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Difference between revisions of "Arma 3"
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=== LWMMG (*) === | === LWMMG (*) === | ||
− | The first of two GPMGs added with the Marksmen DLC, the '''SPMG''' is a design inspired by the [[General Dynamics Lightweight Medium Machine Gun]]. It's tied to the NATO faction, and fires .338 Norma Magnum rounds. | + | The first of two GPMGs added with the Marksmen DLC, the '''SPMG''' (Special Purpose Machine Gun) is a design inspired by the [[General Dynamics Lightweight Medium Machine Gun]]. It's tied to the NATO faction, and fires .338 Norma Magnum rounds. |
[[Image:Lwmmg.jpg|thumb|none|450px|Lightweight Medium Machine Gun prototype with Trijicon TA648MGO-M2 6x48 ACOG scope - .338 Norma Magnum]] | [[Image:Lwmmg.jpg|thumb|none|450px|Lightweight Medium Machine Gun prototype with Trijicon TA648MGO-M2 6x48 ACOG scope - .338 Norma Magnum]] |
Revision as of 06:02, 26 July 2018
ArmA III is a military-simulation video game developed and published by Bohemia Interactive Studio (BIS) exclusively for the PC. It is the third installment of the ArmA series, officially announced on May 19, 2011, and is built around the new Real Virtuality 4 engine owned by BIS. The playable alpha version of the game was made purchasable on the Steam store and BIS' page on March 5, 2013. The beta was released on June 25, and the full release was on September 13, 2013. New weapons and vehicles are added with each new part of the free-to-download campaign, split up into multiple chapters.
The storyline is set in mid-2030s when NATO influence is declining, while a new Chinese-Iranian led military alliance called the Canton Protocol Strategic Alliance Treaty (CSAT) is on the rise. The setting are two islands located in the Aegean Sea, the 270km² Altis (based upon the 477km² Greek island, Lemnos) and the 20km² Stratis (based on the 43km² island of Agios Efstratios). The Republic of Altis and Stratis is in a state of civil strife following a military coup by the Altis Armed Forces (AAF). The loyalist insurgency group, the Freedom and Independence Army (FIA), wages a guerrilla war on the AAF. NATO is involved as peacekeepers, but AAF allies with CSAT instead, sidelining NATO and crushing the resistance. Things go from bad to worse when the CSAT-allied AAF declares war on NATO. The main protagonist of the campaign is Corporal Ben Kerry, an American NATO soldier caught in the war, who needs to work with the enigmatic Captain Scott Miller and the FIA remnants to survive and turn the tide of the war.
ArmA 3 received multiple expansions and DLCs post-release. The major expansion, Apex, features a new 100km² Pacific setting, Tanoa, a new co-op story campaign, and a variety of new high- and low-tech weapons. After a natural disaster, Tanoa is left vulnerable to crime and disorder from a local paramilitary criminal group, Syndikat, leaving the area open to CSAT influence (this time their Pacific force, comprising mainly of Chinese forces, in contrast to their predominantly Iranian Mediterranean force). New armed factions added are the special forces for both NATO and CSAT, the Combat Technology Research Group (CTRG) and Viper respectively, and the minor faction of the Tanoan Gendarmerie. The DLC campaign has players playing as CTRG Group 15 operators dismantling Syndikat influence on the islands and uncovering a CSAT conspiracy behind the scenes. It was released on 11 July 2016, after some time in public beta testing.
Faction name reference (for the purposes of this page):
- BLUFOR: NATO
- OPFOR/REDFOR: CSAT
- INDFOR/GREENFOR: AAF
Weapons marked with a (*) are DLC, and must be purchased in order to be used.
The following weapons are featured in ArmA III:
Arma 3
Handguns
Walther P99
The Walther P99 serves as the standard sidearm of NATO forces. Its in game designation is P07, and it's rechambered for 9x21mm. In the ArmA future, 9x21mm had become a standard caliber for many pistols and SMGs, with 16 and 30 round magazines being the most common magazines. Most 9x21mm pistols can use both magazines, while most 9x21mm SMGs are restricted to the 30 rounders. There are also two types of 30 round 9mm magazines in-game, a straight one and a curved one, which different SMGs use, and pistols can only use the straight one. It appears in two variations in the game, the base game featuring it with a black slide and tan frame, while Apex adds a version with a green frame.
