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Difference between revisions of "Hot Dogs, Horseshoes & Hand Grenades/Grenades & Explosives"
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==F-1 Hand Grenade== | ==F-1 Hand Grenade== | ||
− | To celebrate ''H3'''s 5th anniversary, Update #98 added 14 grenades, the [[F-1 hand grenade]] being one of them. | + | To celebrate ''H3'''s 5th anniversary, Update #98 added 14 grenades, the [[F-1 hand grenade]] being one of them. A poster in the "GP_Hangar" scene also prominently features the F1. |
[[File:Deactivated_f1.jpg|thumb|none|250px|F-1 hand grenade]] | [[File:Deactivated_f1.jpg|thumb|none|250px|F-1 hand grenade]] | ||
+ | [[File:H3VR F1.jpg|thumb|none|600px|Examining an F-1 grenade. It uses the ubiquitous UZRGM fuze (the "U" quite literally stands for "universal" - or rather, the Russian word for "universal"); like the other in-game grenades using this fuze, its lever features a unique set of stamped-in markings.]] | ||
+ | [[File:H3VR F1 Pin.jpg|thumb|none|600px|Also like the game's other UZRGM-fuzed grenades, the pin's split end correctly flattens out when it's pulled; the rarity of this detail makes it all the more wonderful to see.]] | ||
+ | [[File:H3VR F1 Lever.jpg|thumb|none|600px|Popping off the lever. The information in those markings will forever be lost to time...]] | ||
+ | [[File:H3VR F1 Throwing.jpg|thumb|none|600px|While mourning the loss of another Alexandria is a perfectly acceptable thing to do, doing so with a live, fuze-burning grenade in your hands is a bit more of a social taboo. After all, nobody will have your back when they can't safely stand within 2 meters of you.]] | ||
+ | [[File:H3VR F1 Explosion.jpg|thumb|none|600px|Instead, turn that sorrow into white-hot rage, and blow up some tiny buildings to sate it. Let's hear it for healthy coping mechanisms!]] | ||
+ | [[File:H3VR F1 Green.jpg|thumb|none|600px|Oh, and a subsequent update repainted the F-1 in green. The score screen's reference image apparently hasn't gotten the memo about this.]] | ||
+ | [[File:H3VR F1 Poster.jpg|thumb|none|600px|Examining a cautionary poster while holding the energy machine pistol from ''COMPOUND'' in an aircraft hangar converted into an IPSC-style shooting range, while wondering exactly what qualifies as "clowning around" in the context of ''H3''.]] | ||
==FMK-2 Hand Grenade== | ==FMK-2 Hand Grenade== | ||
− | Added in Update #98, the FMK | + | Added in Update #98, the [[FMK 2]] makes its mark as the game's first Argentinian weapon, and as the first known video game appearance of this particular grenade (and only its second known media appearance, the first being ''[[Soldier's Revenge]]''). |
[[File:FMK_2.jpg|thumb|none|250px|FMK-2 hand grenade]] | [[File:FMK_2.jpg|thumb|none|250px|FMK-2 hand grenade]] | ||
[[File:H3VR FMK-2.jpg|thumb|none|600px|The FMK-2 in-game; like the reference image, but without the markings. As a note of trivia, the FMK-2's unique fuze design comes from its dual-mode function; aside from being a hand grenade, the FMK-2 can be used as a rifle grenade (a function which isn't represented in-game, since ''H3'' has neither rifle grenades nor Argentinian rifles).]] | [[File:H3VR FMK-2.jpg|thumb|none|600px|The FMK-2 in-game; like the reference image, but without the markings. As a note of trivia, the FMK-2's unique fuze design comes from its dual-mode function; aside from being a hand grenade, the FMK-2 can be used as a rifle grenade (a function which isn't represented in-game, since ''H3'' has neither rifle grenades nor Argentinian rifles).]] | ||
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[[File:H3VR FMK-2 Throwing.jpg|thumb|none|600px|Far more enthusiastic is the grenade's throw; the FMK-2's small size translates to a higher throw force multiplier in-game, allowing for relatively light throws to send it surprisingly far.]] | [[File:H3VR FMK-2 Throwing.jpg|thumb|none|600px|Far more enthusiastic is the grenade's throw; the FMK-2's small size translates to a higher throw force multiplier in-game, allowing for relatively light throws to send it surprisingly far.]] | ||
[[File:H3VR FMK-2 Explosion.jpg|thumb|none|600px|The FMK-2's explosion is also decently enthusiastic for a grenade of its size.]] | [[File:H3VR FMK-2 Explosion.jpg|thumb|none|600px|The FMK-2's explosion is also decently enthusiastic for a grenade of its size.]] | ||
+ | |||
+ | =="Holy Horseshoe Grenade"== | ||
+ | This grenade, added in Meatmas 2023, is highly reminiscent of the Holy Hand Grenade of Antioch from ''Monty Python and the Holy Grail.'' It is impact-detonated, and uses the same disintegration effect as the Dark Matter Lemon Launcher used on the Sustenance AR3. | ||
+ | [[File:H3VR H3G.jpg|thumb|none|600px|Behold, a blessing from Anton!]] | ||
