Mercenaries 2: World in Flames
Mercenaries 2: World in Flames is an open-world third-person shooter video game developed by the now defunct Pandemic Studios (known for games like Full Spectrum Warrior or The Saboteur). It is a sequel to Mercenaries: Playground of Destruction. The game takes place in the war-torn Venezuela. The player assumes the role of a betrayed mercenary trying to get revenge on his/her employers after a set up.
The game was released by Electronic Arts in 2008 for the PC, Xbox 360, PS2 and PS3 platforms.
The following weapons appear in the video game Mercenaries 2: World in Flames:
An M1911A1 pistol is engraved on Blanco's belt's plate.
An engraved M1911-type pistol is visible on Blanco's belt plate as he speaks.
IMI/Magnum Desert Eagle Mark XIX
Jamaican Pirates are using Desert Eagle Mark XIX pistols. It incorrectly holds 15 rounds and, strangely, its performance is identical to the P226's.
Desert Eagle Mark XIX - .50 AE
Close-up of a Jamaican pirate's Desert Eagle.
Jen holds a Desert Eagle. Note how it has scope rails, like the Mark XIX, but is modeled with Mark I-style "teardrop" safety. This is not a mistake though, as Magnum Research offers the Mark XIX pistols with teardrop safeties by default.
A Desert Eagle on the ground, called the "Pistol", like the SIG.
Luger P08 Artillery
A Luger P08 Artillery is used by General Carmona in several cutscenes. This weapon is not usable by the player.
Luger P08 Artillery - 9x19mm
General Carmona pulls out the Luger P08 Artillery after betraying Jennifer during the prologue of the game.
General Carmona points his Luger P08 at Jennifer's head.
A close-up of the lazily modeled Luger which appears to miss the rear sight.
General Carmona points his Luger P08 at Fiona's head when he invades the PMC HQ.
As in real life, the Venezuelan Army uses SIG-Sauer P226 pistols. They are also seen in UP or PLAV hands. Appears simply as "Pistol" in the game.
Jennifer hands over her P226 with blued slide to Blanco. Note how the barrel is clearly bigger than 9mm.
Blanco strikes an interesting pose when he takes Jen's pistol.
Fiona pulls out her P226 when Eva and Jen enter the occupied villa.
Jennifer puts her P226 to one of Blanco's goon's head. The P226 is "cut-scene weapon"; she is always seen with a P226, even if she wasn't even carrying it in the level before the cut-scene.
Jennifer with a P226 pistol at the ready.
Jen holds a suppressed P226, known in the game as the "Covert Pistol". It is available along with the MP5SD3 in the "Covert Kit".
Smith & Wesson Model 500
Blanco carries a Smith & Wesson Model 500 with wooden grips. Can be obtained by the player after killing Blanco. Also can be obtained by players in "Blanco's Favorites" supply drop with cheats. Very powerful, often a one hit kill.
Smith & Wesson Model 500 - .500 S&W Magnum
Blanco pulls out his Model 500 during the intro.
A close-up of Blanco's Model 500, which was manufactured by Tex & Hawk.
Chang Feng CF-05
An early version of the Chang Feng CF-05 SMG is carried by Chinese sailors and officers, as well as tank drivers and rocket carrying troops. The CF-05 holds a correct 50 rounds, but offers low damage and lame accuracy.
Early Model Chang Feng - 9x19mm
A Chinese sailor with an early model CF-05 submachine gun. Note the extended stock.
Jennifer holds a CF-05 submachine gun while trying to rescue a captured Allied jet pilot. Due to a modeling mistake, she holds the gun as if it was a full-sized weapon, hence is her hand dangerously in front of the barrel.
Jen quickly reloads her CF-05 in the middle of a massive firefight.
Heckler & Koch MP5SD3
The internally-suppressed Heckler & Koch MP5SD3 is one of the many purchasable Supply Drops in the game (Known as "Covert Kit")
Heckler & Koch MP5SD3 with S-E-F trigger group - 9x19mm
An MP5SD3 on the ground. Note the missing magazine release paddle.
