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Difference between revisions of "Sniper: Ghost Warrior 3"
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|genre=First-person shooter | |genre=First-person shooter | ||
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+ | '''''Sniper: Ghost Warrior 3''''' is the third entry in the budget sniper sim ''[[Sniper: Ghost Warrior (disambiguation)|Sniper: Ghost Warrior]]'' FPS series. After losing his brother during a mission near the Russian-Ukrainian border, Marine Captain Jonathan "Jon" North goes to Georgia, in a fictional region called "Rotki", where he hopes to find him again. But Separatists take control of the region, and now "Jon" has them to deal with as well. However, there's a deeper mystery that needs to be uncovered... | ||
+ | |||
{{VG Title}} | {{VG Title}} | ||
__TOC__<br clear=all> | __TOC__<br clear=all> | ||
+ | |||
+ | =Overview= | ||
+ | |||
+ | The game's weapons are put into three categories: Sniper Rifles, Secondaries and Sidearms. Explosives like C-4 are also available as gadgets. | ||
+ | |||
+ | The games ignores the dimensions of any given ammunition type's casing, listing only the caliber. As an example, "7.62", "5.56", and "9mm" are all available ammunition types in-game. However, it makes a distinction between "7.62 AR" and "7.62 Normal"; the former is used only by 7.62mm assault rifles and battle rifles like the 7.62x39mm AKM and the 7.62x51mm NATO Galil ACE, and the latter is used only by 7.62mm Sniper Rifles. However, most of the rounds have only one model, so all the sniper rifles fire the .338 Lapua Magnum. The game, sadly, doesn't keep track of the additional round left in the chamber when reloading a partially-empty weapon. On a positive note, the game offers realistic ballistics, with bullets affected not only by gravity, but also wind. | ||
+ | |||
+ | Another thing to note is the crafting system, which is unrealistically capable of making industrial-level bullets and explosives like [[M67]] Grenades and Mines from things dubbed as "Resources". | ||
+ | |||
+ | Also, the .50 caliber guns can blow the heads of unarmored enemies. | ||
+ | |||
=Handguns= | =Handguns= | ||
==Beretta M9== | ==Beretta M9== | ||
− | The [[Beretta M9]] with Recover Tactical BC2 Beretta Grip & Rail System | + | The [[Beretta M9]] with Recover Tactical BC2 Beretta Grip & Rail System is called the "Garrett M9". |
[[file:RT-BC2-G&RS-Green for B92.jpg|thumb|none|350px|Beretta 92FS with Recover Tactical BC2 Grip & Rail System - 9x19mm.]] | [[file:RT-BC2-G&RS-Green for B92.jpg|thumb|none|350px|Beretta 92FS with Recover Tactical BC2 Grip & Rail System - 9x19mm.]] | ||
[[file:SGW3 Beretta M9A3 Custom menu.jpg|thumb|none|600px|Beretta M9 in lobby.]] | [[file:SGW3 Beretta M9A3 Custom menu.jpg|thumb|none|600px|Beretta M9 in lobby.]] | ||
− | [[file:SGW3 Beretta 92FS holding.jpg|thumb|none|600px|The player holds the Beretta M9.]] | + | [[file:SGW3 Beretta 92FS holding.jpg|thumb|none|600px|The player holds the Beretta M9, the perfect gun that matches his green outfit.]] |
− | [[file:SGW3 Beretta 92FS aim.jpg|thumb|none|600px|The player aims | + | [[file:SGW3 Beretta 92FS aim.jpg|thumb|none|600px|The player aims, really enjoying how much green is on his Beretta.]] |
− | [[file:SGW3 Beretta 92FS reloading 1.jpg|thumb|none|600px| | + | [[file:SGW3 Beretta 92FS reloading 1.jpg|thumb|none|600px|He then inserts a mag...]] |
− | [[file:SGW3 Beretta 92FS reloading 2.jpg|thumb|none|600px| | + | [[file:SGW3 Beretta 92FS reloading 2.jpg|thumb|none|600px|...and chambers a round of 0x0 mm air.]] |
==Colt M1911A1== | ==Colt M1911A1== | ||
− | The [[M1911_pistol_series#M1911A1|Colt M1911A1]] appears in the game | + | The [[M1911_pistol_series#M1911A1|Colt M1911A1]] appears in the game, with the grips and flat backstrap of the original [[Colt M1911]], and is called "M1984". Ironically, the year 1984 was the year in which the M1911A1 pistol was retired by the U.S. Army. |
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]] | [[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]] | ||
+ | [[Image:COLTM1911 1913.jpg|thumb|350px|none|Colt M1911 - .45 ACP]] | ||
[[file:SGW3 Colt M1911A1 menu.jpg|thumb|none|600px|Colt M1911A1 in lobby.]] | [[file:SGW3 Colt M1911A1 menu.jpg|thumb|none|600px|Colt M1911A1 in lobby.]] | ||
− | [[file:SGW3 Colt M1911A1 holding.jpg|thumb|none|600px|The player holds | + | [[file:SGW3 Colt M1911A1 holding.jpg|thumb|none|600px|The player holds what appears to be a different Colt M1911A1.]] |
[[file:SGW3 Colt M1911A1 aim.jpg|thumb|none|600px|The player aims the Colt M1911A1.]] | [[file:SGW3 Colt M1911A1 aim.jpg|thumb|none|600px|The player aims the Colt M1911A1.]] | ||
− | [[file:SGW3 Colt M1911A1 reloading 1.jpg|thumb|none|600px| | + | [[file:SGW3 Colt M1911A1 reloading 1.jpg|thumb|none|600px|Note the slide doesn't go back as far as it should.]] |
− | [[file:SGW3 Colt M1911A1 reloading 2.jpg|thumb|none|600px|The player | + | [[file:SGW3 Colt M1911A1 reloading 2.jpg|thumb|none|600px|The player racks the slide as he shows some trigger discipline, which is still today rare to see in a video game.]] |
==Glock 21== | ==Glock 21== | ||
− | The [[Glock_pistol_series#Glock_21|Glock 21]] appears in the game | + | The [[Glock_pistol_series#Glock_21|Glock 21]] with a tan body and a Salient Arms slide appears in the game, called the "Wagram 21", referring to Wagram Deutsche, which is the city in which the [[Glock]] company is based. It is unlocked after completing a side mission and can be fitted with a Difenec suppressor (which has "Made in Poland" markings as a reference to the developer's country), flashlight, and a laser sight. |
[[file:Glock21.jpg|thumb|none|350px|Glock 21 (3rd Generation) - .45 ACP.]] | [[file:Glock21.jpg|thumb|none|350px|Glock 21 (3rd Generation) - .45 ACP.]] | ||
[[file:SGW3 Glock 21 menu.jpg|thumb|none|600px|Glock 21 in lobby.]] | [[file:SGW3 Glock 21 menu.jpg|thumb|none|600px|Glock 21 in lobby.]] | ||
[[file:SGW3 Glock 21 holding.jpg|thumb|none|600px|The player holds the Glock 21.]] | [[file:SGW3 Glock 21 holding.jpg|thumb|none|600px|The player holds the Glock 21.]] | ||
− | [[file:SGW3 Glock 21 aim.jpg|thumb|none|600px|The player aims the Glock 21.]] | + | [[file:SGW3 Glock 21 aim.jpg|thumb|none|600px|The player aims the Glock 21, unfortunately noticing the front sight is a teensy bit off.]] |
− | [[file:SGW3 Glock 21 reloading 1.jpg|thumb|none|600px| | + | [[file:SGW3 Glock 21 reloading 1.jpg|thumb|none|600px|Reloading shows the Glock's slide is broken, missing the sear housing as it travels back.]] |
− | [[file:SGW3 Glock 21 reloading 2.jpg|thumb|none|600px| | + | [[file:SGW3 Glock 21 reloading 2.jpg|thumb|none|600px|On the plus side, the player shows off the custom slide as he reloads.]] |
==Heckler & Koch Mark 23== | ==Heckler & Koch Mark 23== | ||
− | The [[Heckler & Koch Mark 23]] appears in the game | + | The [[Heckler & Koch Mark 23]] appears in the game and is called the "SP M23", which likely stands for "Special Pistol M23"; this is odd, considering how it was referred to by the real name in ''[[Sniper: Ghost Warrior]]''. It is found in a cache in the Village region, on the top of a radio tower. Upon the game's release, it could equip a special glitched suppressor that never degraded; this was later patched. |
[[file:Mk23.jpg|thumb|none|350px|Heckler & Koch Mark 23 - .45 ACP.]] | [[file:Mk23.jpg|thumb|none|350px|Heckler & Koch Mark 23 - .45 ACP.]] | ||
− | [[file:SGW3 Heckler & Koch Mark 23 menu.jpg|thumb|none|600px| | + | [[file:SGW3 Heckler & Koch Mark 23 menu.jpg|thumb|none|600px|The H&K Mark 23 in the weapon selection menu.]] |
− | [[file:SGW3 Heckler & Koch Mark 23 holding.jpg|thumb|none|600px|The | + | [[file:SGW3 Heckler & Koch Mark 23 holding.jpg|thumb|none|600px|The Mark 23 in first-person.]] |
− | [[file:SGW3 Heckler & Koch Mark 23 aim.jpg|thumb|none|600px| | + | [[file:SGW3 Heckler & Koch Mark 23 aim.jpg|thumb|none|600px|Aiming; the player character seems to be holding his gun too far to the left.]] |
− | [[file:SGW3 Heckler & Koch Mark 23 reloading 1.jpg|thumb|none|600px| | + | [[file:SGW3 Heckler & Koch Mark 23 reloading 1.jpg|thumb|none|600px|Replacing the Mk. 23's magazine. Note the omittance of the Heckler & Koch logo on the grip.]] |
− | [[file:SGW3 Heckler & Koch Mark 23 reloading 2.jpg|thumb|none|600px|The | + | [[file:SGW3 Heckler & Koch Mark 23 reloading 2.jpg|thumb|none|600px|The reload is then concluded with a tug of the slide.]] |
==Heckler & Koch USP Tactical== | ==Heckler & Koch USP Tactical== | ||
