Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Difference between revisions of "Resident Evil: Revelations"
(21 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
− | [[ | + | [[File:RER updated VG cover.jpg|thumb|right|300px|''Resident Evil: Revelations'' (2012 / 2013)]] |
'''''Resident Evil: Revelations''''' is the first "core" game of the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series to appear on a handheld. This game has an episodic structure that flits between many characters but mainly focuses on Jill Valentine and Chris Redfield. It acts as a prequel to ''[[Resident Evil 5]]''. Like always, many of the guns have appeared in previous ''Resident Evil'' games. In 2013, ''Revelations'' was ported to Playstation 3, Xbox 360, Windows and Wii U as retail and downloadable, called ''Resident Evil: Revelations Unveiled Edition''. It contains several new features as well as full 1080P graphics. | '''''Resident Evil: Revelations''''' is the first "core" game of the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series to appear on a handheld. This game has an episodic structure that flits between many characters but mainly focuses on Jill Valentine and Chris Redfield. It acts as a prequel to ''[[Resident Evil 5]]''. Like always, many of the guns have appeared in previous ''Resident Evil'' games. In 2013, ''Revelations'' was ported to Playstation 3, Xbox 360, Windows and Wii U as retail and downloadable, called ''Resident Evil: Revelations Unveiled Edition''. It contains several new features as well as full 1080P graphics. | ||
− | The game follows Jill Valentine and | + | The game follows Jill Valentine and her partner Parker Luciani, an Italian BSAA agent, as they hunt the illusive bioterrorist group ''Il Veltro,'' which threatens to release a new bioweapon into the ocean. The game is divided into several episodes, with the player controlling Jill, Parker, Chris Redfield, his partner Jessica Sherawat, and two other new BSAA agents. The game also features a new "Raid Mode" minigame, similar to the Mercenaries, where a player fights their way through a small, blocked off portion of a stage, fighting their way through increasingly difficult enemies, some of whom are enhanced with new powers. |
− | The player's inventory is persistent, similar to Resident Evil 5, but weapons and ammo are associated with specific characters (for example, early on in the game the player takes control of Parker during a flashback and gains an FN P90, but it is dropped from their inventory as soon as control returns to Jill). Components for weapons are discovered throughout the course of gameplay; these vary from run of the mill attachments like "long" (extended) magazines to more outlandish equipment, such as a metal detector, which increases the drop rate of money and experience. The player's weapons are persistent in Raid Mode as well, and players can use the Buy Points they earn at the end of each stage to purchase new and better weapons. There are also several different versions of many weapons ("long range" Beretta 92s, for example, have a longer barrel for increased range, while "Sonic Assist" Benelli M3s are more likely to stun an enemy). There are also "Legendary" weapons, which are largely fictional guns, and two DLCs worth of guns and attachments. | + | The player's inventory is persistent, similar to ''Resident Evil 5'', but weapons and ammo are associated with specific characters (for example, early on in the game the player takes control of Parker during a flashback and gains an FN P90, but it is dropped from their inventory as soon