Return to Castle Wolfenstein

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Return to Castle Wolfenstein (2001)

The following weapons can be seen in the video game Return to Castle Wolfenstein:

Contents


Pistols

Luger P08

The first gun available in the game is a Luger P08 pistol. Despite having an unthreaded barrel, it can later fit a screw-on suppressor; in a rather odd model glitch, the animation for this being attached has the toggle lock lag slightly behind the rest of the gun model, making it look like it is shaking from side to side.

Luger P08 - 9x19mm
B.J. Blazkowicz holds the Luger on a civilian.
Blazkowicz reloads the Luger P08.
A Luger P08 on the ground, next to its former owner.
Blazkowicz fires the Luger at an annoyingly strong undead skeleton.
Screwing on the sound suppressor. The toggle assembly moves slightly differently to the rest of the weapon during this animation.
Blazkowicz wields a suppressed P08.

Colt M1911A1

The Colt M1911A1 first appears in the mission prior to the V2 sabotage, dropped by parachute in a small island across a lake, along with .45 caliber ammunition, which will come in handy for the player when they get the Thompson as they pick up the M1911 in the same level. In one level BJ is given a pair of M1911A1 pistols to use, and can dual-wield them. Unusually, they are both reloaded entirely on-screen, rather than just releasing the magazines on-screen and then dropping them out of sight to avoid this as many games do.

World War 2 issued Colt M1911A1 Pistol - .45 ACP.
B.J. Blazkowicz wields the M1911A1. Note "8" on the HUD; for some reason the M1911A1 holds 8 rounds instead of the correct 7.
A close look on the M1911A1. Note the M1911-style grips.
Reloading the M1911A1.
Blazkowicz pulls the slide of his M1911A1, which appear to have the slide stop broken, as the slide never locks back.
Blazkowicz dual-wilds two Colts. The player with the secondary fire key can switch between dual and single M1911s. The dual-wield gives the player more firepower, but increases the reload time. Strangely, the accuracy is not affected by the number of pistols held.
Blazkowicz fires one of his dual Colts. Note the incorrect DAO operating principle.

Submachine Guns

Note: All submachine guns present in the game are in reality open-bolt weapons, but are modeled and animated as if they are closed-bolt.

MP40

The most common weapon used by German soldiers, as usual in fictional WW2 settings, and is the third weapon BJ can pick up. Ammunition for the MP40 is extremely common throughout most of the game.

MP40 submachine gun - 9mm
Blazkowicz wields the MP40.
Blazkowicz opens fire with the MP40.
Blazkowicz reloads his MP40.
Blazkowicz pulls back the bolt handle of the MP40 with one finger. That is impressive.
A German guard holds an MP40 submachine gun.

Sten

The Sten Mk IIS is a silenced weapon using the same ammunition as the MP40, and must be fired in bursts to prevent it overheating; if it overheats, there is a brief pause when it can't fire and steam (?) escapes from the barrel shroud. On another note, the Elite Guards use this gun as their standard weapon, which seems strange for the normal player, but those could be "Gerät Potsdam" weapons, identical bootleg copies of the Sten manufactured in Germany for infiltration and sabotage acts. The weapon icon is a conventional un-suppressed Sten Mk II, and the model for the gun features a perforated heat-shield part way down the suppressor much like the one found on the Mk II.

Sten Mk II fitted with silencer 9x19mm
Blazkowicz holds the Sten submachine gun.
A Sten SMG on a shelf.
Reloading animation of the Sten.
Blazkowicz fires the Sten. The over-heating level is displayed by a red bar.
One of Helga von Bulow's all-female elite guards holds a Sten submachine gun in a cut-scene.

Thompson M1A1

BJ is given a M1A1 Thompson submachine gun by a local Resistance member in a village. The .45 ACP ammo for it is unfortunately extremely rare. However, this is balanced out by making it the most powerful submachine gun of the game, unable to overheat, but boasting about the same power as the Sten. It feeds from 30-round magazines, rather than the other SMGs using 32-round mags.

