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Difference between revisions of "Aliens: Colonial Marines"

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=Overview=
 
=Overview=
  
''Aliens: Colonial Marines'' uses an unusual system in which the player character can carry every weapon they have and assign them to four quick-selection slots; two for main weapons, one for a pistol, and one for a grenade. Weapons are unlocked using an experience point system, while special "legendary" weapons can be found in the game world. Certain weapons like the flamethrower and Smartgun cannot be put in the inventory and can only be used as long as the player does not switch to another weapon, which will discard them.
+
''Aliens: Colonial Marines'' uses an unusual system whereby the player character can carry every weapon they have and assign them to four quick-selection slots; two for main weapons, one for a pistol, and one for a grenade. Basic weapons are unlocked using an experience point system, while special "Legendary Weapons", based on weapons used by characters in the film and having special attributes, can be found in the game world. Certain weapons like the [[(Aliens) - M240 Flamethrower|Flamethrower]] and the [[(Aliens) - M56 Smart Gun|Smartgun]] cannot be put in the player's inventory and can only be used as long as the player does not switch to another weapon, which will discard them.
  
In addition, experience points can be used to earn accessories that can be unlocked with unlock points gained by levelling up or completing challenges. These include scopes, optics and underbarrel accessories.
+
In addition, experience points can be used to earn accessories that can be unlocked with unlock points gained by levelling up or completing challenges. These include various scopes, optics, paint schemes and underbarrel accessories. Legendary Weapons, however, cannot be modified.
  
 
== M1911A1 ==
 
== M1911A1 ==
An [[M1911A1]] referred to as the "Armat M4A3 Service pistol" is the default sidearm, and is available from the start. It can use a number of different attachments, such as a suppressor (which somehow increases accuracy) and a laser sight.  
+
An [[M1911A1]] referred to as the "Armat M4A3 Service Pistol" is the default sidearm, and is available from the start. It can use a number of different attachments, including a suppressor (which somehow increases accuracy) and a laser sight.  
  
 
[[File:M1911Colt.jpg|thumb|none|400px]]
 
[[File:M1911Colt.jpg|thumb|none|400px]]
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== Heckler & Koch VP70 ==
 
== Heckler & Koch VP70 ==
  
The [[Heckler & Koch VP70]] appears in the singleplayer as the "W-Y 88 MOD4 Combat Pistol," with the legendary version called "Gorman's Pistol." It holds 18 rounds and possesses extremely light recoil and a higher rate of fire than the M1911, but lower damage. Gorman's Pistol is a lighter shade of green and seems to deliver more damage than the bog standard pistol.
+
The [[Heckler & Koch VP70]] appears in the singleplayer as the "W-Y 88 MOD4 Combat Pistol", with the legendary version called "Gorman's Pistol". It holds 18 rounds and possesses extremely light recoil and a higher rate of fire than the M1911, but lower damage. Gorman's Pistol is a lighter shade of green and seems to deliver more damage than the standard pistol.
  
 
[[Image:VP70.jpg|thumb|none|400px|Heckler & Koch VP70Z - 9x19mm]]
 
[[Image:VP70.jpg|thumb|none|400px|Heckler & Koch VP70Z - 9x19mm]]
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== Sawn Off Double Barrel Shotgun ==
 
== Sawn Off Double Barrel Shotgun ==
  
An exclusive weapon to the Extermination Edition of Aliens: Colonial Marines.  
+
An exclusive weapon to the Extermination Edition of ''Aliens: Colonial Marines''.  
  
 
== Ithaca 37 "Stakeout" ==
 
== Ithaca 37 "Stakeout" ==
  
The [[Ithaca 37 "Stakeout"]] appears in-game as the Pump-Action Shotgun or as the Armat M37A22 in two forms. The normal default shotgun appears to be blued with a synthetic forearm and holds 8 rounds. A Legendary version which features a parkerized finish and a wooden forearm, 6-round capacity and more power with each shot is called "Hicks' Shotgun", a homage to Hicks from the ''Aliens'' film. Hicks' Shotgun additionally features the words "NO FATE" painted on top of the receiver, a reference to [[Michael Biehn]]'s other famous role as Kyle Reese in ''[[Terminator]]'', and acid burn marks on the muzzle, a reference to it's final use in the movie.
+
The [[Ithaca 37 "Stakeout"]] appears in-game as the "Pump-Action Shotgun", also called the "Armat M37A22", in two forms. The normal default shotgun appears to be blued with a synthetic forearm and holds 8 rounds. A Legendary version which features a parkerized finish and a wooden forearm, 6-round capacity and more power with each shot is called "Hicks' Shotgun", a homage to Hicks from the ''Aliens'' film. Hicks' Shotgun additionally features the words "NO FATE" painted on top of the receiver, a reference to [[Michael Biehn]]'s other famous role as Kyle Reese in ''[[Terminator]]'', and acid burn marks on the muzzle, a reference to it's final use in the movie.
  