as control returns to Jill). Components for weapons are discovered throughout the course of gameplay; these vary from run of the mill attachments like "long" (extended) magazines to more outlandish equipment, such as a metal detector, which increases the drop rate of money and experience. The player's weapons are persistent in Raid Mode as well, and players can use the Buy Points they earn at the end of each stage to purchase new and better weapons. There are also several different versions of many weapons ("long range" Beretta 92s, for example, have a longer barrel for increased range, while "Sonic Assist" Benelli M3s are more likely to stun an enemy). There are also "Legendary" weapons, which are largely fictional guns, and two DLCs worth of guns and attachments. |
+ | |||
+ | {{VG Title}} | ||
− | |||
__TOC__<br clear=all> | __TOC__<br clear=all> | ||
=Handguns= | =Handguns= | ||
Line 18: | Line 19: | ||
[[Image:REREV 92F 4.jpg|thumb|600px|none|Chris opens fire on a pack of mutated wolves while waiting for Jessica to get her "sweet ass" there and help him up.]] | [[Image:REREV 92F 4.jpg|thumb|600px|none|Chris opens fire on a pack of mutated wolves while waiting for Jessica to get her "sweet ass" there and help him up.]] | ||
[[Image:REREV 92F 5.jpg|thumb|600px|none|Jill takes a look at her low-detail Beretta, which lacks the takedown lever, the majority of the slide release lever, and has a made-up logo on the grip. One would expect more from a HD remake...]] | [[Image:REREV 92F 5.jpg|thumb|600px|none|Jill takes a look at her low-detail Beretta, which lacks the takedown lever, the majority of the slide release lever, and has a made-up logo on the grip. One would expect more from a HD remake...]] | ||
+ | [[Image:REREV 92FS Lady HUNK.jpg|thumb|600px|none|DLC exclusive character Lady HUNK armed with a 92FS pistol.]] | ||
+ | |||
+ | ==Beretta M9A1 "Samurai Edge"== | ||
+ | The [[Beretta 92FS|Samurai Edge]] is available as a DLC weapon, called "Jill's Samurai Edge". It is basically Jill's old Beretta 92FS Brigadier Samurai Edge from ''[[Resident Evil (2002)]]'' and ''[[Resident Evil 3: Nemesis]]'' updated into an M9A1-based Samurai Edge. An official replica of the in-game model has been made by Tokyo Marui. | ||
− | + | [[File:Samurai Edge Jill.jpg|thumb|none|400px|"Samurai Edge A1 Jill Valentine Model" airsoft pistol.]] | |
− | |||
[[Image:REREV Samurai.jpg|thumb|none|600px|Jill's Samurai Edge.]] | [[Image:REREV Samurai.jpg|thumb|none|600px|Jill's Samurai Edge.]] | ||
Line 36: | Line 40: | ||
[[Image:ColtPythonStdBarrel.jpg|thumb|400px|none|Colt Python with 4" barrel and black rubber combat grips - .357 Magnum]] | [[Image:ColtPythonStdBarrel.jpg|thumb|400px|none|Colt Python with 4" barrel and black rubber combat grips - .357 Magnum]] | ||
[[Image:REREV Python 1.jpg|thumb|none|600px|Jill discovers the Python revolver. Notice the missing vent holes.]] | [[Image:REREV Python 1.jpg|thumb|none|600px|Jill discovers the Python revolver. Notice the missing vent holes.]] | ||
− | [[Image:REREV Python 3.jpg|thumb|none|600px|Quint Cetcham demonstrates the recoil of the Python.]] | + | [[Image:REREV Python 3.jpg|thumb|none|600px|Quint Cetcham demonstrates the (somewhat exaggerated) recoil of the Python.]] |
− | [[Image:REREV Python 2.jpg|thumb|none|600px|Keith Lumley reloads the Python while his partner, Quint is operating the computer.]] | + | [[Image:REREV Python 2.jpg|thumb|none|600px|Keith Lumley reloads the Python while his partner, Quint is operating the computer. As is standard for the series, he loads it round by round instead of using a speedloader.]] |
