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Difference between revisions of "Aliens vs. Predator (1999 VG)"
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=="M56 Smartgun"== | =="M56 Smartgun"== | ||
− | The [[(Aliens) - M56 Smart Gun|Smartgun]] makes an appearance, carries 500 rounds in a single drum, and can be reloaded, something that could also be seen in ''Aliens vs Predator 2'' (though, it's more like backpack ammo system than physically reloading) and ''AVP 2010''. It is also capable of actually tracking xenomorphs and even cloaked predators (albeit rather slowly, it is also rather ironic, considering it uses infra-red tech for its auto tracking function to work properly, but xenomorphs have been known to be completely invisible in the IR spectrum). It's also an invaluable asset against dealing with groups of xenomorphs, a single burst can also easily rip one into pieces. Alternate fire switches it to manual aiming mode. | + | The [[(Aliens) - M56 Smart Gun|Smartgun]] makes an appearance, carries 500 rounds in a single drum, and can be reloaded, something that could also be seen in ''Aliens vs Predator 2'' (though, it's more like backpack ammo system than physically reloading) and ''[[Aliens vs. Predator (2010 VG)|AVP 2010]]''. It is also capable of actually tracking xenomorphs and even cloaked predators (albeit rather slowly, it is also rather ironic, considering it uses infra-red tech for its auto tracking function to work properly, but xenomorphs have been known to be completely invisible in the IR spectrum). It's also an invaluable asset against dealing with groups of xenomorphs, a single burst can also easily rip one into pieces. Alternate fire switches it to manual aiming mode. |
[[File:M56SmartGun.jpg|600px|thumb|none|Vasquez's M56 from the film.]] | [[File:M56SmartGun.jpg|600px|thumb|none|Vasquez's M56 from the film.]] | ||
[[File:Avp99smartgun2.jpg|600px|thumb|none|While doing some more searching in the colony on LV-426, Anderson finds something that's probably a bit more pleasant to use.]] | [[File:Avp99smartgun2.jpg|600px|thumb|none|While doing some more searching in the colony on LV-426, Anderson finds something that's probably a bit more pleasant to use.]] |
Revision as of 05:50, 30 October 2022
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Aliens vs. Predator is a 1999 science fiction, first person, action-horror game developed by Rebellion. Despite them releasing Alien vs Predator in 1994 on the Atari Jaguar, this was their second entry in the first person Aliens vs. Predator series of games. The game was re-released a year later as Aliens vs. Predator Gold and then retitled to Aliens vs. Predator Classic 2000. Like its predecessor, it also features the three playable species/factions: Alien, Colonial Marine, and the Predator. As always, this article will cover only the Colonial Marine weapons, the Marine campaign is set on LV-426, on a new colony that was built ten years after the incident on Hadley's Hope from Aliens.
The following weapons appear in the video game Aliens vs. Predator (1999 VG):
Overview
As stated above, this article will cover firearms only available to the Colonial Marines. Due to the time the game came out, some weapons are low poly, but are named after their original on screen counterparts. As well as the fact it was released at the tail end of the same decade when titles such as Half-Life, Doom, and Quake released, there was no weapon limit and as such, the Colonial Marine can also move at blazing speeds with all the weapons and ammunition he is carrying. A feature in this game that was never seen again in later installments was that there is a chance that the Pulse Rifle and Smartgun can have a stoppage mid fire, it is entirely random. Only way to clear the malfunction is to simply hold down the fire button until you start firing again. There is also no dedicated reload key either, only way to reload is to just completely empty the current magazine in your weapon.
"Armat M41A Pulse Rifle"
The iconic, classic standard issue rifle for all US Colonial Marines. Like in the film, it features the 99 round magazine (Can hold 100, but it is loaded to 99 to reduce the likelihood of jams), loaded with 10x24mm Caseless ammunition, as well as its underslung 30mm launcher. It can easily dispatch a xenomorph in well aimed burst, and a single shot with a near or direct hit using the grenade launcher. One must be cautious when using the launcher, as the grenade shells detonate on impact, and has no safety system unlike most HE shells in real life.
FN Browning Hi-Power
One of the new additions to the Gold/Classic 2000 re-release of the game. It greatly resembles an FN Browning Hi-Power variant. It has no other name in game (aside from being referred to as the "pistol"), or in the established lore. It only carries 12 rounds per magazine, presumably chambered in 9mm like the VP70 or "M4" pistol series in the universe. More or less a last resort weapon, however if the user is accurate enough, it's capable of dropping a xenomorph in a single shot to the head. It can also be of dual wielded. Primary fire has a slow rate of fire, but is more accurate, secondary fire allows the user to do something akin to automatic fire, albeit at the cost of accuracy.
"M56 Smartgun"
The Smartgun makes an appearance, carries 500 rounds in a single drum, and can be reloaded, something that could also be seen in Aliens vs Predator 2 (though, it's more like backpack ammo system than physically reloading) and AVP 2010. It is also capable of actually tracking xenomorphs and even cloaked predators (albeit rather slowly, it is also rather ironic, considering it uses infra-red tech for its auto tracking function to work properly, but xenomorphs have been known to be completely invisible in the IR spectrum). It's also an invaluable asset against dealing with groups of xenomorphs, a single burst can also easily rip one into pieces. Alternate fire switches it to manual aiming mode.
"M240 Flamethrower"
The M240 flamethrower appears in the Colonial Marine's arsenal, it can cull the xenomorph horde in a matter of seconds, but it also causes then to explode overtime, as seen in a future AVP title. It holds 100 "units" per canister, it also lacks an secondary fire function as well.
"Handheld Minigun"
No piece of Predator media is complete without a man portable minigun, it's easily the most powerful weapon in the Marine's arsenal, but comes at the cost of having to wait for the barrels to spool up, as well as the Marine cannot move when he starts shooting, and it burns through your ammo supply at an alarming rate. However, it is more than capable of tearing a Predator into pieces in a mere matter of seconds. Blain would be proud.