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Difference between revisions of "Crisis Zone"
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{{WIP}} | {{WIP}} | ||
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{{Infobox Video Game|{{PAGENAME}} | {{Infobox Video Game|{{PAGENAME}} | ||
− | |name=Crisis Zone | + | |name=''Crisis Zone'' |
|picture=Crisiszone_arcadeflyer.jpg | |picture=Crisiszone_arcadeflyer.jpg | ||
|caption=''Crisis Zone (1999)'' | |caption=''Crisis Zone (1999)'' | ||
− | |series=Time Crisis | + | |series=''Time Crisis'' |
|date=March 1999 (Arcade)<br>19 October 2004 (Playstation 2) | |date=March 1999 (Arcade)<br>19 October 2004 (Playstation 2) | ||
− | |developer=Namco | + | |developer=Namco (Arcade)<br>TOSE (Playstation 2) |
|platforms=Arcade<br>Playstation 2 (Except Japan)<br> | |platforms=Arcade<br>Playstation 2 (Except Japan)<br> | ||
|publisher=Namco | |publisher=Namco | ||
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=Handguns= | =Handguns= | ||
− | |||
==FN Five-seveN== | ==FN Five-seveN== | ||
In the arcade version, a [[FN Five-seveN]] is seen in the holsters of S.T.F. (Special Tactical Force) officers. | In the arcade version, a [[FN Five-seveN]] is seen in the holsters of S.T.F. (Special Tactical Force) officers. | ||
[[Image:FN-Five-seveN.jpg|thumb|none|400px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]] | [[Image:FN-Five-seveN.jpg|thumb|none|400px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]] | ||
− | [[Image:Crisiszone_Claude_Derrick.jpg|thumb|none| | + | [[Image:Crisiszone_Claude_Derrick.jpg|thumb|none|500px|An FN Five-seveN is visible in the S.T.F. Squad 1 leader Claude McGarren's chest holster in the arcade version.]] |
− | == | + | ==Beretta 8045 Cougar== |
− | Claude McGarren uses a [[ | + | In the PS2 version, Claude McGarren (presumably) uses a [[Beretta_Cougar#Beretta_8045_Cougar|Beretta 8045 Cougar]] in the special mode. Unlike the other games, it correctly holds 8 rounds. |
+ | [[Image:Beretta8045.jpg|thumb|none|400px|Beretta 8045 Cougar F - .45 ACP]] | ||
+ | [[Image:TimecrisisCrisiszone_Claudehandgun.jpg|thumb|none|500px|Claude hiding behind the omnipotent shield while holding a Beretta 8045.]] | ||
− | [[ | + | ==Heckler & Koch USP45 == |
+ | In the PS2 version, Jared Hunter, commander of the U.R.D.A., uses a [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP|Heckler & Koch USP45]] to threaten S.T.F commander Grant Kessler's daughter, Melissa Kessler. | ||
− | + | [[Image:HK-USP.jpg|thumb|none|400px|Heckler & Koch USP - .45 ACP. Note the slightly longer barrel/slide and grip compared to the 9mm and .40 S&W models.]] | |
− | + | [[Image:TimecrisisCrisiszone_Jaredhandgun.jpg|thumb|none|500px|Jared Hunter firing his USP to threaten Melissa Kessler.]] | |
− | |||
− | |||
− | [[Image: | ||
=Submachine Guns= | =Submachine Guns= | ||
− | |||
==Steyr TMP== | ==Steyr TMP== | ||
− | Modified [[Steyr TMP]]s are used by S.T.F. officers and U.R.D.A. soldiers equipped with ballistic shield. In the game, they are incorrectly loaded with 40 rounds. | + | Modified [[Steyr TMP]]s are used by S.T.F. officers and U.R.D.A. soldiers equipped with a ballistic shield. In the game, they are incorrectly loaded with 40 rounds. |
