Time Crisis 5
Nice, but where's the trigger?
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The following weapons appear in the video game Time Crisis 5:
Desert Eagle Mark XIX
VSSE agents Luke O'Neil and Marc Goddard use Desert Eagle Mark XIX chambered in .50 AE. It incorrectly holds 9 rounds and is fitted with a muzzle brake. Unlike the previous games in the series, both Desert Eagles are two-tone and not fitted with any optics.
A two-tone Glock 17 is used by Wild Dog's mercenaries as their main sidearm.
Heckler & Koch HK45
Senior VSSE agent Robert Baxter (the second protagonist of Time Crisis II) uses a Heckler & Koch HK45 as his main sidearm. In the True Master Mind Edition, Keith Martin (the first protagonist of Time Crisis II) also uses a two-tone HK45.
The Mauser C96 returns to the game as Wild Dog's main sidearm. Unlike the previous game, his disciple Wild Fang doesn't use a C96; he instead uses a sawed-off Winchester Model 1887.
Heckler & Koch MP5K
Wild Dog's mercenaries use Heckler & Koch MP5Ks without foregrips. Robert briefly uses one in stage 1.
A modified AK-12 with an Aimpoint red dot, laser sight, flash light, vertical foregrip, and M4-type collapsible stock is used by many of Wild Dog's mercenaries. It's modeled with a left handed charging handle.
VSSE agents Luke O'Neil and Marc Goddard use commandeered M4 Carbines with Trijicon ACOG4x32+RMR sights, laser sights, flashlights, and vertical foregrips from an armory belonging to Wild Dog's mercenaries in stage 1, area 2. Like in previous games, it is referred to as a "machine gun", even though this is an assault rifle.
Fictional Assault Rifle
Robert Baxter uses a fictional assault rifle against the protagonists in stage 6. It's largely based on the SRSS BullDog 762's hand guard with a Bushmaster ACR's fixed stock and body and is fitted with an M68 red dot sight.
GOL sniper rifle
In stage 4, included in the "True Mastermind" edition, VSSE agents Luke O'Neil and Marc Goddard use GOL sniper rifles commandeered from Wild Dog's mercenaries. Unlike previous games, the GOL sniper rifles are outfitted with night vision scopes. Fresh cartridges are automatically loaded after one shot.
A heavily modified Mechem NTW-20 is used by Wild Dog's powered armor-wearing forces known as HACs.
The VSSE agents use Kel-Tec KSGs with vertical foregrips commandeered from an armory belonging to Wild Dog's mercenaries in stage 1, area 2.
Winchester Model 1887
In stage 5, Wild Dog's disciple Wild Fang uses an engraved, sawed-off Winchester Model 1887.
A Browning M2 is mounted on a VSSE-manned chopper. It's also used by Wild Dog's mercenaries in stage 3 and stage 5.
GE M134 Minigun
In stage 6, Robert Baxter uses a GE M134 Minigun mounted on his robot.
Heckler & Koch XM320
The VSSE agents use Heckler & Koch XM320s (the weapon model is rather large) commandeered from an armory belonging to Wild Dog's mercenaries in stage 1 area 2. It replaces the Leuchtpistole seen in previous games. It still acts like an RPG.
The Pansarskott m/86, the Swedish Army version of the M136 AT4 with folding foregrip, is used by Wild Dog's mercenaries, include Wild Dog himself. Keith Martin also uses Pansarskott m/86 against Wild Fang in stage 5.
Unknown Smoke Grenade
Wild Dog's mercenaries and Keith Martin use unknown smoke grenade against the protagonists.
Model 7290 Flashbang Grenade
Robert Baxter uses a yellow colored Model 7290 flashbang grenade against the protagonists when Robert is revealed as the real traitor of VSSE by Keith.