A1 (except its variant) has the same animations as the M4A1, implying that it has reused the incorrect drawing and reloading animations as the previous weapon.
 +
 
 +
[[Image:M16A1w30rdMag.jpg|thumb|none|500px|M16A1 - 5.56x45mm NATO]]
 +
[[Image:Cso M16a1.jpg|thumb|none|none|500px|purchase icon]]
 +
[[Image:Sas m16a1.jpg|thumb|none|none|500px|SAS operative with an M16A1, forget about the poor trigger discipline]]
 +
 
 +
== Heckler & Koch G36C ==
 +
The '''Balrog V''' is based on the [[Heckler & Koch G36C]], it is fitted with a foregrip, a holographic sight and a tactical light.
 +
 
 +
[[Image:G36CwForegrip.jpg|thumb|none|500px|HK G36C with foregrip - 5.56x45mm NATO]]
 +
[[Image:Balrogv.jpg|thumb|none|500px|The Balrog V]]
 +
 
 +
== Heckler & Koch G11 ==
 +
The [[Heckler & Koch G11]] is named "HK G11" in game and fed with 50 rounds, comes with a fast 3-round burst function.
 +
 
 +
[[File:G11K2 left.jpg|thumb|none|500px|HK G11 K2 - 4.73x33mm]]
 +
[[File:G11 fps.jpg|thumb|none|500px|G11 in first person view]]
 +
[[File:G11 mag remove.jpg|thumb|none|500px|Removing the empty magazine while reloading]]
 +
[[File:G11 mag insert.jpg|thumb|none|500px|Inserting a loaded magazine]]
 +
[[File:G11_rotate.jpg|thumb|none|500px|Chambering a new round to finish the reload]]
 +
[[File:Avtomat G11.jpg|thumb|none|500px|purchase icon]]
 +
[[File:Guerilla G11.jpg|thumb|none|400px|Guerrilla fighter wielding a G11]]
  
== FN FAL ==
+
== AKS-74U ==
The FAL is a skin for the CV-47 exclusive to the Korean version.
+
The [[AKS-74U]] is named "AK-74U" in game and is exclusive to the terrorist faction, equivalent to the M16A1. The rifle is powerful in close range, but is not effective in longer ranges due to its unmanageable recoil and extremely poor accuracy, recommended for use in CQB only. The model incorrectly shows the weapon's selector is set to safe.
  
[[Image:FN_FAL_50_00.jpg|thumb|none|500px|[[FN FAL]] 7.62x51mm NATO]]
+
[[File:AKSU-Krinkov.jpg|500px|thumb|none|AKS-74U - 5.45x39mm]]
 +
[[File:AKSU Krinkov.jpg|500px|thumb|none|purchase icon]]
 +
[[File:Carlito.jpg|300px|thumb|none|Carlito with his Krinkov]]
  
== SVDEX + M203 Grenade launcher(Hero's weapon) ==
+
== Beretta ARX-160 ==
 +
The [[Beretta ARX-160]] is named "ARX-160" in game, fitted with a Leupold Mark 4 CQ/T optical sight and a foregrip.
  
The SVDex is the primary weapon for the unnamed human hero who appears in the games zombie mode. It has a 20 round magazine, a massive muzzle brake, and a sawn-off M203 grenade launcher attachment. The gun is also fitted with a usable EOTech Holograhic sight that acts like the mild zoom sights found on the SG552 and the AUG.
+
[[File:BerettaARX160.jpg|thumb|500px|none|Beretta ARX-160 - 5.56x45mm NATO]]
 +
[[File:Sas arx160.jpg|thumb|500px|none|SAS operative with an ARX-160]]
  
[[Image:CsoSvdm203.jpg|thumb|none|500px|]]
+
== Springfield M1 Garand ==
[[Image:Svdex_(2).jpg|thumb|none|800px|Carbine mode]]
+
The [[M1 Garand]] appears and is incorrectly coded to use 7.62 NATO rounds.
[[Image:Svdex_(3).jpg|thumb|none|800px|Grenade Launcher mode]]
 
[[Image:Svdex cso.jpg|thumb|none|800px|Carbine]]
 
[[Image:Svdex launcher.jpg|thumb|none|800px|Launcher]]
 
[[Image:Kuangchao 2.jpg|thumb|none|800px|Andre(the hero of human) with his SVDEX]]
 
  
== MK 14 Mod 0(Black Tornado) ==
+
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand - .30-06 Springfield]]
The Mk 14 Mod 0 appears ingame as the "Black Tornado". It has a high rate of fire, high power, and high accuracy. It fires from a 20-round magazine.
 
  
[[Image:M14EBR.jpg|thumb|none|500px|[[M14 Rifle#Mk 14 Mod 0 Enhanced Battle Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] 7.62x51 mm NATO with a Harris bipod and vertical RIS foregrip.]]
+
== TsKIB SOO OTs-14 "Groza" ==
[[Image:M14ebr cso.jpg|thumb|none|800px]]
+
The [[OTs-14 Groza]] is named "Groza" in game. The model incorrectly shows that the weapon has ejection ports on both sides (which will makes the weapon extremely dangerous to fire in real-life), and the bolt will automatically locks back after the user removes the magazine, it will only back in position after the new magazine is inserted, thus no manual cocking animations are shown.
[[Image:ebr o.jpg|thumb|none|800px]]
 
  
== Lightning AR-1(Rock Bass) ==
+
[[File:OTS-14.jpg|thumb|500px|none|OTs-14-4A-01 Groza - 9x39mm]]
The Lightning AR-1 appears to be a fusion of a bass guitar and an AK-pattern rifle. Of note is the mag release, which is pressed by hitting the whammy bar.
+
[[Image:Guerilla_Groza.jpg|400px|thumb|none|Guerrilla fighter holding a Groza]]
  
[[Image:guitar cso.jpg|thumb|none|800px]]
+
== Silver Shadow Gilboa Shorty ==
 +
The [[Gilboa Shorty]] appears as the “Gilboa Carbine” in-game.
  
== Skorpion(Dao Lightning/Lazy Lightning) ==
+
[[File:Gil 7.jpg|thumb|none|350px|Gilboa Shorty 7" - 5.56x45mm]]
 +
[[File:Gilboa shorti.jpg|thumb|none|500px|First person view]]
  
[[Image:Cart blue1.jpg|thumb|none|800px|Cart Blue smg mode]]
+
== Silver Shadow Gilboa Snake ==
[[Image:Cart blue2.jpg|thumb|none|800px|Cart Blue rifle mode]]
+
The [[Gilboa Snake]] appears as the “Gilboa Viper”, the upgraded variant of the Gilboa Carbine in-game. Fitted with a pair of laser designators and a red dot sight.
[[Image:Cart Red1.jpg|thumb|none|800px|Cart Red smg mode]]
+
 
[[Image:Cart Red2.jpg|thumb|none|800px|Cart Red rifle mode]]
+
[[Image:Gilboa snake.jpg|thumb|none|400px|Gilboa Snake - 5.56x45mm NATO]]
[[Image:Cart blue w.jpg|thumb|none|800px]]
+
 
[[Image:Cart red w.jpg|thumb|none|800px]]
+
== Norinco Type 86S ==
 +
The [[Norinco Type 86S]] appears and holds 30 rounds even though it is modeled with 20-round magazines. It fires in full-auto.
 +
 
 +
[[Image:Type86s.jpg|thumb|none|400px|Norinco Type 86S - 7.62x39mm]]
 +
 
 +
== DIO KH2002 Sama ==
 +
[[Image:KH2002 Sama.jpg|thumb|none|500px|[[DIO KH2002]] Sama - 5.56x45mm NATO]]
 +
 
 +
== Thales F90 ==
 +
The “Burning Bullpup” is a [[Thales F90]] fitted with ACOG scope and FN GL1 grenade launcher.
  
 
= Machine Guns =
 
= Machine Guns =
== M249 PARA SAW ==
 
The M249 is the default machine gun of the Counter-strike games. It is powerful and fast, able to field 100 rounds of ammunition with ease. However, it is a highly inaccurate gun and, like most machine guns, heavy enough to make moving with it more difficult.
 
  
[[Image:M249ParaWAmmo.jpg|thumb|none|500px|[[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249 PARA SAW]] 5.56x45mm NATO]]
+
== FN M249-E2 SAW ==
[[Image:CSOM249.jpg|thumb|none|500px|M249]]
+
The [[M249-E2 SAW]] returns from ''Counter-Strike'' and is named simply "M249" in game. It's suitable used for covering teammates in the front line.
[[Image:m249 o.jpg|thumb|none|800px]]
 
[[Image:spetsnaz cso.jpg|thumb|none|800px|CT player Spetsnaz with an M249]]
 
[[Image:terror.jpg|thumb|none|800px|Terrorist player Phoenix Connexion with an M249]]
 
[[Image:Yuri.jpg|thumb|none|800px|Terrorist player Yuri with an M249]]
 
  
 +
It comes with an Anti-Zombie variant called the "Skull-7". The Skull-7 is chambered with 120 rounds of 5.56 Anti-Zombie cartridge and equipped with a zoomable M145 machine gun optic. It has its front ripped from CSS model and positioned too high. The weapon also has five more variants: the red edition, camouflaged edition, the "Expert" variant which can perform buttstrokes in close-quarter combat. As well as the "Skull-8", it has a usable axe-type bayonet and fed with 120 rounds of 5.56 Anti-Zombie cartridge. The “Skull-6” is another variant which equipped with an optic.
  
 +
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]
 +
[[Image:Yuri.jpg|thumb|none|600px|Yuri carries an M249 in cs_italy]]
 +
[[Image:De dust20474.jpg|thumb|none|500px|The M249 in game, note the wrong details on the feed tray cover which inherited from earlier ''[[Counter-Strike]]'' games]]
 +
[[Image:CsM249.jpg|thumb|none|600px|purchase icon of the M249]]
 +
[[Image:M249red.jpg|thumb|none|600px|Christmas Special Edition]]
 +
[[Image:M249ex.jpg|thumb|none|500px|a variation named "Skull-7" in game]]
 +
[[Image:CsM249ex.jpg|thumb|none|600px|purchase icon of the Skull-7]]
 +
[[Image:SKULL8.jpg|thumb|none|600px|Skull-8 in first person]]
 +
[[Image:Skull8 melee.jpg|thumb|none|600px|Melee with the Skull-8]]
  
=== M249 PARA SAW Christmas Special ===
+
== Rheinmetall MG3 ==
The red limited edition of the M249.
+
The [[MG3]] retains its name in game. It is fed from a 200-round ammunition box and is very effective in zombie modes due to its high rate of fire can suppresses a small group of zombies. The user uses the bipod as a foregrip to better control the weapon when firing it.
  
[[Image:CSOM249CS1.jpg|thumb|none|500px|Christmas Special]]
+
It has gold-plated, Christmas special edition, and upgraded variants. The “Janus-7” is another heavily modified variant.
[[Image:CSOM249CS.jpg|thumb|none|500px|M249 Christmas Special]]
 
[[Image:M249 red.jpg|thumb|none|800px]]
 
  
== QBB95 ==
+
[[Image:MG3_Black_furniture.jpg|thumb|none|500px|MG3 - 7.62x51 mm NATO]]
The QBB95 appears under its real name, classified under the machine gun section. By default it has a box magazine.
+
[[Image:CsoMg3.jpg|thumb|none|500px]]
 +
[[Image:Mg3 chain.jpg|thumb|none|600px|Placing the M13 Belt into a MG3]]
 +
[[Image:CsMg3.jpg|thumb|none|600px|purchase icon of the MG3]]
 +
[[Image:MG3 gold.jpg|thumb|none|600px|Gold plated version of the MG3]]
 +
[[Image:Mg3g.jpg|thumb|none|600px|purchase icon of the Golden MG3]]
 +
[[Image:Mg3 xmas.jpg|thumb|none|600px|Christmas Special Edition]]
 +
[[Image:Janus7.jpg|thumb|none|600px|The Janus-7 in-game.]]
 +
[[Image:Janus7_2.jpg|thumb|none|600px|The secondary firing mode has turned the Janus-7 into an electrical shock weapon.....]]
  
[[Image:Type95lmg.jpg|thumb|none|500px|[[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] 5.8x42mm Chinese]]
+
== GE M134 Minigun ==
[[Image:CSOQBB95.jpg|thumb|none|500px|QBB95]]
+
The Handheld [[GE M134 Minigun]] is named simply as "M134" in game. Comes with 200 round belt. It has the highest rate of fire than any other MGs (but still far lower than the real Minigun). The user needs to spend 1.5 seconds to spool up the barrels before firing it. The weapon is also extremely heavy, greatly reducing the user's moving speed when firing it.
[[Image:qbb95 o.jpg|thumb|none|800px]]
 
  
 +
It comes with a modified variant (M134 Predator) which could shorten the time of spooling up the barrels. Other variants included the Christmas edition and the “M134 Vulcan”. The latter variant feature eight barrels and quick bursts which only made appearance in Zombie Mode 3 and usable by the hero.
  
=== QBB95EX(Jagged Samurai) ===
+
[[Image:Minigun 2.JPG|thumb|none|500px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]
The Jagged Samurai is the special edition of the QBB95, equipped with a drum magazine. The Jagged Samurai's most attractive feature is the high amount of spare ammo the player can carry while using it.
+
[[Image:CsoM134.jpg|thumb|none|500px|First person view of the Minigun]]
 +
[[Image:M134 fire.jpg|thumb|none|600px|Firing the M134 ]]
 +
[[Image:M134 reload.jpg|thumb|none|600px|Reloading a M134]]
 +
[[Image:CsM134.jpg|thumb|none|600px|Purchase icon of the Minigun]]
 +
[[Image:Ma tankerred.jpg|thumb|none|400px|The machine gunner of the Red faction with a Minigun]]
 +
[[Image:M134 xmas.jpg|thumb|none|600px| Christmas Special edition ]]
 +
[[Image:M134ex.jpg|thumb|none|600px|M134 Predator]]
  
[[Image:Qbb95ex.jpg|thumb|none|800px]]
+
== Heckler & Koch HK23E ==
[[Image:95ex.jpg|thumb|none|800px]]
+
The [[Heckler & Koch HK23E]] is named simply as "HK23" in game, fed from a 100-round ammunition box. It has high flexibility and is suitable for engage the zombie bosses in Zombie Scenario Mode.
  
== MG3(Terminator) ==
+
It comes with a gold-plated variant and two upgraded variants. Oddly, the model always shows the weapon's selector is set to 3 round bursts, and the extractor is at the wrong side, it shouldn’t be on the same side which the charging handle is located. And the bolt will magically locks back during reloads.  
The MG3 fires 200 rounds of 7.62 ammunition, making it a high-powered and very fast weapon. Due to its high magazine, it's ideal for cover fire, and quite good at taking on hoards in the zombie mode.
 