The default shotgun can have a number of attachments over its legendary cousin, including a barrel choke which decreases spread, custom loading gate which reduces the reload speed, Flechette rounds which somehow decrease shot spread further, tightening the shot group, expanding shot rounds which increase the damage but decreases the rate of fire and an alloy iron sight which decreases the weapon's weight by 3 ounces and speeds up ADS time while also allowing for faster movement while in ADS.  
+
The default shotgun can adopt a number of attachments over its legendary cousin, including a barrel choke which decreases spread, custom loading gate which reduces the reload speed, flechette rounds which somehow decrease shot spread further, expanding shot rounds which increase the damage but decreases the rate of fire and an alloy iron sight which decreases the weapon's weight by 3 ounces and speeds up ADS time while also allowing for faster movement while in ADS.  
  
 
[[Image:Stakeout-1-.jpg|thumb|none|400px|Ithaca 37 "Stakeout" blued finish with wooden forearm]]
 
[[Image:Stakeout-1-.jpg|thumb|none|400px|Ithaca 37 "Stakeout" blued finish with wooden forearm]]
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== Benelli M4 Super 90 ==
 
== Benelli M4 Super 90 ==
  
The [[Benelli M4 Super 90]] appears in Aliens: Colonial Marines as the W-Y MK221 Tactical Shotgun with an 8 round magazine. Its default form lacks a stock but can later be upgraded with one as an attachment. It also features attachments in the form of an underslung launcher taken from the Pulse Rifle that fires either Incendiary Shells, fragmentation grenades or electromagnetic shotgun slugs, the latter of which acts as an oversized stun gun.
+
The [[Benelli M4 Super 90]] appears in ''Aliens: Colonial Marines'' as the "W-Y MK221 Tactical Shotgun" with an 8 round magazine. Its default form lacks a stock but can later be upgraded with one as an attachment. It also features the underslung launcher from the Pulse Rifle that can fire either Incendiary Shells, fragmentation grenades or electromagnetic shotgun slugs, the latter of which acts as an oversized stun gun.
  
 
== M39 Sub-Machine Gun ==
 
== M39 Sub-Machine Gun ==
  
The M39 Sub-Machine gun appears as a smaller, cut-down version of the M41A Pulse Rifle, lacking the carrying handle and underslung grenade launcher. It carries 48 rounds by default but can be extended to 72 with the use of a magazine attachment which also inversely slows down the weapons reload speed.  
+
The M39 Sub-Machine gun appears as a smaller, cut-down version of the M41A Pulse Rifle, lacking the carrying handle and underslung grenade launcher. It has a capacity of 48 rounds by default but this can be extended to 72 with the use of a magazine attachment, which inversely slows down the weapons reload speed.  
  
 
== M41A Mark 2 Pulse Rifle ==
 
== M41A Mark 2 Pulse Rifle ==
As in the [[Aliens|movie]], as well as in the ''Aliens versus Predator'' video games, an [[M41A Pulse Rifle]] variant is the standard automatic weapon of the Colonial Marines, in this case an updated Mark 2 variant. Comes equipped with 10mm explosive tipped, caseless, light armor piercing rounds with a 30mm pump action grenade launcher. Also comes standard with a ammo counter on the left hand side of the rifle. The Mark 2 is slightly smaller overall than the original version seen in the film, and features a 40 round magazine capacity (unlike the movie version's 100-round capacity), likely for balance reasons. The magazine capacity can be increased to 60 with a magazine attachment.
+
As in the [[Aliens|movie]], as well as the ''Aliens versus Predator'' video games, an [[M41A Pulse Rifle]] variant is the standard automatic weapon of the Colonial Marines, in this case an updated Mark 2 variant. Fires 10mm explosive tipped, caseless, light armor piercing rounds and comes equipped with a 30mm pump action grenade launcher as standard. Also features an ammo counter on the left-hand side of the rifle. The Mark 2 is slightly smaller overall than the original version seen in the film, and features a 40 round magazine capacity (unlike the movie version's 100-round capacity), likely for balance reasons. The magazine capacity can be increased to 60 with a magazine attachment.
  