− | The [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP Tactical|Heckler & Koch USP Tactical]] appears in the game. | + | The [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP Tactical|Heckler & Koch USP Tactical]] appears in the game. It's called "SPL.45", suggesting that it's chambered in .45 ACP. It showed HK markings before an update. |
[[file:Hk-usp45tac.jpg|thumb|none|350px|Heckler & Koch USP Tactical - .45 ACP.]] | [[file:Hk-usp45tac.jpg|thumb|none|350px|Heckler & Koch USP Tactical - .45 ACP.]] | ||
[[file:SGW3 Heckler & Koch USP menu.jpg|thumb|none|600px|Heckler & Koch USP in lobby.]] | [[file:SGW3 Heckler & Koch USP menu.jpg|thumb|none|600px|Heckler & Koch USP in lobby.]] | ||
[[file:SGW3 Heckler & Koch USP holding.jpg|thumb|none|600px|The player holds the Heckler & Koch USP.]] | [[file:SGW3 Heckler & Koch USP holding.jpg|thumb|none|600px|The player holds the Heckler & Koch USP.]] | ||
− | [[file:SGW3 Heckler & Koch USP aim.jpg|thumb|none|600px|The player aims the Heckler & Koch USP.]] | + | [[file:SGW3 Heckler & Koch USP aim.jpg|thumb|none|600px|The player aims the Heckler & Koch USP, featuring the adjustable sights.]] |
− | [[file:SGW3 Heckler & Koch USP reloading 1.jpg|thumb|none|600px| | + | [[file:SGW3 Heckler & Koch USP reloading 1.jpg|thumb|none|600px|As above, the Heckler & Koch has been removed.]] |
− | [[file:SGW3 Heckler & Koch USP reloading 2.jpg|thumb|none|600px| | + | [[file:SGW3 Heckler & Koch USP reloading 2.jpg|thumb|none|600px|Racking and a clacking.]] |
==MP-443 Grach== | ==MP-443 Grach== | ||
− | The [[Yarygin_PYa#MP-443_Grach|MP-443 Grach]] appears in the game | + | The [[Yarygin_PYa#MP-443_Grach|MP-443 Grach]] appears in the game, called "MP-40 Grad". It's found in a weapon case in the Village region. |
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm.]] | [[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm.]] | ||
[[file:SGW3 MP-443 Grach menu.jpg|thumb|none|600px|MP-443 Grach in lobby.]] | [[file:SGW3 MP-443 Grach menu.jpg|thumb|none|600px|MP-443 Grach in lobby.]] | ||
[[file:SGW3 MP-443 Grach holding.jpg|thumb|none|600px|The player holds the MP-443 Grach.]] | [[file:SGW3 MP-443 Grach holding.jpg|thumb|none|600px|The player holds the MP-443 Grach.]] | ||
− | [[file:SGW3 MP-443 Grach aim.jpg|thumb|none|600px|The | + | [[file:SGW3 MP-443 Grach aim.jpg|thumb|none|600px|The back of the MP-443 is very interesting in this view.]] |
− | [[file:SGW3 MP-443 Grach reloading 1.jpg|thumb|none|600px|The player | + | [[file:SGW3 MP-443 Grach reloading 1.jpg|thumb|none|600px|The player lines up a mag...]] |
− | [[file:SGW3 MP-443 Grach reloading 2.jpg|thumb|none|600px|The player reloads the MP-443 | + | [[file:SGW3 MP-443 Grach reloading 2.jpg|thumb|none|600px|...and slams it in. The player reloads the MP-443 in a much more dramatic manner than the other pistols.]] |
==Smith & Wesson Model 686== | ==Smith & Wesson Model 686== | ||
− | The [[Smith & Wesson Model 686]] appears in the game. | + | The [[Smith & Wesson Model 686]] appears in the game. It is called the "Bull 686" and is the main gun used by Vasilik. It is unlocked after completing the side-mission "Breaking Bridges 1". Even though the round that it fires is dubbed ".44", it is actually modeled after a correct .357 Magnum round. |
[[file:800px-SW686.jpg|thumb|none|350px|Smith & Wesson Model 686 - .357 Magnum.]] | [[file:800px-SW686.jpg|thumb|none|350px|Smith & Wesson Model 686 - .357 Magnum.]] | ||
[[file:SGW3 Smith & Wesson Model 686 menu.jpg|thumb|none|600px|Smith & Wesson Model 686 in lobby.]] | [[file:SGW3 Smith & Wesson Model 686 menu.jpg|thumb|none|600px|Smith & Wesson Model 686 in lobby.]] | ||
[[file:SGW3 Smith & Wesson Model 686 holding.jpg|thumb|none|600px|The player holds the Smith & Wesson Model 686.]] | [[file:SGW3 Smith & Wesson Model 686 holding.jpg|thumb|none|600px|The player holds the Smith & Wesson Model 686.]] | ||
− | [[file:SGW3 Smith & Wesson Model 686 aim.jpg|thumb|none|600px|The player aims | + | [[file:SGW3 Smith & Wesson Model 686 aim.jpg|thumb|none|600px|The player aims, complaining about the lack of color on his sights.]] |
− | [[file:SGW3 Smith & Wesson Model 686 reloading 1.jpg|thumb|none|600px|The player | + | [[file:SGW3 Smith & Wesson Model 686 reloading 1.jpg|thumb|none|600px|The player dumps a few off-centered rounds...]] |
− | [[file:SGW3 Smith & Wesson Model 686 reloading 2.jpg|thumb|none|600px| | + | [[file:SGW3 Smith & Wesson Model 686 reloading 2.jpg|thumb|none|600px|...before he reloads the Smith & Wesson Model 686. With air, apparently.]] |
+ | [[File:sgw vasilik.jpg|thumb|none|600px|Vasilik holding the gun, in the prologue.]] | ||
==Smith & Wesson SW1911== | ==Smith & Wesson SW1911== | ||
− | The [[M1911_pistol_series#Smith_.26_Wesson_SW1911|Smith & Wesson SW1911]] appears. | + | The [[M1911_pistol_series#Smith_.26_Wesson_SW1911|Smith & Wesson SW1911]] appears. It is called the "M1984 Pistol Rail", following the same naming scheme as the "M1984". It is the default pistol. |
[[file:S&WM1911SS.jpg|thumb|none|350px|Smith & Wesson SW1911 - .45 ACP.]] | [[file:S&WM1911SS.jpg|thumb|none|350px|Smith & Wesson SW1911 - .45 ACP.]] | ||
− | [[file:SGW3 Smith & Wesson SW1911 menu.jpg|thumb|none|600px|Smith & Wesson SW1911 in lobby.]] | + | [[file:SGW3 Smith & Wesson SW1911 menu.jpg|thumb|none|600px|Smith & Wesson SW1911 in lobby. Note the extended barrel and "WB" on the handle.]] |
[[file:SGW3 Smith & Wesson SW1911 holding.jpg|thumb|none|600px|The player holds the Smith & Wesson SW1911.]] | [[file:SGW3 Smith & Wesson SW1911 holding.jpg|thumb|none|600px|The player holds the Smith & Wesson SW1911.]] | ||
− | [[file:SGW3 Smith & Wesson SW1911 aim.jpg|thumb|none|600px|The player aims the Smith & Wesson SW1911.]] | + | [[file:SGW3 Smith & Wesson SW1911 aim.jpg|thumb|none|600px|The player aims the Smith & Wesson SW1911. Note the ambidextrous safety.]] |
− | [[file:SGW3 Smith & Wesson SW1911 reloading 1.jpg|thumb|none|600px|The | + | [[file:SGW3 Smith & Wesson SW1911 reloading 1.jpg|thumb|none|600px|The slide here is still not far back enough.]] |
[[file:SGW3 Smith & Wesson SW1911 reloading 2.jpg|thumb|none|600px|The player reloads the Smith & Wesson SW1911.]] | [[file:SGW3 Smith & Wesson SW1911 reloading 2.jpg|thumb|none|600px|The player reloads the Smith & Wesson SW1911.]] | ||
− | ==Walther | + | ==Walther P99AS== |
− | The [[Walther_P99# | + | The [[Walther_P99#Walther_P99AS_.28Anti_Stress.29|Walther P99 Anti-Stress]] appears in the game. It is called the "Herrwalt 99", though markings still show its real name and manufacturer. The name is appears to be an anagram of "[[Walther]]", separating the "Walt" and the "her" and reversing the order. |
− | [[ | + | [[File:P99 AS 9mm.jpg|thumb|none|350px|Walther P99AS (Anti Stress) - 9x19mm]] |
[[file:SGW3 Walther P99 menu.jpg|thumb|none|600px|Walther P99 in lobby.]] | [[file:SGW3 Walther P99 menu.jpg|thumb|none|600px|Walther P99 in lobby.]] | ||
[[file:SGW3 Walther P99 holding.jpg|thumb|none|600px|The player holds the Walther P99.]] | [[file:SGW3 Walther P99 holding.jpg|thumb|none|600px|The player holds the Walther P99.]] | ||
− | [[file:SGW3 Walther P99 aim.jpg|thumb|none|600px|The player aims the Walther P99.]] | + | [[file:SGW3 Walther P99 aim.jpg|thumb|none|600px|The player aims the Walther P99, showing the incorrect American 3-dot sights instead of the correct European Glock-style sights.]] |
− | [[file:SGW3 Walther P99 reloading 1.jpg|thumb|none|600px|The player reloads the Walther P99.]] | + | [[file:SGW3 Walther P99 reloading 1.jpg|thumb|none|600px|The player reloads the Walther P99. When zoomed in on full resolution, the "AS" can be seen right under the front of the ejection port.]] |
− | [[file:SGW3 Walther P99 reloading 2.jpg|thumb|none|600px|The player reloads the Walther P99.]] | + | [[file:SGW3 Walther P99 reloading 2.jpg|thumb|none|600px|The player reloads a whole lot of nothing in the Walther P99.]] |
=Shotguns= | =Shotguns= | ||
==Benelli M4 Super 90== | ==Benelli M4 Super 90== | ||
− | The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] appears in the game. Called simply "Giovanni M4". | + | The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] appears in the game. Called simply "Giovanni M4", a reference to [[Benelli]]'s founder ''Giovanni Benelli''. It can be fitted with only a flashlight. |
[[File:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 gauge]] | [[File:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 gauge]] | ||