+ | [[File:H3VR H3G Removing.jpg|thumb|none|600px|Removing the horseshoe from the ''globus horseshoeciger''; this primes the grenade.]] | ||
+ | [[File:H3VR H3G Throwing.jpg|thumb|none|600px|Counting to <s>five</s>three, and tossing the grenade towards a group of heretics, blasphemers, and miscellaneous heathens.]] | ||
+ | [[File:H3VR H3G Explosion.jpg|thumb|none|600px|Upon impact, the grenade detonates, showering them in the Divine Light of Our Lord and Savior Jerry.]] | ||
+ | [[File:H3VR H3G Evaporating.jpg|thumb|none|600px|Awestruck by His power and glory, the once-unbelieving sinners are instantly enlightened, and lifted into the air to receive His salvation, casting aside their mortal forms to join him in eternal glory.]] | ||
+ | [[File:H3VR H3G Gibs.jpg|thumb|none|600px|He then rips them to pieces.]] | ||
=="Impact Flash Grenade"== | =="Impact Flash Grenade"== | ||
− | Update #89 added the second ''TF2''-themed grenade, a fictional impact-detonated flash grenade meant for the Sniper. | + | Update #89 added the second ''[[TF2]]''-themed grenade, a fictional impact-detonated flash grenade meant for the Sniper. |
[[File:H3VR Impact Flash.jpg|thumb|none|600px|Having gone a fair bit too far into enemy territory, a RED Sniper grabs a flashbang, and prepares to make his escape.]] | [[File:H3VR Impact Flash.jpg|thumb|none|600px|Having gone a fair bit too far into enemy territory, a RED Sniper grabs a flashbang, and prepares to make his escape.]] | ||
[[File:H3VR Impact Flash Pin.jpg|thumb|none|600px|Pulling out the rather oddly-shaped pin; this causes the top and bottom portions of the grenade's casing to pop out, revealing the glowing yellow core beneath.]] | [[File:H3VR Impact Flash Pin.jpg|thumb|none|600px|Pulling out the rather oddly-shaped pin; this causes the top and bottom portions of the grenade's casing to pop out, revealing the glowing yellow core beneath.]] | ||
[[File:H3VR Impact Flash Throwing.jpg|thumb|none|600px|Throwing the grenade at an enemy Sniper-Sosig's dropped rifle...]] | [[File:H3VR Impact Flash Throwing.jpg|thumb|none|600px|Throwing the grenade at an enemy Sniper-Sosig's dropped rifle...]] | ||
[[File:H3VR Impact Flash Explosion.jpg|thumb|none|600px|...with predictable consequences.]] | [[File:H3VR Impact Flash Explosion.jpg|thumb|none|600px|...with predictable consequences.]] | ||
+ | |||
+ | =="Incendiary Grenade"== | ||
+ | Update #102's first formal alpha build added another ''[[TF2]]''-themed grenade; being meant for the Pyro, it is unsurprisingly an incendiary grenade, and is based on the unusable grenades strapped on the Pyro's model in ''TF2'' (themselves loosely based on the [[AN/M14 incendiary grenade]]). | ||
+ | [[File:AN-M14 Incendiary Grenade.jpg|thumb|none|200px|AN/M14 incendiary grenade]] | ||
+ | [[File:H3VR Incendiary.jpg|thumb|none|600px|Taking a look at the farm-fresh Incendiary Grenade; compared to the original ''TF2'' design, this version has a more detailed fuze assembly, a recessed band around the middle (as opposed to a painted-on one), and an actual designation marked - "WP-03", presumably implying its incendiary contents to be white phosphorous. After all, it's not like the Geneva Conventions apply in wars fought over gravel, right?]] | ||
+ | [[File:H3VR Incendiary Pin.jpg|thumb|none|600px|Reaching for the grenade's pin...]] | ||
+ | [[File:H3VR Incendiary Clipping.jpg|thumb|none|600px|...which apparently isn't as straightforward a process as one would expect.]] | ||
+ | [[File:H3VR Incendiary Removed.jpg|thumb|none|600px|After some fiddling, the concerningly-smooth pin comes out, with the ring somehow still attached.]] | ||
+ | [[File:H3VR Incendiary Lever.jpg|thumb|none|600px|After that, it's just a quick shift of the hand to release the lever, as seen here in front of literally the only possible target that this wouldn't be effective against.]] | ||
+ | [[File:H3VR Incendiary Throwing.jpg|thumb|none|600px|Throwing the grenade pitifully far off the mark, just to add insult to non-injury.]] | ||
+ | [[File:H3VR Incendiary Fire.jpg|thumb|none|600px|The grenade bursts open into a spectacular display of flames, seemingly out of either pity or a desire to mock its thrower's lack of throwing abilities.]] | ||
+ | [[File:H3VR Incendiary Sentry.jpg|thumb|none|600px|Sneaking up on an enemy <s>hamburger</s> <s>Sentry Gun</s> Sentry Turburgert, and putting the Incendiary Grenade to more proper use; one of the most common applications of such devices in reality is not against enemy personnel (in at least some part due to the fact that, as mentioned, doing so is illegal), but against enemy equipment - an easy way to destroy something important, without having to stand as far back as a conventional explosive.]] | ||