  
[[Image:MG 3.jpg|thumb|none|500px|[[MG42#MG3|MG3]] 7.62x51 mm NATO]]
+
[[Image:HK23.jpg|thumb|none|500px|Heckler & Koch HK23E - 5.56x45mm NATO]]
[[Image:CSOMG3.jpg|thumb|none|500px|Terminator-MG3]]
+
[[Image:CsoHk23e.jpg|thumb|none|500px|first person]]
[[Image:Mg3 cso.jpg|thumb|none|800px]]
+
[[Image:CsHk23.jpg|thumb|none|600px|purchase icon]]
[[Image:Mg3 o.jpg|thumb|none|800px]]
+
[[Image:Dm suzhou0001.jpg|thumb|none|600px|Golden variant]]
 +
[[Image:Hk23g.jpg|thumb|none|600px|purchase icon of the gold-plated version]]
  
 +
== Saco Defense M60E4 ==
 +
The [[M60E4]] retains its name in game. Comes with 100 round ammunition box. It is powerful, highly flexible, surprisingly accurate, but has a low rate of fire. The weapon also comes with gold-plated and “Maverick” variants.
  
=== MG3 Christmas Special(Terminator) ===
+
A variant called the '''Balrog VII''' is also based on the M60E4, it fires explosive rounds and fed with 120 rounds. The weapon is fitted with a M145 machine gun optic.
The MG3/Terminator has a Christmas variant with red furniture, antler horns, and a wrapped present in lieu of a proper ammo box.
 
  
[[Image:Csocmg3cm134.jpg|thumb|none|500px|MG3 Christmas Special]]
+
[[Image:M60E4.jpg|thumb|none|500px|M60E4 - 7.62x51mm NATO]]
[[Image:Mg3 xmas.jpg|thumb|none|800px]]
+
[[Image:Vc with m60e4.jpg|thumb|none|400px|a poster of the M60e4 machine gun]]
[[Image:Mg3 xmas o.jpg|thumb|none|800px]]
+
[[Image:ZM abyss0008.jpg|thumb|none|500px|The M60E4 in game]]
 +
[[Image:CsM60.jpg|thumb|none|600px|purchase icon]]
 +
[[Image:Yuri_with_M60.jpg|thumb|none|300px|Yuri with an M60E4]]
 +
[[Image:Balrog-7.jpg|thumb|none|600px|Balrog VII]]
 +
[[Image:Maverick mk43.jpg|thumb|none|500px|"Maverick" Variant]]
 +
[[Image:SAS M60 Custom.jpg|thumb|400px|none|An SAS operative with an M60 Maverick]]
  
== GE M134 Minigun(Vulcan machine gun) ==
+
== Heckler & Koch MG36 ==
The Vulcan machine has a feed chute with 200 rounds and a very high shooting speed (though predictably nowhere near real-life minigun speeds). It is an extremely heavy machine gun and takes a second to spin up, but is a very powerful weapon to boot, if even only for how much lead it can field at once. Secondary fire spins the gun up to reduce the time between contact and opening fire.
+
The [[MG36]] retain its name in game, appearing as the most flexible machine gun in the game after the "QBB95", with high rate of fire but manageable recoil. Comes with 100 round C-MAG drums and a usable optic.
  
[[Image:Minigun 2.JPG|thumb|none|500px|Handheld [[GE M134 Minigun#Hand Held M134 Minigun |GE M134 Minigun]] with 'Chainsaw grip' to handle the recoil force 7.62x51 mm NATO]]
+
It has a gold-plated and a Christmas Special variant. The Christmas variant shoots out ice bullets instead of regular bullets, and it is also suppressed.
[[Image:CSOM134.jpg|thumb|none|500px| ]]
 
[[Image:Csom134f2000.jpg|thumb|none|500px| ]]
 
[[Image:M134 cso.jpg|thumb|none|800px| ]]
 
[[Image:M134 o.jpg|thumb|none|800px| ]]
 
[[Image:Zsm brothers.jpg|thumb|none|800px|Wallpaper for Zombie Scenario Mode, David Black with an Minigun]]
 
  
=== M134 Minigun Christmas Special(Vulcan machine gun) ===
+
[[Image:MG36.jpg|thumb|none|500px|Heckler & Koch MG36 - 5.56 x 45mm NATO]]
The Christmas-edition Vulcan, with red casing and barrels, sled runners, and other Christmas-themed decor.  
+
[[Image:Zs lostcityEasy0009.jpg|thumb|none|600px|HK MG36 in game.]]
 +
[[Image:Mg36_cso.jpg|thumb|none|600px|purchase icon]]
 +
[[Image:Marineboy.jpg|thumb|none|600px|Enzo carries an MG36.]]
  
[[Image:Csocmg3cm134.jpg|thumb|none|500px|M134 Minigun Christmas Special ]]
+
== ZiD PKM ==
[[Image:M134 xmas o.jpg|thumb|none|800px| ]]
+
The [[PKM]] is fed with 150 rounds 7.62mm cartridge in an ammo box. It is powerful but inaccurate and has high recoil, could be switched between "automatic mode" and an erroneous "3-round burst mode".
  
== Heckler & Koch HK23E(Dark Knight) ==
+
It also comes with gold-plated and upgrade variants.
The HK23E (labeled the 'Dark Knight' ingame) fires 100 rounds of 5.56mm ammunition with a high rate of fire and decent damage. The weapon's key feature is its light weight, which makes movement easier (and presumably makes recoil worse).  
 
  
[[Image:HK23.jpg|thumb|none|500px|[[Heckler & Koch HK series machine guns#Heckler & Koch HK23|Heckler & Koch HK23E]] 5.56x45mm NATO]]
+
[[Image:HungarianPKM.jpg|thumb|none|500px|PKM - 7.62 x 54mm Russian]]
[[Image:Hk23e_cso.jpg|thumb|none|800px]]
+
[[Image:Zs trace0038.jpg|thumb|none|500px|First person view]]
[[Image:Hk23e o.jpg|thumb|none|800px]]
+
[[Image:Cso Pkm.jpg|thumb|none|500px|Purchase icon of the PKM]]
 +
 
 +
== FN MK 48 Mod 0 ==
 +
The [[Mk 48 Mod 0]] is simply named "MK48" in game. Comes with an EO-Tech Holographic Sight, a foregrip and a 120 round ammo box, both accuracy and rate of fire are low.
 +
 
 +
It has a variant called the “Thanatos-7” which can shoots a propeller-like blade via secondary firing mode. A fictional weapon called the “VULCANUS-7” is also resembles the Mk 48.
 +
 
 +
[[Image:MK48.jpg|thumb|none|500px|MK 48 Mod 0 - 7.62 x 51mm NATO]]
 +
[[Image:De dust2 20120410 1434470.jpg|thumb|none|500px|First person view]]
 +
[[Image:Zs deadend 20120410 1345250.jpg|thumb|none|500px|Placing belt]]
 +
[[Image:Cso Mk48.jpg|thumb|none|500px|Purchase icon]]
 +
 
 +
== Daewoo K3 ==
 +
The [[Daewoo K3]] is simply named "K3" in game. Comes with a 150 round ammo box. Appears as a free-edition machine gun for players to use. It is also the spawn weapon in Zombie Scenario maps.
 +
 
 +
[[File:Daewoo K3.jpg|thumb|none|500px|Daewoo K3 - 5.56 x 45mm NATO]]
 +
[[Image:K3 fps.jpg|thumb|none|600px|First Person View]]
 +
[[Image:K3 cover up.jpg|thumb|none|500px|Opening up the feed tray cover while reloading]]
 +
[[Image:K3 placing chain.jpg|thumb|none|500px|Placing a new ammo box]]
 +
[[Image:K3 cover down.jpg|thumb|none|500px|Closing the receiver cover to finish the reload]]
 +
[[Image:Cso daewoo k3.jpg|thumb|none|500px|purchase icon]]
 +
 
 +
== Browning M2HB ==
 +
The [[Browning M2HB]] appears as "M2" in game as a man-portable weapon. In mode A, the player will fires the gun by carrying it (fires in single only), accuracy is extremely low and recoil is high. While in mode B, the player installs the tripod and uses it as a mounted weapon (fires in automatic), perfect when used in a bunker against zombies.
 +
 
 +
Unusable M2s are also seen mounted on Humvees in some maps (Reused from ''[[Counter-Strike: Condition Zero]]'').
 +
 
 +
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2 Heavy Barrel - .50 BMG]]
 +
 
 +
== MG42 ==
 +
The [[MG42]] comes with a 95 round drum magazine, and is incorrectly coded to fire 7.62 NATO rounds.
 +
 
 +
[[Image:MG42.jpg|thumb|none|500px|MG42 - 7.92x57mm Mauser]]
 +
[[Image:Mg42cso.jpg|thumb|none|500px|MG42 in game.]]
 +
 
 +
== M1918A2 BAR ==
 +
The [[M1918A2 BAR]] is named “M1918 BAR” in game. It is classified in the rifles category, and is coded to firing 7.62 NATO rounds.
 +
 
 +
[[Image:BAR1918.jpg|thumb|none|500px|M1918A2 BAR - .30-06 Springfield]]
 +
 
 +
== IWI Negev NG-7 ==
 +
 
 +
== Heckler & Koch HK121 I ==
 +
The [[Heckler & Koch HK121|Heckler & Koch HK121 I]] (MG5 A2) comes with an upgraded variant which has a drum-fed under-barrel grenade launcher attached below the handguard.
 +
 
 +
[[File:MG5 A2.jpg|thumb|none|400px|Heckler & Koch MG5 A2 - 7.62x51mm NATO]]
 +
 
 +
== CIS Ultimax 100 Mk 3 ==
 +
The [[Ultimax 100 Mark 3]] is simply called the "Ultimax 100" in game, fed from a drum magazine.
 +
 
 +
[[File:U100 Mk3 Stock.jpg|thumb|none|400px|Ultimax 100 Mark 3 - 5.56x45mm NATO]]
 +
 
 +
== Maxim Gun ==
 +
The "Oz Tin Robot Machine Gun" is a heavily-modified version of the [[Maxim Gun]].
 +
 
 +
[[File:Maxim1895.jpg|thumb|400px|none|Maxim machine gun - 7.92x57mm Mauser]]
  
 
= Sniper Rifles =
 
= Sniper Rifles =
  
 
== Steyr Scout ==  
 
== Steyr Scout ==  
More compact than the other sniper rifles, it also has a quiet firing sound that makes The Scout the best choice for concealed firing.
+
The [[Steyr Scout]] is renamed to "Schmidt Scout" in game. As in ''Counter-Strike'', the Scout is accurate, quite and light but is weaker than the "AWP" for balance reasons, requiring the user to hit 2 shots to kill an enemy (except for headshots), making it a professional sniper's choice. However, the weapon is almost useless in ''Counter-Strike Online'' when other 7.62mm bolt-action sniper rifles were introduced to the game, as they are all powerful than the Scout. The model is retextured from ''Counter-Strike'' model but with a scope from ''Condition Zero''. Comes with a red edition.
  
[[Image:Scout.jpg|thumb|none|500px|[[Steyr Scout]] 7.62x51 mm NATO]]
+
[[Image:Scout.jpg|thumb|none|500px|Steyr Scout - 7.62x51 mm NATO]]
[[Image:CSOSTEYRSCOUT.jpg|thumb|none|800px|Schmidt Scout]]
+
[[Image:Scout (2).jpg|thumb|none|600px|first person]]
[[Image:scout_cso.jpg|thumb|none|800px]]
+
[[Image:CsScout.jpg|thumb|none|600px|purchase icon]]
[[Image:scout cso2.jpg|thumb|none|800px]]
+
[[Image:Scoutred.jpg|thumb|none|600px|The Red Scout in first person]]
  
 
== Heckler & Koch G3SG/1 ==
 
== Heckler & Koch G3SG/1 ==
The HK G3 comes equipped with a scope capable of switching between two different levels of zoom. It uses a high capacity magazine as compared to the other sniper rifles.
+
The [[Heckler & Koch G3SG/1]] is named "D3/AU-1" in game. Available for the terrorist faction. While it has a model from ''Counter-Strike'', its scope is ripped from ''Source''. As most of the “HK slap” weapons in game, the extractor is at the wrong side, it shouldn't be on the same side which the charging handle is located .
  
[[Image:H&KSG1.jpg‎ |thumb|none|500px|[[Heckler & Koch G3#H&K G3SG/1|Heckler & Koch G3SG/1]] 7.62x51 mm NATO]]
+
[[Image:H&KSG1.jpg‎|thumb|none|500px|Heckler & Koch G3SG/1 - 7.62x51 mm NATO]]
[[Image:CSOHKG3SG1.jpg|thumb|none|800px|D3/AU-1]]
+
[[Image:De dust20525.jpg|thumb|none|500px|G3SG1 in game]]
[[Image:G3sg1 cso.jpg|thumb|none|800px]]
+
[[Image:CsG3sg1.jpg|thumb|none|600px|purchase icon]]
[[Image:G3sg1 cso2.jpg|thumb|none|800px]]
 
  
== SIG SG550 Sniper ==
+
== SIG SG 550 SR ==
The SG-550 is exclusive to CTs. It has a higher fire rate than the other rifles of its class.
+
The [[SIG SG 550 SR]] is named "KRIEG 550 Commando" in game. Available for the counter-terrorist faction, equivalent to the G3SG/1. It has a ''Counter-Strike'' model, with ''Condition Zero'' scope.  
  
[[Image:SG550sniper.gif|thumb|none|500px|[[SIG SG 550#SIG SG 550|SIG SG 550 Sniper]] 5.56x45 mm NATO]]
+
[[Image:550sniper.jpg|thumb|none|500px|SIG SG 550 SR - 5.56x45 mm NATO]]
[[Image:CSOSIGSG550S.jpg|thumb|none|800px|Krieg 550 Sniper]]
+
[[Image:De dust20445.jpg|thumb|none|600px|SG550 in-game]]
[[Image:550o.jpg|thumb|none|800px]]
+
[[Image:CsSg550.jpg|thumb|none|600px|purchase icon]]
[[Image:gsg9.jpg|thumb|none|800px|CT player GSG9 with an SG550 Sniper]]
+
[[Image:Alice sg550.jpg|thumb|none|500px|Alice with a SIG SG 550 SR]]
  
== VSK94 ==
+
== KBP VSK-94 ==
The sniper rifle,VSK94 which equipped with a silencer , feed with 20 rounds 9 mm bullets, which can effectively does a silent shot.
+
The [[VSK-94]] retain its name in game, comes with an integrated suppressor and exclusive to the counter-terrorist faction. Suitable to use for silent kills or uses as an SMG due to its light weight and full-auto feature. The weapon has the highest rate of fire in the sniper rifle category, but it is extremely inaccurate when firing in bursts due to high recoil and does low damage as other 9mm SMGs (using the same ammo in game). Also, the scope can be zoomed once only. Interestingly, despite that the model showing the VSK-94 has PKN-03M night vision scope attached, it still reuses the original sight reticle from ''[[Counter-Strike]]'' and the scope does not featuring any night vision functions.
  