[[file:SGW3 Benelli M4 Super 90 menu.jpg|thumb|none|600px|The Benelli M4 Super 90 in lobby.]] | [[file:SGW3 Benelli M4 Super 90 menu.jpg|thumb|none|600px|The Benelli M4 Super 90 in lobby.]] | ||
[[file:SGW3 Benelli M4 Super 90 holding.jpg|thumb|none|600px|The player holds the Benelli M4 Super 90.]] | [[file:SGW3 Benelli M4 Super 90 holding.jpg|thumb|none|600px|The player holds the Benelli M4 Super 90.]] | ||
[[file:SGW3 Benelli M4 Super 90 aim.jpg|thumb|none|600px|The player aims the Benelli M4 Super 90.]] | [[file:SGW3 Benelli M4 Super 90 aim.jpg|thumb|none|600px|The player aims the Benelli M4 Super 90.]] | ||
− | [[file:SGW3 Benelli M4 Super 90 reloading 1.jpg|thumb|none|600px|The player reloads the Benelli M4 Super 90.]] | + | [[file:SGW3 Benelli M4 Super 90 reloading 1.jpg|thumb|none|600px|The player reloads the Benelli M4 Super 90. The 8-side mounted shells are never used.]] |
[[file:SGW3 Benelli M4 Super 90 reloading 2.jpg|thumb|none|600px|The player reloads the Benelli M4 Super 90.]] | [[file:SGW3 Benelli M4 Super 90 reloading 2.jpg|thumb|none|600px|The player reloads the Benelli M4 Super 90.]] | ||
==Fostech Origin-12== | ==Fostech Origin-12== | ||
− | + | ''Sniper 3: Ghost Warrior'' has the first appearance of the [[Fostech Origin-12]] in a video game and was initially shown with a silencer. It is one of the few guns appearing with its real name and with manufacturer name displayed. It's unlocked after completing the Opium Wars side mission. | |
[[File:Origin-12-short.jpg|thumb|none|350px|Real-life Fostech Origin-12 (short-barreled version) - 12 gauge]] | [[File:Origin-12-short.jpg|thumb|none|350px|Real-life Fostech Origin-12 (short-barreled version) - 12 gauge]] | ||
[[file:SGW3 Fostech Origin-12 menu.jpg|thumb|none|600px|The Fostech Origin-12 in lobby.]] | [[file:SGW3 Fostech Origin-12 menu.jpg|thumb|none|600px|The Fostech Origin-12 in lobby.]] | ||
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==Mossberg 500== | ==Mossberg 500== | ||
− | The [[Mossberg 500]] shotgun appears in the game | + | The [[Mossberg 500]] shotgun appears in the game as the "OFM-500". It is used by "gas mask" separatists. It is fitted with a Magpul AFG and can be fitted with a reflex sight. |
[[file:Mossberg 500 tactical.jpg|thumb|none|350px|Mossberg 500 Tactical Shotgun - 12 gauge]] | [[file:Mossberg 500 tactical.jpg|thumb|none|350px|Mossberg 500 Tactical Shotgun - 12 gauge]] | ||
[[file:SGW3 Mossberg menu.jpg|thumb|none|600px|Mossberg 500 / 590 in lobby.]] | [[file:SGW3 Mossberg menu.jpg|thumb|none|600px|Mossberg 500 / 590 in lobby.]] | ||
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[[file:SGW3 Mossberg 500 reloading 2.jpg|thumb|none|600px|The player reloads the Mossberg 500.]] | [[file:SGW3 Mossberg 500 reloading 2.jpg|thumb|none|600px|The player reloads the Mossberg 500.]] | ||
− | ==Sawed off | + | ==Sawed-off Double Barreled Shotgun== |
− | A [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed off | + | A [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed-off Double Barreled Shotgun]] appears in the game. |
− | [[ | + | [[Image:Stevens 311 (Sawed Off).jpg|thumb|none|350px|Stevens 311R (sawed-off) - 12 gauge]] |
[[file:SGW3 Sawed off shotgun menu.jpg|thumb|none|600px|The Sawed off shotgun in lobby.]] | [[file:SGW3 Sawed off shotgun menu.jpg|thumb|none|600px|The Sawed off shotgun in lobby.]] | ||
[[file:SGW3 Sawed off shotgun holding.jpg|thumb|none|600px|The player holds the Sawed off shotgun.]] | [[file:SGW3 Sawed off shotgun holding.jpg|thumb|none|600px|The player holds the Sawed off shotgun.]] | ||
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=Rifles= | =Rifles= | ||
==FB MSBS-5.56K Radon== | ==FB MSBS-5.56K Radon== | ||
− | The [[MSBS Series|Radom MSBS]] | + | The [[MSBS Series|Radom MSBS]] appears under the name "Archer AR15", despite the gun being unrelated to the [[AR-15]]. Archer is the translation of the commercial name of the manufacturer ''Łucznik'' or [[Fabryka Broni Radom]]. It is equipped with a flashlight by default, although this can be either removed or substituted by a laser sight. |
− | [[ | + | [[File:Msbs-5.45 - 2014.jpg|thumb|none|400px|MSBS-5.56K Radon (2014-2015 model) - 5.56x45mm]] |
− | [[file:SGW3 Remington ACR-E menu.jpg|thumb|none|600px|MSBS-5.56K | + | [[file:SGW3 Remington ACR-E menu.jpg|thumb|none|600px|MSBS-5.56K GROT in lobby.]] |
− | [[file:SGW3 msbs holding.jpg|thumb|none|600px|The player holds the MSBS-5.56K | + | [[file:SGW3 msbs holding.jpg|thumb|none|600px|The player holds the MSBS-5.56K GROT.]] |
− | [[file:SGW3 msbs aim.jpg|thumb|none|600px|The player aims the MSBS-5.56K | + | [[file:SGW3 msbs aim.jpg|thumb|none|600px|The player aims the MSBS-5.56K GROT.]] |
− | [[file:SGW3 msbs reloading 1.jpg|thumb|none|600px|The player reloads the MSBS-5.56K | + | [[file:SGW3 msbs reloading 1.jpg|thumb|none|600px|The player reloads the MSBS-5.56K GROT.]] |
− | [[file:SGW3 msbs reloading 2.jpg|thumb|none|600px|The player reloads the MSBS-5.56K | + | [[file:SGW3 msbs reloading 2.jpg|thumb|none|600px|The player reloads the MSBS-5.56K GROT.]] |
==Galil ACE 52== | ==Galil ACE 52== | ||
− | The [[ | + | The [[Galil ACE 52]] appears in the game. Called "Galeforce Long", it is incorrectly used by Georgian Army soldiers, which would be more correctly equipped with [[M4A1]] or [[AK-74M]] rifles. It can also be found in the ''Escape of Lydia'' DLC and in the hands of criminals in the vanilla game before a patch gave them the AKM. It's fitted with a laser sight that resembles the AN/PQ-14 by default and a MARS reflex sight can be attached. It is unlocked by finding it in a weapon cache in a medieval tower in the Dam region. The markings show that it was manufactured in the US by [[IMI]] US. |
[[file:IMI Galil ACE 52.jpg|thumb|none|350px|Galil ACE 52 - 7.62x51mm NATO]] | [[file:IMI Galil ACE 52.jpg|thumb|none|350px|Galil ACE 52 - 7.62x51mm NATO]] | ||
[[file:SGW3 Galil ACE 52 menu.jpg|thumb|none|600px|Galil ACE 52 in lobby.]] | [[file:SGW3 Galil ACE 52 menu.jpg|thumb|none|600px|Galil ACE 52 in lobby.]] | ||
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[[file:SGW3 Galil ACE 52 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 52.]] | [[file:SGW3 Galil ACE 52 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 52.]] | ||
− | == | + | ==AKM== |
− | The [[ | + | The [[AKM]] is available in game, and is called the "AKA-47", which is, amusingly enough, the [http://tvtropes.org/pmwiki/pmwiki.php/Main/AKA47 actual TV Trope name] for the convention of false names for firearms in video games intended to avoid copyright infringement. It is the main gun of enemies. It incorrectly holds only 20 rounds with default magazines, but correctly holds 30 with the bakelite ones. It can also be equipped with a drum mag which correctly holds 75 rounds. Other attachments are a PBS-1 silencer, laser sight, flashlight and a red dot sight inspired by the Kobra, called "COBRI" and correctly marked to be made by [[Izhevsk Mechanical Plant|Baikal]]. Markings on the gun itself shown that the gun is manufactured by Saiga. |
[[file:AKMRifle.jpg|thumb|none|350px|Izhmash AKM - 7.62x39mm]] | [[file:AKMRifle.jpg|thumb|none|350px|Izhmash AKM - 7.62x39mm]] | ||
[[file:SGW3 Izhmash AKM menu.jpg|thumb|none|600px|The Izhmash AKM in lobby.]] | [[file:SGW3 Izhmash AKM menu.jpg|thumb|none|600px|The Izhmash AKM in lobby.]] | ||
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==Kel-Tec RFB Carbine== | ==Kel-Tec RFB Carbine== | ||
− | The [[Kel-Tec_RFB#Kel-Tec_RFB_Carbine|Kel-Tec RFB Carbine]] appears in the game. | + | The [[Kel-Tec_RFB#Kel-Tec_RFB_Carbine|Kel-Tec RFB Carbine]] appears in the game. It's called "KT-R", maybe standing for [[Kel-Tec]] Rifle, and can be fitted with an ACOG scope, which is available only on this gun. |
[[file:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO]] | [[file:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO]] | ||
[[file:SGW3 Kel-Tec RFB Carbine menu.jpg|thumb|none|600px|Kel-Tec RFB Carbine in lobby.]] | [[file:SGW3 Kel-Tec RFB Carbine menu.jpg|thumb|none|600px|Kel-Tec RFB Carbine in lobby.]] | ||
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[[file:SGW3 Kel-Tec RFB Carbine reloading 1.jpg|thumb|none|600px|The player reloads the Kel-Tec RFB Carbine.]] | [[file:SGW3 Kel-Tec RFB Carbine reloading 1.jpg|thumb|none|600px|The player reloads the Kel-Tec RFB Carbine.]] | ||
[[file:SGW3 Kel-Tec RFB Carbine reloading 2.jpg|thumb|none|600px|The player reloads the Kel-Tec RFB Carbine.]] | [[file:SGW3 Kel-Tec RFB Carbine reloading 2.jpg|thumb|none|600px|The player reloads the Kel-Tec RFB Carbine.]] | ||