+ | [[File:H3VR Incendiary Explosion.jpg|thumb|none|600px|Needless to say, the in-game grenade does a fine job in this role.]] | ||
+ | |||
+ | ==M112 Demolition Charge== | ||
+ | One of several long-requested items added in Update #99 was a remotely-detonated C4 charge - an M112 demolition charge, to be precise. | ||
+ | [[File:M112.jpg|thumb|none|350px|M112 C4 demolition charge]] | ||
+ | [[File:H3VR M112.jpg|thumb|none|600px|Admiring the slightly squashed M112 and its corresponding detonator. The markings are excellently authentic - yes, military C4 charges are often marked to discourage any attempt at eating the forbidden cookie dough.]] | ||
+ | [[File:H3VR M112 Arming.jpg|thumb|none|600px|Flipping the switch on top of the simple remote detonator (which seemingly consists of an antenna, the aforementioned switch, and some metal hardware buried in the block that presumably contains a battery and blasting cap); this can be done regardless of whether or not the charge is being actively held, allowing for a convenient means of one-hand priming.]] | ||
+ | [[File:H3VR M112 Throwing.jpg|thumb|none|600px|Tossing the danger brick towards an unsuspecting Sosig...]] | ||
+ | [[File:H3VR M112 Detonating.jpg|thumb|none|600px|...and pressing the detonator's single switch, with predictable results. A quick tip for anyone who wants to try using the blocks like this: throw them a bit further.]] | ||
+ | [[File:H3VR M112 Stuck.jpg|thumb|none|600px|One feature more tailored more to gameplay than realism is the C4's stickiness (something which the M112 block's Mylar wrapping is specifically designed to alleviate); slamming one onto a piece of level geometry will leave it stuck there, as Mr. C4 here shows.]] | ||
+ | [[File:H3VR M112 Explosion.jpg|thumb|none|600px|Just remember: as friendly as he may seem, once you push the switch, Mr. C4 is no longer your friend. Nor is he the friend of anybody standing this close, for that matter - so, for your own sake, try standing a little further away. Unless you want to end up like the Sosig to the left - or the cameraman, for that matter.]] | ||
==M18 Smoke Grenade== | ==M18 Smoke Grenade== | ||
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[[File:H3VR M18 White Lever.jpg|thumb|none|600px|Letting the lever fly off; note that the top cap's texture has also been altered to match its new color.]] | [[File:H3VR M18 White Lever.jpg|thumb|none|600px|Letting the lever fly off; note that the top cap's texture has also been altered to match its new color.]] | ||
[[File:H3VR M18 White Smoke.jpg|thumb|none|600px|Quickly throwing the grenade before it starts burning; again, note the volumetric smoke-ball effect at work, creating a lovely white smoke rainbow that terminates in a cloud. Wonderful.]] | [[File:H3VR M18 White Smoke.jpg|thumb|none|600px|Quickly throwing the grenade before it starts burning; again, note the volumetric smoke-ball effect at work, creating a lovely white smoke rainbow that terminates in a cloud. Wonderful.]] | ||
+ | |||
+ | ==M18A1 Claymore== | ||
+ | The [[M18A1 Claymore]] was added in Update #99. In traditional videogame fashion, it is proximity-detonated, with a pair of lasers showing the approximate detonation zone. | ||
+ | [[File:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore Mine]] | ||
+ | [[File:H3VR M18 Front.jpg|thumb|none|600px|Skulking his way through a secret facility with no obvious entrance or exit, Flaccid Steak reads a rather uninviting message. Probably works better than "No Solicitors"...]] | ||
+ | [[File:H3VR M18 Back.jpg|thumb|none|600px|The other side of the M18, with some markings that, silly as they sound, are indeed a real feature of the mine. Definitely a good story or two behind those.]] | ||
+ | [[File:H3VR M18 Placing.jpg|thumb|none|600px|Fortunately for Steak, these Claymores are the video-game variety, with none of the wire-installing or tripwire-tensioning of the real deal.]] | ||
+ | [[File:H3VR M18 Armed.jpg|thumb|none|600px|Just plop the thing down, and it'll do the rest. Disarmament is just as easy to boot - simply walk up behind it, and pick it back up - the legs fold back up, and the lasers (repurposed from the game's "Tactical Laser 1" attachment model and screwed into the real mine's fuze wells) turn off, no questions asked.]] | ||
+ | [[File:H3VR M18 Shooting.jpg|thumb|none|600px|In fact, this is the only way to safely get rid of a planted Claymore - they're impervious to all forms of damage, including the second boss's weird energy-blaster-thing.]] | ||
+ | [[File:H3VR M18 Nothing.jpg|thumb|none|600px|Tossing a random object won't work either - these are dignified, discriminating lasers, that won't send a trigger signal for something as mundane as a Sosigun.]] | ||
