Grand Theft Auto: San Andreas
The following weapons appear in the video game Grand Theft Auto: San Andreas:
This weapon was originally going to be a Glock 17, but for some reason Rockstar forgot to render it as such. However, the Glock 17 can be seen in numerous cut scenes. Instead they left in the old M1911A1 render from Grand Theft Auto III and Vice City. Called the "9mm" it is used by all members of the San Andreas Law Enforcement community and by many criminals ingame. Unrealistically, this weapon carries 17 rounds in a magazine (like the Glock it was supposed to be), and isn't very powerful. When the player reaches the "Hitman" skill level, CJ can wield two of these pistols at once (as does every AmmuNation vendor should the player decide to provoke him). A suppressed version is also available for use in the game. It does more damage but uses a different ammunition type than the regular "9mm" and cannot be dual-wielded.
Ingame AmmuNation gun stores sell the standard M1911A1 and/or 30 rounds for $200, while the suppressed M1911A1 retails at a much pricier $600 for either the suppressed handgun and/or 30 rounds, possibly making this game title the first where a handgun's suppressor is worth more than the handgun itself. The standard M1911A1 becomes available at AmmuNation after the Doberman mission, while the suppressed version also requires that the Gray Imports mission be completed.
IMI/Magnum Desert Eagle
The Desert Eagle appears under its real name and is, fittingly, the most powerful handgun in the game, possessing a true-to-life seven round magazine capacity. Catalina (the main antagonist of Grand Theft Auto III who makes a cameo appearance in this title) uses one in some missions given by her to CJ, and one of this game's major antagonists, Officer Eddie Pulaski (voiced by Chris Penn), carries one during the mission High Noon. CJ is seen holding one after Officer Frank Tenpenny (voiced by Samuel L. Jackson) is killed. Cesar Vialpando uses one in one mission during the Los Santos riots (the ingame version of the real-life 1992 Los Angeles riots), as does CJ's childhood friend Sweet. The Grove Street Families gang members can also obtain these, complete with a knife, instead of their standard M1911A1 if the player finds and sprays the Grove Street Families logo onto 100 hidden graffiti gang tags in the game world.
The Desert Eagle's base price at AmmuNation is $1200 for the gun and/or 15 rounds of ammunition, and is unlocked after the mission You've Had Your Chips. This game would also mark the Desert Eagle's first appearance in the GTA series as a whole, but this title turned out to be the last time the gun would appear in the series under its real name.
Simply called the "Shotgun" ingame, the Ithaca 37 is the basic shotgun carried by some cops and many gang members and enemies in the game. CJ and Catalina each use one of these weapons during the Small Town Bank mission.
As with other pump-action shotguns in the 3D universe of GTA games, the Ithaca 37 is treated as being single-shot, with the pump animation counting as a reload animation, which means CJ never loads new shells into the tube magazine (likely due to engine limitations carried over from Grand Theft Auto III). As is typical for this firearm type in video games, the Ithaca 37 has a slow rate of fire, but is fairly effective at close quarters. The Ithaca 37 is also incorrectly depicted as ejecting a spent shell as it fires rather than after it's pumped.
The Ithaca 37 can be purchased at AmmuNation for a base price of $600, for the shotgun and/or 15 shells, and is unlocked for purchase there after completion of the Doberman mission.
Sawn-off Double Barreled Shotgun
Called the "Sawn Off Shotgun" in the game, it is powerful, especially when CJ can begin to carry two of these weapons. But it's range is limited.
The Franchi SPAS-12 is called the "Combat Shotgun," and is the quickest-firing shotgun in the game due to its semiautomatic nature. Its tube magazine capacity is seven shells, one less than its real-life counterpart, but rather unrealistically, CJ can fully reload the gun by seemingly stuffing one shell into its right side. Officer Tenpenny (voiced by Samuel L. Jackson), a crooked cop and the game's main antagonist, holds one during the last mission of the game.
The SPAS-12 can be bought at AmmuNation at a base price of $1000 for the gun and/or 10 shells, and is unlocked for purchase there after completing the You've Had Your Chips mission.
TEC-9s are used by Grove Street gangbangers and assorted criminals in the game. Sweet, Ryder, and Big Smoke are seen using these weapons as well when doing drive-bys.
IMI Micro Uzi
The Micro Uzi appears in the game as the "Micro-SMG", and is used by some gang members. It is a lot more accurate and powerful than the TEC-9, and can be eventually be dual-wielded like the TEC-9. It is always shown with jungle-style taped magazines. The icon for the weapon shows a MAC-10 with what looks like a left-side charging handle for some unknown reason.
Heckler & Koch HK94A3
Called "SMG" in the game, it is very powerful and accurate for a submachine gun. The converted Heckler & Koch HK94A3 is used by Russians and Mafia thugs alike, random gang members, FBI Agents, and the Grove Street gang members after the player has found the 100 tags. Some LSPD SWAT Officers are seen carrying them as well.
Norinco Type 56
The "AK47", actually a Norinco Type 56, as evidenced by its hooded front sights (which differs from that of the AK-47/AKM), is used by some enemies and gang members. A rusty old one is used by CJ during the "Reuniting the Families" level. Also worth noting is the fact that the gun is unrealistically 2/3 long as CJ is tall. Sweet uses it in two of the missions.