IMI Micro Uzi
The Micro Uzi appears as "Machine Pistol" in the game and has incorrect 45-round capacity. This is one of the submachine guns used by the Pirate faction in the game, also used by some VZ HVTs. Identical to the MAC-10 save for it's appearance.
Micro Uzi with 32-round magazine - 9x19mm
Jennifer with a Micro Uzi.
A Micro Uzi on the ground.
The Ingram MAC-10 is one of the submachine guns used by the Pirate faction in the game. Has an incorrect 45-round magazine (instead of the correct 30-rounders) and high rate of fire.
A pirate points his MAC-10 submachine gun at Jennifer after walking into the man's personal space.
Jen with a MAC-10 inside the main pirate encampment.
Close-up of a "Machine Pistol" on the ground.
KBP Instrument Design Bureau PP-2000
The PP-2000 has a good stopping power, can be obtained by the player by completing Level 2 of one of Fiona's challenges at the PMC. Can be found under "Fiona's Favorites" in the supply drop list. Called "PDW" in the game.
PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm
Jen holds a PP-2000 at the villa.
Benelli M4 Super 90
The Benelli M4 Super 90 shotgun is used by Pirates and the PLAV, and VZ officers. Can be purchased via the "CQB Kit". Holds 7 shells. A pumping sound is heard between shots, even though no pumping animation occurs.
Benelli M4 Super 90 - 12 Gauge
An M4 Super 90 is visible on Jennifer's back when she takes cover from a trigger-happy DShK gunner.
Jennifer with an M4 Super 90 after clearing the courtyard of Solano's villa.
A pirate patrolman with a Benelli.
An M4 Super 90 on the ground, freshly from a "QCB" crate drop.
Silhouette of an AK-47 is seen on the main menu background. The AK-47 is also used on HUD and pick-up icons of the other two Kalashnikov rifles, the AKM and the AK-103.
An AK-47 and an RPG-7 on a fictional 100 dollar bill.
A few dropped AK's and some oil on the ground.
Silhouette of an AK-47 along with an AR-15 variant and various unidentifiable guns on a pirate business card.
As in real life, the Venezuelan (VZ) military faction in the game uses AK-103 rifles. It correctly shares ammunition with the AKM. It is slightly more accurate than the AKM, but the player can carry less extra ammo for it.
Jennifer holds an AK-103 as she's waiting for Ewan to pick up the VZ cash pallet and transport it to her base of operations.
Jen reloads her AK-103 after capturing a VZ outpost for the Guerrillas. Note how the AK-103's icon on the HUD is a '47.
Close-up of an AK-103. Both the 103 and AKM are simply referred to as "Assault Rifles".
The AKM is the standard issue weapon of the People's Liberation Army of Venezuela faction, and also it can be seen being used by the Pirate faction.
AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm
General Carmona's troops fire their AKM rifles.
Jennifer holds an AKM before assaulting Solano's villa.
An AKM on Jennifer's back.
An AKM rifle on Marcela Acosta's back in a cut-scene.
The M4A1 Carbine is the standard issue weapon of the Universal Petroleum mercenaries and can be seen being carried by Allied Nations medics also. The model of the M4A1 lacks the rear sight, yet still, it has good accuracy. A Jennifer and Matthias can carry a total of 12 magazines, while Chris Jacobs (being the "strong" mercenary) can carry 16.
Colt M4A1 with carrying handle removed - 5.56x45mm NATO
THIS IS A PHOTOSHOP IMAGE.
Jennifer holds her M4A1 during the prologue mission of the game.
Jennifer examines the weapons she has to deliver to the Universal Petroleum faction's base of operations. As the HUD shows, the whole cargo is worth only 9,500 dollars, while in real life one single M4 Carbine costs more than a thousand dollars.
Jennifer reloads a "Carbine", as the game calls it. It is worth noting that all unfired rounds are lost after a reload.
Heckler & Koch XM8
The Heckler & Koch XM8 is the standard issue weapon of the Allied Nations faction in the game. Known as "Combat Rifle". The rifle has a 40-round magazine in the game, despite only having a 30-round capacity in reality. A total of 10 magazines can be carried for it.
Older version of Heckler & Koch XM8 - 5.56x45mm NATO
A "Combat Rifle" on the ground.