− | |||
− | |||
+ | In the arcade version, the actual weapon models are modified "NDI special submachine guns" from ''[[Time Crisis II]]'', which are largely based on the [[Uzi]]. In the PS2 version, the TMPs have the correct weapon model (but are rather oversized). | ||
[[Image:SteyrTMP.jpg|thumb|400px|none|Steyr TMP - 9x19mm]] | [[Image:SteyrTMP.jpg|thumb|400px|none|Steyr TMP - 9x19mm]] | ||
− | [[Image:TimecrisisCrisiszone_Craude.jpg|thumb| | + | [[Image:TimecrisisCrisiszone_Craude.jpg|thumb|500px|none|S.T.F. Squad 1 leader Claude McGarren holds his TMP in the PS2 version.]] |
− | [[Image:TimecrisisCrisiszone_stftmp.jpg|thumb| | + | [[Image:TimecrisisCrisiszone_stftmp.jpg|thumb|500px|none|S.T.F. teams stack up with their TMPs. (PS2 version)]] |
− | [[Image:TimecrisisCrisiszone_stftmp2.jpg|thumb| | + | [[Image:TimecrisisCrisiszone_stftmp2.jpg|thumb|500px|none|An S.T.F. officer takes cover with his TMP. (PS2 version)]] |
+ | [[Image:TimecrisisCrisiszone_stftmp_3.jpg|thumb|500px|none|Claude and S.T.F. officers take aim at Jared. (PS2 version)]] | ||
− | ==Calico | + | ==Calico M900== |
− | In the arcade version, U.R.D.A. | + | In the arcade version, U.R.D.A. enhanced soldiers use a visually modified and stock-less [[Calico M900]]. |
− | + | [[Image:Calico-M900Carbine.jpg|thumb|none|400px|Calico M900 - 9x19mm]] | |
− | [[Image: | + | [[Image:Crisiszone_enemysmg2.jpg|thumb|none|500px|A defeated U.R.D.A. enhanced soldier dropping his Calico. Since this is not captured footage, quality is lather low.]] |
==Heckler & Koch MP5A3== | ==Heckler & Koch MP5A3== | ||
− | In the PS2 version, [[Heckler & Koch MP5A3]] | + | In the PS2 version, the [[Heckler & Koch MP5A3]] incorrectly appears as a player weapon icon. In the game, U.R.D.A. soldiers are armed with MP5A3s. They are based on the early production model with the original "slimline" handguard and a straight "waffle"-style magazine. |
− | + | [[Image:MP5A3 F stock.jpg|thumb|none|400px|Heckler & Koch MP5A3 with Navy trigger group and MP5F stock - 9x19mm]] | |
− | [[Image: | + | [[Image:TimecrisisCrisiszone_iconandgrenade.jpg|thumb|none|500px|An MP5A3 incorrectly appears as a weapon icon.]] |
− | [[Image:TimecrisisCrisiszone_iconandgrenade.jpg|thumb|none| | + | [[Image:TimecrisisCrisiszone_JaredandAirunit.jpg|thumb|none|500px|U.R.D.A. air unit soldiers holds stock-less MP5A3s. Strangely, the magazine is not modeled at all.]] |
− | [[Image:H&K_MP54.jpg|thumb|none|400px|Heckler & Koch MP54 earliest prototype of the H&K MP5 - 9x19mm]] | + | [[Image:H&K_MP54.jpg|thumb|none|400px|Heckler & Koch MP54- earliest prototype of the H&K MP5 - 9x19mm]] |
− | [[Image:TimecrisisCrisiszone_enemysmg.jpg|thumb|none| | + | [[Image:TimecrisisCrisiszone_enemysmg.jpg|thumb|none|500px|U.R.D.A. low-class blue soldiers armed with MP5A3s. The original "slimline" handguard and a straight "waffle"-style magazine are visible.]] |
− | [[Image:TimecrisisCrisiszone_enemysmg_2.jpg|thumb|none| | + | [[Image:TimecrisisCrisiszone_enemysmg_2.jpg|thumb|none|500px|An U.R.D.A. high-class red soldier holds his MP5A3.]] |