− | |||
==Remington R5 RGP== | ==Remington R5 RGP== | ||
− | The [[Remington R5 RGP]] | + | The [[Remington R5 RGP]] is called "Herstal", which is odd, considering that it's another name for [[FN]], while the Remington R5 is made only by [[Remington]]. This gun has the greatest number of attachments available in-game. A special version with an EoTech sight is used by Jon and Robert in the prologue. |
[[file:Remington R5 RGP.jpg|thumb|none|350px|Remington R5 RGP with Magpul PMag & CTR stock - 5.56x45mm]] | [[file:Remington R5 RGP.jpg|thumb|none|350px|Remington R5 RGP with Magpul PMag & CTR stock - 5.56x45mm]] | ||
[[file:SGW3 Remington R5 RGP menu.jpg|thumb|none|600px|The Remington R5 RGP in lobby.]] | [[file:SGW3 Remington R5 RGP menu.jpg|thumb|none|600px|The Remington R5 RGP in lobby.]] | ||
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=Machine Guns= | =Machine Guns= | ||
− | ==UKM- | + | ==UKM-2000M== |
− | The [[ | + | The [[UKM-2000|UKM-2000M]] appears in the game as the "FM-3000 UM". It is the main weapon of the "heavies", and can be equipped with an ACOG scope and a suppressor. It is unlocked in a weapon cache in the Mining Site region, found in a well. |
− | [[ | + | [[File:UKM-2000M.jpg|thumb|none|350px|UKM-2000M - 7.62x51 NATO]] |
− | [[file:SGW3 UKM-2000M menu.jpg|thumb|none|600px|UKM- | + | [[file:SGW3 UKM-2000M menu.jpg|thumb|none|600px|UKM-2000M in lobby. Note the selector correctly set to "Oģien", which means "Fire" in Polish.]] |
− | [[file:SGW3 UKM- | + | [[file:SGW3 UKM-2000M holding.jpg|thumb|none|600px|The player holds the UKM-2000M.]] |
− | [[file:SGW3 UKM- | + | [[file:SGW3 UKM-2000M aim.jpg|thumb|none|600px|The player aims the UKM-2000M.]] |
− | [[file:SGW3 UKM- | + | [[file:SGW3 UKM-2000M reloading 1.jpg|thumb|none|600px|The player reloads the UKM-2000M.]] |
− | [[file:SGW3 UKM- | + | [[file:SGW3 UKM-2000M reloading 2.jpg|thumb|none|600px|The player reloads the UKM-2000M.]] |
=Sniper Rifles= | =Sniper Rifles= | ||
+ | |||
+ | These are the most important guns in the game and a lot of focus is centered around these. The sniper rifles are the only guns with multiple bullet type choices between Normal, Explosives and the fictional Luring (a sort of "portable disco party bullet"), EMP, and DARPA (a bullet based on the experimental EXACTO bullet under development by DARPA, though it functions as a ballistics-negating round instead of a homing round). Selecting another bullet type when a mag is full will realistically discard the remaining rounds in the mag. | ||
+ | |||
+ | As one may expect for a game trying to simulate the operation of a big heavy sniper rifle, there is no hipfiring sniper rifles in this game, and sniper rifles are all held in a lowered position when not scoped in. | ||
+ | |||
+ | The Scopes also mark the distinction between Western and Russian-made Sniper Rifles: the ones made in Western countries use NATO scopes, while the Russian ones use the scopes dubbed as "Russian" (Although most of the latter scopes are made in Belarus). The game also emulates zeroing. | ||
+ | |||
+ | All the .50 caliber sniper rifles are bolt-action for balancing reasons. The ones which are .50 caliber and semiautomatic in real life are instead described as chambered in .338. | ||
+ | |||
==Accuracy International Arctic Warfare 50== | ==Accuracy International Arctic Warfare 50== | ||
− | The [[ | + | The [[Accuracy International AW50F]] appears in the game, called "ACC 50". |
[[file:AW50 (Latest Version).jpg|thumb|none|350px|Accuracy International Arctic Warfare 50 - .50 BMG]] | [[file:AW50 (Latest Version).jpg|thumb|none|350px|Accuracy International Arctic Warfare 50 - .50 BMG]] | ||
[[file:SGW3 Accuracy International Arctic Warfare 50 menu.jpg|thumb|none|600px|The Accuracy International Arctic Warfare 50 in lobby.]] | [[file:SGW3 Accuracy International Arctic Warfare 50 menu.jpg|thumb|none|600px|The Accuracy International Arctic Warfare 50 in lobby.]] | ||
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==Barrett M95== | ==Barrett M95== | ||
− | The [[Barrett M95]] appears in the game | + | The [[Barrett M95]] appears in the game, called "Turret M96". |
[[file:Barrett m90.jpg|thumb|none|350px|Barrett M95 - .50 BMG]] | [[file:Barrett m90.jpg|thumb|none|350px|Barrett M95 - .50 BMG]] | ||
[[file:SGW3 Barrett M95 menu.jpg|thumb|none|600px|Barrett M95 in lobby.]] | [[file:SGW3 Barrett M95 menu.jpg|thumb|none|600px|Barrett M95 in lobby.]] | ||
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==Barrett M107== | ==Barrett M107== | ||
− | The [[Barrett_M82#Barrett_M107|Barrett M107]] appears in the game. Called "SS-97". | + | The [[Barrett_M82#Barrett_M107|Barrett M107]] appears in the game. Called "Rook SS-97", it's incorrectly loaded with .338 ammo and is unlocked after the mission Loose Ends 2. |
[[file:M82A1 .416.jpg|thumb|none|350px|Barrett M107 - .416 Barrett]] | [[file:M82A1 .416.jpg|thumb|none|350px|Barrett M107 - .416 Barrett]] | ||
[[file:SGW3 Barrett M107 menu.jpg|thumb|none|600px|The Barrett M107 in lobby.]] | [[file:SGW3 Barrett M107 menu.jpg|thumb|none|600px|The Barrett M107 in lobby.]] | ||
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==Brügger & Thomet APR-308== | ==Brügger & Thomet APR-308== | ||
− | The [[Brügger & Thomet APR-308]] appears in the game | + | The [[Brügger & Thomet APR-308]] appears in the game, called "BMT-03". Despite being described as a ".338" rifle, the markings correctly read .308. |
− | [[file:B+T APR308P.jpeg|thumb|none|350px|Brügger & Thomet APR-308P - .308 Win]] | + | [[file:B+T APR308P.jpeg|thumb|none|350px|Brügger & Thomet APR-308P - .308 Win]] |
[[file:SGW3 BMT 03 menu.jpg|thumb|none|600px|Brügger & Thomet APR-308 in lobby.]] | [[file:SGW3 BMT 03 menu.jpg|thumb|none|600px|Brügger & Thomet APR-308 in lobby.]] | ||
[[file:SGW3 APR-308 holding.jpg|thumb|none|600px|The player holds the Brügger & Thomet APR-308.]] | [[file:SGW3 APR-308 holding.jpg|thumb|none|600px|The player holds the Brügger & Thomet APR-308.]] | ||
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==Dakota T-76 Longbow== | ==Dakota T-76 Longbow== | ||
− | The [[Dakota T-76 Longbow]] appears in the game | + | The [[Dakota T-76 Longbow]] appears in the game, called "T-80". |
[[file:Dakota T-76 Longbow.jpg|thumb|none|350px|Dakota T-76 Longbow - .338 Laupa Magnum]] | [[file:Dakota T-76 Longbow.jpg|thumb|none|350px|Dakota T-76 Longbow - .338 Laupa Magnum]] | ||
[[file:SGW3 McMillan TAC-338 menu.jpg|thumb|none|600px|Dakota T-76 Longbow in lobby.]] | [[file:SGW3 McMillan TAC-338 menu.jpg|thumb|none|600px|Dakota T-76 Longbow in lobby.]] | ||
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==Izhmash SV-98== | ==Izhmash SV-98== | ||
− | The [[Izhmash SV-98]] appears in the game. Called "Stronskly 98". | + | The [[Izhmash SV-98]] appears in the game. Called "Stronskly 98", based on designer's name, ''Vladimir Stronskyi'', it is the only sniper rifle used by the enemies. |
[[file:SV98.jpg|thumb|none|350px|Izhmash SV-98 - 7.62x54mmR]] | [[file:SV98.jpg|thumb|none|350px|Izhmash SV-98 - 7.62x54mmR]] | ||
[[file:SGW3 Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in lobby.]] | [[file:SGW3 Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in lobby.]] | ||
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==Izhmash SVD Dragunov== | ==Izhmash SVD Dragunov== | ||
− | The [[SVD_Dragunov#SVD_Dragunov|Izhmash SVD Dragunov]] appears in the game. Called "Dragoon SVD". | + | The [[SVD_Dragunov#SVD_Dragunov|Izhmash SVD Dragunov]] appears in the game. Called "Dragoon SVD" despite using its real name in the first [[Sniper: Ghost Warrior|two]] [[Sniper: Ghost Warrior 2|games]], it's found in a weapon cache in the Dam region. |
[[file:SVD Rifle.jpg|thumb|none|350px|Izhmash SVD Dragunov - 7.62x54mmR]] | [[file:SVD Rifle.jpg|thumb|none|350px|Izhmash SVD Dragunov - 7.62x54mmR]] | ||
[[file:SGW3 SVD Dragunov menu.jpg|thumb|none|600px|SVD Dragunov in lobby.]] | [[file:SGW3 SVD Dragunov menu.jpg|thumb|none|600px|SVD Dragunov in lobby.]] | ||
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==Knight's Armament M110 SASS== | ==Knight's Armament M110 SASS== | ||
− | The [[Knight's Armament SR-25|Knight's Armament M110 SASS]] appears in the game | + | The [[Knight's Armament SR-25|Knight's Armament M110 SASS]] with a Magpul PRS stock appears in the game, called "Knight 110". |
− | [[ | + | [[Image:M110 ECP Right Bipod.jpg|thumb|none|350px|M110 SASS with Harris bipod, Leupold Mark 4 scope, and tan paint scheme - 7.62x51mm NATO]] |