Jennifer holds an XM8 she got from a friendly AN soldier.
The Norinco QBZ-95 is the standard issue weapon of the Chinese faction. Called simply "Bullpup Rifle" in the game. It is accurate, but has a low damage and ROF.
Norinco QBZ-95 Assault Rifle - 5.8x42mm
Jennifer with a QBZ-95 rifle.
Jen reloads the QBZ-95. As with most of the guns, she only pulls the charging handle, but does not swap the magazines.
A Chinese soldier fires his QBZ-95 rifle.
A QBZ-95 rifle on the ground.
The first pattern M249 is used by UP mercenaries and AN soldiers. In-game, its bipod is unfolded and is fitted with a heat-shield. Only holds 100 rounds despite being fitted with the 200-round belt box.
M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm
An AN soldier holds an M249 machine gun.
An M249 on Jennifer's back.
Jennifer holds an M249 inside a Universal Petroleum HQ. Note the 90-degree carrying handle and a cut in the buttstock indicating that this is the first version M249, not the M249E1, nor the Minimi.
An M249 on the ground, identified as the "Light MG".
The QJY-88 machine gun is used by the PLA. Has exactly the same stats as the RPK, but a glitch allows it to shoot a virtually straight stream of bullets, giving it amazing accuracy.
Norinco QJY-88 - 5.8x42mm
A Chinese soldier holds a QJY-88 inside the main Chinese base.
A QJY-88 machine gun with bipod folded on Jennifer's back.
Jen reloads the QJY-88. Note how she's inserting a 7.62x39mm AK magazine, which changes into the correct shape once it gets into position. This programming mistake happens with most of the guns, excluding those with a "fast" reload animation, where only the charging handle is pulled but the magazines are not messing with.
RPKs with 75-round drum magazines are used by the PLAV and VZ factions. It appears as "Automatic Rifle" in the game.
RPK light machine gun with 75-round drum magazine - 7.62x39mm
An RPK on the ground. Note the folded bipod.
Jen holds a newly acquired RPK.
Jennifer reloads her RPK.
The Barrett M95 is available through the .50 Cal Anti-Material Rifle Kit from the AN. For some reason, it fires in semi-auto instead of being bolt-action (although there is a short delay between shots).
Jennifer reloads the M95.
Scope of the M95. Like the binocular, it identifies targets and displays the targets' health with a white bar. All the other sniper rifles use the same reticle.
The KSVK is available through the 12.7mm Anti-Material Rifle Kit from the PLA. Statistically identical to the Barrett M95, which means that this is also shown as semi-auto.
KSVK sniper rifle - 12.7x108mm
A KSVK rifle on the ground.
The QBU-88 is used by the PLA faction of the game. Statistically identical to the SVD. The gun has an interesting reload animation: the characters only pull the charging handle, but do not change magazines at all.
Norinco QBU-88 - 5.8x42mm
Close-up of a QBU-88 on the ground.
Jen holds a QBU-88 sniper rifle, known in the game as "5.8mm Sniper Rifle", or "Chinese Sniper Rifle".
The SVD Dragunov is used by the PLAV, VZ forces and UP mercenaries. A glitch in the game occasionally makes the characters hold it like a pistol. On the buy menu, it is mislabeled as the "7.72mm Sniper".
SVD Dragunov sniper rifle - 7.62x54mm R
A UP trooper demonstrates the aforementioned glitch.
Jen stalks a Universal Petroleum sniper with her binocular.
Jennifer reloads the SVD. As with the QJY-88, she is inserting an AKM/103 magazine, which changes into the correct shape when the reload is done. Note how the HUD icon of the rifle has a side-folding buttstock like the SVD-S.
The FIM-92A Stinger is a powerful weapon that is used by all factions. Has both free-fire and lock-on firing modes. Known as the "Anti-Air Launcher" in the game.
A FIN-92A Stinger on the ground.
Jen with a Stinger on her shoulder after taking out a VZ patrol helicopter.
Milkor MGL Mk 1L
The Milkor MGL Mk 1L grenade launcher is seen in the hands of UP Mercenaries and can be attained via the "Grenade Launcher Drop". It appears that the reload animation of the launcher was recycled from the M4 Super 90's, because the characters do not open the cylinder, but insert the grenades as if it had a tubular magazine.