[[Image:VSK94.jpg|thumb|none|500px|VSK94 9x39 mm]]
+
[[Image:VSK-94.jpg|thumb|none|500px|VSK-94 old model - 9x39 mm]]
[[Image:CSOVSK94.jpg|thumb|none|800px|VSK94]]
+
[[Image:VSK-94 Cso.jpg|thumb|none|600px|VSK-94 in game]]
[[Image:Vsk94 o.jpg|thumb|none|800px]]
+
[[Image:VSK-94 reload.jpg|thumb|none|600px|VSK-94 being reloaded]]
 +
[[Image:Vsk94.jpg|thumb|none|600px|purchase icon]]
 +
[[Image:Sas vsk.jpg|thumb|none|400px|SAS operative take aims with his VSK-94]]
  
== SVD Dragunov ==
+
== Izhmash SVD==
The SVD sniper rifle with semi-automatic funtion feed with 10 rounds 7.62 mm ammunition. It's quiet smoothly, it has good accuracy and does high damage.
+
The [[SVD]] is named simply "SVD" in game, as the terrorists' equivalent to the VSK-94. The user could usually kills an enemy with a shot, although it is less accurate due to the high recoil. Comes with a variant called "SVDEX" and only available for the hero in Zombie Mode 3. It features a Barrett style muzzle brake, 20 round magazine, a sawn-off M203 and an unusable EOTech Holographic sight. Interestingly, despite that the model showing the Dragunov has PSO-1 scope attached, it still reuses the original sight reticle from ''[[Counter-Strike]]'', instead of the “exclusive” sight reticle of the "M400".
  
 
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]
 
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]
[[Image:Svd o.jpg|thumb|none|800px]]
+
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]
[[Image:rb_svd.jpg|thumb|none|500px|Terrorist player Red Beret Condottiere with an SVD ]]
+
[[Image:Rbc.jpg|thumb|none|600px|A sniper of the Red Brigades take aims with his Dragunov.]]
 +
[[Image:De dust20558.jpg|thumb|none|600px|SVD in game]]
 +
[[Image:CsSvd.jpg|thumb|none|600px|purchase icon]]
 +
[[Image:CsoSvdm203.jpg|thumb|none|500px|a poster of the SVDEX.]]
 +
[[Image:Kuangchao_2.jpg|thumb|none|600px|The hero with his SVDEX.]]
 +
[[Image:Svdex_(2).jpg|thumb|none|600px|First person view]]
 +
 
 +
== Accuracy International Arctic Warfare Magnum ==
 +
The [[Accuracy International Arctic Warfare Magnum]] (a.k.a. the "AWP") returns from ''Counter-Strike'' and is named "Magnum Sniper Rifle" in game, with a few variations. Its model is slightly improved from ''Counter-Strike'', and is possibly using the ''Source'' scope. As in all of the ''Counter-Strike'' games, the AWM is is often incorrectly referred to as the "AWP". The actual Arctic Warfare Police is only chambered for 7.62 NATO instead of .338 Lapua Magnum. Holds 10 rounds in its magazine, though in reality the AWM is only fed from 5-round magazines, the 10-round magazine being on the actual AWP instead.
 +
 
 +
A variant called the "AWP-Z" is the zombie infected version of the "AWP".
 +
 
 +
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|500px|Accuracy International AWM - .338 Lapua Magnum]]
 +
[[Image:Natasha.jpg|thumb|none|600px|Natasha take aims with her AWSM in de_vertigo.]]
 +
[[Image:De dust20457.jpg|thumb|none|600px|The original Green AWSM in first person view]]
 +
[[Image:CsAwp.jpg|thumb|none|600px|purchase icon of the AWSM]]
 +
[[Image:Awpred.jpg|thumb|none|600px|Christmas special edition]]
 +
[[Image:De dust20399.jpg|thumb|none|600px|camouflaged variant]]
 +
[[Image:Awpcamo.jpg|thumb|none|600px|purchase icon of the camouflaged AWSM]]
 +
[[Image:Sniper force.jpg|thumb|none|600px|The enemy sniper in Human Scenario Mode with a camouflaged AWSM]]
 +
[[Image:Awpred2.jpg|thumb|none|600px|The Red AWSM in first person]]
 +
 
 +
== Sako TRG-42 ==
 +
The [[Sako TRG-42]] is named "TRG42" in game, comes with a folding stock and fed with 10 round magazine. It shares most performances as the AWP, but this rifle has different sight reticle.
 +
 
 +
Comes with a variant called the "TRG42 White Gold".
 +
 
 +
[[Image:Sako trg42.jpg|thumb|none|500px|Sako TRG-42 - .338 Lapua Magnum]]
 +
[[Image:De dust20533.jpg|thumb|none|600px|TRG-42 in game]]
 +
[[Image:De dust20535.jpg|thumb|none|500px|The sight reticle of the TRG-42]]
 +
[[Image:CsTrg42.jpg|thumb|none|500px|purchase icon of the TRG-42]]
 +
[[Image:Natasha trg.jpg|thumb|none|500px|Natasha with a TRG-42]]
 +
[[Image:Trg42white.jpg|thumb|none|600px|Platinum variant]]
 +
[[Image:Trg42g.jpg|thumb|none|600px|purchase icon of the platinum variant]]
 +
 
 +
== Heckler & Koch SL8-1 ==
 +
The [[Heckler & Koch SL8-1]] is named simply "SL8" in game. Comes with 20 round mag and 25 round for the gold-plated, shiny gold-plated version and high capacity variant. Even though this is the single stack SL8-1 variant, it erroneously uses the shorter double stack magazines of the European/Canadian variants. The high capacity variant feeds from AR-15 magazines, a possible modification for the SL8-1 done by replacing the magazine well and removing part of the receiver. The rifle is weak, but does high rate of fire and has high accuracy.
 +
 
 +
[[File:H&KSL8Tactical.jpg|thumb|none|500px|Heckler & Koch SL8 - 5.56x45 mm NATO]]
 +
[[Image:CsoSl8.jpg|thumb|none|500px|The SL8 in-game]]
 +
[[Image:Sl8 bolt.jpg|thumb|none|600px|Chambering the SL8]]
 +
[[Image:Sl8 reload.jpg|thumb|none|600px|Reloading the SL8]]
 +
[[Image:Sl8 scope.jpg|thumb|none|600px|The sight reticle of the SL8]]
 +
[[Image:CsSl8.jpg|thumb|none|600px|purchase icon of the SL8]]
 +
[[Image:Cs assault0059.jpg|thumb|none|600px|gold plated]]
 +
[[Image:Sl8g.jpg|thumb|none|600px|purchase icon of the Golden SL8]]
 +
[[Image:csoSl8ex.jpg|thumb|none|500px|Extended Mag variant in first person]]
 +
[[Image:Sl8ex.jpg|thumb|none|600px|The Extended Mag variant in game]]
 +
 
 +
== Remington M24 Sniper Weapon System ==
 +
The [[Remington M24 Sniper Weapon System]] is called simply "M24" in game and is painted with urban camo. Erroneously comes with a 10-round detachable magazine (it's not an M24A2 as the weapon's magazine is shorter and is flush into the receiver. It is suggested that the weapon is just a custom Remington 700 rifle). The user can usually kill an enemy with one shot in medium ranges.
  
== Accuracy International Arctic Warfare Magnum(AWM) ==
+
[[Image:Remington M24.jpg|thumb|none|500px|M24 Sniper Rifle - 7.62x51 mm NATO]]
The Magnum sniper rifle as a heavy sniper rifle and feed with 10 rounds .338 Lapua magnum bullets, because of its high damage so it could be said that the king of all weapons. When it's firing, the gunfire which shocked overall is the symbol of its powerful firepower.
+
[[Image:M24a1.jpg|thumb|none|600px|The M24 in game. Note the size of the magazine. How many rounds could fit in? Maybe one. Nevermind that this variant of the M24 doesn't have a detachable magazine to start with.]]
 +
[[Image:M24 mag.jpg|thumb|none|600px|M24 being reloaded]]
 +
[[Image:M24 scope.jpg|thumb|none|600px|Sight reticles of the M24, XM2010 and the Parker-Hale, similar to the one used in ''[[Counter-Strike: Source]]''.]]
 +
[[Image:CsM24.jpg|thumb|none|600px|purchase icon]]
  
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|500px|[[Accuracy International Arctic Warfare series#AWM|Accuracy International AWM]] .338 Lapua Magnum]]
+
== EDM Arms Windrunner M98 ==
[[Image:CSOAIAWM.jpg|thumb|none|400px|Magnum Sniper Rifle]]
+
The [[EDM Arms Windrunner]] M98, the .338 Lapua version of the EDM Arms Windrunner appears as the "M400" in game, seemingly named after the [[Cheyenne Tactical M-200 Intervention]]. The weapon is not a CheyTac M200 Intervention as the model lacks the carrying handle and the handguard. In game, this rifle has a unique exclusive sight reticle.
[[Image:awp o.jpg|thumb|none|800px]]
 
[[Image:Game intro 5 bb10.jpg|thumb|none|800px|CT player Natasha with an AWP]]
 
[[Image:arctic cso.jpg|thumb|none|800px|Terrorist player Arctic Avenger with an AWP]]
 
  
=== Magnum Sniper Rifle Christmas Special(AWM) ===
+
Also comes in "Splash" variant.
It's the red limited edition of the Magnum Sniper Rifle , it can allows you to become the brightest sniper in the battlefield .
 
  
[[Image:CSOAIAWMCS1.jpg|thumb|none|800px|Christmas Special]]
+
[[Image:M96rifle.jpg|thumb|none|500px|EDM Arms Windrunner M96 for reference - .50 BMG]]
[[Image:CSOAIAWMCS.jpg|thumb|none|800px|Magnum Sniper Rifle Christmas Special]]
+
[[Image:DM dust20021.jpg|thumb|none|600px|M400 .338]]
[[Image:awp red o.jpg|thumb|none|800px]]
+
[[Image:DM dust20022.jpg|thumb|none|600px|Sight reticle of the "M400". It is almost identical to the one used on the real PSO-1]]
 +
[[Image:M400.jpg|thumb|none|600px|purchase icon]]
  
=== Magnum Sniper Rifle Camouflaged(AWM) ===
+
== Walther WA 2000 ==
The Magnum Sniper Rifle because of the different fields,cause the color of the weapon has been adjusted,made it had become an  powerful sniper rifle. In the battlefield such as,gravel and debris.During the hide,it has more effectiveness.
+
The [[Walther WA 2000]] retains its name as the WA2000 in game and is erroneously feed with 12 rounds.  
  
[[Image:awp camo o.jpg|thumb|none|800px]]
+
The rifle also comes with a gold-plated variation which fed with 15 rounds and shiny gold-plated variant to celebrate Counter-Strike Online's 10th anniversary.
  
== Sako TRG(Finnish Star) ==
+
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - 7.62x51 mm NATO]]
The Finnish Star-TRG feed with 10 rounds .338 Lapua Magnum bullets, it's a heavy sniper rifle which has awesome firepower. The weapon has been imported with the TRG system. After the advent, it does very good job in different wars. The Precision 2-stage high-rate sniper scope, allows anything become vulnerable.
+
[[Image:CsoWa2000.jpg|thumb|none|600px|First person]]
 +
[[Image:Wa2000 mag.jpg|thumb|none|600px|Inserting a new magazine into a WA-2000]]
 +
[[Image:Sas wa2000.jpg|thumb|none|400px|An SAS operative with a WA 2000]]
 +
[[Image:CsWa2000.jpg|thumb|none|600px|Purchase icon]]
 +
[[Image:Wa2000gold.jpg|thumb|none|600px|WA2000 Gold]]
 +
[[Image:Wa2000g.jpg|thumb|none|600px|Purchase icon of the gold-plated variant]]
  
[[Image:Sako trg42.jpg|thumb|none|500px|[[Sako TRG#Sako TRG-42|Sako TRG-42]] .338 Lapua Magnum]]
+
== Barrett M95 ==
[[Image:CSOTRG.jpg|thumb|none|800px|Sako-TRG]]
+
The [[Barrett M95]] retains its name in game. One of the sniper with the best DPS against human opponents and bosses in Human Scenario, only hampered by its 5-round magazine and heavy weight.
[[Image:trg o.jpg|thumb|none|800px]]
 
[[Image:trg42 hq.jpg|thumb|none|800px|TRG-42 HQ]]
 
  
== Cheyenne Tactical M-200 Intervention(Hawkeye) ==
+
The weapon also comes with a Christmas special edition variant, as well as the White Tiger as its Transdecent counterpart.
The Hawkeye M200 was developed by the CheyTac company, feed with 10 rounds of .408 Cheytac ammunition. With high precision sniper scope, the ideal state can be directly hunt for the target which outside 2,000 meters. Powerful firepower allows the weapon become the one of the most horrible sniper rifle in the battlefield.
 
  
[[Image:M200.jpg|thumb|none|500px|[[Cheyenne Tactical M-200 Intervention]] .408 Chey Tac]]
+
[[Image:Barrett m90.jpg|thumb|none|500px|Barrett M95 - .50 BMG]]
[[Image:CSOM200.jpg|thumb|none|800px|M200 .338]]
+
[[Image:M95 CSo.jpg|thumb|none|600px|The M95 in de_dust2]]
*This picutre might just be a skin in Counter Strike 1.6 for the AWP, as it says .338 laupa instead of .408 cheytac
+
[[Image:CsM95.jpg|thumb|none|600px|Purchase icon]]
[[Image:M200 o.jpg|thumb|none|800px]]
 
[[Image:M200 hq.jpg|thumb|none|800px|M200 HQ]]
 
  
== Heckler & Koch SL-8(The Eye of the trial) ==
+
== Remington XM2010 Enhanced Sniper Rifle ==
The Eye of the Trial has high shooting speed and a 20 round magazine. It is a moderately powerful gun with a sniper scope and high accuracy (when fired in bursts), making it a good starting weapon.
+
The [[Remington XM2010 Enhanced Sniper Rifle]] is named the "XM2010", appears as the one of the most powerful sniper rifle in game and fed with 5 rounds. It does higher damage than the M24, but has a lower capacity. The rifle also shares the same scope reticle as the M24 and the Parker-Hale.
  
[[Image:H&KSL8BlackTacticalMod.jpg|thumb|none|500px|[[Heckler & Koch G36#Heckler & Koch SL8|Heckler & Koch SL8]] 5.56x45 mm NATO]]
+
[[Image:XM2010.jpg|thumb|none|500px|Remington XM2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum<br>(Note that compared to the similar-looking MSR, the XM2010 ESR has a differently shaped trigger guard, different butt-stock with longer cheek-rest, magazine release paddle, slightly longer barrel and is available only with 5-round magazines.)]]
[[Image:sl8.jpg|thumb|none|800px]]
+
[[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR for comparison - .338 Lapua Magnum]]
 +
[[Image:De dust20002.jpg|thumb|none|600px|First person view]]
 +
[[Image:Xm2010 PUI.jpg|thumb|none|600px|purchase icon]]
  
=== Gold Heckler & Koch SL-8(The Eye of the trial) ===
+
== Accuracy International AS50 ==
A gold-plated cosmetic variant of the SL-8.
+
The [[Accuracy International AS50]] is an anti-materiel sniper rifle which fires in semi-automatic and fed with 5 round magazine.  
  
[[Image:gsl8.jpg|thumb|none|800px]]
+
Interestingly, the weapon has a very similar reloading animation with the AS50 in ''[[Call of Duty: Modern Warfare 3]]''. The weapon also comes with two upgrade variants, a pink gold edition, and a "Bendita" variant, which deals holy afterburn to enemies.
  
