Red Orchestra 2: Rising Storm
Nice, but where's the trigger?
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Red Orchestra 2: Rising Storm is a standalone expansion for Red Orchestra 2: Heroes of Stalingrad, and is set in the Pacific Theatre of Operations, with players being able to control U.S. Army or Marine infantrymen in the fight against the Imperial Japanese Army. Apart from new factions, weapons and settings, it includes new features such as banzai charges, booby traps and grenade launchers. All weapons have been confirmed through official media releases and all screenshots taken from the beta.
The game received a direct sequel called Rising Storm 2: Vietnam, set in the Vietnam War.
The following weapons appear in the video game Red Orchestra 2: Rising Storm (2013).
The Colt M1911A1 is the sidearm for the U.S. faction. Each upgrade awards the weapon with 1 extra magazine and a new visual finish. At level 50, the weapon recieves pearl grips and a nickel finish.
The M1903A1 Springfield is available in-game for U.S. forces, as an alternative to the M1 Garand. It can be upgraded at Level 25 with an M1 10 inch Bayonet and at Level 50 an M1905 16 inch bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. On the Guadalcanal map, to reflect historical accuracy, only the M1903A1 and not the M1 Garand is available to the Marine faction.
The M1903A4 Springfield is used by the U.S. sniper class. It is fitted with a Model 330 Weaver scope by default, which was in fact used on the Springfield alongside the more well-known M84. It can be fitted with a M73B1 2.5x scope at Level 25. Reaching Level 50 changes the rifle to a Marine M1903A1 with an 8x Unertl scope. Unlike the Type 97 and Type 99 sniper rifles, neither variant of the Springfield has backup iron sights.
The M1 Garand is the main battle rifle for the U.S. faction. It can be upgraded with an M7 bayonet at Level 25. The second upgrade at Level 50 gives the player the option to fake the famous ping noise, to fool enemy players in addition to an M1905 16 Inch Bayonet.
The M1 Carbine can be used by specialized U.S. troops (Officers, Squad Leaders and Engineers and can be unlocked for use by the Flamethrower role). It can be upgraded to fit a twin magazine pouch, and an anachronistic M4 bayonet. The weapon in-game behaves very similar to a pistol, with little to no kickback and high accuracy but you forgo the effective damage over range.
The M1928A1 Thompson is the submachine gun for U.S. troops in-game, with 20-round stick magazines. Early gameplay trailers showed it with simplified L-shaped sights, but as of the beta release it features the box-shaped sights. It can be upgraded to fire 30-round stick magazines and recieves a Cutts compensator, and the final upgrade turns it into the M1928 Thompson with a 50-round drum magazine and vertical foregrip.
The final upgrade for the M1928A1 Thompson turns it into an M1928 Thompson with a 50-round drum magazine and vertical foregrip.
Winchester Model 1912 "Trench Gun"
The Winchester Model 1912 "Trench Gun" can be unlocked by players and used by the U.S. faction. It can be upgraded to mount an M1917 bayonet at level 25 and a shotgun bandolier with 10 extra shells at Level 50.
Browning Automatic Rifle
The Browning Automatic Rifle is used by the U.S. automatic rifleman class. It can be upgraded to mount a Thompson-esque vertical foregrip, and a bipod for stabilizing the weapon. Like the real Browning Automatic Rifle, the weapon can fire in both a Fast and slow fire modes.
The Browning M1917 is used as a fixed machine gun by the US. It holds 150 rounds and never overheats however the reload is somewhat lethargic.
The Browning M1919A4 is pintle-mounted on the M3A1 "Stuart" Light Tanks wrecks that can be found on several maps. However, it cannot be used by Players.
The Browning M1919A6 can be used by the U.S. faction. The player can change the barrel if the weapon overheats. It holds a 150 round belt by default but doesn't feature any additional upgrades.
The Browning M2HB is dual mounted on the LVT-4 Amtrac, and on the turret of the LVT(A)-4 gun carriage. As these Amtrac's are part of the scenery, the machine guns cannot be mounted or used.
The M2-2 Flamethrower is usable by the U.S. faction in-game. Like real world flamethrowers, they quickly use up most of their fuel reserves with long bursts.
Mk 2 Hand Grenade
The Mk 2 Hand Grenade is used by the U.S. faction. It can be cooked, and can be either thrown long or simply lobbed underhanded from behind cover.
AN/M8 Smoke Grenade
The AN/M8 Smoke Grenade is used by U.S. squad leaders and commanders. It is simply referred to as the M8.
Nambu Type 14
The Nambu Type 14 is available to the Imperial Japanese faction. Each upgrade awards the player with an additional Magazine at Levels 25 and 50 respectively. To reflect its real world counter-part, the Type 14 is noticeably weaker than the 1911A1 and has a number of achievements tied to it.
Arisaka Type 38
The Arisaka Type 38 is the main weapon for the Imperial Japanese Army faction, fitted by default with the Type 30 bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds.
Arisaka Type 97 Sniper
The scoped version of the Arisaka Type 38 is the first sniper rifle for the Japanese.
Arisaka Type 99
The Japanese faction can also use the Arisaka Type 99, fitted by default with the Type 30 bayonet. At level 50, the player is awarded with a somewhat redundant monopod which vastly increases accuracy and recoil control when fired from the prone position. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds.
Arisaka Type 99 Sniper
In addition to the standard Type 99 Rifle, a Type 99 Sniper was available fitted by default with a side mounted scope. At level 25, the weapon receives a fixed x4 scope but at level 50, the weapon receives a 4x adjustable scope, monopod and a bayonet.
Type 100 Submachine Gun
The Type 100 Submachine Gun is available to the Japanese faction. Note that this gun was extremely rare, and has been added for balance. At level 25 the weapon receives a reduction in recoil and improved sights and at level 50, the weapon receives a bayonet.
Type 92 Heavy Machine Gun
The Type 92 Heavy Machine Gun is used as a fixed machine gun by the Imperial Japanese Army. It counters the US M1917 by having a faster reload time however it only has a magazine size of 30 rounds and is extremely accurate.
Type 96 Light Machine Gun
The Type 96 Light Machine Gun will be available to the Japanese faction utilised by Japanese Machine Gunners. It is equipped with a bipod by default and It can be upgraded to fit a bayonet and a 2.5x scope.
Type 97 Light Machine Gun
The Type 97 Light Machine Gun is be pintle-mounted on the wrecks of Japanese Type-95 "Ha-Go" tanks found on some maps. It cannot be used by Players.
Type 99 Light Machine Gun
The Type 99 Light Machine Gun will be used by the Imperial Japanese Army used by Japanese Machine Gunners, fitted with a bipod by default. It can be upgraded to fit a bayonet and a 2.5x scope.
Type 89 "Knee Mortar"
The Type 89 "Knee Mortar" is available to the Japanese faction. It can be used as a direct-fire weapon or a ranged mortar.
Type 97 Hand Grenade
Japanese soldiers can be equipped with the Type 97 Hand Grenade, which can also be planted as a booby trap where it will detonate when a players steps on the grenade due to a percussion cap. The grenade itself has a rather long timer before it will explode. To reflect historical accuracy and for gameplay balance, Japanese soldiers who commit suicide with the Type 97 hand grenade will not cause their team to lose any reinforcement tickets if they successfully gain a kill in the ensuing "Kamikaze" blast.
Type 91 Hand Grenade
An earlier model of the Type 97 Hand Grenade is also used by the Japanese, the Type 91 Grenade. Only available for the mortar class.