It exists within the game as three variants. Aside from the standard issue Mark 2, pre-ordering the collector's edition of the game gives players access to "Ripley's Flamethrower", which is actually a Pulse Rifle and a Flamethrower taped together, as used by [[Sigourney Weaver]] in the film. Another legendary weapon called "Hudson's Pulse Rifle" is also available once found in-game. Both Ripley's Flamethrower and Hudson's Pulse Rifle are based on the original M41A from the film, and have the full 100 round magazine from the movie (albeit downloaded to 95 rounds in-game). Hudson's Pulse Rifle is also limited to burst fire only (likely a reference to the "short, controlled bursts" scene in ''Aliens'' where Hudson is dragged away).
+
It exists within the game in three variants. Aside from the standard issue Mark 2, pre-ordering the collector's edition of the game gives players access to "Ripley's Flamethrower", which is actually a Pulse Rifle and a Flamethrower taped together, as used by [[Sigourney Weaver]] in the film. Another legendary weapon called "Hudson's Pulse Rifle" is also available once found in-game. Both Ripley's Flamethrower and Hudson's Pulse Rifle are based on the original M41A from the film, and have the full 100 round magazine from the movie (albeit downloaded to 95 rounds in-game). Hudson's Pulse Rifle is also limited to burst fire only (likely a reference to the "short, controlled bursts" scene in ''Aliens'' where Hudson is dragged away).
  
The Mark 2 has several modular and customization options. These options include the aforementioned extended magazine, laser and reflex sights, an increased fire rate, a sound suppressor and even the option to swap out the underslung grenade launcher for a fire-bomb launcher or a pump-action 12 gauge shotgun.  
+
The Mark 2 has several modular and customization options. These options include the aforementioned extended magazine, laser and reflex sights, an increased fire rate, a sound suppressor and even the option to swap out the underslung grenade launcher for either a fire-bomb launcher or a pump-action 12 gauge shotgun.  
  
 
[[Image:Pulse Rifle-1-.jpg|thumb|none|400px|M41A Pulse Rifle - 10mm caseless / 30mm grenades]]
 
[[Image:Pulse Rifle-1-.jpg|thumb|none|400px|M41A Pulse Rifle - 10mm caseless / 30mm grenades]]
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== Unknown Bullpup Assault Rifle ==
 
== Unknown Bullpup Assault Rifle ==
  
Called the W-Y NSG 23 Assault Rifle in-game, used by Weyland Yutani Commando's. Apparently is a 7.62mm Burst fire assault rifle that holds a 30 round magazine capacity. It can utilize an underbarrel flamethrower, a recoil absorbing pad on the buttstock and a red dot sight.  
+
Called the W-Y NSG 23 Assault Rifle in-game, used by Weyland Yutani Commando's. Apparently it is a 7.62mm burst fire assault rifle with a 30 round magazine capacity. It can utilize several underbarrel attachments, the default of which is a flamethrower, and can be fitted with other accessories including a recoil absorbing butt pad, a red dot sight or a combat scope.  
  
 
== Unknown Bullpup Battle Rifle ==
 
== Unknown Bullpup Battle Rifle ==
  
Called the Armat M4RA Battle Rifle, it has a bullpup frame and it holds a 15 round magazine and functions as the games sniper rifle or marksman rifle, give the close quarters of the game.  
+
Called the Armat M4RA Battle Rifle, it has a bullpup frame and a 15 round magazine. It functions as the game's sniper or marksman rifle, given the close quarters most of the game takes place in.  
  
 
== M56 Smartgun ==
 
== M56 Smartgun ==
The [[(Aliens) - M56 Smart Gun|M56 Smartgun]] appears in-game as O'Neal's standard issue weapon. It is also usable by the player on occasion, although it cannot be retained in the player's inventory, nor can it be reloaded, and the weapon is simply discarded when empty. An M56 is also seen attached to a P-5000 Power Loader's arm in the E3 walkthrough.
+
The [[(Aliens) - M56 Smart Gun|M56 Smartgun]] appears in-game as Private O'Neal's standard issue weapon. It is also usable by the player on occasion, although it cannot be retained in the player's inventory, nor can it be reloaded, and the weapon is simply discarded when empty. An M56 was also seen attached to a P-5000 Power Loader's arm in the E3 walkthrough.
 