==Steyr TMP/Heckler & Koch MP5A3 Hybrid== | ==Steyr TMP/Heckler & Koch MP5A3 Hybrid== | ||
− | In the promotional illustrations of the arcade version, S.T.F. officer hold heavily modified | + | In the promotional illustrations of the arcade version, an S.T.F. officer hold a heavily modified submachine gun with a foregrip. It is largely based on the Steyr TMP, with the addition of a Heckler & Koch MP5 receiver. Although it appear as the game's gun controller, in-game S.T.F. officers actually use the modified TMP. |
− | + | [[Image:Crisiszone_guncontroller.jpg|thumb|none|400px|The arcade version's gun controller (taken from the EU arcade version's flyer). Note that the gun controller picture is reused from the Japanese flyer.]] | |
− | [[Image:Crisiszone_guncontroller.jpg|thumb|none|400px| | + | [[Image:Crisiszone_unknownguns.jpg|thumb|none|500px|An S.T.F. officer (center) holds his hybrid SMG.]] |
− | [[Image:Crisiszone_unknownguns.jpg|thumb|none| | ||
=Assault Rifles= | =Assault Rifles= | ||
− | == | + | ==Fictional bullpup rifle== |
− | In the arcade version, most of U.R.D.A. soldiers are equipped with | + | In the arcade version, most of the U.R.D.A. soldiers are equipped with fictional bullpup rifles largely based on the [[L85A1]], with the addition of a [[Heckler & Koch G36K]]'s export optical sight, and a [[FAMAS F1]]'s proprietary 25 round magazine. |
− | + | [[Image:Sa80-l85a1.jpg|thumb|none|400px|L85A1 - 5.56x45mm NATO]] | |
− | [[Image: | + | [[File:G36K-Export.jpg|thumb|none|400px|Heckler & Koch G36KV with export optical sight - 5.56x45mm]] |
− | [[Image:Crisiszone_enemysmg.jpg|thumb|none| | + | [[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]] |
+ | [[Image:Crisiszone_enemysmg.jpg|thumb|none|500px|U.R.D.A. soldiers (Center: mid-class. Left/right: low-class) hold bullpup rifles.]] | ||
+ | [[Image:Crisiszone_enemybullpuprifle.jpg|thumb|none|500px|A defeated U.R.D.A. low-class soldier drops his rifle. Note the FAMAS F1's 25 rounds magazine.]] | ||
==XM29 OICW== | ==XM29 OICW== | ||
− | The U.R.D.A. special agent "Tiger" uses | + | The U.R.D.A. special agent "Tiger" uses an [[XM29 OICW]]. In the arcade version, he uses a 1996 model without an optic. In the PS2 version, he uses a 1999 model without the grenade launcher (with some elements of the G36). |
+ | [[Image:Sabrxm29.jpg|thumb|none|400px|1996-2000 over-under OICW prototypes - 5.56x45mm & 20mm]] | ||
+ | [[Image:Mod._G36-1-.jpg|thumb|none|400px|Heckler & Koch G36K with the stock removed and two magazines clipped together - 5.56x45mm]] | ||
+ | [[Image:Crisiszone_Tiger.jpg|thumb|none|500px|U.R.D.A. special agent Tiger tries to bash Claude with his modified XM29 as seen in the arcade version.]] | ||
+ | [[Image:Crisiszone_Tiger_2.jpg|thumb|none|500px|Note the two separated magazines.]] | ||
+ | [[Image:TimecrisisCrisiszone_Tiger.jpg|thumb|none|500px|The same scene in the PS2 version.]] | ||
+ | [[Image:TimecrisisCrisiszone_Tiger_2.jpg|thumb|none|500px|Ditto.]] | ||
− | |||
− | |||
− | |||
==AR-15 variant== | ==AR-15 variant== | ||
