Silent Hill 3
The third entry in the Silent Hill horror video game series, Silent Hill 3 is a direct sequel to Silent Hill (1999). Players assume the role of Harry Mason's (the protagonist of the first game) adopted daughter Heather, 17 years after the events of the first Silent Hill title. After living incognito for much of her life with her adoptive father, Heather's peaceful days are interrupted as a figure from her hidden past returns, with her attempts at escape only tossing her further into a nightmarish version of reality haunted by bloodthirsty monsters and supernatural dangers. As she makes her way through places deserted and decrepit or otherwise hellishly twisted by some horrific force, Heather must piece together the true nature of her cursed past and why a cult from the town of Silent Hill is after her and her father.
The plot of this game would later be loosely adapted for the 2012 film Silent Hill: Revelation 3D.
The following weapons appear in the video game Silent Hill 3:
Silent Hill 3 was the first in its series to allow for player-initiated real-time reloading of firearms, the previous titles only allowing for reloading via an inventory screen or otherwise reloading in real-time when a gun was totally empty. Trying to fire a shot from a weapon with an empty magazine while Heather still has spare ammunition will result in a slow reload animation that only allows Heather to walk, while reloading manually will result in a much quicker reload animation, albeit one that doesn't allow the player to move while doing so. Being a third-person survival horror title with many fixed camera angles, scoring hits with in-game firearms relies entirely on the game's auto-aim system, with one exception noted below. Heather also possesses the ability to block enemy melee attacks with any equipped firearm, a feature originating from Silent Hill 2.
Beretta 92FS Centurion
Heather Mason, the player character, picks up the 92FS Centurion with wooden grips from the floor of a clothing shop in the Central Square mall. It has a ten round magazine capacity, wood grips, and the ability to mount a sound suppressor looted from a corpse entombed in a concrete pillar. Douglas Cartland, a private investigator hired to find Heather, uses a similar weapon, but never fires it onscreen in the game. The handgun is the only firearm in the game that the player must obtain.
Beretta 92FS Ammunition
Boxes of ammunition for the Beretta 92FS Centurion are the most common ammunition pickup scattered throughout the game. They normally provide 10 rounds to a box, unless the "Bullet Adjust" option (which is a multiplier for ammunition found ingame) is set higher than one in the game's options menu.
Single Action Army
Returning from the previous game, the Single Action Army is used only by a few monstrous Nurses in Brookhaven Hospital. It is used rather inexpertly (but nonetheless lethally) by those monsters, and cannot be obtained by the player. The Nurses can only fire it slowly at Heather, but never need to reload. Contrary to its name, the Bulletproof vest item will not actually stop rounds fired from this weapon at Heather. If Heather closes to melee range with a revolver-wielding Nurse, the Nurse will try to pistol-whip Heather instead. This game marked the first time in the Silent Hill series that monsters (not hostile human beings) could use firearms against player characters.
Remington Model 870
The Remington Model 870, referred to simply as the "Shotgun," makes a return from Silent Hill 2 and is first picked up in an opened gift-wrapped box in the subway level. Heather can then commandeer this grisly "gift" and blast monsters away with its buckshot. It has a sawn-off barrel, no iron sights, a tube magazine capacity of six rounds, and, for some reason, can be completely reloaded by inserting a single shell into the magazine. Keeping in line with most video game shotguns, it has enormous stopping power up close and is capable of knocking monsters down with a well-timed blast, but shotgun ammunition is fairly rare in this game. Like James Sunderland from Silent Hill 2, Heather does not properly shoulder the weapon and thus can only fire it slowly as she struggles with the weapon's recoil from every shot.
Boxes of shotgun ammunition are an uncommon sight throughout the game. Each contains 6 rounds, unless the game's Bullet Adjust option is higher than one.
MAC-10 dressed up as Uzi
The MAC-10 (mocked up to look like an Uzi) is the first fully-automatic weapon ever implemented in a Silent Hill game. It was apparently inspired by "MAC-Uzi" from A-Team and some other productions. This submachine gun can be found in the basement of Brookhaven Hospital (a mental institution also explored in Silent Hill 2) near a bloodied wheelchair, the barrel still warm from its recent use. It has a 32 round magazine capacity and can use the sound suppressor as well, which would imply that it shares a caliber with the handgun since suppressors are manufactured for specific calibers to be effective. An unlockable version with unlimited ammunition is available as a bonus item.
