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Difference between revisions of "Hitman: Absolution"
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==AMT Hardballer== | ==AMT Hardballer== | ||
− | Agent 47's custom [[AMT Hardballer]]s (often referred to as the "Silverballers") makes a re-appearance in the game. In the storyline mode, the Silverballers are always suppressed | + | Agent 47's custom [[AMT Hardballer]]s (often referred to as the "Silverballers") makes a re-appearance in the game. In the storyline mode, the Silverballers are always suppressed with the player having the freedom to toggle between single and Akimbo handguns. The Silverballers can be customized in the Contracts mode with up to three different modifications simultaneously. |
[[File:AMT_Hardballer_Hitman_Replica.jpg|350px|thumb|none|AMT Hardballer - .45 ACP.]] | [[File:AMT_Hardballer_Hitman_Replica.jpg|350px|thumb|none|AMT Hardballer - .45 ACP.]] | ||
[[File:HMA AMT Hardballer 1.jpg|thumb|none|600px|The weapon info screen of the Hardballer.]] | [[File:HMA AMT Hardballer 1.jpg|thumb|none|600px|The weapon info screen of the Hardballer.]] | ||
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[[Image:ColtKingCobra.jpg|thumb|none|300px|Colt King Cobra - .357 Magnum]] | [[Image:ColtKingCobra.jpg|thumb|none|300px|Colt King Cobra - .357 Magnum]] | ||
[[File:HMA revolver mustang 1.jpg|thumb|none|600px|The weapon screen of the Colt King Cobra.]] | [[File:HMA revolver mustang 1.jpg|thumb|none|600px|The weapon screen of the Colt King Cobra.]] | ||
− | [[File:HMA revolver mustang 2.jpg|thumb|none|600px|On the trail of a lost girl, 47 goes full private detective, complete with a Colt snubnosed.]] | + | [[File:HMA revolver mustang 2.jpg|thumb|none|600px|On the trail of a lost girl, 47 goes full private detective, complete with a Colt snubnosed revolver.]] |
[[File:HMA revolver mustang 3.jpg|thumb|none|600px|47 soon realizes he's brought the wrong kind of Colt Snubbie.]] | [[File:HMA revolver mustang 3.jpg|thumb|none|600px|47 soon realizes he's brought the wrong kind of Colt Snubbie.]] | ||
− | [[File:HMA revolver mustang 4.jpg|thumb|none|600px|Despite this set back, he | + | [[File:HMA revolver mustang 4.jpg|thumb|none|600px|Despite this set back, he lets the rain, trench coat and art deco hotel fill in the noir blanks.]] |
'''Colt King Cobra - Skurky''' | '''Colt King Cobra - Skurky''' | ||
[[File:HMA_Mustang_Skurky_1.jpg|thumb|none|600px|And the screen of Skurky's flavor, complete with nickel finish and wood grips with sheriff stars inlayed in.]] | [[File:HMA_Mustang_Skurky_1.jpg|thumb|none|600px|And the screen of Skurky's flavor, complete with nickel finish and wood grips with sheriff stars inlayed in.]] | ||
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==EAA Witness Limited Gold Team== | ==EAA Witness Limited Gold Team== | ||
− | The [[EAA Witness|EAA Witness Limited Gold Team]] appears as the pre-order bonus weapon, "Bartoli Custom". A flashy and already suppressed sidearm, it is only usable in "Contracts" mode. | + | The [[EAA Witness|EAA Witness Limited Gold Team]] appears as the pre-order bonus weapon, the "Bartoli Custom". A flashy and already suppressed sidearm, it is only usable in "Contracts" mode. |
[[File:Tanfogliolimited.jpg|thumb|none|350px|EAA Witness Limited Gold Team - 9x19mm]] | [[File:Tanfogliolimited.jpg|thumb|none|350px|EAA Witness Limited Gold Team - 9x19mm]] | ||
[[File:HMA EAA Witness Limited Gold Team 1.jpg|thumb|none|600px|The Limited Gold Team's info screen.]] | [[File:HMA EAA Witness Limited Gold Team 1.jpg|thumb|none|600px|The Limited Gold Team's info screen.]] | ||
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[[File:HMA Ruger Mk II 2.jpg|thumb|none|600px|After his job is done, 47 goes plinking with his Ruger.]] | [[File:HMA Ruger Mk II 2.jpg|thumb|none|600px|After his job is done, 47 goes plinking with his Ruger.]] | ||