[[file:SGW3 M110 SASSmenu.jpg|thumb|none|600px|M110 SASS in lobby.]] | [[file:SGW3 M110 SASSmenu.jpg|thumb|none|600px|M110 SASS in lobby.]] | ||
[[file:SGW3 M110 SASS holding.jpg|thumb|none|600px|The player holds the M110 SASS.]] | [[file:SGW3 M110 SASS holding.jpg|thumb|none|600px|The player holds the M110 SASS.]] | ||
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[[file:SGW3 M110 SASS reloading 2.jpg|thumb|none|600px|The player reloads the M110 SASS.]] | [[file:SGW3 M110 SASS reloading 2.jpg|thumb|none|600px|The player reloads the M110 SASS.]] | ||
− | ==Knight's Armament SR-25== | + | ==Knight's Armament SR-25 Enhanced Combat Carbine== |
− | The [[Knight's Armament SR-25]] appears in the game, separate from the M110 above. | + | The [[Knight's Armament SR-25 Enhanced Combat Carbine]] appears in the game, separate from the M110 above. It's called the "ES-25". |
[[file:Knights Armament SR25 ECC.jpg|thumb|none|350px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm]] | [[file:Knights Armament SR25 ECC.jpg|thumb|none|350px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm]] | ||
[[file:SGW3 SR-25 menu.jpg|thumb|none|600px|Knight's Armament SR-25 in lobby.]] | [[file:SGW3 SR-25 menu.jpg|thumb|none|600px|Knight's Armament SR-25 in lobby.]] | ||
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[[file:SGW3 SR-25 reloading 1.jpg|thumb|none|600px|The player reloads the Knight's Armament SR-25.]] | [[file:SGW3 SR-25 reloading 1.jpg|thumb|none|600px|The player reloads the Knight's Armament SR-25.]] | ||
[[file:SGW3 SR-25 reloading 2.jpg|thumb|none|600px|The player reloads the Knight's Armament SR-25.]] | [[file:SGW3 SR-25 reloading 2.jpg|thumb|none|600px|The player reloads the Knight's Armament SR-25.]] | ||
+ | |||
+ | ==McMillan TAC-338== | ||
+ | The [[McMillan_Tactical_Rifles#McMillan_TAC-338|McMillan TAC-338]] is called simply "McMillan". | ||
+ | [[file:Tac338.jpg|thumb|none|350px|McMillan TAC-338 - .338 Laupa Magnum]] | ||
+ | [[file:SGW3 TAC-338 menu.jpg|thumb|none|600px|McMillan TAC-338 in lobby.]] | ||
+ | [[file:SGW3 TAC-338 holding.jpg|thumb|none|600px|The player holds the McMillan TAC-338.]] | ||
+ | [[file:SGW3 TAC-338 aim.jpg|thumb|none|600px|The player aims the McMillan TAC-338.]] | ||
+ | [[file:SGW3 TAC-338 reloading 1.jpg|thumb|none|600px|The player reloads the McMillan TAC-338.]] | ||
+ | [[file:SGW3 TAC-338 reloading 2.jpg|thumb|none|600px|The player reloads the McMillan TAC-338.]] | ||
==OSV-96== | ==OSV-96== | ||
− | The [[OSV-96]] appears in the game | + | The [[OSV-96]] appears in the game, called "Shipunov K96". |
[[file:KBP OSV-96.jpg|thumb|none|350px|OSV-96 - 12.7x108mm]] | [[file:KBP OSV-96.jpg|thumb|none|350px|OSV-96 - 12.7x108mm]] | ||
[[file:SGW3 OSV-96 menu.jpg|thumb|none|600px|OSV-96 in lobby.]] | [[file:SGW3 OSV-96 menu.jpg|thumb|none|600px|OSV-96 in lobby.]] | ||
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==Remington M2010 Enhanced Sniper Rifle== | ==Remington M2010 Enhanced Sniper Rifle== | ||
− | The [[Remington_Model_700#Remington_M2010_Enhanced_Sniper_Rifle|Remington M2010 Enhanced Sniper Rifle]]. Called "XM-2015". | + | The [[Remington_Model_700#Remington_M2010_Enhanced_Sniper_Rifle|Remington M2010 Enhanced Sniper Rifle]]. Called "XM-2015", it's the default sniper rifle. |
− | [[file:XM2010.jpg|thumb|none|350px|Remington M2010 Enhanced Sniper Rifle - | + | [[file:XM2010.jpg|thumb|none|350px|Remington M2010 Enhanced Sniper Rifle - .300 Winchester Magnum]] |
[[file:SGW3 M2010 ESR menu.jpg|thumb|none|600px|Remington M2010 in lobby.]] | [[file:SGW3 M2010 ESR menu.jpg|thumb|none|600px|Remington M2010 in lobby.]] | ||
[[file:SGW3 M2010 holding 1.jpg|thumb|none|600px|The player holds the Remington M2010.]] | [[file:SGW3 M2010 holding 1.jpg|thumb|none|600px|The player holds the Remington M2010.]] | ||
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[[file:SGW3 M2010 reloading 2.jpg|thumb|none|600px|The player reloads the Remington M2010.]] | [[file:SGW3 M2010 reloading 2.jpg|thumb|none|600px|The player reloads the Remington M2010.]] | ||
− | ==" | + | =="Sharur 5.0"== |
− | A fictional rifle used by 23Society | + | A fictional rifle used by 23Society, it comes in both sniper and assault variations. |
− | [[file: | + | [[file:SGW3 Sharur 50 menu.jpg|thumb|none|600px|Sharur 5.0 in lobby]] |
− | |||
− | |||
==Springfield Armory M1A== | ==Springfield Armory M1A== | ||
− | The [[Springfield Armory M1A]] appears in the game | + | The [[Springfield Armory M1A]] appears in the game, called "Ballance S-AR Metal". |
− | [[ | + | [[File:Springfield_M1A.jpg|thumb|none|500px|Springfield M1A - .308 Winchester. Note the notch where the fire selector would be.]] |
− | [[file:SGW3 Springfield Armory M1A menu.jpg|thumb|none|600px|The Springfield Armory M1A in lobby.]] | + | [[file:SGW3 Springfield Armory M1A menu.jpg|thumb|none|600px|The Springfield Armory M1A in lobby. Note the American flag on the stock.]] |
[[file:SGW3 Springfield Armory M1A holding.jpg|thumb|none|600px|The player holds the Springfield Armory M1A.]] | [[file:SGW3 Springfield Armory M1A holding.jpg|thumb|none|600px|The player holds the Springfield Armory M1A.]] | ||
[[file:SGW3 Springfield Armory M1A aim.jpg|thumb|none|600px|The player aims the Springfield Armory M1A.]] | [[file:SGW3 Springfield Armory M1A aim.jpg|thumb|none|600px|The player aims the Springfield Armory M1A.]] | ||
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==VSS Vintorez== | ==VSS Vintorez== | ||
− | The [[VSS_Vintorez#VSS_Vintorez|VSS Vintorez]] appears in the game. Called "Brezatelya". | + | The [[VSS_Vintorez#VSS_Vintorez|VSS Vintorez]] appears in the game. Called "Brezatelya" despite being called by its real name in the second game, it's incorrectly described as a "7,62" and can be found in the Mining Site region. |
[[file:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]] | [[file:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]] | ||
[[file:SGW3 vss menu.jpg|thumb|none|600px|VSS Vintorez in lobby.]] | [[file:SGW3 vss menu.jpg|thumb|none|600px|VSS Vintorez in lobby.]] | ||
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[[file:SGW3 vss reloading 2.jpg|thumb|none|600px|The player reloads the VSS Vintorez.]] | [[file:SGW3 vss reloading 2.jpg|thumb|none|600px|The player reloads the VSS Vintorez.]] | ||
− | ==VSSK | + | ==VSSK Vykhlop== |
− | The [[VSSK | + | The [[VSSK Vykhlop]] appears in the game. Called "Vikop", it's incorrectly shown as a ".338" and as semiautomatic. In real life, it is straight pull bolt action, so the balancing reasons won't apply if the correct caliber (which in reality is shorter than .50) was used. It is found in a cave in the Village region, south of Kozori village. |
− | [[file:Vssk 1.jpg|thumb|none|350px|VSSK | + | [[file:Vssk 1.jpg|thumb|none|350px|VSSK Vykhlop - 12.7x55mm]] |
− | [[file:SGW3 VSSK Vychlop menu.jpg|thumb|none|600px|VSSK | + | [[file:SGW3 VSSK Vychlop menu.jpg|thumb|none|600px|VSSK Vykhlop in lobby.]] |
− | [[file:SGW3 VSSK Vychlop holding.jpg|thumb|none|600px|The player holds the VSSK | + | [[file:SGW3 VSSK Vychlop holding.jpg|thumb|none|600px|The player holds the VSSK Vykhlop.]] |
− | [[file:SGW3 VSSK Vychlop aim.jpg|thumb|none|600px|The player aims the VSSK | + | [[file:SGW3 VSSK Vychlop aim.jpg|thumb|none|600px|The player aims the VSSK Vykhlop.]] |
− | [[file:SGW3 VSSK Vychlop reloading 1.jpg|thumb|none|600px|The player reloads the VSSK | + | [[file:SGW3 VSSK Vychlop reloading 1.jpg|thumb|none|600px|The player reloads the VSSK Vykhlop.]] |
− | [[file:SGW3 VSSK Vychlop reloading 2.jpg|thumb|none|600px|The player reloads the VSSK | + | [[file:SGW3 VSSK Vychlop reloading 2.jpg|thumb|none|600px|The player reloads the VSSK Vykhlop.]] |
=Grenades & Explosives= | =Grenades & Explosives= | ||
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==Model 7290 flashbang grenade== | ==Model 7290 flashbang grenade== | ||
− | The [[Model 7290 flashbang grenade]]. | + | The [[Model 7290 flashbang grenade]]. Should be noted that it's one of the few games where the markings are correct. |
[[file:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]] | [[file:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]] | ||
[[file:SGW3 Model 7290 1.jpg|thumb|none|600px|Model 7290 flashbang grenade in game.]] | [[file:SGW3 Model 7290 1.jpg|thumb|none|600px|Model 7290 flashbang grenade in game.]] | ||
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==POMZ-2 anti-personnel mine== | ==POMZ-2 anti-personnel mine== | ||