== AW50 ==
+
[[Image:As50sr.jpg|thumb|none|500px|Accuracy International AS50 - .50 BMG]]
The AW50 is only a skin for the Magnum Sniper Rifle in Korea version.
+
[[Image:Hs desertstorm0016.jpg|thumb|none|500px|First person view]]
[[Image:AW50F.jpg|thumb|none|500px|[[Accuracy International Arctic Warfare series#AW50 / AW50F|Accuracy International AW50F]] .50 BMG]]
+
[[Image:As50 purchase.jpg|thumb|none|500px|Purchase icon]]
[[Image:CSO090212 newskin.jpg|thumb|none|500px|]]
+
[[Image:Cso Walter.jpg|thumb|none|300px|Walter with an AS50 in de_piranesi, note that he is holding the barrel instead of the handguard.]]
[[Image:aw50 o.jpg|thumb|none|800px|]]
 
  
== [[Remington 700#M24 Sniper Rifle|M24 Sniper Rifle]] ==
+
== Parker-Hale Model 1200 ==
The Heavy sniper rifle Orion-M24 has used a lightweight design allow you significantly increased moving speed, in the middle range combat,you can kill your enemy quickly. The biggest feature is: when you are at walking state ,it can still maintain its high accuracy. When you are in long range,it does lower damage,but the 90 rounds high capacity can play beyond injury in the protracted war.
+
The [[Parker-Hale Model 1200]], a British-made bolt-action sniper rifle which shares similar performance to the M24, appears as the "M82" in game (although it's not actually a Parker-Hale M82, note the details of the buttstock). It erroneously has a 10 round (or even higher in upgraded variants) detachable box magazine plus its ZF-69 scope can be zoomed once only. Additionally, the rifle shares the same sight reticle as the M24 and the ESR.
  
[[Image:M24.jpg|thumb|none|500px|[[Remington 700#M24 Sniper Rifle|M24 Sniper Rifle]] 7.62x51 mm NATO]]
+
[[Image:ParkerHaleRiflescoped.jpg|thumb|none|500px|Parker-Hale 1200 - 7.62x51mm NATO]]
[[Image:M24_cso.jpg|thumb|none|800px|M24 in game]]
+
[[Image:ParkerM82.jpg|thumb|none|500px|Parker-Hale Model 82 for comparison - 7.62x51mm NATO]]
 +
[[Image:Vintovka parkerhale.jpg|thumb|none|500px|purchase icon]]
  
== Blaser 93 ==
+
== Blaser R93 LRS2 ==
The R93 is just a skin for the Magnum Sniper Rifle in Korea version.
+
The [[Blaser R93 LRS2]] is named simply as "R93" in game. It has lighter weight than the AWP and has higher rate of fire, comes with a 5 round mag.
[[Image:Blaser93SniperRifleA.jpg|thumb|none|500px|[[Blaser R93 Sniper Rifle|Blaser 93]] .338 Lapua Magnum]]
 
[[Image:r93 o.jpg|thumb|none|800px]]
 
  
== Crossbow(Eagle Crossbow) ==
+
[[Image:Blaser93SniperRifleA.jpg|thumb|none|500px|Blaser R93 LRS2 - .338 Lapua Magnum]]
The Eagle Crossbow can load with 50 rounds arrows, with high shooting speed and high accuracy advantages. When its firing ,it's really quite, you can hide in the dark and not easy to reveal your position. After a shot,it would not immediately hit your enemy, so that guess the actions of your enemy and then use it wisely.
+
[[Image:R93 cso.jpg|thumb|none|500px|First person view]]
 +
[[Image:R93 bolt.jpg|thumb|none|500px|Chambering a new round]]
 +
[[Image:R93 reload.jpg|thumb|none|500px|R93 being reloaded]]
 +
[[Image:R93 scope.jpg|thumb|none|500px|The sight reticle of the R93]]
 +
[[Image:Csoo Blaser93.jpg|thumb|none|500px|Purchase icon]]
  
[[Image:crossbow cso.jpg|thumb|none|800px]]
+
== Accuracy International AW50F ==
 +
The [[Accuracy International AW50F]] is named "AW50" in game. Comes with a 5 round mag.
  
= Grenade =
+
[[Image:AW50F.jpg|thumb|none|500px|AW50F - .50 BMG]]
== M67 hand grenade(Destruction Grenade) ==
+
[[Image:Cso aw50.jpg|thumb|none|500px|AW50F in first person view]]
Frag Grenade:
+
[[Image:Aw50 bolt.jpg|thumb|none|500px|Chambering the next round]]
The Destruction Grenade (standard M67 grenade) is more powerful than the default High-Explosive Grenade, thanks to the deadly shrapnel it releases upon explosion.
+
[[Image:Aw50 reload.jpg|thumb|none|500px|Reloading]]
 +
[[Image:Aw50 scope.jpg|thumb|none|500px|The sight reticle of the AW50F]]
 +
[[Image:Cso Aw5000.jpg|thumb|none|500px|Purchase icon]]
  
Flame Grenade:
+
== Heckler & Koch PSG-1 A1 ==
The same as the Destruction Grenade, except instead of sending shrapnel flying, it leaves a field of fire and ignites anyone caught in the blast radius.
+
The [[Heckler & Koch PSG-1]] A1 is named "PSG1A1" in game. Comes with a 5 round magazine.
  
[[Image:M67.jpg|thumb|none|500px|[[M67 hand grenade]]: Flag Grenade]]
+
[[Image:HK PSG1A1.jpg|thumb|none|500px|Heckler & Koch PSG-1 A1 - 7.62x51mm NATO]]
[[Image:fgrenade o.jpg|thumb|none|800px|flame grenade,appear in the Zombie mode 2,3 and the Zombie Union modes only]]
+
[[Image:Devgru psg1.jpg|thumb|none|400px|DEVGRU operative with a PSG-1 A1]]
[[Image:fgrenade o2.jpg|thumb|none|800px|flag grenade,appear in the Grenade war mode only]]
 
  
== Model 24 Stielhandgranate(German Army Grenade) ==
+
== Mosin-Nagant M/52 ==
The German hand grenade has been thrown into combat in World War I, Germany conducted a number of improvements and it was finally finalized . The projectile filled with TNT explosives, the shell were made of sheet. The projectile was mounted on a handle,allows you to throw it farther.
+
A Hungarian [[Mosin-Nagant M/52]] rifle is named "Mosin-Nagant" in game (distinguishable by the "02" and "B" markings engraved on the buttstock), fed with 5 rounds and uses old scope reticle from ''[[Counter-Strike]]'', and the only sniper rifle so far that is reloaded with a bullet at a time. Despite being a scoped, bolt action sniper rifle, it is not available for use in rooms with "AWP Battle" mutation turned on.
  
[[Image:24-43 grenade.jpg|thumb|none|500px|[[Model 24 Stielhandgranate]]: German Grenade]]
+
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin-Nagant 1891/30 PU - 7.62x54mmR]]
[[Image:m24grenade o.jpg|thumb|none|800px]]
+
[[Image:Mosin cso.jpg|thumb|none|500px|First Person View]]
 +
[[Image:Guerilla mosin.jpg|thumb|none|400px|Guerrilla fighter carries an Mosin-Nagant]]
  
== [[M79 grenade launcher]] ==
+
== PGM Hecate II ==
The M79 grenade launcher is called "Hemophagocytic Howitzer" in game and sawed off to pistol length. It fires one 40mm grenade at a time, resulting in a high-powered (but still surprisingly weak) explosion with every shot. It counts as a sidearm.
+
The [[PGM Hecate II]] is called “Hecate II” in game, also available in Battle variant.
  
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|[[M79 grenade launcher]] 40mm]]
+
[[Image:PGMHecateII.jpg|thumb|none|500px|PGM Hecate II - .50 BMG]]
[[Image:M79 (3).jpg|thumb|none|800px|The Hemophagocytic Howitzer in game]]
+
[[Image:Pgmcso.jpg|thumb|none|500px|First Person]]
 +
 
 +
== ZVI Falcon ==
 +
The [[ZVI Falcon]] is available in the game, and is incorrectly depicted as single-shot, whereas the real weapon holds two rounds. Also available as the Power Falcon.
 +
[[File:Sniper Rifle Falcon.jpg|thumb|none|500px|ZVI Falcon OP-99 - .50 BMG]]
 +
 
 +
= Grenades =
 +
 
 +
== M67 Hand Grenade ==
 +
The [[M67 Hand Grenade]] is named "Fragmentation grenade" in game and is only usable in the "Frag War" mode. It also has an incendiary grenade variant which is available for use in the zombie modes.
 +
 
 +
[[Image:M67.jpg|thumb|none|200px|M67 Hand Grenade]]
 +
[[Image:Cso M67.jpg|thumb|none|500px|frag grenade in-game]]
 +
[[Image:Fgrenade2.jpg|thumb|none|450px|purchase icon]]
 +
[[Image:Fragflame.jpg|thumb|none|450px|incendiary grenade variation]]
 +
 
 +
== Model 24 Stielhandgranate ==
 +
The [[Model 24 Stielhandgranate]] is named simply as "M24 Grenade" in game.
 +
 
 +
[[Image:24-43 grenade.jpg|thumb|none|300px|Model 24 Stielhandgranate]]
 +
[[Image:M24grenade.jpg|thumb|none|400px|purchase icon]]
 +
 
 +
= Launchers =
 +
 
 +
== M79 Grenade Launcher (Sawn-Off)==
 +
The [[M79 Grenade Launcher]] is named "M79 Saw-Off" in game. It's frequently used by players in earlier Zombie Scenario games as the weapon could kill at least a dozen of zombies in one shot.
 +
 
 +
It comes with a gold-plated variant, shiny gold-plated variant and a variant called the "Shooting Star". The “Janus-1” is the heavily-modified version of the M79, it features a fake holographic sight instead of the original rear sight.
 +
 
 +
[[File:US M79 sawed off with 2 hornets nest rounds & a 40mm 12g adapter round.jpg|thumb|none|400px|'''Airsoft''' M79 sawed off with 3 airsoft grenades - 40x46mm]]
 +
[[Image:CsoM79.jpg|thumb|none|600px|The M79 in game]]
 +
[[Image:M79 reload.jpg|thumb|none|500px|reloading the m79]]
 +
[[Image:CsM79.jpg|thumb|none|500px|purchase icon]]
 +
[[Image:Zs trace0020.jpg|thumb|none|500px|The gold-plated variant]]
 +
[[Image:Cso M79g.jpg|thumb|none|500px|purchase icon of the gold-plated variant]]
 +
 
 +
== Milkor Mark 14==
 +
The [[Milkor Mark 14]] appears as the "M32 MGL", also available in "Venom" variant, which replaces HE grenades with poison grenades.
 +
 
 +
[[Image:Milkor Mark 14.jpg|thumb|none|300px|Milkor Mark 14 - 40x46mm]]
 +
[[Image:Cso M32.jpg|thumb|none|300px|purchase icon]]
 +
 
 +
==Heckler & Koch XM25 CDTE==
 +
A fictional weapon called the “VULCANUS-5” resembles the [[Heckler & Koch XM25]]. However, it is an assault rifle which fires smart bullets instead of 25mm grenades, and is fed from a 40-round high capacity box magazine.
 +
 
 +
[[Image:ATKXM25.jpg|thumb|none||300px|Heckler & Koch XM25 - 25x40mm grenade]]
 +
 
 +
== M203 Grenade Launcher (Sawn-Off) ==
 +
The [[M203 Grenade Launcher]] appears as a part of the "SVDEX".
 +
 
 +
Some game posters also show a CT operative of unknown nationality wielding an M4A1 attached with an M203, an Aimpoint Comp sight, and a flashlight.
 +
 
 +
[[Image:M203.jpg|thumb|none|300px|M203 Grenade Launcher - 40mm]]
 +
[[Image:Svdex_(3).jpg|thumb|none|600px|The player prepares to fire theMm203 from an SVDEX.]]
 +
 
 +
== FN GL-1 ==
 +
The [[FN GL-1]] appears as a part of the “Burning AUG”.
 +
 
 +
[[File:FNGL1.jpg|300px|thumb|none|FN GL-1 - 40mm]]
 +
 
 +
== Mk 19 Grenade Launcher ==
 +
The mounted machine gun in Zombie Scenario Mode is seems to be based on the [[Mk 19 Grenade Launcher]].
 +
 
 +
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|400px|thumb|none|Mk 19 Grenade Launcher - 40x53mm grenade]]
 +
 
 +
== Bofors M136 AT4 ==
 +
The [[M136 AT4]] is named "AT Lance" in game. Available only in the "Human Scenario" and "Metal Arena" modes. It's usually used by players in Human Scenario Mode to engage enemy helicopters and bosses. Comes with an AT4-CS variant which is available in all game modes. Interestingly, these launchers are reloadable in game.
 +
 
 +
[[Image:At4_m136.jpg|thumb|none|450px|M136 AT4 Anti-Tank recoilless launcher - 84mm with AN/PVS-4 night-vision scope]]
 +
[[Image:At4 csonline.jpg|thumb|none|500px|The AT-4 in used during the mission "Hellfire"]]
 +
[[Image:CsAt4.jpg|thumb|none|500px|purchase icon]]
 +
[[Image:Cso At4cs.jpg|thumb|none|500px|First Person View of the AT4-CS]]
 +
[[Image:At4ex.jpg|thumb|none|500px|purchase icon of the AT4-CS]]
 +
 
 +
== Bazalt RPG-7 ==
 +
The [[RPG-7]] comes with 5 spare rockets in game. It appears to be the only existing weapon in CSO featuring usable iron sights.
 +
 
 +
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40 mm]]
 +
[[Image:Csorpg7.jpg|thumb|none|500px|In game screenshot]]
 +
[[Image:Rpg7 sightscs.jpg|thumb|none|500px|Aiming down the sights of the RPG]]
 +
 
 +
== M67 Recoilless Rifle ==
 +
A modified version of the [[M67 recoilless rifle]] is called the “Bazooka” in game. It appears as the primary weapon for the players in "Bazooka mode". The weapon is fed from a 20 round ammo box for some reason, the scope is usable.
 +
 
 +
[[Image:Cso Bazooka.jpg|thumb|none|500px|First person view]]
 +
 
 +
= Land Mines =
 +
 
 +
== M14 Landmine ==
 +
The M14 landmine appears in the zombie union mode.
 +
 
 +
[[Image:M14 landmine.jpg|thumb|none|450px|]]
 +
 
 +
== M18A1 Claymore ==
 +
Appears as the "Claymore Mine MDS". Can be detonated manually or with laser tripwires.
 +
 
 +
[[Image:M18a1 07.jpg|thumb|none|450px|[[M18A1 Claymore]] Anti-Personnel Landmine]]
  
 
= External links =
 
= External links =
Line 686: Line 1,179:
 
* [http://www.gamania.com.hk/game/CSO/index.html/ Hong Kong Counter-Strike Online website]
 
* [http://www.gamania.com.hk/game/CSO/index.html/ Hong Kong Counter-Strike Online website]
 
* [http://cso.tiancity.com Chinese Counter-Strike Online website]
 
* [http://cso.tiancity.com Chinese Counter-Strike Online website]
* [http://cso.nexon.co.jp/ Japanese Counter-Strike Online]
+
* [http://cso.nexon.co.jp/ Japanese Counter-Strike Online website]
* [http://cso.iahgames.com/site/index.aspx Singapore Counter-Strike Online]
+
* [http://cso.iahgames.com/site/index.aspx Singapore Counter-Strike Online website]
 
* [http://www.gametrailers.com/player/usermovies/174588.html Counter-Strike Online Official Trailer]
 
* [http://www.gametrailers.com/player/usermovies/174588.html Counter-Strike Online Official Trailer]
 +
 +
{{Counter-Strike Series}}
  
 
[[Category:Video Game]]
 
[[Category:Video Game]]
 
[[Category:First-Person Shooter]]
 
[[Category:First-Person Shooter]]
 +
[[Category:Zombie]]

Latest revision as of 09:31, 13 February 2022


Counter-Strike Online (Asia)
Counter-Strike Nexon: Studio (Europe/America)
CSOnline.jpg
Official Box Art
Release Date: 2008
Developer: Valve Corporation / Nexon Corporation
Publisher: Valve Corporation / Nexon Corporation
Series: Counter-Strike
Platforms: Microsoft Windows (PC)
Genre: First-person shooter



The following weapons appear in the video game Counter-Strike Online:


Overview

Like in other Counter-Strike games, players can switch between left-handed and right-handed viewmodels, which are simple mirrors of each other. Third-person models are generally modeled true-to-life, but most of the viewmodels appears to animated in left-handed operation first, which would make operation awkward for many of the weapons in real life.