[[File:HMA Ruger Mk II 3.jpg|thumb|none|600px|The fading sun illuminates 47's suit and his Ruger's finish.]] | [[File:HMA Ruger Mk II 3.jpg|thumb|none|600px|The fading sun illuminates 47's suit and his Ruger's finish.]] | ||
− | [[File:HMA Ruger Mk II 4.jpg|thumb|none|600px|The same from the other side, | + | [[File:HMA Ruger Mk II 4.jpg|thumb|none|600px|The same from the other side, Absolution goes the extra mile and renders both side of a gun rather than simply mirroring the two sides.]] |
[[File:HMA Ruger Mk II 5.jpg|thumb|none|600px|Rather oddly, the "Krugermeier" has no real mesh for being dropped, so if dropped will just stand on its suppressor rather awkwardly.]] | [[File:HMA Ruger Mk II 5.jpg|thumb|none|600px|Rather oddly, the "Krugermeier" has no real mesh for being dropped, so if dropped will just stand on its suppressor rather awkwardly.]] | ||
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[[File:HMA Sphinx 3000 2.jpg|thumb|none|600px|After doing his job, 47 checks out Snowman's Sphinx 3000.]] | [[File:HMA Sphinx 3000 2.jpg|thumb|none|600px|After doing his job, 47 checks out Snowman's Sphinx 3000.]] | ||
[[File:HMA Sphinx 3000 3.jpg|thumb|none|600px|He's sad to find the finish is too dirty to reflect off of Chinatown's lighting.]] | [[File:HMA Sphinx 3000 3.jpg|thumb|none|600px|He's sad to find the finish is too dirty to reflect off of Chinatown's lighting.]] | ||
− | [[File:HMA Sphinx 3000 4.jpg|thumb|none|600px|Saddened by this lack of finish, he continues on.]] | + | [[File:HMA Sphinx 3000 4.jpg|thumb|none|600px|Saddened by this lack of flashy finish, he continues on.]] |
'''Sphinx 3000 - Agency''' | '''Sphinx 3000 - Agency''' | ||
[[File:HMA swiss 3000 agency 1.jpg|thumb|none|600px|The Agency flavor, much more subdued than most Agency guns.]] | [[File:HMA swiss 3000 agency 1.jpg|thumb|none|600px|The Agency flavor, much more subdued than most Agency guns.]] | ||
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==Taurus Raging Bull== | ==Taurus Raging Bull== | ||
− | The [[Taurus Raging Bull]] is called the "Aries Charging Ram" in-game. The normal Taurus is only in two missions, carried by a few enemies in "Rosewood" and is found in the trunk of Wade's 1950 Mercury Coupe that 47 takes and uses in "End of the Line" There are also two special variants, one with pink grips found in "Birdie's Gift" and one called "The Absolver", the sidearm of Lasandra Dixon, the field leader of the Saints, can be collected, but the damage of the three weapons is the same. "The Absolver" is available for use in Contracts mode and features the ICA's logo on its grip alongside other custom touches. | + | The [[Taurus Raging Bull]] is called the "Aries Charging Ram" in-game. The normal Taurus is only in two missions, carried by a few enemies in "Rosewood" and is found in the trunk of Wade's 1950 Mercury Coupe that 47 takes and uses in "End of the Line". There are also two special variants, one with pink grips found in "Birdie's Gift" and one called "The Absolver", the sidearm of Lasandra Dixon, the field leader of the Saints, can be collected, but the damage of the three weapons is the same. "The Absolver" is available for use in Contracts mode and features the ICA's logo on its grip alongside other custom touches. |
[[File:Taurus Raging Bull black.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]] | [[File:Taurus Raging Bull black.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]] | ||
[[File:HMA taurus raging bull 1.jpg|thumb|none|600px|The standard Raging Bull with a combination wood/synthetic grip.]] | [[File:HMA taurus raging bull 1.jpg|thumb|none|600px|The standard Raging Bull with a combination wood/synthetic grip.]] | ||
[[File:HMA taurus raging bull 2.jpg|thumb|none|600px|While trying to find some fuses in the orphanage, 47 finds a Taurus Raging Bull instead.]] | [[File:HMA taurus raging bull 2.jpg|thumb|none|600px|While trying to find some fuses in the orphanage, 47 finds a Taurus Raging Bull instead.]] | ||