Milkor Mk 1L grenade launcher fitted with Armson OEG reflex sight - 40x46mm
Jennifer holds an MGL Mk 1L without foregrip during the prologue mission. Note the typical "ladder sight" crosshair.
Jen takes a photo of a Venezuelan HVT (High Value Target) to verify his death to her employers.
Mk 153 Mod 0 "SMAW"
The Mk 153 Mod 0 SMAW is known as the "Anti-Tank Launcher" and is used by Allied Nations troops.
A SMAW launcher on the ground.
Chinese copy of the RPO-A 'Schmel' thermobaric rocket launcher. Known as the "Fuel-Air RPG" and used by PLA troops. Possibly the most powerful rocket-launcher in the game. Capable of destroying most buildings and all tanks with one hit.
RPO-A thermobaric rocket launcher - 93mm
A dropped PF-97 on the ground.
Jen with a PF-97 rocket launcher.
The RPG-7 is used by the PLAV, VZ, UP and the Pirate faction. This is a simple rocket launcher that can be purchased in the "RPG Drop".
Jennifer with an RPG-7 on her shoulder.
Jen takes aim with an RPG-7 and tries to take out an enemy barracks.
Jen reloads the RPG-7 during the villa assault.
An empty RPG-7 on Jen's back.
Browning M2A2 Heavy Machine Gun
Browning M2A2 HMGs are seen mounted on Allied Nations, Universal Petroleum, Pirate and PLAV vehicles.
Browning M2A2 Heavy Machine Gun - .50 BMG
A Guerrilla uses a Browning M2A2 during the intro footage of the game.
A Browning M2A2 mounted on a UP tank.
Jennifer fires the Browning M2A2 machine gun.
Jennifer uses a tripod-mounted M2A2 HMG while defending a UP building.
A Browning M2A2 mounted on an AN Humvee.
M242 Bushmaster Chain Gun
The M242 Bushmaster Chain Gun is seen mounted on various AN and Chinese light armored vehicles.
M242 Bushmaster Chain Gun - 25mm
An M242 Bushmaster cannon mounted on a Stryker light armored vehicle.
The DShK heavy machine gun is mounted on various VZ and Chinese vehicles and boats, as well as carried by VZ troops in the opening cutscene. It is worth noting that the Venezuelan Army uses the Browning M2, not the DShK as their heavy machine gun.
Russian DShKM - 12.7x108mm
A VZ soldiers mans a DShK on photo.
Venezuelan troops march with DShK machine guns in the intro.
Jennifer test-fires the first DShK she encounters during the prologue mission.
A DShK mounted on the commander's hatch of a tank.
A DShK mounted on an "Iguana" jeep, which is called "Iguana MG" if a machine gun is mounted on it.
General Electric M134 Minigun
GE M134 Miniguns are mounted on the "Rogue Assassin" helicopter, as the gunner's weapon on the "Diplomat Heavy Tank" and on various other vehicles and boats.
General Electric M134 - 7.62x51mm
Close-up of a "Rogue Assassin" light assault helicopter's M134 Minigun and rocket pod. This helicopter is fitted with two Miniguns, which carry an impressive and also impossible load of 8,000 rounds.
Jen flies into a PLAV camp and surprises the enemy from a safe vantage point.
An M134 Minigun in a RWS mount on an Allied "Guardian APC".
General Electric M61 Vulcan
The M61 Vulcan is mounted on various AA vehicles.
GE M61 Vulcan Cannon - 20mm
A M61 Vulcan mounted on the AA version of the "Armadillo" APC.
Closer look of the M61 Vulcan.
Jen takes out an annoying VZ helicopter with the M61. This gun holds 2,000 rounds.
General Dynamics M197 Vulcan
The General Dynamics M197 Vulcan is mounted on The "Vulcan 4x4", "Ambassador Gunship" the "Warsong Attack Helicopter" and on other vehicles.
General Dynamics M197 Vulcan - 20mm.
An M197 Vulcan mounted on a "Vulcan 4x4" assault vehicle.
