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Difference between revisions of "Hot Dogs, Horseshoes & Hand Grenades/Sniper Rifles"
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=Sniper Rifles= | =Sniper Rifles= | ||
+ | It's worth noting that ''H3'' does not actually have a dedicated sniper rifle category; as such, the weapons on this sub-page are generally categorized either as bolt-action rifles, anti-materiel rifles, or battle rifles, with the one noteworthy exception being the [[VSS Vintorez]]. | ||
+ | |||
+ | Despite lacking an in-game categorization, the game's sniper rifles do provide superior accuracy compared to other bolt-action and battle rifles as of Alpha 2 of Update #94, with the implementation of mechanical accuracy to every "realistic" firearm. | ||
+ | |||
==Accuracy International Arctic Warfare Magnum== | ==Accuracy International Arctic Warfare Magnum== | ||
− | Added along with the [[Smith & Wesson Model 500]] in Update #59's 7th alpha, the [[Accuracy International Arctic Warfare Magnum]] is the first | + | Added along with the [[Smith & Wesson Model 500]] in Update #59's 7th alpha, the [[Accuracy International Arctic Warfare Magnum]] is the first weapon in ''H3'' chambered in .338 Lapua Magnum; it is also the largest-caliber sniper rifle in the game that isn't an classified as an anti-materiel rifle. |
[[File:AWSM fixed.jpg|thumb|none|450px|Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum]] | [[File:AWSM fixed.jpg|thumb|none|450px|Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum]] | ||
[[File:H3VR AWM Right.jpg|thumb|none|600px|Admiring the AWM. A timeless classic, since '99.]] | [[File:H3VR AWM Right.jpg|thumb|none|600px|Admiring the AWM. A timeless classic, since '99.]] | ||
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[[File:H3VR AWM Firing Tracer.jpg|thumb|none|600px|Firing a tracer into another Sosig; [[Counter-Strike#Accuracy International Arctic Warfare Magnum|as]] [[Counter-Strike: Condition Zero#Accuracy International Arctic Warfare Magnum|is]] [[Counter-Strike: Source#Accuracy International Arctic Warfare Super Magnum|tradi]][[Counter-Strike: Global Offensive#Accuracy International Arctic Warfare|tion]], the "Magnum Sniper Rifle" can kill a full-health, fully-armored enemy with a single well-placed shot to the torso.]] | [[File:H3VR AWM Firing Tracer.jpg|thumb|none|600px|Firing a tracer into another Sosig; [[Counter-Strike#Accuracy International Arctic Warfare Magnum|as]] [[Counter-Strike: Condition Zero#Accuracy International Arctic Warfare Magnum|is]] [[Counter-Strike: Source#Accuracy International Arctic Warfare Super Magnum|tradi]][[Counter-Strike: Global Offensive#Accuracy International Arctic Warfare|tion]], the "Magnum Sniper Rifle" can kill a full-health, fully-armored enemy with a single well-placed shot to the torso.]] | ||
[[File:H3VR AWM Firing API.jpg|thumb|none|600px|Firing an API (armor-piercing incendiary) round into yet another armored Sosig, producing a suitably impressive shower of sparks in the process.]] | [[File:H3VR AWM Firing API.jpg|thumb|none|600px|Firing an API (armor-piercing incendiary) round into yet another armored Sosig, producing a suitably impressive shower of sparks in the process.]] | ||
+ | [[File:H3VR AWM Rail.jpg|thumb|none|600px|With the release of Update #90's second alpha build, the AWM was given a bottom-mounted rail; the purpose of this was to allow the player to fit it with both a scope and a bipod, for more precise shooting.]] | ||
+ | [[File:H3VR AWM Bipod.jpg|thumb|none|600px|No, wait, that's not what I-]] | ||
+ | |||
+ | ==ArmaLite AR-50A1== | ||
+ | The [[ArmaLite AR-50|ArmaLite AR-50A1]] was added in Update #104's first experimental build. | ||
+ | [[File:Armalite AR-50A1.jpg|thumb|none|450px|ArmaLite AR-50A1 - .50 BMG]] | ||
+ | [[File:H3VR AR-50 Right.jpg|thumb|none|600px|Admiring the ArmaLite. Or Arma-not-very-Lite, in this case.]] | ||
+ | [[File:H3VR AR-50 Left.jpg|thumb|none|600px|Getting a view of the other side; this is aided by putting a bipod on the bottom rail, and putting that on a short wall.]] | ||
+ | [[File:H3VR AR-50 Brake.jpg|thumb|none|600px|Attentive viewers may have noticed a key difference between this rifle and the one in the reference image - namely, the former lacks a muzzle brake. Luckily, it isn't gone forever - it was simply added as a separate attachment, known as the "StratBomber".]] | ||
+ | [[File:H3VR AR-50 Attached.jpg|thumb|none|600px|Being an interchangeable muzzle device, it automatically scales to the weapon it's mounted on; interestingly, its default size isn't the size it is when it's mounted onto the rifle it was actually designed for, possibly so it looks a little less ridiculous on its own.]] | ||
+ | [[File:H3VR AR-50 Pulling.jpg|thumb|none|600px|Opening up the weapon's rather substantial bolt...]] | ||
+ | [[File:H3VR AR-50 Loading.jpg|thumb|none|600px|...and dropping in a .50 BMG tracer round. Being part of an experimental build, the AR-50A1 was the first bolt-action rifle to feature a re-worked version of the previously-standard chamberloading behavior - rather than going straight into the chamber and then snapping to the bolt as it's pushed into battery, the round simply sits on the bolt face the whole time.]] | ||
+ | [[File:H3VR AR-50 Chambering.jpg|thumb|none|600px|Chambering the round in question, safe in the knowledge that it's no longer capable of any form of teleportation-related antics.]] | ||
+ | [[File:H3VR AR-50 Safety.jpg|thumb|none|600px|Getting up behind the rifle, and disengaging the striker-mounted flag safety.]] | ||
+ | [[File:H3VR AR-50 Aiming.jpg|thumb|none|600px|Taking aim at an unsuspecting Sosig dignitary...]] | ||
+ | [[File:H3VR AR-50 Firing.jpg|thumb|none|600px|...and ensuring that he won't get a second term.]] | ||
+ | [[File:H3VR AR-50 Ejecting.jpg|thumb|none|600px|Working the bolt again, and ejecting the now-spent round. A job well done.]] | ||
+ | [[File:H3VR AR-50 Attacking.jpg|thumb|none|600px|Still, it can't hurt to be diligent. The white square on the bottom of the stock is a QR code, which links directly to [https://stefanengdahl.com/ the modeler's portfolio].]] | ||
==Barrett M107A1== | ==Barrett M107A1== | ||
The [[Barrett M107A1]] anti-materiel rifle is one of the available firearms in-game, added in Update #22. Up until the 2018 4th of July Update and its [[Browning M2HB|"M2 Tombstone"]], the Barrett was the only weapon in the game chambered in .50 BMG. | The [[Barrett M107A1]] anti-materiel rifle is one of the available firearms in-game, added in Update #22. Up until the 2018 4th of July Update and its [[Browning M2HB|"M2 Tombstone"]], the Barrett was the only weapon in the game chambered in .50 BMG. | ||
− | [[ | + | [[File:Barrett-M107A1 29 inch.jpg|thumb|none|450px|Barrett M107A1 with 29" barrel - .50 BMG]] |
[[File:H3VR M107A1 Table.jpeg|thumb|none|600px|An M107A1 on a table, complete with all the bells and whistles.]] | [[File:H3VR M107A1 Table.jpeg|thumb|none|600px|An M107A1 on a table, complete with all the bells and whistles.]] | ||
[[File:H3VR M107A1 Left.jpeg|thumb|none|600px|Examining the left side of the rifle...]] | [[File:H3VR M107A1 Left.jpeg|thumb|none|600px|Examining the left side of the rifle...]] | ||
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[[File:H3VR M107A1 Firing Long.jpg|thumb|none|600px|Taking the shot...]] | [[File:H3VR M107A1 Firing Long.jpg|thumb|none|600px|Taking the shot...]] | ||
[[File:H3VR M107A1 Hit.jpeg|thumb|none|600px|...and watching it hit its mark. ''H3VR'' has a rather in-depth ballistics simulation system, including distance-based drop and projectile travel time; even the mighty .50 BMG round has a few frames' worth of travel time out at 400 meters.]] | [[File:H3VR M107A1 Hit.jpeg|thumb|none|600px|...and watching it hit its mark. ''H3VR'' has a rather in-depth ballistics simulation system, including distance-based drop and projectile travel time; even the mighty .50 BMG round has a few frames' worth of travel time out at 400 meters.]] | ||
+ | |||
+ | ==Barrett MRAD== | ||
+ | The [[Barrett MRAD]] was added in Update #94, making it the game's second firearm in .338 Lapua. | ||
+ | [[File:MRAD.jpg|thumb|none|450px|Barrett MRAD - .338 Lapua Magnum]] | ||
+ | [[File:H3VR MRAD Right.jpg|thumb|none|600px|The MRAD, sitting pretty on a table in the Sniper Range; laid out around it are a variety of attachments added along with it.]] | ||