The MAC-10 in this game appears to be missing a charging handle, but Heather will still pull a nonexistent one during one of her two reload animations for this gun anyway (see below). The MAC-10 also seems to be modelled with a folded buttstock, but this cannot be extended in the game, requiring Heather to always fire this SMG from the hip.
Though not terribly effective for most enemy encounters anyway (since its ammunition sports the lowest stopping power per shot ratio in the entire game, implying that it may in fact be chambered for a low-power caliber like .380 ACP that is the same diameter but shorter than the ingame Beretta Centurion's own 9x19mm ammunition), the decision to include a fully-automatic weapon was still criticized by some game reviewers as placing too much emphasis on firepower within a survival horror game, and to date this game remains the only Team Silent Silent Hill title to give the player control of a fully-automatic weapon; however, Silent Hill 4: The Room has an unlockable MAC-11 submachine gun as a weapon for a friendly NPC.
Submachine gun ammunition
The rarest ammunition pickup of all, these items come in the form of fully-loaded 32-round magazines (assuming the "Bullet Adjust" option is set to 1). These are only available after the player enters Brookhaven Hospital, and were the first ammunition pickup in the series that came in magazines rather than boxes of loose ammunition (James Sunderland of Silent Hill 2 is seen to load his handgun with a fresh magazine in one cutscene, however).
The only appearance of ballistic body armour in a Silent Hill game, the "Bulletproof Vest" appears to be a late 20th-century Kevlar vest, and is only available inside a trashed and filthy clothing store inside the Otherworld Central Square Shopping Centre. Heather can choose to put it on after taking it to gain some damage resistance and better blocking abilities, but in return gives up some of her mobility (only when she puts the vest on), though the vest is never actually visible on Heather should the player equip it on her.
In real life, the term "bulletproof vest" is discouraged since no piece of body armour (no matter the kinds of attacks it is rated to stop) is truly "bulletproof" against the countless varieties of ballistic ammunition to be found throughout the world. The term "ballistic vest" is instead preferred. Rather more unrealistically, the ingame ballistic vest is primarily useful against the melee attacks of Silent Hill's monsters and doesn't actually protect against their firearms attacks, which is the opposite of how soft Kevlar vests (non-stab resistant and without hard armour plates) work in real life.
A bonus weapon unlockable under certain circumstances, the Flamethrower is a fictional model that has an unlimited supply of fuel. It looks like it modeled after the notorious M240 from Aliens, albeit with much smaller dimensions close to the in-game "Mac-Uzi". It can be found by starting the "Extra New Game" mode inside the Central Square Shopping Centre (the game's first level), specifically in a shop called "Helen's Bakery." The Flamethrower initially possesses limited stopping power and range; however, these characteristics are enhanced if the player achieves the maximum possible score at the end-of-game ranking screen. It is also useful in keeping certain enemies "stunlocked" (in other words keeping them in their "wounded" animations) as long as they are being sprayed and they are not yet killed.
A sound suppressor (called a "Silencer" ingame) can be found in the Construction Site level, but only if Heather breaks open a specific concrete pillar there to find an entombed corpse and the sound suppressor. Heather can then attach the suppressor to either her handgun or her SMG to muffle her gunshots and make it harder for monsters to find out where she is shooting from and also avoid alerting monsters in the area to her shots, but also sacrifices some of her suppressed firearm's stopping power whenever the suppressor is "equipped" (i.e., set to be attached to any firearm that is not the ingame shotgun).
However, it is clear that Konami could not get realistic references on what sound suppressed gunshots sound like, and so they used the standard "Hollywood silencer" sound effects whenever the player makes Heather fire a suppressed weapon. Suppressed firearms in this game also have no muzzle flash at all, which depending on the combination of firearm and sound suppressor may not completely realistic.
As it turned out, this game would be the first and last time that a sound suppressor would ever appear in a Silent Hill title.