==Glock 18C== | ==Glock 18C== | ||
− | The [[Glock 18C]] is a buyable weapon in Raid Mode. Has an unrealistically slow rate of fire | + | The [[Glock 18C]] is a buyable weapon in Raid Mode. Has an unrealistically slow rate of fire compared to the real G18 and the selector switch is always set to safe. |
[[Image:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C - 9x19mm]] | [[Image:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C - 9x19mm]] | ||
[[Image:REREV Glock 1.jpg|thumb|none|600px|Keith "Grinder" Lumley examines a corpse while holding a Glock 18C machine pistol.]] | [[Image:REREV Glock 1.jpg|thumb|none|600px|Keith "Grinder" Lumley examines a corpse while holding a Glock 18C machine pistol.]] | ||
− | [[Image:REREV Glock 2.jpg|thumb|none|600px|Chris' Glock cycles.]] | + | [[Image:REREV Glock 2.jpg|thumb|none|600px|Chris' Glock cycles. Note that it's capacity is way too high for the standard-sized magazine that the weapon actually uses.]] |
[[Image:REREV Glock 3.jpg|thumb|none|600px|Jessica holds her Glock 18C pistol.]] | [[Image:REREV Glock 3.jpg|thumb|none|600px|Jessica holds her Glock 18C pistol.]] | ||
[[Image:REREV Glock 4.jpg|thumb|600px|none|HUNK aims at an Aculeozzo hoping that it will finally grant a Muramasa rifle, while the player holds his head at the sheer number of absurd names present.]] | [[Image:REREV Glock 4.jpg|thumb|600px|none|HUNK aims at an Aculeozzo hoping that it will finally grant a Muramasa rifle, while the player holds his head at the sheer number of absurd names present.]] | ||
Line 53: | Line 57: | ||
[[Image:tm-gbb-bio2desv.jpg|thumb|400px|none|Airsoft version of Desert Eagle as seen in RE2]] | [[Image:tm-gbb-bio2desv.jpg|thumb|400px|none|Airsoft version of Desert Eagle as seen in RE2]] | ||
[[Image:REREV Desert 2.jpg|thumb|none|600px|Parker Luciani holds a Desert Eagle pistol in Raid Mode.]] | [[Image:REREV Desert 2.jpg|thumb|none|600px|Parker Luciani holds a Desert Eagle pistol in Raid Mode.]] | ||
− | [[Image:REREV Desert 1.jpg|thumb|none|600px|Jill takes aim with the Desert Eagle. Notice that the hammer is not cocked - all pistols are shown to operate in incorrect DAO mode.]] | + | [[Image:REREV Desert 1.jpg|thumb|none|600px|Jill takes aim with the Desert Eagle. Notice that the hammer is not cocked - all pistols are shown to operate in incorrect DAO mode. An unusual mistake seeing that they got it right in [[Resident Evil 5]].]] |
[[Image:REREV Desert 5.jpg|thumb|600px|none|Jessica fires the Desert Eagle.]] | [[Image:REREV Desert 5.jpg|thumb|600px|none|Jessica fires the Desert Eagle.]] | ||
[[Image:REREV Desert 3.jpg|thumb|none|600px|Raymond reloads the Desert Eagle.]] | [[Image:REREV Desert 3.jpg|thumb|none|600px|Raymond reloads the Desert Eagle.]] | ||
Line 59: | Line 63: | ||
==Smith & Wesson 3566== | ==Smith & Wesson 3566== | ||
− | The [[Smith & Wesson 3566]] is another handgun for players to choose as their fallback weapon. It is used by Raymond and Jessica in the flashback level. The 3566 has the distinction of being the weakest weapon in the game but has the ability to take more attachments | + | The rare [[Smith & Wesson 3566]] is another handgun for players to choose as their fallback weapon. It is used by Raymond and Jessica in the flashback level. The 3566 has the distinction of being the weakest weapon in the game but has the ability to take more attachments. The Model 3566 Performance Center chambers .356 Team Smith & Wesson rounds in real life - the one in the game uses "Handgun" ammo. The game refers to it as "PC356" - which is the airsoft version of the real 3566 by Tokyo Marui. |