+ | [[File:H3VR MRAD Left.jpg|thumb|none|600px|Picking up the rifle, and taking a look at the opposite side.]] | ||
+ | [[File:H3VR MRAD Extending.jpg|thumb|none|600px|Fiddling with the stock - it's supposed to help you adjust the length of pull to better suit your arm length, but it can also be used to procrastinate.]] | ||
+ | [[File:H3VR MRAD Loading.jpg|thumb|none|600px|Loading in a standard 10-round magazine. Little-known fact: the lined-up patterns on the magazine and magwell are actually a visual aid, meant to let the user know if they're putting the magazine in sideways.]] | ||
+ | [[File:H3VR MRAD Chambering.jpg|thumb|none|600px|Chambering a round, confident that the magazine is lined up correctly on at least one of the 3 axes.]] | ||
+ | [[File:H3VR MRAD Safety.jpg|thumb|none|600px|Flicking "off" the safety; upon its release, the rifle's safety went the wrong way round, so the "fire" position was treated as the "safe" one, and vice versa.]] | ||
+ | [[File:H3VR MRAD Firing.jpg|thumb|none|600px|(This issue was fixed in the subsequent update).]] | ||
+ | [[File:H3VR MRAD Cycling.jpg|thumb|none|600px|Working the action, after firing a non-shown shot; this, in turn, came after rather inappropriately affixing the sub-MOA rifle with a "Lion" 1-5 power scope, one of three LPVOs (Low-Power Variable Optics) added in Update #94.]] | ||
+ | [[File:H3VR MRAD Modded.jpg|thumb|none|600px|Taking the inappropriate customization a step further with two more attachments added in the same update: the "Wrapped" suppressor, and a Fortis SHIFT foregrip.]] | ||
+ | [[File:H3VR MRAD Adjusting.jpg|thumb|none|600px|Fiddling with the Lion scope's magnification setting...]] | ||
+ | [[File:H3VR MRAD Rest.jpg|thumb|none|600px|...before deciding to actually do something sensible - namely, replacing the LPVO with a proper long-range optic, removing the foregrip, and putting the rifle into the game's sci-fi equivalent to a benchrest. The "TOGGLE OBJECT LOCK" button locks the held weapon into the rest, preventing it from moving relative to the platform, the "Control Side" setting changes which side of the rest displays the movement controls, the "Zero Rot" button makes the weapon point perfectly straight forward relative to the platform, and the "Axis Sensitivity" buttons adjust the magnitude of the impact of the movement controls. Said movement controls aren't visible here...]] | ||
+ | [[File:H3VR MRAD Resting.jpg|thumb|none|600px|...but they are here - in keeping with the sci-fi theme, they're a set of floating color-coded holograms that you can grab and interact with. The top set are linear adjustment buttons, while the bottom set can adjust the rifle's rotation. All this fine adjustment comes in handy when it comes time to zero a scope properly, attempt to snipe a bottle off a crate at 400 yards, or simply test the mechanical accuracy of one gun against another.]] | ||
+ | |||
+ | ==Barrett XM500== | ||
+ | The [[Barrett XM500]] was added on day 22 of the Meatmas 2020 Advent Calendar Event. | ||
+ | [[File:BarrettXM500.jpg|thumb|none|450px|Barrett XM500 - .50 BMG]] | ||
+ | [[File:H3VR XM500 Case.JPG|thumb|none|600px|The XM500 just barely fits into the case, one benefit of using a bullpup design.]] | ||
+ | [[File:H3VR XM500 Left.JPG|thumb|none|600px|Up close, it's still a huge gun. so big that it's hard to fit in the whole frame for people without five-foot-long arms.]] | ||
+ | [[File:H3VR XM500 Right.JPG|thumb|none|600px|The right side is pretty much the same story, though you get a slightly better look at interior of the receiver from this angle. The barrel of the XM500 originally reciprocated when firing, unlike the real XM500; this was likely a result of reusing the code for the M107A1. Update #111's second experimental build removed this erroneous function, both because it was inaccurate, and because it (somewhat oddly) led to any attached muzzle device simply floating off the end of the gun whenever the barrel reciprocated (a bit odd, given that the M107A1 itself lacks this issue).]] | ||
+ | [[File:H3VR XM500 Loading.JPG|thumb|none|600px|Loading in a ten round magazine of .50BMG; due to this being a bullpup firearm, this can be a bit challenging since the size of the mag means you have to bring it pretty close to your chest (or in this case, face).]] | ||
+ | [[File:H3VR XM500 Charging.JPG|thumb|none|600px|Grabbing the charging handle; placing it farther forward than on the M107A1 makes this easier than loading.]] | ||
+ | [[File:H3VR XM500 Deployed.JPG|thumb|none|600px|Scope affixed, bipod deployed, and we're ready to go. But since the area outside is swarming with drones (and it's freezing cold out), we're going to stay within the warmth and safety of our bunker.]] | ||
+ | [[File:H3VR XM500 Scoped.JPG|thumb|none|600px|Luckily, there's a Junkbot just on the ridge ahead, and it hasn't noticed us yet. Lining up the shot...]] | ||
+ | [[File:H3VR XM500 Fire.JPG|thumb|none|600px|...and taking it. You can see the huge muzzle flash from the muzzle brake venting out the sides. Ignore the fact that the crosshair's on the Junkbot's backpack instead of its torso.]] | ||
+ | [[File:H3VR XM500 Hit.JPG|thumb|none|600px|And would you look at that, a successful hit. I totally hit that on the last screenshot. It's not like I shot a second time but couldn't use the screencap because the bipod kicked off, knocking the entire gun off and ruining the whole capture... it was totally the wind blowing that round into the Junkbot, I completely planned for that to happen.]] | ||
==Cheyenne Tactical M-200 Intervention== | ==Cheyenne Tactical M-200 Intervention== | ||
− | The 22nd day of the 2018 Meatmas event added a [[Cheyenne Tactical M-200 Intervention]] sniper rifle, chambered in .408 CheyTac (a round exclusive to this rifle in-game). | + | The 22nd day of the 2018 Meatmas event added a [[Cheyenne Tactical M-200 Intervention]] sniper rifle, chambered in .408 CheyTac (a round exclusive to this rifle in-game). It is classified in-game as an anti-materiel rifle; while not necessarily intended as such, it can certainly be used as one against certain types of armor. |
[[File:M200.jpg|thumb|none|450px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]] | [[File:M200.jpg|thumb|none|450px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]] | ||
[[File:H3VR Intervention Box.jpg|thumb|none|600px|An Intervention in its gift box. It's a bigger gun than most people seem to realize.]] | [[File:H3VR Intervention Box.jpg|thumb|none|600px|An Intervention in its gift box. It's a bigger gun than most people seem to realize.]] | ||
[[File:H3VR Intervention Right.jpg|thumb|none|600px|Much bigger indeed...]] | [[File:H3VR Intervention Right.jpg|thumb|none|600px|Much bigger indeed...]] | ||
− | [[File:H3VR Intervention Loading.jpg|thumb|none|600px|Giving the rifle a full load of .408 rounds. | + | [[File:H3VR Intervention Loading.jpg|thumb|none|600px|Giving the rifle a full load of .408 rounds. It's pretty easy to see why this thing's treated as an anti-materiel rifle...]] |
[[File:H3VR Intervention Chambering.jpg|thumb|none|600px|Sending one of the aforementioned rounds into the chamber.]] | [[File:H3VR Intervention Chambering.jpg|thumb|none|600px|Sending one of the aforementioned rounds into the chamber.]] | ||
[[File:H3VR Intervention Left.jpg|thumb|none|600px|Did we mention that this is a really, ''really'' big rifle? 'Cause I'm not sure if the point's quite gotten across. I mean, it doesn't even fit in the shot, for Hathcock's sakes.]] | [[File:H3VR Intervention Left.jpg|thumb|none|600px|Did we mention that this is a really, ''really'' big rifle? 'Cause I'm not sure if the point's quite gotten across. I mean, it doesn't even fit in the shot, for Hathcock's sakes.]] | ||
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[[File:H3VR Intervention Firing.jpg|thumb|none|600px|...and hits one for the montage. "'''''MOM, GET THE CAMERA!'''''"]] | [[File:H3VR Intervention Firing.jpg|thumb|none|600px|...and hits one for the montage. "'''''MOM, GET THE CAMERA!'''''"]] | ||
[[File:H3VR Intervention Cycling.jpg|thumb|none|600px|Satisfied, he cycles his rifle, and heads back to the basement for another Mountain Dew/Doritos smoothie.]] | [[File:H3VR Intervention Cycling.jpg|thumb|none|600px|Satisfied, he cycles his rifle, and heads back to the basement for another Mountain Dew/Doritos smoothie.]] | ||