Pistols

Glock 17

A 2nd generation Glock 17 (retextured model from Counter-Strike) is named "9x19mm Sidearm" in game, it is the spawn weapon of the terrorist faction. As in Counter-Strike, the weapon is sometimes called the “Glock 18”, however the developer has its full-auto mode replaced with a 3-round burst mode instead, as well as the model always lacks the fire selector (possibly on the other side of the weapon) and is incorrectly fed from a 20-round magazine, making it not a genuine Glock 18, but a modified Glock 17.

The weapon comes with a red edition and a variant called the "Battle Glock 18C" which can be fired in full-auto by right clicking the secondary fire key. Interestingly, the models of these variants are higher quality than the original weapon, and the markings on their slides belong to the Glock 18 instead of the Glock 17.

Glock 17 - 9x19mm
9x19 mm Sidearm
The Glock 17 ran dry.
purchase icon

Glock 18C

The actual Glock 18C appears only in game posters and selection icons of the 707th SMB and Gerrand.

Glock 18C - 9x19mm
an 707th Special Mission Battalion operative with a genuine Glock 18C
Gerrand with a Glock 18C

Heckler & Koch USP45 Tactical

The Heckler & Koch USP Tactical returns from Counter-Strike and named "KM .45 Tactical Pistol" in game. It is the spawn pistol for the counter-terrorist faction and comes with a detachable silencer. The skin is taken from Condition Zero which has a strange blue finish.

This weapon has two variants, the red edition and the "Battle" edition.

Heckler & Koch USP Tactical - .45 ACP
KM .45 Tactical Pistol with silencer
The USP ran dry.
The purchase icon shows that the gun is comes with black finish
Jennifer wielding a black USP

SIG-Sauer P228

The SIG-Sauer P228 uses the same model from Counter-Strike and is called ".228 Compact" in-game. Once again, it is coded to use .357 SIG rounds, which in reality is actually the case for the P229 variant, but not for the P228 which is only available in 9x19mm.

SIG-Sauer P228 - 9x19mm
P228 in de_dust2
purchase icon

IMI Desert Eagle Mark XIX

The Desert Eagle is named "Nighthawk .50 C" in game. Appears as the one of the most powerful sidearm in game. Its model is almost identical to Counter-Strike: Source.

The weapon comes with a gold-plated variant, a red edition and an akimbo variant which is only available in Zombie modes.

Desert Eagle - .50 AE
The Desert Eagle in de_dust2
The Deagle runs empty
purchase icon of the Desert Eagle
David Black with a Desert Eagle
Fernando with a Desert Eagle
Akimbo, painted with jungle camo-
Akimbo Deagles available in Zombie Modes
Akimbo Deagles being dry fired
Golden Desert Eagle .50 AE
Gold Desert Eagle
purchase icon of the Golden Desert Eagle
Red Deagle in first person.

FN Five-seveN

The FN Five-seveN is named "ES Five-Seven" in game, a weapon exclusive to the counter-terrorists. The model is retextured from Counter-Strike with a darker finish. As in all the previous Counter-Strike games, the skins of the Five-seveN were based on the original model which is no longer produced.

FN Five-seveN - 5.7x28 mm
FN Five-SeveN in game
The empty Five-Seven
purchase icon

Beretta 92G Elite II

A pair of Beretta 92G Elite II is featured as a weapon and named ".40 Dual Elite" in game, even though the pistols are not chambered in .40 S&W, the .40 caliber variant being the Beretta 96G. Probably a homage to John Woo or Chow Yun Fat. The dual pistols are purchasable by the terrorists, as the equivalent to the CTs' FN Five-seveN. The model is the same as in Condition Zero.

Beretta 92G - 9x19 mm
Dual Beretta 92G Elite IIs in game
The empty Dual Berettas
a member of the Asia Red Army wielding his akimbo Berettas
purchase icon of the dual Elites

Strayer Voigt Infinity

The Strayer Voigt Infinity comes with some color variants and three akimbo configurations. Appears as one of the most diverse weapon and considered one of the most accurate pistols in game. The akimbo variants have secondary firing modes (firing in gangsta stance) which does high rate of fire as the SMGs, although the pistols are relatively inaccurate when firing in bursts. The models have uncocked hammers, which means they couldn't be fired in real-life as the 1911 type pistols are single-action.

Strayer Voigt Infinity pistol - 9x23mm Winchester
Mei with an Infinity Black
Infinity Silver in game.
The Infinity Silver goes empty
Spade with an Infinity Silver.
purchase icon of the Infinity Silver
Infinity Red
Akimbo configurations.
The Infinity(s) in secondary firing mode. Reminds of Unreal Tournament Enforcers...
Purchase icon of the dual Infinity
Blair with Akimbo Infinitys

Luger P08

The Luger P08 is named simply "Luger" in game, it also comes with gold and silver finishes as well as two upgrade variants. It is the most powerful 9mm caliber pistol in game, but it has low capacity and is not very accurate. It's one of the WW2 classic weapon in game.

The Silver Luger is only available in Zombie Mode 3 and usable by Blair only. It is effective against zombies due to its high knock-back power and higher capacity (15 rounds).

Another note is that the Luger has the distinction of being the only handgun in the game held with an appropriate grip, rather than the default "Valve character" teacupping grip.

Luger P08 - 9x19mm
First Person View
The Luger goes empty.
purchase icon of the Luger.
Luger Gold in first person view.
purchase icon of the Luger Gold.
An Silver Luger picked up by a male character in Assault
purchase icon of the Luger Silver.
Choijiyoon with a Luger

Flintlock Pistol

A Flintlock Pistol is featured in game and is called "Divine Lock". With this weapon the player can usually kill an enemy with one shot (except for zombies and monsters), although its projectile velocity is quite slow and the weapon is very inaccurate due to the lack of rifling, as well as it has lower rate of fire than many “normal” sidearms in game (firing a shot then reloaded), making it very inconvenient to use in any game modes.

The gun is modeled after the "KTW Flintlock Pistol (G.Washington)" airsoft spring pistol (note the “ASGK” marking engraved on the gun), while that replica is based on the British made Hawkins 1748 pistol, implying that the pistol was the personal sidearm of the first US president.

Flintlock Pistol - .67 Caliber
First person view
Loading an iron bead into the muzzle
Pulling the hammer
purchase icon

AMT Automag V

The AMT Automag V is named "Automag V" in game. It has lower accuracy and rate of fire than the Desert Eagle, but is cheaper.

Comes with an anti-zombie variant called "Balrog-I", which can fire incendiaries via a pump-action mechanism by using the secondary firing function.

AMT Automag V - .50 AE
Automag V in Counter-Strike Online
Chambering the gun while drawing
Firing the Automag V
Reloading
Purchase icon
Henry carries an Automag V
Balrog-I in-game, note the hammer is uncocked.

Mauser M712 Schnellfeuer

The Mauser M712 Schnellfeuer is named "Mauser C96" in-game. It fires in full auto only, and is fed with a 10 round magazine but is coded to use 9mm rounds, which is incorrect since the latter could only be used on the Mauser C96 "Red 9". This was likely done on purpose so that it can share ammunition with other 9x19mm weapons.

Mauser M712 Schnellfeuer with 10-round magazine - 7.63x25mm Mauser
SAS operative aiming with a Mauser Broomhandle

Colt M1911A1

The M1911A1 comes with a 7+1 round magazine.

WWII issued M1911A1 - .45 ACP

Calico M950

The Calico M950 is called the “M950” in game, it fires in semi-automatic and is fed with 50 rounds. Come with two upgraded variants.

Calico M950 - 9x19mm

Calico M950A

The Calico M950A is called the “M950 Attack” in game, appears as the "upgraded" variant of the M950. It is attached with a usable scope, fed with 58 rounds and can be fires in full-auto.

Calico M950A - 9x19mm

FN FNP-45

The FNP-45 appears in the game.

FN FNP-45 Silver slide - .45 ACP

Duck's Foot Pistol

An 19th century “Duck's Foot” hand-held Volley gun is introduced to the game. Erroneously described as chambers for 12 Gauge buckshots.

Revolvers

Colt Anaconda

The Colt Anaconda is named simply "Anaconda" in game and modified to feed with seven .50 AE rounds. Appears as the first revolver in game.

Colt Anaconda with 6" barrel - .44 Magnum
First Person View
purchase icon

Colt King Cobra

The Colt King Cobra in game is modified to use 7 rounds of .50 AE cartridges. It is equipped with a scope. Comes with a gold-plated variant.

Colt King Cobra - .357 Magnum
purchase icon

Colt Python

The Colt Python is available in-game. It is coded to use .357 SIG rounds in-game instead of .357 Magnum.

Colt Python with 6 inch barrel and nickel finish - .357 Magnum

“Skull-1”

A custom revolver called "Skull-1" appears to be a modified MP-412 REX. It's a break-frame double-action revolver designed for anti-zombie purposes and available to fire in "sharpshooting mode" or "burst firing mode". The weapon is chambered in .50 Anti-Zombie rounds and has 7 rounds in its cylinder. It features shells auto-ejecting via reloading. There's an akimbo variant called "Skull-2".

MP-412 REX - .357 Magnum
Skull-1 in game
Skull-1 being reloaded
Purchase icon of the Skull-1

Shotguns

Benelli M3 Super 90

The Benelli M3 Super 90 returns from Counter-Strike and is named "Leone 12 Gauge Super" in game. It is the cheapest shotgun in game and suitable for close-quarter battle. As in all of the previous games, it is only available in pump-action.

Benelli M3 Super 90 - 12 gauge
The M3 Shotgun in de_dust2
purchase icon

Benelli M4 Super 90

The Benelli M4 Super 90 (a.k.a XM1014) is named "Leone YG1264 Auto Shotgun" in game, using the Condition Zero model. It does lower damage but has the highest rate of fire than any other shotguns.

Comes with a red edition and a variant called the "Balrog-XI". The Balrog-XI can use Dragon's Breath rounds after the user firing a several rounds.

Benelli M4 Super 90 - 12 gauge
First Person View
purchase icon
a member of the Vigilante Corps with an M4 Shotgun
The Red M1014 in first person

Daewoo USAS-12

The Daewoo USAS-12 is a fully automatic shotgun with a 20-round drum magazine, available for the terrorists only. Although it is considered powerful at close range, it is unstable to use.

Comes with a variant called the "USAS12 Camo". This variant does higher damage, higher rate of fire and has lighter weight, suitable to use in Zombie modes. The shotgun also has an anti-zombie variant called the "Skull-11". It comes with a 28 round drum mag, a pair of tactical lights and an unusable Aimpoint Comp red rot sight. The Skull-11 have two functions, "Buckshot mode" and "Slug mode". When using "Slug mode", the user can hit targets at longer distances, but the rate of fire will be greatly reduced, turning it to a semi-automatic weapon.

USAS 12 full auto shotgun - 12 gauge
USAS-12 in game
purchase icon of the USAS-12
The camouflaged version of the USAS-12
firing the camouflaged USAS-12
purchase icon of the camouflaged USAS-12
Skull-11 in First person view
Loading a drum while reloading

Winchester Model 1887

The Winchester Model 1887 is named "M1887" in game, possibly modeled after a Norinco copy. It is quite useful for hunting zombies thanks to its high knock-back effect. Most variants of M1887 in the game feature Terminator 2 style flip-cocking animations after firing a shot. Although most of them (except the "Maverick" variant) didn't have their cocking levers enlarged, which would possibly break the users' fingers when they try to flip-cock them in real-life. And due to the weapons weren't sawn-off yet, the user would be very awkward to do so.

The M1887 also comes with two gold-plated variants (Gold Edition and CSOGS Edition), Elegant, Christmas and Maverick. The "M1887 Maverick" is unique as it is the only shotgun that is listed in the handgun class. The Maverick version is also a sawn-off variant and its capacity is reduced to 6 rounds as a result.

Winchester M1887 - 12 gauge
Sawn-off Winchester M1887 Terminator 2 style - 12 gauge
First person view
The player cocking the shotgun
Inserting 12-gauge buckshot shells
purchase icon of the Winchester Shotgun
Gold plated version of M1887
purchase icon of the Golden Winchester
"Christmas" variant of the Model 1887
"Maverick" variant of the Model 1887

Sawed-off Double Barreled Shotgun

A sawed-off side by side 12 Gauge Double Barreled Shotgun is called “Double-Barrel” (also known as the “DBarrel”) in game. It is powerful, but has the lowest capacity out of all shotguns. It's also the weapon which has the highest knock-back effect in the game.

There's a variant called the "Quad Barrel". The "Quad Barrel" is a shotgun with four barrels, it's only available in Zombie mode 3 and usable by the heroine only. The Quad Barrel could fire 4 shells each time when the user hold on the secondary fire key. Another variant is called the "Triple Barrel", it shares most performances as the "Quad Barrel" except of the lack of a fourth barrel. The Triple Barrel is only obtainable via upgrade events.

Sawed-off Double Barreled Shotgun - 12 gauge
The "DBarrel" in-game
Inserting shells
purchase icon of the double-barreled shotgun
The Triple-Barreled Shotgun in game

Kel-Tec KSG

The Kel-Tec KSG 12 gauge is fed with 15 rounds in game. It is incorrectly reloaded by placing all the 15 shells in a single tube instead of both tubes.

This shotgun comes with two upgrade variants, a gold-plated variant and a heavily modified version known as the "Thanatos 11".

Kel-Tec KSG with Magpul RVG foregrip - 12 gauge
KSG-12 in game
Purchase icon

Franchi SPAS-12

The Franchi SPAS-12 has a several configurations in game. The original model is described as the civilian version. It lacks a buttstock and fires in pump-action only.

The "SPAS-12 Deluxe" variant attaches a metallic folding stock, and can be fired in either pump-action or semi-automatic. Another variant, the "SPAS-12 Cobra", is fitted with a fixed stock and a laser designator mounted on the weapon's upper receiver. It can be fired in pump-action or semi-automatic. The "SPAS-12 Maverick" is another variant which fed from a 20-round detachable box magazine and available in semi-automatic only, it features a metallic stock which is permanently trussed up with a rope.