− | [[ | + | [[File:S&W3566.jpg|thumb|none|400px|Smith & Wesson 3566 - .356 TSW]] |
[[Image:REREV Smith 1.jpg|thumb|none|600px|Raymond holds a S&W 3566 pistol. The cocked hammer is a rare sight in this RE game.]] | [[Image:REREV Smith 1.jpg|thumb|none|600px|Raymond holds a S&W 3566 pistol. The cocked hammer is a rare sight in this RE game.]] | ||
[[Image:REREV Smith 2.jpg|thumb|none|600px|Jessica armed with a S&W 3566 during the Terragrigia chapter.]] | [[Image:REREV Smith 2.jpg|thumb|none|600px|Jessica armed with a S&W 3566 during the Terragrigia chapter.]] | ||
Line 66: | Line 70: | ||
=="Pale Rider"== | =="Pale Rider"== | ||
− | The "Pale Rider" is one of the four Legendary Weapons that appear in Raid Mode. It is basically a [[Colt Python]] with a very long barrel. It lacks the vent holes, like the standard Python | + | The "Pale Rider" is one of the four Legendary Weapons that appear in Raid Mode. It is basically a [[Colt Python]] with a '''very''' long barrel. It lacks the vent holes, like the standard Python and is the most powerful small arm in the game. |
+ | The weapon's name is a likely reference to the Biblical book of Revelation, specifically verse eight of chapter six: ''And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him.'' | ||
[[Image:ColtPythonStdBarrel.jpg|thumb|400px|none|Colt Python with 4" barrel and black rubber combat grips - .357 Magnum]] | [[Image:ColtPythonStdBarrel.jpg|thumb|400px|none|Colt Python with 4" barrel and black rubber combat grips - .357 Magnum]] | ||
[[Image:REREV Pale 2.jpg|thumb|none|600px|Jill holds the Pale Rider as she poses for the picture definition of the phrase "over kill."]] | [[Image:REREV Pale 2.jpg|thumb|none|600px|Jill holds the Pale Rider as she poses for the picture definition of the phrase "over kill."]] | ||
Line 79: | Line 84: | ||
[[Image:REREV P90 2.jpg|thumb|none|600px|Parker struggles to reload the P90.]] | [[Image:REREV P90 2.jpg|thumb|none|600px|Parker struggles to reload the P90.]] | ||
[[Image:REREV P90 3.jpg|thumb|none|600px|Jessica poses with a P90 submachine gun. Despite carrying a Beretta in her thigh holster, her sidearms in the game are the Glock 18C (present times) and the S&W 3566 (flashback levels).]] | [[Image:REREV P90 3.jpg|thumb|none|600px|Jessica poses with a P90 submachine gun. Despite carrying a Beretta in her thigh holster, her sidearms in the game are the Glock 18C (present times) and the S&W 3566 (flashback levels).]] | ||
− | [[Image:REREV P90 4.jpg|thumb|none|600px|FBC agents armed with | + | [[Image:REREV P90 4.jpg|thumb|none|600px|FBC agents armed with P90s take over the BSAA headquarters.]] |
==Heckler & Koch MP5A3== | ==Heckler & Koch MP5A3== | ||
Line 85: | Line 90: | ||
[[Image:HKmp5A3.jpg|thumb|none|400px|H&K MP5A3 - 9x19mm]] | [[Image:HKmp5A3.jpg|thumb|none|400px|H&K MP5A3 - 9x19mm]] | ||
[[Image:REREV MP5 1.jpg|thumb|none|600px|Jill fires the MP5A3.]] | [[Image:REREV MP5 1.jpg|thumb|none|600px|Jill fires the MP5A3.]] | ||
− | [[Image:REREV MP5 2.jpg|thumb|none|600px|Raymond retracts the bolt handle before swapping magazines.]] | + | [[Image:REREV MP5 2.jpg|thumb|none|600px|Raymond retracts the bolt handle before swapping magazines. As with Resident Evil 5, the player character always cycles the action (complete with mandatory HK-slap) when reloading.]] |
[[Image:REREV MP5 3.jpg|thumb|none|600px|Jack Norman reloads the MP5A3.]] | [[Image:REREV MP5 3.jpg|thumb|none|600px|Jack Norman reloads the MP5A3.]] | ||
Line 98: | Line 103: | ||