− | [[File:HMA taurus raging bull 3.jpg|thumb|none|600px|47 and his Raging Bull stand in the desert, while 47 wonders on Wade's | + | [[File:HMA taurus raging bull 3.jpg|thumb|none|600px|47 and his Raging Bull stand in the desert, while 47 wonders on Wade's heavy use of velour in his Merc.]] |
[[File:HMA taurus raging bull 4.jpg|thumb|none|600px|He soon gets on to buisness, he needs the Taurus to deal some justice.]] | [[File:HMA taurus raging bull 4.jpg|thumb|none|600px|He soon gets on to buisness, he needs the Taurus to deal some justice.]] | ||
'''Taurus Raging Bull - Pink''' | '''Taurus Raging Bull - Pink''' | ||
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[[File:HMA taurusm 2.jpg|thumb|none|600px|After working through the Agency's henchmen, 47 tries some target shooting with "The Absolver".]] | [[File:HMA taurusm 2.jpg|thumb|none|600px|After working through the Agency's henchmen, 47 tries some target shooting with "The Absolver".]] | ||
[[File:HMA taurusm 3.jpg|thumb|none|600px|He strikes a pose, and we look at "The Absolver" and its fancy engraving.]] | [[File:HMA taurusm 3.jpg|thumb|none|600px|He strikes a pose, and we look at "The Absolver" and its fancy engraving.]] | ||
− | [[File:HMA taurusm 4.jpg|thumb|none|600px|With a beautiful night sky and his work done, 47 stares into the | + | [[File:HMA taurusm 4.jpg|thumb|none|600px|With a beautiful night sky and his work done, 47 stares into the stars.]] |
=="Zenith" (Deus Ex Pistol)== | =="Zenith" (Deus Ex Pistol)== | ||
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[[File:HMA zenith 1.jpg|thumb|none|600px|The Zenith complete with extra pointy bits.]] | [[File:HMA zenith 1.jpg|thumb|none|600px|The Zenith complete with extra pointy bits.]] | ||
[[File:HMA zenith 2.jpg|thumb|none|600px|Taking some time on the range, 47 and his Zenith breach one of the key rules of gun safety.]] | [[File:HMA zenith 2.jpg|thumb|none|600px|Taking some time on the range, 47 and his Zenith breach one of the key rules of gun safety.]] | ||
− | [[File:HMA zenith 3.jpg|thumb|none|600px|The magic of Contracts mode, a man in a silk bathrobe with a futuristic combat pistol at a South Dakotan gun range.]] | + | [[File:HMA zenith 3.jpg|thumb|none|600px|The magic of Contracts mode, a man in nothing but a silk bathrobe with a futuristic combat pistol at a South Dakotan gun range.]] |
[[File:HMA zenith 4.jpg|thumb|none|600px|We at IMFDB are happy that the bathrobe is long enough to cover any or all naughty bits.]] | [[File:HMA zenith 4.jpg|thumb|none|600px|We at IMFDB are happy that the bathrobe is long enough to cover any or all naughty bits.]] | ||
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[[File:HMA TMP 1.jpg|thumb|none|600px|The Zug in all it's rail covered glory.]] | [[File:HMA TMP 1.jpg|thumb|none|600px|The Zug in all it's rail covered glory.]] | ||
[[File:HMA TMP 2.jpg|thumb|none|600px|With a orphanage filled with bad guys, 47 decides to go full action movie, complete with two AG SPP's.]] | [[File:HMA TMP 2.jpg|thumb|none|600px|With a orphanage filled with bad guys, 47 decides to go full action movie, complete with two AG SPP's.]] | ||
− | [[File:HMA TMP 3.jpg|thumb|none|600px|47 peers down at the SPP.]] | + | [[File:HMA TMP 3.jpg|thumb|none|600px|47 peers down at the SPP, noting it's lack of a grip with an oddly angular stock.]] |
[[File:HMA tmp world 3.jpg|thumb|none|600px|Meanwhile in Contracts Mode, 47 peers on a rare gathering of suppressed SPP's.]] | [[File:HMA tmp world 3.jpg|thumb|none|600px|Meanwhile in Contracts Mode, 47 peers on a rare gathering of suppressed SPP's.]] | ||
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==Franchi SPAS-12== | ==Franchi SPAS-12== | ||
− | The [[Franchi SPAS-12]] | + | The [[Franchi SPAS-12]] appears in-game called the "SPS 12" ingame. The base version can be found in Blake Dexter's Chicago penthouse. A special customizable Agency variant is also available, both in Contracts mode as well as in "Attack of the Saints" and "Absolution". |