SPAS-12 without stock - 12 hauge
SPAS-12 with stock folded and butt-hook removed - 12 gauge
SPAS-12 with fixed stock - 12 gauge
The original SPAS-12 in game
Purchase icon of the SPAS-12
Purchase icon of the SPAS-12 Deluxe
Purchase icon of the SPAS-12 Cobra
Raven with a SPAS-12

UTAS UTS-15

The UTAS UTS-15, a Turkish bullpup pump-action shotgun is available in game as the "UTS-15"; it has the highest rate of fire of all pump-action shotguns in-game. It is incorrectly reloaded by placing all the 15 shells in a single tube instead of both tubes.

Comes with a few variations and a heavily modified version called the "Janus 11".

UTAS UTS-15 - 12 gauge
First Person view
purchase icon

Pancor Jackhammer Mk3A1

The Pancor Jackhammer Mk3A1 appears as the "PJ MK3A1", using a 10 round mag.

Pancor Jackhammer Mk3A1 - 12 5auge
First Person View

Norinco QBS-09

The QBS-09 is fed with 5 rounds.

QBS-09 - 12 gauge

Submachine Guns

Steyr TMP

The Steyr TMP is named "Schmidt Machine Pistol" in game. It is a low cost sub-machine gun with an integrated suppressor for the Counter-Terrorists. Model is from Condition Zero.

The gun also comes with a variant called the "TMP Dragon" which is only obtainable in the Year of Dragon.

Steyr TMP - 9x19 mm
First Person View
First person view of the TMP Dragon
purchase icon of the TMP Dragon

Ingram Mac-10

Unlike most of other guns, the MAC-10 retains its name because the company holding the rights to the name went bankrupt. It's an equivalent to the TMP, as the low cost sub-machine gun for the Terrorist faction. The weapon model is from Counter-Strike, which erroneously shows the gun as a closed-bolt weapon.

MAC-10 - .45 ACP
MAC-10 in de_dust2
purchase icon

Heckler & Koch MP5A5

The Heckler & Koch MP5A5 returns from Counter-Strike (with different front sight) and named "KM Submachine Gun" in game. It is the SMG with the most balanced performances in game and is the symbol weapon of many special operations forces. As in Counter-Strike and Condition Zero, the first person model shows that the weapon's extractor is at the wrong side, it shouldn't be on the same side which the charging handle is located.

It comes with a "Chinese Year Edition", a gold-plated variant and a "Battle" variant. All of these variants have higher knock-power than the original weapon.

Heckler & Koch MP5A5 - 9x19 mm
First person view
purchase icon
A Thunder Squad operative with an MP5
a "Chinese new year" edition of the MP5, with white tiger-stripe foregrip and a doll humping the back of the gun.
purchase icon of the White tiger MP5
Gold plated version of the MP5, it features a wooden handguard, charging handle and pistol grip
purchase icon of the Golden MP5

Heckler & Koch UMP45

The Heckler & Koch UMP45 is named "KM UMP45" in game. Appearing to filled the lack of firepower of the MP5. It's a weapon from Counter-Strike. Just like the MP5, the extractor is at the wrong side, it shouldn’t be on the same side which the charging handle is located. And the bolt will magically locks back during reloads.

The weapon also comes with an Anti-zombie variant which called the "Skull-3". It is chambered in .45 Anti-Zombie rounds and featured with a 35 round mag, Aimpoint Comp Scope, undetachable suppressor and also can be dual-wielded. Another variant is called the "UMP45 Snake" which can be obtained via special events only.

Heckler & Koch UMP45 - .45 ACP
The UMP45 in-game
purchase icon
First person view of Skull-3
The user prepares to threw away the mag while reloading
Akimbo Skull-3(s)
Purchase icon of the Skull-3

FN P90

The P90 returns from Counter-Strike named "ES C90" in game. It has high penetration power, high rate of fire and also high capacity but it does low damage and is expensive. It also comes with a "Chinese Year Edition". The model is the original Counter-Strike P90 with front ripped from Counter-Strike: Source model.

FN P90 PDW - 5.7x28 mm
First Person
purchase icon of the P90
The P90Lapin in game
purchase icon of the P90 Lapin

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 appears as the most compact SMG in game, but is only fed with a 20-round magazine. It can be switched between "A mode" (which changes the firing stance to teacupping, an extremely dangerous way to fire the weapon) and "B mode" (the user will disables the iron sights to installs the Zeiss sight and uses the buttstock and the foregrip to better controls the weapon). In A mode, the rate of fire is extremely high, while in B mode, the rate of fire will be greatly reduced, turning it to a semi-automatic carbine. But at the same time, the accuracy is increased and the scope is usable.

The weapon comes with a high-capacity variant called the "MP7A1 60R" which fed with a 40-round magazine (60 rounds in game) and an akimbo variant which only available in Zombie modes.

Heckler & Koch MP7A1 PDW - 4.6x30 mm
Heckler & Koch MP7A1 PDW with Zeiss Z-Point sight - 4.6x30 mm
MP7A1 in Pistol mode
MP7A1 in SMG mode
purchase icon of the MP7A1
an extended mag variation. note the longer mag
purchase icon of the MP7A1 Extended
Michaela with an HK MP7A1
dual wielding variation

M1921 Thompson

The M1921 Thompson is named "Thompson Chicago" in game. Also comes with a gold plated variant. It's powerful and has high capacity, also has lower price than many SMGs. It's also one of the WW2 classic weapon in game but has erroneously shown as a closed-bolt weapon.

The gun is also comes with two upgrade variants. The Janus-3 is a heavily-modified variant of the Thompson, it comes with a fake holographic sight, and a M1A1-like charging handle. Interestingly, "Public Enemies" inscriptions can be seen on these weapons' receivers.

Colt M1921A Thompson with 50-round drum magazine - .45 ACP
M1921 in game
Gold-plated version
purchase icon of the Thompson
purchase icon of the Golden Thompson
Janus-3 in-game.
Janus-3 in secondary firing mode.

KRISS Vector SMG

The KRISS Vector is named "Kriss Super V" in game, comes with an unusable holographic sight, a detachable suppressor and an akimbo configuration. Its firepower is equal to the UMP45 and the Thompson. Although it's cheaper, low recoil, accurate and has very high rate of fire.

The “Dual Kriss Custom” is the modified version of the dual wielding variant, the weapons were fitted with extended barrels with barrel shrouds and only used by the heroine in Zombie Mode 3.

TDI Vector - .45 ACP
Kriss with silencer
purchase icon of the Kriss
Lucia carries a TDI Vector
First Person View of the Akimbo Kriss(es)
purchase icon of the Dual Kriss(es)

Heckler & Koch MP5K PDW

The Balrog III is based on the Heckler & Koch MP5K PDW. The model comes with an EO-Tech holographic sight.

Heckler & Koch MP5K PDW - 9x19mm
First Person

MP40

The MP40 appears in the game. It has an incredibly higher rate of fire than the real one and is erroneously shown as a closed-bolt weapon.

MP40 - 9x19mm

Sten Mk II

The Sten Mk II retains its name in game. The model has erroneously shown it as a closed-bolt weapon.

Sten Mk II - 9x19mm

IMI Mini Uzi

The IMI Mini Uzi appears as the “Uzi”, also comes with a dual wielded variant.

IMI Mini-Uzi - 9x19mm

KBP PP-2000

The PP-2000 appears, using a 44-round mag.

PP-2000 - 9x19mm

Izhmash PP-19 Bizon-2

The PP-19 Bizon-2 appearing in the game is a 9mm Para variant, fed with 64 rounds. The safety is modeled on the safe position.

PP-19 Bizon-2 - 9x18mm Makarov

Sterling SMG

The Sterling SMG appears in the game and is fitted with a bayonet.

Sterling Mk.4 - 9x19mm

Assault & Battle Rifles

AK-47

The AK-47 returns from Counter-Strike and named "CV-47" in game. As the most favorable rifle for the terrorist faction. Just like its real-life counterpart, It's powerful and cheap, but inaccurate when fired fully-automatic.

It comes with a gold-plated variant and a "special dragon edition" which can perform tactical reloads. In Zombie Modes, a high-capacity variant of the AK is also available. It is fed with a 60 round magazine (a U-shaped magazine that never being standard issued in the Soviet/Russian Armed Forces, but in reality, it can hold 100 rounds), fitted with black furniture and with Aimpoint Comp scope attached on the rifle's upper handguard, it also does very high damage against zombies and has higher rate of fire than the original AK.

AK-47 - 7.62x39mm
In-game screenshot, note the selector is set to semi
The purchase icon of the AK-47.
Michaela carries an AK.
Gold plated version of the AK, note that the model is based on the "AKM" mentioned below instead of the AK-47.
The purchase icon of the Golden AK.
High-capacity magazine, Aimpoint and synthetic stock/grip/foregrip, which is only available in Zombie Modes.
"Purgatory" variant, with a flaming skull painted on the receiver.
The Red "AKM" in-game.

"AKM"

The "AKM" (possibly manufactured by some Ex-eastern bloc states) also appears in game and exclusive to the terrorist faction as the equivalent to the HK416. It is not modeled after an actual AKM, but after an AK-47 fitted with synthetic furniture, as well as an AK-74M/AK-103 style handguard. The weapon seems to have better performances than its elder brother.

AK-47 - 7.62x39mm
“AKM” in first person. In contrast to the “CV-47”, the selector is set to safe
“AKM” being reloaded
purchase icon

IMI Galil ARM

The Galil ARM returns from Counter-Strike and is named "IDF Defender" in game. It has the stats of the 5.56x45mm variant. This weapon is available for the terrorist faction only and is one of the cheapest rifle in game, performances are fair. The weapon has a Condition Zero model on original Counter-Strike animations. The 5.56x45mm NATO version of the Galil ARM is seen in the purchase icon, and is also the gun the "Battle Galil" and the "Galil Maverick" are based on.

Comes with a variant called the "Battle Galil" which has a correct arc magazine. The “Galil Maverick” is a variant which uses “jungle-style” magazines, it has faster reload speed than any other variants.

IMI Galil ARM - 7.62x51mm NATO. Note the thicker, straight box magazine
IMI Galil ARM - 5.56x45mm NATO
First Person
Purchase icon shows that the weapon is a Galil 5.56 ARM
"Battle" variant of the Galil
SAS operative with a "Battle Galil"

GIAT FAMAS F1

The FAMAS F1 is renamed as "Clarion 5.56" in game, it is one of the cheapest rifle for the counter-terrorist faction and the equivalent to the Galil. It's able to fire in 3 round burst, has low recoil and high rate of fire but also low capacity. Retextured model from Counter-Strike.

Comes with a variant called the "Battle FAMAS".

FAMAS F1 - 5.56x45 mm NATO
FAMAS in game
purchase icon
The "Battle" variant of the FAMAS F1

SIG SG552 Commando

The SIG SG 552 Commando is named "Krieg 552" in game and is only available for the terrorist faction. Appears as one of the assault rifles with the highest rate of fire. Effective in close to middle ranges but has low accuracy due to its unmanageable recoil. It has an original Counter-Strike model with Condition Zero scope.

SIG SG 552 Commando - 5.56x45 mm NATO
a member of the National Liberation Campaign wielding an unscoped SG552
SG552 in Dust2
purchase icon

Steyr AUG A1

The Steyr AUG A1 is named "Bullpup" in game. Available for the Counter-Terrorists faction as an equivalent to the SG552. It has high rate of fire and good accuracy, effective in medium to long range. It's a weapon from Counter-Strike.

Steyr AUG - 5.56x45 mm NATO
De dust20426.jpg
purchase icon, note the strange scope

Colt M4A1 Carbine

The M4A1 returns from Counter-Strike, and the counterpart to the Terrorists' AK-47. Model is ripped from Counter-Strike: Source. As in Counter-Strike and Counter-Strike: Source, the user will incorrectly chambers the weapon by pulling the forward assist instead of the charging handle, and the dust cover will close automatically after firing a shot, these errors had also occurred in most of the AR-15 based weapons in game.

The M4A1 has 6 variants, most of them has attachable suppressors with the exception of M4A1 Scope and M4A1 Dark Knight, which zooms in instead. The gold-plated variants (Gold Edition and CSOGS Edition) has a foregrip and tactical light attached to its RIS handguard while the M4A1 Dragon has "speed reloading" feature if it is paired with the Dragon Knife.

Colt M4A1 Carbine - 5.56x45 mm NATO
M4A1 with silencer
M4A1 in game
purchase icon of the M4A1
a SAF soldier holding an M4A1 in de_airstrip
a PLA Special Operations Forces operator wielding an M4A1 in de_train
Camouflaged M4A1 Carbine, equipped with a scope
purchase icon of the camouflaged M4
The Golden M4A1 in game
gold-plated M4A1 purchase icon
an "Ice dragon" is painted on the side of the gun, probably in contrast to the flaming skull AK.
Red M4A1 in first person

Daewoo K1A

The Daewoo K1A, a Korean Carbine classified as SMG in game is available for the Counter-Terrorist faction only. It has similar firepower and high rate of fire which equal the assault rifles. It can also effective at long range.

It has a Dragon painted variant called the "K1ASE" which does higher damage and has better accuracy plus rate of fire. Another variant is called the “K1A Maverick”, it features a foregrip and uses jungle-style magazines.

Daewoo K1A - 5.56x45 mm NATO
K1A in First Person View
purchase icon of the K1A
Criss with a K1A
A K1A with an awkward dragon painted on side, called "K1ASE".
purchase icon of the Dragon K1A
Guerrilla fighter with a "K1A Maverick".

Heckler & Koch XM8

The XM8 in game can be convert freely between the carbine variant and the sharpshooter variant, as the free-edition rifle for the terrorist faction. It has high rate of fire and light weight, but is slightly inaccurate when firing in bursts. Comes with a usable scope.

Heckler & Koch XM8 Carbine - 5.56x45 mm NATO
Heckler & Koch XM8 Sharpshooter 5.56x45 mm NATO
XM8 Carbine
Pulling the bolt of the XM8
purchase icon of the XM8 carbine
changing barrel into Sharpshooter variant
XM8 Sharpshooter in first person view

FN SCAR

The FN SCAR in game can be convert freely between the SCAR-L and the SCAR-H. It's available for the Counter-Terrorists as a free-edition rifle and is the equivalent to the Terrorists' XM8. The SCAR-L has a higher rate of fire and accuracy, making it effective in medium range. The SCAR-H is powerful but has a low capacity and heavy weight, making it mostly effective at close range.

Fabrique Nationale SCAR-L with Aimpoint CompM2 scope and Grippod foregrip - 5.56x45 mm NATO
Fabrique Nationale SCAR-H with Aimpoint CompM2 scope and Grippod foregrip - 7.62x51 mm NATO
Purchase icon of the SCAR L
SCAR L in first person
Reloading the SCAR L
Purchase icon of the SCAR H
Changing barrel into SCAR H
SCAR H
an Special Assault Team operative wielding an FN SCAR H in de_aztec

Norinco QBZ-95

The QBZ-95 is fed with a 75 round drum magazine, appears as the "QBB95" and belongs to the MG class in game. This "MG" has similar features as the assault rifles (although the QBZ-95 itself is already an assault rifle) and also has cheap price.

It comes with a high-capacity variant called the "QBB95EX". This variant is fed with 80 rounds and with 400 rounds spare ammo, suitable to use in zombie modes. Another variant is called the "Battle QBB95". It increases the magazine capacity to 100 rounds and has higher rate of fire.