− | The [[POMZ-2 anti-personnel mine]]. | + | The [[POMZ-2 anti-personnel mine]] is incorrectly called "Bouncing Betty", which specifically refers to the German S-mine (the most well known model among the bouncing mines). |
[[file:POMZ-2M.jpg|thumb|none|150px|POMZ-2 anti-personnel mine]] | [[file:POMZ-2M.jpg|thumb|none|150px|POMZ-2 anti-personnel mine]] | ||
[[file:SGW3 POMZ-2 anti-personnel mine 1.jpg|thumb|none|600px|POMZ-2 anti-personnel mine in game.]] | [[file:SGW3 POMZ-2 anti-personnel mine 1.jpg|thumb|none|600px|POMZ-2 anti-personnel mine in game.]] | ||
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There is a large selection of static weapon models, both in the form of environmental props and collectibles. | There is a large selection of static weapon models, both in the form of environmental props and collectibles. | ||
==Sniper Rifle Collection== | ==Sniper Rifle Collection== | ||
+ | All of them are called with their real names instead of fictional ones. Also, the stories of rifles used by well-known sniper are told in the collectibles menu. | ||
[[file:SGW3 kolekcja.jpg|thumb|none|600px|Sniper Rifle Collection in game.]] | [[file:SGW3 kolekcja.jpg|thumb|none|600px|Sniper Rifle Collection in game.]] | ||
===Baker Rifle=== | ===Baker Rifle=== | ||
− | The [[Baker Rifle]] appears in the game. | + | The [[Baker Rifle]] appears in the game. The description mentions that it was the weapon that the Irish Thomas Plunket used to kill the French Général de Brigade Auguste-Marie-François Colbert during the Peninsular War, at a range of 600 meters. |
[[file:BakerRifle.jpg|thumb|none|350px|Baker Rifle (1801-1837), Caliber - 0.625 inch (15.9 mm)]] | [[file:BakerRifle.jpg|thumb|none|350px|Baker Rifle (1801-1837), Caliber - 0.625 inch (15.9 mm)]] | ||
[[file:SGW3 Baker Rifle.jpg|thumb|none|600px|Baker Rifle in game.]] | [[file:SGW3 Baker Rifle.jpg|thumb|none|600px|Baker Rifle in game.]] | ||
+ | [[file:SGW3 Baker Rifle Bio.jpg|thumb|none|600px|Baker Rifle in the bio.]] | ||
===Berdan Rifle=== | ===Berdan Rifle=== | ||
− | The [[Berdan Rifle]] appears in the game. | + | The [[Berdan Rifle]] appears in the game. The description mention that it was used by the Soviet Vasily Zaystev during WW2 and that was also his personal rifle. |
− | [[file:Russian Berdan No2 Rifle.jpg|thumb|none|350px|Russian Berdan No.2 (M1870) Infantry rifle - 10. | + | [[file:Russian Berdan No2 Rifle.jpg|thumb|none|350px|Russian Berdan No.2 (M1870) Infantry rifle - 10.75x58mm R]] |
[[file:SGW3 Berdan Rifle.jpg|thumb|none|600px|Berdan Rifle in game. This is a Dragoon Rifle, identified by the shorter barrel and sling holes in stock.]] | [[file:SGW3 Berdan Rifle.jpg|thumb|none|600px|Berdan Rifle in game. This is a Dragoon Rifle, identified by the shorter barrel and sling holes in stock.]] | ||
+ | [[file:SGW3 Berdan Rifle Bio.jpg|thumb|none|600px|Berdan Rifle in the bio.]] | ||
+ | |||
===L115A3=== | ===L115A3=== | ||
− | The [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_Magnum|L115A3]] appears in the game. | + | The [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_Magnum|L115A3]] appears in the game as the "L115A3 Long Range Rifle", fitted with a suppressor and a tan finish. The description state that was used by Corporal Craig Harrison of the British Army in November 2009 to shoot two Taliban at a range of 2474 meters and thus holding the "current world record" (which was true at the time when the game was released). |
[[file:AI L115A3.jpg|thumb|none|350px|L115A3 - .338 Lapua Magnum]] | [[file:AI L115A3.jpg|thumb|none|350px|L115A3 - .338 Lapua Magnum]] | ||
[[file:SGW3 L115A3.jpg|thumb|none|600px|L115A3 in game.]] | [[file:SGW3 L115A3.jpg|thumb|none|600px|L115A3 in game.]] | ||
+ | [[file:SGW3 L115A3 Bio.jpg|thumb|none|600px|L115A3 in the bio.]] | ||
===M21 SWS=== | ===M21 SWS=== | ||
− | The [[M14_Rifle#M21.2FM25_Sniper_Weapon_System|M21 SWS]] appears in the game. | + | The [[M14_Rifle#M21.2FM25_Sniper_Weapon_System|M21 SWS]] appears in the game. The description state that was used by the American Adelbert F. Waldron III during the Vietnam War as his primary weapon, alongside the [[M14]]. |
[[file:Xm21rifle.jpg|thumb|none|350px|M21 SWS - 7.62x51mm NATO]] | [[file:Xm21rifle.jpg|thumb|none|350px|M21 SWS - 7.62x51mm NATO]] | ||
[[file:SGW3 M21.jpg|thumb|none|600px|M21 SWS in game.]] | [[file:SGW3 M21.jpg|thumb|none|600px|M21 SWS in game.]] | ||
+ | [[file:SGW3 M21 Bio.jpg|thumb|none|600px|L115A3 in the bio.]] | ||
===Mosin-Nagant M/28-30=== | ===Mosin-Nagant M/28-30=== | ||
− | The [[Mosin Nagant Rifle|Mosin-Nagant M/28-30]] appears in the game. | + | The [[Mosin Nagant Rifle|Mosin-Nagant M/28-30]] appears in the game. The description state that was used by the prolific Finnish sniper Simo Häyä, who killed circa 505 Soviet soldiers. |
− | [[ | + | [[File:MosinNagantM28-30Rifle.jpg|thumb|none|350px|Mosin Nagant M/28-30 - 7.62x54R]] |
[[file:SGW3 MN M28-30.jpg|thumb|none|600px|Mosin-Nagant M/28-30 in game.]] | [[file:SGW3 MN M28-30.jpg|thumb|none|600px|Mosin-Nagant M/28-30 in game.]] | ||
+ | [[file:SGW3 MN 28-30 Bio.jpg|thumb|none|600px|The Mosin-Nagant M/28-30 in the bio.]] | ||
===Mosin-Nagant M1891/30=== | ===Mosin-Nagant M1891/30=== | ||
− | + | Two [[Mosin Nagant Rifle|Mosin-Nagant M1891/30]] appears in the game, one with a scope, used by the Ukrainian sniper Lyudmilla M. Pavlichenko during WW2 and a scopeless version used by Chinese sniper Zhang Taofang during the Korean War. | |
[[file:M9130-Sniper-PE.jpg|thumb|none|350px|Mosin Nagant M1891/30 Sniper Rifle with PE scope - 7.62x54mm R]] | [[file:M9130-Sniper-PE.jpg|thumb|none|350px|Mosin Nagant M1891/30 Sniper Rifle with PE scope - 7.62x54mm R]] | ||
[[file:SGW3 MN M1891.jpg|thumb|none|600px|Mosin-Nagant M1891/30 in game.]] | [[file:SGW3 MN M1891.jpg|thumb|none|600px|Mosin-Nagant M1891/30 in game.]] | ||
[[file:SGW3 MN M1891 scope.jpg|thumb|none|600px|Mosin-Nagant M1891/30 with PE scope in game.]] | [[file:SGW3 MN M1891 scope.jpg|thumb|none|600px|Mosin-Nagant M1891/30 with PE scope in game.]] | ||
+ | [[file:SGW3 MN 1891 scope Bio.jpg|thumb|none|600px|The Mosin-Nagant with a PE scope in the bio.]] | ||
+ | [[file:SGW3 MN 1891 Bio.jpg|thumb|none|600px|The Mosin-Nagant in the bio.]] | ||
===Ross Rifle=== | ===Ross Rifle=== | ||
− | The [[Ross Rifle]] appears in the game. | + | The [[Ross Rifle]] appears in the game, with the description mentioning that was used by Canadian First Nation sniper Francis Binaaswi Pegahmagabow during WW1. |
[[file:RossMk IIIM1910.jpg|thumb|none|350px|Ross Mk III Model 1910]] | [[file:RossMk IIIM1910.jpg|thumb|none|350px|Ross Mk III Model 1910]] | ||
[[file:SGW3 Ross.jpg|thumb|none|600px|Ross Rifle in game.]] | [[file:SGW3 Ross.jpg|thumb|none|600px|Ross Rifle in game.]] | ||
+ | [[file:SGW3 Ross Rifle Bio.jpg|thumb|none|600px|Ross Rifle in the bio.]] | ||
− | == | + | ==Springfield Armory M1A SOCOM 16== |
− | [[ | + | What looks to be the [[Springfield Armory M1A SOCOM 16]] model has been cutdown and re-textured to resemble an M1 Garand Mini-G. The rifle is used for hunting and target practice by the North brothers in flashbacks. |
+ | [[Image:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]] | ||
+ | [[file:Sgw3flash.jpg|thumb|none|600px]] | ||
==Browning M2HB== | ==Browning M2HB== | ||
− | The [[Browning M2HB]] appears in the game. | + | The [[Browning M2HB]] appears in the game mounted on patrol boats. |
[[file:BrowningM2 plain.jpg|thumb|none|350px|Browning M2 Heavy Barrel - .50 BMG]] | [[file:BrowningM2 plain.jpg|thumb|none|350px|Browning M2 Heavy Barrel - .50 BMG]] | ||
[[file:SGW3 M2HB 1.jpg|thumb|none|600px|Browning M2 Heavy Barrel in game.]] | [[file:SGW3 M2HB 1.jpg|thumb|none|600px|Browning M2 Heavy Barrel in game.]] | ||
[[file:SGW3 M2HB 2.jpg|thumb|none|600px|Browning M2 Heavy Barrel in game.]] | [[file:SGW3 M2HB 2.jpg|thumb|none|600px|Browning M2 Heavy Barrel in game.]] | ||
+ | |||
+ | ==GE M134 Minigun== | ||
+ | A Blackhawk with [[M134 Minigun|GE M134s]] appears in-game and in cutscenes at the beginning and end of the game. | ||
+ | [[file:GeneralElectricM134MinigunOriginalSpadeGripMount.jpg|thumb|none|350px|General Electric M134 with first pattern spade grip mount and crosshair sights. Note the lack of flash suppressor and three disked barrel cluster - 7.62x51mm NATO]] | ||
+ | [[file:Sgw3m134.jpg|thumb|none|600px]] | ||
+ | |||
+ | ==PKT== | ||
+ | Some enemy bases have Vodniks with RCWS [[PK Machine Gun|PKTs]] patrolling. The PKT is also used as an automated turret that can be found in an Army Base in Mining Town. | ||