[[File:FSpas12orign.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]] | [[File:FSpas12orign.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]] | ||
[[File:HMA_SPS_12_1.jpg|thumb|none|600px|First the normal SPAS-12, which erronously uses the same image as the Agency variant.]] | [[File:HMA_SPS_12_1.jpg|thumb|none|600px|First the normal SPAS-12, which erronously uses the same image as the Agency variant.]] | ||
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==Mossberg 590== | ==Mossberg 590== | ||
− | A [[Mossberg 500 series shotgun|Mossberg 590]] with ghost ring sights and wood furniture is seen in a pre-release screenshot and appears in 3 specific versions in game. The base version has wooden furniture | + | A [[Mossberg 500 series shotgun|Mossberg 590]] with ghost ring sights and wood furniture is seen in a pre-release screenshot and appears in 3 specific versions in game. The base version has wooden furniture, a well wornout tactical version is also present. A mint condition tactical version, suffixed "Police" can be collected in the storyline and used in the Contracts mode. The M590 is a very common gun, seen in the evidence room of the Hope Courthouse, back rooms of many stores and more. A suppressed Police version can be found in Blake Dexter's Chicago penthouse, while the weapon starts out suppressed in Contracts mode; making it the only suppressed shotgun in the game. |
[[Image:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge.]] | [[Image:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge.]] | ||
[[File:HMA_Shotgun_Base.jpg|thumb|none|600px|First the standard wood stocked 590.]] | [[File:HMA_Shotgun_Base.jpg|thumb|none|600px|First the standard wood stocked 590.]] | ||
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[[File:HMA m590 3.jpg|thumb|none|600px|A hotel filled with angry South Dakotan thugs, heavy rain outside and 47 and his 590 inside.]] | [[File:HMA m590 3.jpg|thumb|none|600px|A hotel filled with angry South Dakotan thugs, heavy rain outside and 47 and his 590 inside.]] | ||
[[File:HMA m590 4.jpg|thumb|none|600px|With little options, 47 decides to make Chicago a bit louder, using his 590 to assist in this effort.]] | [[File:HMA m590 4.jpg|thumb|none|600px|With little options, 47 decides to make Chicago a bit louder, using his 590 to assist in this effort.]] | ||
− | [[File:HMA_Shotgun_Silenced.jpg|thumb|none|600px|Moping up a motel of mooks, 47 finds his suppressed 590 very useful | + | [[File:HMA_Shotgun_Silenced.jpg|thumb|none|600px|Moping up a motel of mooks, 47 finds his suppressed 590 very useful.]] |
=Sniper Rifles= | =Sniper Rifles= | ||
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[[File:HMA mine 3.jpg|thumb|none|600px|In the "Death Factory", there is a test wall filled with defective mines, including more of the same, plus an undersized M15 mine and a few mortar rounds.]] | [[File:HMA mine 3.jpg|thumb|none|600px|In the "Death Factory", there is a test wall filled with defective mines, including more of the same, plus an undersized M15 mine and a few mortar rounds.]] | ||
− | == | + | ==Gun Shop== |
The gunshop featured in "Birdie's Gift" features a number of displays containing both real guns the player can use, similar models only used for decoration and more low poly models that are repeated throughout the game. | The gunshop featured in "Birdie's Gift" features a number of displays containing both real guns the player can use, similar models only used for decoration and more low poly models that are repeated throughout the game. | ||
[[File:HMA arsenal 1.jpg|thumb|none|600px|47 does some browsing, finding Colt revolvers that cheap is a rare sight indeed.]] | [[File:HMA arsenal 1.jpg|thumb|none|600px|47 does some browsing, finding Colt revolvers that cheap is a rare sight indeed.]] | ||