Norinco QBZ-95 - 5.8x42mm Chinese
Norinco QBB-95 for comparison - 5.8x42mm Chinese. Note the differences on the handguard, the charging handle, the barrel and the trigger guard, also the QBZ-95 doesn’t features a bipod
Type 95 in game
Alice in Blue faction with a Type 95
purchase icon of the “QBB95”, note the box magazine.
a variation named "QBB95ex" in game
Removing the drum magazine of a Type 95 while reloading
purchase icon of the QBB95ex
The "Battle QBB95"

Sage Mk 14 Mod 0 EBR

The Mk 14 Mod 0 Enhanced Battle Rifle is named "M14 EBR" in game. Appear as the most powerful "assault rifle" in game. The rifle is accurate when firing in single, but is bulky, has a low rate of fire, and low capacity.

It also comes with an Anti-Zombie sniper rifle variation which called "Skull 5", the rifle fires 5.56 Anti-Zombie round and fed with 24 rounds in “jungle-style” magazines. Another variant which called the "Skull-4" is also based on the EBR. The Skull-4 is a dual-wielded weapon which chambered in 5.56 Anti-Zombie round, with EO-Tech holographic sights installed and fires in semi-automatic only, these rifles were totally fed with 48 rounds. Those anti-zombie variations are possibly modified Ruger Mini-14s with EBR receivers and parts.

Mk 14 Mod 0 Enhanced Battle Rifle - 7.62x51 mm NATO with a Harris bipod and vertical RIS foregrip.
The enhanced battle rifle in game
The blue faction rifleman with an M14 EBR
purchase icon
Steel Ruger Mini-14 GB-F ("Government Barrel, Folding Stock") - 5.56x45mm
Skull-5 used in "Deadend"
purchase icon of the "Skull 5"
First Person model of the "Skull-4", of course dual wielding assault rifles are not suitable weapons to be used in real-life, the user will suffers huge recoil and will be nearly impossible to aim, also he/she will loses physical strength quickly due to the rifles’ heavy weight and might probably having a problem during reloading.
Reloading the "Skull-4"
Gerrard with his akimbo EBRs

FN F2000

The FN F2000 is named simply as "F2000" in game. Recoil is low, comes with a zoomable scope.

FN F2000 - 5.56x45mm NATO
an advertisement showing new items, including the F2000.
First person view
Purchase icon

IMI Tavor TAR-21

The IMI Tavor TAR-21 is named simply as "TAR-21" in game. Comes with an EO-Tech holographic sight. This rifle has high rate of fire but low recoil, and even has high knock-back power against zombies. The weapon has a very similar reloading animation wth the TAR21 in Call of Duty: Modern Warfare 2.

IMI Tavor TAR-21 - 5.56x45mm NATO
First person
purchase icon

Colt M16A4

The M16A4 retains its name in game. Painted with desert camo and with foregrip installed. It is only available for the counter-terrorist faction. The weapon is only be able to fire in 3 round burst. Recommended for use in middle range engagements.

Colt M16A4 - 5.56x45mm NATO
The promotion poster shows Gerrard is wielding with an M16A4
First Person view of the M16A4
Inserting a new mag onto the M16A4
purchase icon

Izhmash AN-94

The AN-94 retains its name in game and is only available for the Terrorist faction, as the equivalent of the M16A4. The weapon's only be able to fire in a fast 2 round burst. It's very accurate and has a better performance than its counterpart, effect in middle ranges. The in-game weapon is poorly modeled as the modeler didn't has its magazine slanted to the right. The weapon has a similar tactical reloading animation as the AN-94 appearing in Battlefield 3 and Battlefield 4.

AN-94 - 5.45x39mm
The promotion poster shows an SAS operative wielding an AN-94
The AN-94 in game.
purchase icon

Haenel Sturmgewehr 44

The Sturmgewehr 44 is available in game with two upgraded variants and a gold-plated variant. The overall performences are similar to the "CV-47", as it's very inaccurate when firing in bursts and has lower rate of fire than many modern assault rifles.

Sturmgewehr 44 - 7.92x33mm Kurz
First Person
Purchase icon
Jennifer armed with an StG44
Alin with an StG44

Norinco QBZ-95B

The QBZ-95B is a shortened carbine variant of the PLA standard issue rifle, the QBZ-95. Because the weapon stat files are derived from the Galil, it has a 35 round magazine and is coded to use 5.56mm NATO rounds instead of 5.8mm. The weapon a has high rate of fire but also high recoil, suitable to use in close-quarter battles. It is also the one of the cheapest rifles in game after Galil, which costs about $2,100.

QBZ-95B - 5.8x42mm
first person model
purchase icon
An South Korean 707th SMB operative carrying a QBZ-95B

Heckler & Koch HK416

The HK416 retains its name in game and exclusive to the counter-terrorist faction. It comes with a usable suppressor and shares similar performances as the M4A1.

Comes with a variant called “Janus-5” which features a foregrip and use Magpul P-MAGs.

Heckler & Koch HK416 with 10 inch barrel - 5.56x45mm NATO
HK 416 in game
HK 416 with silencer
HK 416 being reloaded (Note that the dust cover is closed)
Installing silencer
Purchase icon

Enfield L85A2

The L85A2 is exclusive to the Counter-Terrorist faction. Erroneously comes with 3-round burst function.

L85A2 - 5.56x45mm NATO
In-game screenshot. Seeing that the L85 is not mirrored here, it is likely animated with left-handed operation first. In reality, holding the L85 left-handed is extremely dangerous, as the operator will injured by spent shells and heat gas. They will also have problem reloading as the magazine release and the bolt catch are on the left side of the receiver.
The L85A2 being drawn by its operator.
Inserting the new mag.
Bolt catch.
Purchase icon

FN FNC

The FN FNC belongs to the terrorist faction as their equivalent of the L85A2. This rifle has moderate accuracy and a controllable rate of fire.

FN FNC - 5.56x45mm NATO
FNC in game
The FNC being reloaded
Pulling the charging handle
Purchase icon
Michaela armed with an FN FNC

Colt M16A1

The M16A1 is an exclusive weapon for the counter-terrorist faction. Comes with a 30 plus 1 round magazine and has selective fire function. The weapon is accurate but is hard to control when firing in bursts, effective in middle ranges. The rifle has a "Expert" variant, which can perform buttstrokes in close-quarter combat. The first person model of the M16A1 (except its variant) has the same animations as the M4A1, implying that it has reused the incorrect drawing and reloading animations as the previous weapon.

M16A1 - 5.56x45mm NATO
purchase icon
SAS operative with an M16A1, forget about the poor trigger discipline

Heckler & Koch G36C

The Balrog V is based on the Heckler & Koch G36C, it is fitted with a foregrip, a holographic sight and a tactical light.

HK G36C with foregrip - 5.56x45mm NATO
The Balrog V

Heckler & Koch G11

The Heckler & Koch G11 is named "HK G11" in game and fed with 50 rounds, comes with a fast 3-round burst function.

HK G11 K2 - 4.73x33mm
G11 in first person view
Removing the empty magazine while reloading
Inserting a loaded magazine
Chambering a new round to finish the reload
purchase icon
Guerrilla fighter wielding a G11

AKS-74U

The AKS-74U is named "AK-74U" in game and is exclusive to the terrorist faction, equivalent to the M16A1. The rifle is powerful in close range, but is not effective in longer ranges due to its unmanageable recoil and extremely poor accuracy, recommended for use in CQB only. The model incorrectly shows the weapon's selector is set to safe.

AKS-74U - 5.45x39mm
purchase icon
Carlito with his Krinkov

Beretta ARX-160

The Beretta ARX-160 is named "ARX-160" in game, fitted with a Leupold Mark 4 CQ/T optical sight and a foregrip.

Beretta ARX-160 - 5.56x45mm NATO
SAS operative with an ARX-160

Springfield M1 Garand

The M1 Garand appears and is incorrectly coded to use 7.62 NATO rounds.

M1 Garand - .30-06 Springfield

TsKIB SOO OTs-14 "Groza"

The OTs-14 Groza is named "Groza" in game. The model incorrectly shows that the weapon has ejection ports on both sides (which will makes the weapon extremely dangerous to fire in real-life), and the bolt will automatically locks back after the user removes the magazine, it will only back in position after the new magazine is inserted, thus no manual cocking animations are shown.

OTs-14-4A-01 Groza - 9x39mm
Guerrilla fighter holding a Groza

Silver Shadow Gilboa Shorty

The Gilboa Shorty appears as the “Gilboa Carbine” in-game.

Gilboa Shorty 7" - 5.56x45mm
First person view

Silver Shadow Gilboa Snake

The Gilboa Snake appears as the “Gilboa Viper”, the upgraded variant of the Gilboa Carbine in-game. Fitted with a pair of laser designators and a red dot sight.

Gilboa Snake - 5.56x45mm NATO

Norinco Type 86S

The Norinco Type 86S appears and holds 30 rounds even though it is modeled with 20-round magazines. It fires in full-auto.

Norinco Type 86S - 7.62x39mm

DIO KH2002 Sama

DIO KH2002 Sama - 5.56x45mm NATO

Thales F90

The “Burning Bullpup” is a Thales F90 fitted with ACOG scope and FN GL1 grenade launcher.

Machine Guns

FN M249-E2 SAW

The M249-E2 SAW returns from Counter-Strike and is named simply "M249" in game. It's suitable used for covering teammates in the front line.

It comes with an Anti-Zombie variant called the "Skull-7". The Skull-7 is chambered with 120 rounds of 5.56 Anti-Zombie cartridge and equipped with a zoomable M145 machine gun optic. It has its front ripped from CSS model and positioned too high. The weapon also has five more variants: the red edition, camouflaged edition, the "Expert" variant which can perform buttstrokes in close-quarter combat. As well as the "Skull-8", it has a usable axe-type bayonet and fed with 120 rounds of 5.56 Anti-Zombie cartridge. The “Skull-6” is another variant which equipped with an optic.

FN M249-E2 SAW - 5.56x45mm NATO
Yuri carries an M249 in cs_italy
The M249 in game, note the wrong details on the feed tray cover which inherited from earlier Counter-Strike games
purchase icon of the M249
Christmas Special Edition
a variation named "Skull-7" in game
purchase icon of the Skull-7
Skull-8 in first person
Melee with the Skull-8

Rheinmetall MG3

The MG3 retains its name in game. It is fed from a 200-round ammunition box and is very effective in zombie modes due to its high rate of fire can suppresses a small group of zombies. The user uses the bipod as a foregrip to better control the weapon when firing it.

It has gold-plated, Christmas special edition, and upgraded variants. The “Janus-7” is another heavily modified variant.

MG3 - 7.62x51 mm NATO
CsoMg3.jpg
Placing the M13 Belt into a MG3
purchase icon of the MG3
Gold plated version of the MG3
purchase icon of the Golden MG3
Christmas Special Edition
The Janus-7 in-game.
The secondary firing mode has turned the Janus-7 into an electrical shock weapon.....

GE M134 Minigun

The Handheld GE M134 Minigun is named simply as "M134" in game. Comes with 200 round belt. It has the highest rate of fire than any other MGs (but still far lower than the real Minigun). The user needs to spend 1.5 seconds to spool up the barrels before firing it. The weapon is also extremely heavy, greatly reducing the user's moving speed when firing it.

It comes with a modified variant (M134 Predator) which could shorten the time of spooling up the barrels. Other variants included the Christmas edition and the “M134 Vulcan”. The latter variant feature eight barrels and quick bursts which only made appearance in Zombie Mode 3 and usable by the hero.

Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgement Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm NATO
First person view of the Minigun
Firing the M134
Reloading a M134
Purchase icon of the Minigun
The machine gunner of the Red faction with a Minigun
Christmas Special edition
M134 Predator

Heckler & Koch HK23E

The Heckler & Koch HK23E is named simply as "HK23" in game, fed from a 100-round ammunition box. It has high flexibility and is suitable for engage the zombie bosses in Zombie Scenario Mode.

It comes with a gold-plated variant and two upgraded variants. Oddly, the model always shows the weapon's selector is set to 3 round bursts, and the extractor is at the wrong side, it shouldn’t be on the same side which the charging handle is located. And the bolt will magically locks back during reloads.

Heckler & Koch HK23E - 5.56x45mm NATO
first person
purchase icon
Golden variant
purchase icon of the gold-plated version

Saco Defense M60E4

The M60E4 retains its name in game. Comes with 100 round ammunition box. It is powerful, highly flexible, surprisingly accurate, but has a low rate of fire. The weapon also comes with gold-plated and “Maverick” variants.

A variant called the Balrog VII is also based on the M60E4, it fires explosive rounds and fed with 120 rounds. The weapon is fitted with a M145 machine gun optic.

M60E4 - 7.62x51mm NATO
a poster of the M60e4 machine gun
The M60E4 in game
purchase icon
Yuri with an M60E4
Balrog VII
"Maverick" Variant
An SAS operative with an M60 Maverick

Heckler & Koch MG36

The MG36 retain its name in game, appearing as the most flexible machine gun in the game after the "QBB95", with high rate of fire but manageable recoil. Comes with 100 round C-MAG drums and a usable optic.

It has a gold-plated and a Christmas Special variant. The Christmas variant shoots out ice bullets instead of regular bullets, and it is also suppressed.

Heckler & Koch MG36 - 5.56 x 45mm NATO
HK MG36 in game.
purchase icon
Enzo carries an MG36.

ZiD PKM

The PKM is fed with 150 rounds 7.62mm cartridge in an ammo box. It is powerful but inaccurate and has high recoil, could be switched between "automatic mode" and an erroneous "3-round burst mode".

It also comes with gold-plated and upgrade variants.

PKM - 7.62 x 54mm Russian
First person view
Purchase icon of the PKM

FN MK 48 Mod 0

The Mk 48 Mod 0 is simply named "MK48" in game. Comes with an EO-Tech Holographic Sight, a foregrip and a 120 round ammo box, both accuracy and rate of fire are low.

It has a variant called the “Thanatos-7” which can shoots a propeller-like blade via secondary firing mode. A fictional weapon called the “VULCANUS-7” is also resembles the Mk 48.

MK 48 Mod 0 - 7.62 x 51mm NATO
First person view
Placing belt
Purchase icon

Daewoo K3

The Daewoo K3 is simply named "K3" in game. Comes with a 150 round ammo box. Appears as a free-edition machine gun for players to use. It is also the spawn weapon in Zombie Scenario maps.

Daewoo K3 - 5.56 x 45mm NATO
First Person View
Opening up the feed tray cover while reloading
Placing a new ammo box
Closing the receiver cover to finish the reload
purchase icon

Browning M2HB

The Browning M2HB appears as "M2" in game as a man-portable weapon. In mode A, the player will fires the gun by carrying it (fires in single only), accuracy is extremely low and recoil is high. While in mode B, the player installs the tripod and uses it as a mounted weapon (fires in automatic), perfect when used in a bunker against zombies.

Unusable M2s are also seen mounted on Humvees in some maps (Reused from Counter-Strike: Condition Zero).

Browning M2 Heavy Barrel - .50 BMG

MG42

The MG42 comes with a 95 round drum magazine, and is incorrectly coded to fire 7.62 NATO rounds.

MG42 - 7.92x57mm Mauser
MG42 in game.

M1918A2 BAR

The M1918A2 BAR is named “M1918 BAR” in game. It is classified in the rifles category, and is coded to firing 7.62 NATO rounds.