− | In the PS2 version, Jared Hunter uses an | + | In the PS2 version, Jared Hunter uses an [[AR-15]] variant with railed handguards, without the carry handle and front gas block. The most visually similar AR variant is the [[M16_rifle_series#Colt_Match_Target|Colt Match Target Competition HBAR II]], which has a fixed stock, flat top receiver, and doesn't featured any muzzle device. |
− | + | [[Image:Colt_Match_Target_HBAR_II.jpg|thumb|none|400px|Colt Match Target Competition HBAR II with 5 round magazine - 5.56x45mm]] | |
− | [[Image: | + | [[Image:TimecrisisCrisiszone_JaredandAirunit.jpg|thumb|none|500px|Jared holding an unknown AR-15 variant.]] |
+ | [[Image:TimecrisisCrisiszone_Jared_2.jpg|thumb|none|500px|Ditto.]] | ||
=Shotguns= | =Shotguns= | ||
− | |||
==Remington 870 (Short Barrel)== | ==Remington 870 (Short Barrel)== | ||
− | In | + | In promotional illustrations of the arcade version, an S.T.F. officer holds a [[Remington 870]] outfitted with a shortened barrel. In the PS2 version, Claude McGarren uses it in special mode. It holds 6 rounds. |
− | |||
[[Image:Remington870Pstlgrip.jpg|thumb|none|400px|Short-barreled Remington 870 with Pachmayr "Vindicator Grip" - 12 gauge]] | [[Image:Remington870Pstlgrip.jpg|thumb|none|400px|Short-barreled Remington 870 with Pachmayr "Vindicator Grip" - 12 gauge]] | ||
− | [[Image:Crisiszone_unknownguns.jpg|thumb|none| | + | [[Image:Crisiszone_unknownguns.jpg|thumb|none|500px|S.T.F. officers (upper right and upper center) armed with the short barreled Remington 870.]] |
− | + | [[Image:TimecrisisCrisiszone_shotgun.jpg|thumb|none|500px|Claude firing a Remington 870 at U.R.D.A. mid-class soldiers.]] | |
− | |||
− | |||
− | [[Image:Crisiszone_Claude_Derrick.jpg|thumb|none|400px|Derrick Lynch (right) hold his | + | ==Fictional Pepperbox-Style Shotgun== |
− | [[Image:TimecrisisCrisiszone_Derrick.jpg|thumb|none|400px| | + | In both versions of the game, U.R.D.A. commander Derrick Lynch uses a fictional pepperbox-style shotgun. |
+ | [[Image:Crisiszone_Claude_Derrick.jpg|thumb|none|400px|Derrick Lynch (right) hold his fictional pepperbox style shotgun in the arcade.]] | ||
+ | [[Image:TimecrisisCrisiszone_Derrick.jpg|thumb|none|400px|A rejuvenated Derrick Lynch holds his fictional pepperbox-style shotgun in the PS2 version.]] | ||
=Sniper Rifles= | =Sniper Rifles= | ||
==Heckler & Koch PSG-1== | ==Heckler & Koch PSG-1== | ||
− | In the PS2 version, U.R.D.A. commander Jared Hunter uses a [[Heckler & Koch PSG-1]] with | + | In the PS2 version, U.R.D.A. commander Jared Hunter uses a [[Heckler & Koch PSG-1]] with elements of a standard [[G3]]. |
− | |||
[[Image:H&KPSG01.jpg |thumb|none|400px|Heckler & Koch PSG-1 - 7.62x51mm NATO]] | [[Image:H&KPSG01.jpg |thumb|none|400px|Heckler & Koch PSG-1 - 7.62x51mm NATO]] | ||
[[Image:H&KSG1.jpg |thumb|none|400px|Heckler & Koch G3SG/1 - 7.62x51mm NATO]] | [[Image:H&KSG1.jpg |thumb|none|400px|Heckler & Koch G3SG/1 - 7.62x51mm NATO]] | ||
− | [[Image:TimecrisisCrisiszone_Jared.jpg|thumb| | + | [[Image:TimecrisisCrisiszone_Jared.jpg|thumb|500px|none|Jared poses with his modified Heckler & Koch PSG-1.]] |
+ | [[Image:TimecrisisCrisiszone_Jared_3.jpg|thumb|500px|none|Jared holding his modified Heckler & Koch PSG-1.]] | ||
− | == | + | =Machine Guns= |