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[[File:HMA arsenal 3.jpg|thumb|none|600px|A plush case fit for a king, or in this case, a M590 and a Sako TRG-42.]] | [[File:HMA arsenal 3.jpg|thumb|none|600px|A plush case fit for a king, or in this case, a M590 and a Sako TRG-42.]] | ||
[[File:HMA arsenal 4.jpg|thumb|none|600px|A standard wall rack filled with various low poly models.]] | [[File:HMA arsenal 4.jpg|thumb|none|600px|A standard wall rack filled with various low poly models.]] | ||
− | [[File:HMA arsenal 5.jpg|thumb|none|600px|While on the main counter, there is a | + | [[File:HMA arsenal 5.jpg|thumb|none|600px|While on the main counter, there is a disassemble takedown M590 in a plush hunting case.]] |
Revision as of 23:52, 29 August 2019
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The following weapons appear in the video game Hitman: Absolution:
Handguns
American Derringer DA 38
The American Derringer DA 38 appears in game as the "Swiss Derringer." It is the weapon of choice for antagonist Blake Dexter's crippled son, Lenny "The Limp." On the mission "End of the Road", if Lenny is allowed to wander off, he will hide behind cover and begin to attack 47 with this gun, but he is a poor marksman and the player will likely not sustain significant damage. It can be collected and used by Agent 47 in Contracts mode.
AMP Auto Mag Model 180
The AMP Auto Mag Model 180 appears in game as the "SA .44 Auto," and is the preferred weapon of psychopathic henchman Wade. A spider engraving is found on its handle, indicating it is Wade's personal weapon. 47 uses it as his starting weapon in the level "Birdie's Gift". It is also available in Contracts mode, where it starts out with a suppressor. This coupled with its greater damage and range, make it a decent alternative to the Silverballers.
AMT Hardballer
Agent 47's custom AMT Hardballers (often referred to as the "Silverballers") makes a re-appearance in the game. In the storyline mode, the Silverballers are always suppressed with the player having the freedom to toggle between single and Akimbo handguns. The Silverballers can be customized in the Contracts mode with up to three different modifications simultaneously.
Colt King Cobra
A snub nose Colt King Cobra appears in the game as the "Mustang Snub" and is the starting weapon for the Terminus Hotel level. It also is the standard sidearm for The Patriot's bodyguards in "Fight Night" plus a number of truck drivers and bar bouncers in the "Welcome to Hope" level. A special nickel plated version belonging to the corrupt sheriff of Hope, Skurky, is also present in the game, complete with sheriff's star in its wooden grip. This version cannot be collected during normal gameplay and has to be purchased in game for use in Contracts mode.
Colt King Cobra - Skurky
EAA Witness Limited Gold Team
The EAA Witness Limited Gold Team appears as the pre-order bonus weapon, the "Bartoli Custom". A flashy and already suppressed sidearm, it is only usable in "Contracts" mode.
Ruger Mk II
The Ruger Mk II appears complete with a external suppressor as the "Krugermeier 2-2". What the gun lacks in power, it makes up for with a larger magazine size than the Silverballer and decent accuracy, though it can only be used in "Contracts" mode.
SIG-Sauer P226R
The SIG-Sauer P226R appears, called the "Jagd P22G" ingame. The base variant is nickel plated with wooden grips and is a common sight in most levels used by guards. A suppressed unit can be found in the Vixen club. Blake Dexter's secretary, Layla, carries a custom version that has soft gold plating upon the base scheme. If collected and used in Contracts mode, it will be equipped with a soft gold toned suppressor as well. The third version, is a highly modular version issued by the Agency to its operatives. This version is dark gun metal gray with yellow accents. It can be acquired and modified for the Contracts mode as a DLC, collected in the storyline or purchased ingame.