+ | [[File:H3VR M18 Close.jpg|thumb|none|600px|In fact, the only things that can set a Claymore off are Sosigs and the player - as this unwitting volunteer is about to demonstrate.]] | ||
+ | [[File:H3VR M18 Explosion.jpg|thumb|none|600px|Planting the mine causes this within a frame or two; the mines' lasers turn on the exact instant they're planted, which can cause some rather embarrassing deaths for anyone who sets one facing the wrong way (hey, it doesn't say "FRONT TOWARD ENEMY" for nothing). The fact that, unlike a real M18, the in-game mine also causes no damage whatsoever to anything behind it means that, silly as it may seem, CQC-ing with Claymores can be a genuinely viable tactic, especially against some of the mode's bosses.]] | ||
+ | [[File:H3VR M18 Hallway.jpg|thumb|none|600px|The fact that they can be spawnlocked and duplicated indefinitely also allows for the creation of some exceptionally well-defended positions.]] | ||
+ | [[File:H3VR M18 Sequence.jpg|thumb|none|600px|'''''*Ode to Joy intensifies*''''']] | ||
+ | |||
+ | =="M219 Greaseweasel"== | ||
+ | The "M219 Greaseweasel Fragmentation Grenade" is a fictional grenade, primarily based on the [[M67 hand grenade]] and was added in the game's earliest stages of development, prior to the game even having a name. The Meatmas 2016 update added a special red-painted variant known as the "M25 Jingler"; this acts much the same as the standard version, but produces sounds of jingling bells and red, green and white confetti when it detonates. | ||
+ | [[File:Baseball.jpg|thumb|none|300px|M67 fragmentation grenade]] | ||
+ | [[File:H3VR M67.jpg|thumb|none|600px|And no, we weren't lying about the name. Note the rather [[M26 hand grenade|M26]]-like mid-body seam, contrasting with the grenade's M67-like shape. Well, it ''is'' a fictional model, after all...]] | ||
+ | [[File:H3VR M67 Pin.jpg|thumb|none|600px|Pulling the pin out of an M219, in a far more polished-looking environment.]] | ||
+ | [[File:H3VR M67 Throwing.jpg|thumb|none|600px|Idly tossing the grenade over a ledge.]] | ||
+ | [[File:H3VR M67 Lever.jpg|thumb|none|600px|Alternatively, should one desire, they can release the grenade's spoon without letting it go to burn the fuze down before throwing, a process known as "cooking". This is generally frowned upon in reality, for obvious reasons.]] | ||
+ | [[File:H3VR M67 Throwing Cooked.jpg|thumb|none|600px|Throwing the cooked grenade...]] | ||
+ | [[File:H3VR M67 Explosion.jpg|thumb|none|600px|...before commencing the also frowned-upon act of watching it go off from about 10 meters away.]] | ||
+ | [[File:H3VR M25 Jingler Spawner.jpg|thumb|none|600px|The "M25 Jingler" in the item spawner. As with the game's other explosive grenades, the gray text that would normally indicate a firearm's caliber instead simply reads "Boom".]] | ||
+ | [[File:H3VR M25 Jingler.jpg|thumb|none|600px|Grabbing a Jingler in the middle of a gunfight with some less-than-welcoming elves; apparently, its full designation is "M25 JINGLER CONFLAGRATION GRENADE".]] | ||
+ | [[File:H3VR M25 Jingler Pin.jpg|thumb|none|600px|Pulling out the shiny green pin.]] | ||
+ | [[File:H3VR M25 Jingler Throw.jpg|thumb|none|600px|Giving the Jingler a throw...]] | ||
+ | [[File:H3VR M25 Jingler Lever.jpg|thumb|none|600px|...and, one frame later, giving the lever a polite reminder that this is its cue to leave.]] | ||
==M26 Hand Grenade== | ==M26 Hand Grenade== | ||
The [[M26 hand grenade]] was added on Update #98. | The [[M26 hand grenade]] was added on Update #98. | ||
− | [[File:M26_Grenade.jpg|thumb|none| | + | [[File:M26_Grenade.jpg|thumb|none|200px|M26 hand grenade]] |
[[File:H3VR M26.jpg|thumb|none|600px|Examining an M26 "lemon" grenade out at the Boomskee range; the markings are accurate (and seemingly based directly on the image above, to some extent), with the formal designation on the first and second lines ("GRENADE HAND" and "FRAG, DELAY M26", respectively - US military equipment designations have a tendency to be written backwards), and additional info on the third ("5-69", denoting that the grenade was produced in May of 1969, "COMP B" denoting that the explosive filler consists of Composition B, and "LOTLS-69" denoting the lot number, LS-69).]] | [[File:H3VR M26.jpg|thumb|none|600px|Examining an M26 "lemon" grenade out at the Boomskee range; the markings are accurate (and seemingly based directly on the image above, to some extent), with the formal designation on the first and second lines ("GRENADE HAND" and "FRAG, DELAY M26", respectively - US military equipment designations have a tendency to be written backwards), and additional info on the third ("5-69", denoting that the grenade was produced in May of 1969, "COMP B" denoting that the explosive filler consists of Composition B, and "LOTLS-69" denoting the lot number, LS-69).]] | ||