− | + | ==General Electric M61 Vulcan== | |
+ | In both versions of the game, a clearly oversized [[M61 Vulcan]] is seen mounted inside of an U.R.D.A. M2 Bradley. This weapon model is also used on the NDI's armored cruiser from ''Time Crisis II''. | ||
+ | [[File:M61 Vulcan machine gun.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20x102mm]] | ||
+ | [[File:TimecrisisCrisiszone_ifv_3.jpg|thumb|none|500px|The twin M61 unit on a U.R.D.A. manned M2 Bradley.]] | ||
− | [[ | + | ==General Electric M134 Minigun== |
+ | In both versions of the game, [[M134 Minigun]]s are mounted on U.R.D.A. M2 Bradleys. In the PS2 version's special mode, handheld M134s appear as "Gattling Gun." It can be use in the Grass Market Street level in the PS2 game's special mode. For balance reasons, it's loaded with 60 rounds. | ||
− | + | [[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. - (fake) 7.62x51mm NATO]] | |
− | + | [[File:TimecrisisCrisiszone_ifv_2.jpg|thumb|none|500px|The M134 unit on a U.R.D.A. manned M2 Bradley.]] | |
− | |||
− | |||
+ | ==General Dynamics M197 Vulcan == | ||
+ | In the PS2 version, the [[M61_Vulcan#General_Dynamics_M197_Vulcan|M197 Vulcan]] is seen mounted on most U.R.D.A. choppers. | ||
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm.]] | [[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm.]] | ||
− | [[Image:TimecrisisCrisiszone_m197.jpg|thumb|none| | + | [[Image:TimecrisisCrisiszone_m197.jpg|thumb|none|500px|An M197 Vulcan as depicted on an U.R.D.A. chopper's chin-mount.]] |
==General Dynamics XM301== | ==General Dynamics XM301== | ||
− | The General Dynamics XM301 is | + | The [[General Dynamics XM301]] is mounted on U.R.D.A. attack helicopters (an RAH-66 Comanche in arcades, Mi-24 based fictional chopper in the PS2 version). |
− | |||
[[File:XM301b.jpg|thumb|none|450px|General Dynamics XM301 - 20x102mm]] | [[File:XM301b.jpg|thumb|none|450px|General Dynamics XM301 - 20x102mm]] | ||
− | [[File:TimecrisisCrisiszone_xm301.jpg|thumb|none| | + | [[File:TimecrisisCrisiszone_xm301.jpg|thumb|none|500px|The XM301 on a U.R.D.A. manned attack helicopter.]] |
− | |||
− | |||
− | |||
− | [[Image: | + | ==M242 Bushmaster Chaingun== |
+ | In both versions of the game, a rather large [[M242 Bushmaster chaingun]] is seen mounted on U.R.D.A. M2 Bradleys. | ||
+ | [[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster Chain Gun - 25x137mm]] | ||
+ | [[File:TimecrisisCrisiszone_ifv.jpg|thumb|none|500px|The (rather large) M242 on an U.R.D.A. manned M2 Bradley.]] | ||
− | = | + | =Launchers= |
+ | ==BGM-71 TOW== | ||
+ | In both versions of the game, the [[BGM-71 TOW]] is seen mounted on U.R.D.A. M2 Bradleys. | ||
+ | [[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod - 152mm]] | ||
+ | [[File:TimecrisisCrisiszone_ifv_2.jpg|thumb|none|500px|The TOW launcher on an U.R.D.A. manned M2 Bradley.]] | ||
==M202 FLASH== | ==M202 FLASH== | ||
− | The [[M202 FLASH]] | + | The [[M202 FLASH]] appears as "Missile Launcher." It can be used in Garland Park in special mode. It correctly holds four rounds. However, it is depicted incorrectly with a lock-on and homing function. |
− | |||