SIG-Sauer P226R - Layla
SIG-Sauer P226R - Agency
Smith & Wesson Model 64
The Smith & Wesson Model 64 appears in game as the "Z&M Model 60". It is one of the preferred weapons of the Chicago PD, along with the Taurus 24-7. Blake Dexter's henchmen at the Terminus Hotel are all armed with it as well, and it is also the standard sidearm of the Hope Police Department and the officers at the Hope County Court House.
Sphinx 3000
The Sphinx 3000 appears as the "Swiss 3000" and has an incorrect 10-round magazine. The Swiss 3000 is a relatively uncommon gun in the game, only appearing in "The King of Chinatown" level in the hands of the drug dealer Snowman, carried by the bikers in the "Welcome to Hope" level and finally appearing in the gun shop in "Birdie's Gift". The Agency also issues a custom version which is carried by a limited number of its operatives, including Benjamin Travis's secretary Jade. Travis himself carries an unique version that has yellow grips with a soft gold plating. Travis's personal sidearm cannot be acquired during the story line and has to be purchased in game for use in Contracts mode.
Sphinx 3000 - Agency
Sphinx 3000 - Travis
Taurus PT 24/7
Taurus PT 24/7's with stainless steel slides can be seen used by Chicago Police Officers. However Chicago PD are only allowed to use models from Beretta, Glock, Ruger, Smith & Wesson, or Springfield Armory and those firearms must be chambered 9mm, .40 S&W, or .45 ACP. Besides the Chicago PD, the PT 24/7 is used by Wade's henchmen in "Rosewood", the Hope Cougars in "Shaving Lenny", some guards in "Dexter Industries" and very rarely in the hands of ICA agents in "Operation Sledgehammer".
Taurus Raging Bull
The Taurus Raging Bull is called the "Aries Charging Ram" in-game. The normal Taurus is only in two missions, carried by a few enemies in "Rosewood" and is found in the trunk of Wade's 1950 Mercury Coupe that 47 takes and uses in "End of the Line". There are also two special variants, one with pink grips found in "Birdie's Gift" and one called "The Absolver", the sidearm of Lasandra Dixon, the field leader of the Saints, can be collected, but the damage of the three weapons is the same. "The Absolver" is available for use in Contracts mode and features the ICA's logo on its grip alongside other custom touches.
Taurus Raging Bull - Pink
Taurus Raging Bull - Absolver
"Zenith" (Deus Ex Pistol)
The Steiner-Bisley Zenith, lifted straight from Deus Ex: Human Revolution, appears as the "Zenith" through a specific DLC. A very formidible sidearm, comparable to the Silverballers, it is only useable within the "Contracts" mode.
Submachine Guns
Brügger & Thomet AG SPP
The Brügger & Thomet AG SPP appears in game as the "Zug TMP." Its low damage is balanced out by its high rate of fire and ability to be dual wielded. A rather uncommon SMG, it's only used by some of Wade's men in "Rosewood" as well as the locked weapons area of "Fight Night". It can be collected and used in Contracts mode, where it starts out with a suppressor.
Heckler & Koch UMP45
A UMP45 appears as the "HX UMP" and is used by Chicago PD in the first act of the game, as well as various display racks in "Birdie's Gift", police officers in "Shaving Lenny", and is used by the exterior security guards in "Blackwater Park". The Agency's version, called "Agency HX UMP" can be acquired and customized with a plethora of parts for use in Contracts mode. It is distinguished from the base version with its yellow accents. The Agency version isn't found in the storyline and must be bought as a DLC or purchased ingame.
Heckler & Koch UMP45 - Agency
ST Kinetics CPW
The ST Kinetics CPW. Exclusively issued by the Agency, with the controversial hitsquad, The Saints, being notable users. It's colored in standard Agency black and yellow and can also be bought and modified in Contracts mode.
Thompson M1928A1
The Thompson M1928A1 appears as a pre-order bonus weapon, as the "Bronson M1928".
Assault Rifles & Battle Rifles
AKMSU
The AKMSU appears in game as the "AH 74U" with no S in its name, where it is incorrectly labelled as a submachine gun. It is the preferred weapon of antagonist Blake Dexter's factory security guards for all the factory sections, and is displayed in Dexter's penthouse in "Blackwater Park". It can be collected and used in Contracts.
