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Difference between revisions of "Resident Evil (2002 VG)"
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[[Image:REHDRebeccaSamuraiEdgeEmpty.jpg|thumb|none|500px|Rebecca runs dry with her "Samurai Edge" at the most inopportune time.]] | [[Image:REHDRebeccaSamuraiEdgeEmpty.jpg|thumb|none|500px|Rebecca runs dry with her "Samurai Edge" at the most inopportune time.]] | ||
[[Image:REHDSamuraiEdgeClip.jpg|thumb|none|500px|Closer inspection shows that the "clips" found throughout the mansion hold 9mm Hollow Points.]] | [[Image:REHDSamuraiEdgeClip.jpg|thumb|none|500px|Closer inspection shows that the "clips" found throughout the mansion hold 9mm Hollow Points.]] | ||
− | [[Image:Samurai Edge A.Wesker model.jpg|thumb|none|400px|Airsoft Replica of the Beretta 92FS "Samurai Edge" Wesker's Custom from the Resident Evil videogame franchise.]] | + | [[Image:Samurai Edge A.Wesker model.jpg|thumb|none|400px|Airsoft Replica of the Beretta 92FS "Samurai Edge" Wesker's Custom from the Resident Evil videogame franchise by Tokyo Marui.]] |
[[Image:ResidentEvilHD-WeskerSamuraiEdge.jpg|thumb|none|500px|Wesker with his freshly fired Samurai Edge (which would later appear in [[Resident Evil 5]]) when the player encounters him after the residence portion of the game.]] | [[Image:ResidentEvilHD-WeskerSamuraiEdge.jpg|thumb|none|500px|Wesker with his freshly fired Samurai Edge (which would later appear in [[Resident Evil 5]]) when the player encounters him after the residence portion of the game.]] | ||
[[Image:REHDWeskerSamuraiEdge.jpg|thumb|none|500px|Wesker confronts Chris and Rebecca with his unique "Samurai Edge".]] | [[Image:REHDWeskerSamuraiEdge.jpg|thumb|none|500px|Wesker confronts Chris and Rebecca with his unique "Samurai Edge".]] |
Revision as of 10:12, 5 January 2018
Resident Evil (often called Resident Evil: Remake or simply REmake within the fandom) is the 2002 third-person survival horror game remake of the original 1996 video game. The remake was first released for the Nintendo Gamecube and the game retells the story of the original Resident Evil but with better graphics (and acting), new environments, and closer ties to the chronologically later games in the series. In 2014, Capcom announced, by popular demand, they'd be releasing what was initially a Nintendo-only title (the game having been ported, along with Resident Evil Zero to the Wii) for the current generation consoles and Steam; this HD Remaster was released on November 27th in Japan and January 20th in the US/EU.
The following weapons appear in the video game Resident Evil (2002 VG):
Handguns
Beretta 92FS "Samurai Edge" Custom
This is the gun each character has in the Resident Evil game, S.T.A.R.S (Special Tactics And Rescue Service) utilizes this weapon as its primary side arm. It is a customized Beretta 92FS with "S.T.A.R.S. - R.P.D. SPECIAL TEAM" engraved on the left hand of the slide, and "Mod. SAMURAI EDGE. LAW ENFORCEMENT USE ONLY" on the right. It is fitted with custom wood and synthetic grips with the S.T.A.R.S. emblem on it. It also sports a heavier Brigadier slide, target sights, an extended slide catch, and a stainless steel barrel. Wesker carries a further modified two-tone version with an full-length under-barrel rail, a skeletonized hammer, and a extended beavertail (see Resident Evil 5); Rebecca Chambers and the rest of Bravo Team use handguns with under-barrel weaponlights in Resident Evil Zero and The Umbrella Chronicles; these, however, disappear during gameplay and are not seen in this title. Barry incorrectly Identifies it as a "M92F" a designation which does not exist.
As an interesting note, only two characters' Samurai Edge handguns are usable, despite all three main player characters having been issued them. When playing as Chris, the player loses their handgun in the first cutscene, and must recover Jill's fairly early on (this results in a continuity error, because if Jill is rescued later in the game, she will still have one once gameplay begins); also during Chris's scenario, Rebecca Chambers, medic for STARS Bravo Team, uses her own Samurai Edge. Chris Redfield's Samurai Edge is never usable in-game.
