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Time Crisis 3

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Time Crisis 3
Time Crisis 3 (2003)
Release Date: 2003 (Arcade)
21 October 2003 (Playstation 2)
Developer: Nextech
(Currently known as Nex Entertainment)
Publisher: Namco
Series: Time Crisis
Platforms: Arcade
Playstation 2
Genre: Light gun shooter

The following weapons appear in the video game Time Crisis 3:


Smith & Wesson SW99

VSSE agents Alan Dunaway and Wesley Lambert both use heavily modified Smith & Wesson SW99 pistols with a Walther P22's compensator and safety lever along with a laser sight. Like the previous game, it holds 9 rounds and Wesley's SW99 is two-tone while Alan's is not. In the final mission of Crisis mission mode, their sidearms are inaccurately depicted as capable of full auto fire and firing 12 gauge buckshot and even grenade rounds. This is done for gameplay reasons.

Smith & Wesson SW99 - 9x19mm
Walther P22CA - .22 LR with 5-inch barrel which includes a barrel mounted weight compensator matching the profile of the slide
VSSE agent Alan Dunaway with his SW99.
Alan aims his SW99 at Zott.
Smith & Wesson SW99 - Two Tone with Silver Slide - 9x19mm
Walther P22 in two-tone with a compensator - .22LR
VSSE agent Wesley Lambert with his two-tone SW99.

Heckler & Koch Mark 23

The Heckler & Koch Mark 23 appears as a weapon icon.

H&K Mark 23 - .45 ACP
The Mark 23 in the highlighted weapons icon.

SIG-Sauer P228

Alicia Winston, a guerrilla fighter of the Lukano Liberation Army, uses a SIG-Sauer P228 with a two tone finish. Like the VSSE's SW99, it holds 9 rounds.

SIG-Sauer P228 with stainless slide - 9x19mm
Alicia Winston (left) with her P228.
Alicia with her P228.
Alicia firing her P228 at Zagorian soldiers while in a prone position.

Beretta 92F/FS / Colt M1911 Hybrid

Zagorias Federation soldiers use a (rather large) fictional handgun which is largely based on the Beretta 92F, with the addition of a M1911's slide and 2-dot rear sight. It is also used by LLA fighters, most likely taken from slain ZF soldiers. As the Zagorias Federation is geographically based on Turkey, this may refer to a Turkish copy of the Beretta 92F, the Yavuz 16.

Beretta 92F - 9x19mm. The cosmetic differences are very slight and hard to see between this gun and the newer 92FS. Most of the changes are the inner workings of the gun.
Colt M1991A1 - .45 ACP
Red-uniformed Zagorian soldiers with their Beretta 92 / M1911 hybrids.

An engraved golden variant is used by Giorgio Zott, commander of the Zagorias Federation Army. He uses it to threaten LLA commander Daniel Winston.

Gold Beretta 92FS - 9x19mm
M1911 with nickel engraved slide and pearl grips - .45 ACP
Giorgio Zott and his golden Beretta 92 / M1911 hybrid threatens Daniel Winston.
Zott cocks his handgun. Note Beretta 92F type slide safety and frame.

Jake Hernandez, second-in-command of the LLA and later defector to the Zagorias Federation, uses a silver variant as his main firearm in the PS2 version's Rescue Mission mode.

Beretta 92FS Inox - 9x19mm
Satin Nickel M1911A1 Pistol - .45 ACP
Jake Hernandez uses his silver Beretta 92 / M1911 hybrid to threaten Alicia.

Mauser M712

Wild Dog and his disciple Wild Fang use a Mauser M712 Schnellfeuer with a 20 round magazine.

Mauser M712 Schnellfeuer - 7.63x25mm Mauser
Wild Dog with his M712 during a boss fight.

Webley No. 2 Mark 1* grenade projector

A Webley No. 2 Mark 1* grenade projector appears as a weapon icon. It appears in the game as a grenade launcher and it's the most powerful weapon at the agents' disposal, though it acts more like an RPG.

Webley No. 2 Mark 1* grenade projector
The Webley's highlighted icon (at the bottom of the screen, to the right).