The "Drake" is a [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|sawed-off side-by-side double barrelled shotgun]] that can be unlocked in Raid Mode. It is one of the four Legendary weapons. Like the "Hydra", it can hold more shells than the number of barrels it has. | The "Drake" is a [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|sawed-off side-by-side double barrelled shotgun]] that can be unlocked in Raid Mode. It is one of the four Legendary weapons. Like the "Hydra", it can hold more shells than the number of barrels it has. | ||
[[Image:REREV Drake 2.jpg|thumb|none|600px|BSAA Director Clive R. O'Brian holds the Drake shotgun.]] | [[Image:REREV Drake 2.jpg|thumb|none|600px|BSAA Director Clive R. O'Brian holds the Drake shotgun.]] | ||
− | [[Image:REREV Drake 1.jpg|thumb|none|600px|''Jill Sparrow'' loads a shell into her Drake, then pauses, apparently unsure what to do next. As you can see, the Drake uses the same animations as the Hydra.]] | + | [[Image:REREV Drake 1.jpg|thumb|none|600px|''Jill Sparrow'' loads a shell into her Drake, then pauses, apparently unsure what to do next. As you can see, the Drake uses the same animations as the Hydra, right down to how it's held by certain characters.]] |
=="Hydra" Sawn-Off Shotgun== | =="Hydra" Sawn-Off Shotgun== | ||
− | A fictional triple- | + | A fictional triple-barreled shotgun that first appeared in ''[[Resident Evil 5]]''. |
[[Image:REREV Hydra 1.jpg|thumb|none|600px|Keith blows away a blob with a Hydra shotgun.]] | [[Image:REREV Hydra 1.jpg|thumb|none|600px|Keith blows away a blob with a Hydra shotgun.]] | ||
− | [[Image:REREV Hydra 2.jpg|thumb|none|600px|Jill reloads the Hydra. | + | [[Image:REREV Hydra 2.jpg|thumb|none|600px|Jill reloads the Hydra. As ever, the Hydra is capable of holding more than three shells, up to a maximum of about 5 or 6. Apparently the Hydra is on loan from an action film or something.]] |
− | [[Image:REREV Hydra 3.jpg|thumb|none|600px|Jill aims the Hydra at Rachael | + | [[Image:REREV Hydra 3.jpg|thumb|none|600px|Jill aims the Hydra at a hideously mutated Rachael.]] |
==Mossberg 500== | ==Mossberg 500== | ||
Line 111: | Line 116: | ||
[[Image:REREV Moss 2.jpg|thumb|none|600px|Jill fires the Mossberg.]] | [[Image:REREV Moss 2.jpg|thumb|none|600px|Jill fires the Mossberg.]] | ||
[[Image:REREV Moss 1.jpg|thumb|none|600px|Jill reloads the M500.]] | [[Image:REREV Moss 1.jpg|thumb|none|600px|Jill reloads the M500.]] | ||
− | [[Image:Revwind3.jpg|thumb|none|600px|Jill studies a Mossberg trapped in a wall bracket, and | + | [[Image:Revwind3.jpg|thumb|none|600px|Jill studies a Mossberg trapped in a wall bracket, a rather obvious reference back to the first Resident Evil game and it's "Jill Sandwich" line.]] |
=Assault Rifles= | =Assault Rifles= | ||
==AK-74== | ==AK-74== | ||
− | The gold-plated [[AK-74]] appears as the "High Roller" and is only unlockable in Raid Mode. The High Roller is a Legendary weapon with no preset stats. | + | The gold-plated [[AK-74]] appears as the "High Roller" and is only unlockable in Raid Mode. The High Roller is a Legendary weapon with no preset stats. The High Roller could possibly share the same title as [[Far Cry 2|Far Cry 2's]] golden AK-47 as "A golden weapon in a video game that serves more purpose than just tacky bragging rights", seeing as the High Roller could possibly excel in many areas depending on how it's stats are set. |
[[Image:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]] | [[Image:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]] | ||
[[Image:REREV AK74 2.jpg|thumb|none|600px|Quint reloads the High Roller.]] | [[Image:REREV AK74 2.jpg|thumb|none|600px|Quint reloads the High Roller.]] | ||