MP-443 Grach
The MP-443 Grach appears as the CSAT's standard-issue sidearm under the fictional classification of Rook-40. Like the P99, it is rechambered to 9x21mm, and their magazines are interchangeable.
Kimber Warrior
The ACP-C2 is the standard sidearm of the GREENFOR forces. It is a 1911 variant, based on a combination of a variety of models, namely the Kimber Custom Covert II, with the Kimber Desert Warrior and the Colt Rail Gun. It is chambered in .45 ACP and has a magazine capacity of nine.
FN FNP-45
The FN FNP-45 is BLUFOR's "heavy pistol". Heavy pistols are essentially similar to regular pistols in game, except they can mount certain optics on their top rail and have higher power per-shot in return for lesser ammo capacity. It was released as a free update on October 31st, 2013. In-game, it is known as the 4-five, and is chambered for .45 ACP, though it uses 11-round magazines rather than sharing the ACP C2's nine-rounders.
Chiappa Rhino 60DS
The Chiappa Rhino 60DS is CSAT's "heavy pistol", released alongside the FNP-45 as a free update on October 31st. As a revolver, it has an even smaller capacity than the FNP, and cannot accept a suppressor. In-game, it is named the Zubr, and is chambered in .45 ACP.
Taurus Judge (*)
Released on the 29th of May, 2014, the Taurus Judge is refurbished as the Starter Pistol for the Karts DLC. Instead of blanks, it fires flare shells, in either red or green colours, in burst of 3 per shell.
Submachine guns
TDI Vector
The TDI Vector is the BLUFOR SMG of choice. It is known as the Vermin, and fires the .45 ACP cartridge, with a magazine capacity of 30.
CZ Scorpion Evo 3 A1
The CZ Scorpion Evo 3 A1 is the CSAT SMG of choice. It's known in game as the Sting, and uses 9x21mm ammo in curved 30 round magazines.
ST Kinetics CPW
The ST Kinetics CPW is the INDFOR SMG of choice. It's know in game as the PDW2000, and uses 9x21mm ammo in straight 30 round magazines. It is the only SMG that can use 16 round 9x21mm mags.
Assault Rifles
"MX 6.5mm"
The MX family of rifles is the standard-issue weapon for NATO forces. The MX series, designed by real-life CMMG, Inc., has design elements borrowed from the Remington ACR and Robinson Armament XCR. By default, it fires caseless 6.5x39mm ammunition, although it could possibly fire traditional cased ammunition, due to the presence of an ejection port on the right-hand side of the weapon.
The MX comes in five variants - a standard rifle, a slightly shortened carbine with an angled foregrip, a grenadier (the standard rifle with the Metal Storm 3GL mounted at its 6 o'clock rail), a squad support weapon with thicker 100-round magazines and an integrated bipod, and a Designated Marksman Rifle variant with a different stock and a longer barrel.
DIO KH2002 Sama
A fictional variant of the DIO KH2002 Sama, known in game as the Katiba, is the standard-issue service weapon of CSAT soldiers in the Mediterranean. Like the MX series, it fires caseless 6.5mm rounds, and their magazines are rather obviously not interchangeable. The front sight has been removed and the carrying handle has been replaced with a lowered and railed one that highly resembles that of the G36C. Like the other assault rifles, the KH2002 can be customized with various attachments, and is available in a carbine variation with a shorter barrel and a grenadier version with an underbarrel EGLM.
FN F2000 Tactical
A fictional variant of the FN F2000 Tactical designated the Mk20 is the standard issue service weapon of the AAF. It features the Monolith Arms rail system, and can be customized with a variety of attachments. It is also available in a shorter-barreled version as the "Mk20C", and a version of the carbine with the FN GL-1 attached, called the "Mk20 EGLM". Like the real weapon, it fires 5.56x45mm NATO.
IMI Tavor TAR-21
The IMI Tavor TAR-21 is used by the FIA guerrillas. The in game designation for the full length variant is TRG-21, suffixed "EGLM" when equipped with the GL-1, while its carbine version is known as TRG-20. They're chambered in 5.56x45mm NATO.