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202 FLASH - 66mm]] | [[Image:M202A2 FLASH.JPG|thumb|none|400px|M202 FLASH - 66mm]] | ||
− | + | [[File:TimecrisisCrisiszone_missilelauncher.jpg|thumb|none|500px|Claude finds the M202.]] | |
− | + | [[File:TimecrisisCrisiszone_missilelauncher_2.jpg|thumb|none|500px|Claude aiming the M202.]] | |
+ | [[File:TimecrisisCrisiszone_missilelauncher_3.jpg|thumb|none|500px|Claude firing M202 at an U.R.D.A. chopper.]] | ||
==M79== | ==M79== | ||
− | The [[M79 grenade launcher]] appear as "Grenade" | + | The [[M79 grenade launcher]] appear as "Grenade." It can be use in Belforte Hotel in special mode. It correctly holds one round. However, it is depicted with a rather slow projectile velocity. |
− | |||
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]] | [[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]] | ||
Line 153: | Line 159: | ||
==DM51 hand grenade== | ==DM51 hand grenade== | ||
− | In the arcade version, U.R.D.A soldiers ( | + | In the arcade version, U.R.D.A soldiers (including "Tiger") use the [[DM51 hand grenade]]s as their main grenade. |
− | |||
[[Image:DM51.jpg|thumb|none|400px|DM51 High-Explosive Fragmentation hand grenade]] | [[Image:DM51.jpg|thumb|none|400px|DM51 High-Explosive Fragmentation hand grenade]] | ||
+ | [[Image:Crisiszone_grenade.jpg|thumb|none|500px|A DM51 hand grenade is visible on an U.R.D.A. soldier's chest armor.]] | ||
==Mk 2 hand grenade== | ==Mk 2 hand grenade== | ||
− | In the PS2 version, the [[Mk 2 hand grenade]] is used by the U.R.D.A. as their main grenade. | + | In the PS2 version, the [[Mk 2 hand grenade]] is used by the U.R.D.A. troops as their main grenade. |
− | |||
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade]] | [[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade]] | ||
− | [[Image:TimecrisisCrisiszone_grenade.jpg|thumb|none| | + | [[Image:TimecrisisCrisiszone_grenade.jpg|thumb|none|500px|An U.R.D.A. soldier (center) throws an Mk 2 hand grenade.]] |
− | [[Image:TimecrisisCrisiszone_iconandgrenade.jpg|thumb|none| | + | [[Image:TimecrisisCrisiszone_iconandgrenade.jpg|thumb|none|500px|An Mk 2 hand grenade is visible in an U.R.D.A. soldier's hip holster.]] |
==RGD-33 stick grenade== | ==RGD-33 stick grenade== | ||
− | In both versions of the game, Derrick Lynch | + | In both versions of the game, Derrick Lynch uses an [[RGD-33 stick grenade]]. |
− | |||
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|400px|RGD-33 high-explosive fragmentation stick grenade, shown with the diamond-patterned fragmentation sleeve.]] | [[Image:Rgd-33russianfrag mp.jpg|thumb|none|400px|RGD-33 high-explosive fragmentation stick grenade, shown with the diamond-patterned fragmentation sleeve.]] | ||
+ | [[Image:TimecrisisCrisiszone_Derrickgrenade.jpg|thumb|none|500px|Derrick throws an RGD-33 grenade at Claude.]] | ||
=Others= | =Others= | ||
==Fictional Flamethrower== | ==Fictional Flamethrower== | ||
− | A fictional flamethrower can be | + | A fictional flamethrower can be used in Drycreek Plaza in special mode. |
− | [[File:TimecrisisCrisiszone_flame.jpg|thumb|none| | + | [[File:TimecrisisCrisiszone_flamethrower.jpg|thumb|none|500px|Claude finds the flamethrower.]] |
