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Aliens: Colonial Marines
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Aliens: Colonial Marines is a first-person shooter video game based on the popular Aliens movie. The game was under development by Gearbox Software since 2006, and subject to repeated delays with the initial release date having been early in 2010. After seven years in development, it was finally released on February 12th 2013 for PC, Xbox 360 and PS3.
Aliens: Colonial Marines uses an unusual system whereby the player character can carry every weapon they have and assign them to four quick-selection slots; two for main weapons, one for a pistol, and one for a grenade. Basic weapons are unlocked using an experience point system, while special "Legendary Weapons", based on weapons used by characters in the film and having special attributes, can be found in the game world. Certain weapons like the Flamethrower and the Smartgun cannot be put in the player's inventory and can only be used as long as the player does not switch to another weapon, which will discard them.
In addition, experience points can be used to earn accessories that can then be purchased using commendations (unlock points) gained by levelling up and/or completing in-game challenges. These accessories include various scopes, optics, paint schemes and underbarrel accessories. Legendary Weapons, however, cannot be modified.
WARNING! THIS PAGE CONTAINS SPOILERS!
The following weapons appear in the video game Aliens: Colonial Marines:
M1911A1
An M1911A1 referred to as the "Armat M4A3 Service Pistol" is the default sidearm, and is available from the start. It can use a number of different attachments, including a suppressor (which somehow increases accuracy) and a laser sight.
Heckler & Koch VP70
The Heckler & Koch VP70 appears in the singleplayer as the "W-Y 88 MOD4 Combat Pistol", with the legendary version called "Gorman's Pistol". It holds 18 rounds and possesses extremely light recoil and a higher rate of fire than the M1911, but lower damage. Gorman's Pistol is a lighter shade of green and seems to deliver more damage than the standard pistol.
Sawn Off Double Barrel Shotgun
An exclusive weapon to the Extermination Edition of Aliens: Colonial Marines.
Ithaca 37 "Stakeout"
The Ithaca 37 "Stakeout" appears in-game as the "Pump-Action Shotgun", also called the "Armat M37A22", in two forms. The normal default shotgun appears to be blued with a synthetic forearm and holds 8 rounds. A Legendary version which features a parkerized finish and a wooden forearm, 6-round capacity and more power with each shot is called "Hicks' Shotgun", a homage to Hicks from the Aliens film. Hicks' Shotgun additionally features the words "NO FATE" painted on top of the receiver, a reference to Michael Biehn's other famous role as Kyle Reese in Terminator, and acid burn marks on the muzzle, a reference to it's final use in the movie.
The default shotgun can adopt a number of attachments over its legendary cousin, including a barrel choke which decreases spread, custom loading gate which reduces the reload speed, flechette rounds which somehow decrease shot spread further, expanding shot rounds which increase the damage but decreases the rate of fire and an alloy iron sight which decreases the weapon's weight by 3 ounces and speeds up ADS time while also allowing for faster movement while in ADS.
Benelli M4 Super 90
The Benelli M4 Super 90 appears in Aliens: Colonial Marines as the "W-Y MK221 Tactical Shotgun" with an 8 round magazine. Its default form lacks a stock but can later be upgraded with one as an attachment. It also features the underslung launcher from the Pulse Rifle that can fire either incendiary shells, fragmentation grenades or electromagnetic shotgun slugs, the latter of which acts as an oversized stun gun.
M39 Sub-Machine Gun
The M39 Sub-Machine gun appears as a smaller, cut-down version of the M41A Pulse Rifle, lacking the carrying handle and underslung grenade launcher. It has a capacity of 48 rounds by default but this can be extended to 72 with the use of a magazine attachment, which inversely slows down the weapons reload speed.
M41A Mark 2 Pulse Rifle
As in the movie, as well as the Aliens versus Predator video games, an M41A Pulse Rifle variant is the standard automatic weapon of the Colonial Marines, in this case an updated Mark 2 variant. Features an ammo counter on the left-hand side of the rifle. The Mark 2 is slightly smaller overall than the original version seen in the film, and features a 40 round magazine capacity (unlike the movie version's 100-round capacity), likely for balance reasons. The magazine capacity can be increased to 60 with a magazine attachment.
It exists within the game in three variants. Aside from the standard issue Mark 2, pre-ordering the collector's edition of the game gives players access to "Ripley's Flamethrower", which is actually a Pulse Rifle and a Flamethrower taped together, as used by Sigourney Weaver in Aliens; a notable goof is that the weapons are the wrong way round from what was depicted in the film, where the Pulse Rifle was on the right and the Flamethrower was on the left. Another legendary Pulse Rifle called "Hudson's Pulse Rifle" is also available once found in-game. Both Ripley's Flamethrower and Hudson's Pulse Rifle are based on the original M41A from the film, and have the full 100 round magazine from the movie (albeit downloaded to 95 rounds in-game). Hudson's Pulse Rifle is also limited to burst fire only (likely a reference to the "short, controlled bursts" scene in the film where he is dragged away).
The Mark 2 has several modular and customization options. These options include the aforementioned extended magazine, laser and reflex sights, an increased fire rate, a sound suppressor and even the option to swap out the underslung grenade launcher for either a fire-bomb launcher or a pump-action 12 gauge shotgun. The 30mm grenades used by the Pulse Rifle's default underbarrel launcher are also employed as hand grenades in the game, as seen being used by Lieutenant Gorman in the film.
Unknown Assault Rifle
Called the W-Y NSG 23 Assault Rifle in-game, used by Weyland Yutani Commando's. Apparently it is a 7.62mm burst fire assault rifle with a 30 round magazine capacity. It can utilize several underbarrel attachments, the default of which is a flamethrower, and can be fitted with other accessories including a recoil absorbing butt pad, a red dot sight or a combat scope.
Unknown Bullpup Battle Rifle
Called the Armat M4RA Battle Rifle, it has a bullpup frame and a 15 round magazine. It functions as the game's sniper or marksman rifle, given the close quarters most of the game takes place in.
M56 Smartgun
The M56 Smartgun appears in-game as Private O'Neal's standard issue weapon, and is wielded by armoured Weyland-Yutani mercenaries, although it cannot be picked up once they are killed. It is also usable by the player on occasion, although it cannot be retained in the player's inventory, nor can it be reloaded, and the weapon is simply discarded when empty. An M56 was also seen attached to a P-5000 Power Loader's arm in the E3 walkthrough.
M240 Flamethrower
The M240 Flamethrower, like the M56 Smartgun, can be used by the player but cannot be retained in their inventory and must be discarded once empty. It is devastating against Aliens but less effective against armoured human enemies.
An M240 also forms part of the legendary Ripley's Flamethrower weapon available with the Collector's Edition of the game, although unlike the Pulse Rifle component of the weapon it cannot be reloaded and becomes useless once empty (the Pulse Rifle component can still be used). An M240 was also seen on the left arm of the Powerloader in the E3 walkthrough.
UA571-C Remote Automated Sentry System
First seen outside the Operations Center at the Hadley's Hope colony, left over from the events of Aliens. Robot Sentries can be moved and placed by the player to set up defensive points.
Claymore Mine
In-game called the Armat M20 Claymore Mine.