Kel-Tec RFB Carbine
Kel-Tec RFB Carbines modified into a fictional amphibious weapon appears as the SDAR (Special Dual-medium Assault Rifle), and is used by all factions. It is chambered in 5.56x45mm NATO, and can use two types of magazines: 30-round STANAG magazines, and 20-round magazines with 5.56mm supercavitating ammunition, allowing it to fire underwater (visually, the weapon is always using straight 20-round magazines). Conceptually, the weapon is identical to the ADS Amphibious Rifle developed in Russia, with its name being almost a direct translation of ADS. Oddly enough, its selector switch has only two positions marked; safe and fire, albeit the rifle's ability to fire in semi, three-round burst and full automatic modes. To compensate for its selectable settings, the switch will just stop halfway, at the 6 o'clock position, for burst fire.
Sniper Rifles
Mk 14 Mod 0 Enhanced Battle Rifle
The Mk 14 Mod 0 EBR is used by INDFOR soldiers in the Marksman role. It's known in-game as the Mk 18 ABR, and is chambered for 7.62x51mm NATO.
CheyTac M200
The CheyTac M200 is the anti-materiel rifle of the BLUFOR faction, and is labelled as the M320 LRR ingame. It is chambered in .408 CheyTac.
Gepard GM6 Lynx
The GM6 Lynx anti-material rifle is the anti-materiel rifle of the CSAT faction. One of the few weapons in the entire game to have its real name (GM6 Lynx), and not only that its field manual entry also mentions its real manufacturer, Gepard. It was first demoed at the Gamescon conference, and was licenced from SERO Engineering Ltd., the designer of the weapon. It's chambered in 12.7x108mm.
Izhmash VS-121
The VS-121 was released on October 31st, 2013, and replaces the Mk14 EBR for CSAT's marksmen. In game, it's known as the Rahim, and is chambered for 7.62x54mm. It has an erroneous full-auto mode.
Noreen "Bad News" (*)
Added as part of the Marksmen DLC on 8/4/15, the MAR-10 is heavily inspired by the Noreen "Bad News" rifle according to the devs. It uses custom stock, custom grip and custom handguard seemingly inspired by the War Sport LVOA handguard. It's chambered for .338 Lapua, and is tied to the NATO faction.
SIG 556 DMR (*)
Added as part of the Marksmen DLC, the Mk-I EMR is heavily inspired by the SIG 556 DMR. It was rechambered in game for 7.62mm, owing to Arma 3's future setting having improved body armour technology significantly. It fires in single or full auto, and is also tied to the NATO faction.
"Cyrus 9.3mm" (*)
The first Marksmen rifle for the CSAT faction is pretty odd. It's known as the Cyrus It's claimed to be an amalgamation of various SVD and Saiga designs. It's chambered for 9.3x64mm, and fires in single or full auto.
VSS (*)
The other CSAT faction Marksmen rifle is a very VSS-esque design, designated the ASP-1 Kir Perhaps owing to the future setting, it's a very customized design. It's chambered for the subsonic 12.7x54mm round, owing to its integral suppressor, meaning it is among the least accurate and shortest-ranged of the rifles added in the DLC in return for incredible power within its short effective range. Its caliber suggests it to be an evolution of the VSSK Vychlop.
M14 (*)
A more retro design in these future days, the M14 battle rifle turns up almost totally un-modified as the Mk14. It's tied to the FIA faction, is chambered for 7.62mm, and fires in semi or full-auto.
Machine Guns
Knight's Armament Company Light Machine Gun
The KAC LMG, appearing as the Mk200, is the machine gun available to INDFOR in-game. It features a Magpul UBR stock and can be fitted with various accessories. It fires 6.5x39mm caseless ammunition.
IMI Negev NG7
The IMI Negev is the CSAT medium machine gun, chambered in 7.62x51mm NATO, and appears as the Zafir. It is fitted with a variety of modern furniture, including a FAB Defense stock.
LWMMG (*)
The first of two GPMGs added with the Marksmen DLC, the SPMG (Special Purpose Machine Gun) is a design inspired by the General Dynamics Lightweight Medium Machine Gun. It's tied to the NATO faction, and fires .338 Norma Magnum rounds.