[[Image:ALSF-M56-2.jpg|thumb|none|500px|Another sketch shows off the detailing of the weapon.]]
 
[[Image:ALSF-M56-2.jpg|thumb|none|500px|Another sketch shows off the detailing of the weapon.]]
  
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== UA571-C Remote Automated Sentry System ==
 
== UA571-C Remote Automated Sentry System ==
First seen outside the Operations Center at the Hadley's Hope colony, left over from the events of the film. Robot Sentries can be moved and placed by the player to set up defensive points.
+
First seen outside the Operations Center at the Hadley's Hope colony, left over from the events of ''Aliens''. Robot Sentries can be moved and placed by the player to set up defensive points.
  
 
== Claymore Mine ==
 
== Claymore Mine ==

Revision as of 10:28, 14 February 2013

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Nice, but where's the trigger?

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Aliens: Colonial Marines (2013)

Aliens: Colonial Marines is a first-person shooter video game based on the popular Aliens movie. The game was under development by Gearbox Software since 2006, and subject to repeated delays with the initial release date having been early in 2010. After seven years in development, it was finally released on February 12th 2013 for PC, Xbox 360 and PS3. SPOILERS.jpg WARNING! THIS PAGE CONTAINS SPOILERS!

The following weapons appear in the video game Aliens: Colonial Marines:


Overview

Aliens: Colonial Marines uses an unusual system whereby the player character can carry every weapon they have and assign them to four quick-selection slots; two for main weapons, one for a pistol, and one for a grenade. Basic weapons are unlocked using an experience point system, while special "Legendary Weapons", based on weapons used by characters in the film and having special attributes, can be found in the game world. Certain weapons like the Flamethrower and the Smartgun cannot be put in the player's inventory and can only be used as long as the player does not switch to another weapon, which will discard them.

In addition, experience points can be used to earn accessories that can be unlocked with unlock points gained by levelling up or completing challenges. These include various scopes, optics, paint schemes and underbarrel accessories. Legendary Weapons, however, cannot be modified.

M1911A1

An M1911A1 referred to as the "Armat M4A3 Service Pistol" is the default sidearm, and is available from the start. It can use a number of different attachments, including a suppressor (which somehow increases accuracy) and a laser sight.

M1911Colt.jpg
ACM-SlowPistol-UpgradeM.jpg

Heckler & Koch VP70

The Heckler & Koch VP70 appears in the singleplayer as the "W-Y 88 MOD4 Combat Pistol", with the legendary version called "Gorman's Pistol". It holds 18 rounds and possesses extremely light recoil and a higher rate of fire than the M1911, but lower damage. Gorman's Pistol is a lighter shade of green and seems to deliver more damage than the standard pistol.

Heckler & Koch VP70Z - 9x19mm
ACM-FastPistol-UpgradeM.jpg

Sawn Off Double Barrel Shotgun

An exclusive weapon to the Extermination Edition of Aliens: Colonial Marines.

Ithaca 37 "Stakeout"

The Ithaca 37 "Stakeout" appears in-game as the "Pump-Action Shotgun", also called the "Armat M37A22", in two forms. The normal default shotgun appears to be blued with a synthetic forearm and holds 8 rounds. A Legendary version which features a parkerized finish and a wooden forearm, 6-round capacity and more power with each shot is called "Hicks' Shotgun", a homage to Hicks from the Aliens film. Hicks' Shotgun additionally features the words "NO FATE" painted on top of the receiver, a reference to Michael Biehn's other famous role as Kyle Reese in Terminator, and acid burn marks on the muzzle, a reference to it's final use in the movie.

The default shotgun can adopt a number of attachments over its legendary cousin, including a barrel choke which decreases spread, custom loading gate which reduces the reload speed, flechette rounds which somehow decrease shot spread further, expanding shot rounds which increase the damage but decreases the rate of fire and an alloy iron sight which decreases the weapon's weight by 3 ounces and speeds up ADS time while also allowing for faster movement while in ADS.