− | [[Image:REREV AK74 3.jpg|thumb|none|600px|Jill | + | [[Image:REREV AK74 3.jpg|thumb|none|600px|Jill attempts to pull the charging handle of the AK-74, but pulls the wrong side instead.]] |
[[Image:REREV AK74 1.jpg|thumb|none|600px|A Valtro terrorist is armed with an AK-74 during a cutscene. That AK is from ''[[Resident Evil: The Mercenaries 3D]]'', as noted by the longer gas tube and misplaced gas block.]] | [[Image:REREV AK74 1.jpg|thumb|none|600px|A Valtro terrorist is armed with an AK-74 during a cutscene. That AK is from ''[[Resident Evil: The Mercenaries 3D]]'', as noted by the longer gas tube and misplaced gas block.]] | ||
Line 129: | Line 134: | ||
==Steyr AUG A2== | ==Steyr AUG A2== | ||
− | The [[Steyr AUG A2]] features a conventional trigger guard and a unusable scope. Holds 42 rounds but it is clearly | + | The [[Steyr AUG A2]] features a conventional trigger guard and a unusable scope. Holds 42 rounds but it is clearly modelled with a 30-round magazine. |
[[Image:SteyrAUGSR.jpg|thumb|none|400px|Steyr AUG Special Receiver - 5.56x45mm]] | [[Image:SteyrAUGSR.jpg|thumb|none|400px|Steyr AUG Special Receiver - 5.56x45mm]] | ||
[[Image:REREV AUG 1.jpg|thumb|none|600px|Jill discovers the AUG.]] | [[Image:REREV AUG 1.jpg|thumb|none|600px|Jill discovers the AUG.]] | ||
Line 137: | Line 142: | ||
=Sniper Rifles= | =Sniper Rifles= | ||
==Heckler & Koch PSG1== | ==Heckler & Koch PSG1== | ||
− | The [[PSG1]] with a 5-shot magazine is used by Chris' partner, Jessica Sherawat. | + | The [[PSG1]] with a 5-shot magazine returns from Resident Evil 5 and is used by Chris' partner, Jessica Sherawat. |
[[Image:H&KPSG01.jpg|thumb|none|400px|H&K PSG1 - 7.62x51mm]] | [[Image:H&KPSG01.jpg|thumb|none|400px|H&K PSG1 - 7.62x51mm]] | ||
[[Image:REREV PSG1 2.jpg|thumb|none|600px|Jessica holds her PSG1 rifle.]] | [[Image:REREV PSG1 2.jpg|thumb|none|600px|Jessica holds her PSG1 rifle.]] | ||
Line 163: | Line 168: | ||
=Launchers= | =Launchers= | ||
==RPG-7== | ==RPG-7== | ||
− | The [[RPG-7]] appears in the later part of the Story Mode. It is the most powerful weapon but cannot be reloaded. | + | The [[RPG-7]] appears in the later part of the Story Mode. It is the most powerful weapon but, as ever, cannot be reloaded. |
[[Image:Rpg-7.jpg|thumb|none|400px|RPG-7 with PGO-7 scope - 40mm]] | [[Image:Rpg-7.jpg|thumb|none|400px|RPG-7 with PGO-7 scope - 40mm]] | ||
[[Image:REREV RPG 1.jpg|thumb|none|600px|Jill acquires the "Rocket Launcher".]] | [[Image:REREV RPG 1.jpg|thumb|none|600px|Jill acquires the "Rocket Launcher".]] | ||
[[Image:REREV RPG 2.jpg|thumb|none|600px|Jessica poses with an RPG-7 launcher.]] | [[Image:REREV RPG 2.jpg|thumb|none|600px|Jessica poses with an RPG-7 launcher.]] | ||
− | {{ | + | {{Resident Evil Series}} |
[[Category:Action]] | [[Category:Action]] | ||
Line 177: | Line 182: | ||
[[Category:Zombie]] | [[Category:Zombie]] | ||
[[Category:Resident Evil]] | [[Category:Resident Evil]] | ||
+ | [[Category:Japanese Produced/Filmed]] |
Latest revision as of 13:13, 7 February 2021
Resident Evil: Revelations is the first "core" game of the Resident Evil video game series to appear on a handheld. This game has an episodic structure that flits between many characters but mainly focuses on Jill Valentine and Chris Redfield. It acts as a prequel to Resident Evil 5. Like always, many of the guns have appeared in previous Resident Evil games. In 2013, Revelations was ported to Playstation 3, Xbox 360, Windows and Wii U as retail and downloadable, called Resident Evil: Revelations Unveiled Edition. It contains several new features as well as full 1080P graphics.