[[File:H3VR M26 Pin.jpg|thumb|none|600px|Yanking out the pin...]] | [[File:H3VR M26 Pin.jpg|thumb|none|600px|Yanking out the pin...]] | ||
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==M67 Hand Grenade== | ==M67 Hand Grenade== | ||
− | A real [[M67 hand grenade]] (different to the M67-based "M219" | + | A real [[M67 hand grenade]] (different to the M67-based "M219" above) was added on Update #98. |
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]] | [[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]] | ||
+ | [[File:H3VR M67 New.jpg|thumb|none|600px|Ladies and gentlemen, rejoice! Not only is there a properly-modeled M67 now, but there's also an Update #98 grenade whose screencaps aren't from the Boomskee scene! It's a miracle twofer! A BOGO deal on divine intervention!]] | ||
+ | [[File:H3VR M67 New Pin.jpg|thumb|none|600px|Anyway, the new grenade also has proper markings, right down to the ones on the lever.]] | ||
+ | [[File:H3VR M67 New Lever.jpg|thumb|none|600px|Speaking of the lever, it's relevant here. Speaking to the lever, "bye!"]] | ||
+ | [[File:H3VR M67 New Explosion.jpg|thumb|none|600px|Dropping the grenade at the quote-unquote feet of a group of Sosigs, and running away to watch it blow. The result is more or less what you'd expect.]] | ||
+ | [[File:H3VR M67 New Shrapnel.jpg|thumb|none|600px|Far less in line with one's expectations is the resulting shrapnel pattern. The red lines denote guaranteed pieces, while the yellow ones are situation-dependent; the latter appear when and if a "valid" target is in a grenade's blast radius, directing a cone of shrapnel towards that particular enemy (hence the one-sided pattern seen here). This was meant to strike a compromise between realism and performance - modern hand grenades can produce thousands of fragments, but that'd be nearly impossible to simulate, so the game instead only spawns this thick cloud of shrapnel when it'd have a noticeable impact.]] | ||
==M84 Stun Grenade== | ==M84 Stun Grenade== | ||
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[[File:H3VR M84.jpg|thumb|none|600px|The M84 in-game.]] | [[File:H3VR M84.jpg|thumb|none|600px|The M84 in-game.]] | ||
[[File:H3VR M84 Pin 1.jpg|thumb|none|600px|Pulling out the first pin...]] | [[File:H3VR M84 Pin 1.jpg|thumb|none|600px|Pulling out the first pin...]] | ||
− | [[File:H3VR M84 Pin 2.jpg|thumb|none|600px|..and the second one.]] | + | [[File:H3VR M84 Pin 2.jpg|thumb|none|600px|...and the second one.]] |
[[File:H3VR M84 Throwing.jpg|thumb|none|600px|Tossing the M84 through a doorway that looks conspicuously like a range booth.]] | [[File:H3VR M84 Throwing.jpg|thumb|none|600px|Tossing the M84 through a doorway that looks conspicuously like a range booth.]] | ||
− | [[File:H3VR M84 Explosion.jpg|thumb|none|600px|The M84 detonating. ' | + | [[File:H3VR M84 Explosion.jpg|thumb|none|600px|The M84 detonating. Notably, upon the M84's initial addition, it didn't use the standard video game system for flashbangs wherein the explosion whites out the player's screen and fills their speakers with a tinnitus-like ringing; it was assumed that, in a VR headset, the M84's detonation alone would be significant enough to cause a similar disorientation in players without the use of these effects. However, a more significant blinding and deafening effect was later added following the introduction of Sosig-usable flashbangs, as it was found that players could easily ignore enemy flashbangs.]] |
[[File:H3VR M84 Holding.jpg|thumb|none|600px|Top 10 Haunting Photos Taken Moments Before Disaster]] | [[File:H3VR M84 Holding.jpg|thumb|none|600px|Top 10 Haunting Photos Taken Moments Before Disaster]] | ||
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==Mk. 2 Hand Grenade== | ==Mk. 2 Hand Grenade== | ||
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==OF-15 Hand Grenade== | ==OF-15 Hand Grenade== | ||
− | The OF-15 hand grenade was added on Update #98; it is the game's first French hand grenade, and goes by the name "F1 M1916" in-game. | + | The [[OF-15 hand grenade]] was added on Update #98; it is the game's first French hand grenade, and goes by the name "F1 M1916" in-game. |
[[File:OF-15_fuze_Billiant.JPG|thumb|none|250px|OF-15 hand grenade]] | [[File:OF-15_fuze_Billiant.JPG|thumb|none|250px|OF-15 hand grenade]] | ||
[[File:H3VR OF-15.jpg|thumb|none|600px|Examining an OF-15 in the Boomskee range. While any other weapon being in this sort of condition would imply that it's seen extensive use, a grenade being in this state implies the exact opposite.]] | [[File:H3VR OF-15.jpg|thumb|none|600px|Examining an OF-15 in the Boomskee range. While any other weapon being in this sort of condition would imply that it's seen extensive use, a grenade being in this state implies the exact opposite.]] | ||