+ | |||
+ | ==Heckler & Koch G3SG/1== | ||
+ | The [[Heckler & Koch G3SG/1]] was added on day 19 of the Meatmas 2020 Advent Calendar Event. It is more accurate than the base G3 rifle and comes with a detachable scope. | ||
+ | [[File:H&KSG1.jpg|thumb|none|450px|Heckler & Koch G3SG/1 - 7.62x51mm NATO]] | ||
+ | [[File:H3VR G3SG1 Box.jpg|thumb|none|600px|The G3SG/1 in its box. Note that, since the G3SG/1 came out in 1972, it is correctly stated to come from West Germany, rather than just "Germany".]] | ||
+ | [[File:H3VR G3SG1 Left.jpg|thumb|none|600px|Examining the rifle. Similar to the existing G3, but not quite the same.]] | ||
+ | [[File:H3VR G3SG1 Right.jpg|thumb|none|600px|The stock is probably the clearest indication of that fact.]] | ||
+ | [[File:H3VR G3SG1 Safety.jpg|thumb|none|600px|Taking a look at the fire selector; likely due to a bug, the G3SG/1 spawns with the safety on from a gameplay perspective, but with the actual lever set slightly below the semi-auto position.]] | ||
+ | [[File:H3VR G3SG1 Semi.jpg|thumb|none|600px|For reference, here's what semi-auto looks like. Re-engaging the safety puts the lever back where it belongs, so this bug can only be seen once per gun.]] | ||
+ | [[File:H3VR G3SG1 Locking.jpg|thumb|none|600px|Locking back the charging handle, as is tradition.]] | ||
+ | [[File:H3VR G3SG1 Loading.jpg|thumb|none|600px|Loading in a magazine; since these are standard G3 mags, they could be spawnlocked right away (as opposed to the specialty mags added as part of a new weapon, which couldn't).]] | ||
+ | [[File:H3VR G3SG1 Slap.jpg|thumb|none|600px|Sending the bolt home with that famous slap. Never gets old.]] | ||
+ | [[File:H3VR G3SG1 Adjusting.jpg|thumb|none|600px|Fiddling with the settings on the included scope; its magnification is adjustable from 1.5x to 6x in half-power increments, and starts at 3x.]] | ||
+ | [[File:H3VR G3SG1 Bipod.jpg|thumb|none|600px|Stepping outside, and unfolding the integrated bipod.]] | ||
+ | [[File:H3VR G3SG1 Scope.jpg|thumb|none|600px|See, this shot was SUPPOSED to be of me lying down, taking some nice, carefully-aimed shots at a distant Swarm drone. However, not only does Windows' default screen-recording program exclusively record the left eye's view, it only records the lower portion of said view, putting the scope more or less completely off the top of the screen for the entirety of that section of footage, and rendering it completely useless. So, instead, here's a shot of me aiming at an oblivious Junkbot from 20 feet away.]] | ||
+ | [[File:H3VR G3SG1 Aiming.jpg|thumb|none|600px|At these sorts of ranges, iron sights are generally preferable to a magnified optic; fortunately, the G3SG/1's scope has holes in its mount that allow for the irons to be used (albeit with a rather cramped sight picture).]] | ||
+ | [[File:H3VR G3SG1 Auto.jpg|thumb|none|600px|Flipping the selector over to full-auto...]] | ||
+ | [[File:H3VR G3SG1 Firing.jpg|thumb|none|600px|...and venting 20 rounds of pent-up 7.62mm frustration into a hapless Weinerbot's face. Frustration which, seeing as this was all one recording, technically doesn't exist yet.]] | ||
+ | |||
+ | ==Heckler & Koch PSG-1== | ||
+ | The [[Heckler & Koch PSG-1]] was added on the fifth alpha of Update #100. | ||
+ | [[File:H&KPSG01.jpg|thumb|none|450px|Heckler & Koch PSG-1 - 7.62x51mm NATO]] | ||
+ | [[File:H3VR PSG-1 Left.jpg|thumb|none|600px|Preparing for a mission, and checking over the PSG-1. A nice piece of kit, if a rather pricey one.]] | ||
+ | [[File:H3VR PSG-1 Right.jpg|thumb|none|600px|The rifle's right side, complete with its <s>forward assist</s> "silent bolt closure device".]] | ||
+ | [[File:H3VR PSG-1 Loading.jpg|thumb|none|600px|Loading in a 5-round magazine; not terribly large, but it's not as though the type of precision this rifle is built for usually requires more.]] | ||
+ | [[File:H3VR PSG-1 Charging.jpg|thumb|none|600px|Racking the charging handle, and chambering one of the handful's... fingers? That metaphor doesn't really stretch all that far.]] | ||
+ | [[File:H3VR PSG-1 Scope.jpg|thumb|none|600px|Fiddling with the scope; it comes with (and permanently attached to) the rifle, and is adjustable from 3X to 6X magnification (starting out set to the latter).]] | ||
+ | [[File:H3VR PSG-1 Stock.jpg|thumb|none|600px|Also adjustable (and thus ripe for fiddling) is the stock, whose buttpad can be moved back and forth to adjust length of pull.]] | ||
+ | [[File:H3VR PSG-1 Cheekrest.jpg|thumb|none|600px|The cheekrest is also adjustable, though this serves little in-game function. Still fun, though.]] | ||
+ | [[File:H3VR PSG-1 Safety.jpg|thumb|none|600px|Disengaging the safety, and setting off.]] | ||
+ | [[File:H3VR PSG-1 Aiming.jpg|thumb|none|600px|Taking aim at a distant objective; having a good sniper rifle makes dealing with these substantially less difficult and conflict-intensive.]] | ||
+ | [[File:H3VR PSG-1 Firing.jpg|thumb|none|600px|Well, it usually does, at any rate. The white object in the bottom of the scope's field of view is actually the rifle's muzzle flash, just visible when firing.]] | ||
+ | [[File:H3VR PSG-1 Reloading.jpg|thumb|none|600px|Dealing with a bit of unplanned resistance, the sniper relents, and loads his emergency 10-round magazine to help get things back under control.]] | ||
+ | [[File:H3VR PSG-1 Attacking.jpg|thumb|none|600px|Abruptly approached by a couple extra enemies, he switches to his extra-emergency 20-rounder and does some quick point-shooting; just a temporary measure for this isolated incident.]] | ||
+ | [[File:H3VR PSG-1 Locked.jpg|thumb|none|600px|A fair bit later, as he whacks an enemy over the head with his locked-open rifle, having been failed to notice said enemy surviving amidst its dead colleagues and getting caught off guard trying to load up his extra-extra-emergency 50-round drum, the sniper finally faces the facts:]] | ||
+ | [[File:H3VR PSG-1 Slapping.jpg|thumb|none|600px|''"It seems that things have gotten... a bit out of hand."'']] | ||
==Izhmash SV-98== | ==Izhmash SV-98== | ||
− | Added in the ninth alpha build of Update #59, the [[Izhmash SV-98]] sniper rifle makes its mark in ''H3'' as the game's second Russian sniper rifle, and its first | + | Added in the ninth alpha build of Update #59, the [[Izhmash SV-98]] sniper rifle makes its mark in ''H3'' as the game's second Russian sniper rifle, and its first bolt-action one at that. |
[[File:SV98.jpg|thumb|none|450px|Izhmash SV-98 - 7.62x54mmR]] | [[File:SV98.jpg|thumb|none|450px|Izhmash SV-98 - 7.62x54mmR]] | ||
[[File:H3VR SV-98 Left.jpg|thumb|none|600px|Examining an SV-98, this particular specimen being fitted with a red-dot sight and a side-tilting toggleable magnifier.]] | [[File:H3VR SV-98 Left.jpg|thumb|none|600px|Examining an SV-98, this particular specimen being fitted with a red-dot sight and a side-tilting toggleable magnifier.]] | ||
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[[File:H3VR SV-98 Cycling.jpg|thumb|none|600px|That target (and several more) down, and it's on to the next.]] | [[File:H3VR SV-98 Cycling.jpg|thumb|none|600px|That target (and several more) down, and it's on to the next.]] | ||
[[File:H3VR SV-98 Ejecting.jpg|thumb|none|600px|Well, looks like it's time to call it a day.]] | [[File:H3VR SV-98 Ejecting.jpg|thumb|none|600px|Well, looks like it's time to call it a day.]] | ||
+ | [[File:H3VR SV-98 Bipod.jpg|thumb|none|600px|The post-Update-#90-Alpha-2 version of the SV-98, complete with its integrated bipod. There wasn't any real reason it couldn't've been fitted with it before; at the time of its release, the bipod was simply omitted (owing to developer Anton Hand being tired of working with the bipod system) and then forgotten about for thirty updates.]] | ||
+ | [[File:H3VR SV-98 Mounted.jpg|thumb|none|600px|Cycling the rifle with the aforementioned bipod set up on a wall. This update changed bipods significantly; among other things, it allowed bipod-mounted weapons to be picked up and redeployed far more easily, and allowed bolt-actions to be cycled without needing to shift one's hands around so much (though this was later fixed due to being buggy, and restricted to bolt-actions with their bipods set on a surface).]] | ||