M1918A2 BAR - .30-06 Springfield

IWI Negev NG-7

Heckler & Koch HK121 I

The Heckler & Koch HK121 I (MG5 A2) comes with an upgraded variant which has a drum-fed under-barrel grenade launcher attached below the handguard.

Heckler & Koch MG5 A2 - 7.62x51mm NATO

CIS Ultimax 100 Mk 3

The Ultimax 100 Mark 3 is simply called the "Ultimax 100" in game, fed from a drum magazine.

Ultimax 100 Mark 3 - 5.56x45mm NATO

Maxim Gun

The "Oz Tin Robot Machine Gun" is a heavily-modified version of the Maxim Gun.

Maxim machine gun - 7.92x57mm Mauser

Sniper Rifles

Steyr Scout

The Steyr Scout is renamed to "Schmidt Scout" in game. As in Counter-Strike, the Scout is accurate, quite and light but is weaker than the "AWP" for balance reasons, requiring the user to hit 2 shots to kill an enemy (except for headshots), making it a professional sniper's choice. However, the weapon is almost useless in Counter-Strike Online when other 7.62mm bolt-action sniper rifles were introduced to the game, as they are all powerful than the Scout. The model is retextured from Counter-Strike model but with a scope from Condition Zero. Comes with a red edition.

Steyr Scout - 7.62x51 mm NATO
first person
purchase icon
The Red Scout in first person

Heckler & Koch G3SG/1

The Heckler & Koch G3SG/1 is named "D3/AU-1" in game. Available for the terrorist faction. While it has a model from Counter-Strike, its scope is ripped from Source. As most of the “HK slap” weapons in game, the extractor is at the wrong side, it shouldn't be on the same side which the charging handle is located .

Heckler & Koch G3SG/1 - 7.62x51 mm NATO
G3SG1 in game
purchase icon

SIG SG 550 SR

The SIG SG 550 SR is named "KRIEG 550 Commando" in game. Available for the counter-terrorist faction, equivalent to the G3SG/1. It has a Counter-Strike model, with Condition Zero scope.

SIG SG 550 SR - 5.56x45 mm NATO
SG550 in-game
purchase icon
Alice with a SIG SG 550 SR

KBP VSK-94

The VSK-94 retain its name in game, comes with an integrated suppressor and exclusive to the counter-terrorist faction. Suitable to use for silent kills or uses as an SMG due to its light weight and full-auto feature. The weapon has the highest rate of fire in the sniper rifle category, but it is extremely inaccurate when firing in bursts due to high recoil and does low damage as other 9mm SMGs (using the same ammo in game). Also, the scope can be zoomed once only. Interestingly, despite that the model showing the VSK-94 has PKN-03M night vision scope attached, it still reuses the original sight reticle from Counter-Strike and the scope does not featuring any night vision functions.

VSK-94 old model - 9x39 mm
VSK-94 in game
VSK-94 being reloaded
purchase icon
SAS operative take aims with his VSK-94

Izhmash SVD

The SVD is named simply "SVD" in game, as the terrorists' equivalent to the VSK-94. The user could usually kills an enemy with a shot, although it is less accurate due to the high recoil. Comes with a variant called "SVDEX" and only available for the hero in Zombie Mode 3. It features a Barrett style muzzle brake, 20 round magazine, a sawn-off M203 and an unusable EOTech Holographic sight. Interestingly, despite that the model showing the Dragunov has PSO-1 scope attached, it still reuses the original sight reticle from Counter-Strike, instead of the “exclusive” sight reticle of the "M400".

SVD Dragunov sniper rifle - 7.62x54mm R
SVD, later production model with synthetic furniture - 7.62x54mm R
A sniper of the Red Brigades take aims with his Dragunov.
SVD in game
purchase icon
a poster of the SVDEX.
The hero with his SVDEX.
First person view

Accuracy International Arctic Warfare Magnum

The Accuracy International Arctic Warfare Magnum (a.k.a. the "AWP") returns from Counter-Strike and is named "Magnum Sniper Rifle" in game, with a few variations. Its model is slightly improved from Counter-Strike, and is possibly using the Source scope. As in all of the Counter-Strike games, the AWM is is often incorrectly referred to as the "AWP". The actual Arctic Warfare Police is only chambered for 7.62 NATO instead of .338 Lapua Magnum. Holds 10 rounds in its magazine, though in reality the AWM is only fed from 5-round magazines, the 10-round magazine being on the actual AWP instead.

A variant called the "AWP-Z" is the zombie infected version of the "AWP".

Accuracy International AWM - .338 Lapua Magnum
Natasha take aims with her AWSM in de_vertigo.
The original Green AWSM in first person view
purchase icon of the AWSM
Christmas special edition
camouflaged variant
purchase icon of the camouflaged AWSM
The enemy sniper in Human Scenario Mode with a camouflaged AWSM
The Red AWSM in first person

Sako TRG-42

The Sako TRG-42 is named "TRG42" in game, comes with a folding stock and fed with 10 round magazine. It shares most performances as the AWP, but this rifle has different sight reticle.

Comes with a variant called the "TRG42 White Gold".

Sako TRG-42 - .338 Lapua Magnum
TRG-42 in game
The sight reticle of the TRG-42
purchase icon of the TRG-42
Natasha with a TRG-42
Platinum variant
purchase icon of the platinum variant

Heckler & Koch SL8-1

The Heckler & Koch SL8-1 is named simply "SL8" in game. Comes with 20 round mag and 25 round for the gold-plated, shiny gold-plated version and high capacity variant. Even though this is the single stack SL8-1 variant, it erroneously uses the shorter double stack magazines of the European/Canadian variants. The high capacity variant feeds from AR-15 magazines, a possible modification for the SL8-1 done by replacing the magazine well and removing part of the receiver. The rifle is weak, but does high rate of fire and has high accuracy.

Heckler & Koch SL8 - 5.56x45 mm NATO
The SL8 in-game
Chambering the SL8
Reloading the SL8
The sight reticle of the SL8
purchase icon of the SL8
gold plated
purchase icon of the Golden SL8
Extended Mag variant in first person
The Extended Mag variant in game

Remington M24 Sniper Weapon System

The Remington M24 Sniper Weapon System is called simply "M24" in game and is painted with urban camo. Erroneously comes with a 10-round detachable magazine (it's not an M24A2 as the weapon's magazine is shorter and is flush into the receiver. It is suggested that the weapon is just a custom Remington 700 rifle). The user can usually kill an enemy with one shot in medium ranges.

M24 Sniper Rifle - 7.62x51 mm NATO
The M24 in game. Note the size of the magazine. How many rounds could fit in? Maybe one. Nevermind that this variant of the M24 doesn't have a detachable magazine to start with.
M24 being reloaded
Sight reticles of the M24, XM2010 and the Parker-Hale, similar to the one used in Counter-Strike: Source.
purchase icon

EDM Arms Windrunner M98

The EDM Arms Windrunner M98, the .338 Lapua version of the EDM Arms Windrunner appears as the "M400" in game, seemingly named after the Cheyenne Tactical M-200 Intervention. The weapon is not a CheyTac M200 Intervention as the model lacks the carrying handle and the handguard. In game, this rifle has a unique exclusive sight reticle.

Also comes in "Splash" variant.

EDM Arms Windrunner M96 for reference - .50 BMG
M400 .338
Sight reticle of the "M400". It is almost identical to the one used on the real PSO-1
purchase icon

Walther WA 2000

The Walther WA 2000 retains its name as the WA2000 in game and is erroneously feed with 12 rounds.

The rifle also comes with a gold-plated variation which fed with 15 rounds and shiny gold-plated variant to celebrate Counter-Strike Online's 10th anniversary.

Walther WA 2000 - 7.62x51 mm NATO
First person
Inserting a new magazine into a WA-2000
An SAS operative with a WA 2000
Purchase icon
WA2000 Gold
Purchase icon of the gold-plated variant

Barrett M95

The Barrett M95 retains its name in game. One of the sniper with the best DPS against human opponents and bosses in Human Scenario, only hampered by its 5-round magazine and heavy weight.

The weapon also comes with a Christmas special edition variant, as well as the White Tiger as its Transdecent counterpart.

Barrett M95 - .50 BMG
The M95 in de_dust2
Purchase icon

Remington XM2010 Enhanced Sniper Rifle

The Remington XM2010 Enhanced Sniper Rifle is named the "XM2010", appears as the one of the most powerful sniper rifle in game and fed with 5 rounds. It does higher damage than the M24, but has a lower capacity. The rifle also shares the same scope reticle as the M24 and the Parker-Hale.

Remington XM2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum
(Note that compared to the similar-looking MSR, the XM2010 ESR has a differently shaped trigger guard, different butt-stock with longer cheek-rest, magazine release paddle, slightly longer barrel and is available only with 5-round magazines.)
Remington MSR for comparison - .338 Lapua Magnum
First person view
purchase icon

Accuracy International AS50

The Accuracy International AS50 is an anti-materiel sniper rifle which fires in semi-automatic and fed with 5 round magazine.

Interestingly, the weapon has a very similar reloading animation with the AS50 in Call of Duty: Modern Warfare 3. The weapon also comes with two upgrade variants, a pink gold edition, and a "Bendita" variant, which deals holy afterburn to enemies.

Accuracy International AS50 - .50 BMG
First person view
Purchase icon
Walter with an AS50 in de_piranesi, note that he is holding the barrel instead of the handguard.

Parker-Hale Model 1200

The Parker-Hale Model 1200, a British-made bolt-action sniper rifle which shares similar performance to the M24, appears as the "M82" in game (although it's not actually a Parker-Hale M82, note the details of the buttstock). It erroneously has a 10 round (or even higher in upgraded variants) detachable box magazine plus its ZF-69 scope can be zoomed once only. Additionally, the rifle shares the same sight reticle as the M24 and the ESR.

Parker-Hale 1200 - 7.62x51mm NATO
Parker-Hale Model 82 for comparison - 7.62x51mm NATO
purchase icon

Blaser R93 LRS2

The Blaser R93 LRS2 is named simply as "R93" in game. It has lighter weight than the AWP and has higher rate of fire, comes with a 5 round mag.

Blaser R93 LRS2 - .338 Lapua Magnum
First person view
Chambering a new round
R93 being reloaded
The sight reticle of the R93
Purchase icon

Accuracy International AW50F

The Accuracy International AW50F is named "AW50" in game. Comes with a 5 round mag.

AW50F - .50 BMG
AW50F in first person view
Chambering the next round
Reloading
The sight reticle of the AW50F
Purchase icon

Heckler & Koch PSG-1 A1

The Heckler & Koch PSG-1 A1 is named "PSG1A1" in game. Comes with a 5 round magazine.

Heckler & Koch PSG-1 A1 - 7.62x51mm NATO
DEVGRU operative with a PSG-1 A1

Mosin-Nagant M/52

A Hungarian Mosin-Nagant M/52 rifle is named "Mosin-Nagant" in game (distinguishable by the "02" and "B" markings engraved on the buttstock), fed with 5 rounds and uses old scope reticle from Counter-Strike, and the only sniper rifle so far that is reloaded with a bullet at a time. Despite being a scoped, bolt action sniper rifle, it is not available for use in rooms with "AWP Battle" mutation turned on.

Mosin-Nagant 1891/30 PU - 7.62x54mmR
First Person View
Guerrilla fighter carries an Mosin-Nagant

PGM Hecate II

The PGM Hecate II is called “Hecate II” in game, also available in Battle variant.

PGM Hecate II - .50 BMG
First Person

ZVI Falcon

The ZVI Falcon is available in the game, and is incorrectly depicted as single-shot, whereas the real weapon holds two rounds. Also available as the Power Falcon.

ZVI Falcon OP-99 - .50 BMG

Grenades

M67 Hand Grenade

The M67 Hand Grenade is named "Fragmentation grenade" in game and is only usable in the "Frag War" mode. It also has an incendiary grenade variant which is available for use in the zombie modes.

M67 Hand Grenade
frag grenade in-game
purchase icon
incendiary grenade variation

Model 24 Stielhandgranate

The Model 24 Stielhandgranate is named simply as "M24 Grenade" in game.

Model 24 Stielhandgranate
purchase icon

Launchers

M79 Grenade Launcher (Sawn-Off)

The M79 Grenade Launcher is named "M79 Saw-Off" in game. It's frequently used by players in earlier Zombie Scenario games as the weapon could kill at least a dozen of zombies in one shot.

It comes with a gold-plated variant, shiny gold-plated variant and a variant called the "Shooting Star". The “Janus-1” is the heavily-modified version of the M79, it features a fake holographic sight instead of the original rear sight.

Airsoft M79 sawed off with 3 airsoft grenades - 40x46mm
The M79 in game
reloading the m79
purchase icon
The gold-plated variant
purchase icon of the gold-plated variant

Milkor Mark 14

The Milkor Mark 14 appears as the "M32 MGL", also available in "Venom" variant, which replaces HE grenades with poison grenades.

Milkor Mark 14 - 40x46mm
purchase icon

Heckler & Koch XM25 CDTE

A fictional weapon called the “VULCANUS-5” resembles the Heckler & Koch XM25. However, it is an assault rifle which fires smart bullets instead of 25mm grenades, and is fed from a 40-round high capacity box magazine.

Heckler & Koch XM25 - 25x40mm grenade

M203 Grenade Launcher (Sawn-Off)

The M203 Grenade Launcher appears as a part of the "SVDEX".

Some game posters also show a CT operative of unknown nationality wielding an M4A1 attached with an M203, an Aimpoint Comp sight, and a flashlight.

M203 Grenade Launcher - 40mm
The player prepares to fire theMm203 from an SVDEX.

FN GL-1

The FN GL-1 appears as a part of the “Burning AUG”.

FN GL-1 - 40mm

Mk 19 Grenade Launcher

The mounted machine gun in Zombie Scenario Mode is seems to be based on the Mk 19 Grenade Launcher.

Mk 19 Grenade Launcher - 40x53mm grenade

Bofors M136 AT4

The M136 AT4 is named "AT Lance" in game. Available only in the "Human Scenario" and "Metal Arena" modes. It's usually used by players in Human Scenario Mode to engage enemy helicopters and bosses. Comes with an AT4-CS variant which is available in all game modes. Interestingly, these launchers are reloadable in game.

M136 AT4 Anti-Tank recoilless launcher - 84mm with AN/PVS-4 night-vision scope
The AT-4 in used during the mission "Hellfire"
purchase icon
First Person View of the AT4-CS
purchase icon of the AT4-CS

Bazalt RPG-7

The RPG-7 comes with 5 spare rockets in game. It appears to be the only existing weapon in CSO featuring usable iron sights.

RPG-7 - 40 mm
In game screenshot
Aiming down the sights of the RPG

M67 Recoilless Rifle

A modified version of the M67 recoilless rifle is called the “Bazooka” in game. It appears as the primary weapon for the players in "Bazooka mode". The weapon is fed from a 20 round ammo box for some reason, the scope is usable.

First person view

Land Mines

M14 Landmine

The M14 landmine appears in the zombie union mode.

M14 landmine.jpg

M18A1 Claymore

Appears as the "Claymore Mine MDS". Can be detonated manually or with laser tripwires.

M18A1 Claymore Anti-Personnel Landmine

External links


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