HK MG5 (*)
The other GPMG added by the Marksmen DLC was CSAT's Navid, also inspired by a real-world analogue, the Heckler & Koch MG5. It fires in full-auto, and interestingly, a burst fire mode. However, the burst fire mode fires much, much more rapidly than the full-auto mode. It's chambered for 9.3x64mm.
Launchers
AT-13 Saxhorn-2
The AT-13 Saxhorn-2 (9K115-2 Metis-M) SACLOS wire-guided launcher was added to ArmA 3 for free in the Tanks DLC update released on April 11th, 2018, designated 9M135 Vorona (with NATO reporting name AT-19 Sweeper). It is exclusive to CSAT, used by both their Mediterranean and Pacific branch. It only exists as a man-portable launcher, which doesn't exist in real life but did previously appear in ArmA II.
Carl Gustav M4
The Carl Gustav M4 was added to ArmA 3 for free in the Tanks DLC update released on April 11th, 2018. It uses the Navy Mk / Mod naming scheme which is not particularly likely to happen to the real weapon, being designated MAAWS Mk4 with Mod 1 and Mod 0 being the two appearing variants. It is available to NATO (both Mediterranean and Pacific branches) and AAF, and used in limited numbers by CTRG and FIA. Mod 1 features an Aimpoint FCS12 computerized sight with a laser rangefinder, and is used exclusively by NATO and CTRG. The Mod 0 variant lacks this fire control system and uses a traditional optical sight, and is used by AAF and FIA.
Unlike the real Carl Gustav M3 adopted under the MAAWS designation by the United States military whose designation stands for "Multi-Role Anti-armor / Anti-personnel Weapon System", the in-game MAAWS rather redundantly stands for "Multi-role Anti-armor Anti-tank Weapon System", according to the field manual.
Metal Storm 3GL
The Metal Storm 3GL (simply named 3GL) is the standard underbarrel launcher of NATO forces, mounted on the MX rifle. It fires both single rounds and 3 round magazines, in frag, flare and smoke variants.
FN GL-1
FN GL-1 launchers (named EGLM on the HUD and implied by the grenadier weapon variant suffix) are seen mounted on DIO KH2002, FN F2000 Tactical, and Tavor TAR-21 rifles in-game. It fires frag, flare, and smoke rounds, of varying types.
NLAW
The NLAW (British designation for the MBT LAW) is the standard launcher of NATO troops. It is designated the PCML in game, standing for Person-Carried Missile Launcher.
RPG-32
The RPG-32 appears as the RPG-42 Alamut and is the standard CSAT launcher.
Rafael Mini-Spike
The Rafael Mini-Spike appears as the Titan MPRL (full name: Titan Multi-Purpose Rocket Launcher), in two variants, a full-size one that takes anti-aircraft munitions and a shortened one which can fire anti-tank or anti-personnel rockets. It also comes in tripod mounted variants. It is universal to all factions. The compact version features a small launch tube with a square profile which is taken from the actual Mini-Spike, whereas the standard launcher has a fictitious larger hexagonal tube whilst still using the Command and Launch Unit (CLU) from the Mini-Spike.
Mounted Weapons
GE GAU-8/A Avenger
The General Electric GAU-8/A Avenger cannon appears as the main armament of the NATO "A-164 Wipeout" (derived from the A-10 Thunderbolt II) CAS jet.
Browning M2 Heavy Barrel
The Browning M2HB is seen mounted on the back of the Offroad Technical, used by the FIA faction in-game. It also features as part of the Remote Controlled Weapon System, or the RCWS, alongside the GMG.
M224 Mortar
The Mk6 Mortar resembles a futuristic M224 Mortar. It is available to all major factions except CSAT Pacific. It has access to HE shells, white smoke shells, and white parachute flares. It can be disassembled for easy transport.
Heckler & Koch GMG
The Heckler & Koch GMG is seen as part of the RCWS, and is mounted on a bevvy of Arma 3's vehicles.
XM312
The XM312 appears as the Mk30. It's used in tripods, raised tripods, autonomous tripods, and on patrol boats. It's used by the NATO, CSAT, and INDFOR factions.