Beretta 96FS "Samurai Edge" Custom
Barry Burton has a heavily customized version of the "Samurai Edge." It fires .40 S&W caliber bullets and features a longer barrel and compensator for increased accuracy and stability. Though never actually used by Barry, it is available to Chris and Jill as an unlockable weapon. It has unlimited ammunition. It's noteworthy that this Samurai Edge is not based on a Beretta 92FS like the other versions of the weapon, but rather the Beretta 96FS model (hence the .40 caliber chambering). Many players think the weapon is modified to fire in 3-round bursts due to the character shooting 3 rounds even though the player only pressed the button once, however it does not fire fast enough to be a "3-round burst". With the 1st handgun the player can also shoot with the same speed but has to press the firing button at perfect timings.
Custom Colt Python
A custom Colt Python can be found in a tombstone in the Cemetery after completing the puzzle with the three emblems there. Ammo for this weapon is rare, but it can kill most enemies with one shot and is very effective against bosses.
Barry Burton carries a custom Python as his side arm, it's referred to in game as the Silver Serpent ether for licensing purposes or it's the name Barry gave it, oddly, it has similar customizations as the Colt Python you find normally in the game, however, with an additional inch or so on the barrel and a textured inlay on the grip, with Barry's signature also engraved in the handle. This gun can only be acquired on Jill's scenario if the player chooses not to trust him and keep the weapon instead of returning it. Extra ammunition for the gun does not exist in game and thus it cannot be reloaded. Once all six shots have been fired the gun is rendered useless. It should be noted that this weapon is really powerful, especially against bosses.
Even though the text says the revolver uses .44 Magnum rounds, and the dialogue refers to it as an Anaconda, the model used is clearly a custom Python, not an Anaconda. The screw above the trigger mechanism is the telltale sign.
Remington 1866 Derringer
A Remington 1866 Derringer can be found in the Guard House behind the mansion. It only has one round (the other having been used by the previous owner to commit suicide) and is powerful enough to kill any non-boss enemy in one shot.
Shotguns
Winchester Model 1897
A high-end Winchester Model 1897 shotgun with rifle sights is found on the first floor on the east side of the mansion. It replaced the Remington 870 from the original Resident Evil version.
The weapon is booby trapped, but is easily acquired by exchanging the shotgun for a broken one, thereby keeping the trap (a crushing ceiling) from being triggered. This weapon can also be acquired without the broken shotgun on Jill's scenario, as Barry will rescue Jill from the ceiling crusher by shooting out the lock on the room and dragging Jill out before she can "fit into a sandwich." Both Chris and Jill hold the weapon at the hip, however Chris also aims it at the shoulder only during Yawn, Plant-42 and Tyrant battles.
Benelli M3 Super 90
This stainless-steel shotgun belongs to Richard Aiken from S.T.A.R.S. Bravo team. It is a custom Benelli M3 with elements from the Benelli M4 added to it, notably the collapsible stock and the top rail on the receiver.
Many fans mistakenly claim this is a M4, however the real M4 is semi-auto only while M3 has both action types. The in-game version is actually a modified M3, because many of Benelli M1, M3 and M4 stocks are interchangeable, although no such weapon is confirmed nor seen in the real world.
This weapon can only be acquired if the player manages to get Richard the serum after he's been poisoned by the giant snake Yawn. Both Chris and Jill hold the weapon at the hip (same as the Model 1897 Shotgun), however Chris also aims it at the shoulder only during Yawn, Plant-42 and Tyrant battles. It incorrectly holds 10 rounds instead of 7 like the real version. It is called "Assault Shotgun" in-game.
This shotgun makes a return in Resident Evil 4.
This configuration is extremely common on a certain style of "tri-shot" airsoft shotguns, which have telescoping stocks, rails, and a ten round capacity. It is unclear which was inspired by which, however.
Mossberg 590
In the game intro, Joseph Frost is carrying what looks like a Mossberg 590. This gun is never used in the gameplay.
Other
Hybrid grenade launcher
A powerful grenade launcher that can use a variety of shells, but has poor range. The weapon is a combination of parts from the Arwen 37 and M4A1 carbine.
M202 FLASH
The M202 FLASH is probably the most powerful gun in the game, however the Rocket Launcher is only given to you in the final boss battle by Brad to help you in beating the Tyrant. The menu image of the launcher appears to have been referenced from the prop M202 from Commando rather than a real weapon, and has a front pistol grip and an MP5-like rear grip.
Fictional Flame Thrower
This weapon is only available to Chris Redfield. It's found in the caves area and works well against spiders. In Jill's story, she instead finds a broken Flame Thrower which is needed to complete a puzzle. If the player makes the right choices, however, Barry Burton can also be seen using it against Plant 42 in Jill's scenario. The Flame Thrower's model is based on a mixture of the flame throwers from both the Alien and Aliens movies.