Submachine Guns

FN P90

Zagorian heavy soldiers and Victor Zahn use modified FN P90s equipped with a suppressor-style compensator and custom forend. In cutscenes, it is often used by normal Zagorian soldiers. But in story mode, only heavy soldiers use it. In the PS2 version, very few normal Zagorian soldiers use it in Crisis Mission mode. It is also used by LLA fighters, taken from slain ZF soldiers.

FN P90 - left side view - 5.7x28mm
Normal Zagorian soldiers hold P90s in an Arcade Story cutscene.
P90s used by LLA fighters during a gunfight.

Heckler & Koch MP5A3

Giorgio Zott uses a (rather large) Heckler & Koch MP5A3 in the final battle. It's equipped with a triple magazine clamp, a red dot scope, and a custom flash hider.

Heckler & Koch MP5A3 with Navy trigger group, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm
Giorgio Zott and his MP5A3.
Giorgio Zott and his MP5A3 during a boss fight.


The MAC-11 appears as a weapon icon.

RPB Industries M11A1 - .380 ACP
The MAC-11 in the highlighted weapon icon.

Sniper Rifles

Accuracy International Precision Marksman

Both Zagorian snipers and Alicia Winston use the Accuracy International Precision Marksman, the early version of the L96A1. In some cutscenes of Rescue Mission Mode, a wooden variant is used by Zagorian snipers, but in-game, all of the Zagorian sniper rifles are synthetic variants.

Accuracy International Precision Marksman - 7.62x51mm NATO (Designated L96A1 by the British Military)
In the opening, a normal Zagorian soldier holds his Precision Marksman.
Alicia checks on Daniel with the PM slung over her back.
Alicia holding the PM in one of the cutscenes in her stages.
A Zagorian sniper shoots his wooden PM.


Remington 870

A short-barreled Remington 870 appears as a weapon icon.

Remington 870 Police Magnum with stock folded and short barrel - 12 gauge. Minus the folding stock, this particular weapon is visually similar to the in-game icon.
A Remington 870 in the highlighted weapons icon.

Machine Guns

General Dynamics GAU-22/A

Victor Zahn uses a (clearly oversized) General Dynamics GAU-22/A with the GAU-17A's slotted flash hider in a boss fight. He also uses another GAU-22 as a handheld weapon.

General Dynamics GAU-22/A - 25x137mm
General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO
A GAU-22/A is seen mounted Victor's armed VTOL aircraft.
Victor Zahn uses GAU-22/A as a handheld weapon.

Fictional Gun Arm

Wild Dog uses a Gatling Gun arm to replace the left arm he amputated after his defeat in the first game. It received upgrades, which includes a flamethrower and a rocket launcher. The Gatling Gun unit itself is visually based on the M134 Minigun.

General Electric M134 - 7.62x51mm NATO
Wild Dog firing his Gatling Gun arm in the opening movie.
His Gatling Gun arm is barely visible.

Rocket Launchers

Carl Gustav M2

The Carl Gustav M2 is used by Zagorian soldiers. It is also used by Lukano Liberation Army soldiers.

Carl Gustav M2 - 84x246mm R
A Zagorian soldier (left) firing the Carl Gustav M2.


Giorgio Zott dual-wields M202 FLASH launchers as a last resort against Alan and Wesley in the final boss fight. Alan and Wesley use them in a cutscene where they shoot the dome roof to prevent the missiles from launching.

M202 FLASH - 66mm
Zott drops dead. Note the single, forward-mounted grip and trigger, and the rocket visible in the tube.


Mk 2 Hand Grenade

An Mk 2 hand grenade is used by Victor Zahn as his last resort weapon in a boss fight.

Mk.2 hand grenade made after WWII.
Victor Zahn (right) with his Mk 2 hand grenades in a bandolier.

M26 Hand Grenade

M26 hand grenades are used by Zagorian soldiers.

M26 High-Explosive Fragmentation hand grenade
A Zagorian soldier (right) prepares to throw an M26.

Unknown Stun Grenade

In a cutscene of Rescue Mission Mode, Alicia Winston throws an unknown stun grenade at a Zagorian soldier.

Alicia throws a stun grenade at a Zagorian soldier.


M2 Flamethrower

The M2 Flamethrower is used by Zagorian soldiers.

M2 Flamethrower
A Zagorian soldier uses an M2 flamethrower during a gunfight in Crisis Mission Mode.

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