+ | [[File:TimecrisisCrisiszone_flame.jpg|thumb|none|500px|Claude unleashing the flamethrower on U.R.D.A. soldiers.]] | ||
==Laser Rifle== | ==Laser Rifle== | ||
− | + | A fictional Laser Rifle can be used in Garland Technology Center in special mode. | |
+ | [[File:TimecrisisCrisiszone_laserrifle.jpg|thumb|none|500px|Claude finds the laser rifle.]] | ||
+ | [[File:TimecrisisCrisiszone_laserrifle_2.jpg|thumb|none|500px|Claude zaps U.R.D.A. soldiers.]] | ||
+ | |||
+ | =Miscellaneous= | ||
+ | ==Heckler & Koch Mk. 23 SOCOM== | ||
+ | What appears to be a [[Heckler & Koch Mark 23]] SOCOM appears in the arcade version's promotional artwork. It is fitted with a LAM and a suppressor. It is not featured in-game. | ||
+ | [[image:SOCOM.jpg|thumb|none|400px|Aesthetically similar MK23 SOCOM]] | ||
+ | [[Image:Crisiszone_unknownguns.jpg|thumb|none|500px|An S.T.F. officer (right) with the pistol.]] | ||
+ | |||
+ | ==Fictional Rifle== | ||
+ | A fictional sniper rifle appears in promotional illustrations of the arcade version. It never shows up in the game. | ||
+ | [[Image:Crisiszone_unknownguns.jpg|thumb|none|500px|An S.T.F. officer (upper left) with the fictional sniper rifle.]] | ||
{{Time Crisis Series}} | {{Time Crisis Series}} |
Revision as of 20:20, 10 April 2021
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Crisis Zone for current discussions. Content is subject to change. |
|
The following weapons appear in the video game Crisis Zone:
Handguns
FN Five-seveN
In the arcade version, a FN Five-seveN is seen in the holsters of S.T.F. (Special Tactical Force) officers.
Beretta 8045 Cougar
In the PS2 version, Claude McGarren (presumably) uses a Beretta 8045 Cougar in the special mode. Unlike the other games, it correctly holds 8 rounds.
Heckler & Koch USP45
In the PS2 version, Jared Hunter, commander of the U.R.D.A., uses a Heckler & Koch USP45 to threaten S.T.F commander Grant Kessler's daughter, Melissa Kessler.
Submachine Guns
Steyr TMP
Modified Steyr TMPs are used by S.T.F. officers and U.R.D.A. soldiers equipped with a ballistic shield. In the game, they are incorrectly loaded with 40 rounds.
In the arcade version, the actual weapon models are modified "NDI special submachine guns" from Time Crisis II, which are largely based on the Uzi. In the PS2 version, the TMPs have the correct weapon model (but are rather oversized).
Calico M900
In the arcade version, U.R.D.A. enhanced soldiers use a visually modified and stock-less Calico M900.
Heckler & Koch MP5A3
In the PS2 version, the Heckler & Koch MP5A3 incorrectly appears as a player weapon icon. In the game, U.R.D.A. soldiers are armed with MP5A3s. They are based on the early production model with the original "slimline" handguard and a straight "waffle"-style magazine.
Steyr TMP/Heckler & Koch MP5A3 Hybrid
In the promotional illustrations of the arcade version, an S.T.F. officer hold a heavily modified submachine gun with a foregrip. It is largely based on the Steyr TMP, with the addition of a Heckler & Koch MP5 receiver. Although it appear as the game's gun controller, in-game S.T.F. officers actually use the modified TMP.