+ | [[File:H3VR SV-98 Irons.jpg|thumb|none|600px|Aiming at a hostile Sosig through the SV-98's integrated irons. Or, at least, attempting to.]] | ||
==Kimber Model 8400 Advanced Tactical SRC== | ==Kimber Model 8400 Advanced Tactical SRC== | ||
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[[File:H3VR FR F2 Firing.jpg|thumb|none|600px|Watching a round hit its mark. Fortunately, the amount of time it takes for the rifle's recoil to settle down is just a tad shorter than the time it takes for a 7.62 NATO round to travel this distance, allowing a clear view of the impact.]] | [[File:H3VR FR F2 Firing.jpg|thumb|none|600px|Watching a round hit its mark. Fortunately, the amount of time it takes for the rifle's recoil to settle down is just a tad shorter than the time it takes for a 7.62 NATO round to travel this distance, allowing a clear view of the impact.]] | ||
[[File:H3VR FR F2 Cycling.jpg|thumb|none|600px|Ejecting a spent case.]] | [[File:H3VR FR F2 Cycling.jpg|thumb|none|600px|Ejecting a spent case.]] | ||
+ | [[File:H3VR FR F2 Reticle.jpg|thumb|none|600px|Update #113's second experimental build rebuilt a wide swath of the game's optics, the FR F2's fixed SCROME J8 among them; in addition to more realistic behavior, it got the proper reticle.]] | ||
+ | |||
+ | ==Mechem NTW-20== | ||
+ | The [[Mechem NTW-20]] chambered in 20x82mm was added on day 24 of the Meatmas 2020 Advent Calendar event. | ||
+ | [[File:Ntw20.jpg|thumb|none|450px|Mechem NTW-20 - 20x82mm MG151]] | ||
+ | [[File:H3VR NTW20 Case.JPG|thumb|none|600px|The NTW-20; a gun so big, it clips right through the case it spawns in.]] | ||
+ | [[File:H3VR NTW20 Left.JPG|thumb|none|600px|As with many weapons that we in the professional world refer to as "heckin' chonkers," getting the full rifle in a screenshot can be a challenge. ]] | ||
+ | [[File:H3VR NTW20 Right.JPG|thumb|none|600px|Seriously, these still images do not do justice as to how enormous this feels to be holding. Or the strange feeling of needing to purge some aliens. Can't decide if we should start with the [https://en.wikipedia.org/wiki/Halo_(franchise) squid lips] or the [[District_9#Mechem_NTW-20|prawns]] though...]] | ||
+ | [[File:H3VR NTW20 Mag.JPG|thumb|none|600px|Loading a three round mag of 20x82mm, currently (and quite likely for a long time) the largest "rifle" round in the game. These easily dwarf .50 BMG cartridges, which for the longest time had been the go-to-round for excessive damage.]] | ||
+ | [[File:H3VR NTW20 Loaded.JPG|thumb|none|600px|Even with just three rounds, the explosive payload can do quite a bit of collateral destruction.]] | ||
+ | [[File:H3VR NTW20 SafetyOn.JPG|thumb|none|600px|Note the safety switch, which physically covers the trigger to prevent it from being used.]] | ||
+ | [[File:H3VR NTW20 SafetyOff.JPG|thumb|none|600px|Turning the safety off, and we're ready to roll.]] | ||
+ | [[File:H3VR NTW20 Bolt.JPG|thumb|none|600px|Chambering in a 20mm round; even on other bolt-action anti-materiel rifles, the length of travel on the bolt isn't nearly as long as it is on the NTW-20, so you're going to need plenty of space (in real life, that is) to work with. And with the bright yellow warhead on each shell, it's easy to see whether you've got a round chambered.]] | ||
+ | [[File:H3VR NTW20 Scoped.JPG|thumb|none|600px|Since we have such a huge firearm, it's only fitting that we challenge ourselves with the largest enemy in the scene, the Regenerative Drone. Note the carry handle around the scope; this is the only grabbable surface besides the pistol grip that the player can use; so either you have to aim with one arm way above your head, try to shoot this thing one-handed (good luck), or fire it using the bipod, as intended. The carry handle also leaves a small gap between itself and the scope, where the NTW-20's only placement for a Pic rail is located.]] | ||
+ | [[File:H3VR NTW20 Fire.JPG|thumb|none|600px|As with other enormous caliber rifles, the muzzle blast is tremendous.]] | ||
+ | [[File:H3VR NTW20 Chambering.JPG|thumb|none|600px|Sadly, even 20mm won't bring down the Regenerative Drone in one hit. Chambering a new round, we see the spent shell fly out like its going out of style.]] | ||
+ | |||
+ | ==Mk 12 Mod 0 Special Purpose Rifle== | ||
+ | Update #113 Experimental Build 4 added the [[Mk 12 Special Purpose Rifle|Mk 12 Mod 0 SPR]]. | ||
+ | |||
+ | [[File:Mk12Mod0.jpg|thumb|none|450px|Mk 12 Mod 0 SPR - 5.56x45mm]] | ||
+ | |||
+ | ==Mk 12 Mod 1 Special Purpose Rifle== | ||
+ | Update #113 Experimental Build 4 added the [[Mk 12 Special Purpose Rifle|Mk 12 Mod 1 SPR]]. | ||
+ | |||
+ | [[File:MK12Mod1.jpg|thumb|none|450px|Mk 12 Mod 1 SPR - 5.56x45mm]] | ||
==PGM Hecate II== | ==PGM Hecate II== | ||
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[[File:H3VR Hecate Forend.jpg|thumb|none|600px|Moving forward displays the bipod that's also now tagging along for the ride. Quite a convenient feature...]] | [[File:H3VR Hecate Forend.jpg|thumb|none|600px|Moving forward displays the bipod that's also now tagging along for the ride. Quite a convenient feature...]] | ||
[[File:H3VR Hecate Bipod.jpg|thumb|none|600px|...at least, that is, when you've got somewhere to put it.]] | [[File:H3VR Hecate Bipod.jpg|thumb|none|600px|...at least, that is, when you've got somewhere to put it.]] | ||
+ | [[File:H3VR Hecate Handle.jpg|thumb|none|600px|The Hecate was another weapon that got a functional carrying handle in Update #76's first alpha build; a helpful tool when you're trying to handle such a comically massive weapon.]] | ||
==Remington M40A1== | ==Remington M40A1== | ||
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[[File:H3VR M40A1 Firing.jpg|thumb|none|600px|...before forgoing aiming entirely and just blasting one point-blank. Note the position of the cocking piece compared to the above screenshot; as with many of the bolt-action rifles in ''H3'', the M40A1's striker correctly moves to indicate whether or not the rifle is cocked.]] | [[File:H3VR M40A1 Firing.jpg|thumb|none|600px|...before forgoing aiming entirely and just blasting one point-blank. Note the position of the cocking piece compared to the above screenshot; as with many of the bolt-action rifles in ''H3'', the M40A1's striker correctly moves to indicate whether or not the rifle is cocked.]] | ||
[[File:H3VR M40A1 Cycling.jpg|thumb|none|600px|Cycling the M40's distinctive "cough drop" bolt handle. What's that? Nobody calls it that? Literally nobody has ever called it that until now? It has never been called that at any time, in any capacity whatsoever? Well, IT IS NOW!]] | [[File:H3VR M40A1 Cycling.jpg|thumb|none|600px|Cycling the M40's distinctive "cough drop" bolt handle. What's that? Nobody calls it that? Literally nobody has ever called it that until now? It has never been called that at any time, in any capacity whatsoever? Well, IT IS NOW!]] | ||
+ | [[File:H3VR M40A1 Rail.jpg|thumb|none|600px|*ahem* ''Anyway'', the 4th alpha build of Update #90 gave the M40A1 a rail on the bottom of the forend, primarily to mount the attachable bipod introduced in the previous alpha.]] | ||
+ | [[File:H3VR M40A1 Reticle.jpg|thumb|none|600px|And, in an update 23 updates later (well, in the experimental builds thereof, anyway), it got a new scope overlay. Which, this being an M40A1 and not an A3, isn't ''[[Call of Duty 4: Modern Warfare#M40A3|that]]'' scope overlay.]] | ||
+ | |||
+ | ==Remington Model 700P== | ||
+ | The [[Remington Model 700P]] Was added on Day 9 of the Meatmas 2022 Advent Calendar event, simply named the "R700". | ||
+ | [[File:Remington 700P rifle 308 caliber.jpg|thumb|none|450px|Remington Model 700P - .308 Winchester]] | ||
+ | [[File:H3VR M700 Box.jpg|thumb|none|600px|Popping open Day 9's box, and unveiling the event's first full-powered rifle.]] | ||
+ | [[File:H3VR M700 Left.jpg|thumb|none|600px|Nothing too terribly unusual, but it's welcome nevertheless.]] | ||
+ | [[File:H3VR M700 Right.jpg|thumb|none|600px|Besides, some things are common for a reason.]] | ||
+ | [[File:H3VR M700 Loading.jpg|thumb|none|600px|Loading in a 10-round magazine of 7.62 NATO...]] | ||
+ | [[File:H3VR M700 Safety.jpg|thumb|none|600px|...pausing to disengage the safety...]] | ||
+ | [[File:H3VR M700 Chambering.jpg|thumb|none|600px|...and chambering a round.]] | ||