Jen fires the M197 Vulcan. Since the M197 is part of a RWS (Remote Weapon Station), it can be fired from inside the vehicle, even while driving. Other vehicle mounted heavy weapons, are not capable of this convenient feature.
Jen drives a Triton Patrol Boat, which is fitted with a powerful M197 Vulcan machine gun. It holds an impossible amount of 2000 rounds.
An M197 Vulcan mounted on an Allied Nations "Ambassador" assault helicopter.
M60Ds are mounted on PLAV and Pirate vehicles and ships. Strangely, performs and sounds like the M2 heavy machine gun.
M60D Machine Gun with bipod - 7.62x51mm NATO
An M60D mounted on a "Saboteur" motorbike.
Jennifer switches seats and mans the mounted M60D.
An M60 mounted on a pirate technical.
Two M60D machine guns (tilted 90 degrees) and an M134 Minigun mounted on a PLAV "Castro-V" assault helicopter.
Mk 19 grenade launcher
Mk 19 grenade launchers are seen mounted on the UP "Warhorse Patrol Boat" and "Raven GL". Some challenges include practicing with the Mk 19 grenade launcher at the PMC HQ.
Mk 19 grenade launcher in vehicle mounting - 40x46mm
Two Mk 19 grenade launcher with gun shields inside the villa courtyard.
Jen exits a "Raven GL". This vehicle is fitted with an Mk 19 grenade launcher. Unlike in most games, the Mk 19 has no unlimited ammo; it holds only 50 grenades.
An Mk 19 grenade launcher mounted on a Chinese "Leaping Fox" vehicle.
Type 87 twincannons are seen mounted on Chinese AA vehicles.
Jen jumps onto a "Iron Dove" mobile SAM fitted with four Type 87 cannons.
The Venezuelan Army uses ZU-23 twincannons in the game, as well as in the real life. They are often seen in high-level VZ bases. The ZU-23 appears as "Scorpion" in the game.
A "Scorpion" AA gun in the game.
A mounted semi-automatic cannon. Seen around numerous faction sandbags and bunkers.
A recoilless rifle inside the PMC HQ courtyard.
Jennifer mans a recoilless rifle while holding back the wave of VZ soldiers.
Jen fires the recoilless rifle. It's worth noting that Jen would probably be killed from the backblast from the rifle if she were standing behind it.
M34 White Phosphorous grenade
The M34 White Phosphorous grenade is used as a smoke grenade in the game. It is used to designate targets for the friendly helicopter, or mark airstrike targets.
M34 White Phosphorous grenade
Close-up of a deployed M34 WP grenade. Note how the safety pin and lever are still attached to the grenade.
Jen throws an M34 WP grenade to mark a pallet of cash for pickup.
M61 Frag Grenade
The M61 Frag Grenade is used by all factions, the player's character can hold 9 grenades in total. A note of interest is that the HUD icon of the M61 is the M67, while the pick-up icon is an Mk 2 grenade.
M61 hand grenade, improved version of the M26
Jennifer throws an M61 grenade.
Jen drops the grenade she took from the driver into the tank. This preset animation occurs when the player successfully hits the keys shown on the screen, and then hijacks an enemy armor.
M67 Hand Grenade
Silhouette of an M67 hand grenade appears on the screen each time the player unlocks a new item for purchase.
M67 High-Explosive Fragmentation hand grenade
Silhouette of an M67 grenade appears on the screen when Jen obtains a Raven assault jeep for purchase.
Inventory icon of the M61 grenade is also an M67 for some reason.
Mk 2 Frag Grenade
After starting the game, several Mk 2 hand grenades fall down, and when they explode, they form Pandemic Studio's logo.
An Mk 2 grenade falls in.
More Mk 2 grenades are thrown in.
Note how the safety levers and pins are removed - a rare sight in video games.
In-game, Mk 2 grenades are used to mark grenade pick-ups.
C4 Plastic Explosive
Used by the player's character only. A total of 5 C4 packs can be carried. Can stick to any surface.
Close-up of a C4 pack on the ground.
Jen sticks a C4 charge to a billboard to destroy it and earn some respect from the PLAV.
Naval mines are seen all across the game, usually deployed by the UP or VZ factions.
Naval mines planted in a bay.