The game follows Jill Valentine and her partner Parker Luciani, an Italian BSAA agent, as they hunt the illusive bioterrorist group Il Veltro, which threatens to release a new bioweapon into the ocean. The game is divided into several episodes, with the player controlling Jill, Parker, Chris Redfield, his partner Jessica Sherawat, and two other new BSAA agents. The game also features a new "Raid Mode" minigame, similar to the Mercenaries, where a player fights their way through a small, blocked off portion of a stage, fighting their way through increasingly difficult enemies, some of whom are enhanced with new powers.
The player's inventory is persistent, similar to Resident Evil 5, but weapons and ammo are associated with specific characters (for example, early on in the game the player takes control of Parker during a flashback and gains an FN P90, but it is dropped from their inventory as soon as control returns to Jill). Components for weapons are discovered throughout the course of gameplay; these vary from run of the mill attachments like "long" (extended) magazines to more outlandish equipment, such as a metal detector, which increases the drop rate of money and experience. The player's weapons are persistent in Raid Mode as well, and players can use the Buy Points they earn at the end of each stage to purchase new and better weapons. There are also several different versions of many weapons ("long range" Beretta 92s, for example, have a longer barrel for increased range, while "Sonic Assist" Benelli M3s are more likely to stun an enemy). There are also "Legendary" weapons, which are largely fictional guns, and two DLCs worth of guns and attachments.
The following weapons appear in the video game Resident Evil: Revelations:
Handguns
Beretta 92FS
The Beretta 92FS is the primary sidearm of the BSAA agents in all Resident Evil games, and Revelations is no exception to that. It is used by Jill Valentine, Chris Redfield, and Keith Lumley. The starting capacity is ten rounds.
Beretta M9A1 "Samurai Edge"
The Samurai Edge is available as a DLC weapon, called "Jill's Samurai Edge". It is basically Jill's old Beretta 92FS Brigadier Samurai Edge from Resident Evil (2002) and Resident Evil 3: Nemesis updated into an M9A1-based Samurai Edge. An official replica of the in-game model has been made by Tokyo Marui.
Colt Government Model
The Colt Government Model is the primary handgun used by Jill's partner, Parker Luciani. It holds 7 rounds and shares ammo with the other handguns, such as the Beretta, despite this the weapon is otherwise depicted realistically, with marginally better stopping power and the lowest capacity of any weapon in the game other than the Pale Rider. It is also used by Jill briefly when Parker gets injured.
Colt Python
The 4" Colt Python revolver appears in both Campaign and Raid Mode. It can be compared to the Desert Eagle in terms of firepower. A similar Python was featured in Code Veronica.
Glock 18C
The Glock 18C is a buyable weapon in Raid Mode. Has an unrealistically slow rate of fire compared to the real G18 and the selector switch is always set to safe.
IMI Desert Eagle Mark XIX
The "Lightning Hawk" is a Desert Eagle Mark XIX identical to the one in Resident Evil 2 and Resident Evil 5. It has a non-fluted barrel, so it cannot be a "Magnum" weapon. It is similar to the Python but has a much faster firing speed. The "Long Range" variant adds an invisible variable zoom scope.