+ | [[File:H3VR M700 Aiming.jpg|thumb|none|600px|Attempting to aim at nothing with nothing; this is trickier than one would imagine.]] | ||
+ | [[File:H3VR M700 Reticle.jpg|thumb|none|600px|There we go, much better.]] | ||
+ | [[File:H3VR M700 Firing.jpg|thumb|none|600px|Firing off a round, having swapped both targets and handedness in the space between these images.]] | ||
+ | [[File:H3VR M700 Cycling.jpg|thumb|none|600px|And, finally, leaving this section off with a question: does this shot depict the bolt being cycled with the left hand, or the right?]] | ||
=="Sniper Rifle"== | =="Sniper Rifle"== | ||
− | Another weapon that came out of the "Meat Fortress" ''[[TF2]]'' crossover was the Sniper's "Sniper Rifle", a cartoonish-looking weapon seemingly loosely based on the [[Remington Model 700]]. | + | Another weapon that came out of the "Meat Fortress" ''[[TF2]]'' crossover was the Sniper's "Sniper Rifle", a cartoonish-looking weapon seemingly loosely based on the [[Remington Model 700]]. Update #89 added three new ammo types, as well as two new variants: the "Snag Sanger" (Australian slang for a sausage sandwich) is a carbine variant, with a shorter barrel and stock, a 2-round internal magazine, an underbarrel laser sight instead of an overbarrel one, and a set of notch-and-post iron sights in place of a scope, and "The Last Bit" is an [[Mosin Nagant "obrez"|Obrez]]-esque version with a cut-down stock, barrel, and trigger guard. |
[[File:Remington 700 BDL.jpg|thumb|none|450px|Remington Model 700 BDL - 7.62x51mm NATO]] | [[File:Remington 700 BDL.jpg|thumb|none|450px|Remington Model 700 BDL - 7.62x51mm NATO]] | ||
[[File:H3VR TF2 Rifle Table.jpg|thumb|none|600px|The "Sniper Rifle" on a table, along with several other ''TF2'' weapons. We're showing it off here...]] | [[File:H3VR TF2 Rifle Table.jpg|thumb|none|600px|The "Sniper Rifle" on a table, along with several other ''TF2'' weapons. We're showing it off here...]] | ||
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[[File:H3VR TF2 Rifle Firing.jpg|thumb|none|600px|Taking advantage of the laser sight, and no-scoping a Spy Sosig's head off. More by proxy than anything else, but still.]] | [[File:H3VR TF2 Rifle Firing.jpg|thumb|none|600px|Taking advantage of the laser sight, and no-scoping a Spy Sosig's head off. More by proxy than anything else, but still.]] | ||
[[File:H3VR TF2 Rifle Ejecting.jpg|thumb|none|600px|Working the bolt prompts the rifle to spit out a spent casing far too large to fit in or out of the ejection port. Damn you, Merasmus!]] | [[File:H3VR TF2 Rifle Ejecting.jpg|thumb|none|600px|Working the bolt prompts the rifle to spit out a spent casing far too large to fit in or out of the ejection port. Damn you, Merasmus!]] | ||
− | [[File:H3VR TF2 Rifle Round.jpg|thumb|none|600px|The round that the finished version of the Sniper Rifle uses the "18x50mm Packawhollop" which is this short, stumpy affair, somewhat reminiscent of rounds like the .458 SOCOM.]] | + | [[File:H3VR TF2 Rifle Round.jpg|thumb|none|600px|The round that the finished version of the Sniper Rifle uses is the "18x50mm Packawhollop" which is this short, stumpy affair, somewhat reminiscent of rounds like the .458 SOCOM.]] |
+ | [[File:H3VR TF2 Rifle Suppressor.jpg|thumb|none|600px|The Sniper Rifle is also the last one of the ''TF2'' weapons capable of accepting suppressors (apart from the fictional pneumatic "Syringe Gun"); this particular suppressor is a fictional 2-stage model with an integrated muzzle brake, known as the "HexBolter" suppressor.]] | ||
+ | [[File:H3VR TF2 Rifle Suppressed.jpg|thumb|none|600px|Perfect for <s>somehow making a round spark off of wood</s> getting your suppressed shotgun to stop spinning around on the floor.]] | ||
+ | ==="Snag Sanger"=== | ||
+ | [[File:H3VR Snag Left.jpg|thumb|none|600px|Preparing for a mission to capture some strategically-critical condiment bottles, a RED Sniper looks over his Snag Sanger.]] | ||
+ | [[File:H3VR Snag Right.jpg|thumb|none|600px|''"She's a beaut, ain't she? Picked 'er up at the poll last Saturday."'']] | ||
+ | [[File:H3VR Snag Opening.jpg|thumb|none|600px|Opening up the Sanger's action...]] | ||
+ | [[File:H3VR Snag Loading.jpg|thumb|none|600px|...and loading in three - count 'em - 3 fully-jacketed rounds of 18x50mm Packawhollop, thanks to the rifle's 2-round internal magazine (whose presence is indicated by a metal plate on the bottom of the stock).]] | ||
+ | [[File:H3VR Snag Aiming.jpg|thumb|none|600px|Looking at some teammates through the carbine's iron sights. Yep, that's it. Just looking. Definitely didn't forget which team I was on within 30 seconds of starting the game.]] | ||
+ | [[File:H3VR Snag Cycling.jpg|thumb|none|600px|Cycling the Sanger's action after firing a few rounds at some "enemies"; the round about to be chambered here is a "Barbie" round.]] | ||
+ | [[File:H3VR Snag Firing.jpg|thumb|none|600px|Firing the Snag Sanger one-handed at an enemy Spy that got a little too close for comfort.]] | ||
+ | [[File:H3VR Snag Fire.jpg|thumb|none|600px|This serves as an excellent demonstration of the Barbie round's properties; it is the only offense-oriented round out of the three added in Update #89, being a high-explosive incendiary round.]] | ||
+ | ==="The Last Bit"=== | ||
+ | [[File:H3VR Bit Right.jpg|thumb|none|600px|Checking out The Last Bit in the Breaching Prototype scene.]] | ||
+ | [[File:H3VR Bit Left.jpg|thumb|none|600px|It's times like these, when you're holding an 18mm bolt-action pistol in one hand, and a claw hammer in the other, that you start to wonder where you should draw the line between "breaching exercise" and "home invasion".]] | ||
+ | [[File:H3VR Bit Opening.jpg|thumb|none|600px|Opening up the Bit's bolt; all of the Sniper Rifle's variants are shown as being cock-on-open.]] | ||
+ | [[File:H3VR Bit Loading.jpg|thumb|none|600px|Loading in one of the concurrently-added ammo types; this purple-and-copper hollowpoint is a "Drongo" round.]] | ||
+ | [[File:H3VR Bit Aiming.jpg|thumb|none|600px|Aiming at an unsuspecting Sosig; while it lacks the Sanger's magazine, it still possess its rear sight.]] | ||
+ | [[File:H3VR Bit Flash.jpg|thumb|none|600px|Needless to say, the recoil and muzzle blast of an 18mm handgun are quite something to see. And hopefully not feel.]] | ||
+ | [[File:H3VR Bit Drongo.jpg|thumb|none|600px|Watching the slow-moving Drongo round hit its mark; aside from making a bunch of purple smoke, this increases the damage vulnerability (and decreases the damage output) of anything caught in the blast radius (including the player), serving as a ballistic analogue to the ''TF2'' Sniper's Jarate. A far less... ''concerning'' ballistic analogue.]] | ||
+ | [[File:H3VR Bit Gobsmacka.jpg|thumb|none|600px|Loading in another specialty round, this one a "Gobsmacka", while a <s>concerned homeowner</s> enemy Sosig photobombs the shot with a suppressed [[Glock]].]] | ||
+ | [[File:H3VR Bit Gobsmacking.jpg|thumb|none|600px|The Gobsmacka is a less-lethal concussion round, perfect for knocking enemies off of their... whatever Sosigs have instead of feet...]] | ||
+ | [[File:H3VR Bit Gobsmacked.jpg|thumb|none|600px|...and then bashing them to bits with a hammer. And then wondering just where it all went wrong.]] | ||
+ | |||
+ | ==Steyr Scout== | ||
+ | A long-requested addition (not leastly because the Weinerbots and Sosigs got to play with it first), the [[Steyr Scout]] was added in Update #84 (the 2019 Meatmas update). The ability to hold spare magazines in the stock, however, wasn't added until Update #105, almost three years (and a whole lot of re-coding) later. | ||
+ | [[File:Scout Gray.jpg|thumb|none|450px|Steyr Scout - 7.62x51mm NATO]] | ||
+ | [[File:H3VR Scout Left.jpg|thumb|none|600px|Holding the <s>[[Counter-Strike#Steyr Scout|Schmidt]]</s> Steyr Scout. It's about damn time.]] | ||
+ | [[File:H3VR Scout Right.jpg|thumb|none|600px|Sadly, the extra magazine well didn't work at this point; exactly how to have one firearm hold two magazines at once without making the code-base implode was still being worked on.]] | ||
+ | [[File:H3VR Scout Loading.jpg|thumb|none|600px|Loading a magazine into the functional magwell.]] | ||
+ | [[File:H3VR Scout Chambering.jpg|thumb|none|600px|Chambering a round of 7.62.]] | ||