Beretta ARX-160
The Beretta ARX-160 is featured in the game as the "ARZ 160". An Agency exclusive weapon, colored black and yellow with ICA markings, it is seen in all the levels involving the ICA. And just like the other weapons in the game, it can be collected and used in Contracts.
DS Arms SA58
The DS Arms SA58 FAL appears in the game as the "STG 58 Elite", equipped with a reflex sight. The "STG 58 Elite" is the standard rifle of Blake Dexter's factory guards, used in all levels including them, plus it can be found in the Court evidence room in "Skurky's Law".
Heckler & Koch HK416
The Heckler & Koch HK416 is present in game as the "HX AP-15". The "AP-15" appears commonly at the end of the game, in several displays in "Birdie's Gift", used by the penthouse guards in "Blackwater Park" and used by the Tactical Team in "Countdown", and like all other guns can be collected and used in "Contracts" mode.
Sturmgewehr 58
The StG 58, the Austrian military variant of the FAL appears in the game as the "STG 58." While it's Elite version is commonly seen with guards, the standard STG is a bit harder. It's in the trunk of the car in "End Of The Road", in a safe in "Skurky's Law", one of the back corridors in the mine testing fields of "Death Factory" and in one of the backrooms of the Hope Police Precinct in "Operation Sledgehammer".
Shotguns
Franchi SPAS-12
The Franchi SPAS-12 appears in-game called the "SPS 12" ingame. The base version can be found in Blake Dexter's Chicago penthouse. A special customizable Agency variant is also available, both in Contracts mode as well as in "Attack of the Saints" and "Absolution".
Franchi SPAS-12 - Agency
Mossberg 590
A Mossberg 590 with ghost ring sights and wood furniture is seen in a pre-release screenshot and appears in 3 specific versions in game. The base version has wooden furniture, a well wornout tactical version is also present. A mint condition tactical version, suffixed "Police" can be collected in the storyline and used in the Contracts mode. The M590 is a very common gun, seen in the evidence room of the Hope Courthouse, back rooms of many stores and more. A suppressed Police version can be found in Blake Dexter's Chicago penthouse, while the weapon starts out suppressed in Contracts mode; making it the only suppressed shotgun in the game.
Sniper Rifles
Remington Model 700
The Remington Model 700 appears in the game as the Ilyon R700. One of the first sniper rifles one gets, the Ilyon is a perfect way to pick off targets at long range if you can forgive its un-suppressed nature. The rifle appears every so often in the campaign, in the second story of the donut store in "Shaving Lenny", the trunk of the car in "End Of The Line" and the weapons locker in "Fight Club". The in-game name is probably a reference to Ilion, New York, where Remington was originally founded.
Sako TRG-42
The Sako TRG-42 appears in the game as the "Kazo TRG" in three distinct flavors. The main normal version is in green paint, and is found on Snowflake's table in "King of Chinatown", the rear dugout in "Birdie's Gift", and in the tunnel opening of "Dexter Industries". The second variant is a black painted model, commonly fitted with a suppressor. This version is found in Lenny's room in Blake Dexter's penthouse in "Blackwater Park", in the Agency sniper position in "Operation Sledgehammer" and 47 spawns with one in "Absolution." The final version is the Agency model, which can be acquired by either buying the DLC or by completing the "Hitman: Sniper Challenge".
Sako TRG-42 - Black
Sako TRG-42 - Agency
Machine Guns
CIS Ultimax 100 Mk.3
The CIS Ultimax 100 Mk.3 is found ingame as the "Ultramax". The standard version can be found in the bunker in the Gunshop level and in Blake Dexter's Chicago penthouse. Dexter himself carries a cosmetically identical version, customized to have a higher rate of fire, higher damage and yet lower recoil. Dexter's Ultramax is usable in Contracts.
Other
Factory
The majority of "Dexter Industries" and "Death Factory" feature a mixture of mines, real and fake, but all are unusable to the player.
Gun Shop
The gunshop featured in "Birdie's Gift" features a number of displays containing both real guns the player can use, similar models only used for decoration and more low poly models that are repeated throughout the game.