Ithaca 37 "Stakeout" blued finish with wooden forearm

Benelli M4 Super 90

The Benelli M4 Super 90 appears in Aliens: Colonial Marines as the "W-Y MK221 Tactical Shotgun" with an 8 round magazine. Its default form lacks a stock but can later be upgraded with one as an attachment. It also features the underslung launcher from the Pulse Rifle that can fire either Incendiary Shells, fragmentation grenades or electromagnetic shotgun slugs, the latter of which acts as an oversized stun gun.

M39 Sub-Machine Gun

The M39 Sub-Machine gun appears as a smaller, cut-down version of the M41A Pulse Rifle, lacking the carrying handle and underslung grenade launcher. It has a capacity of 48 rounds by default but this can be extended to 72 with the use of a magazine attachment, which inversely slows down the weapons reload speed.

M41A Mark 2 Pulse Rifle

As in the movie, as well as the Aliens versus Predator video games, an M41A Pulse Rifle variant is the standard automatic weapon of the Colonial Marines, in this case an updated Mark 2 variant. Fires 10mm explosive tipped, caseless, light armor piercing rounds and comes equipped with a 30mm pump action grenade launcher as standard. Also features an ammo counter on the left-hand side of the rifle. The Mark 2 is slightly smaller overall than the original version seen in the film, and features a 40 round magazine capacity (unlike the movie version's 100-round capacity), likely for balance reasons. The magazine capacity can be increased to 60 with a magazine attachment.

It exists within the game in three variants. Aside from the standard issue Mark 2, pre-ordering the collector's edition of the game gives players access to "Ripley's Flamethrower", which is actually a Pulse Rifle and a Flamethrower taped together, as used by Sigourney Weaver in the film. Another legendary weapon called "Hudson's Pulse Rifle" is also available once found in-game. Both Ripley's Flamethrower and Hudson's Pulse Rifle are based on the original M41A from the film, and have the full 100 round magazine from the movie (albeit downloaded to 95 rounds in-game). Hudson's Pulse Rifle is also limited to burst fire only (likely a reference to the "short, controlled bursts" scene in Aliens where Hudson is dragged away).

The Mark 2 has several modular and customization options. These options include the aforementioned extended magazine, laser and reflex sights, an increased fire rate, a sound suppressor and even the option to swap out the underslung grenade launcher for either a fire-bomb launcher or a pump-action 12 gauge shotgun.

M41A Pulse Rifle - 10mm caseless / 30mm grenades
ACM-M41A-1.jpg
ACM-M41A-2.jpg
ACM-M41A-3.jpg

Unknown Bullpup Assault Rifle

Called the W-Y NSG 23 Assault Rifle in-game, used by Weyland Yutani Commando's. Apparently it is a 7.62mm burst fire assault rifle with a 30 round magazine capacity. It can utilize several underbarrel attachments, the default of which is a flamethrower, and can be fitted with other accessories including a recoil absorbing butt pad, a red dot sight or a combat scope.

Unknown Bullpup Battle Rifle

Called the Armat M4RA Battle Rifle, it has a bullpup frame and a 15 round magazine. It functions as the game's sniper or marksman rifle, given the close quarters most of the game takes place in.

M56 Smartgun

The M56 Smartgun appears in-game as Private O'Neal's standard issue weapon. It is also usable by the player on occasion, although it cannot be retained in the player's inventory, nor can it be reloaded, and the weapon is simply discarded when empty. An M56 was also seen attached to a P-5000 Power Loader's arm in the E3 walkthrough.

Another sketch shows off the detailing of the weapon.

M240 Flamethrower

The M240 Flamethrower, like the M56 Smartgun, can be used by the player but cannot be retained in their inventory and must be discarded once empty. It is devastating against Aliens but less effective against armoured human enemies.

An M240 also forms part of the legendary Ripley's Flamethrower weapon available with the Collector's Edition of the game, although unlike the Pulse Rifle component of the weapon it cannot be reloaded and becomes useless once empty (the Pulse Rifle component can still be used). An M240 was also seen on the left arm of the Powerloader in the E3 walkthrough.

M240 Flamethrower

UA571-C Remote Automated Sentry System

First seen outside the Operations Center at the Hadley's Hope colony, left over from the events of Aliens. Robot Sentries can be moved and placed by the player to set up defensive points.

Claymore Mine

In-game called the Armat M20 Claymore Mine.

See Also


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