XM307
The XM307 appears as the Mk32. It's used on tripods, raised tripods, and autonomous tripods. It's used by NATO, CSAT, and INDFOR factions.
Dillon Aero M134 Minigun
The DA M134 Minigun is seen mounted on the "AH-9" attack helicopter (derived from the AH-6 Little Bird) used by the NATO faction in-game. It's also seen on the Assault Boat, and on the PO-30 Orca CSAT helicopter.
General Dynamics XM301
The GD XM301 is seen mounted on the "AH-99 Blackfoot" attack helicopter (derived from the RAH-66 Comanche) used by the NATO faction in-game.
General Dynamics GAU-19/A
The GD GAU-19/A is seen mounted on the "Mi-48 Kajman" attack helicopter (derived from the Mi-28 "Havoc") used by the CSAT faction in-game. It is unclear why the GAU-19/A is featured as the main armament of the Mi-48 instead of the Shipunov 2A42, although this reason could be for ArmA III's futuristic background. It does act like the 2A42, switching from HE to AP without needing to re-chamber.
ZVI Plamen PL-20 2x20mm gun pod
The "A-143 Buzzard" multi-role light attack jet used by the AAF is a L-159 Alca, previously seen in the Army of the Czech Republic DLC for ArmA 2. It comes with its underslung ZVI Plamen PL-20 gun pod with dual 20mm cannons.
Phalanx CIWS
The USS Freedom, a Gerald R. Ford class aircraft carrier, comes with automated defenses and is available for free. The Phalanx CIWS are labelled as "Praetorian 1C AAA".
General Electric M61A2 (*)
A F/A-18 Super Hornet/F-22 hybrid designated "F/A-181 Black Wasp II" was added to BLUFOR in the Jets DLC. Its primary armament is a 20mm "M61 Minigun", likely referring to the real jets' M61 Vulcan.
"M61 Minigun" (*)
A JAS 39 Gripen was added to GREENFOR in the Jets DLC, designated "A-149 Gryphon". While the real JAS 39 Gripen is armed with a Mauser BK-27 27mm autocannon, the in-game Gryphon is armed with the same M61 Minigun as the Black Wasp II.
Gryazev-Shipunov GSh-30-1 (*)
The Jets DLC adds the "To-201 Shikra" stealth multirole fighter jet to the CSAT side that seems to be a Su-57/Mig-29 hybrid with a 30mm "Gsh Cannon", likely based on the Gryazev-Shipunov GSh-30-1.
Arma 3 Apex
Pistols
Makarov PMM
The Makarov PMM appears as the standard backup pistol for the Syndikat militia forces. It's known as the PM in game, and is chambered for 9x21mm. The Field Manual describes the weapon as a Ukrainian made pistol based on the Makarov pistol, rechambered for 9x21mm. It uses its own 10-round magazines incompatible with any other 9mm pistols; the Field Manual notes that the PM's 9x21mm is shorter and wider (due to different caliber measuring procedures in Russia), making it incompatible with the international standard 9x21mm. It has no attachments.
Submachine Guns
H&K MP5K
The Tanoan Gendarmerie Police use an MP5K with RIS and PDW stock. It's known in game as the Protector, and like most future SMGs, is chambered for 9x21mm in curved 30 round magazines.
Assault Rifles
H&K HK416A5
The Heckler & Koch HK416A5 appears as the standard arm of CTRG Special Forces on Tanoa. It appears as the SPAR-16 under a variety of variants, including the standard version, a SPAR-16S with an extended barrel, Beta C drum magazines and vertical foregrip, and one with the M320. It's chambered for 5.56x45mm, and has a bevvy of rails for attachments.
QBZ-95-1
A modified version of the QBZ-95-1 appears as the standard arm of the Pacific forces of CSAT in a variety of configurations. It's known in its normal form as the CAR-95, and is chambered for 5.8mm; its alternate variants are the CAR-95-1 with an extended barrel and integrated bipod, exclusively using 100-round drum mags (corresponding to the QBB-95's relationship with QBZ-95), and the CAR-95 GL fitted with the QLG-10A grenade launcher. It is modeled with the selector switch of the original QBZ-95 instead of the QBZ-95-1, located on the stock instead of on the grip. Rather than having its prominent carry handle, it has the railed upper receiver modification from T97.ca for the Type 97 NSR, a civilian version of the QBZ-97 5.56mm export model for the Canadian market.