Smith & Wesson 3566
The rare Smith & Wesson 3566 is another handgun for players to choose as their fallback weapon. It is used by Raymond and Jessica in the flashback level. The 3566 has the distinction of being the weakest weapon in the game but has the ability to take more attachments. The Model 3566 Performance Center chambers .356 Team Smith & Wesson rounds in real life - the one in the game uses "Handgun" ammo. The game refers to it as "PC356" - which is the airsoft version of the real 3566 by Tokyo Marui.
"Pale Rider"
The "Pale Rider" is one of the four Legendary Weapons that appear in Raid Mode. It is basically a Colt Python with a very long barrel. It lacks the vent holes, like the standard Python and is the most powerful small arm in the game. The weapon's name is a likely reference to the Biblical book of Revelation, specifically verse eight of chapter six: And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him.
Submachine Guns
FN P90
The FN P90 is used by Parker in the flashback level and is the primary automatic firearm of the Federal Bioterrorism Commission. The P90 has a very high rate of fire, holds 60 rounds by default, and uses Machine Gun Ammo. Part of the P90's grip has been cut out, to facilitate the reuse of the draw animation for the MP5 and M3. The P90 is also the only automatic weapon in the game whose reload cycle doesn't feature the player clearing the chamber and then chambering a new round.
Heckler & Koch MP5A3
The MP5A3 is similar to the one in Resident Evil 5, with a fore-grip added. The Campaign version holds 50 rounds in the magazine.
Shotguns
Benelli M3 Super 90
The Benelli M3 appears with a 6-shot capacity and limited to pump-action mode. It is used by Chris, Keith, and Parker.
"Drake" Sawn-Off Shotgun
The "Drake" is a sawed-off side-by-side double barrelled shotgun that can be unlocked in Raid Mode. It is one of the four Legendary weapons. Like the "Hydra", it can hold more shells than the number of barrels it has.
"Hydra" Sawn-Off Shotgun
A fictional triple-barreled shotgun that first appeared in Resident Evil 5.
Mossberg 500
The "Windham" is a Mossberg 500 judging by the top mounted safety switch, tube cap and pump handle design. It is worth noting that the screw placement is wrong for the M500 series though.
Assault Rifles
AK-74
The gold-plated AK-74 appears as the "High Roller" and is only unlockable in Raid Mode. The High Roller is a Legendary weapon with no preset stats. The High Roller could possibly share the same title as Far Cry 2's golden AK-47 as "A golden weapon in a video game that serves more purpose than just tacky bragging rights", seeing as the High Roller could possibly excel in many areas depending on how it's stats are set.
Heckler & Koch G36V
The Heckler & Koch G36V with a shortened barrel is the primary automatic firearm of the Bioterrorism Security Assessment Alliance.
Steyr AUG A2
The Steyr AUG A2 features a conventional trigger guard and a unusable scope. Holds 42 rounds but it is clearly modelled with a 30-round magazine.
Sniper Rifles
Heckler & Koch PSG1
The PSG1 with a 5-shot magazine returns from Resident Evil 5 and is used by Chris' partner, Jessica Sherawat.
"Muramasa"
The Muramasa is a Legendary weapon usable in Raid Mode. It is a powerful bolt-action sniper rifle with an internal magazine.
Remington M40A1
Jill can acquire an M40A1 sniper rifle with a full black finish. The Campaign version holds 8 round by default instead of the correct five.
Mounted Weapons
GE M134 Minigun
An M134 Minigun is first used by Chris and Jessica while they are approaching the Queen Semiramis. Later it is mounted on a chopper and is used by Jill and Chris.
Launchers
RPG-7
The RPG-7 appears in the later part of the Story Mode. It is the most powerful weapon but, as ever, cannot be reloaded.