Assault Rifles
Fictional bullpup rifle
In the arcade version, most of the U.R.D.A. soldiers are equipped with fictional bullpup rifles largely based on the L85A1, with the addition of a Heckler & Koch G36K's export optical sight, and a FAMAS F1's proprietary 25 round magazine.
XM29 OICW
The U.R.D.A. special agent "Tiger" uses an XM29 OICW. In the arcade version, he uses a 1996 model without an optic. In the PS2 version, he uses a 1999 model without the grenade launcher (with some elements of the G36).
AR-15 variant
In the PS2 version, Jared Hunter uses an AR-15 variant with railed handguards, without the carry handle and front gas block. The most visually similar AR variant is the Colt Match Target Competition HBAR II, which has a fixed stock, flat top receiver, and doesn't featured any muzzle device.
Shotguns
Remington 870 (Short Barrel)
In promotional illustrations of the arcade version, an S.T.F. officer holds a Remington 870 outfitted with a shortened barrel. In the PS2 version, Claude McGarren uses it in special mode. It holds 6 rounds.
Fictional Pepperbox-Style Shotgun
In both versions of the game, U.R.D.A. commander Derrick Lynch uses a fictional pepperbox-style shotgun.
Sniper Rifles
Heckler & Koch PSG-1
In the PS2 version, U.R.D.A. commander Jared Hunter uses a Heckler & Koch PSG-1 with elements of a standard G3.
Machine Guns
General Electric M61 Vulcan
In both versions of the game, a clearly oversized M61 Vulcan is seen mounted inside of an U.R.D.A. M2 Bradley. This weapon model is also used on the NDI's armored cruiser from Time Crisis II.
General Electric M134 Minigun
In both versions of the game, M134 Miniguns are mounted on U.R.D.A. M2 Bradleys. In the PS2 version's special mode, handheld M134s appear as "Gattling Gun." It can be use in the Grass Market Street level in the PS2 game's special mode. For balance reasons, it's loaded with 60 rounds.
General Dynamics M197 Vulcan
In the PS2 version, the M197 Vulcan is seen mounted on most U.R.D.A. choppers.
General Dynamics XM301
The General Dynamics XM301 is mounted on U.R.D.A. attack helicopters (an RAH-66 Comanche in arcades, Mi-24 based fictional chopper in the PS2 version).
M242 Bushmaster Chaingun
In both versions of the game, a rather large M242 Bushmaster chaingun is seen mounted on U.R.D.A. M2 Bradleys.
Launchers
BGM-71 TOW
In both versions of the game, the BGM-71 TOW is seen mounted on U.R.D.A. M2 Bradleys.
M202 FLASH
The M202 FLASH appears as "Missile Launcher." It can be used in Garland Park in special mode. It correctly holds four rounds. However, it is depicted incorrectly with a lock-on and homing function.
M79
The M79 grenade launcher appear as "Grenade." It can be use in Belforte Hotel in special mode. It correctly holds one round. However, it is depicted with a rather slow projectile velocity.
Grenades
DM51 hand grenade
In the arcade version, U.R.D.A soldiers (including "Tiger") use the DM51 hand grenades as their main grenade.
Mk 2 hand grenade
In the PS2 version, the Mk 2 hand grenade is used by the U.R.D.A. troops as their main grenade.
RGD-33 stick grenade
In both versions of the game, Derrick Lynch uses an RGD-33 stick grenade.
Others
Fictional Flamethrower
A fictional flamethrower can be used in Drycreek Plaza in special mode.
Laser Rifle
A fictional Laser Rifle can be used in Garland Technology Center in special mode.
Miscellaneous
Heckler & Koch Mk. 23 SOCOM
What appears to be a Heckler & Koch Mark 23 SOCOM appears in the arcade version's promotional artwork. It is fitted with a LAM and a suppressor. It is not featured in-game.
Fictional Rifle
A fictional sniper rifle appears in promotional illustrations of the arcade version. It never shows up in the game.