M1A1 Thompson with 30-round magazine - .45 ACP
Blazkowicz switches to his Thompson after stabbing a drunk guard in the back.
A low-detail Thompson on the desk.
Blazkowicz reloads his M1A1 Thompson.
Blazkowicz racks the action on the Tommy Gun.
B. J. Blazkowicz holds an M1A1 in the outro of the game.

Rifles & Carbines

Karabiner 98k

The first long-ranged weapon BJ acquires is a Karabiner 98k. Later in the game a scope can be found for it to make it even more effective; it is sometimes seen in the hands of enemies, but is nothing like as common as the MP40. Oddly it is depicted with a 10 round en-bloc clip; there is some evidence that it was originally intended to be an M1 Garand. There is no visible bolt-operating animation and the weapon appears to be semi-automatic with only a sound effect of a bolt action playing, but if the field of view settings are altered it can be seen that BJ's normally off-screen hand actually does operate the action after each shot.

Karabiner 98k - 7.92x57mm Mauser
Karabiner 98k with Zeiss ZF42 scope - 7.92x57mm Mauser
Blazkowicz wields a scoped Karabiner 98k rifle.
View through the scope of the K98k.
Blazkowicz reloads the Kar98k, in an absolutely impossible way.
Reloading animation of the scoped Kar98k.

FG 42

Used by German paratroops and as per videogame norms is a supergun; the FG 42 combines the power of a rifle with reasonably fast fire [automatic, but at semi-auto speed] and a scope. In the late game it is more or less the default weapon BJ will be using.

‎FG 42 early version with ZF4 scope (top) and late-war version with ZFG42 scope (bottom) - 7.92x57mm Mauser. The version shown in the game is the latter type.
Blazkowicz holds a newly acquired FG 42 rifle.
Reloading animation of the weapon.
Blazkowicz pulls the charging handle of the FG 42.
An "FG42 Paratroop Rifle" as the game calls it on a desk. Note the stock incorrectly uses the same texture as the handguard.
View through the scope of the FG 42.

M3 Carbine

The M3 Carbine is presented in the game as an OSA-modified weapon called the "Snooper Rifle" fitted with a suppressor (the barrel is the same shape as the normal M3, however, only mounting an anachronistic Korean War-era T23 conical flash hider) and using special ammunition. It uses the early M1 / M2 scope with the IR lamp mounted underneath the weapon (though it lacks the correct vertical front grip), and, surprisingly, is depicted with a realistic black-and-white image rather than the normal red or green tint seen in movies and video games. Ammunition for this weapon is extremely rare, and hardly ever seen. The M3 was first used in the invasion of Okinawa in 1945, two years after the setting of this game.

M3 Carbine with M1 / M2 scope - .30 Carbine
Blazkowicz holds the M3 Carbine inside the German V2 compound.
Blazkowicz reloads the M3 Carbine after taking out the guards at the V2 forward base. Note the missing foregrip.
Scope of the M3 Carbine.
World-model of the M3 Carbine, which is not even close to the first-person model.

Shotgun

Winchester Model 1912

The Winchester Model 1912 appears as "Shotgun" in the Xbox version of the game, called "Tides of War". It is modeled with an unrealistically long forend.

Winchester Model 1912 Riot Gun - 12 Gauge
The Winchester M1912 in the game.
Blazkowicz fires the Winchester.
Close-up of a Model 1912 on the ground.

Heavy Weapons

MG42

In several levels mounted MG42 machine guns are present. Like in Medal of Honor: Allied Assault, the rate of fire and distinct report are nowhere near accurate. They have unlimited ammunition and feed from an invisible ammo source, and can be destroyed with explosives to prevent enemies from using them.