[[File:H3VR OF-15 Pin.jpg|thumb|none|600px|Luckily, the rust isn't severe enough to prevent the pin from coming out.]] | [[File:H3VR OF-15 Pin.jpg|thumb|none|600px|Luckily, the rust isn't severe enough to prevent the pin from coming out.]] | ||
− | [[File:H3VR OF-15 Lever.jpg|thumb|none|600px|The lever spring is also intact enough to pop the lever off. And, more importantly, to start the fuze.]] | + | [[File:H3VR OF-15 Lever.jpg|thumb|none|600px|The lever spring is also intact enough to pop the lever off. And, more importantly, to start the fuze. More concerningly, the rust may have also eaten away at the model geometry on the underside of the lever, as it is completely see-through.]] |
[[File:H3VR OF-15 Throwing.jpg|thumb|none|600px|Giving the OF-15 an underhanded toss, noting the darkened area right under the lever...]] | [[File:H3VR OF-15 Throwing.jpg|thumb|none|600px|Giving the OF-15 an underhanded toss, noting the darkened area right under the lever...]] | ||
[[File:H3VR OF-15 Explosion.jpg|thumb|none|600px|...and watching it blast a trophy to pieces, all of which somehow go straight upwards.]] | [[File:H3VR OF-15 Explosion.jpg|thumb|none|600px|...and watching it blast a trophy to pieces, all of which somehow go straight upwards.]] | ||
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The successor to the RG-42, the [[RGD-5 hand grenade]], was also added on Update #98. | The successor to the RG-42, the [[RGD-5 hand grenade]], was also added on Update #98. | ||
[[File:RGD5.jpg|thumb|none|200px|RGD-5 hand grenade]] | [[File:RGD5.jpg|thumb|none|200px|RGD-5 hand grenade]] | ||
+ | [[File:H3VR RGD-5.jpg|thumb|none|600px|Examining an RGD-5 - like the F-1 and RG-42 above, it features stamped-in markings on the lever.]] | ||
+ | [[File:H3VR RGD-5 Pin.jpg|thumb|none|600px|Additionally, like some of the other Russian grenades, the pin correctly straightens out when removed.]] | ||
+ | [[File:H3VR RGD-5 Lever.jpg|thumb|none|600px|Letting the lever fly; without its markings to look at, you'll just have to settle for the painted-on ones on the body.]] | ||
+ | [[File:H3VR RGD-5 Throwing.jpg|thumb|none|600px|And then remember that you're holding a live hand grenade, and throw it away before you get a chance to read them properly. Well, that's what screencaps are for, after all.]] | ||
+ | [[File:H3VR RGD-5 Explosion.jpg|thumb|none|600px|Sadly, this hasty throw falls victim to a rather common issue: if thrown improperly, grenades tend to get chucked much further up than forwards by the Boomskee ramp's accelerator, frequently leading to rather disappointing mid-air explosions that don't damage anything.]] | ||
==RGN Hand Grenade== | ==RGN Hand Grenade== | ||
− | Concurrently added with the defensive RGO below, the offensive [[RGN]] hand grenade was added on Update #98. | + | Concurrently added with the defensive [[RGO]] below, the offensive [[RGN]] hand grenade was added on Update #98. |
[[File:RGN.jpg|thumb|none|250px|RGN hand grenade]] | [[File:RGN.jpg|thumb|none|250px|RGN hand grenade]] | ||
+ | [[File:H3VR RGN.jpg|thumb|none|600px|Admiring an RGN - the paint's in noticeably better condition than its defensive counterpart below.]] | ||
+ | [[File:H3VR RGN Pin.jpg|thumb|none|600px|Pulling out the pin, just like any other ordinary grenade. Especially the one below.]] | ||
+ | [[File:H3VR RGN Lever.jpg|thumb|none|600px|Letting the lever go is a different story - like the RGO, the RGN's lever tended to get stuck in the initial builds of Update #98.]] | ||
+ | [[File:H3VR RGN Throwing.jpg|thumb|none|600px|Throwing the grenade - as with the other impact-detonated grenades added in this update (like, say, the RGO), the RGN's fuze is set up such that it won't immediately blow up if thrown straight down, fortunately for the individual behind the camera here.]] | ||
+ | [[File:H3VR RGN Explosion.jpg|thumb|none|600px|Unable to handle the pressure of constantly being compared to other grenades, the RGN explodes in a violent outburst of emotion - an explosion which, unlike most other grenades, produces effectively zero shrapnel.]] | ||
==RGO Hand Grenade== | ==RGO Hand Grenade== | ||
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==T13 Beano Grenade== | ==T13 Beano Grenade== | ||
− | The T13 Beano | + | The [[T13 Beano]], an experimental WWII-era American hand grenade, was yet another impact-detonated grenade added on Update #98. Later on, several posters were added to the "GP_Hangar" scene, one prominently featuring a T13. |
− | [[File: | + | [[File:T13 Impact Grenade.jpg|thumb|none|250px|T13 Beano Grenade]] |