+ | [[File:H3VR Scout Unfolding.jpg|thumb|none|600px|Flipping up the foldable rear sight. If you think that this one's hard to make out, just wait until you see the front sight. Or rather, until you don't see it, because it's practically impossible to get a good still shot of it being unfolded.]] | ||
+ | [[File:H3VR Scout Aiming.jpg|thumb|none|600px|In spite of their size, the sights are exceptionally clear, with a nice wide, thin-walled rear aperture and a short, thick front post.]] | ||
+ | [[File:H3VR Scout Safety.jpg|thumb|none|600px|Remembering that red means go...]] | ||
+ | [[File:H3VR Scout Firing.jpg|thumb|none|600px|...and sending it.]] | ||
+ | [[File:H3VR Scout Cycling.jpg|thumb|none|600px|As above, given that "it" is a bullet up there, and a spent casing down here.]] | ||
+ | [[File:H3VR Scout Forend.jpg|thumb|none|600px|Of course, no Cooper-approved scout rifle would be complete without a forward-mounted scope.]] | ||
+ | [[File:H3VR Scout Bipod.jpg|thumb|none|600px|Or a magically-appearing bipod, for that matter.]] | ||
+ | [[File:H3VR Scout Scope.jpg|thumb|none|600px|The two elements in conjunction allow for one to easily draw a bead on a probably-less-than-one-ton Weinerbot...]] | ||
+ | [[File:H3VR Scout Headshot.jpg|thumb|none|600px|...and hit one for the montage.]] | ||
+ | [[File:H3VR Scout Spare.jpg|thumb|none|600px|Two years, nine months, and 21 updates later, it finally happened:]] | ||
+ | [[File:H3VR Scout Loaded.jpg|thumb|none|600px|You can finally plug all of the Scout's holes. <br> <br> That... sounded better in my head.]] | ||
==SVD Dragunov== | ==SVD Dragunov== | ||
− | The [[SVD Dragunov]] is one of the available sniper rifles in-game. It was added in Update #18; at the time, it was permanently fitted with a side-mounted rail adaptor bracket, but this was made removable in Update #40, allowing the use of Soviet-type dovetail optics (or, for that matter, open iron sights). | + | The [[SVD Dragunov]] is one of the available sniper rifles in-game (though due to its semi-automatic nature and full-power chambering, it is categorized as a battle rifle). It was added in Update #18; at the time, it was permanently fitted with a side-mounted rail adaptor bracket, but this was made removable in Update #40, allowing the use of Soviet-type dovetail optics (or, for that matter, open iron sights). |
− | [[ | + | [[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]] |
[[File:H3VR SVD Table.jpg|thumb|none|600px|An SVD on a table, next to a [[Sako 85]].]] | [[File:H3VR SVD Table.jpg|thumb|none|600px|An SVD on a table, next to a [[Sako 85]].]] | ||
[[File:H3VR SVD Loading.jpg|thumb|none|600px|Loading up the Dragunov.]] | [[File:H3VR SVD Loading.jpg|thumb|none|600px|Loading up the Dragunov.]] | ||
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[[File:H3VR SVD Scope.jpg|thumb|none|600px|Of course, logic dictates that a sniper rifle should have a scope.]] | [[File:H3VR SVD Scope.jpg|thumb|none|600px|Of course, logic dictates that a sniper rifle should have a scope.]] | ||
[[File:H3VR SVD Stock.jpg|thumb|none|600px|It also dictates that a sniper rifle should have a cheek pad; fortunately, this rifle has both.]] | [[File:H3VR SVD Stock.jpg|thumb|none|600px|It also dictates that a sniper rifle should have a cheek pad; fortunately, this rifle has both.]] | ||
− | [[File:H3VR SVD Scope Markings.jpg|thumb|none|600px|Laying prone and observing the area ahead, which gives a good view of the scope's markings. They read "NIRKON OPTICS" (an obvious play on real-world optics manufacturer Nikon) on the first line, ". | + | [[File:H3VR SVD Scope Markings.jpg|thumb|none|600px|Laying prone and observing the area ahead, which gives a good view of the scope's markings. They read "NIRKON OPTICS" (an obvious play on real-world optics manufacturer Nikon) on the first line, ".233 SCOPE" (presumably a misspelling of .223) on the second, and "1x-24x ZOOM" on the third. Fortunately, the fact that the scope is meant for .223 (or perhaps .233) rifles is a non-issue in-game, since scopes in ''H3'' are self-zeroing for convenience's sake.]] |
[[File:H3VR SVD Aiming.jpg|thumb|none|600px|Aiming the rifle at a watermelon...]] | [[File:H3VR SVD Aiming.jpg|thumb|none|600px|Aiming the rifle at a watermelon...]] | ||
[[File:H3VR SVD Firing.jpg|thumb|none|600px|...and blowing it away.]] | [[File:H3VR SVD Firing.jpg|thumb|none|600px|...and blowing it away.]] | ||
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[[File:H3VR SVD Clean Aiming.jpg|thumb|none|600px|While the SVD's path from here on out might not be certain, one thing's for sure:]] | [[File:H3VR SVD Clean Aiming.jpg|thumb|none|600px|While the SVD's path from here on out might not be certain, one thing's for sure:]] | ||
[[File:H3VR SVD Clean Firing.jpg|thumb|none|600px|''Snayperskaya Vintovka Dragunova'' is firmly in control of its own destiny.]] | [[File:H3VR SVD Clean Firing.jpg|thumb|none|600px|''Snayperskaya Vintovka Dragunova'' is firmly in control of its own destiny.]] | ||
+ | [[File:H3VR SVD Adjusting.jpg|thumb|none|600px|And its first stop on its path is to a small range in the middle of the woods, for some sight-adjustment exercises. Like its Soviet contemporaries, the SVD has sights adjustable from 100 meters to a kilometer in 100-meter increments, along with a basic battlesight position...]] | ||
+ | [[File:H3VR SVD P.jpg|thumb|none|600px|...with the main distinguishing feature being that said battlesight position is simply named "P" instead of an incomprehensible jumble of Cyrillic. (Well, incomprehensible to me, anyway...)]] | ||
+ | |||
+ | =="USPSAECIAL"== | ||
+ | The "USPSAECIAL" is one of the April Fools guns added in Alpha 2 of Update #102. Like the "IPSICK 2011" pistol that came before it, it is a garishly-colored "competition" [[AR-15]] variant. Also like the IPSICK, it is actually a break-action single-shot rifle, chambered in a ridiculous cartridge - 20x82mm, in this case. | ||
+ | [[File:H3VR USPSAECIAL Left.jpg|thumb|none|600px|Heading out to the range with the USPSAECIAL, and admiring its... interesting appearance.]] | ||
+ | [[File:H3VR USPSAECIAL Right.jpg|thumb|none|600px|Despite being anodized in no less than three different colors, with some black components thrown on for good measure, it somehow still manages to be less garish than its pistol counterpart. It compensates by being even more ridiculously proportioned.]] | ||
+ | [[File:H3VR USPSAECIAL Magazine.jpg|thumb|none|600px|Attempting to shove a 30-round polymer magazine into the rifle's skeletonized magwell is met with limited success...]] | ||
+ | [[File:H3VR USPSAECIAL Well.jpg|thumb|none|600px|...not leastly because we did this joke already.]] | ||
+ | [[File:H3VR USPSAECIAL Opening.jpg|thumb|none|600px|Instead, loading the rifle begins by pulling back on the "stock" (actually a SIGTac SB15 arm brace meant for US civilian-legal AR-15 "pistols", since prior to 2023, US law only placed additional regulations on rifles with sub-16" barrels if they had a stock, and these sorts of braces didn't qualify as such; being ''H3'''s first firearm fitted with such a device, it only makes sense that it's on a rifle that wouldn't qualify as an SBR anyway); this splits the rifle open at the rear, hinging on the front receiver pin. As another note of gun-law trivia, some AR-15 variants are actually loaded (approximately) this way - to get around state regulations on semi-automatic rifles with detachable magazines, some rifles feature a fixed magazine that can only be accessed by pulling the rear receiver pin and pivoting the upper and lower apart.]] | ||
+ | [[File:H3VR USPSAECIAL Loading.jpg|thumb|none|600px|This rifle, however, lacks a magazine of any sort - instead, the barrel comes all the way back to where a normal AR-15's bolt would end, and a single 20x82mm round is inserted straight into the back of the upper. This particular round is an inert practice loading ("inert" in the sense that it uses a solid projectile with no additional payload, not that it isn't a live round at all), defined as an FMJ in-game.]] | ||
+ | [[File:H3VR USPSAECIAL Sear.jpg|thumb|none|600px|Optionally, before closing the rifle, one can first fiddle with the trigger, and note its functional internal components.]] | ||
+ | [[File:H3VR USPSAECIAL Closing.jpg|thumb|none|600px|Closing the rifle is, however, a mandatory step.]] | ||