MG42 with sling and bipod collapsed - 7.92mm Mauser
An MG42 machine gun on a tripod inside Castle Wolfenstein. The models lack both the trigger mechanisms, and drum magazines.
Blazkowicz opens fire with the MG42 mounted in a window.
An MG42 mounted on a Sd.Kfz. 251 half-track.

MG34

The MG34 machine gun is seen in the hull mount of the Panzer tank during Chapter 4.

MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser
Close-up of the Panzer's MG34.

"Venom Minigun"

Around halfway through the game, BJ acquires a prototype of a fictional portable belt-fed gatling gun called the "Venom." The readable tech manual picked up in the game as a mission objective says it uses 7.92mm saboted light armour piercing rounds. However, this is at odds with the 12.7mm (.50 cal) ammunition the gun uses in game. Like the Sten, it can overheat when fired for longer periods of time, but thanks to the gatling-type design it takes longer (about 100-150 rounds in Multiplayer, 150-200 in Singleplayer) to do so.

Blazkowicz prepares to enter the X-Labs with the Venom Minigun in hands. The gun holds an impressive and impossible 500 rounds.
Blazkowicz engages a "Loper" with the Venom Minigun. Note the red bar indicating the over-heating level.
A Venom Minigun on the ground.

M2 Flamethrower

The M2 Flamethrower is used by German troops after Chapter 3. It is a powerful CQC weapon, but finding "ammo" for it can be a problem. The M2 is devastating, dealing fire damage over time, and turning human enemies into ashes in no time. In MP, it is used by both factions.

M2 Flamethrower
Blazkowicz wields the M2 Flamethrower.
The Flamethrower in action.
A German heavy trooper searches for Blazkowicz at the SS dig site.

Panzerfaust

Panzerfausts are the game's version of a rocket launcher; as usual, these are incorrectly depicted as launching rocket-assisted projectiles rather than being recoilless rifles.

Panzerfaust 30 - 44mm with 140mm warhead
Blazkowicz holds a Panzerfaust inside an Axis hangar. Note that the firing lever assembly behind the leaf sight / safety is totally missing, meaning this Panzerfaust would be impossible to actually fire. The leaf sight is also much too thin.
Blazkowicz folds up the leaf sight of the Panzerfaust. In the background, a Panzerfaust warhead hits a "Übersoldat". The correct arming procedure would require pulling a safety pin before the front sight could be lifted, then moving a T-bar safety forward to allow use of the firing lever. In addition, Panzerfausts were usually stored with the warhead's fuze and booster charge removed.
A smoking tube is left on the ground after each shot.

Hand Grenades

Model 24 Stielhandgranate

The Model 24 Stielhandgranate appears as the default hand grenade in the game. It is used by Axis forces in the MP part of the game.

Model 24 Stielhandgranate High-Explosive Fragmentation hand grenade
Blazkowicz holds a Model 24 Stielhandgranate.
A grenade pack containing four Model 24 Stielhandgranate's.

Mk 2 Hand Grenade

The Mk 2 hand grenade is first introduced in Chapter 4. Performs as the Model 24; BJ will use up all of the Mk 2s he is carrying before he starts using Stielhandgrantes. In multiplayer, it is used by the Allies.

Mk 2 hand grenade
Blazkowicz holds an Mk 2 hand grenade.
An Mk 2 grenade on the ground and in Blazkowicz's hand.

M18 Smoke Grenade

The M18 smoke grenade is used by both Allied and Axis forces in the multiplayer part of the game. It is used to mark the position of a devastating airstrike, killing anything in its way. Only Lieutenants can use the M18 smoke grenade.

M18 red smoke grenade
The M18 smoke grenade as it appears in the multiplayer part of the game.

Other

Flakvierling 38

A Flakvierling 38 AA gun can be seen on one multiplayer map.

Flakvierling 38 - 20x138mm B
Close-up of the Flakvierling 38.

See Also

Wolfenstein Series
Return to Castle Wolfenstein  •  Wolfenstein  •  Wolfenstein: The New Order  •  Wolfenstein: The Old Blood

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