+ | [[File:H3VR T13.jpg|thumb|none|600px|Examining the deliberately baseball-shaped T13 Beano. Note the position of the pin; upon release, the T13 had an odd physics bug wherein tilting the pin a certain way would cause it to spin around in circles, as (sort of) shown here.]] | ||
+ | [[File:H3VR T13 Pin.jpg|thumb|none|600px|Pulling out the pin; its rather substantial length can often lead to a particularly frantic wielder throwing an unprimed grenade with the pin sticking partway out. Luckily, the Boomskee range automatically teleports any unprimed grenades back to the delivery chute if they get outside of the primary play area. Also note the marking on the fuze; this reads "FUZE T5".]] | ||
+ | [[File:H3VR T13 Throwing.jpg|thumb|none|600px|Demonstrating a flaw in the Beano's designers' logic: not every American youth actually knows how to throw a baseball properly.]] | ||
+ | [[File:H3VR T13 Explosion.jpg|thumb|none|600px|Luckily, the T13's impressive blast radius means that the terrible throw still bears fruit. Or at least, it would've, were the targets in its blast radius not already destroyed.]] | ||
+ | [[File:H3VR T13 Poster.jpg|thumb|none|600px|"But what if I ''want'' to cause destruction?"]] | ||
==URG-86 Hand Grenade== | ==URG-86 Hand Grenade== | ||
− | The Czech URG-86 hand grenade | + | The last of Update #98's additions was the Czech [[URG-86]] hand grenade, making two firsts - the game's first Czech grenade, and the URG-86's first known video game appearance (and second known media appearance, with its first being in the Czech TV series ''[[Specialists (Specialisté)|Specialists]]''). |
[[File:URG-86_hand_grenade.jpg|thumb|none|250px|URG-86 hand grenade]] | [[File:URG-86_hand_grenade.jpg|thumb|none|250px|URG-86 hand grenade]] | ||
[[File:H3VR URG-86.jpg|thumb|none|600px|Examining a fresh URG-86. If it looks like it's made of plastic, that's because it is.]] | [[File:H3VR URG-86.jpg|thumb|none|600px|Examining a fresh URG-86. If it looks like it's made of plastic, that's because it is.]] | ||
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[[File:H3VR URG-86 Explosion.jpg|thumb|none|600px|...and watching it go off, just barely beginning to destroy a toxic waste storage container. The plastic body may limit its effective radius a bit (by design, since the URG-86 was meant to be usable without cover), but it's still a suitable bang to end this page with.]] | [[File:H3VR URG-86 Explosion.jpg|thumb|none|600px|...and watching it go off, just barely beginning to destroy a toxic waste storage container. The plastic body may limit its effective radius a bit (by design, since the URG-86 was meant to be usable without cover), but it's still a suitable bang to end this page with.]] | ||
− | + | {{H3VR}} | |
+ | [[Category:Subpages of Hot Dogs, Horseshoes & Hand Grenades]] |
Latest revision as of 02:29, 6 February 2024
Grenades & Explosives
Placed under the broader lass of "support" weaponry in-game, this class also includes several things which aren't on this page, namely sticks of dynamite, fuse-based banana grenades, molotov cocktails, and "totally realistic ninja smoke bombs". The "Return of the Rotweiners" mode also contains a device for making improvised grenades, known as the "Whizz-Bang-a-Dinger"; these are fictional devices made of soup cans, coffee cans, or buckets, detonated by time fuse (using kitchen egg timers), impact (using bang-snaps), remote (using portable radios and a homemade detonator constructed from a barbecue lighter), or proximity (using a fish finder), and filled with whatever the player can fit into them (capacity varies based on size, with effects being more cartoonish than sensible - grenades or dynamite for actual explosive content, live ammunition for shrapnel, whole guns to increase shrapnel velocity, rail adaptors for sticky bombs, reflex sights for bouncy bombs, scopes to increase throwing distance, etc.). While, as mentioned, fictional, they are noted here for the sake of clarity.
ATK SLAM
Added in Update #87, the "S.P.A.A.M." is a blue-painted Alliant Techsystems SLAM, and the reason that this page is now called "Grenades & Explosives" instead of just "Grenades". Like many of the other things in this update, it served as an homage to Half-Life 2; more specifically, it references Half-Life 2: Deathmatch, which included the SLAM. As in that game, it can function in two of the real weapon's 4 attack modes - command detonation and side-attack (with the former working as expected, and the latter emitting a visible laser beam rather than the real deal's IR temperature sensor, rather like HL1's fictional laser tripmines). Aside from its role as a reference, the S.P.A.A.M. also fulfilled two long-standing community requests: a remote-detonated satchel charge, and a tripwire-activated mine.