+ | [[File:H3VR USPSAECIAL Aiming.jpg|thumb|none|600px|Aiming at the target; while it doesn't have any sights by default, the USPSAECIAL was introduced alongside its own set of backup "Dualsight" irons, so named for their dualness. Such a special set of sights is superlatively significant at such a distance as this - a record-shattering two meters.]] | ||
+ | [[File:H3VR USPSAECIAL Firing.jpg|thumb|none|600px|Firing - as one would expect, shouldering a 20mm cannon in this position isn't the most pleasant experience. The fact that its stock isn't technically a stock doesn't help matters - though, to be fair, most braces wind up being used as stocks anyway.]] | ||
+ | [[File:H3VR USPSAECIAL HE.jpg|thumb|none|600px|Loading up another round - this one's an M1A2 HE round, developed by Denel. Currently, only these two ammo types are available, though more are planned. Now would also be a good time to point out that, while not regulated as an SBR, the caliber would undoubtedly make this a "Destructive Device" under US law.]] | ||
+ | [[File:H3VR USPSAECIAL Lower.jpg|thumb|none|600px|Pausing the loading process once again to take a look at the lower - it features a fancy-looking adjustable trigger, an extended safety lever, a pistol grip with a palm rest, and an aftermarket magazine catch and trigger-finger-accessible extended bolt release (both of which are of somewhat limited utility on a gun like this). According to the markings, the rifle/cannon was made by "ALTF4 Firearms" of Bacon, Texas; it also lacks a serial number, unless "20MM" is pulling double-duty as that and the caliber marking.]] | ||
+ | [[File:H3VR USPSAECIAL Scope.jpg|thumb|none|600px|Noticing that the target has shuffled out to an even more indomitable 3 meters, and realizing that something more advanced than just a pair of pairs of iron sights will be needed. The weapon's special "UltraScope" seems a good fit.]] | ||
+ | [[File:H3VR USPSAECIAL Reticle.jpg|thumb|none|600px|The "Ultra" prefix presumably refers to how this scope has advanced so far in optical technology that it suffered a buffer overflow and looped back around to being a set of irons again.]] | ||
+ | [[File:H3VR USPSAECIAL Impact.jpg|thumb|none|600px|Firing the weapon results in... about what you'd expect, really.]] | ||
+ | [[File:H3VR USPSAECIAL Ejecting.jpg|thumb|none|600px|Observing the effect on target, and ejecting a spent case. This is done by pulling the charging handle, naturally.]] | ||
==VSS Vintorez== | ==VSS Vintorez== | ||
− | Along with [[AS Val|its assault-rifle sibling]], the [[VSS Vintorez]] was added on the 14th day of 2018's Meatmas event. | + | Along with [[AS Val|its assault-rifle sibling]], the [[VSS Vintorez]] was added on the 14th day of 2018's Meatmas event. As mentioned, it is in a different category than the rest of this subpage's weapons; like the Val, it is classified as a carbine, as (unlike the other self-loading sniper rifles in ''H3'') it fires an intermediate cartridge. Update #94 gave the VSS superior accuracy to the AS Val, giving it a more functional distinction over the latter. |
[[File:Vss1.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]] | [[File:Vss1.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]] | ||
[[File:H3VR AS VSS Box.jpg|thumb|none|600px|Look familiar?]] | [[File:H3VR AS VSS Box.jpg|thumb|none|600px|Look familiar?]] | ||
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[[File:H3VR VSS Firing.jpg|thumb|none|600px|Firing off a few shots at the crystal snowflake. A spent casing can just barely be seen on its way out of the ejection port.]] | [[File:H3VR VSS Firing.jpg|thumb|none|600px|Firing off a few shots at the crystal snowflake. A spent casing can just barely be seen on its way out of the ejection port.]] | ||
[[File:H3VR VSS Right.jpg|thumb|none|600px|Discovering that the fact that something ''has to'' work doesn't necessarily meant it ''will'', the scorned sniper gives his VSS one last look before putting it back away, and trying to figure out how to tell HQ that he failed his mission without shooting himself twice in the back of the head.]] | [[File:H3VR VSS Right.jpg|thumb|none|600px|Discovering that the fact that something ''has to'' work doesn't necessarily meant it ''will'', the scorned sniper gives his VSS one last look before putting it back away, and trying to figure out how to tell HQ that he failed his mission without shooting himself twice in the back of the head.]] | ||
+ | [[File:H3VR VSS Adjusting.jpg|thumb|none|600px|Having definitely survived perfectly fine with no issues at all, definitely the same guy in definitely the same place adjusts the sights on his post-update VSS; these are pretty much the same as the Val's, with the same 25-50-100-150-200-250-300-350-400-450-500-meter settings, so we've added an optic to make things more interesting. This also means that the sight's setting isn't visible past certain distances (since it clips into/is blocked by the optic body), though the fact that said optic also obscures the front sight at any range setting renders this point a bit moot.]] | ||
==Walther WA 2000== | ==Walther WA 2000== | ||
− | The sixteenth day's gift during the Meatmas 2018 event was a second-pattern [[Walther WA 2000]]. | + | The sixteenth day's gift during the Meatmas 2018 event was a second-pattern [[Walther WA 2000]]; like the [[Dragunov SVD]], it is classified in-game as a battle rifle. |
[[File:Wa2000 second variant.jpg|thumb|none|450px|Walther WA 2000 (second variant) - .300 Winchester Magnum]] | [[File:Wa2000 second variant.jpg|thumb|none|450px|Walther WA 2000 (second variant) - .300 Winchester Magnum]] | ||
[[File:H3VR WA 2000 Box.jpg|thumb|none|600px|The WA 2000's gift box. Note the claim that the rifle is chambered in 7.62x51mm...]] | [[File:H3VR WA 2000 Box.jpg|thumb|none|600px|The WA 2000's gift box. Note the claim that the rifle is chambered in 7.62x51mm...]] | ||
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[[File:H3VR WA 2000 Aiming.jpg|thumb|none|600px|Skipping any further dramatic frivolities, the Snowflake Sniper (whose name you really probably shouldn't abbreviate) puts his target in the crosshairs...]] | [[File:H3VR WA 2000 Aiming.jpg|thumb|none|600px|Skipping any further dramatic frivolities, the Snowflake Sniper (whose name you really probably shouldn't abbreviate) puts his target in the crosshairs...]] | ||
[[File:H3VR WA 2000 Firing.jpg|thumb|none|600px|...fires, sending a spent-but-unstruck case out of the ejection port as the sharp bark of the .300 echoes through the trees...]] | [[File:H3VR WA 2000 Firing.jpg|thumb|none|600px|...fires, sending a spent-but-unstruck case out of the ejection port as the sharp bark of the .300 echoes through the trees...]] | ||
− | [[File:H3VR WA 2000 Hit.jpg|thumb|none|600px|...and, '''FINALLY''', watches the round hit home. "''Target eliminated,''" he says, "''and to all a good night.''"]] | + | [[File:H3VR WA 2000 Hit.jpg|thumb|none|600px|...and, '''FINALLY''', watches the round hit home. "''[[Hitman|Target eliminated]],''" he says, "''and to all a good night.''"]] |
+ | |||
+ | ==Zastava M76== | ||
+ | The [[Zastava M76]] was added on Day 20 of the Meatmas 2022 Advent Calendar event, under the short name "M76"; it comes with a proprietary attachable scope, the M76's standard-issue ZRAK ON-M76 4-power optic, simply called the "M76 Scope" in-game. | ||
+ | [[File:Zastava-m76.jpg|thumb|none|450px|Zastava M76 - 7.92x57mm Mauser]] | ||
+ | [[File:H3VR M76 Box.jpg|thumb|none|600px|The M76 in its day-appropriate gift box. Not a whole lot to say; it pretty much speaks for itself.]] | ||
+ | [[File:H3VR M76 Right.jpg|thumb|none|600px|The rifle itself is also pretty self-explanatory - it's basically just a stretched-out AK.]] | ||
+ | [[File:H3VR M76 Left.jpg|thumb|none|600px|Well, a stretched-out AK with a dovetail rail, but we'll get to that later.]] | ||
+ | [[File:H3VR M76 Loading.jpg|thumb|none|600px|The ammunition is of some note, however; while most Warsaw Pact nations used 7.62x54mmR as their full-powered rifle round of choice, Yugoslavia still had a considerable amount of 7.92x57mm Mauser left over from their use of sniper-configured [[M48 Yugoslavian Mauser|M48 Mauser]] rifles (among other things), and were in no hurry to switch over to the Soviet standard - although, ironically enough, the M76's successor, the M91, actually did chamber 7.62x54mmR, a fact made all the more ironic by its year of introduction - 1991, the same year the USSR fell.]] | ||