Colt Model 733
Called the "M4" in the game, it is actually the Colt Model 733, which is distinguished by its shortened barrel. The name is anachronistic, since the game is set in 1992. Although early prototypes of the M4 existed as far-back as 1986, the weapon did not enter large-scale production until 1994. It is used the San Andreas Army National Guard, as well as some of Big Smoke's thugs when CJ attacks his crack fortress. It is more accurate and just as powerful as the Type 56, despite the actual weapon firing 5.56x45mm rounds, as compared to the Type 56s 7.62x39mm rounds (which are far more powerful) yet the Type 56 shares the same ammo pool with the M733 in-game, and is depicted in-game with a 50-round magazine capacity, though the weapon model shows a 30-round STANAG magazine. Also, the front sight is modeled-on backwards.
Marlin Model 336
Called the "Rifle" in game, the Marlin Model 336 has no scope, but is very accurate and benefits from a certain zooming, provided in-game, similar to the zoom encountered when aiming with the M733 and Type 56, although not as useful as the actual sniper rifle's scope. It is not used often by players as it is very slow-firing compared to other weapons.
The Remington 700 is simply called "Sniper Rifle" in the game. The sniper rifle's improvements over the "Rifle" include a much higher damage and a sniper scope.
Handheld GE M134
The most powerful weapon in the game, this weapon is used 3 times by CJ - First when protecting Zero's (David Cross) store from Berkley's planes, again while attacking the container ship in San Fierro Bay, and then again to take out two National Guard Hunter Helicopters in the "Up, Up, and Away" level. It can also be found in Mike Toreno's (James Woods) ranch house after the mission "Vertical Bird".
The RPG-7 is the basic rocket launcher in the game, and CJ uses one several times in the game, notably in "Are You Going To San Fierro?" to shoot down a police chopper, and in "Toreno's Last Flight".
Called the "Heat Seeking Rocket Launcher" in the game, this weapon can lock onto enemy vehicles (including, strangely, pedal bicycles), making this weapon more effective than the Rocket Launcher at shooting down helicopters. It resembles an SA-7 Grail.
A hand held flamethrower that scorches anyone in front of it. It has a medium-long range.
Hughes M230 Chain Gun and AGM-114 Hellfire ATGM (AH-64 Apache mounted)
San Andreas, like Vice City, features a version of the Hughes AH-64 Apache, known as the "Hunter." It has an M230 chain gun in a chin mount, and wing mounts containing eight AGM-114 Hellfire missiles in two packs of four, as well as two non-functional Hydra 70 rocket pods. It is used in a few missions during flying school. When all flying school missions are completed with gold medals, the Hunter spawns at Verdant Meadows Airfield and inside Easter Basin Naval Station. You can also use this for vigilante missions, although these missions are called "Brown Thunder" instead (a spoof on the film, Blue Thunder).
The standard hand grenade in the game is the M67. They are available for purchase at the AmmuNation.
M7 CS Gas Grenade
The M7 CS gas grenade appears in the game, where it is called simply "Tear Gas".
One of the types of thrown weapons in the game. Very effective weapon.
Satchel Charges are a remote-detonated explosive. When satchel charges are planted, the player gains a detonator in an additional weapon slot; by firing the detonator, the charges explode. Satchel charges can be detonated from any distance, and with any time delay, assuming they still exist. First used in the "Against All Odds" mission. They are available for purchase at the AmmuNation.
Not an in-game weapon, but the 1st generation Glock 17 is seen in a few cutscenes from the movie "The Introduction" (a movie released shortly after the game, to explain what happened before CJ came back to Los Santos). It is used by Salvatore Leone (Frank Vincent) to threaten Ken Rosenberg (William Fichtner) and Officer Jimmy Hernandez to kill Officer Ralph Pendelbury. In the actual game, it is used by Officer Eddie Pulaski after CJ is taken by C.R.A.S.H. to the countryside, and by Mike Toreno when he first meets CJ.
Of note is that the real Glock 17 uses a 17 round Magazine. The Glock's existence in certain cutscenes may explain why the M1911 skinned '9mm Pistols' in the game have an unrealistic magazine capacity, as the game skins were changed from a Glock to an M1911 during development but the magazine capacity remained the same, as did some of the skins in certain cutscenes. The player can use the Glock if he modifies the game's files.
In the final mission, "End of the Line", A statue of Big Smoke can be seen holding a shotgun and the Uzi submachine gun. The Uzi was replaced before it's release along with the early appearance for Big Smoke.
During the mission Stowaway, a CIA agent is seen holding a more detailed and camouflaged Colt M16A2 fitted with what appears to be a 20 round magazine, rather than the Model 733 used in gameplay. It is however impossible to obtain, unless the players modifies the game's files.
Guns inside AmmuNation
Guns on the shelves/racks in AmmuNation are: Steyr AUG, Galil 7.62, Norinco Type 64, Galil AR, various revolvers, Calico M110, MAC-10, Spectre M4, Heckler & Koch MP5K, IMI Uzi, Calico M950, Intratec TEC-9, AK-47, FAMAS, Thompson and Heckler & Koch G3A3.