+ | [[file:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]] | ||
+ | [[file:Sgw3vod2.jpg|thumb|none|600px|Vodnik in game.]] | ||
+ | [[file:Sgw3vod.jpg|thumb|none|600px|Vodnik render.]] | ||
+ | [[File:sgw3turretactive.jpg|thumb|none|600px|Using the drone to watch a dangerous automated [[PKT]].]] | ||
+ | [[File:sgw3turrethacked.jpg|thumb|none|600px|Jon using the drone for hacking the PKT, because he was too lazy to move his legs in order to hack the turret manually.]] | ||
==Shipunov 2A42== | ==Shipunov 2A42== | ||
Line 433: | Line 488: | ||
[[file:SGW3 BTR-80.jpg|thumb|none|600px|BTR-80 in game.]] | [[file:SGW3 BTR-80.jpg|thumb|none|600px|BTR-80 in game.]] | ||
− | == | + | ==Gryazev-Shipunov GSh-23== |
+ | Transport helicopters found in the game are fitted with chin-mounted twin [[Gryazev-Shipunov GSh-23]]s, specifically the GSh-23L. | ||
+ | |||
+ | [[Image:Otr gun gsh-23 o1.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23L - 23x115mm]] | ||
[[file:SGW3 canon 1.jpg|thumb|none|600px|Cannon in game.]] | [[file:SGW3 canon 1.jpg|thumb|none|600px|Cannon in game.]] | ||
− | [[file:SGW3 canon 2.jpg|thumb|none|600px|Cannon in game,mounted on a Mi-8-like chopper.]] | + | [[file:SGW3 canon 2.jpg|thumb|none|600px|Cannon in game, mounted on a Mi-8-like chopper.]] |
==M120 Mortar== | ==M120 Mortar== | ||
The [[M120 mortar]]. | The [[M120 mortar]]. | ||
− | [[file: | + | [[file:M120-field-mortar.jpg|thumb|none|350px]] |
[[file:SGW3 mortar 1.jpg|thumb|none|600px|Mortar in game.]] | [[file:SGW3 mortar 1.jpg|thumb|none|600px|Mortar in game.]] | ||
[[file:SGW3 mortar 2.jpg|thumb|none|600px|Mortar in game.]] | [[file:SGW3 mortar 2.jpg|thumb|none|600px|Mortar in game.]] | ||
Line 452: | Line 510: | ||
[[file:Yakb.JPG|thumb|none|350px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]] | [[file:Yakb.JPG|thumb|none|350px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]] | ||
[[file:Gw3hind.jpg|thumb|none|600px|Hind-D in game.]] | [[file:Gw3hind.jpg|thumb|none|600px|Hind-D in game.]] | ||
+ | |||
+ | ==Unidentified launcher== | ||
+ | This launcher is used in 2 missions by separatist forces. They resemble the Georgian PDM-1. It's shown as reloadable. | ||
+ | [[File:Sniper Ghost Warrior 3 launcher.jpg|thumb|none|600px|The launcher being used by a Separatist during a mission.]] | ||
+ | |||
+ | =Cut Weapons= | ||
+ | Several weapons were shown in promotional materials that were dropped from the game. All still have their 3D models in the game's files. | ||
+ | ==AK-12== | ||
+ | An [[AK-12]] with a folding foregrip was shown prominently in a developer walkthrough. | ||
+ | [[File:AK-12 2012.jpg|thumb|none|350px|AK-12 - 5.45x39mm, 2012 prototype]] | ||
+ | |||
+ | ==IMI Tavor TAR-21== | ||
+ | In the very first trailer, there is a brief glimpse of a Tavor. The model is taken from ''Sniper: Ghost Warrior 2''. | ||
+ | [[file:Tavor-tar.jpg|thumb|350px|none|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm]] | ||
+ | [[file:Gw3tavor.jpg|thumb|none|600px]] | ||
+ | |||
+ | ==PKP Pecheneg Bullpup== | ||
+ | [[PKP Pecheneg Bullpup]]s manufactured by Zenit were carried by Separatist Heavies. | ||
+ | [[file:Pkpzenit.jpg|thumb|350px|none|PKP Pecheneg with Zenit bullpup conversion kit - 7.62x54mm R]] | ||
+ | [[file:Sgw3zenit.jpg|thumb|none|600px]] | ||
+ | |||
+ | ==Remington Model 870== | ||
+ | In promotional materials and still in the game files there is a Remington 870 with a Harris Tactical Full Rail System. | ||
+ | [[File:Remington 870 Harris Tactical.jpg|thumb|350px|none|Remington 870 with Harris Tactical Full Rail System - 12 gauge]] | ||
+ | [[file:Sgw31187.jpg|thumb|none|600px|The render of the cut Remington.]] | ||
+ | |||
+ | ==Saiga 12== | ||
+ | In promotional materials and still in the game files there is a [[Saiga 12]]. | ||
+ | [[file:LSA Saiga 12 Signcutter cs-vlr.jpg|thumb|350px|none|LSA Saiga 12 Signcutter CS-VLR - 12 gauge]] | ||
+ | [[file:Sgw3saiga.jpg|thumb|none|600px|The render of the cut Saiga.]] | ||
+ | |||
+ | |||
+ | {{Sniper: Ghost Warrior}} | ||
[[Category: Video Game]] | [[Category: Video Game]] |
Latest revision as of 17:23, 5 May 2024
|
Sniper: Ghost Warrior 3 is the third entry in the budget sniper sim Sniper: Ghost Warrior FPS series. After losing his brother during a mission near the Russian-Ukrainian border, Marine Captain Jonathan "Jon" North goes to Georgia, in a fictional region called "Rotki", where he hopes to find him again. But Separatists take control of the region, and now "Jon" has them to deal with as well. However, there's a deeper mystery that needs to be uncovered...
The following weapons appear in the video game Sniper: Ghost Warrior 3:
Overview
The game's weapons are put into three categories: Sniper Rifles, Secondaries and Sidearms. Explosives like C-4 are also available as gadgets.
The games ignores the dimensions of any given ammunition type's casing, listing only the caliber. As an example, "7.62", "5.56", and "9mm" are all available ammunition types in-game. However, it makes a distinction between "7.62 AR" and "7.62 Normal"; the former is used only by 7.62mm assault rifles and battle rifles like the 7.62x39mm AKM and the 7.62x51mm NATO Galil ACE, and the latter is used only by 7.62mm Sniper Rifles. However, most of the rounds have only one model, so all the sniper rifles fire the .338 Lapua Magnum. The game, sadly, doesn't keep track of the additional round left in the chamber when reloading a partially-empty weapon. On a positive note, the game offers realistic ballistics, with bullets affected not only by gravity, but also wind.
Another thing to note is the crafting system, which is unrealistically capable of making industrial-level bullets and explosives like M67 Grenades and Mines from things dubbed as "Resources".
Also, the .50 caliber guns can blow the heads of unarmored enemies.
Handguns
Beretta M9
The Beretta M9 with Recover Tactical BC2 Beretta Grip & Rail System is called the "Garrett M9".
Colt M1911A1
The Colt M1911A1 appears in the game, with the grips and flat backstrap of the original Colt M1911, and is called "M1984". Ironically, the year 1984 was the year in which the M1911A1 pistol was retired by the U.S. Army.
Glock 21
The Glock 21 with a tan body and a Salient Arms slide appears in the game, called the "Wagram 21", referring to Wagram Deutsche, which is the city in which the Glock company is based. It is unlocked after completing a side mission and can be fitted with a Difenec suppressor (which has "Made in Poland" markings as a reference to the developer's country), flashlight, and a laser sight.
Heckler & Koch Mark 23
The Heckler & Koch Mark 23 appears in the game and is called the "SP M23", which likely stands for "Special Pistol M23"; this is odd, considering how it was referred to by the real name in Sniper: Ghost Warrior. It is found in a cache in the Village region, on the top of a radio tower. Upon the game's release, it could equip a special glitched suppressor that never degraded; this was later patched.
Heckler & Koch USP Tactical
The Heckler & Koch USP Tactical appears in the game. It's called "SPL.45", suggesting that it's chambered in .45 ACP. It showed HK markings before an update.
MP-443 Grach
The MP-443 Grach appears in the game, called "MP-40 Grad". It's found in a weapon case in the Village region.
Smith & Wesson Model 686
The Smith & Wesson Model 686 appears in the game. It is called the "Bull 686" and is the main gun used by Vasilik. It is unlocked after completing the side-mission "Breaking Bridges 1". Even though the round that it fires is dubbed ".44", it is actually modeled after a correct .357 Magnum round.
Smith & Wesson SW1911
The Smith & Wesson SW1911 appears. It is called the "M1984 Pistol Rail", following the same naming scheme as the "M1984". It is the default pistol.
Walther P99AS
The Walther P99 Anti-Stress appears in the game. It is called the "Herrwalt 99", though markings still show its real name and manufacturer. The name is appears to be an anagram of "Walther", separating the "Walt" and the "her" and reversing the order.
Shotguns
Benelli M4 Super 90
The Benelli M4 Super 90 appears in the game. Called simply "Giovanni M4", a reference to Benelli's founder Giovanni Benelli. It can be fitted with only a flashlight.
Fostech Origin-12
Sniper 3: Ghost Warrior has the first appearance of the Fostech Origin-12 in a video game and was initially shown with a silencer. It is one of the few guns appearing with its real name and with manufacturer name displayed. It's unlocked after completing the Opium Wars side mission.