+ | [[File:H3VR M76 Safety.jpg|thumb|none|600px|As with any typical AK design, the safety blocks the charging handle slot, helping to keep dirt out.]] | ||
+ | [[File:H3VR M76 Charging.jpg|thumb|none|600px|It also keeps the charging handle out, hence why it has to be disengaged before a round can be chambered.]] | ||
+ | [[File:H3VR M76 Aiming.jpg|thumb|none|600px|Looking down the irons - these are pretty standard AK fare, though the longer barrel gives a correspondingly longer sight radius.]] | ||
+ | [[File:H3VR M76 Firing.jpg|thumb|none|600px|Firing the rifle, however, is not the usual AK experience - the 7.92x57mm chambering gives it a fair bit more punch at either end, with a report to match.]] | ||
+ | [[File:H3VR M76 Reticle.jpg|thumb|none|600px|Should you wish to do some sniping with your sniper rifle, then the proprietary scope is a logical choice - the aforementioned dovetail rail is unique, making other Com-bloc optics incompatible. As for the scope itself, it's pretty reminiscent of the PSO-1 in terms of reticle and magnification, though the illumination is non-toggleable...]] | ||
+ | [[File:H3VR M76 Scope.jpg|thumb|none|600px|...as, rather than batteries, the ON-M76 uses something a bit more... ''interesting'' as a power source.]] | ||
+ | [[File:H3VR M76 Locked.jpg|thumb|none|600px|Having exhausted a full mag's worth of probably-corrosive surplus ammo merits a quick tactical reload. Note the locked-back bolt; this is partially correct, as while the M76 does indeed lock open on an empty magazine, it accomplishes this by simply hitting the back of said magazine's follower, so removing the magazine drops the bolt automatically. As no such system existed in the game on December 20th, 2022, this feature was omitted.]] | ||
+ | [[File:H3VR M76 Black.jpg|thumb|none|600px|Hey, you remember that note about the scope's illumination being non-toggleable? (I know, it's been a long time.) Well, it's a lie - at least, it is as of Update #113's third experimental build.]] | ||
+ | [[File:H3VR M76 Green.jpg|thumb|none|600px|The color of the illumination was also changed to green.]] | ||
− | + | {{H3VR}} | |
+ | [[Category:Subpages of Hot Dogs, Horseshoes & Hand Grenades]] |
Revision as of 01:17, 20 April 2024
Sniper Rifles
It's worth noting that H3 does not actually have a dedicated sniper rifle category; as such, the weapons on this sub-page are generally categorized either as bolt-action rifles, anti-materiel rifles, or battle rifles, with the one noteworthy exception being the VSS Vintorez.
Despite lacking an in-game categorization, the game's sniper rifles do provide superior accuracy compared to other bolt-action and battle rifles as of Alpha 2 of Update #94, with the implementation of mechanical accuracy to every "realistic" firearm.
Accuracy International Arctic Warfare Magnum
Added along with the Smith & Wesson Model 500 in Update #59's 7th alpha, the Accuracy International Arctic Warfare Magnum is the first weapon in H3 chambered in .338 Lapua Magnum; it is also the largest-caliber sniper rifle in the game that isn't an classified as an anti-materiel rifle.
ArmaLite AR-50A1
The ArmaLite AR-50A1 was added in Update #104's first experimental build.
Barrett M107A1
The Barrett M107A1 anti-materiel rifle is one of the available firearms in-game, added in Update #22. Up until the 2018 4th of July Update and its "M2 Tombstone", the Barrett was the only weapon in the game chambered in .50 BMG.
Barrett MRAD
The Barrett MRAD was added in Update #94, making it the game's second firearm in .338 Lapua.
Barrett XM500
The Barrett XM500 was added on day 22 of the Meatmas 2020 Advent Calendar Event.
Cheyenne Tactical M-200 Intervention
The 22nd day of the 2018 Meatmas event added a Cheyenne Tactical M-200 Intervention sniper rifle, chambered in .408 CheyTac (a round exclusive to this rifle in-game). It is classified in-game as an anti-materiel rifle; while not necessarily intended as such, it can certainly be used as one against certain types of armor.
Heckler & Koch G3SG/1
The Heckler & Koch G3SG/1 was added on day 19 of the Meatmas 2020 Advent Calendar Event. It is more accurate than the base G3 rifle and comes with a detachable scope.
Heckler & Koch PSG-1
The Heckler & Koch PSG-1 was added on the fifth alpha of Update #100.
Izhmash SV-98
Added in the ninth alpha build of Update #59, the Izhmash SV-98 sniper rifle makes its mark in H3 as the game's second Russian sniper rifle, and its first bolt-action one at that.
Kimber Model 8400 Advanced Tactical SRC
The Kimber Model 8400 is one of the rifles added in the 2016 Meatmas Update. In keeping with Update #46's theme of shortened variants of existing guns, the Kimber received a rather strange short-barreled variant in this update.
MAS FR F2
The 15th gift added in the 2018 Meatmas event was a seldom-seen MAS FR F2 sniper rifle.
Mechem NTW-20
The Mechem NTW-20 chambered in 20x82mm was added on day 24 of the Meatmas 2020 Advent Calendar event.
Mk 12 Mod 0 Special Purpose Rifle
Update #113 Experimental Build 4 added the Mk 12 Mod 0 SPR.
Mk 12 Mod 1 Special Purpose Rifle
Update #113 Experimental Build 4 added the Mk 12 Mod 1 SPR.
PGM Hecate II
The only non-fictional weapon added in the 2019 April Fools' Day update was a PGM Hecate II, the game's first bolt-action AMR. The next update, Update #71, gave it a functional, fixed bipod.
Remington M40A1
Added along with the SV-98 in Update #59's ninth alpha build, the Remington M40A1 helps pad out the game's collection of sniper rifles. The weapon in-game has a woodland camo stock, and is fitted with a standard-issue, non-detachable 10x scope.
Remington Model 700P
The Remington Model 700P Was added on Day 9 of the Meatmas 2022 Advent Calendar event, simply named the "R700".
"Sniper Rifle"
Another weapon that came out of the "Meat Fortress" TF2 crossover was the Sniper's "Sniper Rifle", a cartoonish-looking weapon seemingly loosely based on the Remington Model 700. Update #89 added three new ammo types, as well as two new variants: the "Snag Sanger" (Australian slang for a sausage sandwich) is a carbine variant, with a shorter barrel and stock, a 2-round internal magazine, an underbarrel laser sight instead of an overbarrel one, and a set of notch-and-post iron sights in place of a scope, and "The Last Bit" is an Obrez-esque version with a cut-down stock, barrel, and trigger guard.
"Snag Sanger"
"The Last Bit"
Steyr Scout
A long-requested addition (not leastly because the Weinerbots and Sosigs got to play with it first), the Steyr Scout was added in Update #84 (the 2019 Meatmas update). The ability to hold spare magazines in the stock, however, wasn't added until Update #105, almost three years (and a whole lot of re-coding) later.
SVD Dragunov
The SVD Dragunov is one of the available sniper rifles in-game (though due to its semi-automatic nature and full-power chambering, it is categorized as a battle rifle). It was added in Update #18; at the time, it was permanently fitted with a side-mounted rail adaptor bracket, but this was made removable in Update #40, allowing the use of Soviet-type dovetail optics (or, for that matter, open iron sights).
"USPSAECIAL"
The "USPSAECIAL" is one of the April Fools guns added in Alpha 2 of Update #102. Like the "IPSICK 2011" pistol that came before it, it is a garishly-colored "competition" AR-15 variant. Also like the IPSICK, it is actually a break-action single-shot rifle, chambered in a ridiculous cartridge - 20x82mm, in this case.
VSS Vintorez
Along with its assault-rifle sibling, the VSS Vintorez was added on the 14th day of 2018's Meatmas event. As mentioned, it is in a different category than the rest of this subpage's weapons; like the Val, it is classified as a carbine, as (unlike the other self-loading sniper rifles in H3) it fires an intermediate cartridge. Update #94 gave the VSS superior accuracy to the AS Val, giving it a more functional distinction over the latter.
Walther WA 2000
The sixteenth day's gift during the Meatmas 2018 event was a second-pattern Walther WA 2000; like the Dragunov SVD, it is classified in-game as a battle rifle.
Zastava M76
The Zastava M76 was added on Day 20 of the Meatmas 2022 Advent Calendar event, under the short name "M76"; it comes with a proprietary attachable scope, the M76's standard-issue ZRAK ON-M76 4-power optic, simply called the "M76 Scope" in-game.