"Cyber Grenade"
Added concurrently with the stylized M67 below (i.e. before H3VR was H3VR), the "Cyber Grenade" (or more properly, the "Hedron Munitions Variable Fuse Timing Grenade") is based loosely on the MK3 offensive hand grenade - more precisely, it is based on the MK3-based "M83" grenade from Half-Life 2. As the name implies, its fuse is adjustable, with options for 2-, 3-, 5-, 8-, and 12-second fuses, each including appropriate gradually-quickening-and-pitch-sharpening booming of a speaker and blinking of a red LED.
"Det Pack"
This Meat Fortress explosive is very reminiscent of the Demoman's Dynamite Pack from Team Fortress 2's pre-release media; here, the Det Pack has a ten second timer that, upon detonation, flings five sticks of dynamite into the air that detonate one second later.
F-1 Hand Grenade
To celebrate H3's 5th anniversary, Update #98 added 14 grenades, the F-1 hand grenade being one of them. A poster in the "GP_Hangar" scene also prominently features the F1.
FMK-2 Hand Grenade
Added in Update #98, the FMK 2 makes its mark as the game's first Argentinian weapon, and as the first known video game appearance of this particular grenade (and only its second known media appearance, the first being Soldier's Revenge).
"Holy Horseshoe Grenade"
This grenade, added in Meatmas 2023, is highly reminiscent of the Holy Hand Grenade of Antioch from Monty Python and the Holy Grail. It is impact-detonated, and uses the same disintegration effect as the Dark Matter Lemon Launcher used on the Sustenance AR3.
"Impact Flash Grenade"
Update #89 added the second TF2-themed grenade, a fictional impact-detonated flash grenade meant for the Sniper.
"Incendiary Grenade"
Update #102's first formal alpha build added another TF2-themed grenade; being meant for the Pyro, it is unsurprisingly an incendiary grenade, and is based on the unusable grenades strapped on the Pyro's model in TF2 (themselves loosely based on the AN/M14 incendiary grenade).
M112 Demolition Charge
One of several long-requested items added in Update #99 was a remotely-detonated C4 charge - an M112 demolition charge, to be precise.
M18 Smoke Grenade
Update #52's 10th alpha added the M18 smoke grenade to the game. There are three types available - a normal red one, a (sadly) fictitious red, white, and blue one, and (after Update #97) an also fictional white one.
M18A1 Claymore
The M18A1 Claymore was added in Update #99. In traditional videogame fashion, it is proximity-detonated, with a pair of lasers showing the approximate detonation zone.
"M219 Greaseweasel"
The "M219 Greaseweasel Fragmentation Grenade" is a fictional grenade, primarily based on the M67 hand grenade and was added in the game's earliest stages of development, prior to the game even having a name. The Meatmas 2016 update added a special red-painted variant known as the "M25 Jingler"; this acts much the same as the standard version, but produces sounds of jingling bells and red, green and white confetti when it detonates.
M26 Hand Grenade
The M26 hand grenade was added on Update #98.
M67 Hand Grenade
A real M67 hand grenade (different to the M67-based "M219" above) was added on Update #98.
M84 Stun Grenade
The final item added to the game in the 10th alpha of Update #52 is the M84 stun grenade. Of note is that H3 correctly shows the M84's dual pins, something which very few pieces of media demonstrate.
Mk. 2 Hand Grenade
The first of three WW2-era grenades added in the 11th alpha build of Update #52 is the Mk 2 hand grenade. Update #91 added a stylized version of the Mk. 2, as a new addition to the Meat Fortress Soldier class.
Mk. V CN Gas Grenade
The Mk.V CN Gas Grenade was the only non-explosive grenade added on Update #98.
Model 24 Stielhandgranate
The second of these WWII-centric grenades is the Model 24 Stielhandgranate.
No. 36 Mills Bomb
The No. 36 Mills Bomb was another one of the grenades added in Update #98.
No. 69 High-Explosive Grenade
The third and final of these grenades is the No. 69 High-Explosive Grenade, a British WW2-era "offensive"-type hand grenade with an impact-based fuze.
OF-15 Hand Grenade
The OF-15 hand grenade was added on Update #98; it is the game's first French hand grenade, and goes by the name "F1 M1916" in-game.
RG-42 Hand Grenade
Update #98 also added the RG-42 hand grenade.
RGD-5 Hand Grenade
The successor to the RG-42, the RGD-5 hand grenade, was also added on Update #98.
RGN Hand Grenade
Concurrently added with the defensive RGO below, the offensive RGN hand grenade was added on Update #98.
RGO Hand Grenade
As mentioned, Update #98 also added the RGO hand grenade.
"Smoke Grenade"
Update #86 added the first of what's planned to be a series of TF2-themed grenades, a fictional smoke grenade for the Spy.
T13 Beano Grenade
The T13 Beano, an experimental WWII-era American hand grenade, was yet another impact-detonated grenade added on Update #98. Later on, several posters were added to the "GP_Hangar" scene, one prominently featuring a T13.
URG-86 Hand Grenade
The last of Update #98's additions was the Czech URG-86 hand grenade, making two firsts - the game's first Czech grenade, and the URG-86's first known video game appearance (and second known media appearance, with its first being in the Czech TV series Specialists).