Mossberg 500
The Mossberg 500 shotgun appears in the game as the "OFM-500". It is used by "gas mask" separatists. It is fitted with a Magpul AFG and can be fitted with a reflex sight.
Sawed-off Double Barreled Shotgun
A Sawed-off Double Barreled Shotgun appears in the game.
Rifles
FB MSBS-5.56K Radon
The Radom MSBS appears under the name "Archer AR15", despite the gun being unrelated to the AR-15. Archer is the translation of the commercial name of the manufacturer Łucznik or Fabryka Broni Radom. It is equipped with a flashlight by default, although this can be either removed or substituted by a laser sight.
Galil ACE 52
The Galil ACE 52 appears in the game. Called "Galeforce Long", it is incorrectly used by Georgian Army soldiers, which would be more correctly equipped with M4A1 or AK-74M rifles. It can also be found in the Escape of Lydia DLC and in the hands of criminals in the vanilla game before a patch gave them the AKM. It's fitted with a laser sight that resembles the AN/PQ-14 by default and a MARS reflex sight can be attached. It is unlocked by finding it in a weapon cache in a medieval tower in the Dam region. The markings show that it was manufactured in the US by IMI US.
AKM
The AKM is available in game, and is called the "AKA-47", which is, amusingly enough, the actual TV Trope name for the convention of false names for firearms in video games intended to avoid copyright infringement. It is the main gun of enemies. It incorrectly holds only 20 rounds with default magazines, but correctly holds 30 with the bakelite ones. It can also be equipped with a drum mag which correctly holds 75 rounds. Other attachments are a PBS-1 silencer, laser sight, flashlight and a red dot sight inspired by the Kobra, called "COBRI" and correctly marked to be made by Baikal. Markings on the gun itself shown that the gun is manufactured by Saiga.
Kel-Tec RFB Carbine
The Kel-Tec RFB Carbine appears in the game. It's called "KT-R", maybe standing for Kel-Tec Rifle, and can be fitted with an ACOG scope, which is available only on this gun.
Remington R5 RGP
The Remington R5 RGP is called "Herstal", which is odd, considering that it's another name for FN, while the Remington R5 is made only by Remington. This gun has the greatest number of attachments available in-game. A special version with an EoTech sight is used by Jon and Robert in the prologue.
Machine Guns
UKM-2000M
The UKM-2000M appears in the game as the "FM-3000 UM". It is the main weapon of the "heavies", and can be equipped with an ACOG scope and a suppressor. It is unlocked in a weapon cache in the Mining Site region, found in a well.
Sniper Rifles
These are the most important guns in the game and a lot of focus is centered around these. The sniper rifles are the only guns with multiple bullet type choices between Normal, Explosives and the fictional Luring (a sort of "portable disco party bullet"), EMP, and DARPA (a bullet based on the experimental EXACTO bullet under development by DARPA, though it functions as a ballistics-negating round instead of a homing round). Selecting another bullet type when a mag is full will realistically discard the remaining rounds in the mag.
As one may expect for a game trying to simulate the operation of a big heavy sniper rifle, there is no hipfiring sniper rifles in this game, and sniper rifles are all held in a lowered position when not scoped in.
The Scopes also mark the distinction between Western and Russian-made Sniper Rifles: the ones made in Western countries use NATO scopes, while the Russian ones use the scopes dubbed as "Russian" (Although most of the latter scopes are made in Belarus). The game also emulates zeroing.
All the .50 caliber sniper rifles are bolt-action for balancing reasons. The ones which are .50 caliber and semiautomatic in real life are instead described as chambered in .338.
Accuracy International Arctic Warfare 50
The Accuracy International AW50F appears in the game, called "ACC 50".
Barrett M95
The Barrett M95 appears in the game, called "Turret M96".
Barrett M107
The Barrett M107 appears in the game. Called "Rook SS-97", it's incorrectly loaded with .338 ammo and is unlocked after the mission Loose Ends 2.
Brügger & Thomet APR-308
The Brügger & Thomet APR-308 appears in the game, called "BMT-03". Despite being described as a ".338" rifle, the markings correctly read .308.
Dakota T-76 Longbow
The Dakota T-76 Longbow appears in the game, called "T-80".
Izhmash SV-98
The Izhmash SV-98 appears in the game. Called "Stronskly 98", based on designer's name, Vladimir Stronskyi, it is the only sniper rifle used by the enemies.
Izhmash SVD Dragunov
The Izhmash SVD Dragunov appears in the game. Called "Dragoon SVD" despite using its real name in the first two games, it's found in a weapon cache in the Dam region.
Knight's Armament M110 SASS
The Knight's Armament M110 SASS with a Magpul PRS stock appears in the game, called "Knight 110".
Knight's Armament SR-25 Enhanced Combat Carbine
The Knight's Armament SR-25 Enhanced Combat Carbine appears in the game, separate from the M110 above. It's called the "ES-25".
McMillan TAC-338
The McMillan TAC-338 is called simply "McMillan".
OSV-96
The OSV-96 appears in the game, called "Shipunov K96".
Remington M2010 Enhanced Sniper Rifle
The Remington M2010 Enhanced Sniper Rifle. Called "XM-2015", it's the default sniper rifle.
"Sharur 5.0"
A fictional rifle used by 23Society, it comes in both sniper and assault variations.
Springfield Armory M1A
The Springfield Armory M1A appears in the game, called "Ballance S-AR Metal".
VSS Vintorez
The VSS Vintorez appears in the game. Called "Brezatelya" despite being called by its real name in the second game, it's incorrectly described as a "7,62" and can be found in the Mining Site region.
VSSK Vykhlop
The VSSK Vykhlop appears in the game. Called "Vikop", it's incorrectly shown as a ".338" and as semiautomatic. In real life, it is straight pull bolt action, so the balancing reasons won't apply if the correct caliber (which in reality is shorter than .50) was used. It is found in a cave in the Village region, south of Kozori village.
Grenades & Explosives
C4
EMP Grenade
F-1 hand grenade (Not usable)
The F-1 hand grenade.
Gas Grenade
M18 smoke grenade
The M18 smoke grenade.
M67 hand grenade
The M67 hand grenade.
Model 7290 flashbang grenade
The Model 7290 flashbang grenade. Should be noted that it's one of the few games where the markings are correct.
POMZ-2 anti-personnel mine
The POMZ-2 anti-personnel mine is incorrectly called "Bouncing Betty", which specifically refers to the German S-mine (the most well known model among the bouncing mines).
RDG-M smoke grenade (Not usable)
The RDG-M smoke grenade.
TMRP-6 anti-tank mine
TS-50 anti-personnel mine
The TS-50 anti-personnel mine.
Not usable
There is a large selection of static weapon models, both in the form of environmental props and collectibles.
Sniper Rifle Collection
All of them are called with their real names instead of fictional ones. Also, the stories of rifles used by well-known sniper are told in the collectibles menu.
Baker Rifle
The Baker Rifle appears in the game. The description mentions that it was the weapon that the Irish Thomas Plunket used to kill the French Général de Brigade Auguste-Marie-François Colbert during the Peninsular War, at a range of 600 meters.
Berdan Rifle
The Berdan Rifle appears in the game. The description mention that it was used by the Soviet Vasily Zaystev during WW2 and that was also his personal rifle.
L115A3
The L115A3 appears in the game as the "L115A3 Long Range Rifle", fitted with a suppressor and a tan finish. The description state that was used by Corporal Craig Harrison of the British Army in November 2009 to shoot two Taliban at a range of 2474 meters and thus holding the "current world record" (which was true at the time when the game was released).
M21 SWS
The M21 SWS appears in the game. The description state that was used by the American Adelbert F. Waldron III during the Vietnam War as his primary weapon, alongside the M14.
Mosin-Nagant M/28-30
The Mosin-Nagant M/28-30 appears in the game. The description state that was used by the prolific Finnish sniper Simo Häyä, who killed circa 505 Soviet soldiers.
Mosin-Nagant M1891/30
Two Mosin-Nagant M1891/30 appears in the game, one with a scope, used by the Ukrainian sniper Lyudmilla M. Pavlichenko during WW2 and a scopeless version used by Chinese sniper Zhang Taofang during the Korean War.
Ross Rifle
The Ross Rifle appears in the game, with the description mentioning that was used by Canadian First Nation sniper Francis Binaaswi Pegahmagabow during WW1.
Springfield Armory M1A SOCOM 16
What looks to be the Springfield Armory M1A SOCOM 16 model has been cutdown and re-textured to resemble an M1 Garand Mini-G. The rifle is used for hunting and target practice by the North brothers in flashbacks.
Browning M2HB
The Browning M2HB appears in the game mounted on patrol boats.
GE M134 Minigun
A Blackhawk with GE M134s appears in-game and in cutscenes at the beginning and end of the game.
PKT
Some enemy bases have Vodniks with RCWS PKTs patrolling. The PKT is also used as an automated turret that can be found in an Army Base in Mining Town.
Shipunov 2A42
Whilst the vehicle is labelled as the BTR-82A, and has its sloped turret, it is equipped with a 2A42 rather than the smaller 2A72.
Gryazev-Shipunov GSh-23
Transport helicopters found in the game are fitted with chin-mounted twin Gryazev-Shipunov GSh-23s, specifically the GSh-23L.
M120 Mortar
The M120 mortar.
MG3
Yakushev-Borzov Yak-B
The Yakushev-Borzov Yak-B. Various bad guys use Hind-Ds to get around.
Unidentified launcher
This launcher is used in 2 missions by separatist forces. They resemble the Georgian PDM-1. It's shown as reloadable.
Cut Weapons
Several weapons were shown in promotional materials that were dropped from the game. All still have their 3D models in the game's files.
AK-12
An AK-12 with a folding foregrip was shown prominently in a developer walkthrough.
IMI Tavor TAR-21
In the very first trailer, there is a brief glimpse of a Tavor. The model is taken from Sniper: Ghost Warrior 2.
PKP Pecheneg Bullpup
PKP Pecheneg Bullpups manufactured by Zenit were carried by Separatist Heavies.
Remington Model 870
In promotional materials and still in the game files there is a Remington 870 with a Harris Tactical Full Rail System.
Saiga 12
In promotional materials and still in the game files there is a Saiga 12.