AK-12
The prototype AK-12 appears with some odd mish-mash of capabilities from multiple variants. Like the prototype variation it's modeled after, it features full-auto, semi-auto, and burst-fire modes, bursts firing at a noticeably higher rate than the other modes; however, burst-fire is limited to two rounds at a time, which is something from the production version. It's also chambered in 7.62x39mm, presumably to keep the ammo in line with the AKM rifle, though a steel magazine on the AKM turns into a polymer magazine when used on the AK-12. It's used by the Syndikat faction.
AKM
The welcome return of the AKM is made in Apex. It's one of the very few main rifles with no points for attachments. It's chambered for 7.62x39mm, and is a standard arm of the Syndikat criminal faction.
AKS-74U
The AKS-74U appears, the only weapon chambered in 5.45x39mm so far in the game. It's standard for Syndikat launcher users.
H&K HK417 A2
The Heckler & Koch HK417A2 appears under the name SPAR-17 as the standard DMR of the CTRG forces on Tanoa. It's chambered for 7.62x51mm, and has a variety of attachment points.
QBU-88
The Norinco QBU-88 appears under the name CMR-76 and is used by the CSAT Pacific faction as the standard DMR rifle. It's chambered for 6.5mm in exclusive 20 round magazines, and naturally, has lots of room for attachments.
"Type 115"
The Type 115 is a very, very strange addition. It seems similar to concepts like the H&K OICW and the Chinese QTS-11, combining two separate firearms into one case. In this case, the upper is a 6.5mm semi/auto rifle, and the lower is a semiauto rifle in .50 BW caseless round. Unlike most other concepts for these designs, the .50 weapon doesn't have any special airburst rounds or anything, it's just essentially a sniper rifle with less accuracy than actual sniper rifles. Very strange. It's used exclusively by the CSAT Special Forces "Viper" division.
Machine Guns
Mk 46 Mod 1
The Mk 46 Mod 1 appears as the standard LMG for Syndikat gunners, under the name LIM-85 (Light Infantry Machine gun). Weirdly, it has two different selectable firing speeds, one fast and one slow. It's chambered for 5.56x45mm.
Launchers
GP-25
The GP-25 is the underbarrel grenade launcher used by the Syndikat, mounted on AK-12s. Coding-wise, it uses the same 40mm grenade as ammunition as most grenade launchers in the game. Logically however, this would not work since the GP-25 uses caseless VOG-25 grenades instead of the cased 40x46mm grenades depicted on the menus and used on the other launchers. Animation-wise, the GP-25 is shown loading and firing caseless VOG grenades correctly.
Heckler & Koch M320
The Heckler & Koch M320 is the underbarrel grenade launcher for the CTRG special forces on Tanoa, mounted on their H&K HK416A5 assault rifles. It is named GLM on the HUD.
QLG-10A
The QLG-10A, designated GL 15A, is the standard underbarrel grenade launcher for CSAT Pacific, mounted on their modified QBZ-95-1s. In-game, it fires the same 40mm grenades as everyone else, and has the same grenade issues as the GP-25.
RPG-7
The RPG-7 appears as itself, and is the standard launcher for Syndikat forces.
Mounted Weapons
GE GAU-12/U
The V44-X Blackfish, the VTOL transport aircraft of NATO Pacific (based on a futuristic V-22 Osprey), comes in a gunship configuration that uses a GAU-12/U alongside the Bofors 40mm and M102 Howitzer, just like the real-life AC-130U.
Bofors 40mm
The V44-X Blackfish comes in a gunship configuration that uses a Bofors 40mm alongside the GAU-12/U and M102 Howitzer, just like the real-life AC-130U.
M102 105mm Howitzer
The V44-X Blackfish comes in a gunship configuration that uses a M102 Howitzer alongside the GAU-12/U and Bofors 40mm, just like the real-life AC-130U.